FoonLudum Dare ExplorerUsers → Dr_V

Dr_V

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202251Every 10 secondsDimension Clickercompo2723.363.363.333.773.113.274.00
202148Deeper and deeperPoopy's Journey to the Center of the Earthcompo2813.653.803.394.053.153.634.02
202047Stuck in a loopStuck in a Portalcompo4103.243.103.083.072.57
201740The more you have, the worse it isStar Smugglerscompo1623.693.783.473.223.213.413.733.52
201637One roomDungeon Room Speedruncompo5312.832.833.392.582.063.002.9437
201533You are the MonsterLines Vs Shapescompo
201532An Unconventional WeaponSpace Reboundcompo1443.684.043.253.782.923.143.4342
201431Entire Game on One ScreenHippie Convention Inspectioncompo2983.462.963.964.222.613.093.3735
201429Beneath the SurfaceWar Meetingcompo1163.763.333.963.042.722.912.853.5941
201328You Only Get OneDungeon Farmercompo2473.323.183.411.812.182.822.662.9417
20132710 SecondsTen Seconds (Needed to Pass Legislation)compo2893.343.064.003.792.502.363.843.0060

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Dr_V

LD27 — 10 Seconds

Ten Seconds (Needed to Pass Legislation) by Dr_V 2013-08-26T03:54:00

> What does "AND GOOD" signify?

That I cannot spell! I should be are good.

Thanks for the kinds words!

Ten Seconds (Needed to Pass Legislation) by Dr_V 2013-08-26T04:03:00

- I've fixed the typo in the second scenario which read "and good" instead of "are good" as per the rule allowing typo fixes.

Hopefully this has not introduced new errors!

LD28 — You Only Get One

Dungeon Farmer by Dr_V 2013-12-16T03:20:00

Thanks for the comments. The theme connection is in that you only have one of each of your equipment which you then upgrade. In addition when I planned it out you were going to start with only one seed, but I scrapped the seed mechanic completely as it was not adding anything and replaced it with infinite seeds which you level.

LD29 — Beneath the Surface

War Meeting by Dr_V 2014-05-01T08:57:00

@monika

I actually just use trace for debugging - I tend to use the flixel debugger mostly for performance monitoring.

Originally I wanted some of the randomness to be in a normal distribution hence that method - but I actually abandoned as the normal randomness was all I needed.

I've updated the source zip to include my version of flixel - I've modified it slightly from the official version but I forgot to include it in the source this time.

TunnelGunner by AngryPriest 2014-04-30T07:35:00

Just the gameplay of launching yourself out of the ground and shooting at things was fun by itself.

LD31 — Entire Game on One Screen

Rotate And Hide by pcmaster 2014-12-09T10:41:00

Neat

LD40 — The more you have, the worse it is

Flat Line To Happiness by Dillon 2017-12-17T06:13:59Z

Nice game with nice message. The UI could be a bit better (seeing how much money you have when investing), and the stock-market doing something other than crashing would be good :)

Asteroid gravity by Psilon 2017-12-04T07:58:36Z

Echo above comment regarding some kind of feedback for destroyed asteroids. Also either not being able to leave the screen or wrapping around to the other side as per original asteroids would be good.

Happy Bot Mess by meursault 2017-12-04T08:14:58Z

Love the voice in the intro. The text does have some typos (savely -> safely, save->safe). Game play is pretty impressive for the time you had. The levels are limited, but enough to get a feel for the gameplay. I would say the healing could use a buff or be removed and rebalanced for not having it. Also you cannot heal without any ammo even though it doesnt require ammo.

Elf Fortress by jormybb 2017-12-04T11:16:20Z

I'm impressed you were able to whip up a DF clone in the short time period. Had lots of fun and played for a while. Couldn't work out what triggered the elves to get angry.

The Shadow From Below by Arkthalohs 2017-12-07T03:13:38Z

I tried to review but couldn't understand the UI in order to do so. Rolling dice sometimes did nothing (no dices showed). Sometimes I would have an impact without meeting the requirement. You really need to spell out how to play this with some kind of tutorial.

The Star War 2: The quest for more money by eerongal 2017-12-07T03:38:30Z

Minigames where more annoying than anything but I kept playing as I wanted to see what came next. Good job.

Star Smugglers by Dr_V 2017-12-05T00:28:32Z

Thanks for the feedback folks. I appreciate it.

@tuism thanks for detailed feedback. I certainly take your point (and others) about the monochrome. Nominally it was a stylistic choice, but one that made the experience bland. I'm a bit surprised about the font being hard to read thought - was this the experience of others as well?

