Ten Seconds (Needed to Pass Legislation) by Dr_V 2013-08-26T03:54:00
> What does "AND GOOD" signify?
That I cannot spell! I should be are good.
Thanks for the kinds words!
Foon → Ludum Dare Explorer → Users → Dr_V
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Dimension Clicker | compo | 272 | 3.36 | 3.36 | 3.33 | 3.77 | 3.11 | 3.27 | 4.00 | |||
| 2021 | 48 | Deeper and deeper | Poopy's Journey to the Center of the Earth | compo | 281 | 3.65 | 3.80 | 3.39 | 4.05 | 3.15 | 3.63 | 4.02 | |||
| 2020 | 47 | Stuck in a loop | Stuck in a Portal | compo | 410 | 3.24 | 3.10 | 3.08 | 3.07 | 2.57 | |||||
| 2017 | 40 | The more you have, the worse it is | Star Smugglers | compo | 162 | 3.69 | 3.78 | 3.47 | 3.22 | 3.21 | 3.41 | 3.73 | 3.52 | ||
| 2016 | 37 | One room | Dungeon Room Speedrun | compo | 531 | 2.83 | 2.83 | 3.39 | 2.58 | 2.06 | 3.00 | 2.94 | 37 | ||
| 2015 | 33 | You are the Monster | Lines Vs Shapes | compo | |||||||||||
| 2015 | 32 | An Unconventional Weapon | Space Rebound | compo | 144 | 3.68 | 4.04 | 3.25 | 3.78 | 2.92 | 3.14 | 3.43 | 42 | ||
| 2014 | 31 | Entire Game on One Screen | Hippie Convention Inspection | compo | 298 | 3.46 | 2.96 | 3.96 | 4.22 | 2.61 | 3.09 | 3.37 | 35 | ||
| 2014 | 29 | Beneath the Surface | War Meeting | compo | 116 | 3.76 | 3.33 | 3.96 | 3.04 | 2.72 | 2.91 | 2.85 | 3.59 | 41 | |
| 2013 | 28 | You Only Get One | Dungeon Farmer | compo | 247 | 3.32 | 3.18 | 3.41 | 1.81 | 2.18 | 2.82 | 2.66 | 2.94 | 17 | |
| 2013 | 27 | 10 Seconds | Ten Seconds (Needed to Pass Legislation) | compo | 289 | 3.34 | 3.06 | 4.00 | 3.79 | 2.50 | 2.36 | 3.84 | 3.00 | 60 |
> What does "AND GOOD" signify?
That I cannot spell! I should be are good.
Thanks for the kinds words!
- I've fixed the typo in the second scenario which read "and good" instead of "are good" as per the rule allowing typo fixes.
Hopefully this has not introduced new errors!
Thanks for the comments. The theme connection is in that you only have one of each of your equipment which you then upgrade. In addition when I planned it out you were going to start with only one seed, but I scrapped the seed mechanic completely as it was not adding anything and replaced it with infinite seeds which you level.
@monika
I actually just use trace for debugging - I tend to use the flixel debugger mostly for performance monitoring.
Originally I wanted some of the randomness to be in a normal distribution hence that method - but I actually abandoned as the normal randomness was all I needed.
I've updated the source zip to include my version of flixel - I've modified it slightly from the official version but I forgot to include it in the source this time.
Just the gameplay of launching yourself out of the ground and shooting at things was fun by itself.
Neat
Nice game with nice message. The UI could be a bit better (seeing how much money you have when investing), and the stock-market doing something other than crashing would be good :)
Echo above comment regarding some kind of feedback for destroyed asteroids. Also either not being able to leave the screen or wrapping around to the other side as per original asteroids would be good.
Love the voice in the intro. The text does have some typos (savely -> safely, save->safe). Game play is pretty impressive for the time you had. The levels are limited, but enough to get a feel for the gameplay. I would say the healing could use a buff or be removed and rebalanced for not having it. Also you cannot heal without any ammo even though it doesnt require ammo.
I'm impressed you were able to whip up a DF clone in the short time period. Had lots of fun and played for a while. Couldn't work out what triggered the elves to get angry.
I tried to review but couldn't understand the UI in order to do so. Rolling dice sometimes did nothing (no dices showed). Sometimes I would have an impact without meeting the requirement. You really need to spell out how to play this with some kind of tutorial.
Minigames where more annoying than anything but I kept playing as I wanted to see what came next. Good job.
