FoonLudum Dare ExplorerUsers → PhilStrahl

PhilStrahl

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2023 52 Harvest Sow'n'Reap compo Theme 4.57
🥉 2020 47 Stuck in a loop Anomaly 47 compo Mood 4.57
🥈 2019 45 Start with nothing Thanks for Nothing compo Humor 4.36
🥈 2019 44 Your life is currency Memorandum compo Audio 4.30
🥉 2019 44 Your life is currency Memorandum compo Mood 4.56
🥇 2017 39 Running out of Power Power, MT compo Mood 4.64
👥 🥈 2017 38 A Small World Headroom jam Graphics 4.88

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659Signal👥Searching for Signaljam5793.353.032.383.853.913.603.193.81
202557DepthsColor Depthcompo1953.313.144.003.873.611.62
202456Tiny CreaturesBean There, Done Thatcompo563.963.943.544.044.344.314.34
202353Delivery👥Deliveries & Dragonsjam1734.004.043.544.184.323.883.473.70
202352HarvestSow'n'Reapcompo214.113.763.784.574.474.384.16
202251Every 10 secondsEver Shiftingcompo1913.522.903.552.923.823.403.87
202250Delay the inevitable👥Ludum Distractiojam2693.873.583.683.804.224.164.083.76
202148Deeper and deeperDescentriscompo324.154.074.314.253.804.113.88
202047Stuck in a loopAnomaly 47compo194.183.433.594.074.344.284.57
202046Keep it aliveRampagecompo164.224.123.954.274.354.133.513.62
201945Start with nothingThanks for Nothingcompo913.783.423.154.123.584.134.363.84
201944Your life is currencyMemorandumcompo64.213.723.584.164.114.304.56
201843Sacrifices must be madeThe Sacrificial Trailcompo853.763.443.393.833.90
201841Combine 2 Incompatible GenresZoccercompo953.833.563.574.153.493.943.254.00
201739Running out of PowerPower, MTcompo573.903.313.504.004.034.64
201738A Small World👥Headroomjam1523.792.943.763.914.884.251.604.26
201637One roomThe Cellarcompo773.833.233.223.833.964.222.944.3951
201636Ancient Technology6210 B. C.compo
201534Two Button Controls / GrowingPressure Runcompo1443.723.173.254.034.363.123.263.8356
201533You are the MonsterPONY!compo3753.233.564.123.033.743.2471
201532An Unconventional WeaponMag Gunnercompo553.933.384.093.844.063.933.7469

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by PhilStrahl

LD31 — Entire Game on One Screen

ScreenShots by ilikescifi 2014-12-08T15:57:00

I had a lot of fun with the Badass mode. What are your scores? My best was 207. Oh and thanks for all the nice words about the music :)

LD32 — An Unconventional Weapon

Their Own Worst Enemies by ObscenelyTrue 2015-04-20T20:55:00

Dude! Hats off for entering the compo with a game done in 6502 assembler! I tested your game on my NES (PAL Version) with the PowerPak to give it the proper treatment.

There the screen only displays the sprites (veeery flickery) when the character is moving, so it took me a bit to figure out how to play the game and i amde it to level 2. I don't know whether it's by design or not but my character goes into one direction (very fast) until it hits a wall with no means of changing the direction mid-way. The mechanic reminds me of good NES puzzlers and the backgrounds certainly look like it (in a good way!). However, declaring the enemies' stupidity to be Unconventional Weapon is also quite a stretch. Nice little game, not quite fitting the theme.

Their Own Worst Enemies by ObscenelyTrue 2015-04-21T00:28:00

Ah, alright. Thx for clearing that up :)

MEDIUM by SaintHeiser 2015-04-21T02:59:00

A very very stylish entry. The graphics and the sound convey the dark mood perfectly, the movement is fast and precise and it evoked memories of playing Shadowrun on the SNES in me for unknown reasons.

Alas, I never found any ability and grudgingly gave up after my umpteenth screen death. Everything killed me, dudes with machine guns on the gate, dudes with dons on the right and left screen, sometimes I stepped on some very hard to see booby-trap and storming past them resulted in an instant death in the following screen.

And one last thing: I use a German keyboard layout and we silly German speakers have the Y and Z keys switched so you might take this into account for your next game (fun fact: The universal keybinding of "undo" to Ctrl+Z made extending my fingers awkwardly second nature over the years, but that's a while different story).

In any case: Really solid entry from what I can tell, very fitting mood and style, only too hard for me to grasp.

Kids These Days by Ithildin 2015-04-20T22:18:00

Interesting take on the theme. I was having quite a bit of troubles because to insult the kids i really need to be really close and/or the insults don't work fast enough, so no matter what I do, I always take damage :( The cooldown for lecturing is also a bit too long, or its effect too short, in any case I hardy could use it (mostly because I was losing health so fast. I was really looking forward to read the funny texts and pop-cultural references but instead I hardly hat the opportunity to: It all went by too fast and I was struggling to stay alive anyway. The only ones I remember were "You fight like a cow!" and "Who unloaded the dishwasher". Also, the collisions were a bit clunky. But that game has potential, I am sure there are more ways of how "words can inflict damage" instead of just the gaming-equivalent of meleé combat.

Avian Days by esayitch 2015-04-20T21:59:00

Too hard for me, but really interesting theme. The graphics are confidently stylish and the overall mood reminds me of walking through a futuristic version of Arstotzka from "Papers, Please". The music and sound effects are also fitting and the atmosphere. To players who suck (like myself), a health bar would have been nice to help you progress through the first part (I never made it to another checkpoint), because I am sure there's an interesting game waiting for me, but I'll never know because after my first 50 deaths I pretty much gave up.

Avian Days by esayitch 2015-04-21T15:58:00

esayitch: "I didn't understand the need for a healthbar though, since you always die in one hit xD." -- I meant that taking damage doesn't instantly kill you right away instead takes health away, hence the use of a health bar. I could have been more clear with that, sorry :)

Captain Farticus by flyingbear 2015-04-21T00:17:00

Omg, I played this waaay too long ;) It's a fun little Metroidvania game with an oddly rewarding progression feel and quite thoughtful level design with a lot of verticality. The music tracks were also nice and collecting coins (especially clusters of them) elicited a very genuine greed-feeling in me.
I really rejoice at the completely pointless board-meeting room where you alienate all members with your super-powered farting despite the Clark-Kent suit and glasses.

I saved the day with my farts, the game told me, and until then I was convinced that fart-jokes are below me. Well played!

Spike Nut's Temple by AxeTheory 2015-04-21T02:48:00

The game looks like if Final Fantasy VII was for some reason a platformer and sounds like on the Sega Genesis (or Megadrive). I also agree with @Figglewatts that the movement (and gravity!) could've been faster, it feels a bit stolid at times, like a pushing wrecking ball underwater, it's hard to describe (and apparently I am having odd hobbies, but I digress). To me, the mechanic of running into enemies to get rid of them is not really new to me, it felt like I've played this so many times before for some reason.

That the projectiles of the Old Ones hurt you irritated me profoundly because I was under the impression of being invincible, and my only enemy was the environment, so this kind of selective gameplay gives it more depth, but, again, the player speed, weight and momentum were cause of much frustration for me and I didn't get very far before I gave up.

So the graphics are nice and consistent in style and execution, the music can't hide a certain randomness and, to me, the theme was not really a perfect match.

Forest Defense by atrodo 2015-04-20T19:41:00

Okay, tower defense with a tree theme. It's as unconventional as it is random. The trees all look random at least, but there's no way of distinguishing between any of them. The mechanics work for themselves but I am missing a bit of fun, as in fun graphics or fun sound at least. Luckily, the game is self explanatory, I had no troubles with the interface or grasping the mechanics.

Hugline Miami by Figglewatts 2015-04-20T22:40:00

VERY high production value, I give you that! Kudos!! The graphics have a nice "Minecraft meets CGA"-feeling (looks like I am not the only one who went with a CGA palette then!) and the filters and effects look (in my opinion) nicer and more fitting the established style than in Hotline Miami itself.

The gameplay is fastpaced and fun, the sound and music also closely paying homage to the frenetic pixel frenzy but, alas, the game mechanics do too. To the game it absolutely doesn't matter whether you're shooting hearts ("hugs") or projectiles. If you want to pursue that theme further, I suggest you find some mechanic that can't be switched for guns and bullets but is inherent to only hugs & kisses.

Color Elementals by Kalkatos 2015-04-20T21:35:00

Interesting concept! Since I work as a colorist on my day job, I didn't have much trouble figuring it out, but I think the complexity involved is a little too steep for newcomers. I mean, switching your own color correctly can be quite stressful, but then also thinking of how to mix the complementary color of a foe to make it white can be a little too much, in my opinion.
How about instead of having to turn enemies white, having to turn them black. The first wave could be composed of just enemies in primary colors in order to get a hang of switching on and off, and then mixed colors in the higher levels. And only THEN having players to bring an enemy's color to a certain value. But that's just me.

Sound would have been nice (I'm thinking something alon the lines of REZ ;) and the background-animation is trippy. Overall a very nice and interesting concept, keep it up!

Color Elementals by Kalkatos 2015-04-21T00:32:00

Hey you're welcome :) Sometimes a perspective from outside of development is just the thing you need when not sure about certain things (at least for me). Keep it up and see you next LD ;)

You Only Dare Thrice by drakekin 2015-04-20T22:58:00

Very interesting concept, it reminds me a little of games like Uplink or Hacker (on the C64). Personally, I was having some troubles with the 3D map because there's not really a benefit of it being 3d. Identifying certain buildings that are mentioned are not really tagged or marked, I always had to move my mouse over every single node until I found the right one...

The handler only being able to take care of one request at a time is realistic, however the time it takes for her/him to get back to you is largely spent waiting for the info (unless I required to travel around the city all the time). This gives an interesting faux real-time feeling to the game (after all, you're not the only one searching for the components), but (to me personally!) having a button to skip to the next event would have helped. Have you thought about a round-based version of the game so far?

So my criticism boils down to me feeling constrained by the UI, that I want to see the whole map at once, something else to do while waiting for the handler, and some way that the information I gathered would be reflected in the game, e.g. every time an occupant mentions a certain building, it would get a little brighter than the rest and accumulated mentions would have it light up, or something.

Sorry, for the wall of text! I know, it's only 48 hrs but please keep working on it. The genre of cyberpunk detective thriller is so terribly neglected these days...

Killer Librarian by chanko08 2015-04-21T02:38:00

Ha! A fun little puzzler with the right amount of gore and violence in the right places! The mechanic feels fresh and new, the sound emphasizes the 8-bit style and the music is repetitive, yes, but not annoying like so many others. Personally, I found the screen-shake effect a bit too strong (I got nauseated), but I also ask drivers on public transport not to drive so fast, because I'm old.

Unfortunately I stuck after a couple of rooms and gave up after 20 minutes of brooding. A really fun game, keep working on it!

The Great Debate by MiniBobbo 2015-04-21T02:30:00

The concept really is a little different than the usual top-down shooter or tower-defense variant. Personally, I found 10 rounds waaay too long and not being able to skip through the same announcements "round x!", "player 2, your rebuttal!", etc. was also getting on my nerves a bit. Speaking of which, I found the music incredibly out of place, so much in fact, that I awarded you extra points on humor for it. Also the nonsensical statements are a bit like a tame Cards Against Humanity, only less fun.

The graphics, however, are very fitting and nice, but why are there no female thinkers like Ada Lovelace, Marie Curie, Hedi Lamarr, or Sylvia Plath?

Special Agent by guoboism 2015-04-21T01:00:00

Okay this is something different. I liked the intro, reminiscent of spy films and when you shoot yourself on the title screen, than that's a good setup of what to expect in the game. For the record: I wasted 38 agents until I finally beat the game.

The graphics are simple but recognizable, the walking animation reminded me of South Park. My only gripe with this game is that the first couple of times you are guaranteed to fail, because your weapon reacts differently in each assignment, so it's always a lot of trial and error. That's okay, because that's the game mechanic (in a way it's comparable to Spelunky in that regard), but a little faster movement would have helped me, so that I just could iterate faster on the puzzles.

There's a lot of room for more puzzles in this game, you should really expand it with some more levels or combinations of different weapons but with a twist (like, literally) ;)

Cluedont by KamikaziUk 2015-04-20T20:15:00

Interesting concept and very nice graphics, also the music is soothing. The notepad being the weapon is such a stretch that it burns. While the graphics are really nice and fit their own style, they don't really add much to it, even text-buttons in 2D would have worked (perhaps even better, because it was not really intuitive selecting people). My suggestion: Have their names floating above their head at least and add some more dialogs, e.g. "I saw Andy hiding something under the armchair") so that the nice 3d scene can be investigated by the player.

TUNDRA by PaperBlurt 2015-04-21T01:25:00

Very immersive story, very vague and very well written. The map with the highlighted room was a great help and you make me feel really smart for figuring out the code of the elevator ;)

very minimalist with just the right, fitting design-brushstrokes in the right moment, the use of sound background color. Also, I never thought how an expanding excited a white circle could get me. Very well done, thank you!

Savior by CarlsonAndPeeters 2015-04-20T21:44:00

Lovely art style, looks very pleasing and funny, also the silent movie soundtrack adds to the charm. Personally, I found the controls (as usual) a little unconventional, I'd be happier with Space = Jump, up = hide, ctrl = use cure, but again that's my usual inability to go with something out of the ordinary I guess.
The jumping physics felt a little mushy to me, like moon gravity with icy platforms. Also, the room with the SOS/BBQ (hah!) people was too hard for me, the zombie always got me, despite me having the cure pointed at it. The sound effects clash a little with the silent-movie atmosphere, it would have been fun, if they were also piano-notes or something.

Savior by CarlsonAndPeeters 2015-04-21T00:48:00

@CarlsonAndPeeters: Aaaahhh! Mind blow! That explains it :)

Zombie Apocalypse by tGiant 2015-04-21T20:53:00

First: You really should put up a notice somewhere that double-jumping is possible/recommended, because I only learned that from skimming the other comments!

That aside the game is a bit like the original Mario Bros, it really could benefit from a little more variety, e.g. a different zombie (faster, or takes more hits, shoots eyeballs at you, something along those lines) and the Unconventional Weapons feel a bit random.

Throwing object wasn't really possible when the overhead platform was low and I also didn't find an indicator of how many zombies I had to kill in each level.

I liked the functionality of the options menu and the popup when paused, that's a comfort I rarely had in LD compo games!

About the input: For me it would have made much more sense to pick up objects with a keyboard key, because there's nothing else you can do with the mouse in the game (mouse aim would have been nice1), and it felt a bit awkward. Space to jump and E to pick up/throw object would have been nicer, but that's just my personal preference.

SLICK LICKER by KodingNights 2015-04-20T22:28:00

Omg! Why? What? How? Seeing the game in action as like licking a toad while tripping bad on mescaline, but I digress. The control scheme is something new (dragging mouse to jump, sticking to the walls) but most of the time I had no Idea what was going on, everything trying to kill me (or not), colors, lightning, rockets, lasers, human sacrifice, dogs and cats living together -- mass hysteria.

The soundtrack is a mix of Doom on the Super Nintendo and funky Bach ambience, and I frankly have no idea what the Unconventional Weapon is or how it works, everything's unconventional!

Also I had a lot of framerate fluctuation but I can't be sure whether that's intentional. So overall: A memorable experience :)

Light'em Up by CodeNMore 2015-04-20T20:42:00

Interesting mechanic, reminded me a bit of Alan Wake. While I managed to run the game without problems (even with music), there are some design issues with the game (only in my personal opinion, of course!): First of all: Switching through the objects with Space really sucks, because you can't go back and when you're stressed and want to shoot or illuminate, your selected item is an empty slot -- not fun! how about mapping the four buttons to 1, 2, 3, 4 keys? Second, it's too dark. If course, that's what you need the lights for, but how about having the first enemies have a little red dot on them or something so that learning the controls isn't as unforgiving as it is now. Then, the energy drains way too fast for my taste, especially when you're just lighting the surroundings and nor shooting lasers. How about that taking less energy OR already hurting the monsters at least a little? Or how about emitting a small radius of light around yourself at all times so when you get attacked, you can at least tell from what direction?

Can You Reach the Sun? by Garris 2015-04-20T21:07:00

Really cute art style and music. Gameplay also works nice, the kite is unconventional as a weapon (however, I am not quite convinced how that would work, but hey, that's just me). Design-wise I would have kept the player's abilities after a death because after the third time the stupid bat killed me with one hit, I was pretty much done (but hey, that's just me). Either that or some kind of a health bar, because the controls are also a little unusual, to quote the AVGN here: "Up to jump? UP TO JUMP?!". How about controlling the kite with WASD, the player with the arrowkeys (or vice versa), space to jump and left Ctrl to attack? Or at least space to attack and keep the up-to-jump-button. But again, that's just me being incapable of unfamiliar button-mappings.
The music was nice too, the 8-bit sounds very fitting (haha, the dog!) but clashing a little with the CD-quality music. Overall I'd liken the mood to Rainbow Islands for some peculiar reason. Nice one!

