Sky Crystal Adventure by George 2014-09-07T17:24:00
I love the graphical style, and it was remarkably well put together for such a small timeframe. Nice job!
Foon → Ludum Dare Explorer → Users → moocowsgomoo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Sharks on a Train | compo | 3.75 | 3.50 | 4.25 | 4.50 | 2.75 | 4.50 | 3.50 | ||||
| 2014 | 31 | Entire Game on One Screen | SplitScreen | compo | 67 | 3.83 | 3.67 | 4.06 | 4.28 | 3.33 | 3.71 | 22 | |||
| 2014 | 30 | Connected Worlds | Planetsmacker | compo | 438 | 3.32 | 3.65 | 3.95 | 3.45 | 3.38 | 2.47 | 39 |
I love the graphical style, and it was remarkably well put together for such a small timeframe. Nice job!
Good aesthetic, and it was neat how the planets were both a goal and a hazard due to gravity. Nice job!
Very cool idea, and unique use of the theme.
I made the potato salad, but couldn't find an exit from there - is that the end?
Definitely unique, and actually pretty fun. Nice graphics too! A suggestion might be to make the power bar vertical, since the way it appears right after the angle meter can be a bit misleading right now.
Very polished and fun, and good level design as well! Nice job!
That was really fun, and the commitment to the graphical style is impressive. Nice job!
Like others have said, the powerups could use a bit of tweaking to make them more effective, and the asteroid levels seemed to drag on a bit too long compared to the (way more fun) destruction levels. The overall feel of the game and amount of polish are spot-on though! Well done!
Super polished, really cool graphical style. The gameplay is fun as well. It'd be nice to have more varied enemies, and make it clearer when it's safe to progress after killing a boss.
Awesome job!
Super polished for 8 hours, nice job on that! And good music as well :)
The obstacles seem a bit sporadic in that spikes can appear right under the hunters, which might get frustrating.
Overall really fun game though, great work!
Really unique gameplay, and it was interesting how you could keep moving even while fighting on the bottom screen. It'd be cool if moving actually affected the battle somehow. Also, the chalice guardian is terrifying O_o
Great job!
Wow, this was amazing! Funny story, neat puzzles (the rock one in particular was really cool), and awesome graphics and animations - especially at the end. Great job!
I love how the camera tilt applies to the bird's eye view as well to emphasize just how drunk you are. I got to the one with a centre bowl and 4 cups on the sides, and it seemed like the hand just didn't go out far enough to reach the cups at all. Nice implementation of the theme, and it was a really fun game once I got the hang of it.