FoonLudum Dare ExplorerLD52 → Maize - Harvest Edition LD52

Maize - Harvest Edition LD52

By itzemii

View on ldjam.com

CategoryRankScoreCount
Overall3172.8342
Fun3052.6842
Innovation2493.0142
Theme1173.8742
Graphics2343.1742
Audio1933.0241
Humor2142.3537
Mood2782.7839

Comments

jk5000 2023-01-08 22:19

The controls feels a bit buggy, or perhaps I don't understand them. I like both visuals and the music. Over a fine little game.

masternoob 2023-01-08 22:22

Unfortunately the tractor sometimes teleports for me and does not really seem to react to movement. Not sure if I'm just doing it wrong. (Web version.) The music is fun.

ursagames 2023-01-08 22:43

I like the concept of speeding up with the combos and trying to optimize your route! I also ran into some teleportation and a bit where I got stuck off the track, but it was fun zooming along and clearing out the fields, nice theme tie in!

pauljs 2023-01-08 22:52

Nice game! Congrats!

falkreon 2023-01-08 23:20

The tractor itself refuses to obey controls for me, sometimes cruising around a circle without any inputs, sometimes teleporting, sometimes frozen in place. I think more feedback on what's going on in the tractor's "mind" might help.

jcmonkey 2023-01-09 03:03

yeah with a game like this, control is king, we need to have agency to use key press skill. try using the controls with out the automatic movement. and let the player move the trackter.

substain 2023-01-10 09:33

aah, once I got the timing right, the controls were much more smooth and less teleporty :) I especially liked the art and the soundtrack (although I had to turn down the volume quickly) good job!

vaizaragorn 2023-01-10 23:19

I like the concept but controls were a bit weird I couldn't get to play it properly. Art was also great

ss9 2023-01-10 23:19

The controls were slightly confusing, and I occasionally teleported, but I think the concept is cool! Keep up the good work!

sleeping-dog 2023-01-10 23:26

Cool concept, reminded me pacman a bit :smiley: Unfortunately, I couldn't enjoy gameplay because of glitches

pushmepullyu 2023-01-11 02:05

Kept getting stuck :<

googlypoo 2023-01-11 06:52

huh.png

My combine ended up off the track somehow... :shrug:

Something feels a little buggy with the controls. My combine ended up going backwards a lot, or teleporting. I couldn't finish the first level without it getting stuck.

I like how it speeds up if you're accurate with the turns, makes you feel rewarded for being skillful :slight_smile:

I like the music!

bezbiletnym 2023-01-11 12:05

Very nice concept, but sometimes the harvester teleports

codeforjoycaro 2023-01-11 19:42

The art is really good. The sound design was a bit stressfull.

camden-obertop 2023-01-12 02:19

I always like these type of puzzle games, almost is sokoban esque in a way, good job!

reivilibre 2023-01-12 20:17

Great idea and good art, but the inputs are also laggy/buggy/teleporty for me

euske 2023-01-14 18:41

There's a teleport bug but I learned to exploit it to finish the levels sooner!

grid96 2023-01-15 16:05

i really like the long queueing of directions, so you could press the buttons long before

lfreinoso 2023-01-16 17:35

I really liked the idea, it took me a while to understand that I can't slow down so the tractor doesn't get slower... after that, the various patterns, increasingly complex, made the game really fun.

Check out my game: https://ldjam.com/events/ludum-dare/52/space-harvest

harmadillo 2023-01-16 19:47

Nice game. Good art. I like the puzzle concept with trying to keep on the maize as much as possible.

kiddy 2023-01-16 21:54

Really fun puzzle games, the mecanics allow some interesting level design

keichits 2023-01-17 03:30

I think such a game is exactly how a jam game should be.

The amount of content produced by one person in just 48 hours is very impressive. I see a lot of work here.

certainly a job to be proud of.

Congrats! I really enjoyed it!

tweekstudios 2023-01-17 14:06

You've absolutely nailed it with the theme and made harvesting not only fun, but cathatic too! The music really thumps as well. Great job!

candlesan 2023-01-18 03:39

Cool to harvest so much fun. I like the music. There are so many levels to play too! I thought the speed up and slow down mechanics added a bit to the strategy of how to harvest.

givit-game-studios 2023-01-18 07:02

I also struggled with the controls abit and the puzzles are fun.

bentglasstube 2023-01-18 07:08

The speed mechanic was an interesting addition to what otherwise would have been a really simple game. I didn't really understand how I was supposed to harvest maize in the dead ends without losing all my speed, but I still had fun. In the browser version, I couldn't really see the left and right sides so sometimes maize was hiding out there. It also reminds me a bit of Lawnmower for the NES (a homebrew game).

swarrizard 2023-01-24 18:14

Fun concept! It reminded me of those puzzle games where you need to connect all the dots or whatever with a single line. If it were even more punishing to drive over empty ground, that might incentivize people to find the most optimal path.

yvanor 2023-01-25 20:43

Nice game, I quickly found myself wanting to find out the maximum speed I could go ! Oh and one quick question, in your description you say that you made your game with Unity, but you mentionned "generic self developed libraries", I wondered what you meant by that ?

Anyway, well done !

itzemii 2023-01-26 19:30

@yvanor Thank you for playing the game and for the feedback! Concerning your question. With "generic self developed libraries" I mean pieces of code, acutally C# classes, which are not specific to a game, but generic. I.e. I can use them in any game. For instance, the pooling (means: creating game objects, but not destroying when not needed, but storing them until needed again). You can find all the generic libraries in the source code zip in the folder "General". While all other is specific for the game.