Quest For The Orb of Toz by Orange 2015-04-21T00:25:00

Why does everybody make Installers from simple Game Maker games? I don't get it, a simple standalone-exe would've been peachy! Anyways:

The idea of using your head (literally) is very interesting and the puzzles and gameplay challenges emerging from that feel fresh. I only made it until level 4, that's where I had to give up because once your head is too far ahead (haha!), I pretty much had to commit suicide. 8-bit graphics and sound are nice, the animations also work very well at for once I am happy with the controls (space is jump, that's how it always should be!)

Light Spirits by EvilTroopa 2015-04-21T20:39:00

I like the mechanics but you just ask too much from your players :) I am pretty experienced when it comes to additive colors because of my day job and still I was overwhelmed shortly after the game started.

As a player I had to 1) walk around the room, 2) point my gun at 3) moving colored targets while 4) mentally assembling the correct complimentary color, and 5) operating the color switches accordingly. That's very challenging and for me it was just too much.

Interestingly your mechanics are similar as those of the compo entry Color Elementals which isn't a bad thing, but the freedom you give your players as compared to Color Elementals (fixed camera, only a few 'lanes' where enemies advance in a predictable fashion) works against it.

I have the same advice for your game: In the first levels/stages/waves, have the player mix the color s/he sees in the enemies in order to get a hang of the concept and become somewhat skilled at it, then add some complexity, e.g. by moving targets (somewhat predictably) and have them stick around long enough before they fade out.

Design-wise you can give of all the challenges for your player an individual "difficulty" level, e.g. moving around = 1, pointing & shooting = 2, switching colors = 5, thinking of the complementary color = 6 and so on. (Those values are very subjective, of course, but in general should do well). With that kind of "metric" you can design waves and levels in ascending difficulty, e.g. first level only stationary enemies (point-and-shoot difficulty of 2) of a single color (= not operating switches). The second level needs the player to move around (+ 1 difficulty), or to have targets of a second color, so the difficulty steadily increases.

Sorry for the wall of text, I guess that's becoming kinda my thing here! my point is: Interesting concept, nice execution for a prototype, you should look into building upon the mechanics and having the difficulty ramp up much slower. Nice work!

ClanFree by Daiwen 2015-04-21T16:36:00

At first the input concept was unusual, but once I realized that it was like the guided tear in Binding of Isaac I got the hang of it. Nothing too innovative but implementation worked and the framerate was steady.

Personally, I found the sound to be a little annoying (looping zombie-groan) and I would have enjoyed to play a little longer than just dying with the first hit, though.

Also the rather close camera made every round more frenetic than tactical. Sadly, the gameplay didn't introduce any new elements such as obstacles, upgrades, or different enemy types (e.g. slower but tougher zombies, shooting foes, etc.)

TIMEstahp! by parzivalTheVirtual 2015-04-21T21:01:00

Very nice mechanic and level progression, it's really nice seeing the Unconventional Weapon being thought about in terms of actual game mechanics instead of the abundant "switch bullets for bananas" kinda entries.

Music and sound was also nice, visuals decent, only the jumping felt strange, like the gravity was a little too strong and pulling the character back down quite harshly.

I had a crash after I failed the "red is bad" level the second time, so you might wanna look into your player reset-function.

To me, the laser-streaks could have been a tad longer, the jumping puzzles really were grueling because of the perfect jumping and aiming I had to pull off while holding the mouse key at the same time.

Nice work,, though!

Agent B by xWilQ 2015-04-21T16:26:00

Oh god, I don't know how many games featuring bananas I have played in this compo… I guess the rubber chickens must've caught a break this time around ;)

It's a challenging puzzler, especially in hard mode. However, it shares the common issue that once you stand on something that's not a platform, you can't jump anymore (I thought piling up on bananas to get to a switch would work).

Out Shooting Boxes by joylessSnake 2015-04-20T22:34:00

First of all: Congrats on both succeeding in the 48-hrs *and* less than 48 kB compo ;)

I also really liked that your worst nightmare are your own projectiles coming to bite you in the ass, when you plaster everything to get that frenetic cyan box out of the way. It's a bullet hell of your own making...

So it's simple, it's fun and the controls are intuitive, even for me. But I guess that's what comes after many many hours of Binding of Isaac.

Irmgard Reichts by Ancient_Pixel 2015-04-20T19:57:00

I don't see anything much unconventional about the gun Irmgard uses to kill the pigeons with, frankly, and having to shoot 320 pigeons to whin the game seems like a bit overkill (haha pun!). To me, commuting between the 4 statues with old Irmgard was a bit tiresome and throwing bread constantly to keep the flying pests away my tactic of choice. The graphics are really nice and have a nice retro top-down-shooter appeal, also the animations of pigeons (which look a bit like ducks to me) and dogs are very fitting. Nice work!

The Island by xWarZonex 2015-04-21T02:13:00

Okay, this is totally subjective, but I personally didn't have much fun with the game because I never was sure whether something was a glitch or supposed to be that way. I killed an animal with what looked like a fence of 10 spears at once and clicked it until it was gone. When I went into the cave (first thing to do, of course!) I found there two spears but once they glitched to the floor after first use, I pretty much had to restart the game. Also, the survival mechanics don't seem to work for me, because no matter what the values said, I didn't experience anything different about the game.
The dangling vines in the scenery are real nice but I didn't find any use for them, but I am pretty sure I was missing something.
So once I made it into the cave and to some black hole spewing blocky heads at me, I was stuck pretty much. I managed to get a spear from each pile of oranges on either side but I couldn't use them after just one attempt because they were on the bottom of the screen. Also the music was kinda repetitive.

Again, this is just my personal opinion, and apparently i am the only one who had no fun playing the game. I respect that you put a lot of work into it, but I was just confused and annoyed by it. Also, I was missing any Unconventional Weapon, sorry.

Canker Blossom by Headmade 2015-04-21T00:47:00

My first thoughts on viewing the screenshot were "Defender of the Crown 4TW!", then again I am old and nobody knows that game anymore. Also, I once studies English and had a class on Shakespeare and I don't remember any of it anymore.

So this was like a whole new experience for me. And after getting stabbed in the temple a couple of times in a row, i got the hang of it, and it's like Monkey Island's sword fights in a very lovely medieval setting. Bonus points for the coat of arms with a joystick :)

I only wish that I had more time preparing longer replies, because the combination of the choice of font, the old language and making sense of the right order puts me under exactly the same amount of stress like I had in my English exams. Did I mention I failed the course? ;)

Rough Day At The Office by liniix 2015-04-20T21:52:00

While I have to agree that a stapler *is* unconventional, there's nothing about it's characteristics in the game mechanics, perhaps only that it takes quite a number of hits for the aliens to die. The music look is simple but, suprisingly!, not annoying, the different enemies I encountered so far are nice and varied (the UFO being quite interesting!). Health pickups would have been nice, also some kind of mini-map would have helped me (personally) because I think I just went around in circles not quite knowing where to go or what to do.
Overall a nice little top-down shooter with the usual mechanics, but still fun for a while :)

Thanatos and the Cat God by jmf 2015-04-20T23:31:00

Ha, that's an interesting take on the Greek myths. I see it as a clever commentary on how much Sony has defecated over the original mythology after the first God of War :)

The gameplay itself is nice and fun and the different enemy types breaking it up quite nicely, also the color change helps in understanding that I progress because I couldn't quite tell otherwise.

I answered the first question wrong (yellow instead of blue), but luckily that slipped by.

Weight by Noxfadh 2015-04-20T23:40:00

Momentum and mass as weapons, I haven't seen that quite like Gish. Unfortunately the game was a little glitchy (in Firefox, Chrome worked fine) and when I fell off a platform I didn't respawn on top (oh well, good old F5 it is).

I didn't understand the color change in the ball, it didn't seem to affect anything in the game, however. Apart from the barriers it would have been interesting to have enemies that can be squished only with a certain mass/force applied to them or some kind of see-saw contraption. So there's quite some potential there :)

Charged With a Mission by incobalt 2015-04-21T01:54:00

Okay, this one left me with a lot to ponder. As I see it, the game is a take on avatars and the agency of the people on the other side of the screen, the player, who puppeteer their avatars as they are being told by the game. In tandem, they work to fulfill a game's "quest" or "mission" but in the end the "freedom" in games is merely an illusion, the players are acting much like the developer's tools, their "free will" is to follow out of their own volition the instructions a piece of software gives them in order for their own needs of self esteem, recognition and sense of place in an unforgiving, cruel world. This game acts as a diorama of this sadomasochistic trope, it's tearing down the Fourth Wall, unmasking the hideous truth that we, the gamers "playing" games, are the very same marionettes as are our avatars.

Either that or I read too much Schopenhauer. But I digress. Now, about the gameplay itself: The graphics are nice (probably due to Unity's photometric shaders), but apart from that blocky and lacking in appeal. Movement feels quite awkward, like the first Doom there's no strafing like I would have expected, the big avatar nailed to the right side of the screen can be a little obstructing at times. As I see it, the game is completely missing the theme's target, but a nice practice for a first quest implementation in Unity.

Mag Gunner by Phil Strahl 2015-04-21T03:03:00

@MiniBoo: Thanks! Yeah, I had them move and shoot but that would have made the game way too taxing when the magnets-mechanic itself requires some new, unfamiliar way of problem solving. And doing this while being persecuted and shot at is not "a fun challenge", it is frustration with the LJN seal of approval.

Mag Gunner by Phil Strahl 2015-04-21T15:19:00

Thanks for all your feedback so far!! Yes, the implementation of the mechanics is glitchy at times thanks to me not really being a skilled enough coder, but mouse-aim/aim assist is definitely something I will look into!

Mag Gunner by Phil Strahl 2015-04-22T20:24:00

@Daiwen: The reason is because my shitty implementation relied on negative values in speed (every time something collides, it would reverse its speed until it didn't anymore), so no collisions would register (at least not properly) when moving backwards. I am fully aware that this sucks, but I see it as a prototype/proof-of-concept anyways. If enough people find it interesting, I will start from scratch with a proper design document and the Box2D physics engine. Right now, everything is held together by a lot of chewing gum, duct-tape and good intentions ;)

Chair Legacy by raatmarien 2015-04-20T18:49:00

Can you post a compiled version please? I don't have a C++ build-system set up ;)

noisecontroller by lamogui 2015-04-20T20:29:00

I wasn't able to load an mp3/flac/wav/ogg placed in the .exe folder, despite even giving it a nice name with no funky characters, so i only read the tutorial a couple of times...
One thing to remind is that on a German keyboard layout the Z and Y keys are switched which would make your scheme quite taxing to press for me, so why not settle for A S D instead? ;)

Space wars; the banana warfare by ninos 2015-04-20T18:53:00

I wish there was more to it than just 3 enemies. Ideas for improvement: Different bananas (some curve, some are just peels that are hard to control, some are just the fruit inside (faster but less damage) etc.

Super ZDefeat by jacklify85 2015-04-20T19:01:00

I don't see an unconventional weapon here, it just looks like you're shooting with hotdogs? ;) The wave-mechanic is pretty interesting, however it would be nice when the zombies spawn outside of the current screen, because it happened quite often that many of them spawned right in front of me. Also, objects and enemies spawn when the game is paused and some kinf background would have been nice. I really likes it, that the screen scrolled which gives you a sense of a bigger playfield.

Inkpen and greens by petitpois 2015-04-20T19:07:00

Interesting setup (the pen is just as mighty as the sword!) but for me the Right Ctrl key did not register, hence I sucked at the game ;) Still, the need to do both platforming and spell-checking at the same time is somewhat challenging, albeit the platforming could benefit from not being as zoomed it. Nice game!

Egg Defender by Zozingzeus 2015-04-20T19:21:00

I've never played tower-defense games so I didn't really know the convention of where the waves would come from so I placed my hens incorrectly the first time around. What would have made it a bit easier for me would have been health bars on the enemies. Also, I don't really understand how much money I get for what. Sounds are nice and fitting, but I am missing some clucking and rooster audio ;) The variety on enemies is interesting and well designed. In terms of the theme: The eggs are unconventional alright, but I have no idea what the penguin does. The egg thieves are after the eggs, right? But why do the hens also shoot with eggs? Okay, perhaps I am overthinking this...

The Thor's weapon by petercraft 2015-04-20T19:36:00

Despite my best efforts, I could not attack anything, neither with X nor with any other flipping button. The game looked nice and smooth, the weapons (balloon, sausage, and rock) looked unconventional, well at least in the UI. The zombies ate my brains and all I could do was just stand there, look them in the dead eye, hitting X without any effect. But the graphics were nice and the framerate at a steady 60fps, SHIFT being the only key input that worked for me :)

Not Nice Knight by Nebulaic Toaster 2015-04-20T21:16:00

Interesting take on the theme, and interesting choice of genre. The first thing I realized was that a 40 megs download is pretty steep for a flipping text adventure, so i guess it has to do with the standalone runtime cramming ALL THE LIBRARIES into itself. But i digress.
The game was a fun one and has an interesting morale. In fact, you as a player become the real monster and even redeem yourself, how nice! The graphics and music both fit the theme very much and I really enjoyed playing the game. And tears as currency/weapon? Loved it! Looking forward to the sequel :)

Powerman by Bandersnatch 2015-04-20T19:30:00

Well, stealing powers as a weapon is unconventional I guess. The game itself, esp. Jump Guy, was tedious because of the jumping always being waaay over the top and no control once you bounce off the ground again. I also don't understand the use of the laser-vision? The comic appeal of the speech bubbles was nice, but the dev-console popping up with error messages was a little distracting…

Powerman by Bandersnatch 2015-04-21T04:07:00

Ah okay! So that the game got harder the longer you play it completely got past me, I just thought I really suck at it.

About the error message: It popped up in the Unity Web Player on Firefox, screenshot here: http://postimg.org/image/sukaavdm7/

Crazy Dispenser by Freebios 2015-04-20T19:48:00

Very funny! I liked the music, the humor (don't we all know an angry vending machine such as the one in the game?) and the mechanics themselves. The music was simple but fitting with graphics and sound effects and the gameplay itself was a lot of fun. Well done!

Megane Fever by Park 2015-04-20T23:54:00

The look is really polished and the animations are a perfect fit to it (I loved the self-indulgent art class haha!) The music is a little repetitive after a while and as a person with a German keyboard layout, I am not too happy with the controls since my Z and Y keys are switched, but since it wasn't too had anyways it was okay and I could fend off the evil army of clone admirers with the broom just fine, so you might want to design another enemy type that can only be averted by throwing furniture at them?

Color Backfire by Kostyan1996 2015-04-21T16:19:00

So the unconventional weapon is you being immune to lasers? Anyway the game is nice and clean, the sounds minimalist but fitting and the concept is new to me. The mechanic involving different colors was a bit arcane to me, I never quite knew how much life-points I had left and the movement felt too slow. Personally, I would have liked it to switch colors via keys than to go back and forth between the dots, but that's just a matter of personal opinion I guess.

Overall a nice puzzler with a hint of tower defense feeling.

Joe by Chris Olsen 2015-04-23T16:39:00

A very nice platformer, looks very polished! Art style and animations are very well executed and the game mechanic also works well.

Personally, the noise and chromatic aberration is a little too much but if your unconventional weapon of choice is hugs, then definitely prefer this game over Hugline Miami!

Radisheriff by Ourson 2015-04-20T23:11:00

Very easy to get into and a very nice, cartoony style. The sounds are fitting and the graphics very nice and fir the style very well, enemy types are varied and boss battles and duels breaking up the standard gameplay. Also items are nice!

Of course, switching bullets with radishes, eraser-top pencils or rubber duckies pretty much won't affect the gameplay at all, it's just a random substitute for slow moving bullets. That said, it still is a very fun entry and I enjoyed the Binding of Isaac meets Zelda gameplay quite a bit. Sadly, there's no music.

Still a solid entry!

Hating Men(s): Chocolate Hunt by metalfist213 2015-04-21T21:10:00

The Unconventional Weapon is only a reskin of a throw-dagger mechanic which I have seen a million times, the platforming is as average as it gets, the pixel look decent and the music incredibly random and annoying.

Personally, I take offense at the game's setting ("The time of the month has come yet again for the angry feminazi), even if it was intended as a satire.

That's not cool, bro! You don't wanna be like one of them GamersGaters idiots, right?

Burd Turd by thumbgarden 2015-04-20T23:47:00

For your next compo please do us the favor and not having us to go through an installer, when GameMaker is very good at producing stand-alone EXE files.

