Geary Grinder by Abregado 2019-10-08T10:21:00Z
Really nice - although I am not patient enough too fully appreciate puzzle games. The music is pleasant.
Foon → Ludum Dare Explorer → Users → CodeForJoyCaro
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | maritime delivery job | jam | 915 | 3.25 | 3.04 | 2.54 | 4.16 | 3.45 | 3.45 | 3.47 | |
| 2023 | 52 | Harvest | 👥 | Alien Cropping | jam | 550 | 3.27 | 3.22 | 3.44 | 3.91 | 4.05 | 3.36 | 2.87 | 3.61 |
| 2022 | 51 | Every 10 seconds | 👥 | Suicidal Minions | jam | 553 | 3.54 | 3.29 | 3.52 | 3.11 | 3.22 | 3.31 | 3.40 | |
| 2022 | 50 | Delay the inevitable | Delay Decay | extra | ||||||||||
| 2021 | 49 | Unstable | 👥 | off-balance | jam | 1143 | 3.21 | 3.13 | 2.92 | 4.13 | 2.86 | 3.36 | 3.26 | |
| 2021 | 48 | Deeper and deeper | Deep Dive | jam | 1361 | 3.26 | 2.95 | 2.65 | 4.08 | 3.16 | 3.21 | 3.45 | 3.65 | |
| 2020 | 47 | Stuck in a loop | 👥 | 21 days | jam | 1430 | 2.97 | 2.92 | 2.78 | 2.65 | 3.09 | 2.92 | 3.16 | 3.00 |
| 2020 | 46 | Keep it alive | 👥 | Staying Alive | jam | 2369 | 2.81 | 2.83 | 2.54 | 3.08 | 3.25 | 3.56 | 3.09 | |
| 2019 | 45 | Start with nothing | 👥 | Light Chaser | jam | 395 | 3.60 | 3.41 | 3.06 | 3.08 | 3.82 | 3.19 | 1.84 | 3.10 |
Really nice - although I am not patient enough too fully appreciate puzzle games. The music is pleasant.
This is the first game today that really made me smile. Thanks for that :) However, the music could be a bit smoother.
I enjoyed how the environment slowly evolved. However, I think that the music starts too late in the game.
I like the abstraction level of the pixelart.
Nice game with a pleasant oriental vacation vibe.
Interesting visuals and unexpected gameplay.
I felt some motion sickness while playing the game, though that might just be me. However, I like the 3D environment you created.
I like the way you tell cute little stories with your client requests.
It reminds me a lot of "Everything", because it has similar sounds and you can explore without being attacked. I liked the way it delivers an out of space mood via the audio.
The jumping controls and animation were a bit irritating, but I liked the artwork - especially the animation at the top of this page.
I liked how the player sticks to stuff. Fun little game.
Thanks a lot for all the kind feedback!
Thanks, the controls gave me some headaches. At the beginning the movement was really cumbersome. Fortunately I did not give up :)
Regarding the theme: As I already mentioned above "You start with nothing and you have to keep struggling to sustain the points you make." So in the game you start with zero points and you can easily lose what you have gained, just like for someone who comes from nothing.
I like the bashing too. In the game as in live, sometimes you have to be corageous to be able to gain something.
@nocity Thanks :) !
@martin-waters Thanks for the feedback. I kept it short and sweet for the jam, but am planning to make more out of it later.
The audio emphasizes the message of the game very well.
Cute graphics and straightforward to play.
You have to be quite patient to play this game, but the music calms you a bit down.
Love the look of the game. But the gameplay felt a bit too much like work for me.
I liked the art, but the die animation was missing. The music emphasised the action character of the game.
Fast paced, fun game, that besides having toilet humor was also thought provoking.
Looks great, but the controls don't feel right.
I enjoyed playing this, although it was a bit too tricky and the time was up too quickly, in my opinion. Liked the variety of activities. The art style is nice and felt original.
Sorry @ege686, @bigtinygames and @yeetukus. I thought it was self explenatory because it is just a rhythm game, where you have to click on the beat, where the discoballs meet the colored squares. Its a bit fast though... Thanks for letting me know about your difficulties with the mechanics :)
@doodlebrisk Thanks for feedback. I choose the mouse controls because I might want to make it a mobile game, where you tap on the screen.
@sebastian-caron Thanks, I apparently overestimated you guys. I thought that extra UI were not necessary and I wanted to achieve a clean and minimalistic look.
I just updated the game to make it a bit easier. Hope that helps :)
Thanks a lot @storyteller-games :)
@abregado You're welcome. The Bonus Track runs in double-speed :)
Thanks a lot @jogodfrey :)
@farbeyond-studio Thanks for the feedback. Wasn't sure about the right pace. Now I know better :)
@Nocity :) Glad you came to the end.
