Spooky Mansion by philipprapp95 2020-10-19T21:03:21Z ♥ 1
Interesting take on the loop theme. Although the character moved a bit wonky around some parts where I felt to get stuck a little and some lighting came from unexpected spots, the setting and atmosphere worked well. Very satisfying to get all the pieces together in the end after a thorough investigation of the mansion. Apart of duplicate E actions, the UI could have used a little bit clearer distinction between available and disabled options.
LD49 — Unstable (3)
SCOT & BOB Save the MECCA by Isaac Winkler 2021-10-10T14:28:05Z ♥ 1
I like the idea and how these structures go with the theme, however sadly I had some trouble with the building mechanic as well. Sometimes moving the mouse by millimeters seemed to drop of the elements completely differently - especially when dropping something need the edge of the screen. Maybe some sort of projection of the element would have been helpful. And as mentioned before, highlighting the selected buttons would be nice. (btw. your dialogue triggers collide with the objects š )
Cleaner of the Crumbling Keep by andy593 2021-10-10T14:07:12Z ♥ 0
Although it's a basic concept, the mini-games worked great with the growing pressure. The though of this janitor doing these tedious chores really was quite humorous.
Chain Reactor by sanojian 2021-10-10T13:39:18Z ♥ 1
Nice implementation of the theme and interesting mechanic. Unfortunately the concept wasn't directly clear to me. I think some scale of heating-/cooling-effect and energy production could have helped