@lisichka thanks for playing :)
@jrevel Thanks for your constructive feedback! I agree that it was a huge idea to try in 72 hours. We originally did have a "zoom to unit" button implemented, but it caused a lot of problems so we ended up having to take it out right before release. Similarly with the "units spawning in the middle of the screen"... we had plans to balance that better. Really glad you were able to enjoy it though, and thanks so much for your input!
@justcamh Hi Cameron! Cameron here :) I composed the music and helped brainstorm concepts and stuff, but I can speak to some of the things that came up in your playthrough. Gotta admit I got antsy when you were fixing audio levels while the tutorial was playing, haha! But I was surprised by how much you were able to figure out anyway considering it's fairly esoteric...
One major thing you didn't figure out (and this was a UI issue, not your fault) was that vehicle units with green health bars were on YOUR side. Vehicles (and soldiers) with red health bars were enemy units. Friendly units originate from the base on the left side of the map, and enemies on the right. The "AI Target" buildings are resource centers, and the vehicles from either side go to those to try to claim them. The more resource stations your side has claimed, the more vehicles/troops it can produce to overwhelm the enemy side. Taking out the towers reduces the multiplier applied to resources gathered by the enemies.
Overall, it was really enjoyable and informative to watch your playthrough. Thanks for sharing it with us!