Foon → Ludum Dare Explorer → Users → kebabskal
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2014 | 30 | Connected Worlds | Parallel Horizons | compo | Graphics | 5.00 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Pirahna Plant | jam | 398 | 3.43 | 3.57 | 2.52 | 3.57 | 4.00 | 3.35 | 3.48 | 37 | |||
| 2014 | 31 | Entire Game on One Screen | Dancefloor | jam | 122 | 3.75 | 4.06 | 3.63 | 4.19 | 4.44 | 2.80 | 20 | ||||
| 2014 | 30 | Connected Worlds | Parallel Horizons | compo | 18 | 4.14 | 3.91 | 3.44 | 3.74 | 5.00 | 3.64 | 2.61 | 4.29 | 46 | ||
| 2013 | 27 | 10 Seconds | Beth & Maggie | compo | 59 | 3.81 | 3.28 | 3.13 | 3.47 | 4.36 | 3.78 | 2.78 | 3.84 | 45 | ||
| 2012 | 23 | Tiny World | Tiny Wizard | jam | 27 | 3.80 | 3.96 | 2.65 | 2.64 | 3.89 | 2.92 | 3.00 | 3.34 | |||
| 2011 | 22 | Alone | The End | compo | 62 | 3.46 | 2.80 | 2.67 | 3.06 | 4.09 | 3.33 | 1.14 | 3.76 | 3.29 |
Thanks Papy! And good idea, done that now!
Thanks for the kind words everyone!
I am aware of the "enemy stuck in wall problem". I'm trying to make a real fix for it.
(Might have figured it out while writing this comment actually ;))
In the meanwhile, enemies auto-die after 30s.
You can also usually kill them with bombs.
/Hannes
Neat idea. However it felt very bad to have to drag every block every step. Also the bases and the blocks could be more different. Found myself trying to drag the wrong thing a couple of times.
Pretty good, feels a bit unfinished tho. I like the idea a lot! :)
OSX download link screwed up. Fixed it, but the game doesn't run :( (osx 10.8.3)
Haha! Great idea. Love that it's not a time based thingie :)
Good use of theme. I liked the faces on the cubes and the lighting effect!
Not very touchpad friendly. But i guess it would work a lot better on a touchscreen device :)
Platform controls are great. The theme feels a little forced. But sorta fun game :)
Lovely! Nice to see some "serious" games here. Perfect medium to talk about this stuff. Had a good time!
Too complicated for my little mind :) I know it's lazy, but I didn't feel like reading a whole lot.
Who can say no to kittens? :) Didn't understand that you had to return to the rescue station to actually save tehm kittiiies.
Doesn't run :(
dyld: Library not loaded: /usr/local/lib/libglfw.dylib
Referenced from: /Users/<redacted>/Downloads/time-travel/game
Reason: image not found
[1] 23570 trace trap /Users/hannes/Downloads/time-travel/game
Very nice! Good gameplay, Fits theme well, Nice pixel art. Good job!
Liked the idea, but gameplay a bit felt slow for it to be a homerun. Great with ingame tutorial "comic" :)
Thank you so much for your kind words! Really heartwarming. I think the shaders are a bit heavy for some graphics cards.
xndr: Nopes, there should be 8 or something :)
Sergey Mohov: Haha, totally. One of my favorite games ever :) Thanks!
Easily my favourite so far. Had a blast playing it :) Perfectly balanced for my skills. The clean graphics style is great, emphasises the strategic elements. AI was pretty good and level progressing felt perfect. Good job!
Lovely visuals. Don't really understand the gameplay, but the execution was great!
Oddly satisfying :)
Controls are just terrible. Unreliable and floaty. Even the easiest platforming was nigh impossible. I managed to push a box into a pit and found no way to cross. I wanted to play because of the promise of story, but I only got two lines before I was forced to quit. Graphics and style are the games strong points. Please make a fixed version, I want to play this through :)
Didn't get it at first, you could have used the colors more effectively. For example connect the player colors to which crates they could move. Once I figured it out, it was quite interesting :) Liked the music!
