eliyud 2023-10-03 13:45
Well, I can't find the .exe of the game
Foon → Ludum Dare Explorer → LD54 → Harold the Hoarder (Linux only)
By bottlecreep, dudum-lare, persikan, dingdingding, ee25 and blueues
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1019 | 2.97 | 23 | |
| Fun | 939 | 2.92 | 22 | |
| Innovation | 645 | 3.26 | 23 | |
| Theme | 726 | 3.40 | 22 | |
| Graphics | 854 | 3.04 | 24 | |
| Audio | 455 | 3.37 | 22 | |
| Humor | 566 | 2.88 | 20 | |
| Mood | 898 | 3.05 | 21 |
Well, I can't find the .exe of the game
@eliyud Yes because theres only a linux build included!
I'm sorry @eliyud. We did not manage to compile the game to Windows in time. Because of this we decided not to include a Windows build... Hopefully you will find a way to play it anyways. I recommend The Windows Subsystem for Linux (WSL).
sorry could not play it :(
Even ON linux(debian 12), I had to install some libraries to get this going (libsdl2-mixer-2.0-0, libsdl2-ttf-2.0-0, libsdl2-image-2.0-0).
If I manage to find the time I'll compile the source code of SDL with the project so it gets baked into the binary. Thank you for letting us know @rossk !
first i wanna say im impressed that y'all made your own engine for this, and second i thought that it was a pretty unique sorta game, i saw cool potential in rotating furniture to try and fit it around corners or other furniture, sadly the bugs made it a tad difficult to play through the game, like sometimes when you move furniture (with a higher chance of happening when you move it faster) the game places it down wherever it is which was a bit frustrating, but it was still cool
funny game play
A bit too fiddly for me, so I didn't get very far. Still a nice idea though!
One general thing, "game.zip" isn't a very good name, people are downloading a lot of games and that sort of name doesn't help with keeping track of what is what!
(oh, and if you didn't intend to distribute the source, you shouldn't have included the .git directory in the zip file!)
Writing a game engine in a weekend is a notable feat, however the game is too bugged to be enjoyable. It looks like rotated items collision don’t work properly, so sometimes it’s placed when it touches nothing and something it can go through walls. Also when I grab an item sometimes it keeps an offset with the mouse pointer.
@frank-gevaerts thank you for the feedback. I renamed the zip and removed the git directory! :-)
@sentmoraap we are aware of the problem. We tried to solve that (rotation collision) problem for the last hours of the jam but did not manage to finish before the time for submission. However, the mouse offset is intended since items with bigger mass has a higher friction. Sorry if it felt unintuitive. We're glad you tried our game!
The game is interesting, it was quite nice to play it, keep working on it and everything will be cool
the game is very interesting, I liked it, the idea is good, continue at the same pace and you will become more professional
Fun works on arch good job on making the engine, bravo газда.
I would have tried to compile it myself if source was included. I can't test it now since I'm on Windows :(
This is a good game.
Rotations are buggy but that's whatever. Music is good and fitting.
whipped out my linux laptop to try this out, the apt-get command worked fine for installing deps on 'buntu (have you considered static linking SDL2 with your engine?)
If you'd include source code, people could also try compiling it on windows.
It was tough enough to play with the trackpad/nipple mouse that I had to plug in my desktop mouse. Even then, the dragging is kind of annoying, the slightest touch with any wall and you can't move the furniture any further. Not to mention that the house only has one entrance and you need to weave through narrow corridors to get everything to their destination (more doors/paths inside the house would be nice). Sometimes the stuff would just stop in the middle of a room without any explanation.
I would like to have an end screen or some feedback after everything has been placed.
The music is chill and fun.
I think you have a good foundation for a decoration game once you iron out some of the kinks.
20 ratings just in time. Congrats!
I tried running it on my old laptop (that still has a very outdated version of Ubuntu) but it complained about the different glibc version.
By the way, keep in mind that you can always make ports of your games after the jam deadline.
I think SDL works with Emscripten, it might be worth a look.
I got a score of 250. It's funny and the music is catchy. It gets a bit buggy when I'm dragging furniture and it places itself without me pressing E. Not bad physics for a custom game engine.