The game itself is pretty fun and could have easily been an Atari 2600 game (just imagine the cover!). The weapon mechanic of pooping on gunmen is nothing really new, but the peculiar breakout mechanic with the colors is the core mechanic anyway. To me, the gravity is a tad too strong but, again, that's just old man Phil complaining about today's games. If you have the bird pooping at a constant interval, you could make it a single-tap mobile game, list it as "Crappy Bird" and become rich :)

Magic Chopter by samwest 2015-04-21T21:01:00

Trolled.

Bullet Time by BulletsArePeopleToo 2015-04-21T01:35:00

Wow, okay, now that's something! It's been a while since so much much blood was splattered on my screen, that's for sure! The take of a bullet firing humans is a funny twist and the Bullet Willy's taunts are a riot.

I had a couple of framerate issues, especially when a lot was going on and I have no idea why I got killed, because there's so much pixel gore going on that I couldn't make out any bullets headed my way.

Dr. Rampage by zzForrest 2015-04-20T20:35:00

So the Unconventional Weapon is pills, right? But whether it's pills or bullets or baby-brontoraurs with aprons wouldn't matter to gameplay itself, unfortunately, since the only effect of the pills is the death animation of the NPC you hit. The graphics are sufficient and the death animations are cute ("oh look, a kitty!"), the sounds and enemy/level-design pretty basic. Having the player-char take a little more damage would have been nice, because I really suck at shooters ;)

LD33 — You are the Monster

Beagle by salmonmoose 2015-08-24T02:19:00

Interesting game, liked the minimalist graphics and reinforced message. Sound wasn't missing and the mini-game gameplay is fitting. Only the last part I didn't quite get. Whose attention was the beagle trying to get? Anyone from the outside? Was I, the player, pushing the cart? Because I surely was paying attention to the cute doggie. Nevertheless: Nice work!

Synapse by tompudding 2015-08-25T22:22:00

Wow, very impressed by all the nerdy stuff that's in there. This is way beyond what I know about those great old hardware (which mostly amounts to copying sprites to v-ram ;). Your game looks like the big brother of Uplink :D

Monstaaaaar! by ilikescifi 2015-08-25T21:57:00

Very interesting concept, a little bit of Kirby and Pipe Mania. Loved the music and gameplay once I got the hang of it. You should keep working on it, I want MOOOOAAAR levels!

Space Pong by MortalWombat 2015-08-25T21:40:00

Very interesting interpretation of Pong, a little glitchy at times (or maybe I was just not good with rebounding shots). AI is a little too good for me. I liked the minimalist graphics, but a little sound would have been nice too, just a square wave sound or something? Still, quite an accomplishment for basically starting from scratch in cpp!

Blob by RadioLemon 2015-08-24T03:56:00

Very cool retro intro actually, it set the tone of what was to come. Only the trumpet-melody in the beginning sounded a bit like menacing farts ;) Gameplay itself was a bit frantic and frustrating, probably because I didn't really understand it, so many seemingly complex systems at play, yet that's refreshingly different!

Still a solid entry, proto-RTS, enjoyed it.

Should Have Worn Socks Today by Pierrec 2015-08-25T21:10:00

Short but I enjoyed it! Music was fitting the melancholy of it all and it was nice seeing the dress-up-doll genre augmented with a little more meaning and exposing the superficiality of both players and avatars. Very retro (I know, I say that a lot, but I mean it in a good way) :) Also very original and well executed graphics!

Swarm by Cosine 2015-08-25T21:28:00

I had my troubles playing this one because I didn't really get the controls. But from what I gathered I was playing as being part of a swarm which was really unusual and like a breath of fresh air, concept wise. Didn't really feel like a monster, though, cause the hero had it coming ;)

Meow! by tiffi 2015-08-24T16:28:00

Haha, silly but fun. And I agree, sound effects are comedy gold :) Platforming is basic but the lighting system is incredibly advanced. Suggestion: The hint about shift-jump should have been a little before the sheer drop, I thought it was a shallow pool of water at first.

Goblin's Plight by icedmetal57 2015-08-24T15:49:00

Solid for the time, esp. considering the late switch to Unity. Still, a hit feedback would have been nice, at first I thought I was doing it wrong. Unfortunately it's nothing really innovative, if you switch sprites for player/enemies it's as classic as it could get. Maybe switching weapons or a power-up or two would have been nice?

Who Is The Monster? by Super Hamster 2015-08-25T22:06:00

Loved the download size, half a meg is excellent :) Unfortunately the gameplay was a bit too frantic for my taste, everything just happened to fast that I hardly got away with anything. Maybe a little delay would have helped, or also a little momentum in the controls. Still, I enjoy playing a badass unicorn!

Seven.Eat.Nine. by thatwhichis 2015-08-24T03:50:00

That's the most unusual game I've played currently -- which is good. I don't know how much this relates to the theme, but it is one hell of a fast paced game to be sure. And working with ASCII characters is so Sinclair ZX81. Lovely!

EyeShot by parDal 2015-08-25T21:35:00

Very frantic gameplay but fun. Wasn't quite sure how to control the eye-beam? Apart from that very nice. Also very fitting "boss level" music :) One word of advice: Please mind that not everyone has a QWERTY keyboard layout, e.g. on my German the Y and Z keys are switched making this game bit harder than necessary, especially since the WASD keys weren't mapped. How about opting for Shift, Ctrl, Space, or Tab? next time?

Baldaquin VII - The monster of Rome by Marcellus 2015-08-24T16:52:00

Very innovative use of a Greek vase as playfield with different height-levels, took me a little to get it. And those dudes are really harassing, that's not fun. Still, I don't get how this makes me the monster? Still very interesting mechanics, although I didn't know which house I was meant to enter once I got all the ingredients...

Is That Me? by Gil4 2015-08-24T16:47:00

Pretty hard due to the acceleration and feeling of "mass" of the character. I don't get the perspective, though, since the "mirror ceiling" is on the side? Anyway innovative use of the runner mechanic, making it mirrored with asymmetric obstacles. Music was nice.

D.A.S.H by TagliatL 2015-08-25T21:53:00

Interesting concept and very nice graphics and feeling of "oomph!" when performing an attack. Unfortunately the introduction was way too long in my opinion (sometimes the string even too wide to fit!), so at a certain point I just skipped through it. Choice of font didn't help. interesting concept though!

MikeDave by vlaminck 2015-08-25T21:46:00

Compile it myself? Sorry, but YOU are the monster! ;)

Is This Me? by Benedikt Vogler 2015-08-25T21:44:00

Worked on my system (Win 10 x64, JRE installed). Very interesting art style and … surprising second screen. Had a bit of Kill Bill vibe to it, audio was very good. Unfortunately a bit short, though.

Monstering Monsters by NickMakesGames 2015-08-24T02:42:00

very funny game (love the sound effects!) and well executed, especially given the time frame. Interesting take on the theme, fun to play (I should brush up my typing skills, it seems). Also enjoy the art direction, everything fits together lovely. good game!

I am the clicky monster by ezombort 2015-08-24T16:02:00

I like that trying to spend as little clicks as possible makes it a bit of a maths game, since the actual clicking part is the most uninteresting to me. I don't get, however, how I am the monster since apparently I am clicking monsters away...

My best 434 clicks, btw.

Monster's Meal by Sina 2015-08-24T16:13:00

Very retro, (as in it feels like a PDP-10 mainframe game ;)) although the game could give a little more feedback, e.g. change the color of the town's braveness from red to yellow to green, so I would know when to eat one of them without having a calculator ready to do the maths, that's not fun. Still very interesting interpretation of the theme.

$!*# by Andrey 2015-08-24T03:12:00

Frankly, I don't see where this ties in with the theme. It's a solid little casual game.

OMNOMNOM by Zupoman 2015-08-24T16:21:00

Reminded me of ZX81 games, lovely! The sounds were fitting, esp. the crunchy eating noise haha. The controls were not ideal: On my German keyboard layout Y and Z are switched so it was very uncomfortable playing. Why not use Space for jump? Would have bee much more intuitive. Apart from that, nice mechanics :)

Dungeon Feeder by orukinawa 2015-08-24T16:32:00

I like the idea of the triggering traps but it would have been nice to place the traps yourself, upgrade them or do something else apart from just frantically moving the mouse between the two buttons. Still a good start.

BROYOTORUSUM by PnDAA 2015-08-25T22:31:00

Interesting. Art style reminded me a little of Ed McMillen’s and AVGN’s Super Mecha Death Christ ;) Gameplay was fun and the little red/green indicator helped me lot deciding what to shoot. Cooldown on the main weapon was a little too long for me but I guess that added to the difficulty. Solid entry!

Fiskarens fiende by WillysJerry 2015-08-24T15:26:00

Interesting approach and choice of perspective, I'd never think of this concept as top down, but ti works. Had a bit of troubles gauging my speed and how high the wale was jumping, perhaps a little shadow on the water would have helped. The music was not my cup of tea but the sfx were fitting.

Executioner by TheZiggy 2015-08-24T02:36:00

Another social-critical game, as expected of the theme. Music was fitting, graphics minimalist but appealing. Unfortunately the "game" part is almost non-existant, again, it is much more intended as a commentary and it shows. The binary choice (if you don't count "quit job") is not much choice at all, hit home by the "there are no winners" statement. The message is clear, albeit a bit too simplistically presented. How about reading statements from also the victim/s (family) for trying for a more balanced, "bigger" picture. To me, almost none of the crimes listed were even punishable by "life in prison", so i found myself quitting my job on the first case.

The Devil's Misson by mathias234 2015-08-25T22:28:00

Enjoyed the upgrade mechanic and the menacing soundtrack, although here are some suggestions: Give the main weapon a different color, blue really vanishes in the background. Maybe ad some hit feedback on the guys (particles, sound effect) so I know I am doing the right thing. And perhaps crank up both spawn rate and gravity. Mostly I was waiting for guys to appear while flying through the air :) Still it was fun.

Vlad the Chef *NOT FINISHED* by Treeaza 2015-08-25T22:11:00

I can relate to not finishing what you had in mind, my game has the same issue. Still it seemed like you were off to a good start, the path-finding works and feels real smooth. And you can still finish it, you know? ;)

The Migrant Crisis by MikeTheWayne 2015-08-24T02:09:00

That's an interesting take on the theme, I like it very much. Sadly, here in Austria we are also facing a rather unpleasant divide regarding refugees among the populace. The game is pretty ambitions in being a real time strategy game for such a short time and it works, basically. Ye, the controls are clunky to say the least, I was hardly able to move my units around which was very frustrating and the green soldiers on green background were a bit hard to see. it reminded me a little of "Papers, please", where you are responsible for the fortune (or lack thereof) of migrants.

You'll find the monster when it's over by pi_pi3 2015-08-24T15:57:00

Can't run neither x64 nor x32 version on my System, doubleclick on the .jar does nothing (Windows 10 x64; JRE installed)

Am I the monster? by Blastopio 2015-08-24T16:42:00

Nice art style and take on the theme. I managed to get around 200 points but what the game was lacking was a cool-down indicator. I missed a lot of trash (and then a bottle) because repeatedly hitting the direction keys didn't really work.

Nomnomnom by Sogomn 2015-08-25T22:16:00

Very cute, looks like you were off to a good start. The sine-music is very calming and fitting and I om-nom-nomed a number of beach balls, too (or Chrome icons? ;) Anyway how about also having stuff drop that hurts you, too? And just slap on a time limit and you're done. I liked it.

Humane Harvest by StrideWide 2015-08-25T21:25:00

Haha my god, that's cutely disturbing! Nice sound effects and feedback. ("Ahhhhhhhhh!") Very original in a very indie way, loving it, great entry! Took me a while to buy my freedom, but it didn't get … out of hand! <,<

Dat Blob by MCPGNZ 2015-08-24T02:28:00

Ha! Fun little game. Made it up to 318 points, then the game crashed all of a sudden as was getting sprayed by the popcorn gun. Overall cute and fun, very retro in many ways, e.g. the FM-synth music or the setting itself, movie theater playing cheap horror flicks. Also nice variety in the graphics for 48 hrs! Enjoyable!

Damage Control by peterkirk 2015-08-24T16:38:00

I like your interpretation of the theme. also the art choices (limited palette, soundtrack) are fitting and pleasant. Hurting people is painful thanks to screen shake and sound. I didn't do too shabby, very fun entry!

Tenebris Morte by FerraWare 2015-08-24T04:37:00

Interesting way to present a text adventure, really enjoyed the music and the gameplay was alright, although I found 5 backpacks in a row and then the sun rose ;) Music was very melancholic and fitting. Overall: interesting choices

Monsters In The Woods by snakezito 2015-08-24T15:29:00

"You have a gun so you must be the player" - ha! Loved it, also the subliminal message hidden on the "monsters" :) Good graphics and solid first entry!

Fragmented Reality by merrak 2015-08-24T03:09:00

Very lovely game with some solid level design. I bet there are a lot of people deeming this entry as "pretentious" or "art game" but it's a pretty interesting narrative told through level design, visuals and text. Everything fit nicely together and for 48hrs that's really a big accomplishment since it also is finished and not abandoned halfway through (ahem...). Best entry so far, very well done!

PONY! by Phil Strahl 2015-08-24T03:59:00

@otato: Ha! Glad someone noticed :)

PONY! by Phil Strahl 2015-08-24T15:20:00

Thanks for the suggestions and all the encouragement, you guys!! Then maybe I keep on working on it, adopt it as a little silly pet project. Already have a couple of ideas that I couldn't implement given the time.

PONY! by Phil Strahl 2015-08-24T16:52:00

andreymust19: Wait till your download finished! :D

PONY! by Phil Strahl 2015-08-30T00:55:00

Such positive feedback! Such wow!

I re-did the collision detection and started with refactoring what I have so far to add new stuff and a more robust development.

uvwar wrote: "it would be fun to be some kind of warlords horse that does horrible things to his troops behind his back or something" -- haha, that's a hilarious premise, love it!

@kaitokidi: Yes, perspectives don't match and it's embarassing that I didn't really notice. The tiles for my first demo level were correct, but when I was copying the Dust2 layout from a plan I apparently missed it. Will work on that!


@MortalWombat: It's hard to gauge what people find offensive, jsut look at the E3 trailers. I thought, well, a cute pony is kicking people in the head might offend somebody ;)

@Gil4: Working on make it more of a game than what it is now

@Solifuge: Agreed, level graphics aren't really consistent and/or easy to read when you don't get the dust2-joke.
(btw, I dig your gravatar, reminds me of Phil Fish a bit)

@parDal: Thank you very much! Collision is flawed, I only had time to code proper coll for the pony, the dudes only have one-fit-all hitbox. And yes, I thought the de_dust2 map would be a fun little in-joke. And there's always time for a desktop icon ;) Currently I am going solo, but who knwos that the future might hold :)

@Yrr: Yeah, I ran out of time, half the map exists in the level editor already but I had to fence it off for time constraints, though.

@EVERYONE: Thank you so much for all your nice works concerning this little piece! So much love here!

The Bed Was Cold by lectvs 2015-08-24T03:28:00

Wow, that was great! Great mood, very fitting graphics and execution, lovely design and good sound & music . And, of course, the story told through gameplay. Reminded me a little of "Home". I got a little frightened (which speaks for the atmosphere). Really enjoyed this. incredible work for 48 hrs -- kudos, my friend!

The Next Step by Somnium 2015-08-24T03:43:00

Interesting little game, surprisingly atmospheric considering the presentation! This really reminded me of age-old games, where much of it happened in your imagination -- and this little game shares those traits. The minimalist sound also contributed to this greatly and the level was designed well. I just wish there had been one more. Here's my experience from playing this game, sounds like I was playing something AAA along the lines of "Alien Isolation" as the alien ;)


I really felt like I was the monster, kept by scientists as an experiment, they wanted to see whether I'd feed on the dead. And then the living. Oh, I surely did, but my powers increased and I escaped through the vents and took my revenge on those two bastards. How pathetic they were, running for their lives as they say me on the other side of their window - ha! Then I went exploring the facility and found out that I was not the only one kept in confinement, but I was way better off than those poor souls. Well, more bio-mass for me. I was such strong now, that I could take on the security guards head on, those in the front yard were the most fun before I escaped through the sewers for I am truly a monster.

Imperial Accountant by Ilseroth 2015-08-24T02:56:00

Interesting concept and very engaging stealth gameplay, actually. Impressive for the amount of dev-time! Enjoyed the style very much although I was hoping to be able to open the chests some how ;) Also, I got lost pretty severely. Also liked the music very much, great mood.

Project Jumpius by kirilllosev 2015-08-25T21:14:00

Very innovative and highly polished game, impressive for the short development time! Had fun playing it but couldn't make it past the 1-minute mark haha. Very well done, mechanics are simple yet engaging and the art design is very appealing. Great job!

