FoonLudum Dare ExplorerUsers → Jamtempisto

Jamtempisto

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited SpaceLimites Spatiijam2.722.883.003.612.552.613.122.93
202250Delay the inevitableJanko-navojam12353.022.923.103.002.732.772.782.62

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jamtempisto

LD50 — Delay the inevitable

Sunny-Life Waste Disposal by joe40001 2022-04-21T06:22:51Z

Fascinating game, it took me a while to understand what was going on, but it is pretty fun!

I played the Jam version first, and then the Recommended version.

Most problems that I saw in the Jam original were fixed in the newer version.

The only problem that I saw specific to the the newer version was that sometimes it would kick me off the gathering mode, and I was only able to gather again without problems in another pile.

If that is intentional, it would be good to indicate somewhere to the player that the pile is depleted, and to come back later after trying another one.

I think that some visual indication that repeat items multiply would also be great, the game is too slow if you don't know that you can do that.

Sunny-Life Waste Disposal by joe40001 2022-04-21T15:43:53Z

What surprised me was how sudden it was, if there were still some lines available, how can the pile be empty? =P

I think that if the lines started coming all empty when the pile gets depleted, it would convey better what was happening.

You could include the multiplier in the game lore: repeat items get packaged together and sent to Sunny-Life Refurbishing System TM, where after a through inspection (that may or may not happen) they're resold as brand new...

Garbage Collector Simulator by wdebowicz 2022-04-19T00:24:34Z

I lol'd, great educational game

Detection Day by lqc.Atlas 2022-04-19T20:23:46Z

Nice concept, this sort of game is very addicting. I hope you balance it a little more, I couldn't win a single time...

Stallar by Wendel Scardua 2022-04-19T17:38:45Z

Cool plot twist, reminds me of Syobon Action, though you subverted the genre in a novel way that fits the theme.

I Refuse to Hibernate! by Rose 2022-04-21T02:03:41Z

So cute, the little bear really looks at you wide awake as if saying "what does 2 A.M. mean? :)"

The puzzle mechanics are pretty fun too, I wonder how it could be expanded post-jam.

Blockage by Dis0rder 2022-04-19T01:01:21Z

At first I thought that the red-blood-cell-like blobs were friendly, like "am I shooting something I shouldn't?"

Creepy artwork, great music, really sets up the atmosphere heh

Ydunian Prune by MateusBoga 2022-04-19T14:25:45Z

Nice game!

It took me a while to discover de Castle upgrade, because I kept using all the fruits, and the option only appears when you have 1000 fruits available.

Maybe you could always show it as an option, but blacked out if you have less than 1000. Perhaps only show it if the tree gets to a minimum size.

BTW, I thought that building a castle would make some king NPC appear. Reading the dialogue I was like "wait, I'm the king now?"

The fruit pickers above a certain number (300?) don't seem to make much of a difference to the picking rate, I had more than 1000 but they always missed many fruits on the tree.

Cannons are OP, maybe they should be more expensive heheh

LD50.exe by Antsa 2022-04-21T06:57:24Z

Hilarious :laughing:

I lost because I wanted to read what the popups said. No regrets.

By the way, on the Windows version the line break in the Game Over screen didn't work.

(probably because of the Unix line break being "\n", while Windows expects "\r\n")

Joke is on you by Pawciu 2022-04-20T03:38:50Z

Wow, the Internet is fast. Now there's even a playable version of the meme heheh

Interesting concept of balancing the audience and Was Smith's temper.

If you can, please release a Windows version, my potato computer couldn't run it on the browser.

(technically it could, but the game became a slideshow presentation)

Super Crusher Fighters by Vectrex28 2022-04-19T18:01:10Z

Nice game, amazing that you were able to make such a polished game for the NES so quickly.

The control scheme is hard to get used to, but since you only have two main buttons to work with there's not much that can be done. Maybe freeze the screen when in box placing mode?

Someday I'll learn how to make games for retro consoles...

Elbativeni by Kiddy 2022-04-19T14:59:21Z

Interesting concept! At first I didn't notice the button to go to the magic screen, so I just got stuck in the first few squares and lost quickly. I only noticed the button on my third try...

Maybe you could send the monster away if it's in the square you're swapping, it would be a way to leverage the blocked squares that would make you stuck as the player.

100 Seconds to Midnight by Substain 2022-04-21T01:01:40Z

Interesting concept, well balanced.

I found a loophole: if you don't choose any option, the months keep passing by with no penalty.

