Foon → Ludum Dare Explorer → Users → Persikan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Harold the Hoarder (Linux only) | jam | 1019 | 2.97 | 2.92 | 3.26 | 3.40 | 3.04 | 3.37 | 2.88 | 3.05 |
| 2022 | 51 | Every 10 seconds | 👥 | Karl Åke | jam | 910 | 3.18 | 2.97 | 2.86 | 2.71 | 3.34 | 3.71 | 3.50 | 3.39 |
| 2019 | 45 | Start with nothing | TBD | unfinished | ||||||||||
| 2019 | 44 | Your life is currency | Zombie Trap | unfinished | ||||||||||
| 2017 | 40 | The more you have, the worse it is | Speedrun | compo | 227 | 3.57 | 3.59 | 2.94 | 3.23 | 3.63 | 3.14 | 3.13 |
This is a great game and I would absolutely play it again! I like the graphics and audio, albeit there was no music outside of the menu. At first, I didn't understand that you had to walk against the boxes you wanted to pick up though.
Right from the get-go I could say that I like the visual design of your game, I think it all fits together nicely! Controlling the player felt nice. Although getting stuck on blocks sometimes 'cause of all the paperwork was a bit frustrating, but not in a way that made me want to quit the game! xD
I liked the concept of doing paperwork, didn't expect that type of topic. But I wonder, was it intentional that the pens' ink refill if you don't use them up entirely? 'Cause I didn't really need to worry about collecting more pens since you only really need to draw straight lines to fill out the forms. Maybe having the player permanently lose ink would make that aspect more effective?
Overall I had fun playing your game, and so far it's one of the best ones I've tested!
Btw @nightsong, I'm expecting peaches in your next game now, just so you know. ;D
Really like the game idea and theme implementation! Found a bug though: In the start area you can jump through the wall on the left, and you can jump into the wall on the right if you press slightly too fast.
Skärmklipp.PNG
Thought the game looked pretty cool and it seems like it could become a pretty cool game if it got some time, had fun playing it. :D
Getting stuck on the walls was a bit annoying though and at first, I didn't realize that you could pick up the keycards(i.e. I thought they were decoration).
Couldn't really rate the game on anything more than graphics since the game was pretty laggy on my pc. But the graphics were pretty good, I would say.
@nightsong I will definitely look into porting it to mobile and improving the level-generation. I've actually come up with a few more ideas that I may implement in the remake as well! :D
I'll check out your game tomorrow since it's getting kinda late and I need to go to school tomorrow. It looks interesting from what I've seen on your page!
Peaches would suit any game I would say, so go for it! xD
@dudum-lare Thanks for your feedback! Yeah, I wanted to have the countdown fit with the beat. :sweat_smile: But I realize now when playing it again that it's a little too long(plus nothing else fits in with the beat so).
As for the restart button, did you not see the github note? :smirk:
The game was pretty good and I like the idea! :grinning: One thing, though, is that sometimes the enemies spawn a little too close for comfort (if you know what I mean)
This was a really fun game! The gameplay is simple and fun, and having a quick way to restart made losing not feel annoying. It definitely got harder the closer to the end you got.
I think I found a bug though. I don't know how to recreate it, but I somehow died right after having collected a time battery. Maybe I died right as I picked it up and it didn't count until after time started ticking again, but I don't know :/
Screenshot 2022-10-12 234910.png
I like the looks of the game. If I had to nitpick a little, one complaint would be that some text looks smooth, while some does not. It's really not that big of a thing though.
The music was also good. I feel like it fit the mood of impending doom that seems impossible to stop.
Overall it was a fun experience playing your game :)
@jeremy-ryan Thanks so much, your art looks really cool :O Your game looks interesting too, excited play it tomorrow.
I definitely agree that the controls could've been more clear for the minigames, I think that was an area we didn't discuss that much unfortunately.