YOU MONSTER!! by XAND 2015-08-24T01:56:00

Interesting little narrative game conveying a message. Enjoyed the acoustic music and that there's polish in terms of introduction and even a settings menu on the title screen. The gameplay was pretty basic, but that's okay for the subject matter. I made it out with all 5 pages with about 45% insanity so you could make it increase a bit more aggressively. Maybe not even tell exactly how insane James is down to the first decimal number, because that's a but "too gamey" in my opinion for the subject matter, you hardly can measure sanity. How about displaying something mushy like "feeling slightly odd", "feeling uneasy", "feeling paranoid", "feeling extremely desperate" instead?

YOU MONSTER!! by XAND 2015-08-24T02:13:00

[Copy/Pasted from my comment]
Interesting little narrative game conveying a message. Enjoyed the acoustic music and that there's polish in terms of introduction and even a settings menu on the title screen. The gameplay was pretty basic, but that's okay for the subject matter. I made it out with all 5 pages with about 45% insanity so you could make it increase a bit more aggressively. Maybe not even tell exactly how insane James is down to the first decimal number, because that's a but "too gamey" in my opinion for the subject matter, you hardly can measure sanity. How about displaying something mushy like "feeling slightly odd", "feeling uneasy", "feeling paranoid", "feeling extremely desperate" instead?

WATERPONY by TRAB 2015-08-25T22:02:00

Once I got the controls it was a very fun experience, real smooth and polished. Loved the music and the retro feel of it all, an extremely solid entry. You can put this on the app store right away and become rich! :)

From The Jaws of Death by demogorgon 2015-08-24T16:06:00

Interesting idea with controlling both the guy and the heavenly cloud of healing. Had my difficulties with story mode cause the guy was moving so frantic. Also, the health bar should be a little more pronounced because at first I had no idea how I was doing (poorly, it turned out) So very innovative but I don't get the connection to the theme, though.

Wolf by Crown Games 2015-08-24T16:17:00

First: Thanks for keeping the download size to an impressive 36 kb. I've seen games that looked like less but were over 100 megs in size! This reminds me in both graphics and sound (and file size apparently ;)) of good old Atari 2600 games. Still a bit of instructions would have been nice. From what I gathered I could select from 3 characters but I could only eat 2 and I would die pretty fast.

Soul Ownership by lowercaserho 2015-08-24T04:41:00

Very well written and touching story, I enjoyed it very much. And thanks for making me feel clever for finding out the door code :) Also interesting twist, thanks for your entry!

Growing Up A Monster by Chunck26 2015-08-24T04:06:00

@All: Download the zip file and unzip it, there's data and .exe in it. Just had to add it to my Google Drive. Not the best solution, but there are worse out there.

About the game: Solid first entry, welcome to the LD community! The music is outstanding, very fitting and well recorded, loved it. Controls and collision is a bit wonky but fine. Only thing I can't wrap my head around it why your little game is 140 megs!

Suggestion: When you have a slow scroll up like on the credits, it's really hard to read the quotes because they appear from the last line to the first, very unusual. Also, the jumping still worked there.

The Ant by 2pae 2015-08-24T15:39:00

Another ant themed game haha :) The gameplay here was also very arcardy albeit a bit frantic due to the controls. I neveer quite made it to the top because either I was shot down or just plummeted to my death. The art style is a little unfocused, either go for pixels or shaded stuff, but apart from that quite okay.

Monster Chomper by PokeyOne 2015-08-24T03:14:00

Sadly, doubleclick on .jar file does nothing (Windows 10 x64)

Ant Destroyer by PostageStamp 2015-08-24T15:34:00

Very arcardy gameplay and presentation, I liked it. Also having an info-sectin was nice. Reminded me a little of those trashy monster films from the 1950s/60s. Maybe having some kind of enemy (army tanks shooting at you) would have been nice but that's why you got a time. Improvement suggestion: Don't allow skipping the final score window by any key, at least for a second or two. I never know with what score I ended up with because I was still mashing keys

Monster Quest by FiveIronFanatic 2015-08-24T04:31:00

Wow, 190 mb download is quite extraordinary, I was expectant of something really asset heavy. So maybe don't include all the standard assets from RPG Maker when you don't need them. Apart from that: Funny take on the stereotypical way games present monsters from the POV of the hero. The Stone's were really hard to read, maybe cahnge the font color or the tiles of that floor :) Really cute ukulele soundtrack and very nice writing! :)

Monstrous Day at Park Lake! by haloguy397 2015-08-24T04:17:00

For some reason I can't play, game hangs after pressing the space bar (both Web and Windows version). The Windows version also shows an overlay that the game needs to be uploaded in order to run properly? Sorry, can't rate.

Devour by Mattress 2015-08-24T15:55:00

Very hard to get the timing right, maybe a little more leeway on the start would have been helpful. The light falloff also was a bit distracting since it also affected the GUI, took me a few attempts to notice the timer ticking down.
Suggestion: Next time please don't map the action to Z, on my German keyboard Y and Z are switched. Q or E would have worked jsut fine. or space. or Ctrl. Or Shift ;)

Dolphin Meat by TheDanielBerry 2015-08-24T04:14:00

Funny little game, although the charging mechanic was a bit hard getting used to at first. Also, the game would have benefited greatly from more than 4 direction-sprites of the vicious dolphin. Steel-drum music was minimalist but fitting the theme and the physics worked rather well.

Murderers by Gammel 2015-08-24T15:45:00

First: Thanks for providing fullscreen/windowed options :)
Simple graphics but nice atmospheric backstory. Like the choice of special skills in the characters.

LD34 — Two Button Controls / Growing

Eager by Bobrocket 2015-12-15T19:03:00

So it's a pixely Osmos then? ;) Real nice and kinda chill music too. And I played this for way too long, but my compulsion led me to at least grow up to a point where I had the current year as score: http://s17.postimg.org/xt51t1gy7/image.png ;)

Seedling by handCraftedRadio 2015-12-17T15:45:00

Really solid entry, looks kinda polished with the transitions and nice level-complete graphics. It plays a bit like a turn-based game of Snake/Pacman. Keep working on it, I want some cheers music to go along :)

Everyone is a Suspect by Catmoo 2016-01-03T18:23:00

Interesting game, I like murder mysteries. I wish I had had a little more to go on in the beginning, but that's definitely something. Enjoyed it (still I am clueless about who dunnit).

Space Pilot by Budi 2015-12-17T15:30:00

Interesting comment on the shmup genre: Since you always want to be shooting, no need to hold down a button :) It got hard pretty quick despite my best efforts but I had fun playing it. Also nice 1982-kinda graphics. :)

Grow, Thrive, Evolve by Taffaz 2015-12-15T19:29:00

Almost made it, those darn birds! ;) Very nice game with a rather melancholic soundtrack. Reminded me a little of SimLife. Which is good!

Master Baiting by tazdij 2015-12-15T07:29:00

Very soothing soundtrack and interesting gameplay choice. To me the throwing animation took a tad too long and I didn't catch much fish because I never knew what I did wrong...

Someone Who Isn't Mario Teaches How Not to Type by TCP786 2015-12-15T10:10:00

An interesting concept, a little bit like Typing of the Dead meets Mario. The graphics are functional, only the music was borderline between lulz and getting on my nerves really really fast.

Hardware Snake by Knowledge 2015-12-17T15:41:00

Fat respect for making an Arduino game! I wish I could play, don't have an A myself :/

Survive by peejaygee 2015-12-15T20:16:00

I have no idea what I was doing. It seems like a shooter that's got way too much randomness (shoot direction, "enemy" appearance) and too little player interaction. Just move and shoot. Or am I missing something?

Speed Puck by Gunn3rboi 2015-12-17T16:01:00

Reminded me a little of Audiosurf and Guitar Hero a bit. What caught me off guard was the strange momentum of the pucks, maybe have their momentum the other way round, slow in the beginning and getting faster towards the end. This would have helped me personally in estimating when I needed to push the buttons.

Deflext by Adam Gould 2015-12-17T15:36:00

Very interesting concept, enjoyed it very much. This probably works better as an VR game because it was a matter of luck whether I blocked/absorbed projectiles or missed them. Also It wasn't quite clear what element mages are volatile to what powers. Also, how about having the colors of the elements be reflected in the HUD? So I would know I had 2 fire and one wind shot, for example.

Scary Snake by beastletsplay 2015-12-17T15:40:00

Congrats on your first entry -- you've made it! :) I enjoyed it, gave me fond memories of NIBBLES.BAS if anybody remembers it.

When in doubt...C4 by Divinorium 2015-12-17T16:09:00

Very fun little puzzle game. Had a bit of Missile Command in it but anticipating the ball's path and timing multiple C4 packs accordingly was pretty neat. i wish it had had a few more screens. But that's definitely something! Respect!

Momentum by Wumbo 2016-01-03T18:42:00

Sadly found no players but enjoyed the menu music :)

Critical Balance by tjxx 2016-01-03T18:40:00

Interesting concept, albeit a bit lacking in player interactivity. Here are some suggestions for it (very subjective, as always)
* Have the balls not drop (haha!) at the platforms' center points, so it would be possible to play a bit of pinball with them
* Have the platforms on different levels and in different lengths so there's a bit more variety. Maybe even move them around a little bit?
* It took me a bit to realize that I should target the object on the bottom instead of avoid it. It could help to give it some kind of "shovel" or "basket" appearance to hit home that it collects the balls.
* Maybe even have other shapes (cubes, pyramids) and/or surfaces with varying friction to make the game less predictable?

Rockets Hate the Moon by nodens 2015-12-15T20:03:00

Ha, fun little game. But shooting by hitting both buttons was awkward and really messed up my trajectory. Game could've also gone for a bit longer, because the music was nice :)

Bud the Gardener by xdigdoug 2015-12-15T18:20:00

It's a nice little idea, only navigating the interface really feels cumbersome. What would've helped would be an icon of the currently selected item outside the yard instead of hovering over the gardener.

Brobots by brainstorm 2015-12-15T18:33:00

Nice little game with retro 1991-DOS-shareware-game kinda graphics. Only the music occasionally got a bit on my nerves. Also nice progression of difficulty and new gameplay elements. Only suggestion: Have the buttons mapped to keyboard-buttons, e.g. A and D or something. And R to retry :)

Pointless Text Based Quest by pixzleone 2015-12-15T19:48:00

Your engine really needs auto-scroll and maybe highlight keywords in some way. I almost always needed "help" to get a list of clues. cardinal directions could also be shortened to N, E, S, W. And I think I encountered a glitch: On the second day (?) I could only look at the clue "X=" but "back" wouldn't work.

Robot Rapture by GameStudioLive 2015-12-15T18:45:00

Nice runner. Some suggestions: Limit the player bullets (and also make them bigger/easier to see), because I was just spamming the whole time the mouse button, maybe add Ammo packs the player can collect. The jump is very floaty because it's linear, you could make it a little snappier.

GrowSeedPinball by freaknarf 2015-12-15T19:08:00

Instant reminiscence of Revenge of the Gator on GameBoy for me :) Very fun toying around with that bounce seed. Also nice graphics style and busy music. Good stuff!

Pressure Run by Phil Strahl 2015-12-15T19:24:00

@Ben Allen: Thanks! Maybe I'll do a mobile port of it. The trick is to hold the key down when the little guy is 1 step in front of the obstacle and release it after the following tick so you won't deplete your energy.

Pressure Run by Phil Strahl 2015-12-19T17:59:00

Knowledge: What's your Windows version? Are you logged on as admin or standard user? Did the download finish? Game should be around 7 MB, so maybe just download again? Thanks for trying :)

Forks and Porks by tanis 2015-12-15T09:34:00

Unfortunately I can't play, the game throws an unhandled exception as soon as the fork-guy touches the pig.

Flower: Icarus by Kaupenjoe 2015-12-15T20:11:00

That game was more complex than I anticipated. Interesting topic for a clicker game, but I had to start over a couple of times because I painted myself into a corner. Nice game, though!

Save the World by Berserker_Chris 2015-12-15T19:15:00

Nice and kinda funny. But I constantly mixed up the buttons. Could've done better with a health-bar or something...

Rosebud (Growing) by cynicalmonkey 2015-12-15T19:41:00

Ha, verys nice. Almost reached 10000 pts. There's a bit of challenge missing once you're constantly Super Rosebud but apart from that the game was real fun to play, like a top down stealth game in a way :)

Girl Story by MAnimal 2015-12-15T10:14:00

Nice little game, although the control feel a little floaty or unresponsive. Music was nice :)

Flower by EstrelSteel 2015-12-15T20:06:00

One thing I really love about java games is the small filesize :) But then the game just showed a blank, light-gray screen and nothing happend :(

リーソンのゲーム Leeson's Game by Leeson 2015-12-15T19:59:00

Took me a bit to figure it out, perhaps you could instead of having "target bars", have walls come at the player with differently sized holes? All in all a nice little game for my Atari 2600, although not really exhausting the hardware ;)

Shape Shooter by powerkraut_ 2015-12-15T18:25:00

First of all: Please don't use an installer, it just clutters up everything and is not really necessary for little GameMaker games. I speak from experience :)

Apart from that: Really enjoyable arcady shmup with a twist. Liked the recoil as means of transportation quite a lot and the screen-shake gives everything a nice feeling of OOMPH!. You even made an icon! :)

Dungeon Surge by timeshapers 2015-12-15T07:24:00

Very solid entry and interesting game mechanics. Easy to pick up and it just works! Graphics are minimalist but fitting, gameplay oddly involving for a 2 button game. Great design!

Jay in Love Garden by Namek 2015-12-15T18:38:00

Okay, took me a while to figure out. So basically it's a take on the adage "Money doesn't grow on trees" ;) My advice: The first level is a bit unforgiving, maybe increase the time limit a bit.

FloppySnake by zguerrero 2015-12-15T19:54:00

great art design, really loved it and am still curious what kinda sound you would have done. Liked also the idea of smart bombs. Nice little time-waster :)

Run Cube, run! by zguba 2016-01-03T18:33:00

Enjoyed the isometric artstyle, however here are some suggestions for improvements (entirely subjective, of course):
* Don't use Z and X, those keys are not next to each other on a German keyboard layout. A/S, Q/W, ↑/↓, 1/2, would be good alternatives
* the jumping feels sluggish. Maybe increase the upwards part of the jump drastically in speed and/or magnitude
* It was impossible to tell whether I'd reach a coin or not. Maybe have them project their shadows onto the rail, so players would know where they are located?
* I constantly spammed the lane with projectiles and never saw an obstacle or enemy. Maybe limit the player-gun even more, e.g. by a cool-down, having the player also collect "ammo-packs" for it, and/or the possibility to also shoot precious coins.
* Ramp up the difficulty, e.g. by slowly increasing the speed of the game, increasing the number of enemies/gaps or introducing multi-level platforms. I'm sure you can come up with something.
Still it was fun! All the best :)

MK-F417XX3 by GFM 2015-12-15T18:50:00

Wow, very solid entry! Love the small file-size, the minimalist but fitting graphics and that the sound effects are synced up the music apparently? Loved it!

Infinitree by h.attila 2015-12-15T19:21:00

Ha, that was one of my ideas! Great to see it realized! Had lots of fun with it, was curious if I would end up in space with high enough points (http://s8.postimg.org/b6ytdgxj9/image.png). Only thing that was bugging me was that your reaction really had to be spot on from the start since you always stay in the middle of the screen. Maybe start the game with the player being on the bottom and slowly increase their position towards the screen center?

LD36 — Ancient Technology

Archaic Light by NinjaNic 2016-08-29T02:24:00

Very grindy ;) But at least I got a better pay-off in the end than in many NES games, so it was totally worth my time. Well done for one day. I just don't know what the jumping-ability was for.

Here's an idea for having a fail-state in the mechanics: If the player doesn't harvest a certain patch of wheat, it becomes dry and fades, effectively blocking new wheat to grow. If all patches are blocked that way, the game is over.

Hollywood is Loomynarty by Sakaki 2016-08-29T12:17:00

Interesting intro, unfortunately not skippable, but the graphics are very nice. Sadly, I had wished that the actual gameplay had better controls, as the pivot point of the pyramid felt a bit odd, its turning speed is too low and too floaty, so it's hard not to overshoot the direction you want to shoot in. The aliens require a bit too many hits and the shit in general is too big for the screen. Nevertheless a solid entry :)

Carto by z6v 2016-08-29T12:25:00

An interesting take on the theme, I enjoyed it very much. Also I wonder, how the scoring algorithm works, because it kinda liked my jaggy version of Australia ;) Good work!

