FoonLudum Dare ExplorerUsers → kyyrma

kyyrma

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201636Ancient TechnologyRiptalejam
201532An Unconventional WeaponThe Reviewercompo893.823.244.023.063.263.383.783.75100
201430Connected WorldsFlip Flopcompo1203.743.853.623.873.643.562.323.2564
201429Beneath the SurfaceInto the Abyssjam2113.453.102.613.293.353.871.723.1356
201328You Only Get OneThe Curse of Melloncompo3913.143.092.412.653.373.531.953.1367
201224EvolutionEVO-001compo3333.053.241.781.533.343.002.043.0679

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by kyyrma

LD24 — Evolution

Shit! It's evolving by fruitfly 2012-08-27T19:19:00

As above, couldn't rate. The game never goes beyond "Loading game...".

Will come back later to see if this has been fixed. The screenshots look great!

Shit! It's evolving by fruitfly 2012-09-02T14:42:00

Finally got to play this! Really cool game, but the lack of strafing and the fact that touching an enemy is a one-shot kill make it really difficult.

Doug Bones - Fossil Collector by wibblymat 2012-08-28T21:39:00

Simple to say the least, but what it lacks in length it makes up in difficulty. Still a good job on finishing your entry!

Tactical Binary Evolution Combat (TBEC) by Zathalos 2012-08-27T20:09:00

I really enjoyed the graphics! Kinda' reminded me of Darwinia.

I had some trouble controlling my units. Is there only one specific unit capable of mining? Also (after numerous attempts at foolish moves) I got the pathfinding to crap up, with some units orbiting around others. I think you should have more help / instructions for the player, if you decide to further develop this game.

Super Robocade by VoEC 2012-08-26T21:25:00

Love the graphics! The game feels like Mario Bros. with a cute robot, which I figure was what you were aiming for? The gun could be a wee bit bit faster though!

Oh and the EMP block still exists although the sprite disappears for me too.

Small Worm by Huchickut 2012-08-27T21:43:00

Like some people have mentioned before, the snake movement is really fluid looking. Nice job.

Although this game is very basic, it really showcases one thing I've always believed in: allowing the player to customize his abilities always improves a game. Even something as simple as Snake!

Slime Groove by cacciatc 2012-08-28T09:54:00

Worked fine for me on Firefox. Nice graphics, the smooth transition between rooms is a nice effect too. The actual gameplay got tiring fast though. I played until I had about 50 secs left in the clock and then just gave up.

.ISO - Part One by Kortuga 2012-08-27T19:18:00

I think your large filesize is caused by all the audio files you have added in the game. I checked the download page for the soundtrack you used and most of those tracks were over 10mb in size. If you re-encoded the audio to a lower bitrate (with something like Audacity) I'm fairly sure you could cut the filesize to half or even less from the current.

The game itself was impressive in scope for an LD48 game, both in content and also graphically. The controls felt floaty and like others I had issues with the movement speed. Also dashing didn't help much, as you can't turn when dashing which makes moving around with it annoying. Still, with a little more work and polish this could become very good!

Life of a Worm by tomsik68 2012-08-28T10:20:00

Simple yet pretty fun. The gameplay is reminiscent of early 90s Windows games :) Everything feels very rough and unpolished, the collision detection is off. Enemies seem to enjoy getting stuck in the walls. Really cool that you have your own engine written for this.

The Unravelling Of The World By A Man Made Monstrosity by Starmen 2012-08-28T10:37:00

Today I killed a man by throwing the dead corpse of my creator at him. He was three days from his retirement.

All in all a good day for a robot.

Get the cake Cube Guy by tumoxep 2012-08-27T20:24:00

This. Umm. Yeah.

It made me crack up. Props for that!

Oculus Battalion by Maxium 2012-08-27T18:21:00

I played the windows stand-alone and had no performance issues whatsoever.

The graphical style is nice and the first person movement feels just like it should. The game itself is a bit too chaotic for my tastes though. I kept getting swarmed by slimes and eyeball bullets before I really even got my bearings :D

The NPC mechanic was a nice addition and fitting for the theme.

Pirates and Gorillas by Brucef 2012-08-27T16:39:00

Your basic gameplay idea is really good. Makes me think something similar on touch devices (especially on tablets) could be amazing.

As others have pointed out, the music got annoying real fast. I'm guessing you are a programmer first and musician second, so you get a point for effort. The graphics could've been more polished too, given that there are only a few sprites and a simple background.

GeometryEvo by dvdking 2012-08-27T10:01:00

This was pretty cool, but it ended just as I started to enjoy it. You should've used the same font for the ending screen that you used through the rest of the game. This felt more like an 'experience' than a game, but I'd really like to see this one expanded.

Diverge by patrickgh3 2012-08-28T20:51:00

Really nice puzzle-platformer. The graphics are basic but fit the game well. Sadly I didn't make it all the way to the ending scene :)

Slimy Things Did Crawl by rhill 2012-08-27T18:45:00

Just like Mjig I played for a long while thinking only A and Z do something. I did finish levels 1-3 that way though!

The idea is fun, although it's annoying to get stuck just slamming keys at random, hoping some little slime would find it in himself to spring for the goal.

Growth by Rellikiox 2012-08-27T19:32:00

Simple but enjoyable!

As an suggestion, couldn't you make a .bat in the windows standalone folder that contained something like:

@echo off
start /B love.exe growth.love

Which would start the game directly? Not that there is much trouble in dragging the game file into love.exe, but it would add just that extra bit of polish!

A Blug's Life by iaman 2012-08-28T10:05:00

Too bad you didn't have time to work on proper levels. The engine itself feels polished and I was disappointed when I realized how quickly this was over. Hopefully you will keep on working this!

Flrrr by spx 2012-08-28T21:04:00

This is some trippy shit. You should put a seizure warning on this!

That said, I enjoyed it all the way to 32.

A Castle in the Desert by FoxFiesta 2012-08-28T11:09:00

This was very good. A complete game with consistent art and gameplay. You set the mood well throughout, and the sand slowly consuming the castle was great. It felt like there was a story, even if there was no dialogue whatsoever.

The only thing you could've done better is to tie the game more into the compo theme.

One of my favourites so far :)

[0-Evo] by Krobill 2012-08-28T21:44:00

Fun little game with neat visuals. Felt very polished!

They Are Coming! by Gryxitl 2012-08-28T20:43:00

This was just amazing. The first time I flew into one of those huge spherical halls my jaw just hit the floor. Mind you I was playing this on a 42" TV and it looked absolutely gorgeous.

The movement speed felt low at times, but I guess this is so that moving around wouldn't feel more disorienting than it is. Still, I think the game could benefit from a boost button, so that when you fly down a dead end, you could get back on track faster.

Adlus: Mouse Of Truth by magicdweedoo 2012-08-28T09:47:00

I really like this type of game. You just want to keep playing to see what weird shit will be thrown at you next. It was a bit short though, or then I failed something (I got shot by the monkey).

I enjoyed the graphics and audio a lot. Set the mood well.

Blocks eating blocks and evolving into more blocks by Peltast 2012-09-15T20:00:00

I have very little idea what is going on. I never made it past the second screen from the beginning :D

Silent Game of Death by everchanger 2012-08-27T20:19:00

Well polished, although music could add a lot to the game. The graphics are nice! The actual game does get repetitive pretty quickly, but still a solid entry.

Entourage by jprogman 2012-08-27T09:41:00

Is the idea to create an AI for each good guy separately? It's hard enough when I can't really make out which pixel is a good guy and which pixel is a bad guy, not to mention that by default there are 30 of them :)

Nonetheless a cool concept that fit the theme.

CellAnt by Bzaraticus 2012-08-28T20:25:00

There didn't seem to be that much of a game here, although the simulation itself was cool. The ants didn't really seem to change their behaviour no matter what orders I gave them. Also, selecting ants by clicking was rather annoying.

Maybe I should've given them more time? Maybe there should be a timescale adjustment in the game, so that you can speed up the action on the screen.

Planet Conqueror by Maacus 2012-08-27T18:30:00

Interesting idea! A pretty relaxing game as there is apparently no fail condition. It's fun to watch your populated planets just spin around though.

For further improvements I'd like to see the building sped up, with a progress bar that shows how long each action takes. The graphics are adequate, except for the planets themselves. They would benefit from some texturing / color. Also, competing AI civilizations?

Egocell jam by Adbook 2012-09-02T14:16:00

Currently your game is about running away from whatever animals there are on the screen, trying to make it to the end before they eat away your health. As there is no way to properly avoid the enemies or defeat them, wouldn't it be fairer to have the player just race against time to the end of the level? The enemy behaviour really makes the game too much about luck.

I played until the snake level, and couldn't make the last jump no matter how hard I tried :(

Death Cell by fohx 2012-08-28T22:00:00

This is the second entry I've played mixing Game of life and a shooter, and this one really takes the prize. The graphics are simple, clean and most of all effective. The music goes really well with the action too.

A good, well polished entry. Nice job!

History of the black pixels by kidanger 2012-08-28T20:19:00

Interesting platformer, but very difficult. Was there actually any way to consistently attack the enemies? Sometimes I devoured their pixels, but most of the time they took mine. The enemies killed me really fast! I didn't make it very far, because I kept getting killed..

Missing Links by Spelchan 2012-08-28T21:36:00

This game is really rough around the edges I'm afraid. The movement felt laggy and I kept getting stuck on walls and narrow passages.

Space Evolvers by Rafael CP 2012-08-27T20:02:00

The game was maybe a bit too easy. Rapid firing by alternating between Mouse 1 & 2 and flying back and forth I was able the keep the screen almost clear of enemies.

I actually stopped shooting them to watch their behaviour. They were sweeping down diagonally as if not even trying to kill me. Are the mutations random or traits passed on if the enemy succesfully killed the player / survived to the other edge of the screen?