@Sholf thanks for the feedback. You managed to find a hidden way out of the rat race ;)

@SniperA good on your for being good to your parents :). I will take another stab at the UI for the post compo version, and I will take a look at the artifact numbers.

The Farmhouse by ciobeni 2017-12-05T08:36:14Z

Interesting game - its a fun little simulation but there are serious UI issues (buttons double clicking - menus dissapearing) that make it very frustrating to try and play.

Spatium Calorem by AdroitConceptions 2017-12-04T10:50:17Z

Simple but fun. The overheat mechanic was an interesting idea - however I don't feel it ever made me do anything differently.

Jewel Shadow by dimesto52 2017-12-07T03:41:14Z

@incredible-ape and @scout - this happens on gamejolt when you have adblock on. I was going to host my game there until I ran into this problem.

The Golem Hunter by NexusBreaker 2017-12-04T08:45:40Z

Nice game, the controls feel quite smooth. The only thing I would say is that the distance to the next golem sometimes is too long and breaks up the pace. The most fun I had was when I was destroying golems rapidly - and having to travel far breaks this up.

Speedrun by Persikan 2017-12-04T08:39:43Z

Nice game. I like the switch-up to upside down, makes it much more challenging. There is a bit of a jarring pause when you start a game but before the countdown - like 3 or so seconds - this really kills the pace as you have to wait relatively long to start again.

Evil Wizard by Chirichirichiri 2017-12-05T08:17:42Z

Pretty cool game. The concept is a bit simple but I played it for a while.

GooBall by Ashtrail 2017-12-04T10:43:56Z

I liked the way you can modify the level, however the game as it stands now doesn't have much mechanically interesting.

Shipping lanes by Darylsteak 2017-12-04T08:30:14Z

Neat simple trading game. The pirate behavior is a bit simplistic which can lead to repetitive game play (you know exactly how much you can carry before you are in danger). Perhaps some variability in the detection of pirates - as well as more dynamic pirate movement could improve the sense of tension.

Master of War by SundanceKid 2017-12-07T03:28:05Z

Interesting game. Controls let down the overall experience tho. Having to select my troops every time I wanted to move them was annoying. Also the fighting left a lot to be desired, I felt I had little control over if I would win the encounter or not.

Mizu by sbarrio 2017-12-04T09:06:46Z

Nice to see a concept I haven't come across before. Nicely executed and integrated mechanically with the rest of the game.

Breadcrumbs by Neill Robson 2017-12-05T08:07:39Z

Interesting concept - but I think you need to do more with it before it becomes fun.

Puppy Soul Saver by Springare 2017-12-05T08:39:02Z

Interesting idea - but a bit bland once you manage the basic function. Need to have some kind of variety to keep it interesting.

Triangle Command by backyard-dev 2017-12-04T08:04:02Z

Nice and minimalist design, the concept is good, but the execution could use some work. I would suggest you make the movement up and down quicker - that would allow the game to be played at much higher speed (and hence tension). Currently its hard to build up any kind of speed without quickly dying.

Fat&Mad by The_BM 2017-12-04T10:53:24Z

Nice little concept - haven't seen anything like it before. Was a bit unclear where I had to go, but other than that - nice.

Weighed Down by HTML_Earth 2017-12-05T08:25:16Z

The physics are really fun. Its nice to see him weighted down, and firing the gun as a means of flying is a cool idea.

Birty Land by FelipeDev 2017-12-17T06:27:02Z

Nice game - had lots of fun. The gameplay was nicely scaling in difficulty (Except perhaps starts off a bit hard). Interesting mechanics.

Cohesion by alottabit 2017-12-07T03:22:39Z

Nice puzzle game. Innovative mechanics. Very simple to understand yet hard to master.

Squeaky Mouse by GreenTitan 2017-12-05T08:08:44Z

I think you haven't setup the download link correctly - there is only a source download option.

LD47 — Stuck in a loop

A Good Way to Die by Pennycook 2020-10-05T04:47:31Z

Nice little game. Great sound + art. Would have liked to see a bit more content.

Loop Invader by Ale 2020-10-05T01:53:47Z

Nice to see HaxeFlixel still in use. The concept is a bit hard to understand and use well and I think it will need a bit more refinement for it to be an effective and fun game. I found that even once I understood how to create the barriers their effectiveness at helping me find the invader was limited, and simply visually scanning for the invader was the most effective way of finding it.

LichLoop by Abregado 2020-10-06T10:26:12Z

Simple and clean art (font is a bit too simple under smaller resolutions), simple music, nice implementation overall.

