Run 'n Gun by Ace 2013-12-18T12:04:00
I liekd the premise, but the projectiles all leave large trails making it very hard to dodge anything
Foon → Ludum Dare Explorer → Users → scoobyben
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | A Stone's Throw | compo | 491 | 3.00 | 2.88 | 3.79 | 3.39 | 2.18 | 2.27 | 2.85 | 67 |
I liekd the premise, but the projectiles all leave large trails making it very hard to dodge anything
I enjoyed it, but the text could've been a bit faster paced. I spent a while waiting for it to come up each time, it would be nice if space skipped to the next line of dialogue. Also It was very unclear what to do in each case
Nice, would prefer it if you could keep trying each level until you hit the solution, but I guess that wouldn't fit the theme as well :P
Nice Idea! I recognised the menu music from the Elder Sign Android game...
The enemies keep falling on me from the sky! I think they spawn behind me and follow me down
Neat take on the theme, but I'm not very good at it - I'm much better at shooting myself than all the asteroids
The upgrade mechanic kept me playing, but the zoom level and shaking of the screen were really disorientating and a bit unpleasant. Could just be me
I really like the concept, although it does have the potential to get very frustrating. I gave up on red, as there was a jump I couldn't get exactly right, and kept having to redo the first half of the level
Awesome :) Sign posts come in a bit fast, they keep killing me. The music is great
Cool idea, but quite unforgiving. It would be nice to start from the next room once you get there, rather than having to beat the first one again.
I couldn't get past the second room, as the mage would only fire to the left, and so I couldn't hit the switch on the right
Ah, ok. In which case I would've put the switch character buttton somewhere nearer to the left hand - I found it very tricky to use wasd, right arrow key and the mouse all at once
Controls were tricky, especially with a trackpad. The graphics were brilliant, and I liked the take on the theme
Interesting mechanic with the fuel collection - the fuel ended up being an obstacle more than a necessity, while featuring as both. Nice and addictive little game
The wall jump mechanic is hard to get used to, as many other games have you jump and hold the direction away from the wall to wall jump. I also kept falling off platforms due to the character moving itself, but that adds to the difficulty of the game
Nice one! I like how you get to see the first part of the orbit before you launch, stops it being ridiculously hard
Amazing Graphics! And nice use of the theme, although I found myself getting furthest without even using the one bullet
I found it tricky to dodge enemy bullets, especially as they moved up the screen at a different rate to the turrets firing them. I liked the idea and the graphics, and with some tighter controls (and maybe a little more health) it would be great :)
I beat the game, but only worked out how the mechanics work by reading the comments.
There didn't seem to be an endgame
The music is great! (Not that the rest of the game isn't, but the music stood out). The mechanic is also very cool, but I found it hard to get used to - I kept teleporting just into an obstacle
I like the theme/graphics, but have trouble getting very far through the levels as I suck at that style of controls :P
Nice idea, would be cool to have more levels. Reminds me of the training levels in Worms Armageddon
Awesome graphics!A bit hard even on normal mode, but not too much so that it ruins the game
The difficulty seemed about the right level, but after about level 3 it would start telling me I'd beaten the level after only killing a subset of the enemies, rather than all of them.
Would be nice not to have to start from the very beginning every time you fail
Surprisingly addictive for such a simple mechanic.
Given that you can walk in a rectangle and not get stabbed if you're careful, this is more a test of patience than a game :P Also, there are no collisions with the edge of the screen, so you could theoretically hold any direction indefinitely and not lose
Nice little game. I got 13 with the shovel and 14 with the metal detector
@Alismuffin - I don't think I did a brilliant job of explaining how the levels work - you start in the middle , with a key on one side and an exit on the other - you need to pick up the key, then get to the exit. Sorry about the confusion!
@d_0o_d - I'm not sure what to recommend, pygame should be setting the frame rate at a constant 30fps, and it's been fine on all the machines I've tested it on
@sam1373 - fair enough, may I ask what I should've done differently to help me improve in the future?
@Doctor Brocolli - I agree, that's a feature I would've added but ended up running out of time.
@Diptoman There was no sound (The "sound" of enemies and the stone is represented graphically). It's another thing I didn't have time to put in
A bit hard - I also keep getting hit by the first arrow as soon as the game starts
I really like the music/graphics/general atmosphere! The Jumping mechanic did feel a bit funny, especially as you fall at the same rate as you jump
Mood was great. I'm glad there was instarespawn, as a lot of harder games suffer from spending more time loading than playing if you die quickly :P