This is actually the kind of stuff I was intending to do for my own game, but failed miserably... :b

Dr. Laser-Shooter, Or How I Learned to Stop Worrying and Love the Laser by brett-kaplan 2012-09-02T14:20:00

Very simple, not that much fun, but still goob job on finishing your entry!

Breaking Through The Deepest Nightmare Evolution by Alex Shestakov 2012-09-02T14:07:00

Good visuals and audio, the game itself is a bit simple though. Was there ever any other obstacles beyond the mouths? I could only ever get to something like 300 meters :D

Operation Tek by JakeAnstey 2012-09-02T14:27:00

Umm yeah. A bit hard to figure out what's going on. I guess I am a zombie and I stand on people and animals to eat them?

Maybe could use a little bit more instructions :)

Natural Selection: breeding by God by ripatti 2012-08-27T16:16:00

Really enjoyed this entry. The music sets the mood perfectly and the graphics are impressive. Finding a new combination felt satisfying, although sometimes there was way too much trial and error involved. Maybe there could be short descriptions for the items in addition to name and image? This way you could get some hints when stuck.

The Amazing Adventure of Magenta-Man by Doctor Broccoli 2012-08-28T10:40:00

Really sweet graphics. The enemies should come in wawes though, give the player some downtime to pick his upgrades.

Growing Tree by Devaki 2012-08-28T09:30:00

It is hard to tell on which side of the branch the obstacles are, especially with the fires that seem to clip through the branches. The actual tree looks very cool though, very organic. As some other suggested, a 3rd person camera could work better for this one. With that and some smoother controls this could be one sweet rollercoaster.

LEVOLUTION! by xk 2012-08-27T09:50:00

I loved the transition effect between the levels and the way the game scored you (apparently?) based on the time you took on clearing each challenge.

Well polished, didn't meet any bugs. The particle effect on the player character felt unnecessary and distracting though, but judging by the previous comments I'm pretty much alone with that :)

Rings of Evolution by gbellgames 2012-08-28T21:15:00

The scope of this game is pretty impressive for 48 hours, even if most of the content could use some polish. Really nice work. The easy mode was a good idea, as most people have only so much time to review a single title.

It's great to hear that there are game development clubs in high schools. Would've been great to have something like that back in my own school. I hope you all keep at it, and once again great job on finishing your first LD entry!

EVOLON by Moris_N 2012-08-28T20:12:00

start.bat didn't work, but it ran straight from the .jar file.

Getting the feel for platformer controls right is hard even for people who are experienced in making games. This is actually very good, especially for your first effort!

There seemed to be some collision issues though, especially with spikes. I kept dying even when my character clearly landed safely on the ground.

viviDNA by Gama11 2012-08-28T10:30:00

This was a fun way to kill a few minutes. Although games in this style have seen too many times before, the graphics and audio go well together. Nice job.

Evolution by YopSolo 2012-08-28T09:36:00

I finished this game in about 20 seconds. Was it supposed to be that short? It was fun while it lasted, the music was not to my tastes though.

Colorlies by songman 2012-09-02T13:58:00

Really cool visuals and audio. Nice work.

Evolver Worm by PixelPusher27 2012-08-28T09:11:00

Short and simple. The platforming mechanics could use some tuning, although if it were any less tricky the game would feel even shorter. Good job!

Micro2Mega by FlashRocks 2012-09-15T19:55:00

Congratulations on finishing your entry I guess :)

Cow (Game about evolution of the game) by LemonTree 2012-08-28T10:25:00

Can't get past the spikes either. There is just a black screen after that. Tried it on Firefox.

Darbot Saves Science by science4cake 2012-08-28T20:27:00

Unable to download. You should consider Google Drive, Dropbox or Mediafire for hosting. They are all free and simple to setup.

DGP: Space Lion by Yoni 2012-08-28T22:08:00

"Here comes the punchline." He's like the indian Duke Nukem!

Really impressive graphics and soundwork. The actual game felt a bit uninspired although there seemed to be a lot of content. My playthrough got interrupted by a glitch of some sort, as after I died I got sent back to the start of the level and could no longer move my character around.

There was also an annoying issue on the screen not scaling properly on my widescreen monitor, so the window was always partially hidden.

Modula by The Jahn 2012-08-28T10:52:00

Cool idea, but I can't give a proper rating because the way your page scales for me, the bottom half of the game gets cut off. If I go in the upgrades menu, I can't return (I suppose the back button is on the lower half of the screen that I can't view)

I'll try this later on my second computer.

Modula by The Jahn 2012-08-30T14:09:00

Got it to work through the .swf link. Thanks!

I really like the visuals and how everything works really smoothly. The game develops into a proper bullet-hell in just a few moments though. I think this game could benefit from making the hitbox of your ship smaller and more pronounced (maybe make it a brighter shade of green) like in many japanese shooters, so as to give the player a bit more edge over the enemies.

Targeted Evolution by johnfn 2012-08-27T21:06:00

This was really funny, and feels like a proper complete game. One of the best I've played so far!

Some things I noticed while playing: The sound effect for collision is really loud, had to turn down my headphones so my eardrums wouldn't pop. The movement is a bit slippery and physics feel wonky... boxes slide around when I'm standing on top of them. Also, the evolution card selection screen is really difficult to use. I usually have no idea which one I have highlighted and only manage to pick the card I want through blind trial and error.

Species Hunt by Frib 2012-08-27T21:56:00

This is so far my overall favourite entry. I would really really like to see this game being further expanded and polished.

I might write some more suggestions at a later time when I'm not so busy, but the first thing I noticed was that the camera shutter sound is bad. Shooting a camera - be it in real life or video games - you just kind of expect this very distinct camera shutter sound. The sound you have now is really disorienting. For the longest time I thought it meant I had failed to take a photo!

The Legend of Elzad by arkeus 2012-08-27T09:30:00

Not that related to the theme, but very impressive work for just 48 hours. As feedback, the movement felt a bit awkward, as I had trouble navigating narrow passages in the scenery without getting stuck into objects.

Haunted by Sanguine 2012-08-27T16:25:00

I think the game could benefit from a slightly closer zoom on the player. The low brightness coupled with the small visible area and tiny player sprite make it really hard to make out what is going on.

I liked the atmosphere and moody audio a lot. Is there any way to actually escape the ghosts though? I've tried to run away, but they keep chasing me until I die!

Space Ham by FunByJohn 2012-08-28T09:59:00

Neat little game. Enjoyed it! If you decide to work on this further, you could think of implementing powerups (longer tongue?) and maybe giving the player a bit more advantage when it comes to evading clones, for example by slowing down gameplay for a split-second before you get eaten.

Manual Population Control by Jwatt 2012-08-28T21:31:00

Although a bit too complicated, this is still a pretty solid game for the compo. Had to read your description really closely to figure out what the heck I was supposed to do. Maybe making the wires look more like something that connect things would've made understanding the game easier. The graphics and audio stood out as well above average.

Biotic by aeonofdiscord 2012-08-27T20:49:00

It's not much of a game, but I can't say I didn't enjoy it either. Kind of mesmerizing.

2052 by Mach60KAS 2012-08-27T15:57:00

Your work is well written and really ticks all the boxes on the dystopian sci-fi / cyberpunk cliché checklist (which in this particular genre is often what readers are hoping for).

The amount of interaction was disappointingly low however, and it felt a bit more like one of those novels written in hypertext instead of a proper game. The image in the opening of the game sets the mood well, and I would've enjoyed more visual elements throughout.

Darwin Skirmish by panzermancer 2012-08-27T19:51:00

This was really fun! Two issues I had though: Selecting units was a bit difficult with them being tiny little dots scurrying around (not that I could suggest anything better than clicking on them). Also when the game started, it took me a while to find my own troops. Would be helpful to have the screen focused on them when the game starts.

Porte par le Vent by Elisée and friends 2012-08-28T15:23:00

This is fantastic. I love the graphics and just flying around the levels seeing all detail that has been put into them. Reminds me of the graphical style in the Katamari series (which I adore!)

The World of Worlds by 2A1S 2012-09-02T14:03:00

I only had a short time to try it, and I died twice in the first wave. A bit tough!

Also, the BGM stopped after a few second into the game. Was it supposed to loop?

Leap of the Lemmings by bigbazwa 2012-08-28T20:56:00

Like you said, not much of a game. Would be interesting to see you finish what you had planned for this game. As it is, I still had some fun watching those little dudes plunge to their deaths :)

Eatme! by AirRider3 2012-08-28T12:31:00

Goes to show that the simplest of ideas are often the most addictive. I made it to Demented (or whatever came after Insane).

Nice pleasant colors, simple but fitting sound effects. Nice job!

Robot Panic by Oliver Simon 2012-08-28T21:23:00

A bit too hard for me. I kept dying at the part where you have to run (slide?) under all those moving pistons until I just gave up. The music got jarring really quick as well. Was it something off from public domain?

Still a nice game. Hopefully others will have more luck finishing it :)

EVO-001 by kyyrma 2012-08-27T18:08:00

Thanks for the comments. I'll be sure to comment all of your games as well :)

@Maacus: I was the only person to test the game during developement, so the difficulty might well be too high. I preferred to use the gamepad, so the difficulty is best adjusted for it.

EVO-001 by kyyrma 2012-08-27T20:29:00

@Kurama_Youko: Yeah, it's in the games intro :) I really tried to go for that NES feel, both in graphics and gameplay. Hopefully you get to play it!

EVO-001 by kyyrma 2012-08-27T20:35:00

@josefnpat: Thanks... and you are not alone! There is actually a mean little oversight in their creation code that causes the powerups to pick a random direction when created. Sometimes this can make them almost impossible to pick up as you can't actually move backwards :D

If I decide to further work on this game, I'll make it so that they are catapulted forward so that the player has a more fair chance of catching them.

EVO-001 by kyyrma 2012-08-27T21:15:00

@Pierrec, 5n4l3: Thanks for the feedback.