6210 B. C. by Phil Strahl 2016-08-29T20:14:00

@ninja00283 Thanks for your feedback. Yeah, as I said in the description, there was a lot more planned but time ran out on me. At least I got the sprites for enemies and weapons already drawn, though ;)

6210 B. C. by Phil Strahl 2016-08-31T13:17:00

@steph88 “Simple mechanics that still offered a decent amount of challenge” … Clearly, you haven’t played the game ;)

6210 B. C. by Phil Strahl 2016-08-31T13:18:00

@Xlip: Thanks for your feedback and the bug report. Code got a bit hacky towards the end of the deadline ;)

Theoton by ninja00283 2016-08-29T13:26:00

Once I adjusted to the controls and was able to nail jumps it was really a fun experience and a lot better than much of the "puzzle-platform" cash-grabs on GameBoy. Also, very good level design where I had some Eureka-moments. Overall a great entry. Excellent!

LD37 — One room

Santa Claus by victorcrafty 2016-12-14T05:14:00

Well that got pretty hard pretty fast ;) Thanks for being so generous with the life bar, otherwise I woulnd't have made it to bad Santa

Dungeon Market by Omniorcus 2016-12-17T02:46:00

Ha, interesting idea! I would have loved a little more feedback as to how much something is worth, so initially I lost a lot of money. Audio was funny too, nice market ambiance and all. Ideas for further expansion: 1) Happy customers come more often, but you don't profit off them as much. 2) At the end of the day you need to restock, so if you run out of potions before your best, happiest customer is bad in the long run. Solid entry no less!

Flip to Unite by Zawdit 2016-12-18T04:22:00

Found it very original and fitting with the theme. At first I thought I could rotate the room 90° and walk with both characters at the same time, a little like The Swapper. Also, charming graphics and snappy controls.

Space Mail Room by StarshipTrooper0589 2016-12-17T03:04:00

Lovely. Got me worse anxiety than Papers, Please or my real job, and that's something ;) I also enjoyed the physically correct die throw. So yeah, I had way too much fun xD

the beuys are back in town by tylerdoggone 2016-12-14T04:57:00

Amazing to see good old Beuys starring in a game. That's probably what he'd be up to today, were he still alive. Love the concept, love the game, and love the experience. Very strong first entry!

What's Inside? by iamkraya 2016-12-17T02:38:00

Amazing what moody an experience you crafted in the given time, especially sound design and the environment art seem pretty final already. At first, I found the shader effects a bit distracting, but after a while, I didn't notice them anymore, it felt like I was just a little bit impaired. Very much liked the door in the wall, I might steal this! Unfortunately, I couldn't open the locker despite all the clues I had gathered, cause I really need closure now ;) So yeah, I enjoyed it very much, lovely experience -- thank you!

MandF by ManuelLau 2016-12-17T02:56:00

Interesting idea and thanks for including an English version! :) I played it multiple times to get the "good" ending, but overall I find it a little bit lacking in terms of structure and causation, but I guess that's just because you didn't spend much time, was you mentioned.

Little Sandwich by NumNumDude 2016-12-14T01:14:00

Installed it but when launching it in Windows 10 x64, nothing happens :/

Room of Shadows by theHungryDeveloper 2016-12-22T23:55:00

Wow, that was way too difficult for me, very frustrating and I had to rage-quit after my tenth attempt or so. Maybe put some health-powerups in the walls and/or reduce the enemy spawning rate? Apart from that, I liked the concept :)

OneRoomGuild.org by hitchh1k3r 2017-01-03T04:08:00

Sadly, I wasn't able to play the game because of a server error, but from what I can tell from reading the description and looking at the screenshots, I like the gameplay premise and the visual style.

Oner-OOM by srakowski 2017-01-03T03:46:00

That got pretty hard pretty fast, but nice entry. Personally, the smacking sound was disgusting haha. Interesting choice on the movement, made timing much harder for slipping though between the arrows.

Falling Tower by xbcw 2016-12-14T01:21:00

Very interesting concept, I like it a lot. I made it to level 48 for what it's worth. Also nice music and a satifying jump :)

The Coldest Cabin by Brian Mayberry 2016-12-14T05:11:00

Very atmospheric and gorgeous graphics and style! The only thing that was a bit too harsh, in my opinion, was the hunger-meter and that it drains your health within seconds after depletion. But that aside, I almost felt the warmth of the fireplace :P

Ukhu Pacha by fishbrain 2016-12-14T05:18:00

Original entry that reminds me a little of Windows 3.11 games, such as Chip's Challenge ;) I really liked the music, it was weird in the best possible sense, and not being able to attack was challenging. Good entry!

OctaRoom by muriel 2016-12-14T01:09:00

Interesting concept and nice graphics and feedback. Only the sound was obnoxiously and terribly clipping, but that's just my taste ;)

KAROOM! by ViKing Games 2017-01-03T03:53:00

Wow, incredibly polished for an LD game, respect!! Loved the music and the art style, I just wish I had better opponents than my other hand ;)

Don't Eat My Babies by pkenney 2017-01-03T03:58:00

Ha! Very interesting concepts. It's so simple but hard to master. Also, the sounds are very arcadey, like some good old SEGA cabinet. A little more polish and variations of enemies and you have an addictive little game. Congrats! :)

Tim in Time by Alexbrainbox 2016-12-17T02:51:00

Very charming entry, amazing what you managed to get done in 48 hrs! I struggled a little because of the unfortunate button placement (on my German keyboard layout Z and Y are switched, so it made it a bit taxing).

Cardboard Drift by Ping78 2016-12-18T04:27:00

Very nice models and driving physics. Had some fun with this one :)

Mutrix by nekoballs 2017-01-03T03:43:00

Ha, very interesting concept! I had some troubles with nausea while playing but I attribute that to the size of my screen and the colors. Liked it!

The Next Dimension by ajayajayaj 2017-01-03T04:05:00

I really like the concept and the sweeping synth music. Currently, there is no penalty for hitting space until I can go where I want to go, so maybe you could have tied that to the number of coins collected, e.g. 1 coins allows for 3 dimension switches. Either way: I like the concept!

ROOM 42 by freaknarf 2017-01-03T03:50:00

Please: Next time, just export to a zip or self-contained exe, but I am probably not the first one who's grumpy about that ;)

I really enjoyed the art style and what I saw of the game, however, the font was almost illegible to me and disappeared way too fast. With a little more polishing and better instructions, there is potential. Good entry :)

The Cellar by Phil Strahl 2016-12-14T02:48:00

Thanks for your feedback! Yeah, the ending was quite rushed. And kudos for figuring out the solution!

The Cellar by Phil Strahl 2016-12-14T05:20:00

@Jimbly: Yeah, the text gets queued in the player instance, but you could just hold down Space or E to speed up the display. I know, it's clumsy, but I might work on it to not have the text disappear behind some levers, for example.

The Cellar by Phil Strahl 2016-12-17T03:08:00

@Hannah: Thanks for playing, glad you enjoyed it. After playing your game, I realized we had something pretty similar and yet completely different. :)

@Calzep: No worries. You do you and that's fine :) I'm happy to know that you liked the atmosphere nevertheless.

@NoobDdue29: Oh thank you! Maybe I work on it and expand it a little, maybe add more story and different kinds of puzzles and even some sort of enemies to it. And the lever rendering on top of the text, well, I noticed it too but there was no time to fix, as long as it didn't crash the game ;)

GhostGun by pyokoanarogue 2016-12-14T01:05:00

Welcome to the compo and congrats to your first entry. It was quite entertaining, enjoyed the health feedback on the ghosts and the charming vocal music & sounds. The only thing that annoyed me bit was that I couldn't move into the room (at least a little) and that I had to wait for my projectiles to leave the screen before casting new ones.

Killing Room by Leeman 2016-12-14T01:01:00

Not too bad as you make it out to be ;) I had a bit of fun with it. I would add some visual feedback on the cooldown of your weapon because at first I thought my keyboard was malfunctioning ;)

Freedom by Cody Hansen 2016-12-14T05:03:00

Interesting amount of mechanics you managed to squeeze out of the limited setup. I had for a while. Only complaint: The death animation took a bit too long, I was expecting instant reset like Super Meat Boy ;)

Behold Our Dark Science by kato9 2017-01-03T03:40:00

Very stylish graphics and sound! I can see this game going somewhere. Did not find all the specimens but enjoyed the room architecture and listening to the music very much

Coconut Frog by swellbastion 2017-01-03T04:02:00

Very artsy game full of classic video-game logic (a frog throwing coconuts?!). But hey, we also never questioned Mario. I liked the melancholic piano music accompanying the journey of the frog. It reminded me a little of "The Cell"

Kitchen Defender Ants Attack! by KunoNoOni 2016-12-14T05:26:00

Pretty enjoyable once I realized I should hold the fire button ;) Also good design choice on not showing a reticule and the background , making it harder to line up shots. Also a pleasant surprise: Different music tracks!

Kitchen Defender Ants Attack! by KunoNoOni 2016-12-14T05:27:00

I meant "graticule" xD sorry, I'm tired.

Don't Escape by dringy 2016-12-22T23:44:00

I made it: I didn't leave the room! :) Interesting twist on the concept on the Escape This Room trope. =^.^=

LD38 — A Small World

Quantum by rwoeltjes 2017-05-06T19:11:25Z

Top down shooters are not my genre but I liked the concept. Because I was getting ambushed, I resorted to just swiveling around constantly, until I discovered the same safe spot as @shamps, but that got boring after a couple of minutes ;) So sorry for hijacking your leaderboard ;) I'd add a little variety on the enemies, maybe have some static ones that can only be seen when standing still or moving enemies that are seen when they are not in the field of view, etc. :) It was fun, very nice entry!

The Seesaw Redemption by Headmade 2017-05-03T19:40:28Z

First: Love the title and the how cute the hamster looks! And judging from the drop from the table: That's a tiny rodent ;) While the gravity felt a little too low and too floaty, it made sense for the game, personally, I'd make the downforce a bit stronger. The level design was also nice, perhaps the part with the spikes was a little too long and I was expecting another hard obstacle before the window, since the harest part for me was getting the key. Another thing I liked was the Sega Genesis-kinda music and the cute jumping sound. SO overall: Very solid entry, had quite some fun playing!

Little House of Horrors by Archimagus 2017-04-27T20:11:54Z

Wow, this one is great! You already had me at "Cthulhu" but this game is very polished and I see a lot of polish went into every aspect, assets, sound, coding. I mean, there are not many jam games that have a title screen, let alone options! :) Also enjoyed the mechanics, there's a lot of potential in it. Also, the sound design was great, every new appearing portal gave me chills. Make it a full game and I'll buy it! :)

EDIT: Only suggestion I have is that the character stats are hard to read, red on yellow-ish parchment. I'd opt for plain old black instead :)

Koffer by pragmascript 2017-05-06T18:11:26Z

Wow, I liked this very much, spent more than half an hour with it, until I finally had it. I really like the surreal concept and the growing vines are quite a tech achievement -- as is the modeling of the temple ruins. The only thing I would add would be some kind of sounds and perhaps change the initial color of the marbles, as they are sometimes almost invisible due to their high reflectiveness. Great job!

UPDATE: Made a video today and I had to include "Koffer" in my favorite games list so far :) https://www.youtube.com/watch?v=FQSb3D6GyCw

Headroom by PhilStrahl 2017-04-28T03:14:07Z

Thanks for playing and your feedback already!

@avon @mde I just added a link to version 1.01 which introduces a simple way to adjust mouse sensitivity and has some minor performance and visual improvements, gameplay (and glitches) are untouched ;)

Snake On A Plane by spacedoubt 2017-05-06T20:06:46Z

First: Love the title :) The overall game reminded me a lot of old Amiga titles like the firsts attempts at usable 3d-graphics. And after a couple of turns, I got used to the jumpy 90° turns. Still, there are some thing I would have liked better: For one thing, there are no bounds, if I run out of plane, I am still going. This helped in the beginning, but it might not be intentional ;) The other thing would be some sort of compass on top, just the letter of the cardinal direction I am currently going. I am not suggesting a mini-map, though, that would defeat the whole point of it ;) Nontheless: I had quite a bit of fun with it, thank you! :)

Little Unsuitable Journey by Lukuluk 2017-05-06T17:00:22Z

Found it very cute and interesting, the simple art-style didn't hurt, in fact, it was very charming. Two things were really bugging me, however: The first was not having a reticle in the middle of the screen, so I more often than not clicked and nothing happened. The other was the punishing design of the health globes: The world looks very nice and inviting exploration, but as soon as you do, you get punished. Also later it was almost impossible to find the five star-cube-thingies without dying at least once or twice. Thankfully you'd keep the items you carry when restarting at a checkpoint :) But the game asking me to explore, yet gives me hardly any room to find my own way was a bit frustrating.

Superbugs by Breadmower 2017-05-03T20:28:38Z

Oh man! I was recovering from a serious Hexic-induced fever and now this one hit home *hard*! I had a blast playing this, it's great fun -- minimal but not simple. Just make a bunch more levels and add some variety with, say, bombs, or killer-cells or what not and you have yourself a Candy Crush killer here. Should you ever release this, let me know cause I'll buy it!

Superbugs by Breadmower 2017-05-08T02:32:20Z

By the way, Superbugs is one of my favorite #LD38 games so far, so thanks again! https://www.youtube.com/watch?v=FQSb3D6GyCw

Sand Runner by Voivy 2017-04-27T19:56:43Z

Congratulations on your first jam! The first one is the hardest, so it'll get better with the next :) As you wrote, there are a few issues such as spawning with not enough time to react to an enemy/spikes/gap and the gravity feels like the character is just moving down, not being drawn by a force, but I know: No time for that! ;) Another thing that would have been nice to have is a score counter measuring how long/far you made it. Personally, I'd also look into offering the player some kind of "health", so that I can mess up a few times before having to restart again.

If you want to keep improving your game, I'd suggest to focus on the controls & gravity first, so that it really feels tight. Then rework your level generation algorithm a bit, so it can avoid unfair placement, especially in the beginning. My solution to this would to have the first one (or two) platforms always be at the same position in each level so as a player I can get in the flow befor having to make my first "real" jump.

Here's some "nice-to-have" stuff regarding anything that's not gamplay: Next time, please publish your game without an installer, single .exe file is best. Also, give the file some other name than "LudumDare" because the chances are high that it clashes with somebody else's game. Finally, many people like it best when the game starts in a window with a fullscreen option.

In any case: You finished a game, even with a title screen! Good job!!

No Minor Task: Party of a Lifetime by XAVIER_INDIE_GAMEDEV 2017-05-06T17:20:24Z

Played your game and while I liked the music, sadly, I was not having that much fun. The whole dialog scene was funny in the beginning but a little too drawn out and trying a little too hard to be funny. The game itself was solid, although I got caught a couple of times and didn't really understand why, as I was not near to a red flashing person. In my best run I managed to invite 120 or so people, so thanks for letting me also skip that part :) A little balancing and better collisions should go a long way, however. And I am saying this knowing fairly well that the game I participated in this time is having similar issues ;)

Lead the Ants by matita 2017-05-06T19:52:45Z

I liked the premise and idea and the execution of the actual mechanics was well done. I just missed something more to do once I had the ants on their way, and also an option to unmark my stupidly placed beacons. As for the design, you could have introduced in later levels some hazards I need my ants to go around, or limit the number of beacons players can place in a level.

On the user experience side, I really wished for a button to restart the current level instead of having to wait for the timer to run out and then start all over again from level 1. That and the slow gameplay really was a test of patience and when I messed up a second time, I didn't bother going through all the previous stages again, especially because most of the time you just wait.

My suggestion would be to find something for the player to do once they had sent their peers on their way, such as clearing the path, if there are any obstacles, picking up some food herself, or fighting off evil, red ants that are also tapping into the same supply.

Nevertheless: A sold entry, much better gameplay than most of my submission so to date ;)

Legends Of Block by sagarpatel25700 2017-05-06T17:32:11Z

Had quite a bit of fun with the game. You say that you have no idea about making sounds but the sounds you came up with I find very fitting :) Also the dashing mechanic was fun and I was using it many times, sometimes this almost felt a bit like cheating, maybe have a stamina bar or something similar, if that's not intentional. Another issue I had was when I take damage, my block blinks red and when dashing against a red block, it got really confusing, which of the blocks I controlled. But all in all it was a quite fun, thanks! :)

RGB by madmaw 2017-05-06T18:58:45Z

Very original mechanics. I thought I knew my way around RGB channels fairly well, but your game got quite intense rather quickly and I didn't manage to get past level 9, "flicker". But the concept is great and it feels like with some wok, RGB can become the next "Steven's Sausage Roll". Well done!

RGB by madmaw 2017-05-08T02:28:52Z

fyi, "RGB" is one of my favorite games I've played and rated so far :) https://www.youtube.com/watch?v=FQSb3D6GyCw

Islands in Equilibrium by NekuSoul 2017-05-06T16:31:38Z

A very interesting puzzle game, liked it a lot even though I didn't make it past "only 2 more islands to go". Even the "programmer art" didn't bug me, because the mechanics were nice and clear to follow. I would have liked some minor comfort features, such as right-click to put back the current tile, or being allowed to run the simulation without all tiles placed, so I could see how things would play out without my intervention first. Well done!