One of the options was "Do nothing" -- which is effectively what I am doing --, but since I didn't click it, I wasn't penalized.

I lasted 11 years and 5 months doing nothing...

(I wonder if this is what real governments do)

Delay Decay by CodeForJoyCaro 2022-04-21T09:05:10Z

Whoa, this got dark pretty quick heheh

I got an extra bunny (more than needed) and the game crashed :fearful:

Wildfire by LaserPanzerWal 2022-04-19T02:53:45Z

Nice game!

It took me a while to understand how to use the bulldozers, I kept clicking everywhere and it didn't do anything, only after reading the instructions on itch.io I was able to do it.

The helicopters feel unreliable, I wasn't able to reuse them even after the timer ended.

Interestingly enough, I was able to save 100% of lives on Level 04 first try, but wasn't able to do it on Level 03 even after trying again. Maybe because of the two bulldozers on Level 04, they're pretty OP heheh

Overall, I really enjoyed it. (played every level twice)

BOULDER by macaroni.dev 2022-04-19T22:03:58Z

Haskell for gamedev, I'd never have imagined it heheh

The boulder animation is so smoooooooth

You should send this to Bathaniel Nandy, he likes boulders.

Evita by goldenXD 2022-04-21T03:32:35Z

306 MB, that's a thicc zip :fearful:

You only needed to include two folders, "Ludum Dare 50_Data" and "MonoBleedingEdge", the zip file would be only 24.8 MB.

I tested it and the extra folders (or lack of them) made no difference.

A few sound effects would greatly improve the game, you can make them quickly with Bfxr.

(it is based on sfxr, which was originally made for Ludum Dare 10)

Being able to attack using keyboard buttons would be nice, right-clicking with a laptop touchpad is annoying.

The sword is too short to be of much use, so I kept using the items and almost forgot that hitting with the sword was an option.

I liked the extra items, it added variety to the gameplay and kept it interesting.

Overall, nice game!

Morth II - but you are a shopkeeper in the forest town. by XOREAXEAX 2022-04-21T18:49:06Z

Interesting idea!

I think that if you put some little icons showing the type of each item, and the types the buyer is looking for, it would make the game easier to understand and play.

I liked the Scroll of Confusion heh

Meteor Rain by Rinko 2022-04-21T18:25:35Z

The graphics are so pretty!

I agree with the suggestion that, for variety, you could make the big boulders give more points.

I don't think that making the big boulders break up in smaller ones would be a good idea for this game, since shooting them would yield even more things to avoid, penalizing the player for destroying them.

> I made lasers moving by changing gravity to minus value so maybe that’s the reason.

heh nice job working within your abilities and actually completing a game in 48h

Everything's Fine by slaninas 2022-04-20T01:36:51Z

Nice little programmer game, simple but complete.

>the closest was a few years back when I did a platformer in C++ and SDL2, it worked on linux but the SDL was always crashing when starting on Windows so I didn’t even submit it

Please submit it anyway!

Keep in mind that according to the rules, you're allowed and even encouraged to port your game after the deadline.

>*Porting* (especially to Web or Windows) can happen *after* the initial 48 hours. The longer you wait though, the less time participants will have to play your game.

You can even fix some bugs, you just need to make sure that at least one version is done, and you can't add new features.

>Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.

There's even a video on Youtube by @PolyMars where he ports his game to 5 different game consoles.

By the way, props for making your game using vim. _\/,/

Janko-navo by Jamtempisto 2022-04-22T14:09:25Z

@3lstmsinatrenchcoat Ho, eĉ la tajperaroj neeviteblas =P

LD54 — Limited Space

Floppy Intelligence by Ganny 2023-10-20T17:42:23Z

Absolutely brilliant. *chef kiss*

Harold the Hoarder (Linux only) by Dudum Lare 2023-10-20T16:43:41Z

I tried running it on my old laptop (that still has a very outdated version of Ubuntu) but it complained about the different glibc version.

By the way, keep in mind that you can always make ports of your games after the jam deadline.

I think SDL works with Emscripten, it might be worth a look.

AM4LGAM8 by Alis 2023-10-20T14:58:28Z

I guess I'm not very good at it

AM4LGAM8.jpeg

nice game, love the graphics

Limited Judgement by velvetlobster 2023-10-20T21:10:54Z

I agree that the controls were confusing, I could only move the camera at first.

Fun game, it's one of those things that only an indie game can pull off.

