Sorry I'm a bit late replying to everyone!
@peace-of-cake-games Wow, well done on making it so far with just one leg! 😁
Thank you for the kind words, I'm glad you liked playing! The extra-legs feature was actually kind of an afterthought; I thought, "Yes, I COULD just program this game to have just two legs... but why stop there? If I plan ahead, I can make it work with any number of legs!" and boom, I had the ingredients for leg sauce. 😁
I'm really glad you enjoyed all the extra legs so much! You're right, my intention was that the extra legs are supposed to be a bit like extra lives, to help you a bit for every time you've failed. They may or may not serve that purpose very well yet, but I'm very glad you could see what I was going for!
@lmb Thank you, I'm glad you love the idea. I love crazy ideas too! I always enjoy trying to make something a bit different, so your feedback is really appreciated!
I agree about there being a lack of clear feedback showing how the player can get a better score. Originally there were going to be less legs, and the player would be in control of making sure the feet descended at the right speed to be timed correctly to land on each individual platform. But then instead of finetuning that idea, I ended up working on other things, like testing all the extra legs... (and the parallax background)
I really appreciate the feedback! I would definitely like to work on making the controls more responsive, so it feels like the player is more connected to the gameplay.
I do indeed very much hope to participate in the next Ludum Dare!
Finally, oh wow, I see what you mean re: Jethro Tull! That's really cool, thank you for pointing it out!
@turkey Totally agree with you. Honestly, in this version of the game, that's how I usually play too, until I get down to the last legs. Hopefully I can make the controls a little more useful. Thank you for the feedback!
@recher Oh right, I've played Heave Ho! That's a very nice comparison, thank you! I very much agree on enjoying emergent behaviour based on simple mechanics.
Indeed, I did have to program in some specifics to make sure the feet were rolling in a circular-ish fashion rather than just randomly bouncing in something of a tangled mess. Your description of the movement pinpoints what I was trying to achieve, so I'm happy to see you describe it this way!
Reading your comments about the creature advancing alone certainly inspires me to consider trying to program it to learn, evolve, and adapt. Very interesting to think about, thank you.
Your idea about it being an idle game certainly inspires me too! I've been having a think about this, and will do so some more. Thank you!
Your final remark certainly emphasises once more that I should definitely consider letting this creature evolve, and stop trying to tell it what to do.
@yurikun Thank you for your kind words, and thanks for playing! I'm glad you liked it.