The theme is mentioned in the opening scroll, but I feel it's a really cheap way of trying to justify it. If you read the notes on top if this page, you'll see that the game was meant to have basic evolving AI, but I had to cut those mechanics out towards the end of development.

For me this year was about finishing an entry. This is actually the first game I've ever shared publicly!

EVO-001 by kyyrma 2012-08-27T21:35:00

@Huchikut: Nice to hear someone shares my passion for space shooters!

The issue with gamepad support in the title / continue screen is the way GM8.1 handles joystick input, as there is no built-in variable for checking if the analog stick is brought to its max / min Y position. I couldn't get the cursor to move reliably, so I completely removed the ability to use controllers in the title screen.

Thinking back, writing a custom script to check if the analog stick has reached a certain threshold on its Y axis would've been easy, but it was just one of those things that got left out because of the limited time.

EVO-001 by kyyrma 2012-09-02T14:32:00

Thanks for all the comments guys!

@cacciatc: The laser is initially weak, but upgraded to level 2 it is actually the fastest way to kill both the bosses in the game.

@repstyle: I tried to balance out the weapons so that they all have different uses. The blaster is good against fast and weak enemies, the laser works on large and slower ones and missiles are good for immobile enemies like the turrets.

I couldn't add all the enemy variety I would've wanted in the LD time window though, so I agree about the missiles (especially when upgraded) feeling a bit too useful when compared to the other weapons.

Flitter-Flatter by aeveis 2012-08-27T19:02:00

Took me a while to understand that to attack I sort of had to swing my mouse towards the enemies. I wonder why you decided on having the player bash WASD to ready attacks? It felt unnecessary and really made the grinding feel even more repetitive.

Not to say that the game wasn't nice. Just a bit rough around the edges! The art is a big plus.

LD28 — You Only Get One

The Visitor by Jezzamon 2013-12-21T12:13:00

Really fantastic entry. Everything feels solid and polished, and like others have said that music track is great.

Animalympics by tomc 2013-12-16T16:43:00

Ha, that was funny. Not much of a game, but...

Charon by jerombd 2013-12-16T14:07:00

Let me start off by saying that the graphics are amazing! Unfortunatenly I have no idea how the labyrinth is supposed to work. I just go back and forth between left and right, but I have no grasp on the logic. I guess you just have to memorize the right turns?

Super Rashomon RPG by Tyro 2013-12-16T14:59:00

I'm amazed at how much content there is. Varied tiles, enemies, locations... This is really cool, probably the best game I've played so far this compo. If you pulled this off in just 48 hours, you really know how to manage your time!

Having tried to make an exploratory game myself, this really puts my entry to shame :D

Hrytz's Sunday by ezolotko 2013-12-16T13:30:00

The mirror doesn't work. I really want to play this, the screens look really interesting.

Gasha-power by jprogman 2013-12-16T16:54:00

Seconding Tyro here, the graphics are really reminiscent of Kirby. Really cool visual style.

YOGO PATH by cesisco 2013-12-17T11:07:00

The music, graphics and gameplay are all fantastic and the whole package feels really polished. If you were to work on this and add more gameplay variety this could become something really sweet. One of the best entries I've rated so far.

Hospital Trash by finefin 2013-12-17T10:33:00

Great game. The art and and music mesh really well, making up a really dirty, creepy atmosphere.

BUTTERSLIDE by Mnemusyne 2013-12-16T16:40:00

This game was simply fantastic. Nice graphics, simple yet compelling gameplay and quite a lot of good puzzles to solve. You've managed to put a whole lot of polish on this in such a limited time, really impressive.

The second to last puzzle was maybe a bit broken, but I did manage to clear it with some creative thinking. Some of the blocks on that level seemed to work incorrectly, as the Toast got stuck on the corners of the blocks.

This would be through and through 5/5 for me, except for the music which grew jarring after about 5 seconds. Still good job on featuring music as well.

Goodbye Galaxy by EdoMiyamoto 2013-12-16T14:18:00

Taking in account that this was made in such a short amount time hours, the scope is really impressive. I guess the purchased material simplfied the workflow? If you had restrained yourself a bit and not gone for such a grand plan, I think you could have made a really nice game. Good work, nonetheless :)

One Dream by YsenGrimm 2013-12-17T11:03:00

The music carries this one, although the actual game is super simple and not very interesting.

Hasty Santa by LeCherLich 2013-12-16T17:30:00

The implementation of the theme is a bit of a stretch, but a pretty cool game nevertheless. Really like the graphics.

the Pit by MRvanderPants 2013-12-16T17:22:00

Really cool first entry! Unfortunately my character spawned inside the ground most of the time, and the loading times were really really long.

What was working though, was really slick. Moving the character around and shooting felt great.

Did you use .wav for the audio? The download was really big for such a small game. I'd suggest using .mp3 when possible.

Party of One by ydg 2013-12-16T13:14:00

A bit underwhelming, but a decent entry nonetheless. I wish you had the time to make the battles more involving, as now the game consists mainly of tapping Z and the enemies don't really pose much risk.

I tried the downloadble version, and was shocked by the filesize. A whopping 55Mb for a game of this scope! Also, I got a login screen for something called Clay.io, apparently it has to do with the development tools you used.

Good use of retro stylings in the graphics, and I'm glad you decided to add music. Generated with autotracker, right?

Blast Miners by Zeno 2013-12-16T16:00:00

It looks like it would have been a really fun Bomberman-clone if you had more time to work on it. I had the chance to try with a second player, and it was fun. Some simple additions like a way to restart the level or tally a score would have made all the difference. Also, the way the characters bounce against objects is pretty disorienting.

Dungeon Farmer by Dr_V 2013-12-16T13:34:00

This game would benefit from a way to change how fast time progresses, as at times the game is about as fun as watching grass grow ;-)

A visual representation of the adventurer in the dungeon could have really made it more appealing. Plus from the music. Minus from not really working the theme. Congrats on finishing!

Light of Happiness by Katamori 2013-12-16T16:27:00

Interesting game. Good work on the descriptions between the stages.

SinglShot by SamH 2013-12-16T13:04:00

Nice little game! I'd prefer a control set-up where the action keys (in this case fire) and the control keys are on different sides of the keyboard.

The graphics were the high point for me, a nice mix between contemporary effects and retro. Next time I'd suggest you try to add some SFX as well. Adding sound makes a huge difference in how polished the game feels.

Mystery Tower by underww 2013-12-17T10:41:00

A very sparse, yet polished roguelike. It seems I only ever got cursed items, but that must just be my bad luck!

Pete, The Petard by Saf 2013-12-16T13:43:00

A really polished entry, with great graphics. I'm really impressed by how you pulled all this off in just 48 hours.

Only issue I noted is that the small blocks you have placed on the ground to prevent the player from pushing boxes so that the game is in an unwinnable state don't actually do a very good job of stopping the blocks (due to the slippery physics)

This is one game I could easily see developed further and published for $$$ on mobile platforms.

Real or Fake by indegame 2013-12-16T13:20:00

Congrats on finishing. The game really needs some instructions however.

One Look by colonelpanic 2013-12-16T13:28:00

Really good visual design, really liked it. Surprisingly fun game too! The mazes are pulled from a pool of pre-made ones, right? Could have given it more longetivity by making them randomized.

Mono's Cruise by grimgraybeard 2013-12-17T10:53:00

This scores really high on my it-so-absurdly-bad-its-good scale. This game is like a fever dream.

After the long long opening I wound up on a beach, where the terrible opening theme kept playing along with a new, guitar melody. After whacking some crabs with my hook, I died and ended up in an empty room with no escape.

The music and imagery still haunt me.

Congratulations on finishing your first game! Its actually pretty impressive in its scope.

Yuzaro by kutullu 2013-12-17T10:27:00

Nice game. The difficulty is just right, considering the length of the game. Took me two tries to get to the end.

You only get the mechanics by Alismuffin 2013-12-16T14:46:00

I guess its more of an engine test than a full fledged game, but all the stuff you have working is pretty slick.

A Precious Arrow by Benjamin 2013-12-16T17:02:00

This game is simply amazing. The build up for the music in the beginning reminds me of one of the Metroid games, maybe Return of Samus on GB? I can't even begin to fathom how you pulled off such a detailed and cool little platformer in such a short frame of time.

Endless Jungle by qleonetti 2013-12-16T12:56:00

Congrats on finishing your first game! Very simple, but a good first entry. Too bad you couldn't work in the theme a bit more, but there is a always next time :)

CROSSBORE by (Not) Ivano 2013-12-21T11:45:00

Enjoyed this one a lot! It's simple yet really elegant, and I love the retro aesthetic and difficulty.

Escape from Aleonia! by Paradeem Team! 2013-12-17T10:23:00

A tight and polished entry. Really impressive work guys!

Color-Matic by Talmanaze 2013-12-16T14:27:00

It's a bit rough around edges, but its got charm. I guess its the simple music and graphics, and the sweet mixture of colors.

The controls are awkward though. When planning controls, I think the players hands should be as separated as possible. For a platformer I'd prefer arrows + A/S/Z/X/... Also, maybe the colors should have just been something you scroll through with a single button.

Flickeroid by rorycooke 2013-12-17T10:36:00

Unfortunately there is zero challenge if you just sit in one spot and keep shooting at the doorway. The visual are nice though, but it would be better if the bullet sprites would also be affected by the scanlines.

Fragile Soul by Ashedragon 2013-12-17T10:48:00

Really nice. I like the control setup, it's like a twin-stick shooter roguelike. Cool artstyle and music too!

Decisions by Kemoiz 2013-12-16T17:26:00

Very cool interface, but I can't get really get far. I've got the computer to crash twice and that is about it. After ask nicely, what should I get the computer to talk abou?

ONE.Platformer by Bogden 2013-12-16T13:48:00

Really interesting approach to a one button platformer. The controls are really tricky though.

