Great mood created by the graphics and the music! I felt "In-the-game", really good.
For me the controls felt "squishy", it felt as if something was softening/ dampering my actions. In addition, I was not sure if I was hitting the monsters or just hitting the air. [EDIT] Now I understand: the bottom left bars tell me how much jump/ attack/ block I have and it changes continuously. For the whole first level this was not clear to me: I perceived it as a regeneration/ cooldown. Maybe if the bars or some other indicators would be at/ close to the character it would help, as my eyes are on the character in front of it and not at the left corner. I like the concept/ idea, ... probably if balancing/ adapting a bit it is more intuitive? And adding some clear feedback (visual/ sound) when jumping when attacking and hitting.
Little bug (?) in third level (city): first previous music was playing and when I died, the actual music started.
I always prefer controller instead of keyboard/ mouse. So I had a hard time just due to this.
Overall, very impressive for a game jam!