jk5000 2023-01-08 22:19
The controls feels a bit buggy, or perhaps I don't understand them. I like both visuals and the music. Over a fine little game.
Foon → Ludum Dare Explorer → LD52 → Maize - Harvest Edition LD52
By itzemii
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 317 | 2.83 | 42 | |
| Fun | 305 | 2.68 | 42 | |
| Innovation | 249 | 3.01 | 42 | |
| Theme | 117 | 3.87 | 42 | |
| Graphics | 234 | 3.17 | 42 | |
| Audio | 193 | 3.02 | 41 | |
| Humor | 214 | 2.35 | 37 | |
| Mood | 278 | 2.78 | 39 |
The controls feels a bit buggy, or perhaps I don't understand them. I like both visuals and the music. Over a fine little game.
Unfortunately the tractor sometimes teleports for me and does not really seem to react to movement. Not sure if I'm just doing it wrong. (Web version.) The music is fun.
I like the concept of speeding up with the combos and trying to optimize your route! I also ran into some teleportation and a bit where I got stuck off the track, but it was fun zooming along and clearing out the fields, nice theme tie in!
Nice game! Congrats!
The tractor itself refuses to obey controls for me, sometimes cruising around a circle without any inputs, sometimes teleporting, sometimes frozen in place. I think more feedback on what's going on in the tractor's "mind" might help.
yeah with a game like this, control is king, we need to have agency to use key press skill. try using the controls with out the automatic movement. and let the player move the trackter.
aah, once I got the timing right, the controls were much more smooth and less teleporty :) I especially liked the art and the soundtrack (although I had to turn down the volume quickly) good job!
I like the concept but controls were a bit weird I couldn't get to play it properly. Art was also great
The controls were slightly confusing, and I occasionally teleported, but I think the concept is cool! Keep up the good work!
Cool concept, reminded me pacman a bit :smiley: Unfortunately, I couldn't enjoy gameplay because of glitches
Kept getting stuck :<
huh.png
My combine ended up off the track somehow... :shrug:
Something feels a little buggy with the controls. My combine ended up going backwards a lot, or teleporting. I couldn't finish the first level without it getting stuck.
I like how it speeds up if you're accurate with the turns, makes you feel rewarded for being skillful :slight_smile:
I like the music!
Very nice concept, but sometimes the harvester teleports
The art is really good. The sound design was a bit stressfull.
I always like these type of puzzle games, almost is sokoban esque in a way, good job!
Great idea and good art, but the inputs are also laggy/buggy/teleporty for me
There's a teleport bug but I learned to exploit it to finish the levels sooner!
i really like the long queueing of directions, so you could press the buttons long before
I really liked the idea, it took me a while to understand that I can't slow down so the tractor doesn't get slower... after that, the various patterns, increasingly complex, made the game really fun.
Check out my game: https://ldjam.com/events/ludum-dare/52/space-harvest
Nice game. Good art. I like the puzzle concept with trying to keep on the maize as much as possible.
Really fun puzzle games, the mecanics allow some interesting level design
I think such a game is exactly how a jam game should be.
The amount of content produced by one person in just 48 hours is very impressive. I see a lot of work here.
certainly a job to be proud of.
Congrats! I really enjoyed it!
You've absolutely nailed it with the theme and made harvesting not only fun, but cathatic too! The music really thumps as well. Great job!
Cool to harvest so much fun. I like the music. There are so many levels to play too! I thought the speed up and slow down mechanics added a bit to the strategy of how to harvest.
I also struggled with the controls abit and the puzzles are fun.
The speed mechanic was an interesting addition to what otherwise would have been a really simple game. I didn't really understand how I was supposed to harvest maize in the dead ends without losing all my speed, but I still had fun. In the browser version, I couldn't really see the left and right sides so sometimes maize was hiding out there. It also reminds me a bit of Lawnmower for the NES (a homebrew game).
Fun concept! It reminded me of those puzzle games where you need to connect all the dots or whatever with a single line. If it were even more punishing to drive over empty ground, that might incentivize people to find the most optimal path.
Nice game, I quickly found myself wanting to find out the maximum speed I could go ! Oh and one quick question, in your description you say that you made your game with Unity, but you mentionned "generic self developed libraries", I wondered what you meant by that ?
Anyway, well done !
@yvanor Thank you for playing the game and for the feedback! Concerning your question. With "generic self developed libraries" I mean pieces of code, acutally C# classes, which are not specific to a game, but generic. I.e. I can use them in any game. For instance, the pooling (means: creating game objects, but not destroying when not needed, but storing them until needed again). You can find all the generic libraries in the source code zip in the folder "General". While all other is specific for the game.