Dangerproof Dan and The Temple of Aarg! by RandomM00 2013-12-16T16:06:00

Great presentation! Both the audio and graphics are fantastic, among the best I've seen so far. I'd prefer the port on screen to be larger however.

Seconding that pressing the arrow keys seems to break the game. I could make it up until the third screen, but there the timed prompts are either too fast or the detection is somehow off. I can't seem to hit them no matter what.

BOIDCAK by Magdev 2013-12-17T10:59:00

ITS A GOOD GAME

Jump Chip by arkeus 2013-12-16T17:35:00

Really impressive game. Not much to say what hasn't been said already. Really polished.

APOKEALYPSE by OnionBlaze 2013-12-17T11:49:00

I'm not exactly sure what I did, but I got 27% of my fans happy. Kinda' Katamarish, or at least it reminded me of that. Cool entry!

Try to fly by kill0u 2013-12-16T14:03:00

Cute graphics and a really nice sense of humor! The game was a bit slow for me for whatever reason though.

You Only Get One Button by Gemberkoekje 2013-12-16T13:59:00

The best I got was about 200+. Would have been better if there was some prompt to the player once the rocket lands, a simple "Try again!" would have better pulled it together as a full game.

Had fun with it still!

One World by supremefist 2013-12-16T14:36:00

Pretty impressive game for the 48-hour timeframe, although you could have worked more with the theme. Good promotion of green values as well... ;-)

The music did make me reach for the mute button though!

PUSH by Patacorow 2013-12-17T11:19:00

Far from hating it! This entry is one of the best I've played so far (and I've played a lot of great games this LD...) The pixel graphics are neat and well animated, and the music fits the game perfectly. The whole thing has got this great cheeky atmosphere going on. I think the puzzles require just the right amount of thinking, not too easy, but not too hard either. Figuring out a level feels great, like it should in a good puzzler.

Will You Be The 1. by yosh 2013-12-16T13:54:00

Ha! Got to be the number one with 95 seconds. Really simple yet cool game. Are the other cursor recordings of earlier players?

Really reminded me of this: http://donottouch.org/ Was it an inspiration? :-)

You can become only one!!1 by multikorv 2013-12-21T12:02:00

One of the more unique takes on the theme. Makes for some clever maths puzzles, I like it!

superfrozenkittengetsonlyonesecretbottleforyou by evilindiegames 2013-12-21T12:00:00

I simply love the visual style. It would be great to see a more complete game done in a similarly surreal yet coherent style.

At one point, for whatever reason my jump launched me way above the city, and I eventually floated down on the very limits of the box the city is located in. That was beyond trippy.

The Curse of Mellon by kyyrma 2013-12-16T13:37:00

@meek: Unfortunate! Thanks for giving it a shot still :-)

I've tried the game on three different PCs, and I can't reproduce the issue. If anyone else has the same problem, please leave a comment so I know to look into it.

The Curse of Mellon by kyyrma 2013-12-16T13:47:00

Thanks for taking the time to try it!

@Sam, @Meek: What OS are you running? Also, did the game throw any error message as it crashed?

The Curse of Mellon by kyyrma 2013-12-16T14:12:00

@Katamori: Thank you for taking the time to write such a complete review! Really appreciate it :)

Regarding the theme, I my implementation is "You only got one (minute)" Although you can get more time by picking up the items, so it's no exactly true :D

The Curse of Mellon by kyyrma 2013-12-16T15:41:00

@Pyro: Yeah, its like riding an elevator. I was going to implement a smoother, gravity based jump but I simply didn't have the time.

LD29 — Beneath the Surface

Deep Blue Home by Jools64 2014-04-29T08:46:00

This was a really impressive entry for the 48-hour time limit. You really nailed the underwater setting with a rather simple tile set, I'm envious!

This game showed real finesse with game design, especially the moment when you first get the bubble bomb and are trapped between the two lasers. That is exactly how you should teach new mechanics to the player.

The game is also surprisingly long for being made in such a short time, and the music and sfx are very fitting. The only thing I felt was out of place was the HUAH when picking up a power, it kinda' clashed with the style.

A very impressive entry, congrats!

Deep Diver by Valandre 2014-04-29T09:39:00

You really nailed the arcade gameplay, top notch presentation as well. Loved it, a really cool entry!

Hot Diggity by DragonXVI 2014-04-29T08:23:00

Like many others, this is something I'd consider developing further. You've got a great formula down: its both pick up and play and addictive.

The music and visuals work well too, only the devourer of worlds seems to clash slightly with the art style.

This entry came highly recommended, and I can easily see why.

Anenenemenone by OliverEberlei 2014-05-10T06:24:00

This is exactly the kind of game I first envisioned for this LD. How I wish I had an Oculus to try it out!

Water Hazard by Hemuuuli 2014-04-29T08:17:00

This is five start material right here. Not only does it press all the right nostalgia buttons, its actually a very polished game in its own respect. This is possibly the most faithful recreation of PS1-era 3D effects I've seen outside the realm of emulation.

Simply fantastic, massive kudos to the team. Viis kautta viis.

Wormhunter by Thorig 2014-04-30T12:47:00

Fantastic art style, I really liked the atmosphere. The only thing that felt inconsistent was the actual beacon. Why would a tribal looking fellow have what appear to be small radios or something? Maybe it could have been some sort of organic bait instead. But its a minor complaint!

I did manage to get the worm AI stuck on my first playthrough. I couldn't reproduce the effect, but what I did is I tossed an beacon to which the worm become attracted, then tossed another upwards along exactly the same line as the previous one. The worm moved to the second beacon and just kept on burying itself and coming back up again.

Despite these small nags, this was one of the strongest entries I've seen so far. Great work!

Behind the Bookcase by Fib 2014-04-29T10:08:00

Congrats on finishing your first LD! It's a bit too easy to get stuck on corners, and I can see there is still a lot of placeholder stuff there. Still a solid entry :)

Growth by bogdan.tana 2014-04-29T10:36:00

Unfortunately short, but I can second it works really well with a 360 controller. Nifty art style. The movement was almost a bit too slippery and fast!

Kyle the Caiman in: Kyle's Dreamland by Gravity Games 2014-04-29T10:33:00

Simple, cutesy graphics. I keep getting stuck by using the sleep button, not sure why. Couldn't finish, but I'm rating what I could see.

Reggid by bombjack 2014-04-29T10:30:00

Simple but sweet. I really liked that you could see the depths below as you feel to your death! A bit of music could do all the difference for this game.

Yumbugs by Hypnohustla 2014-04-29T08:55:00

At first I thought the graphics were really cute, but man, the game is downright disturbing once things get going! Fantastic graphics and audio, especially love how the music changes once things start going south.

Game feels like something that could work as a full game, probably on mobile platforms.

Soulitude by bitserum 2014-04-29T09:04:00

It's like I'm really on acid!

Really cool use of the theme, artsy stuff. The presentation is A+ as well.

Beyond the Surface by Artylo 2014-04-29T08:05:00

The controls are a bit wonky, but I like the fact that you had an in-game tutorial. It's a sign of good design. I really wanted to have one in my game too, but I never had the time for it.

The graphics in the first level are very nice, especially the monochrome palette. I can see you were rushing to get the graphics done in the later levels but they are still serviceable.

Short, bizarre, but I had fun!

They Lurk Beneath by Nega Drive 2014-04-30T12:40:00

I like the graphics, very simple and flash-like but especially the monsters had a consistent visual style. The only real complaint I have is that using the Shift key for shooting is slightly annoying, as Windows kept giving me a prompt about toggling on Ease of Access settings every few presses.

Beneath The Surface by trvr 2014-04-29T09:46:00

Congrats on finishing your first LD! The transition between levels is a bit abrupt, and I managed to get the game to crash by going left from the start of the second area.

Tiny Haunt by rojo 2014-04-29T10:12:00

Really fun gameplay and a great a piece of music behind it. I also like how the soldiers are animated.

This is an entry that I could see developed further as a mobile game.

An old man and space by BuKaneerz 2014-04-29T08:49:00

Couldn't play because I need a plug-in, but as a note you should probably make controls for the WASD layout as well!

Surface Tension by twistedshield 2014-04-29T10:28:00

Cool game. Would have worked great in the one-button compo. Personally I'd like it better if the movement and shooting were given to the player. Congrats!

Beneath Colossal by Liens 2014-04-29T10:46:00

Really cool graphics, awesome. I also loved the very simple yet effective storytelling in the beginning with the little dude going to wake up the giant. Fantastic mood!

Nether by zdonkeyx 2014-04-29T07:56:00

For me personally this was a really smooth entry. Enjoyed it a lot!

The gravity switching is cool, because its not exactly all powerful. In fact I never quite grasped exactly how it works, which some could see as a negative. Maybe a bit more explanation would do?

Candorem by slumber 2014-04-29T08:32:00

In the future you might give controls a bit more though, right now the layout is a bit odd. Also using mouse for the menu and keyboard for the actual game would work if not for having to use enter as your attack button.

The sprites and background are really nice, but the floor tiles are a bit bland and repetitive. The latter goes for the music too.

Still a solid entry, congrats!

Feelin N Dealin by mclewis 2014-04-29T10:40:00

Wow, bleak stuff. Although the gameplay wasn't anything spectacular, it somehow kept me playing for a long time. Cool entry!

Beneath The Surface by adamwoolridge 2014-04-29T10:49:00

While I felt the actually gameplay mechanics are a bit lacklustre, the visuals are really cool. I'm impressed!

The Monastery by petrih 2014-04-29T11:07:00

Captures the essence of old SSI Gold Box games really well. Possibly one of the most expansive entries I've seen this LD, and one of my favorite so far. I'm going to finish this once I have the time.

Diver by peejaygee 2014-04-29T08:58:00

Congrats on finishing your entry! Very easy to get stuck.