Stuck in a Portal by Dr_V 2020-10-05T03:46:32Z

@probeprob thanks - yes the overworld was not really necessarily but I wanted to create a feeling of "Returning home". I'm not sure the limited design has really conveyed this feeling properly tho. Likely the missions would have to be longer for it to give off that feeling

@jonathanfdr thanks for the feedback, I'm compiling a list of things I can expand upon for the post LD version so your feedback is appreciated.

@dadiaogames this is not really in the spirit of the rating system and I would suggest you simply move on without rating instead of giving a rating without playing.

@ale thanks - it was pretty ambitious and ended up taking too long giving little time for polish. Agree the art around the portal has confused a number of people - would have liked to take more time to polish some of it. I like your limited space idea.

@omar-14 thanks for the tip - I'll be sure to implement it later.

Stuck in a Portal by Dr_V 2020-10-06T04:38:56Z

@thevideogamester thanks for the feedback, am a motherload fan too :). Agree regarding progression. Needed to allocate more time to polish vs developing features

@sunnray I dont know why I didnt just think of that and instead wasted time developing the torturous jumping mechanic. Ah well.

@drsmey thanks - agree on start

@mark-kelly thanks!

@listonos yep agreed, will focus next time on tailoring it towards the audience properly

@mikoziq I suspect that is likely to do the keyboard interacting with the UI, would have loved to fix it in time.

Prison of the Dream Weaver by candlesan 2020-10-05T04:55:21Z

Pretty impressive for a compo game. A few things were a bit intuitive but once you work out how the card game works it all falls into place. Would have liked to see some feedback on enemy hits (flashing etc). Also the randomness of the card game means you have very little choice in how your char progresses which is likely a limiting factor for this design.

Stuck on Mars by acid 2020-10-06T10:36:20Z

Its a simple game, but i played it for quite a while. Well done. It could benefit for a fail condition tho, perhaps some kind of timer until failure that the player can see and respond to would increase the tension.

GREY MILK by sunnray 2020-10-05T07:30:59Z

I liked the weird dream conversation and the art. The controls for the cat are a bit janky. I found that just jumping was more effective than trying to build speed in other ways.

Alice by Michael Feldman 2020-10-05T02:46:23Z

Its a nice puzzle game. Reminds me of those move the box kinda puzzle games. Some of the puzzles could be made a bit harder overall.

Minion Madness by qfeys 2020-10-05T06:32:40Z

A bit buggy with a bunch of things but pretty cool you could put this together in 48 hours

Loopsed In Space by Todd Mitchell 2020-10-05T07:05:33Z

Feel like the coins spawn quite often inside the asteroids, and the asteroids hit box is bigger than it should be. Liked the ads, but the game itself could have used a bit more love.

Stormy Night by lesinvisible 2020-10-05T06:14:14Z

@lesinvisible link 404s

The Loop by TheVideoGamester 2020-10-05T03:42:02Z

An interesting experience, quite fun - would have preferred not to have to redo the puzzles every time loop tho. Also the ending was a bit confusing

The Loop by TheVideoGamester 2020-10-05T03:58:36Z

@thevideogamester not quite sure how to describe it, there is something (a gate?) moving at the bottom of the screen and a shadow person standing in the middle? I stabbed two people so not sure what that means - i assume not good.

Groovy Loops by Simpathey 2020-10-05T04:41:47Z

I liked both the sound mechanic, and the creating your own platform mechanic. Would have liked to see more tunes, or ways or creating different combinations but its a nice taste of what could be done.

Loopfield by MikoziQ 2020-10-05T00:33:02Z

Its a very nice simple to understand concept with lots of room to grow.

Jumper by Akhil841 2020-10-05T02:38:25Z

Nice, getting that high thing was a challenge.

Say When, an Unlimited Soup Experience by DWink 2020-10-05T03:44:15Z

I like the smoothness of the movement - nicely done. The game is a bit simple but fun for what it is.

The Dark Cold Forest by masonmasonoff 2020-10-05T07:38:38Z

Really liked the art and sound in this, brings the setting together nicely. Would have liked to see upgrades or something with the rock / wood to better fight but other than that its really good.

Nomads Sunrise by Xahutek 2020-10-05T06:58:18Z

Its a cool simple game. The graphics were pretty nice.

Möbi's Trip by Jack LeFevre 2020-10-05T07:22:08Z

This is really good. Nice use of the theme, well through through levels, art etc. You should be very proud of this.

The timekiller by Lichead studio 2020-10-05T04:40:01Z

@lichead-studio as above, it 404 - you either have to make it visible to the public or share the secret link that you get on the preview page.

Mechaskull Chronicles: Astr-O Edition by SwippyDippyDoo 2020-10-05T02:00:54Z

Amazing game, tried it out with my wife. Nice graphics, sounds and gameplay. A few minor bugs but overall the best game I've played so far.

