FoonLudum Dare ExplorerLD48 → Deepest Ocean

Deepest Ocean

By ache-games

View on ldjam.com

CategoryRankScoreCount
Overall6433.1722
Fun6732.9523
Innovation7242.7123
Theme3353.7623
Graphics5223.3323
Audio5922.7720
Humor5262.2317
Mood7082.7623

Comments

ache-games 2021-04-25 19:31

Credits : Ache Games, Blender, Godot, Freesound, freemidi.org

samguy 2021-04-26 08:40

This is great, I really like it! It's impressive how much you were able to get done in such a short time. The core gameplay is simple and not too difficult, but the mix in of minigames adds difficuulty.

jedemac 2021-04-26 08:41

Ouch I got killed while I was spinning the wheel ^^ The game looks really good. The gambling animations are nice. Is there anyhting to do with the coins and gems I'm gathering or is it just for the score ?

bw-devel 2021-04-26 08:54

Good job on the game.

Things I liked: - the game feels mostly complete - the mini games are fun even if they don't make absolutely sense to be in the water for a diver to hit (maybe it needs a story) - being able to swim forward and backward rather than it just being left<>right only

Improvements: - I wasn't sure what the pick-5 puzzle was the first time around; maybe a just a bit of improvement on the text to make it obvious (I could also just be sleep) - maybe a bit of bubbling and scuba sounds from the diver - gradient the water as you go down (maybe you do this and I just didn't get that far) - make the mini games a bit more rare so they feel like a reward - the music is complete but somehow doesn't seem to fit the game quite right - perhaps change the dive speed based on verticle position; this could be used to provide some risk/reward balance for swimming at the top or bottom (top means you go slower and have less oxygen with the tradeoff of being safer from obstacles, while swimming ahead means deeper dives for twitchy players and maybe a reward multiplier for items picked up deeper down)

Bugs: - sometimes items spawn inside the rock outcroppings (an easy fix if you don't want to search the spaw could possibly have rocks 'pick up' or collide with the items and despawn them before they are show to the player) - fish continue to move during mini games making it possible for them to hit players while the player can't move (if this is a design choice maybe some changes to make this make sense rather than feel like a bug)

The only bug I found was that items sometime

nigeynige 2021-04-26 09:05

I was impressed with the quality of the sprites in this - I assume you made meshes in blender and rendered them? The core game loop is simple but solid and the minigames add variety, too.

dragonsbeardgames 2021-04-29 22:45

Impressive amount of stuff was added into the game, the mini games were a surprising touch!

atinybean 2021-05-02 01:33

The gameplay was solid, and the mini games was pretty innovative!

ache-games 2021-05-04 18:16

I will be correcting the issues after the jam ends. Thank you for the feed backs!!

impiaaa 2021-05-05 04:30

Very professional looking game for a 48 hour entry. I didn't rate audio because you cite "freemidi.org" as a music source but compo entries are supposed to be entirely original.

quadtree 2021-05-07 07:58

Pretty nice, I made it to about 160m or so. The mini-games were an interesting touch. If there's one thing I'd change, it'd probably be to make the animations a little faster.

vixenmink 2021-05-08 02:52

I like how this was put together. Music is nice.

While running it it froze my chrome for about 3 minutes loading and stuttering while midplaying.

danial 2021-05-08 14:08

Not bad. The movement was a little stiff, I recommend adding a little float to it. Also, when coming out of the mini games, it can be a little hard to avoid the obstacles if you near one when you went in. I also had a reward and a mine spawn on top of each other.

kooky 2021-05-09 14:16

Nice inclusion of minigames! Nice music too.

Once a minigame ends, it might be nice to have a clear view of your character and the surrounding environment for a moment, just to give the player time to react in case they're about to collide into anything.

The combination of instant death and stiff movement does make it a little tricky to move with precision.

Well done, a solid entry!