EDIT: I made a little video earlier today with my favorite games so far and naturally "Islands in Equilibrium" made the cut :) https://www.youtube.com/watch?v=FQSb3D6GyCw

Tiny Venture by faemir 2017-05-06T19:27:15Z

Great mood and gorgeous, stylized graphics. The whole thing reminded me a little of "Mirror Moon EP". I played this with mouse/keyb and two things were driving me nuts: First, the overly smoothed mouse behavior made me quit the game because that got me sea-sick pretty fast. The other was that the jump get triggered on key-up, not on key-down. I just wished there was a bit more to it than just carrying crops around and watching bars slowly expire, like some kind of mechanics-feedback for the player's condition, e.g. slower movement when hunrgy, blurry(er) view when running out of oxygen, etc.

Alienus-Alienas by Brainy_Beard 2017-05-03T20:06:59Z

I had some fun playing it, the graphics are very nice and Kevin's music is a perfect fit. Here are a couple of points I personally would improve on: - Control. Currently, they are very floaty (and this would work for a level where you play on the moon, for example) but not making a jump and having to wait for my avatar(s?) to slowly float down to the ground for the next attempt was a bit grating. So just higher gravity, snappier controls would do wonders. Look at the gold-standard for great handling, Super Meat Boy, for inspiration :) - Level design. Once I had figured how to reach the higher platforms, I just circled through until eventually getting hit by an enemy bullet. Maybe have all the elements a little smaller but more platform levels where I have a couple of options where to go. - Sound effects. Some arcadey beeps and buzzes would work well together with the chiptuney music. - Power ups: The longer you survive, the harder it gets. So well, so good. But having some rare pickups like a smart bomb or insta-health for all launchers would make the rounds play longer and give the player a breather now and then. - Waves & variety: I would have liked if there was a certain number of UFOs per wave/level; say 10 in level 1, 20 in level 2 etc. Depending on how well I played, I can buy and place, say, one-time shield upgrades for individual launchers between waves, or selectively upgrade existing ones (more health, higher shooting frequency, rockets with splash damage, etc.) - Feedback: I'd love to see how well I am doing, so a timer or score counter would have helped me gauge my performance. Currently, I use the music as my reference for how well I'm doing.

So in summary: Liked it, there's a lot of potential of making this a modern arcade classic by adding some variety, and snappier controls.

WHAT A SMALL WORLD! by ilikescifi 2017-05-03T19:51:15Z

This was real nice! I love the morale of the story: Playing games in your house and avoiding social interactions effectively allows you to live your life safely. How good is exploration when there's death around the corner, ironically by being hit by a car -- the number one cause of death for pedestrians in Grand Ripoff Driver. Your game showcases the passion for video games and that we can live perfectly long and happy lives in a small world of our own making :)

It's short and sweet and when stepping outside and the upbeat music setting in, I had a severe and substantial Stardew Valley flashback, so that's a very good thing.

The Nedludd Club by zaibakk 2017-05-06T21:04:46Z

The best detective game on the Atari 2600! ;) Joking aside, that was a really nice game, loved the cyberpunky music which gave the game a much grander atmosphere. Still, even after half an hour and many restarts I didn't manage to get all the evidence, but I have a hunch as whodunnit ;) It's a small world after all... Reminded me a little of "Deadline" by Infocom. Anyone remembers? Or "The Witness" (not the new one). No? Alright then, I'm old!

The Nedludd Club by zaibakk 2017-05-08T02:30:14Z

Your game kept me thinking for quite a bit even after I had stopped playing it, so it's one of my favorites so far: https://www.youtube.com/watch?v=FQSb3D6GyCw

LD39 — Running out of Power

Azrellian Asteroid Field by KunoNoOni 2017-08-05T03:10:00Z

Almost reached 2000 with my 3rd playthrough. :) I really enjoyed the funky music, sounds like an FM synth of an arcade cabinet and also found the sound effects very fitting. Maybe the graphics could have given some more time (I know, I know, we don't have time for that!) but aside from that, I had fun playing this very arcadey games. Maybe in later stages it would have been nice to have some new gameplay element, e.g. horizontally moving asteroids, or enemy ships or somthing. But still: Very fun to play, solid entry!

Power the House by wowods 2017-08-11T18:15:59Z

I really like the idea of this game, there's a lot of potential! I was a little confused as to what structures I could pick up and whether they were currently selected to be placed on a new tile but once I figured it out it was very straight forward. And it seems like you ran out of time because after I felt ready for the "real" game, it said "Thanks for playing!" ;) Also, you did a great job with the tutorial levels! You could add some more depth to it with houses that, for example, take up 2 power units (or more), houses that you can't put a pole next to, or differently powered power plants, etc. It felt a little bit like the old SimCity, so a big thumbs up!

VoltRush by Reiv 2017-08-07T19:00:45Z

That one was a fun experience! Enjoyed the music and the sound effects and the platforming was quite solid and Mario-like, meaning that knowing your way you could blaze through. My only (and biggest) complaint is that I couldn't really tell what was meant to be background and what I could land on, so maybe having a little less contrast in the (beautifully pixeled!) background graphics and a little more in the platforms would have helped me tremendously.

Also, in this location I died multiple times without really knowing why. I took a screenshot and, lo and behold, the spikes are almost of the same color as the background! :( This was why I put the game down eventually because when I'm in a hurry, I can't stop and look for almost completely camouflaged spiked.

2017-08-07 20_55_54-GameMaker_ Studio.png

Still: Very good job, lovely platforming, lovely art, funky music. :)

VoltRush by Reiv 2017-08-07T19:11:12Z

Regarding the separation between BG and FG, here's a quick mockup of how I would have personally approached this :)

mockup-3.gif

LOW BATT by simonhutchinson 2017-08-03T17:15:36Z

Really enjoyed this game a lot once I kinda got it. The music was very nice and even with the very minimal options, I had a blast performing a little. The lack of any kind menu screen or intrusive UI was a huge bonus and overall it was a very soothing yet stimulating experience. Great job! Now make a bunch more songs and sell us the soundtrack! :)

LOW BATT by simonhutchinson 2017-08-04T15:34:43Z

In case you're interested: This is my experience with Low Batt(among other LD games) without any knowledge about it whatsoever before playing. https://www.youtube.com/watch?v=1DmR4rQzW7o

Audio Hook (formerly Hook, Beat, & Keeper) by mrjoshuamclean 2017-08-03T16:58:17Z

Very arcadey, I like that. Also found the concept of building up a music track of stems very original. Sadly, it appears I had a bug in level 3 where one baddie snatched a steam and it just disappeared and never came back. Nevertheless: Good job!

Audio Hook (formerly Hook, Beat, & Keeper) by mrjoshuamclean 2017-08-04T15:33:26Z

Aaaaand now the video is online of me playing your _Hook, beat & Keeper_, among others: https://www.youtube.com/watch?v=1DmR4rQzW7o :)

Spacy adventure by egordorichev 2017-08-07T19:53:15Z

This one is a very nice and very polished PICO-8 experience, I enjoyed it a lot. Also liked the shop-mechanic and was really a fan of the alternatice C button because of my German keyboard layout, so extra points for that! Music, graphics, gameplay, and sound effects are spot on, very well done. The only thing that threw me off a bit was are smoke and explosion effects and bullet trails because on many occasions I couldn't really discern what was going on with all the effects ';)

Power, MT by PhilStrahl 2017-07-31T18:39:47Z

@randompast Thank you for playing and you bring up a good point! I've replaced the emoji with little pixel images now :)

@jakub-panek Oh dear! That's a plot-stopper introduced by the wrong placement of a switch-statement. It's fixed now. Sorry for the inconvenience!

@pixelformedstudios Wow, thank you so much for calling this rickety little thing a "masterpiece"! Glad you enjoyed it!

@xonic Thanks for playing and watching! I shot a lot of footage, but I hope it's not going to be too boring since all I do is frustratedly stare at text most of the time ;)

@smbe19 Thank you! :)

@uzyfeo Thank you, glad it got you on the hook, then. When you come back, there are fewer typos!

Power, MT by PhilStrahl 2017-08-01T19:53:03Z

@omnipotentindie Thanks for the feedback! I wanted to kill players as early as possible to get the point across that, yes, you can die in this game and you should be on your toes. But if you felt that was cheap then I probably didn't make it clear enough that the monster still is on the front lawn, so that players know that the front door leads them to their demise.

@gurbx Hey that's great that you played the game like it was developed: With Google Streetview open for reference ;) Also, I am ecstatic that you put into words what my underlying concept of it all was: “Running out of power while running out of Power” Thank you so much!

Power, MT by PhilStrahl 2017-08-02T17:17:16Z

@rombus Thanks for playing and your nice comment! Then now you know the feeling of how it felt, writing this game in the summer's heat with de deadline looming ;)

@toadietechnika Wow, thank you so much, Toadie! And the game is very deterministic, the only random instances are the amount of power you start out with (within reason, of course), how much you can recharge your phone with the power bank and how long it takes you in the marshes and examining around the post office. About the marsh: Having switched on both your light and your compass decreases the number of turns you have to take.

And yes, you definitely can win:

**SPOILERS**

> After you switch on the generator, the thing advanced and will get you after eight turns, which is enough to look at the photo and unlock the valve. If you've unlocked it before, you have to wait until the dark entity is close enough, otherwise, you miss it. The text should be clear as when it's the right moment :)

**END OF SPOILERS**

Power, MT by PhilStrahl 2017-08-03T17:24:50Z

@somethinboutgames Thank you for playing! Yeah, I wanted to try something where I wouldn't spend too much time polishing. Well, I found ways to polish anyway ;) And thanks for your feedback regarding the location text. Maybe I change them to e.g. "North, back where you came from" or something... or just "back where you came from," when the compass is turned off. The save system, however, was no work at all, it's a functionality that comes with the Sugarcube story-format for free. Still, I had enough coding to do with state checks, debugging, and the cell phone feature anyway. :)

Power, MT by PhilStrahl 2017-08-04T17:38:25Z

@simonhutchinson Thanks, Simon! Much appreciated reading that from an audio guy :) And I hope there are no glaring mistakes in the story that reveal that I have never been to Montana...

@brorawr Thank you for playing and the nice words! I just played it and the highest score possible is 12, the fasted path is 45 turns so you did very well!

Power, MT by PhilStrahl 2017-08-04T23:36:43Z

@automatonvx I tried playing a text adventure with a parser recently (Seastalker by Infocom) and as a noob to the genre, I hated it xD So I wanted to make my text adventure much friendlier to people not familiar with the genre by offering a couple of sensible choices instead of having them run against an unforgiving parser.

I also agree in regards to the photo "puzzle", which is very arbitrary. The problem was that I didn't want to throw away the implementation of it because I needed something to put a little drama towards the end. By design I put the player in about three "hubs" from where they couldn't (or shouldn't) return to previous locations after a certain trigger. For one thing, this ensured that I pretty much always knew where the player was and what they had accomplished already, but also for pacing reasons, from the dramatic escape to a little exploration and a showdown — making it pretty linear indeed.

@teammonumental Thank you very much for your kind words! Correct, I am no native English speaker but I tried my best to hide that fact as best as I can. ;)

Power, MT by PhilStrahl 2017-08-08T21:59:29Z

@incobalt Thank you so much for your in-depth feedback! This was my first Twine/SugarCube game and I was picking it up as I went along, so I didn't even think that it was possible to stick the cell-phone menu into the side bar, I will definitely look into that.

And the only thing that's times is the monster approaching after you switched on the generator. Anything else is story-driven, meaning that a certain event only occurs when you have done everything necessary to progress. Very linear, I know, but it helped me keeping the whole thing manageable ;)

Regarding the starting power: When first playtesting, it wasn't possible to beat the game at all, no matter how well you played because I was very frugal with the power I provided my players with. So gradually I upped the initial power while reducing the drain-rate for flashlight & compass until it was almost impossible to run out of power unless players just run in circles. My reasoning behind this was to avoid frustration when you had to start over even if you did everything right, but not on the first try.

Power, MT by PhilStrahl 2017-08-09T01:34:25Z

@Avon Thank you very much! I tried to keep the amount of text bite-sized after the intro; break it up at least (cf. post office). I don't like being hit over the head with a wall of text and I assumed even playes of text adventures would like that either.

About the trailer with the faint light inside: Due to time constraints I had to cut that part where you'd meet Jackie, the only other soul alive in Power, to tell you a bit of back story and would offer you her power bank in exchange for something. But also pacing was wrong, and a fetch-quest didn't seem that appropriate either, so snip-snip! :)

Power, MT by PhilStrahl 2017-08-11T16:05:29Z

@franfox Thank you for playing. And I used [Twine](https://twinery.org/) with the [SugarCube 2](http://www.motoslave.net/sugarcube/2/) story format for creating the game which frees you from (nearly) all the nitty-gritty of HTML5 and instead allows you to write the game with a bunch of macros in between for setting variables, changing state, and so on. Just download Twine and my source code and drop the .html file into the Twine editor and you can see exactly what's going on :)

Power, MT by PhilStrahl 2017-08-21T00:34:23Z

Thank you all for playing, voting, and your feedback!! :)

Hopeless Space by KonH 2017-08-06T16:18:21Z

Okay, I was having *real* big problems with this one. For one thing, having my spaceship flip over seemingly at random disoriented me quite a bit and I didn't really get to a point where I could regain some of my power. The enemies liked to pile up on top of me (see pic) and aiming was a big issue, as without a reticle I wasted good energy to see just where I was aiming at. 360 DOF is very tricky because controls and navigation are a real pain and programming-wise avoiding gimbal-lock situations can be equally tricky. But that aside I liked the models and the feeling of freedom and also the particle effects were nice, having a global leaderboard is also a nice feature for a jam game :)2017-08-06 18_12_11-Hopeless Space by KonH.png

Disaster On Nebula One by RAC-Games 2017-08-06T01:16:08Z

Wow! The game looks and sounds gorgeous, it's very obvious that every waking second of five people's time went into making this, very polished in every aspect! My only gripe with this game is the layout of the controls on the keyboard (that's how I played it) because space and ctrl are not that really intuitive to repeatedly press at the same time. I'd have preferred W to jump and hitting space for the jet pack. But apart from that, you've really made a great 2.5 platformer. Excellent job!

Disaster On Nebula One by RAC-Games 2017-08-07T16:10:48Z

And here's a video of my experience with Nebula One, in case you're curious: https://www.youtube.com/watch?v=hQCQ5LjoLgg

Power Grid Manager by cudabear 2017-08-02T01:53:49Z

Interesting idea, quite enjoyed it for a couple of minutes until it threw keys at me that weren't on my (German) keyboard (the square brackets). I tried pushing them on the virtual keyboard but no luck. I also liked the feedback of the sounds, so I knew exactly what was going on.

Nyctophobia by mhaton 2017-08-11T18:23:10Z

Very moody game that accomplishes a lot with very little. I get easily spooked but never thought that a black cloud could do the job. Also, the piano music with lots of reverb is nice and fits the tone of it nicely. I tried multiple times but never managed to escape. Oh well. :) Nevertheless: Greast job!

running out of Power by adafish 2017-08-02T03:07:27Z

Very solid entry. Especially having a procedurally generated city in that short amount of time is pretty impressive! It took me a while to realize that I had to "active" the keys to be able to hear them when running around. The only features I'd enjoyed would be a slow-down button instead of a speed-up, since as soon as I was inside buildings, I lost any sense of direction and orientation. The other thing I've grown used to in my life was auto-center on myself on the map. but I get it: it's more like a traditional map. Further, I liked the unconventional use of music. I like my games easy and laid-back, back a few more UFOs here and there might have added a little to the challenge. But overall: I had quite a bit of fun -- good job!

Gargoyle's Curse by Rombus 2017-08-02T02:24:37Z

Very fun and very arcadey! I have a soft spot for retro-like games, and this one truly feels like it's from 30 years ago (I mean it in the best way possible, of course)! It was quite frantic at times and never felt too overwhelming (but it was close to it!). However, my trick of finishing the game was to just ignore pumping gramps’ machine and try to kill gargoyles and spawners as quickly as possible. Overall: Very solid entry!

BAT-BATTERY by cenullum 2017-08-06T01:10:25Z

That's a quite funny take on the theme and I liked the concept. My personal problems I had were due to the visual feedback of the batteries. It would have been nice to have the bar diminish pixel by pixel instead of having just three images for that. Also, I couldn't really enjoy the level design as I was just frantically looking for new power all the time. I failed the first couple of times no knowing why because I still had most of my hearts still full! My suggestion would be to give the player a little more power to play around with and once that runs out, diminish the hearts one by one; much like starving in Minecraft. Still: I liked the graphics a lot and the sounds were very fitting. The tutorial level was a good idea, also! Nicely done!