Sink by RPWhitaker 2014-04-29T21:06:00

I really liked this entry. With a bit of music this would be absolutely perfet. Fantastic use of minimalistic graphics, a polished package and a nail biting difficulty level - I love it!

Beneath by Stepperz 2014-04-29T09:36:00

I got the security prompt, after I changed that the game still doesn't load. Hangs on a screen saying BENEATH.

Minecart Rollercoaster by Bronaldplo 2014-04-29T10:21:00

Congrats on finishing!

At first glance the graphics are really cool, but you might have gone a bit overboard with the stretched pixely style. The camera is also a bit too close to the player, so anticipating jumps is really hard. Kudos on the animation though, I really like how the character tips over the minecart.

WHAT IS IN THE SWAMP? (IT'S MONSTERS) by tacs 2014-04-29T10:25:00

This was really really cool! Although the controls were a bit odd at first, I worked well. You guys should check out WaterHazard by Hemuuuli, they had a bit of a similar thing going.

The Westport Independent by Double Zero One Zero 2014-04-29T10:54:00

This was really cool, and has a great atmosphere. Good interpretation of the theme as well. I love that these type of games are becoming more popular as of late.

Kill or Kill by GreatBigJerk 2014-04-29T10:43:00

This game is nuts, great use of the theme! The camera could be a bit further from the player though, especially when dragging corpses. I kept getting killed by cops I could never see coming.

console.enable(); by Knighty 2014-04-29T09:56:00

This is a fantastic use of the theme, and a great game to boot. Very nice!

Deep by ahmeni 2014-04-29T09:01:00

Very simple, but nothing wrong with that. Reminds me of flash games in the style of Copter Game. Games like these can be surprisingly addictive. Can't test mobile support right now, but good job on supporting those platforms!

Sub Terraria Zero by Photon 2014-04-29T10:05:00

Although difficult, this is a really polished entry. The graphical style is fantastic, and everything feels solid. Congrats!

Into the Abyss by kyyrma 2014-04-29T09:09:00

@Artylo:
The camera is used for taking photos of enemies and items in exchange for money. You press [2] and move the camera over to an enemy, then press fire to take a photo.

@TheLastBanana:
Cheers! The music is by Teknoaxe, you can see more of his stuff at www.teknoaxe.com

Into the Abyss by kyyrma 2014-04-29T09:15:00

@robopossum:

Thanks! I really wanted to make a tutorial, but as the contest drew to a close I was simply too drained to start making a new level.

Into the Abyss by kyyrma 2014-04-29T10:15:00

Thanks for all the comments!

I see the camera is causing confusion still, I added a picture with simple instructions, so hopefully next players won't be so baffled by it.

Into the Abyss by kyyrma 2014-04-29T11:09:00

@Kwrky:

Thanks! If anything I learned the importance of a proper tutorial this LD around ;-)

And yeah, you can really see that I tried to stretch the game with artificial difficulty. I really wanted to make at least three levels, and was a bit disheartened when I didn't have the stamina for it.

Let's Get Digging by rogberth 2014-04-29T09:42:00

Very nostalgic. Good use of a limited palette in the graphics. Enjoyed it!

LD30 — Connected Worlds

The Lion's Song by LeafThief 2014-08-25T19:10:00

This was an absolutely gorgeus entry on every level. The writing was really strong, and the graphics and music made my day. Beautiful stuff!

Gatekeeper by MidgeS 2014-08-25T18:20:00

Having to right click for rotating the view is slightly annoying, as that brings up the menu for the webplayer.

PLANETOID by Kortuga 2014-08-25T18:09:00

Fantastic art and music. I couldn't quite get the before watching the video, despite reading the instructions throughly, but that could just be my lack of reading comprehension.

Shattered by ThatSamu 2014-08-25T19:40:00

Really sweet game, you should work on this idea futher. Great degree of polish in having both gamepad and PC controls supported, although I didn't have a controller handy to test.

I felt the need to collect those small pellets after putting a planet together wasn't a necessary mechanic, I'd rather focus on putting some more planets together :-)

Chromasis by jwin 2014-08-25T19:02:00

Very polished entry with beautiful graphics. Somehow there is a very strong atmosphere even without music. Makes you appreciate small aural details like how objects responded with different tones when hit.

Links by esayitch 2014-08-26T17:58:00

You really nailed the theme with this one, simply a blast to play. The graphics remind me of old DOS games, which puts a bit of nostalgia as icing on the top :)

Cyperspace Connect by Xgor 2014-08-26T18:29:00

I'm a sucker for 80's cyberpunk visuals, so you can imagine how much I enjoyed this. A bit simple but fun distraction. Slightly disappointed the level wasn't randomly generated though. This would seem like the perfect game for that.

Starlight Cowboy by pinion 2014-08-26T18:25:00

I felt like a bit of a dick warping straight into our own system (at least Earth and Uranus were there!) and sucking the life out of our sun... Simple, but enjoyable.

Bonus points for the instantly recognizeable ship, despite it only being a few pixels tall ;-) http://goo.gl/tA48JB

Twin Bullets by KedumeBits 2014-08-25T18:17:00

I adore the pixel art in the logo, really nice. Cool concept for gameplay as well!

InfiLoop by komjaur 2014-08-25T18:03:00

I ended up doing a lot of loops before I stopped. Really cool stuff, although the part with having to stare at the eye gets a bit annoying. Haven't played Antichamber, but having seen screens of it you seem to have gotten the name right for this game ;-)

Seconding the problem with cursor not locking in the game screen in the webplayer.

Heaven or Hell by EMAK 2014-09-04T18:27:00

Duuuude, you made all these graphics in 48 hours? I am absolutely blown away, really good work.

Linker by Stals 2014-08-26T17:55:00

The artstyle is absolutely fantastic, and the gameplay is smart as well. Very polished entry.

zero_sum by FakeHair 2014-08-26T18:37:00

Came for the cool pixel art, stayed for the gameplay.

Seconding that the web version is slow. Curious, was this made with GM:S? I've been thinking about buying the HTML5 module, but if it causes problems like that, I might reconsider it...

Two Islands by Donutttt 2014-08-26T18:19:00

A bit complicated, due to a lack of tutorial. Once I got it though, I found the concept clever. Good job on interpreting the theme.

The Tree by Calciumtrice 2014-08-25T19:28:00

Really good art for the short timeframe½ I kept running into a bug where my character would be stuck walking into a certain direction. At first I though that was because of loss of focus, but the game seems to be built to handle that (with the large play icon appearing when focus is lost).

As mentioned by others, sound can usually be handled fairly quickly. Look into sfxr and its multitude of offspring for sound effects, absolute-music, fakemusicgenerator, autotracker etc. for music.

Labyrinth Challenge by Green Lightning 2014-08-25T18:26:00

A bit too trial and error for my tastes, but very built very solid. Enjoyed the smooth scrolling and animation though.

IRIDESCENCE by Pharm 2014-08-25T19:43:00

Neat scanlines / noise, a pretty tricky game! I had trouble remembering which button gives me which color, so maybe an on screen indicator could make it easier.

Ethernet Quest by MentaL13 2014-08-26T18:01:00

Very difficult! Not exactly on the theme, but teels really smooth and fun to play. I like that this is one of the first entries I've seen to focus more on humor.

Crepuscular by Grand Mustasche Studios 2014-08-25T19:36:00

Short, but I can see the concept, works with the theme. The pixel art is both well drawn and animated. Good job!

CAVVE by Zupoman 2014-08-25T19:30:00

As you mentioned, a bit of a miss with the theme - but that's alright, it's about making games after all ;-) This game caught my eye with the preview picture, and I wasn't disappointed. Fantastic work with the minimalistic art style!

Enaxius by Orange 2014-08-25T18:31:00

Short but pretty sweet! Very solid SHMUP mechanics, and a great detail in the beginning showing the rest of the fleet blowing up.

The addition of music would have made this entry even better. If you are not into composing, I suggest you look into automatic music generation for future LDs! :-)

Purotekotoru by Paladin 2014-08-25T19:46:00

Guess I have a bit of asian blood in me, because I could hold my own against that wave just by myself ;-)

Really cool entry. Despite taking a rather literal approach to the entry, you managed to get rather unique gameplay out of it. Like in many other entries, a piece of music could have made this much better!

Connected Worlds - The Adventure by snake5 2014-08-26T18:34:00

Pretty impressed about how much you have managed to pull of in the short time frame. Having the camera control taken away from the player is something I generally dislike in games, but in the case LD it does make the game feel more "legit" somehow.

Enduring Atlas by dickpoelen 2014-08-26T18:58:00

Really cool visually, very moody. Good choice of music as well. The actual game was not that intriguing to me, but that's likely because I had no one but myself to test it with.

To Hell and back by Shujal 2014-08-25T18:13:00

I like the idea here, but controlling the game is a major pain because of how mouselook works. Could have used some sound effects as well, just so you would better know when you hit something, or when you are hit. Still a good effort.

Disconnect by Colthor 2014-08-25T18:54:00

Really cool! There are quite a lot of keys to remember, so there should maybe be a way of viewing them while in-game. I'd really like to see a further polished game with this gameplay mechanic.

This Little Piggy... by InfectionTeam 2014-08-26T19:09:00

Well that escalated quickly.

The beginning alone was charming as hell, and weirdly enough it only got better from there. This was really something.

A Hole New World by jjhaggar 2014-08-27T07:08:00

Happy to see more people embracing the NES in their LD creations. I've found that going with an NES aesthetic is a good way of limiting yourself on putting too much time in the graphics alone. Fantastic work guys :)

A Hole New World by jjhaggar 2014-08-27T07:12:00

Happy to see more people embracing the NES in their LD creations. I've found that going with an NES aesthetic is a good way of limiting yourself on putting too much time in the graphics alone, while still giving your game a consistent and familiar look. Simply fantastic work guys!