Thanks for the feedback folks. I appreciate it.
@tuism thanks for detailed feedback. I certainly take your point (and others) about the monochrome. Nominally it was a stylistic choice, but one that made the experience bland. I'm a bit surprised about the font being hard to read thought - was this the experience of others as well?
@Sholf thanks for the feedback. You managed to find a hidden way out of the rat race ;)
@SniperA good on your for being good to your parents :). I will take another stab at the UI for the post compo version, and I will take a look at the artifact numbers.
Interesting game - its a fun little simulation but there are serious UI issues (buttons double clicking - menus dissapearing) that make it very frustrating to try and play.
Simple but fun. The overheat mechanic was an interesting idea - however I don't feel it ever made me do anything differently.
@incredible-ape and @scout - this happens on gamejolt when you have adblock on. I was going to host my game there until I ran into this problem.
Nice game, the controls feel quite smooth. The only thing I would say is that the distance to the next golem sometimes is too long and breaks up the pace. The most fun I had was when I was destroying golems rapidly - and having to travel far breaks this up.
Nice game. I like the switch-up to upside down, makes it much more challenging. There is a bit of a jarring pause when you start a game but before the countdown - like 3 or so seconds - this really kills the pace as you have to wait relatively long to start again.
Pretty cool game. The concept is a bit simple but I played it for a while.
Neat simple trading game. The pirate behavior is a bit simplistic which can lead to repetitive game play (you know exactly how much you can carry before you are in danger). Perhaps some variability in the detection of pirates - as well as more dynamic pirate movement could improve the sense of tension.
Interesting game. Controls let down the overall experience tho. Having to select my troops every time I wanted to move them was annoying. Also the fighting left a lot to be desired, I felt I had little control over if I would win the encounter or not.
Interesting concept - but I think you need to do more with it before it becomes fun.
Interesting idea - but a bit bland once you manage the basic function. Need to have some kind of variety to keep it interesting.
Nice and minimalist design, the concept is good, but the execution could use some work. I would suggest you make the movement up and down quicker - that would allow the game to be played at much higher speed (and hence tension). Currently its hard to build up any kind of speed without quickly dying.
The physics are really fun. Its nice to see him weighted down, and firing the gun as a means of flying is a cool idea.
Nice game - had lots of fun. The gameplay was nicely scaling in difficulty (Except perhaps starts off a bit hard). Interesting mechanics.
I think you haven't setup the download link correctly - there is only a source download option.
Nice little game. Great sound + art. Would have liked to see a bit more content.
Nice to see HaxeFlixel still in use. The concept is a bit hard to understand and use well and I think it will need a bit more refinement for it to be an effective and fun game. I found that even once I understood how to create the barriers their effectiveness at helping me find the invader was limited, and simply visually scanning for the invader was the most effective way of finding it.
@probeprob thanks - yes the overworld was not really necessarily but I wanted to create a feeling of "Returning home". I'm not sure the limited design has really conveyed this feeling properly tho. Likely the missions would have to be longer for it to give off that feeling
@jonathanfdr thanks for the feedback, I'm compiling a list of things I can expand upon for the post LD version so your feedback is appreciated.
@dadiaogames this is not really in the spirit of the rating system and I would suggest you simply move on without rating instead of giving a rating without playing.
@ale thanks - it was pretty ambitious and ended up taking too long giving little time for polish. Agree the art around the portal has confused a number of people - would have liked to take more time to polish some of it. I like your limited space idea.
@omar-14 thanks for the tip - I'll be sure to implement it later.
@thevideogamester thanks for the feedback, am a motherload fan too :). Agree regarding progression. Needed to allocate more time to polish vs developing features
@sunnray I dont know why I didnt just think of that and instead wasted time developing the torturous jumping mechanic. Ah well.
@drsmey thanks - agree on start
@mark-kelly thanks!
@listonos yep agreed, will focus next time on tailoring it towards the audience properly
@mikoziq I suspect that is likely to do the keyboard interacting with the UI, would have loved to fix it in time.
Pretty impressive for a compo game. A few things were a bit intuitive but once you work out how the card game works it all falls into place. Would have liked to see some feedback on enemy hits (flashing etc). Also the randomness of the card game means you have very little choice in how your char progresses which is likely a limiting factor for this design.
Its a simple game, but i played it for quite a while. Well done. It could benefit for a fail condition tho, perhaps some kind of timer until failure that the player can see and respond to would increase the tension.
