Foon →
Ludum Dare Explorer →
LD49 →
Warhead Stroll
Warhead Stroll
By cagibi
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 2 | 4.41 | 33 | |
| Fun | 9 | 4.29 | 33 | |
| Innovation | 15 | 4.24 | 33 | |
| Theme | 6 | 4.50 | 33 | |
| Graphics | 8 | 4.58 | 33 | |
| Audio | 7 | 4.31 | 32 | |
| Humor | 5 | 4.46 | 33 | |
| Mood | 15 | 4.20 | 31 | |
Comments
As usual, a fantastic entry! Didn't manage to get past the butcher yet, but I'll have to come back and play it later when I can actually rate this so I'll beat the butcher then.
Once again your creation has amazing graphics in a signature recognizable style, and the humor has me smiling the whole time! Took me quite a while to figure out that there was only a bomb risk flare-up when the dog started walking, so I could walk around for a while as long as I avoided walls and such.
And.... a bug report.... At the first spot with cars I got Old Roger killed off-screen by the first car pushing him out of the area, and the game completely froze up when it restarted the area. Thankfully it only takes about half a minute to get back there, so it wasn't ragequit frustrating or anything.
cagibi
2021-10-03 18:09
@peace-of-cake-games Thank you! I wasn't able to reproduce the bug, but just in case I added builds for native platforms if that can help. Looking forward to playing your game!
Based on other feedback, version 1.0.1 also adds an automatic explosion when exiting the screen, as well as properly scaling the title screen on some browsers.
Whew, I think playing the Ace Of Rope Compo version Death battle five times over is easier than this.... guess I've found my new traditional binge-gamed Ludum Dare game! I'll have to give it one last(?) go later. Here's your nice high ratings for now.
gogu
2021-10-04 06:35
I love the graphic and audio styles.
Really high level of completion. The theme is well applied.
I found that you got the crackling audio bug with Godot HTML5 exporting. I got it too,and fixed by updated Godot to 3.3.4.
https://github.com/godotengine/godot/issues/47487
https://github.com/godotengine/godot/pull/52650
Snipaste_2021-10-04_14-18-07.png Last of all, I felt struggle in the boss fight.
cagibi
2021-10-04 06:41
@gogu Thanks, and congratulations! I wasn't able to reproduce the crackling audio bug for months. I don't know if it is against the rules to re-upload the same game on an upgraded engine for non-game-breaking reasons, but there are non-web builds just in case.
Yeah the boss fight is very hard. I should have toned it down a bit, or added a sensitivity slider + reduce the knives' hitboxes. That'll be for the post-jam version.
elastic
2021-10-04 08:15
I love the style and the game fit the theme very well!
Incredible game! I loved the artstyle, and gimmick was fun. The humor and text were great too. However, I felt like the last boss was way too hard - mostly because some of the attacks felt rather unfair, frankly.
The long knives attacks were great, as they were predictable and offered you enough time to react once you memorized them. All other attacks, however, had a mixture of incredibly short start-up (I usually died in less than second during the axe and rotating knives attacks), being two attacks in ones (even when I managed to evade a short/spinning knife or axe, I usually still died by another one that passed the target) or unpredictability (I still don't know how to reliably evade the spinning knives - all other attacks are pretty consistent, at least). This made the boss feel more luck based than skill or memorization based.
In addition, Old Rogers didn't affect the fight at all 90% of the time, except when randomly dying to a group of knives or when I bumped into him too fast. This could turn perfectly good runs into failures based on things usually outside my control, increasing the randomness and frustration. I think that adding attacks that only affect him, or just removing him from the fight entirely, would've been better.
Overall, I really liked your game - all the negative feedback about the boss is mostly me venting my frustration. Great entry!
Screenshot 2021-10-04 122313.png
rogual
2021-10-04 14:20
This game has it all: - Writing that made me laugh - Good art - Original gameplay - Original and apposite theme usage - Not just one, but two great music tracks
The only criticisms I had is on the last outside part with the cars, I thought I was still going right, and it kills you if you go right, so I kept thinking I was hitting cars, when really I just needed to go down; and the boss is too hard for me. But it's awesome that there's a boss fight, I love it when LD entries go the extra mile.