Mouseherd by typeswitch 2020-10-05T00:50:54Z

Really nice idea and an impressive amount of content for a compo entry. Suffers a bit sometimes from the "do random stuff and win" kind of effect in these kinds of games, but a number of the levels required real thought and planning.

Have I Been Here Before? by BradyG 2020-10-05T00:38:52Z

This is a really cool concept. Genuinely surprising how this opened up puzzle options. Btw the jump key seems to be c not z as in the instructions. Make sure you change this or a lot of people will not take the time to work out the correct key.

LD48 — Deeper and deeper

TRENCH by dirkinz 2021-04-26T04:05:09Z

At first it looked like a fairly generic puzzle game but i really liked the interactions between the various objects. Each level really took thinking to clear and each interaction was unique. Note I got an error when finishing level 6? (single spiky thing, and single falling stone, with cracked stone) so I could not progress further.

Poopy's Journey to the Center of the Earth by Dr_V 2021-04-26T03:54:53Z

@pixelportalz great minds think alike

Lonely Journey by blockerz 2021-05-07T04:16:47Z

Interesting concept, played to the end to see how it ended but a bit meh ending. I think you could have done a lot more with it since a lot of the course corrections where pretty similar, and the resource management was not really as interesting as it could be. That said id play a game like this with a story and upgrades and interesting resource management choices that impacted the story.

OceanMen by Talia 2021-05-07T03:45:16Z

Nice relaxing kind of game. Movement is very fluid and smooth - well done.

Light 'em Up by Deseteral 2021-05-07T05:10:43Z

Fun concept - I did find that its easier to just to and kill everything yourself rather than building but otherwise quite fun.

DESCENT by Zephi_Sero 2021-04-26T04:53:44Z

Its a cool little concept. I like the simplicity of it. I note that as you go faster the collision detection starts to fail and fairly quickly I was overflowing the money gained variable.

Space Dwarf Alchemist Go! by BlackOpsBen 2021-04-26T02:53:16Z

This is really cool. Very nice graphics and sounds for the compo. Gameplay is not super deep, but is still pretty engaging and I was too wowed by the look and feel to notice.

Haunted Pizza Delivery by msipp27 2021-04-26T04:14:20Z

Not sure if intended but in the first few levels there is no check if you are on the ground for jumping so you can just fly.

Lord Of The Flies by PixelPortalz 2021-04-26T02:25:12Z

The windows exe says its missing a .pck file. Did you forget to zip up the rest of the build?

Review based on HTML version -

Interesting concept, the weakness of the pheromones makes me feel like I dont have too much control and I kind of have to rush to get to the next eggs before the flie convoy falls apart which makes success dependent on RNG. I think if you rebalanced it to have more control it might give a better gameplay experience. Overall still very good.

Lord Of The Flies by PixelPortalz 2021-04-26T03:45:47Z

@pixelportalz I did manage to beat it, but took a bit of RNG to get there. I always just dug up and hoped that I would find the next set of eggs before it was too late.

LD51 — Every 10 seconds

10 Second Pizza Delivery by hungryroy 2022-10-13T11:00:43Z

Level design is quite nice and the mechanics were interesting.

Avery Ten 2ndth: Savior of Cleveland by CaptainDreamcast 2022-10-04T10:07:32Z

Not bad, font was a bit hard to read and the clipping up and down during platforming should be fixed.

Curse Of Infinity by Sky 2022-10-15T23:17:28Z

Nice work, love the graphics, the concept works surprisingly well (I've seen the 10 seconds random thing happens concept done endlessly but this is the first one that really works well). Probably the only complaint is the shooting could have been done with mouse aim, but the sneaky autoaim seems to help out so as to make it less noticeable.

Chrono Extractors by tengusheath 2022-10-04T10:17:11Z

Pretty polished entry well done. Graphics are pretty awesome, gameplay is pretty good (could use a bit more balancing). The countdown having 5 decimal places is really triggering me for some reason .toString("N2") and if that is the biggest thing I'm complaining about then you have done an amazing job.

Airport by grilladroid 2022-10-07T09:44:16Z

Building requirements are a bit unintuitive, but with a bit of polish could be fun little game. Spent way too long playing it.

Bobo's Happiness Factory by DzejPi 2022-10-04T10:24:45Z

Nice mechanics, pretty polished experience for an LD game, well done.

Doodle Spaceship by Lynn Wang 2022-10-04T09:39:48Z

Loved the art, the control scheme could be a bit tighter - combined with the ship going off screen it was a bit hard to control. Overall not bad.