BAT-BATTERY by cenullum 2017-08-07T16:11:46Z

And the video featuring BAT-BATTERY is now live, in case you're interested: https://www.youtube.com/watch?v=hQCQ5LjoLgg

Power by KRP 2017-08-02T02:10:20Z

Found this one very fun to play, yet kinda frantic (which was intentional, I presume). If you want to keep working on it, my suggestion would be to add a little comfort to the parser--unless, of course, it's clunky by intention, much like the camera angles and controls in the old Resident Evil games. Specifically, I tried pushing up to recall and edit my last command too often, probably because the DOS commandline is ingrained in my muscle memory by now ;)

Also liked the mood of if thanks to missing information. What are animis? What does "pabula" mean? What kind of simulation is this? Who/what am I commanding? Who do I order my drones (?) to shoot at? Why is the simulation asking vain questions about itself? Could this be an A.I. on the cusp of self-awareness? Love it!

D34TH by Falk Bruskeland 2017-08-03T17:04:33Z

It was real fun playing this one, once I got used to the floaty jump. Didn't make it to the boss because I couldn't help being dumb. Oh well... And congratulations of making and finishing your first LD game, the first one is always very special! Btw, just as you recommended, I played a few LD39 games and your was obviously the very first one. Video on Friday at "Phil-Motion Video" :) Be proud!

PS: The QWERTZU build wasn't working for me, neither Z nor Y worked but the QWERTY version was surprisingly well to control anyway :)

D34TH by Falk Bruskeland 2017-08-04T15:30:45Z

Video is now live: https://www.youtube.com/watch?v=1DmR4rQzW7o

Scale of Life by ilya_kozlov 2017-08-07T16:15:21Z

Hi Pavel! You'r game is in my latest video, if you want to check it out https://www.youtube.com/watch?v=hQCQ5LjoLgg

Proto472 by uzyfeo 2017-08-06T16:05:06Z

Wow, that was hard! Enjoyed the minimalist graphics and the music (well, at least the first few bars until I messed up). You're probably aware of the fact that sometimes your procedural generator created obstacles that are impossible, but aside from that my only complaint is that I'd like to have had some kind of energy so I could mess up more than once and really get into the flow for a bit longer. Aside from that: Very arcadey, Nintendo-hard game with great music! Great job! Also, the robot is very cute! :) I see you are still tweaking the game absed on the feedback, which is great! LD is, in sense, just a big beta-test for your game ideas and I find the feedback on here extremely helpful and of high quality.

Btw, on Mondy afternoon another Phil Plays LD Games video will go live where you can watch me fail over and over again ;)

Fluffy's Charge by Pixelbukkake 2017-08-03T17:12:06Z

Wow, beautiful art and graphics! And even an animated cartoon character? Haven't seen that kind of craziness in any jam game yet, kudos! What threw me off a bit was that the warning for a fire made the triangle gauge go up and not the fire icon. But sadly, I don't think I understood the game, at least not how to actually make money, but chances are that I am a very stupid player. The overall sound could have been a little louder, though I guess you were saving the dynamic range for the explosion that inevitably ensued my poor performance. ;) Great job!

Fluffy's Charge by Pixelbukkake 2017-08-04T15:32:19Z

In case you want to laugh at my utter confusion, here's my play of your game (among others): https://www.youtube.com/watch?v=1DmR4rQzW7o :)

Shadow Crawl by Connor Hagan 2017-08-06T01:21:23Z

Wow, okay, that game provided me with A LOT of nightmare fuel. With very little you created a haunting and frightening atmosphere! I liked the music and the torchlight system and was very happy you included an easy mode for me, which was still a bit too daunting. But the amount of content and levels you managed to squeeze into this game in such short amount of time is a feat of its own! As you'll hear me say in the video: I didn't like it (because I am very easy to startle and don't like exposing myself to frantic horror), but I liked it (because it was a real experience that'll stay with my for a while). Great goob!

Shadow Crawl by Connor Hagan 2017-08-07T16:12:40Z

Looking forward to you working on the game, but it's pretty scary already. If you want to watch me curse, you now can: https://www.youtube.com/watch?v=hQCQ5LjoLgg

Coffee is Power by Tyler Miller 2017-08-06T01:02:37Z

Found the game charming and very much reflecting my own experience when it comes to the jam: Running around and eating without a clear idea of what to do. I did all the things on the to-do list, spend a lot of time on the computer but when the jam was over, I learned that apparently, I didn't do anything, so a little more player feedback would have been nice, because I really thought that I got something done with all those if-statements and coffee guzzling ;)

Coffee is Power by Tyler Miller 2017-08-07T16:14:12Z

Hi Tyler! The video of me playing Coffee is Power is now live, apparently I was doing it wrong the whole time. Having coffee and working on those if-statements felt soooo familiar ;) https://www.youtube.com/watch?v=hQCQ5LjoLgg

LD40 — The more you have, the worse it is

Irwin McSpenders by LeviDSmith 2017-12-11T19:25:31Z

Hey Levi, thanks for the link! In case you missed it, here’s me playing Irwin McSpenders (among other LD40 games): https://youtu.be/Hh-8vviv5_g

Bat Dose by Serval Games 2017-12-17T18:06:28Z

A very zen-like game, I liked it. If you're interested here's the video in which I also play Bat Dose: https://youtu.be/BgkQxnrr8sU

Elden by red-fan-games 2017-12-17T18:08:52Z

I played Elden and had a hard time with it, but I liked the Quake-like visuals. Maybe have some kind of difficulty curve as right now it's a steep cliff ;) https://youtu.be/BgkQxnrr8sU

Smash! Smash! Destroy the West! Jangnanmon! by pudding 2017-12-17T18:05:13Z

Hey I played your game in my latest video and strained my voice too much. And I am not sure I fully understand how to play the game ;) https://youtu.be/BgkQxnrr8sU

Billy the giant hates dancing paragliders on a boat by Rombus 2017-12-11T19:23:20Z

You already know I played your game, but just for the record, let me slip in my Let’s Play of it here as well ;) https://youtu.be/Hh-8vviv5_g

Fear Of The Future by PUR3 2017-12-17T18:11:14Z

Hey PUR3, I already got your comment, I just wanted to post my play of your game also here in your comments. https://youtu.be/BgkQxnrr8sU

Artifact by Tim Eriksen 2017-12-11T19:26:29Z

Hey Tim, you already know my struggles with the controls ("Jump, man, JUMP!") so here’s the Let’s Play again for further reference ;) https://youtu.be/Hh-8vviv5_g

Rebel Call by SeanNoonan 2017-12-17T18:16:12Z

Hey Sean, really liked your game, great atmosphere. Also loved the stacked solids to imply 3D buildings. If you want to see me spread the message of dissidence you can here: https://youtu.be/BgkQxnrr8sU

Time for Downgrade by Nenrei 2017-12-22T17:06:13Z

Hey Nenrei! If you want to hear me (mis)pronounce your name and downgrade from life, now you finally can: https://www.youtube.com/watch?v=YoYb4Qywy04

I'm not here by Jiri Hysek 2017-12-11T19:30:20Z

Had lots of fun with strategizing and luring guards around. Here's my Let's Play of "I'm Not Here" (among other LD40 entries) in case anyone want to watch me fail repeatedly while feeling very clever ;) https://youtu.be/Hh-8vviv5_g

Trip to the Earth by guilhermesouza 2017-12-11T19:24:37Z

Had fun with the game, as you already know. If anyone else wants to watch me giggle at the cow-ending, here's my Let's Play of “Trip to the Earth” (among others): https://youtu.be/Hh-8vviv5_g

Artifact by notpresident35 2017-12-11T19:28:55Z

Hey John! Posted a link to the video before as reply to your YouTube comment, but just to make sure, let me post it here as well. Enjoy me cursing at your jump-scare ;) https://youtu.be/Hh-8vviv5_g

Virus Detected by NotSpaghettiGames 2017-12-22T17:07:17Z

Hey guys! If you want to watch me fail, then here's a little video in which I also take a look at Virus Detected: https://www.youtube.com/watch?v=YoYb4Qywy04

Hitman rivalry by raszk 2017-12-11T19:27:43Z

Hey raszk! I don't know if you checked your YouTube comment, but I managed to play your game. Here’s my Let's Play of "Hitman Rivalry" and other games: https://youtu.be/Hh-8vviv5_g

Hitman rivalry by raszk 2017-12-13T04:11:57Z

Hey for such a short time of getting to grips with game dev, that's quite impressive!

Penti by DogSquad 2017-12-17T18:14:30Z

Hey Dogsquat! I recently played your game and in case you're interested in my playthrough, have a look here: https://youtu.be/BgkQxnrr8sU

Heartless Jump by Nanda 2017-12-17T18:13:16Z

Hey Nanda, thanks for you comment on my play of your game, this one: https://youtu.be/BgkQxnrr8sU Greetings from Austria to Austria. In other words, I could have just shouted "Guad gmocht!" out of the window ;)

Grim Reaper by Lamossus 2017-12-22T17:00:59Z

Hi Mikhail! I finally managed to play our game! https://www.youtube.com/watch?v=YoYb4Qywy04

Maze Trudger! by Colossal Gnome 2017-12-22T17:08:40Z

Hey Vincent. I just published my final Let's Play series and I think I stepped in something in a maze… ;) https://www.youtube.com/watch?v=YoYb4Qywy04

Shape Invasion by RonanRory 2017-12-22T17:04:26Z

Hey Ronan! Here's a little Let's Play of my experience with Shape Invasion :) https://www.youtube.com/watch?v=YoYb4Qywy04

Greedy Eddy by rk0307 2017-12-22T17:02:24Z

Hey rk0307. Here's my Let's Play of Greedy Eddy (among others) https://www.youtube.com/watch?v=YoYb4Qywy04

LD42 — Running out of space

minicipality by Remco 2018-08-25T16:40:28Z

You've already watched it, but maybe others find it entertaining to watch be me puzzle over the mechanics ;) https://www.youtube.com/watch?v=9yDyS27Iams

Hitch Bird by Hjalte 2018-08-25T16:54:13Z

What a chill game! I can see myself playing this after a long day, just enjoying the scenery, eating some bees and becoming a demon and eviscerating other birds wait what? ;) https://www.youtube.com/watch?v=-osF36Qsiuo

Hoard by gelisam 2018-08-25T16:34:46Z

You probably have seen it already, but here's my attempt at Hoard again :) https://www.youtube.com/watch?v=9yDyS27Iams

Plushie Unicorn by commanderstitch 2018-08-28T21:54:26Z

Played it with my plushie unicorn ;) https://www.youtube.com/watch?v=lLytdAQ0Ig4

Quicksort by Yngvarr 2018-08-25T16:37:10Z

I can't believe how bad I was doing when looking at @spacemonkey’s screenshot ;) If anyone wants to see me curse and fail, I got you covered: https://www.youtube.com/watch?v=9yDyS27Iams

Swords & Forks by IggyZuk 2018-08-25T16:45:19Z

I also trying playing it and spent too much time comparing the buttons to those of Populous ;) https://www.youtube.com/watch?v=9yDyS27Iams

Password Camp by Rombus 2018-08-25T16:51:19Z

I liked it very much, played like a NES game in so many ways: Action, exploration, a bit of puzzles... very nice! https://www.youtube.com/watch?v=-osF36Qsiuo

CapyBarbra: A New Brow by Ratherjolly 2018-08-25T16:52:52Z

Thanks for linking to my let's play of your magnificently weird game, Matt! :)

Escape Alienation by neowhoru 2018-08-28T21:56:19Z

Congrats on the game, but apparently I had a bug with the controls and it just wasn't a lot of fun for me, as evidenced in this video: https://www.youtube.com/watch?v=lLytdAQ0Ig4

Gü hunters by Denneledoe 2018-08-25T16:44:10Z

I enjoyed it quite a bit, as evidenced here: https://www.youtube.com/watch?v=9yDyS27Iams Just that the game was running in full-screen mode by default messed things up for me in terms of screen-recording software. Other than that: Very addictive!

Cartoon Tactics by Jiri Hysek 2018-08-25T16:46:57Z

Oh, thanks for linking to my Let's Play, much appreciated! :)

Chill Daddy by guilhermesouza 2018-08-25T16:47:51Z

A very pleasant game with lots of production value. Here's me again, trying to recall the word for "ice floe" (and failing) ;) https://www.youtube.com/watch?v=-osF36Qsiuo

Balloon Critter by RedHermit 2018-08-25T16:50:18Z

Congrats again on your first game and thank you so much for including me in the credits!! Here's again my first attempt at playing it. Sorry that couldn't finish it. https://www.youtube.com/watch?v=-osF36Qsiuo

The Virus! by DogSquad 2018-08-28T22:05:42Z

Ha! I was a bit puzzled by the first screen, you should have seen my face. Oh wait, you can: https://www.youtube.com/watch?v=lLytdAQ0Ig4 ;)

When Life Gives You Lemons by sebastianscaini 2018-08-28T21:53:06Z

Another polished game! Here's a video of me playing it :) https://www.youtube.com/watch?v=lLytdAQ0Ig4

Feedrun by WFMG 2018-08-28T22:04:15Z

I give this game one incredibly large doggo out of 1000 kcal ;) https://www.youtube.com/watch?v=lLytdAQ0Ig4

Dungeon Faller by nicksmaddog 2018-08-25T16:42:51Z

Here's me cursing at the game and rage-quitting after falling into an invisible hole ;) https://www.youtube.com/watch?v=9yDyS27Iams

XORN: The Fallen God by ThibaultAr 2018-08-28T21:58:37Z

Very appealing, congratulations on such a polished entry! Here's a little video of me playing and getting startled by each thunder ;) https://www.youtube.com/watch?v=lLytdAQ0Ig4

Shredder-Boy by ShaggyFox 2018-08-25T16:41:50Z

You probably have seen me playing Shredder Boy, but here it is again: https://www.youtube.com/watch?v=9yDyS27Iams In a nutshell: I felt way too overwhelmed with all the items that needed to be shredded but loved the presentation, it's just so clean and the sounds are very satisfying :)

Depot by Yayiest 2018-08-28T21:57:04Z

Finally played it and had some fun sorting parcels while shouting at the physics ;) https://www.youtube.com/watch?v=lLytdAQ0Ig4

Flood Of Pirates by Stefan Jovanovic 2018-08-28T22:03:35Z

You just posted a comment to the video as I am writing this reply, still: Here's the video. Arrrrgh! :) https://www.youtube.com/watch?v=lLytdAQ0Ig4

Bomber Brigade by Nexusviper 2018-08-28T21:55:10Z

And here's my little video, playing Bomber Brigade. Very solid entry! https://www.youtube.com/watch?v=lLytdAQ0Ig4

Pathcloser by Suchista 2018-08-28T21:59:27Z

A delightful puzzle game that brought back memories of early Windows and old DOS games ;) https://www.youtube.com/watch?v=lLytdAQ0Ig4

Running out of S.P.A.C.E. by Frank Gevaerts 2018-08-25T16:33:20Z

Okay, I finally finished it now that I knew that I could pick up space! Very nice! Makes me want to play some more text adventures again... :)

Beyond Space by Allan Kong 2018-08-28T22:01:31Z

Liked it quite a lot as there was always something new to it. Here's my experience as moving images: https://www.youtube.com/watch?v=lLytdAQ0Ig4 :)

Crate Typist by Luca1152 2018-08-28T21:57:36Z

I never made it past wave 3, apparently I am not that crate of a typist ;) https://www.youtube.com/watch?v=lLytdAQ0Ig4

LD43 — Sacrifices must be made

Sacrizism by Erkberg 2019-01-14T21:27:07Z

I'm late to the game, but nevertheless: Here's me going for the devil himself: https://www.youtube.com/watch?v=3aYL5ijy2AA

The Orion Trail by Archimagus 2018-12-27T23:29:18Z

Very epic entry with great mood and presentation. It felt a little like Mass Effect met FTL to me. Just with the UI I sometimes had my problems reading the lables. Probably because I am a one.eyes space pirate ;) https://www.youtube.com/watch?v=uZuUnksM0WM

Puppyups by commanderstitch 2018-12-18T02:08:00Z

Finally the video is up: Here's me wondering if I should collect the rings or not ;) https://www.youtube.com/watch?v=aTeUPXVSPps

Our shelter by Hadik 2018-12-27T23:30:43Z

Amazing atmosphere and perfect use of sound! Impressive what you managed to get done in just 48 hours! Here's how my playthough went, if you're curious: https://www.youtube.com/watch?v=uZuUnksM0WM

One Life One Tear by Jungle 2019-01-14T21:33:22Z

Hey Uruka game Studios! Finally finished editing the last part so now you can watch me making sacrifices and having a tough time: https://www.youtube.com/watch?v=3aYL5ijy2AA

Soulmart by Yngvarr 2018-12-27T23:22:55Z

I might be late to the party but still: Here's my experience with "Soulmart": https://www.youtube.com/watch?v=uZuUnksM0WM

Ursa by Maksym 2019-01-14T21:25:06Z

I know, I'm late but you might still want to watch me playing Ursa :) https://www.youtube.com/watch?v=3aYL5ijy2AA

The Sacrificial Trail by PhilStrahl 2018-12-03T03:25:51Z

@preda Thank you so much for playing it pretty much the minute I published it :) And there are some similarities to Power, MT for sure, but this time there was a lot more programming involved and I had forgotten most of hos things work in Twine. But it's barely playable and that's enough for me.