Probably my fave game so far.
cagibi
2021-10-04 16:17
@frogman @rogual I'm glad you liked the game! And yeah, sorry for the unbalanced difficulty.
If that can help: there's a safe spot near the bottom-right corner of the arena for axe attacks. Also, small knife attacks always have an odd number of knives, so once you go between two knives, you need to move to avoid the backlash from the opposite one. I usually move to the top of the screen to avoid the rotating variant, and never to the right. Oh and Old Roger is indeed completely unnecessary for the boss fight, maybe I should have detached the leash and put him outside of the arena.
As for the misleading traffic, my bad! As implemented currently, cars need an open border to loop indefinitely, and I really wanted to draw a car as seen from sideways, so there had to be an open border to the right. Maybe a narrow bridge could work, under which cars can pass and Old Roger cannot.
Anyway, a postmortem is coming very soon! I've learned a lot.
Really nice game!
Your concept is really neat, and it works like a charm in the game. Kinda remember my dog pulling the leash when we go for a walk, but i dont have a warhead and it stops smelling things each four steps.
Also, the art and souns are on point, and the comedic lines enhance the game experience. The only flaw i could find it's that the leash can go through walls and cars can pass over it, but it doesn't degrade the playing experience.
Excellent work!
loudlout
2021-10-04 17:07
So cool! Really like that graphics, and actually pretty interesting gameplay that is well connected to the theme of jam. Well Done!
Great work! The writing is great. Original idea. Fun music and a dog! It takes a lot of trial and error to get the machanics and I heard some audio hiccups but that might be on my side.
happ
2021-10-04 19:33
Great game, very funny and beautiful style! Boss level was challenging, lol!
Really nice art, animation and music. Feels like a complete game. I had a really hard time beating the boss!
I definetely love the artstyle and direction of this game.
Beautiful artwork and a clever idea having the player be the dog.
It took taking my time through the levels and 31 deaths but reached the end. Most deaths were on the boss battle which in my opinion is spot on for difficulty. Once I learned how to dodge each attack, how to use the sound cues to know whats coming and had finished reading the text it felt very satisfying beating him.
This is great! I just *could not* beat the boss but I tried so hard! I love the humour in the dialogue, especially in the boss battle. Visually very unique, too. Great game!
gdman
2021-10-05 15:45
Beautiful art, and nice take on theme.
yerkwell
2021-10-05 22:03
Sooooo crazy! I liked it very much! The boss is so unexpected, haha (and quit hard, actually, I've spent 84 lives, 1394 seconds and kilometers of nerves :D)
Amazed to see how polished this game is. Really good job, aside difficult boss fight, had a really good time with it
I had so much fun playing this game. Most of my time was spent on the (insanely fun) bullet-hell fight at the end, dying on that one attack where the blades center on you AND spin :-/ (the rest was pretty easy though)
I though I did terrible by beating the game in 10 minutes but it seemed everyone else took longer, so yay.
13x666
2021-10-06 18:23
I can confirm, three-legged dogs are much easier to animate!
This has to be the most fun I've had so far. The dialogs are hysterical, and at first I thought text was distracting me from the boss fight. But then the text stopped, and it turned out that noooo, the Butcher fight is just h-a-r-d. But somehow it's also not tiresome. But somehow I still haven't won... I'll get back and get that salami later!
In one level I was confused as for where I was supposed to go, e.g. I tried going East on the cross-roads level, and I spent way too much time failing before I realized I was supposed to go South.
But other than that, awesome idea, great execution, hilarious writing!
cagibi
2021-10-06 19:43
Wow, 20 ratings in less than 3 days, thanks everyone so far!
Apart from the misleading cross-roads (sorry again), I think my main fix for the post-jam version will be to calm down the boss a bit (especially because your feedback starts to become encouraging enough to develop the game further, maybe I'll put a second level and a second harder boss).
What's really interesting is that many of those that beat the boss submitted games on the hardcore side as well. :P Glad to hear that it feels more like bullet valhalla than bullet hell for the most part. Well except for "The Rose" which is a bit too spicy of a bullet pattern (that was the last one I implemented, a good way to learn that the developer is the best and worst playtester).
