archeroffaith 2024-10-08 16:07
Wow, it is really original idea XD I like, that game consists not only from collecting gems, but also some evolution
Foon → Ludum Dare Explorer → LD56 → Mishfu Zoo
By impiaaa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.15 | 12 | ||
| Fun | 3.00 | 12 | ||
| Innovation | 3.45 | 12 | ||
| Theme | 3.35 | 12 | ||
| Graphics | 2.90 | 12 | ||
| Audio | 2.70 | 12 | ||
| Humor | 2.38 | 11 | ||
| Mood | 3.05 | 12 |
Wow, it is really original idea XD I like, that game consists not only from collecting gems, but also some evolution
this was a neat little idea, the only issue i have with it is that the mishfu stopped producing gems or at least started taking 30 - 40 seconds between them.
I like the idea of an idle game that is meant to be played alongside other things you're doing. I tried to play this one alongside some other Ludum Dare games I was playing and writing ratings for, and I did make it for a little while.
I got about 4-5 Mishfus at best (some would often die as the population got larger), and I was able to keep at least one alive as long as I was actively able to check on it.
Unfortunately one of the Ludum Dare games I played did not really leave any time for tabbing back to check on them, and when I came back they had all died. I guess this is because the trees all die and then the Mishfus with them.
I think the rate that you have to check back to really keep them going is too fast to really leave this game idle for a long time, which makes it difficult to play as, say, an ongoing task over a day. I think it would take too much attention to really do it alongside any significantly long task I was trying to accomplish--even playing it alongside writing a Ludum Dare rating made my writing slow down a bit.
I have one minor complaint: Every time you click on the game, it will play something like all the queued sounds from when you last played it, so every time I clicked I would hear the eating sound even when I clicked on a gem (for some reason the gem sound would be suppressed). This might be a tricky interaction with the browser, though--I know browsers often do weird things with sound and it can be hard to put together a clean interaction.
Still, I think that a game that requires attention is itself an interesting premise. Sure, it's been done before, but this game is very needy, IMO, which is a funny property to have. :smile: That is, at least if you want to keep your Mishfus alive.
All told I think this is a nice execution of a more novel premise, and I had fun trying to keep it alive. The feeling that I was about to let all my Mishfu's die if I didn't check on them was a bit stressful, but in a fun way rather than really being a real stress. And I think that's kinda neat -- I'm not sure I've played a lot of games with a "fun stress" before.
I think I left it on for almost 2 hours and got 2 thingamobobs! Despite the lack of things to do it actually caught my attention. I was curious to go back to the tab and see how things where going! The way you proposed to play this game is I think the really creative side of this entry, so great work! Hope that you will continue to explore this concept!