Don't Share! by Fumiko 2014-08-26T18:44:00

This was a rather trippy experience, unfortunate that I couldn't really see the connectivity due to lack of players. Were the models made by your team? I thought the player character has badass design, pat the designer on the back if he is around.

I Find Another by ItyBity8Bit 2014-08-25T19:22:00

This was a truly bizarre but somehow very compelling entry. I got until you have to cross a ravine full of spikes, after that I got tossed back into space and I returned to the first world. Not sure what I should have done after that, Good use of single color graphics as well.

Rift Device by taviandir 2014-08-25T18:58:00

The first screen of the game was so neat, so I had pretty high expectations... I'd venture to guess you ran into some time constraints? :-) Congrats on your first entry!

Linked by a Rhythm by Blastopio 2014-08-25T18:52:00

Love games where music is a part of the gameplay. Very interesting and trippy experience, although a bit simplistic.

MS. PORTAL MAN by nickculbertson 2014-08-25T18:37:00

The music is... rather morbid. I was expecting something more humorous. Nicely polished entry.

Interplanetary Postal Service by Pirate Hearts 2014-08-26T18:17:00

Super simple, but very neat and polished. After having heard nothing but sfxr sound effects so far, your sound effects really cracked me up. Bonus points for that, a really nice touch!

Cablage by Allchimik 2014-08-26T18:12:00

This is one of the most visually interesting games I've played this year, including both indies and AAA titles. This also made me want to look up Naissancee to see the source of inspiration.

You've done a great job building this gorgeous geometry in just 72 hours, I guess the trick was reusing objects like the pillars etc.?

Foo by LPeter1997 2014-08-25T18:50:00

Very polished for a 48H entry, impressive work. You have a good grasp on how to teach the player gameplay mechanics. Felt very well executed and the difficulty grew at perfect pace. The autotracker music is a bit of a downside, as better random music generators exist and the melody is annoyingly recognizeable. Much better than no music at all however!

Thirteen by enderargent 2014-08-26T18:06:00

Seconding that the walking speed is rather slow. I understand that a slower pace is good for building tension, but especially when you are unsure of what to do next it can get slightly tedious. A very solid first entry however, and I like the pixel art a lot!

Hold Please by AndyGusto 2014-08-25T19:16:00

Fantastic. I wish the game had some sound though, maybe the sound of cables flailing around and a digitized voice actually telling the desired number when you jack in the cable. Would have added to the already brilliant chaos :-)

UltraRealistic Moon Wrecking Ball Simulator by ZirconCode 2014-08-25T18:44:00

At first I was expecting a joke / "couldn't actually finish" -type of entry, but was I mistaken. The actual gameplay is really really fun!

Northlonde by Martins 2014-08-25T18:41:00

Took me a while to get my head around how the game works. The graphical style is fantastic and most of all consistent, evokes the industrial era perfectly. Absolutely great job there.

Flip Flop by kyyrma 2014-08-25T18:35:00

@Xgor

I hear ya! The game originally had enemies, but I made the last minute decision of cutting them as the difficulty was rather punishing. That and the old school style were the reason for the scoring system.

Flip Flop by kyyrma 2014-08-26T07:18:00

Thanks for all the posivite comments guys, glad to hear you enjoyed it! I'm looking into some of the issues posted here and I'll try to figure them out asap.

@juakob:

Thanks for bringing that to my attention! It must be a false positive. Here is a full scan report for the file: http://goo.gl/LYzK12

Attack of the super ninja nazies from another dimension by juakob 2014-08-26T17:52:00

You actually managed to make a rather faithful reproduction of the mechanics in the Kunio games! Good touch with the cart ;-)

LD32 — An Unconventional Weapon

Color Commander by kristof 2015-04-20T16:43:00

The visuals are basic yet really really cool! Solid game, although getting your minions caught behind a wall does cause some weird effects with the AI and there is a bit too much luck involved with the random layouts.

Shield Maiden by bitslap 2015-04-22T14:45:00

The art and gameplay are both absolutely fantastic. The sudden death is an annoyance though (being thrown straight to the title when you touch an enemy). I see that you already noted that in the post-mortem, so if you keep building this further I guess that would be one of the first things to polish.

Monster Detective Agency by OddballDave 2015-04-22T15:55:00

Finding the perp ended up being too difficult for me, but I really enjoyed the mood and ambience. It did feel a bit like an imitation of Bernband, but that isn't at all a bad thing.

Also the performance seems to be pretty bad like you mentioned. The second mode (Hitting Q twice) seems to work best, and I'm saying this on a pretty beefy PC.

Eye Rush by asobi tech 2015-04-22T14:17:00

Very solid and polished. Good use of the GB palette and resolution, although I'd appreciate the possibility of playing in a less scaled window. Nice touch with the BG-inspired icon.

MV by Incredible Ape 2015-04-21T19:25:00

Really cool and polished entry. The puzzle mechanic is much better than in games where you simply hit a key to switch worlds, because together with the jump key it forces you to really think about what you are doing. Fantastic work!

Mable: The Journey by tripleVisionGames 2015-04-21T12:34:00

Oh come on, this is beyond sweet! Amazing effort for just 48 hours, especially the graphics.

One thing that put me off was the fact that the game came with an installer. I wonder if there was a reason for not exporting a stand-alone executable from Game Maker? Installing is just that extra bit of hassle that might cause some people to skip this entry, which would be a huge mistake.

Yoyokidz by Noxlof 2015-04-20T18:24:00

This was fantastic! The graphics, music and gameplay are all super polished. I've seen games of roughly this quality (and worse) beings sold for pennies on the App Store.

Charming and blast to play. Great job guys!

Off to the Races by RyanNielson 2015-04-21T17:14:00

Very simple but I had a good laugh with it. Little content but what is there is very polished. Reminded me of Track and Field.

Valley of the Farting Unicorn by CartoonJenn 2015-04-20T19:00:00

Not much of a game, more of an engine or mechanic test. Still, congrats on finishing your entry!

Miyu by SecondDimension 2015-04-21T17:55:00

Like you said in the description, very relaxing. I like the fact that there was no real sense of urgency or danger. Nice visuals and music as well. An all around solid entry!

Zombies 'N' Marshmallows by ShadowBrain 2015-04-21T17:38:00

WebGL worked fine for me (Windows 7). This was really cute! With Unity being so prevalent now, I'm struggling to understand how impressive a game like this is for 72 hours. It looks amazing to me, but I wonder how hard that is to make in Unity? Either way, I loved it. High marks all the way.

Also seconding that this game needs the ability to roast marshmallows. You have the fire, you have the marshmallows. Come on!

Kiwi Jelly Boy by boddiul 2015-04-20T18:28:00

Good use of the theme. Nice touch with the character getting smaller as he spends gelatin. Great humour too!

Write Fite by mattfox12 2015-04-21T17:05:00

Tiny and whimsical. Very polished to boot! Great entry, and actually very fun for a short while with two people.

FISHGUN by sch00f 2015-04-20T20:22:00

This is really good for a game made in just a few hours. Feels pretty finished and polished, and with randomized levels it has plenty of content to boot. Really good job!

Soundkraft by 02fc.exe 2015-04-21T17:12:00

The concept is fantastic, great use of the theme! The visuals and audio are great for a solo 48 hour job. The gameplay itself is a bit lacking though, and I found it odd that weapons would stay behind and continue shooting even after I had blasted off the soldiers with my sweet tunes.

Hugline Miami by Figglewatts 2015-04-21T18:21:00

Oh god, the only thing I can think about now is an isometric Hotline Miami à la Assault Trooper on DOS. Big bucks to be made for the first person who grabs for that idea.

Oh and this is an amazing homage to Hotline Miami. Top notch graphics and music.

Snowden Dickpics Simulator 2015 by lcarpentier 2015-04-21T12:27:00

So, will this be sold as a set?

ICE CREAM by little_polygon 2015-04-20T20:51:00

Add some type of collection element to this and it's good to as a mobile game. Great work!

Dumb & Number by Tipyx 2015-04-20T16:33:00

The game performs a bit odd for me. The level seems to shift around and I keep losing focus when I press space. I only played the first two stages, but overall seems like a solid entry. The scanlines are a nice touch.

Get the Game! by xirion11 2015-04-20T19:56:00

Seconding much of the reviews here already: really fun artwork, but the actual game is pretty lacking. Congrats on your entry nonetheless!

braingun by thephantom 2015-04-20T16:46:00

It seems a bit more like an engine test, but from your description I understand the game was left underdeveloped due to being a bit too ambitious. What is in there though is very solid. Especially the way your character moves and how others follow in formation feels polished.

Bad Buns by nopogo 2015-04-20T17:47:00

So many donut and waffle puns...! Nice to see a parallax background, although the effect is a bit underutilized on such a small playing field.

Gunslinger by Jack Zackowitz 2015-04-20T17:39:00

So far the most amusing use of the theme. Clever!

Geisterblut by nuprahtor 2015-04-20T18:08:00

Goichi Suda presents: Silent Hill. It's games like this that make me want to learn Unity.

Le Roman de Goupil by Luke Magitem 2015-04-21T11:37:00

Unfortunate that you didn't have the time to finish this. I love the concept and the whimsical graphics, and the mechanics seem solid. I'll check back later to see if you have developed this further.

Intergalactic Alien Boy Band Conquest by Lady Beardo 2015-04-20T17:23:00

Ha, very short but at least I got a good laugh out of it. Some spelling mistakes here and there, but nothing major.

Blockade Arcade by Supernaught 2015-04-21T16:53:00

The music, the grungy pixel graphics and scanlines and very solid controls. I love it! A tiny but polished package.

Zero Point by Nega Drive 2015-04-21T17:09:00

Cool visuals and music! Reminiscent of many succesful vector styled SHMUPs I guess. Gameplay-wise the meteors might have been a bit in short supply. There simply were way too many enemies and too few rocks, and sometimes it seemed my rocks didn't do much damage at all. Still, a really cool entry!