Its a nice puzzle game. Reminds me of those move the box kinda puzzle games. Some of the puzzles could be made a bit harder overall.
A bit buggy with a bunch of things but pretty cool you could put this together in 48 hours
Feel like the coins spawn quite often inside the asteroids, and the asteroids hit box is bigger than it should be. Liked the ads, but the game itself could have used a bit more love.
@lesinvisible link 404s
An interesting experience, quite fun - would have preferred not to have to redo the puzzles every time loop tho. Also the ending was a bit confusing
@thevideogamester not quite sure how to describe it, there is something (a gate?) moving at the bottom of the screen and a shadow person standing in the middle? I stabbed two people so not sure what that means - i assume not good.
I liked both the sound mechanic, and the creating your own platform mechanic. Would have liked to see more tunes, or ways or creating different combinations but its a nice taste of what could be done.
I like the smoothness of the movement - nicely done. The game is a bit simple but fun for what it is.
Really liked the art and sound in this, brings the setting together nicely. Would have liked to see upgrades or something with the rock / wood to better fight but other than that its really good.
Its a cool simple game. The graphics were pretty nice.
This is really good. Nice use of the theme, well through through levels, art etc. You should be very proud of this.
@lichead-studio as above, it 404 - you either have to make it visible to the public or share the secret link that you get on the preview page.
Amazing game, tried it out with my wife. Nice graphics, sounds and gameplay. A few minor bugs but overall the best game I've played so far.
Really nice idea and an impressive amount of content for a compo entry. Suffers a bit sometimes from the "do random stuff and win" kind of effect in these kinds of games, but a number of the levels required real thought and planning.
This is a really cool concept. Genuinely surprising how this opened up puzzle options. Btw the jump key seems to be c not z as in the instructions. Make sure you change this or a lot of people will not take the time to work out the correct key.
At first it looked like a fairly generic puzzle game but i really liked the interactions between the various objects. Each level really took thinking to clear and each interaction was unique. Note I got an error when finishing level 6? (single spiky thing, and single falling stone, with cracked stone) so I could not progress further.
@pixelportalz great minds think alike
Interesting concept, played to the end to see how it ended but a bit meh ending. I think you could have done a lot more with it since a lot of the course corrections where pretty similar, and the resource management was not really as interesting as it could be. That said id play a game like this with a story and upgrades and interesting resource management choices that impacted the story.
Fun concept - I did find that its easier to just to and kill everything yourself rather than building but otherwise quite fun.
Its a cool little concept. I like the simplicity of it. I note that as you go faster the collision detection starts to fail and fairly quickly I was overflowing the money gained variable.
This is really cool. Very nice graphics and sounds for the compo. Gameplay is not super deep, but is still pretty engaging and I was too wowed by the look and feel to notice.
Not sure if intended but in the first few levels there is no check if you are on the ground for jumping so you can just fly.
The windows exe says its missing a .pck file. Did you forget to zip up the rest of the build?
Review based on HTML version -
Interesting concept, the weakness of the pheromones makes me feel like I dont have too much control and I kind of have to rush to get to the next eggs before the flie convoy falls apart which makes success dependent on RNG. I think if you rebalanced it to have more control it might give a better gameplay experience. Overall still very good.
@pixelportalz I did manage to beat it, but took a bit of RNG to get there. I always just dug up and hoped that I would find the next set of eggs before it was too late.
Level design is quite nice and the mechanics were interesting.
Not bad, font was a bit hard to read and the clipping up and down during platforming should be fixed.
Nice work, love the graphics, the concept works surprisingly well (I've seen the 10 seconds random thing happens concept done endlessly but this is the first one that really works well). Probably the only complaint is the shooting could have been done with mouse aim, but the sneaky autoaim seems to help out so as to make it less noticeable.
Pretty polished entry well done. Graphics are pretty awesome, gameplay is pretty good (could use a bit more balancing). The countdown having 5 decimal places is really triggering me for some reason .toString("N2") and if that is the biggest thing I'm complaining about then you have done an amazing job.
Building requirements are a bit unintuitive, but with a bit of polish could be fun little game. Spent way too long playing it.
Nice mechanics, pretty polished experience for an LD game, well done.
Loved the art, the control scheme could be a bit tighter - combined with the ship going off screen it was a bit hard to control. Overall not bad.