@wheybags That's okay. At least you tried :)
Thanks for playing and for the pulsating buttons suggestion, @woiteee.
Reminded me of Inside because of the colors and the left to right controls. High standard look and audio for a jam game. Fits the theme really well.
The sound was a bit raw. The art was effective. The game idea fits the theme very well.
Love the music too - it emphasizes the fast paced character of the game. Also liked how the enemies get announced by pentagrams. All in all great look and feel.
I liked the experimental character of the game and your use of photography.
Really nice pixel art but a bit frustrating to play.
I liked the water color graphics. Well done!
Nice little game, but I had the feeling the music and pace was a bit too relaxing. However, its a proper first solo LD entry :)
@lamasaurus what do you mean by "dialog screen gets drown over the complete game"?
@lamasaurus You have to press x to read the dialog. When its over the panel vanishes. Then you can start to play.
@bobparis75 Thanks :)
@lamasaurus Thanks for the encouraging words, but actually you can move while kicking, you can even jump and kick at the same time :)
@wheybags and @nocity thanks for your nuanced comments. Made my day! I know, the mechanics are far from perfect, but I am happy you liked the ending :)
@samuel-hollywood-summers Thanks for the feedback. I will definitely check out your first game made solo very soon.
@etrealjunior You seemed to have forgotten to rate my game :)
@abregado Well done :)
@marc-antoine-girard Sorry, but e does not make a lot of sense in this case, because there is no e on a game pad. Furthermore I have seen x for interaction a lot in indie games, so I couldn't even imagine that pressing x would be such a problem for y'all. However, thanks for giving me feedback.
Looks nice, but sadly I did not get very far.
Love the image of someone hanging upside down in the spotlight. Challenge mode is an excellent way to get more playing time out of the little game and it adds some excitement. Sound was a bit repetitive, but time was precious for you, I guess.
The music created a nice mood.
Okay, but some more variation would be nice.
The pixel art is good and I like the intuitive way of interacting with the environment.
I could not figure out how to win.
Fun game mechanics. I also liked the minimalist visuals.
Excellent. Loved the way you could join in the karaoke by typing.
I liked the sound design, especially the shoot sound.
Stylish game art. Simple but tricky game play. Audio is efficient. Well done.
Intense mood. Not sure how to complete some of the tasks successfully.
@rose Thanks a lot :) for the nice feedback. They are friendly monsters.
@itzemii and @wheybags thanks for the feedback, mates :)
@joonamo You sure have a point 🤣
@noke Thanks, I'm glad you noticed.
Good pixel art. I liked the lighting and the blues music. It created a very nice mood.
Tricky, but nice game mechanic. The music was a bit upsetting - but at least you apparently created your own sound design.
I liked the feel of the controls and the shooting.
Interesting use of "The Great Wave off Kanagawa". Well done :)
I liked the landscape and the mood. The mouse look was a bit too sensitive. It would have been nice, if you could speed up with shift, so the player can adjust the pace of the game.
Interesting game. I loved the subtle sound design and the geometric visuals. What is more the game mechanics are really innovative. Excellent first Compo entry 👍
I like the sound design and the visuals. However, while playing I was not not sure if I was doing the right thing.
Looks really lovely - in contrast to that, the movements are quite harsh.
I love the drawings although overall it was a bit confusing.
Loved the game mechanic, but the controls could be better or maybe the numbers should fall slower.
Nice :) The controls and the pastel visuals really stand out from the usual LD entries.
Interesting idea to make a sequel, but I did miss some connection to the theme.
@itzemii Thanks a lot for your feedback :) Dampering the plane movement a bit would surely be a good idea.
@guinytime glad you enjoyed it. Thanks for your suggestions.
@wheybags I did not want to make it more punishing as it is difficult enough to keep the balance as you mentioned yourself. And yes, you only get points once each time you create the balance. This was also intentional. I did not have enough time to create some kind of optimal difficulty. Actually I wanted to quit after day one but a friend just did not let me give up :)
@abregado thanks :) You can die when you get off the plane, though.
@samuel-hollywood-summers Thanks for your feedback. I probably should have playtested with more people to get such suggestions in time to be able to implement them during the jam.
Favorite entry. Liked everything about it. Unfortunatly Kevin is really a tough opponent.
Quality experience. Enjoyed the story, the controls and the overall mood. Also fits the theme really well.
Looks fun, but the controls are awkward.
Solid and nice looking 2D shooter, but the connection to the theme is a bit vague.
Fun little game. Enjoyed the shooting. Not sure about the relation to the theme though.
I liked the visuals but missed some audio.
Love the graphics and the mood. The levels could have been a bit longer.
I like the experimental game mechanics, the smooth audio and the humor.
Fun little shooter with a twist. Really nice Compo entry.
The sound design is really nice.
I like the proportions and the black and white of the visuals. The music is also nice.