Baker's Dozen by Anheurystics 2015-04-22T16:06:00

I came for the palette and graphics. Pretty neat! The actual gameplay did leave a lot to be desired, especially the decision to make twin stick shooter only on a keyboard. Controlling the crosshair was a pain, and for whatever reason it seemed to spawn at the very edge of each room I entered.

Nuclear Autumn by phi6 2015-04-22T16:13:00

Well that was simply amazing, great work! Felt very polished and the amount of content and planning was very impressive even for the jam timeframe. One of the best I've played this LD for sure.

Although I like the lack of handholding, I have to say the game is maybe a tad bit too obtuse. Also you can get trapped on an elevator trip back up if you don't step off in the beginning, which is pretty aggravating.

Serial Mother by Agram 2015-04-21T12:14:00

Oh my, is that Barbamama? Pretty cool take on the theme! I wasn't able to give the baby hot milk, was there some step I didn't know? I took a clean bottle, filled it with milk and microwaved it.

You Are a Skunk by LTPATS 2015-04-22T14:10:00

Moved me more than Shelter. Also 48 hours, wow.

Cooper 32 vs. Doctor Dynamo by rnlf 2015-04-22T15:40:00

Pretty cool! Nice art too. The line of sight mechanic was a bit crude. I wish it was a bit smoother instead of just a huge triangle changing position now and then. Also the controls were a tad too slippery for my tastes.

One simple way to improve the game would be to have some in-game instrucion on the controls. It's not that they weren't easy to guess, but still :)

Drums of the Dead by plams 2015-04-20T17:52:00

My favorite game of the jam so far. Really impressive pulling off a rhythm game in just 48 hours, even if there is just one song. I take it you made the music as well? Catchy!

Ultimate Booter by Druid 2015-05-11T18:17:00

Now this was really sweet. A fantastic throwback that still manages to feel fresh. This one is destined for the top 100!

I did have some issues with the last line of text being lost while playing windowed, but that is a minor complaint.

Also, if you are looking to exchange votes:

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=8424

Smiling Rockets by Zekronz 2015-04-20T17:41:00

Very simple, but a good game jam title: does something small, but does it well. Everything from graphics to gameplay feels polished.

Super Burning Mummy! by WhoaConstrictor 2015-04-20T17:50:00

Fun idea, nice polished game. This is something that could actually work in a full game - maybe on a mobile platform. Right now the biggest issue how floaty and sensitive the controls are.

Guitar Masters by ftstar 2015-04-20T20:18:00

The game is very rough right now, but I'm pretty impressed by the graphics!

Light'em Up by CodeNMore 2015-04-20T20:16:00

Works fine for me, music and all. Interesting effects, but I didn't really figure out how to beat the enemies. Shining my light on them or zapping them with the laser didn't seem to do much - maybe these are the funky things you mention? ;)

Mass-X by hexagore 2015-04-22T14:49:00

Another fantastic entry in the compo category. I'm constantly impressed by how much people can squeeze out in that short time frame. Graphics, gameplay and level progression is all super polished (although the level that starts with a drop into a laser annoyed the hell out of me.) The fourth wall breaking smartass main character was surprisingly ungrating as well. Great entry, congrats!

Where Is Your Gun Now, Mr. Chekhov? by Mike Mezhenin 2015-04-22T16:28:00

Ha, I really wanted to make a humorous game about Chekov's gun but I just couldn't come up with a concept silly enough. You guys pulled it off! Great artstyle and the music fit so well. Loved it.

Yo-Yo Ninja vs Flat Evil by 10FingerArmy 2015-04-20T18:13:00

The 2D-3D plane switch effect is pretty ambitious. I'm so far behind times I have no idea how hard making something that in Unity is, but I know I couldn't pull it off. Lots of humor too, I liked it.

One Hundred Million Screams by Secret_Tunnel 2015-04-22T19:37:00

Silly thing, it was exactly what I expected.

Mecha Cop 2875 by Tuism 2015-04-21T17:33:00

That was pretty cool, like a mashup of Judge Dredd, Robocop and the worst and best of the neon soaked faux-80s. I think the biggest problem was trying to shoot the perps without hitting civilians, because of how many there are and how hard they are to tell apart. I guess that is a part of the challenge though!

@DesignerNap: https://www.youtube.com/watch?v=_MS4sLlBvbE

HoneyGuy by rallebauz 2015-04-20T17:44:00

This is great! I'm glad to see someone made a game with bees as a weapon. Was my original idea, too.

Slam Jam Bakery by DragonXVI 2015-04-21T18:17:00

That was awesome! The only downside is the main menu, which really doesn't measure up to the visual quality of the rest of the game. Great music, great visuals and a humorous idea. Fantastic entry.

Beep Boop by CJ K 2015-04-20T19:52:00

The aesthetic is spot on, very good emulation of an early monochrome LCD screen. Deceptively simple mechanic and fantastic puzzles.

Backfire by Marjie62 2015-04-22T15:47:00

Fantasticly polished and very consistent art style. The gameplay was interesting as well, although I'm not quite sure if I understood everything correctly. I did manage to make it further on to other bullets though.

If I would improve something, it's the instructions. Have some more controlled tutorial levels in the beginning.

Lolita Tea Party by jpc133 2015-04-20T17:32:00

I have to say, that was exactly as I've imagined lolita teaparties to be.

Space Bug by vicious_br 2015-04-21T18:01:00

Really fun gameplay mechanic with stealing enemy skills. Great way to integrate instructions in the game as well. A very polished and fun entry, especially for the time limit. Also you understood the theme just right!

Unconventional Guns by rectangular Tim 2015-04-20T18:57:00

This was both unconventional and super fun. Good puzzles and nice minimalistic art. Most of all, made me want to read up on PuzzleScript.

Parasite by alpha_rats 2015-04-21T11:31:00

If you miss infecting an ant in the beginning (press space without an ant in vicinity) the delay until the game restarts is a tad too long. I made it to the queen, but for whatever reason I was no able to infect her. Cool take on the theme!

Gun-chan by LoHii 2015-04-21T11:34:00

Dating sims with unconventional love interests is the new black, isn't it? I was expecting more of a traditional VN with dialogue choices and such, but I guess you had to streamline the experience.

fateOS by ThommazK 2015-04-21T17:22:00

This is just such a damn treat. Great work, big thanks to the whole team. I had a blast with this. I'm a sucker for these types of sim games (and I actually made one for this compo, but your effort puts mine to shame at every turn).

This presentation, music and writing could work as a full fledged game if you were to pursue it. Just get more content and interaction in there and you are golden.

Congrats and thanks again!

Organ by PeerPlay 2015-04-20T18:32:00

The visual style is amusing, but like scorched mentioned the actual game mechanic is limited to just rhytmically clicking your mouse. Maybe I'm just sour because I couldn't get any money from the pedestrians... Congrats on your third game!

Flail Rider by jushii 2015-04-22T14:01:00

This was an absolute blast to play! The difficulty level felt a bit off however, with the car not being able to take any damage. Maybe it would be better if the car just spun off and became uncontrollable for a while when it bumps into something? Also the powerup was amazing, but there should be a clear indicator when it is about to stop.

Does It Shoot? by Four Quarters 2015-04-21T16:48:00

The pixel art is fantastic, and so is the music. Everything that is in there is very polished. Too bad it's really missing the game - if you had the time to make the runner part functional the rating for this would have been even higher

Extinguished by Conk 2015-04-20T17:56:00

I actually had to check and recheck if this was a jam entry or compo entry. Super impressive visually for the time limit. I love the filmgrain and hazy look, very Alien. Goes straight to the top my list of games this compo.

Cave Berries by oinariman 2015-04-22T16:26:00

Another great Pico-8 title! I really need to get into programming something for this.

Protector Of The Shrine by maunovaha 2015-04-20T16:17:00

Couldn't make it past 1000 no matter how I tried. Neat little game. Best part was the singing, naturally.

One simple way to improve the game would have been to have some sort of animation for swinging your sword. Right now it is a bit disorienting!

Hoop Fighter by Aumni 2015-04-21T12:17:00

Much of the graphics look really polished. Also, one of the most unconventional weapons I've seen so far. Unfortunately didn't have someone to play with, but I had a bit of a fight with myself. Congrats on a cool entry!

Rough Day At The Office by liniix 2015-04-20T20:58:00

Congrats on your entry! Nice little game. I like how the staples stick around for a while after shooting them.

There are some issues, naturally. Sometimes the flying enemies can get stuck in the outer walls, which causes you to get stuck in a room. Also the music gets tiring real quick. Still, a great effort!

Answer Questions by tonypai 2015-04-20T18:15:00

Very simple, but good idea on using the theme. I got 8 correct in 21 seconds. Does that make me smart?

Robot Downfall by Johan Blade 2015-04-20T18:54:00

Really interesting art style! It reminds me of early Windows games. Using fries as a weapon sure is unconventional, but as a mechanic it's pretty much like shooting anything.

Terroba Run by razieliyo 2015-04-21T16:51:00

Fair effort! Being able to only shoot left and right is a bit of a bummer, and once you get the gold bar killing (bribing?) the enemies gets a bit too easy. Hits the theme though!

DUK by Domicuc 2015-04-20T16:29:00

This was was 2deep4me. Don't be ignorant and burn wood, otherwise the duck will kick you over. The pixel art was fantastic, especially the skeletons underground.

Robot Restores Nature by shrapx 2015-04-21T19:21:00

It's like Harvest Moon for the Call of Duty generation. The isometric pixel art is really beautiful. Too bad you didn't have time to fit in the enemies, but it works as zen robot garden just as well.

99 problems (and a bitch is one) by nassi 2015-04-20T21:03:00

I feel ashamed for my actions. Also, I can't believe I walked to the other room to get my controller for this.