Played it solo, and had sort of a hard time understanding what things did ad why. Visuals are nice and the overall execution was good :)
Really nice! Felt polished. Superb music and audio :) Great job!
Gorgeous sprites. Totally incomprehensible gameplay :)
Really sweet and stylish graphics! I had a very tough time accomplishing anything due to terrible mouse lag that appeared after third guy spawned :/
(Chrome on OSX on high end macbook pro)
I don't get the gameplay, but the music is ace! :)
Thanks for all the kind words and votes! Got me a first place in Graphics and 18th overall. Thanks, and thanks again!
Unfortunately don't have any friends or a controller, but the title screen and screenshots look great. Title music was awesome :)
Love the aesthetics. The music made me want to play longer. I would have liked the game to be just a little bit easier. Part of it is that the gravity switching seems a little bit erratic. Sometimes the box go outside the screen before switching sometimes it feels like it switches as soon as one edge touch the edge of the screen. The slowmo feature didn't help me at all. Went away too quickly and I didn't have focus enough to engage it in time.
Small tweaks and you have a winner :D
Super annoying interface. I get what you were going for, but nah, not user friendly. Very meh flappyclone gameplay.
In my first run the first wall was solid, no hole to fly through. Bug?
I would have liked to see more feedback from the game. Buttons should signal that they have been pressed, otherwise it hard to follow what happens. Maybe you could have added some screen-shake when the bird hits the wall. A screen flash when the bird goes through a hole?
In a game like this its important that I can start over very quickly when I die. What you do here is have me move my mouse, click the restart text (a VERY slow fade start, hardly noticable), another hardly noticable fade-in happens in the start screen, I then have to move my mouse over to the title screen, I click the play button, nothing happens, I have to wait until fully faded in until I can click. Game restarts. I immediately fly into the second wall and have to go through all that again...
Work a little more on the user experience next time and you'll be good :)
The music is lovely :) Whistling along to it here in the office.
Have neither a friend nor a controller. Looks like it could be fun, but didn't really get to test it. Would have been good if the info screen in game told me (or atleast hinted) that this was multiplayer only. Music was annoying. I really like the colors and the glow in the screenshot!
Pretty fun, got quite hectic quick :)
I don't get it.
Pretty good ideas. Controls did feel very unresponsive tho. Reading the text I get how the themes apply, but didn't really see it in game. With some polish this could be real fun. Check out https://www.youtube.com/watch?v=AJdEqssNZ-U for ideas on how to make the game feel better :D
Decent! I liked the song. Had me humming along.
Gameplay is a bit stale. Forgot about the Poop and Vomit buttons but was able to finish anyway.
I don't quite get it. What is the goal? Enjoyed the rain :)
Couldn't get it to work. When I first started the game it got stuck in a loop on the "how to play" menu. The second time i tried x and c did nothing on the menu screen :(
Tried with PS4 gamepad on Windows but the game crashes whenever I press anything :/ From what I can tell, graphics are pretty cool!
Not bad! Didn't bother to download OpenAL. Too many games to try :) Btw. From your names it looks like you are a bunch of swedes like me. Tumme upp!
Smart! I didn't expect to like this, but it was great :)
I don't get it. No trees grew for me. Then it seemed like I randomly died for no reason.
Awesome. Surprisingly hard to manage queue up stuff in your head and push the buttons on the right time. Enjoyed that you actually used physics when pushing the presents. GJ!
It's soooo slow? Why not speed it up a whole bunch? Think could actually be pretty fun if it was just faster.
Does the ball eventually get bigger? Didn't ever for me.
If it does, nice play on both themes :)
Didn't get wether or not the red dudes killed you, seemed to happen only sometimes?
Anyway, good try!
A decent one actually :) The little triangle stuff that was attracted to you was a nice touch. Maybe the magnetic fields could be visualised better. But overall solid. GJ!