This isn't the best place to say it, but a less frustrating way of listening to the boss music [is now on Soundcloud!](https://soundcloud.com/cagibidev/butchers-challenge) (and the main level's music as well)
EDIT: I just uploaded version 1.0.2 (the Github repo is updated as well). Changelog: - Upgrade to Godot 3.4 beta 6 (in order to fix the HTML5 audio bug) - Make car danger & Roger step sound effects better derivatives
In a hurry I used samples from the GeneralUser soundfont without derivating them (apart from random pitch), and I just remembered those and that they were against the compo rules, hence the modified sound effects. I would have "downgraded" my submission to Jam if I could. Sorry for the possible unfairness.
The difficulty and the misleading traffic have not been changed, as per the rules. (well the difficulty may have changed, but that depends entirely on Godot 3.4 physics changes)
kongo
2021-10-07 10:45
Fun entry with Pretty graphics! Jump with the boss difficulty was a little to big compared to the rest, but you already know it. Good job :)
cagibi
2021-10-08 19:14
Postmortem released!
https://cagibi.itch.io/warhead-stroll/devlog/301926/warhead-stroll-postmortem
TL;DR: That was really cool, playtesting is important, I reused some of my knowledge from LD47, playtesting is important, and I need to change my sfx habits for compo rules reasons.
What a fresh and unique concept, with plenty of funny moments! The art is fun and the the levels have a good amount of challenge and strategy. I tried the boss fight a few dozen times but just can't seem to get the hang of controlling both characters in such tight corridors between the knives
A really enjoyable entry, and honestly, anything with a dog in it gets extra points in my book! The art-style fits the gameplay perfectly, but i do wish there was a little more variety in terms of the gameplay interactions. Fantastic job either way :)
itzemii
2021-10-10 19:49
Just perfect! A lot of fun, solid controls (I would have preferred controller, but very good for keyboard), multiple levels, great graphics, good sound, end-boss(!), ... Wow, a perfect compo game!
The game is fun and i didnt encounter any bugs. The music is fine and the dialog is humorous. i found the game moderate when it comes to difficulty. However i couldnt beat the final boss. the final boss is creative and all, but i found it to be unfair and extremely infuriating, i rage quit. The art is borderline fantastic. Extremely polished on every corner, and not to mention that this is a compo game.
Great music and art! The dog is too cute, and I love the idea behind the game! Insanely polished too, amazing job!
Congrats on the super high rankings! 🥳
cagibi
2021-10-22 05:04
Okay this is an absurd amount of success. I am practically forced to do an expansion now. It's even higher than for LD47, what the hell!
Thank you everyone!
@cagibi I really enjoyed play it! Let me recalled the old days of play Touhou Project (The final boss fight XD)
mmemim
2021-10-22 10:09
This is a great game, loved every bit of it, congrats!
Congratulations on your placing! Really fun game, I'm sorry I didn't see it during the jam. Well done!
:wave: Hi there! Just wanted to let you know that Warhead Stroll is featured on the GitHub Blog: [A peek inside some of the top games from Ludum Dare 49](https://github.blog/2021-10-25-a-peek-inside-some-of-the-top-games-from-ludum-dare-49/). Thanks for providing a great game _and_ the source code :smiley:
2022-01-18 04:06
Cute wholesome game! I love the art style. Mechanic is simple and easy to understand and that Boss fight was really cool. This game has so much similarity with [soul knight](https://games.lol/soul-knight/). You can download and play the game on your PC for free. Click here for more information [games.lol/blog/brawl-stars-new-brawler-belle/](https://games.lol/blog/brawl-stars-new-brawler-belle/)
2022-09-30 09:10
Hi! I could have sworn I've been to this site before but after going through some posts I realized it's new to me. However, I'm sure glad I found [play snake](https://play-snake.co/) en and check back!
2023-03-23 07:02
I am genuinely thankful to the holder of this web page who has shared this wonderful paragraph at at this place [tunnel rush](https://tunnel-rush.co/)