Cube Invaders 32 by cachila4408 2015-04-20T19:54:00

Seconding PeerPlay, the web version is unplayable. Only interaction I could find is clicking on tetraminos to rotate them.

Deadly rain by Sublustris 2015-04-22T20:00:00

Damn, why didn't my game have nice scanlines like this. I've rated tons of titles this jam with scanlines, and the all look fantastic.

An Unconventional Weapon by Rulrite 2015-04-21T17:52:00

The visuals are really the high point of this game, but the mechanics are absolutely solid and serviceable as well. Nothing wrong with the audio either, although maybe some music would have been a cherry on the cake. Cool entry!

TLDR OTT - An Unconventional Weapon by wooltech 2015-04-22T20:02:00

Lots of options, lots of small stories. I can appreciate pulling off that much written content in the time period you described. Nice work.

NOPAEW by Anikki 2015-04-21T17:29:00

Seconding the issue with the web version. Will try the Windows executable once I get home.

HYPER DELUX BINGO QUEST STORY by 23 2015-04-22T15:27:00

Pretty neat! Most importantly, thanks for bringing Pico-8 to my knowledge. The concept of a tiny fake console is cool to say the least.

The Rapture Vacuum Cleaning Madness by Ildfuglen 2015-04-20T17:34:00

Somehow I have the feeling this music is not completely original. But what the hell: at least I got to vacuum some dudes while meteors fell around me.

Ted's Quest by notrorschach 2015-04-21T19:59:00

Pretty cool visual style and a unique idea. Having to start over if you drop a character is a bit harsh though.

Peka vs Beaver by quyse 2015-04-22T19:47:00

What did I just play?

Telefragger by TwiiK 2015-04-20T18:19:00

The mechanic is really interesting. I'm not sure because I've not played it but only heard of it, but is this somewhat similar to the game The Swapper? Telefragging is something I really miss from old FPS games. Building a game around that is an intriguing idea.

Congratulations on finishing your first LD! Good stuff!

Aora, Spirit of Nature by Archive Studios 2015-04-22T16:01:00

Damn, that was pretty ethereal. The art style is not exactly to my taste, but I have to commend how consistent it is. The running animation for the main character feels a bit off though.

Mutiny on Samovar V by Fabraz 2015-04-22T19:52:00

Really fantastic art and audio. Great production values for a jam game. Too bad about the lack of AI, as I'm seconding it's hard to test a 2-player game proper when you might not have a second player handy. Really cool entry nonetheless!

Temporal Gardener by Foofanoo42 2015-04-21T17:16:00

Maybe it's just me, but I couldn't quite figure out what to do in the game. I guess a bit more of instructions in-game could have helped. I grew some vines, I dropped some grapes... very little seemed to happen. The growing vines were pretty hypnotic though.

Rainbow Tank by ManicMiner 2015-04-20T17:37:00

At first I just shot out single rainbows, but then I realized I can hold down the button to spew out glorious rainbow puke. A pretty solid entry! Wish the in-game graphics were as well thought out as the intro screen.

Seamus' Gun by 01101101 2015-04-22T19:57:00

The audio and graphics are both really cool, and the basic gameplay mechanics seem solid. I guess the biggest thing it is lacking is thought out content. There are a bunch of levels, but the color mechanic feels more like an annoyance than something interesting most of the time. Still. a nice take on the theme!

Glorch's Great Escape by wg_phancock 2015-04-21T12:24:00

This is really cool. Good progression with the mechanics. This could work well as a commercial game - maybe mobile? Simple way to improve it would be to add an indicator for the grenade arc when you hold down the mouse button.

One of the most polished titles I've seen this jam. The only bug I faced was getting stuck in a force field, but even that fixed itself after a bit. Congrats on a great entry!

Evil Cupido: Haters gonna hate by Pixel Heart 2015-04-22T19:50:00

Amusing gameplay. Pretty great art too. Somewhat reminds me of Ghost Trick, which can never be a bad thing.

Hunger King by mentatzoe 2015-04-22T11:07:00

Pretty simple, but still a solid package especially considering you all had to work during the weekend. If the background graphic was just a tad bit larger so you wouldn't end up seeing those black borders, the finished product would feel much more polished.

Radisheriff by Ourson 2015-04-20T18:04:00

One my favorites so far. Feels really polished with different powerups and full fledged mechanics. Graphically the character sprites are bursting with personality. Really good job, especially for your first entry!

HK-21 by stevenlr 2015-04-20T17:29:00

I absolutely love the small puff of smoke effect when you toss the attractor. Plenty of spelling mistakes in the intro, but that is a minor detail.

So long, Space Hero. by factorial 2015-04-20T17:21:00

Congrats on your first entry! Simple, but pretty original idea. I messed up Space Man pretty bad.

Also thanks for the feedback on my game: I fixed the missing download link, if you want to try it out.

SHAFTED by richiebranson 2015-04-22T19:25:00

There is very little of a game here, but the presentation is absolutely top notch. Also what the hell are you talking about amateurish voice acting in your post-mortem? That stuff is gold, it was hilarious.

TETRATOR by Trasevol_Dog 2015-05-11T18:23:00

One of the best mashups this LD. Very polished, and a great first time jam! Congrats!

Sound Barrier by conniejoern 2015-04-21T17:58:00

Well, it's exactly what it says on the tin: a game that simulates the simplest of LCD games. It's not terribly fun, but it does what it promises at least.

Looking at the graphics and layout, I'd imagine you could have made this into a more involving rhythm game by assigning each of the lanes it's own button, and made it so that musical notes drop more faster down each lane (think Beatmania).

CharnHell by Resonance Arcade 2015-04-21T17:02:00

The graphics, controls and basic mechanics are all absolutely top notch... but! We just couldn't figure out the controls right. I think some type of tutorial in game would have been ideal, although I understand making something like that would have taken precious time. Still, a fantastic entry!

Smoking Kills by LesPingouinsDuCiel 2015-04-20T16:23:00

It's a game where you play as a penguin rolling cigarettes at your factory to kill all humans. Also: You make an electronic cigarette by rolling smashed electronics.

How could anyone dream of beating that?

Celebrity Fart by lucien 2015-04-21T12:20:00

If nothing else, this rates pretty high on my WTF-scale. Congrats on your first entry!

Monkey Pop by scumbly 2015-04-21T17:44:00

Pretty amusing, but the controls are a bit complicated. Maybe it would have been simpler to just control the enemy monkey with your own movement keys when you pick up the remote?

Play Your Doom by Bendev 2015-04-21T16:57:00

Very difficult! I like what you did with the theme, and the ocarina does automatically bring forth some memories of Zelda games.

I did have some issues though: the game seems to be very laggy, even on quite high-spec hardware. Also opening the doors with spells seems to be pretty hit and miss. I tried opening the first door a good dozen times before I got it.

Shombies by stig1 2015-04-20T16:40:00

That was certainly unconventional. Fun little game, but getting stuck in the scenery was a bit annoying. Congrats on your first entry!

Magic Chopter by samwest 2015-04-21T20:00:00

Don't bother playing this.

A conventional Day by ConventionalDay 2015-04-20T20:55:00

The art is quite pretty, but the shoddy hit detection doesn't do it justice. Fun game mechanic however, and nice to see an arabic theme.

Anarchy Reigns by TeamCalcium 2015-04-21T11:26:00

The graphics are really neat, I love the mixture of sprites and low-res 3D. Sometimes it's not exactly intuitive what is on the same layer with the character (platforms that he can jump on) and what is on the background / foreground.

Ani-melee by RHY3756547 2015-04-21T17:42:00

Not sure if I was playing against bots (are there bots, probably not?) or real players, but there were four of us and it was pretty great. Controls remind me of Super Meat Boy. Really cool visuals and physics for such a short time frame, congrats!

I Saw Her and She Ran Away by Tommyno222 2015-04-22T19:17:00

Neat artstyle, game reminds me a bit of This War of Mine. I really liked the climbing and all the mechanics felt solid, but some of the jumps were just a bit too hard for my taste.

The Reviewer by kyyrma 2015-04-20T18:37:00

Thanks for all the comments guys! So glad to hear the game has been enjoyed :)

@chromebookbob: Thanks! It's made in Game Maker Studio. I'll add the tools on the entry details.

@Jungle: Yeah, the logic behind some of the messages and tweets is... shoddy. If you saw the IF-spaghetti that powers it all you would be surprised it even runs!

@ito123456789, @ManicMiner: Any details on the crash? Does it produce the normal Game Maker crash log, and if so could you paste it here? Sorry about the crash, but at least it crashes at the very end of the game.

The Reviewer by kyyrma 2015-04-21T17:48:00

@sawyerWeld: Thanks and fair point. The way I see it, the critique game reviewers give is a weapon from a developer point of view. It can make or break the game, even unfairly. The problem is that side of game journalism doesn't quite come through in the game as it is now.

Originally I wanted to have more interaction with the devs, so that they would also voice their feelings on Tweety depending on your reviews. Unfortunately due to time constraints the Tweety content affected by your decisions is pretty limited.

LD36 — Ancient Technology

Gladius: The Destroyer by Daniel 2016-09-01T16:41:00

Nice game man! I like the death animation, I did not like the controls, and the hole was difficult to spot. Good work

Pharablock by mvasko2 2016-09-01T18:02:00

Angry Birds mechanics work well! Day and night is really nice. Excellent work, one of the best ones I have seen in this LD!

Wing Warrior by n42k 2016-09-01T17:52:00

I took a while to find an enemy but I killed it easyly! Graphics are not the best but the feet animation rocks ;)

Fireworks Grandmaster by local minimum 2016-09-01T17:40:00

I had little bit problems with the first customer but after that it was clear. Needs little bit more content but the fireworks are nice!

Azymuth by Geckoo1337 2016-09-01T17:43:00

Wow the game looks really interested! The beginning was difficult but after a while I was dyscovering artifacts left and right! Excellent work!