Entomb by interwebsninja 2016-08-30T20:08:00
Cool concept! Reminds me a bit of a first-person Magicka. There isn't much for me to critique since the game wasn't finished, though I agree with the other comment that locking the cursor would've helped a lot. I enjoyed playing the game regardless of its current state and would definitely love to play a more complete version when it's ready. :)
LD38 — A Small World (12)
terraDefender by gunkow 2017-05-16T01:45:00Z ♥ 0
I like the gravity and how it affected everything in the game. Overall the gameplay felt pretty easy, it would be nice to see a bit more stuff like new monsters / bullets / powerups. I really enjoyed knocking the Earth around with my bullets! good work!
So she went after him by SWN_Matt 2017-05-16T01:39:04Z ♥ 0
Neat game overall! The story was interesting, though I would've liked to see more story told through the game instead of just text. Sometimes I couldn't tell what objects were in the background and what objects weren't. I beat the first two levels and then after some text the game restarted, so I think I got to the end? I liked the stealth mechanics and would like to see the game expanded more. Good work!
Adhara Bat Slayer by BrothersT 2017-05-16T01:29:20Z ♥ 1
I like the concept of moving around on different sides of the cube. I think my biggest issues were enemies spawning on / near me and hitting an enemy that I wouldn't have been able to see when switching sides. Other than that it's a really interesting idea and I would love to see it expanded / polished!
Tank Pests by Kale the Quick 2017-05-15T20:46:59Z ♥ 0
The gravity wells really added an interesting element to the game! I lost a couple times but I didn't notice any health meter or anything like that so it was difficult to tell how well I was doing sometimes. I forgot I had an alternate attack until the very end but luckily I was still able to beat the game. It would've been nice to have some sort of end state for when the player beats the game but I had so much fun making designs with the bullets and gravity wells that I didn't really mind. Overall good work!
Down To Earth by Integral 2017-05-15T20:37:11Z ♥ 0
This is really cool and I'm surprised it doesn't have more comments! There is something wacky about the gameplay / physics that I really liked, a lot of the game was just the enemies, the key, and me bouncing all over the place. Very frantic but fun! Once I discovered I could use my attack as a speed boost things got a lot more interesting. I'd love to see this idea expanded a bit more. Great work!
M.E.D.S by Extain 2017-05-15T20:27:24Z ♥ 1
Neat little game. It took me a while before I realized the virus couldn't hurt me, and the player spawning at the top of the scene seemed a bit weird for me. Overall it was pretty tough to keep up with the spawn rate of the virus, the powerups helped a bit but never quite helped as much as I would've liked. Maybe something like persistent powerups could help? Also small bug: if I was holding space and left I couldn't press up to go diagonal, it worked when going right though for some reason. I think it could be pretty cool with some more expanded features like permanent upgrades / new enemies / stuff like that. Good work!
The Amoeba. by Denis Bataev 2017-05-15T20:17:41Z ♥ 1
Really cool concept! There was a bug where I wasn't able able to remove amoebas that were in a cube / rectangle format (rather than just a line). Also I haven't been able to figure out how to beat hard mode. A replay button would be nice too since I ended up playing several rounds. Overall I really like the concept and would love to see more. Great work!
Asteroids by BlazeXenon 2017-05-15T19:59:57Z ♥ 0
Fun little game, got a little crazy difficulty-wise near the end but I was able to just barely survive on my first try! I wasn't really sure what the aliens did, they would orbit the planet occasionally but ultimately they were more helpful than harmful since they would shield my planet from the asteroids. Upgrades like larger shields and bat hitbox could definitely help replayability. Also the planned mechanics in the description they were mentioned seemed pretty interesting as well. Good work!
Super Smash Globes by 100th_Coin 2017-05-09T23:19:29Z ♥ 1
Would've liked the option to replay specific levels in the campaign, other that that I really enjoyed it! Instruments being added to the song as the campaign progressed was a nice touch. Definitely an interesting and unique game.
SHAKEDOWN by LancesCaterpie 2017-05-09T22:40:21Z ♥ 0
I really enjoy this overall! Unfortunately the game crashes whenever I try to talk to the mayor right after the cutscene he has with the mob boss. Not sure if that effects my ability to beat the game or not because I can't seem to figure out how to avoid the murder either way. I'll probably try a few more times regardless since it's a cool story and I'm interested in seeing it played out. Like others have said the music and graphics are great and create a strong atmosphere. Excellent work!
Evolve by Rudra Nil Basu 2017-05-09T21:36:54Z ♥ 1
Gorgeous game, the core mechanics remind me of flOw. One thing that definitely needs to go is the typeface used for the score. The 1s look way too much like the 7s and it took me forever to figure out why the timer seemed to be broken. Also it would be nice for the camera to zoom out a bit each time the level gets bigger for more visibility, but other than that it's definitely on the right track. Good work!
The Curator by adcrusher 2017-05-09T21:16:57Z ♥ 2
Cool idea! The bullet pathing mechanic was really interesting but the quick pace of the game made it difficult to use in practice. Any time I was concentrating on what sort of path to create I was distracting myself from the core gameplay. Personally having established cooldown areas to record paths or a menu would make more sense to me. The core gameplay was a bit tough for me and the minimum movement I could make seemed too large to make quick small dodging maneuvers but that could just be lack of experience in this genre as well. Also the story seems really interesting but I didn't really see how it connects with the game at all.
Overall it's a really neat concept for a shooter and it's off to a good start. I loved the graphics and would enjoy seeing more of the story in-game. It could even just be in small in-between sections between levels, or in upgrade menus or something. I'd be interested in seeing different ways to expand the idea of customizable bullet trajectories cause I really think there is a lot of potential there. Good work!