Like the feel of the game, especially the sound effects and wolf graphics. The landscape could be made more versatile by varying the sizes of the trees.
@sacredbacon Thanks a lot for your comment. Glad you enjoyed my little game :)
@itzemii Many thanks for your praise - it means a lot to me :)
@herryfabien You have to enter the shrine. The player is spawned right next to its door. The deity inside will tell you what to do next.
@zimny11 and @jakobthequizguy Thanks for your feedback :)
Sorry to hear that, but I did a lot of playtesting myself, with family and game dev buddies and they all found the rabits.
@herryfabien @prakkus @fionnabhair @rose Thanks for your feedback. Eventually I've added an animated arrow, which leads the player to the door of the shrine.
@seanc You can also use left mouse button (LMB) to interact - as described in the description.
@uvwar @tempii Never had such an error before. Which browser did you use for playing?
@uvwar @tempii Very odd error messages... I've added a downloadable PC-version in case you still wanna play :)
I like the relaxing feel of the game created by the sound effects, the animations and the slow pacing.
I like the way the game can open up discusions about life decisions and that you made an interesting concept out of a very basic game mechanic.
I like the spooky halloween color scheme and the voxel design. The gameplay was a bit difficult because the Spookbuster did not seem to do much damage.
Unfortunately Norton keeps removing the application file of your game :(
Neat little bullet hell.
@drummermansam Thanks a lot :)
@robin49 @lonewolfdev glad you had fun although it was a bit hard for you ^^
@jaker Thanks :) yes, the jumping is a bit out of control. I let it like that for now, because friends testing had extra fun with it.
@dxk2294 The actual requirement is not high at all. You do not have to save all of them to get to the next level, but if you feel ambitious you can replay until you can save them all.
Nice shooter. Though it would be a smoother experience if you could replay without needing to go to the main menu first.
The athmosphere created by the graphics and the audio is really nice. The weapon has an interesting look and feel. It would have been great to have some variation with the enemies. Just a little variety in appearance and/or behaviour.
Nice and funnily creepy look and feel. Though it was not always clear to me, how to interact with the puzzles.
Nice little mini games. It would have been helpful if you specified the controls in the description, though I was able to figure it out in the end.
I liked the way you made the maze more intruiging with light and darkness.
Simple but fun game with humoresque sound design. Nice :)
Nicely written story. I liked your dedication to details.
Cute style and nice atmosphere, but the controls did not feel so good.
The music creates a very interesting mood.
Straight forward mobile game, with a retro vibe, not bad.
Nice game mechanic and the music created a relaxing market vibe.
I liked how the controls work and the whole mexican mood.
@pe7e Thanks, I forgot to publish at itch.io after playtesting...
@pe7e and @substain Thanks for the info about the lagging. (Did not have any problems while playtesting) However, I've added a Win and a Mac Version for you to download.
@timur-bahadir Thanks, but actually you just have keep some distance between you and the aliens.
@pauljs Thanks, the controls and the camera where the biggest challenge. A less ambitious vision for it, would have made life much easier for me here.
I have removed the WebGL version so no one will be able to experience lag issues anymore ^^"
@f1krazy I like it when a game lets you figure out how it works by yourself. Other players did not seem to have any issues with understanding what to do. And yes, the controls where a big challenge but, after playtesting with several people I think your description of camera and controls seem a bit exaggerated. However, thanks for your feedback.
The art is really good. The sound design was a bit stressfull.
Fun endless runner type of game. Graphics are also good. I just found the jumping a bit unforgiving.
Are the slithering controls a design choice? I found it difficult to steer the vehicle. However, I find the color scheme creates a fitting athmosphere for this scenerio.
Super cool cam perspective controls, interesting concept and congenial music.
Nice little delivery game.
Nice take on the Undertale fight system, but I think the fight UI was a bit to similar to the original. I would have chosen other colors or font to make it more of your own.
@benjamin-gearig It's a pity that you wasn't able to finish your game. But do not give up. Next LD is only a few months away :)
@nicmagnier Thanks Nic, for appreciating the vibe of our game and thanks to @edenic666 for appreciating the controls. Those were actually the things I focused on most :)
Also thanks to @equalenergy and @niclee for their kind praise.
@quinnster Thanks for your honest feedback. It is supposed to be a relaxing experience.
@substain @reef @aile Thanks for the feedback. Eventually I have improved the colliders, and you should not be able to cruise over land anymore.
Excellent graphics.
It was not easy to explore the environment because the controls did not work as expected.
Adorable graphics but unfortunately not playable. The bouncing was fun though :)
Really fun little shooter. I also liked the game art.
Pretty cool graphics and UI :) However, the controls could be improved by making steering left or right faster. Und sometimes the camera sank into the ground or into buildings. This could be fixed by using colliders. But I really loved the responsive particles on the board.
Unfortunately punching with the z key did not seem to work ^^"