Guaxinim's Antiques, Rarities & Knick-knacks by ThomasTournoys 2023-10-20T19:28:46Z

The artwork looks great!

I was hoping the see the guaxinim's shop, where does he store his stuff? (Uai, cadê a loja do guaxinim???)

I think that I found a bug: when you lose while holding an item and start a new journey, clicking the items list doesn't work.

If I lose without holding an item, everything works normally.

I think some variable wasn't cleared between journeys.

It happened on both HTML5 and Windows.

Overall a nice cozy game, if you add the shop and some way to keep the items and trade them or something, it could become a very addicting game.

If I Fits, I Sits! by cheesepencil 2023-10-20T15:29:37Z

So polished!

At first I was trying to fit the entire cat, including the head. Only after I realized you only had to fit the paws.

Longcat is long, but this one is only as long or as short as necessary.

Flexcat?

Schrödingerly long cat, both long and short at once, until you press the button?

So many questions.

Safe Space Passage by Kepsert 2023-10-20T20:38:13Z

This feels like one of those games that after a couple of months of polishing is eventually released as a successful pro indie game.

Foreshadowing?

Limites Spatii by Jamtempisto 2023-10-20T13:07:39Z

@jean-verissimo Thank you! When I had this idea I started laughing at how dumb it is (outer space "limited" with literal limit formulas), but since I couldn't think of anything else I decided to go with it =P

I also thought about somehow making it 3D, so the limits would actually be in 3D space, maybe plotting some formula with 2 variables, but I couldn't think of any game mechanics using it, and it would be way beyond my current skills anyway...

Limites Spatii by Jamtempisto 2023-10-20T14:03:13Z

@kepsert Thank you for playing!

> Controls were very responsive. Besides that it was mostly very basic though!

I totally agree, as it is it's basically an application of a beginners tutorial.

(The first parts of this one in particular: youtu.be/nAh_Kx5Zh5Q )

I'm more at home using Clickteam Fusion, but I've been wanting to try Godot for some time, it's my first game using it. I liked it a lot, but I guess I underestimated how long it would take to figure out Godot's little surprises.

I had to spend way too much time trying to understand how its system of Nodes and Scenes and Signals work in practice (it's very good btw), so I had no time to actually tweak the gameplay.

I also thought that Godot was able to use SVGs natively, but it turns out that it uses an importer to convert it to raster only once at import time. My scaled images looked terrible, so I had to re-export them from Inkscape, taking me yet more time.

> I would’ve loved to see a little check around the sound effect so it doesn’t stack when you pick up to scores at once.

I was even planning on making some music with Bosca Ceoil, but in the end I almost had no sound at all =P

The game over sound effect worked, but the enemy destruction one didn't play for some reason.

I then realized that since I had implemented that sound node as a subnode of each enemy, that sound player was being deleted with the enemy, so there was no time for the sound effect to play.

I changed the code to darken the enemy while the sound was playing, and to erase it when the sound effect finished...

Maybe I could have used some global variable as a lock and set the volume to zero if there's already something playing.

(mutex mute?)

> I was also somewhat expecting every formula I picked up to change the player block a little, forcing me to pick up another equation next, but in the end I was mostly just colour coding to score points haha.

hmm, interesting.

Do you mean each formula would change you to a different color? The (intentional?) problem is that you wouldn't be able to chain collect formulas of the same color, but maybe that would add another dimension to the gameplay.

Or maybe you mean each color would have a different effect? Like blue makes you larger but faster, yellow smaller but slower, green brings you one step closer to medium.

At first my idea was to make you shoot at the blocks, and the bullet's color would depend on your mode when you shot it, but I simplified it to be able to finish on time...

> Can definitely see the game mechanic going places if fleshed out some more!

Thanks! It's inspired by Hellfire for the Sega Genesis, where you have a button to change your color, and each color mode shoots at different directions.

Burned Out, Shut In by cawfee_art 2023-10-20T19:42:30Z

The biggest "problem" is that it's too short. I want more.

Healthbound: Survive by LucaDev 2023-10-20T20:04:23Z

Cool game, it took me a little while to understand the controls, but they work, though a bit hard to aim.

Maybe you could add a gun that auto-targets the closest enemy, but that shoots less frequently to avoid being too OP.

The bat is hard to use, maybe it could auto-target too, maybe with a small delay to swing it, so that you need to time the hit.

I like the machine gun, but my ammo keeps ending. Skill issue? =P