Alice's fall by Brice Mahier 2021-05-12T03:05:17Z ♥ 1
Oof yeah, it's really hard to actually play when the platforms are too dark and come too fast to move out of the way in time, especially in combination with the slow acceleration. The music is nice, though, and the theme is used well.
LD56 — Tiny Creatures (9)
Quirky Zats by commanderstitch 2024-10-25T04:56:04Z ♥ 1
Wow, very weird, but charming. I couldn't really tell what my goal was, or how much I've progressed, further than collecting fairies, but I think that's either intentional or my fault. The game would lag every so often as it tried to play a bunch of sound effects at once. It was really bad when I started the second game, and the game hung long enough for the OS to show the "not responding" dialog.
Dollhouse Blaze by ugly_robot 2024-10-25T04:45:20Z ♥ 0
Wow! Ambitious for sure, but even what you have is impressive—so many mechanics! It also feels like a fairly original idea. The games I can think of that are similar are either "heist" games or for-real simulators, but this is much higher stakes than a heist, and more "arcade"y than a full simulation. I think if you wanted, you could lean into the "arcade" feel and add more platformer-like motion. Or make it closer to a heist and have a preparation phase. Or make it closer to a sandbox and add a level editor.
Creature Rehabilitation Lab by Anson Rutherford 2024-10-25T04:30:29Z ♥ 2
Sorry, I can't play this. Got some really bad graphical corruption. Also if I didn't go fullscreen, I'd get stuck looking at the ceiling.Screencast from 2024-10-24 21-17-12.gif
Impish Descent by Honey Pony 2024-10-20T05:05:40Z ♥ 2
Neat idea! This looks like something you could spend a lot of time playing, which is impressive for a jam game, but I only have so much time for judging. The difficulty curve was a bit awkward the first time I played. I had to replay the first level multiple times because I only had one creature and wasn't used to the game, but then the second level onward were fairly easy with multiple creatures and buffs. But then it got harder again when I got to the level with multiple regenerating ghosts: most of my creatures specialized in melee, and they could hardly get an edge in against the barrage of bullets. And even when they did, the enemy health quickly regenerated as I had to move away quickly.
Ducks on the Road by designernap 2024-10-18T05:09:31Z ♥ 1
Oh no, this is bringing back sour memories of sheep herding minigames! Haha. The ducklings are certainly cute, and I like that I can either guide the parent duck to the ducklings or the ducklings to the parent. The line that they form is also very cute, but it's a danger too because they can fall into grates while lining up! It's very sad to lose ducklings, especially to cars. I also found the levels quite repetitive, it seemed like the only thing that changed was the number of ducklings. I feel that changing the layout—more roads, drain placement, duck placement, wider roads, different types of roads with corresponding traffic or types of cars—would have made a natural progression.
Apple Snake by johnbrynte 2024-10-17T04:23:01Z ♥ 2
Very cute art. I think the idea of making it a puzzle would be interesting if there were more restrictions, like not being able to cross holes you made, or if seeds were an obstacle. As it is, the worm not being able to cross over itself was only a problem once, and I was still able to get around it by going outside the apple. I also had a hard time getting past the first two apples. I couldn't figure out that the last part of the worm fell out through the corner of the apple. Maybe the first challenge should be more generous, or maybe it could be indicated better which part fell out. Like I like the how the "x-ray" visual turns on and off but it did make it hard to tell which spots were okay to dig into. Oh, and I noticed that pressing keys too fast would eat the inputs, which is frustrating if you're on a timer. Nice job with the game!
Pest Quest by ruthiepee 2024-10-14T01:15:40Z ♥ 1
Cute sound effects and nice visuals, despite the gross subject. Moving roaches would teleport when I clicked them, and I had to zoom out to be able to finish the last level.
Carnivorous Corpse Aquarium : Feed & Thrive by Adrien Tremblay 2024-10-08T03:45:59Z ♥ 1
Cute idea! It would have been neat if the bodies were visually different, or even if they had different attributes that synergized with different creatures. Like, if fish couldn't eat hair, so you needed more snails to deal with people with long hair. Or if some types of fish liked fingers and toes, so if you were given a body with them cut off those fish would be unhappy. That all would have been too much to expect from a jam game though. If this were a full game I could also see a Papers Please-type plot where which contracts you pick up determine changes in the story.
Having music was nice but some of the sound effects were very loud in contrast.
Bug Warz by hotaloca 2024-10-07T14:08:47Z ♥ 0
I think it could definitely do with some more explanation. Like, it wasn't clear at first that the box pattern came from genes, and I still don't know why there are three square colors. I could see it being an interesting battle mechanic in a larger game—instead of a battle outcome being determined by who has the larger "attack" stat, you have to consider the relative pattern of each combatant, and decide which of attack or charm gives you an advantage. As it is, the "overworld" view doesn't have much strategy, just decide whether to "attack" or "charm" then do that to each enemy in order.