The Sacrificial Trail by PhilStrahl 2018-12-03T16:48:54Z

Thanks everyone for playing so fat, I am glad you like it more than it deserves it ;) Nevertheless i think i will keep working on it a little more and do some more CSS polishing ;)

@jharler Did you choose a long, inclining road in a bad or terrible condition? Because those can single-handedly fatigue you over 100. My advice is to choose good, declining roads or when you can't avoid it, choose a the shortest bad road and make a run for it (provided you have enough gas)

The Sacrificial Trail by PhilStrahl 2018-12-03T20:14:58Z

@wfmg Hey, thanks for playing, rating, and your feedback!

I'm sorry that you didn't enjoy it too much for all the repetivity inherent in it. I meant to add a bit of variety with random incidents, more resources to manage, or "sacrificial stones" along the road where you could choose to sacrifice certain itemd for a chance to have a lucky break later down the journey, but, you guessed it: Not enough time towards the end. And to me it's curious that you find the idea innovative, as to me that is probably the game's weakest part. :sweat_smile:

As for presentation, well, you can certainly see that I ran out of time for polish. I still have some ideas for illustrations and music, so I might keep working on it and see how far I can take Twine with that.

Oh and let me know if you want me to add your game to the pool of potential games I play in my upcoming "Phil plays" series.

Med vänliga hälsningar till Sverige! :flag_se:

The Sacrificial Trail by PhilStrahl 2018-12-06T18:19:23Z

Thanks everyone for playing! And expect a FIXED Unicorn-sacrifice variable within the next hour. Oh boy, implicit data-types in Twine/Sugarcube/JavaScript are a pain as instead of summing up integers, I concatenated the numerals as string. Worse even: In the last check, only one digit gets evaluted because reasons I guess. So I'm terribly sorry for the game not respecting all your sacrifices!

The Sacrificial Trail by PhilStrahl 2018-12-07T17:25:21Z

@jiri-hysek @nanda I kept working on it and added some music and sound effects in a post-jam version which shuold also have some bugs fixed (and a lot of new ones added). And yes, there will be a post mortem!

@dwam Nailed it! ;) And I am working on adding more story and, well, gameplay. But first: Music! ;)

@ladymistleaf Thank you so much for playing and your thorough feedback! Sorry you had to deal with that much of coffee ;) I am still working on the game, trying to add some more variety and story to the whole thing, hopefully making it more interesting to play and also giving players more interesting choices to make than the monotone road selection. And I am totally going to steal your suggestions for "roadside incidents".

@deathstorm Noted! Yes, currently the "fun" is for players to figure out what's the best choice by looking at a road's properties. I want to keep working on it and give players more options and not straight up kill them the first time they make a bad choice.

@mrpiedpiper Thank you for the review and feedback. The bug should be fixed in version 1.01. There are different bugs now, but none as devastatingly destructive to the ending as before ;)

The Sacrificial Trail by PhilStrahl 2018-12-10T22:30:04Z

@marin0104 Thank you for playing! I agree that it would be much nicer with some kind of flavor-illustrations and music. But I am still committed to expanding on what I have for a post-jam version, so there's still hope for that :)

@commanderstitch Oh wow, 45 minutes! You're tough for sticking with the game such long! Glad you managed to appease the unicorn at last :)

The Sacrificial Trail by PhilStrahl 2018-12-19T17:03:21Z

@matank Thanks for playing and enjoying the game! And also thanks for catching and reporting that nasty unicorn bug and the balancing problems. The unicorn has a higher chance to appear later in the game, yet it's never 100% and it seems like you got very unlucky. Will fix! So thank you for hanging in there and making it to the end!

@justcamh Thanks for your feedback! I was running short on time (as so often before) and would have loved to add some more variety and flavor text along the road, so that's definitely something I'll implement in further versions. And I am sorry that you had to skip all the text. Without time for music or pretty pictures I tried my best to evoke some mood with writing and the only part I am certain every player sees is the intro. But when starting over, a "skip intro" button or something would make sense. You mentioned that text adventures lack innovation and while mine certainly does, I urge you to have a look at Inkle Studios' "80 Days", or "Sorcery!" where it's just baffling how the game keeps track of your choices along the way. And then there are the old Infocom adventures, some of which had a formidably detailed world model underneath their crude text-only surface.

@spacemonkey The pleasure is mine! And no worries about not enjoying the rather drab resource management part. I wanted to try for a game with a little more mechanics and that was all I could muster given the time I had. Then again, writing is fast and cheap, though hooking everything up to the game systems is the tedious part, nevertheless I think I'll keep working on it and adding encounters and offering players more interesting things to manage and ponder than just "which road is most declining?". Thanks for recommending @tigers ’s game! I bet there's a lot good stuff to steal in there ;)

@randomphantom Congrats for making it to the end! I agree that the "fun" is figuring out how things are connected and until you get a feel for it, it can be frustrating and random, so sorry for all the pain it might have caused you!

@hitchh1k3r Thank you for playing and reaching the best ending! I am glad you didn't find it boring despite the many opportunities the game offers for it ;) There was no time for graphics nor sound, but I made a post-jam version with music, sound, and some moody pictures in place. If you are curious, please give it a try: ► https://www.pixelprophecy.com/games/sacrificial-trail/game.php?game=sacrificial-trail&s=ldcomment&v=1.04 (you might need "Restart" if the game complains about unresolved references, thanks caching!)

Organic Harvest by shujal 2018-12-27T23:25:03Z

Very original concept and frantic gameplay. I was having the memory of a goldfish while playing and recording it ("Isn't that the same liver?") but nevertheless had some morbid fun: https://www.youtube.com/watch?v=uZuUnksM0WM

The Altar of Sacrifice by Rombus 2018-12-18T02:18:34Z

Once again another great game for the NES— I mean Pico-8 library! Very easy to get into, very fun to play. Perhaps a bit too easy, but then again I might be that I am *that* good at it. ;) https://www.youtube.com/watch?v=aTeUPXVSPps

The Grassland Kings by Mathstr0fficial 2018-12-18T02:22:25Z

Oh wow, that's a hard game (at least for my aged reflexes) ;) I like the mechanic of losing vision when attacking but there were some instances where I was a bit confused about what's going on. https://www.youtube.com/watch?v=aTeUPXVSPps

SLAP HAPPY by Ratherjolly 2018-12-27T23:27:28Z

Jolly good! Now this was a very nice experience, love the art style and had a rather brilliant time, slapping the masochist townsfolk happy. :) https://www.youtube.com/watch?v=uZuUnksM0WM

Hyper Skater by neowhoru 2018-12-27T23:31:57Z

Very nineties in all the best ways! I had some fun touching my friends and enjoying a soda afterwards. Wait… ;) https://www.youtube.com/watch?v=uZuUnksM0WM

Lucky Number 13 by Simon Rahnasto 2019-01-14T21:28:18Z

Late but still: Here's my play-through of Lucky Number 13. Spoiler: I liked it :) https://www.youtube.com/watch?v=3aYL5ijy2AA

Trolley Troubles by randomphantom 2018-12-18T02:14:02Z

Now that's a game without compromise! I really enjoyed the simple and intuitive mechanics and had some fun trying to avoid killing anyone — and failing miserably ;) Here's how that went: https://www.youtube.com/watch?v=aTeUPXVSPps

Soul Traveller by Jiri Hysek 2018-12-18T02:12:11Z

Wow, another very polished puzzle game from you that's easy to pick up and makes me feel real smart :) Here's me happily jumping into a saw blade … more than once. https://www.youtube.com/watch?v=aTeUPXVSPps

Triumph Tribute by guilhermesouza 2018-12-27T23:34:11Z

Wow, another very polished game from your team! I enjoyed it quite a lot, especially the mini-games on the encounters. I only had some minor complaints about some UI stuff, because there's not much to complain about anyway – apart from the level design ;) Here's how my playthrough(s) went: https://www.youtube.com/watch?v=uZuUnksM0WM

Sirius Galactica by Call_me_Nutty 2018-12-18T02:10:18Z

Very nice game, had some fun playing it once I knew what to do. If you want to see me go though deoxygenation and share my thoughts https://www.youtube.com/watch?v=aTeUPXVSPps

Overpopulation by Centauri 2018-12-27T23:35:59Z

Interesting game, I liked "Papers, Please" so this one was right up my alley. What I found a little irritating is that I never knew what impacted my standing with the government and "the gangs", a bit more player feedback could go a long way. Here's my playthough, in case you're curious: https://www.youtube.com/watch?v=uZuUnksM0WM

Kinoko no kagi by Préda 2018-12-18T02:16:52Z

Very nice game, very atmospheric! Here's my attempt at remembering what the quest-giver told me ;) https://www.youtube.com/watch?v=aTeUPXVSPps

Purgatory by omercanbalandi 2019-01-14T21:29:18Z

Sorry for not getting my video out any sooner, nevertheless here's my poor attempt at Purgatory ;) https://www.youtube.com/watch?v=3aYL5ijy2AA

Cowboy Hell by dk5000p 2019-01-14T21:31:20Z

I did it! I don't know how, but there's video evidence! :) https://www.youtube.com/watch?v=3aYL5ijy2AA

Honey for Aponuo by Frank Gevaerts 2018-12-18T02:15:30Z

Oh man, this feels so old-school in just the right way! This time I fared better than with your last game, still I got stuck. But I will prevail when my flimsy attempts are not recorded ;) https://www.youtube.com/watch?v=aTeUPXVSPps

God's Thirst by Vlad Ilisan 2019-01-14T21:32:15Z

Congrats on your first published game! :) Here's some video of me failing to get 999 points ;) https://www.youtube.com/watch?v=3aYL5ijy2AA

Can't save them all! by lilou_cormic 2019-01-14T21:29:42Z

I definitely couldn't save them all, but I did my best :) https://www.youtube.com/watch?v=3aYL5ijy2AA

LD44 — Your life is currency

The Tree of Bounty by gelisam 2019-05-18T18:59:45Z

Like the idea of cellular automata very much and that it's a game where you can only progress. Sadly I must have done something wrong as I never managed to go anywhere and experience the dynamic soundtrack:( https://youtu.be/lVCsQbSi-js

Apocarmalypse by CocaPasteque 2019-05-25T19:24:25Z

So close! I really dig the concept :) https://youtu.be/NxsO8deuXdo

The Haunting of Jonathan David Jones by Archimagus 2019-05-25T19:22:36Z

Very haunting! Here's a video with me playing and my thought on the game: https://youtu.be/NxsO8deuXdo

LOoSE sLOTS by commanderstitch 2019-05-12T16:35:25Z

Ahahaha! What a wild, surreal game. Man, you never disappoint! Took me a little to get the hang of it and I am glad I managed to make it to the end boss and revel in the mayhem! Here's the video:

https://youtu.be/Eif1jd8eJcI

Mine Corp. by Hadik 2019-05-25T19:25:57Z

Very arcadey. Is there a highscore? Because I think I didn't do too bad: https://youtu.be/NxsO8deuXdo

ShellShark! by Yngvarr 2019-05-12T16:32:52Z

I beat a shark! Enjoyed the mechanics once I grasped them (or I just had a very lucky run). I just learned of the narwhal card, so I gotta play it again and hope I spot it :)

https://youtu.be/Eif1jd8eJcI

ShellShark! by Yngvarr 2019-05-12T16:40:23Z

2019-05-12 18_37_29-ShellShark! by Yngwarr.png There we go! :unicorn: :fish: :smile:

ShellShark! by Yngvarr 2019-05-12T17:19:29Z

Despite losing, I did! :)

Brothers in Prejudice: Colombian Bam Bam by pudding 2019-05-12T16:21:18Z

Here's a video of my feeble attempts at trying to get to grips with the dodging mechanics and utterly failing :sweat_smile:

https://youtu.be/Eif1jd8eJcI

Memorandum by PhilStrahl 2019-04-29T14:48:11Z

@luma: Thanks for being the first to comment! Hope you enjoy it when you get to it. I put your game on my list for an upcoming Phil Plays video :)

@commanderstitch I'm glad you get the message (well, it's hard to miss) and for playing it such soon!

@redhermit Aww, thank you! And congrats on doing all the endings, I have yet to get the best one myself. But now at least I know that they all work ;)

@splitpainter Thanks for playing and congrats on also getting all the endings. I wonder how many attempts it took you.

@erkberg Thank you for playing and your kind feedback! Yes, the "bad" part was just implemented enough that it worked, I wanted to do more writing and add a little story arc but that all fell by the wayside as I wrestled with my audio driver for 2 hours. That the lost memories wouldn't stay on screen for longer was intentional so that you would only get a last brief look at them. But that they overlap was, well, not as intentional ;)

@philippem Thank you very much! :)

@tudvari Glad you enjoyed it! So far I haven’t managed to get the best ending myself because I also mess up somewhere along the way and also after around 6 or 7 attempts I gave up. But here's a hint for the level you mentioned: Move up and bait the rook, then move down under the block so the rook gets stuck and isn't as threatening any longer. I'll record a playthrough this week.

Memorandum by PhilStrahl 2019-04-30T03:26:05Z

@rombus Oh wow, thank you very much! There was so much that I would have liked to add / change but at least the level design worked ;)

@syrapt0r Thank you so much for playing and your comments! It was very helpful watching someone experience the game for the first time. And I agree, 17 memories are not much but I only had time for ~10 levels. I'm glad you like the music also!

Memorandum by PhilStrahl 2019-04-30T23:51:42Z

@centauri Ah, yes, sorry about that. I switched off pixel filtering so the gameplay would look nice, but probably on resolutions below 1920×1080 the text rendering is bad. As for the memories, that's intentional, so you would really feel “damn, I didn’t get that” which is the point of losing a memory ;)

@banzi Thank you for playing! I see what you mean by the game feeling overly repetitive. I wanted to have more flavor text after each stage that shows that players are progressing in their quest but I remembered that too late in the jam. :sweat_smile:

@omercanbalandi Thank you, Omer! I trying my best to hone my writing skills and I am glad that it's bearing fruit ;)

@WFMG Thank you! But to be fair, it's not hard making a game better than *Zoccer* ;)

@nanda Apparently text-based jam-games became kinda my thing :sweat_smile: but at least I manage to put in an actual game with mechanics this time. Glad you enjoyed it that much!

@preda Thank you for playing, Préda! Glad you liked it :)

@yngvarr Thank you very much! And thanks for the feedback, it shouldn't be too hard to make it possible to play the entire game via keyboard only (at least it's an easy thing to say).

@nexusviper Thank you for playing! And the easy way is actually intentional, as sometimes in life it's best to just make a run for something while taking your time on other occasions.

@luma No worries, Luma! I'm glad you still found time to give it a shot. That you can't read the memories you lose in the heat of the game is intentional but I get that it can feel more frustrating than interesting. Hope my next game can keep up with this one ;)

Memorandum by PhilStrahl 2019-05-02T03:32:44Z

@pabricka Thanks for playing! Glad you enjoyed the experience and the difficulty level. Will do! :)

@mrtnldm Thank you for such a favorable comment of the game! Glad I could inspire you to join the jammers! Alles Gute nach München und bis zum nächsten Jam! :)

@matthew-hrehirchuk Oh wow, that's a big compliment about my writing, thank you! Glad you liked also the game around it! @justcamh Thank you so much for playing and your feedback. I agree, my level design philosophies got a bit muddled: I wanted to always start the player in a safe spot where they could observe the enemy behavior first because I didn't do different chess pieces as I was running out of time. But then I broke up with that in the "ambush" level. I can talk about how intentional that was that sometimes in life you gotta make a run for it, but if it feels unfair then, well, it feels unfair, no matter how high-brow the concept behind is :sweat_smile: @mashupgames Thank you for playing. I already started on the first draft of the script as right know I still know what happened in what order ;)

Memorandum by PhilStrahl 2019-05-04T03:33:41Z

@gassi-games Thanks for playing. The initial idea was that the memory merchants would tell you a little bit about the level (for a price), how hard it would be, how many enemies to expect, so that you could skip it, if it sounded too harsh. But right now it just lets you skip content, true :sweat_smile:

@frank-gevaerts Thank you so much, Frank! Also for confirming Linux compatibility :thumbsup:

@deathstorm Thanks for playing and streaming, DeathStorm! I hope it wasn't too dark to see ;) Glad you enjoyed it!

Memorandum by PhilStrahl 2019-05-23T18:23:07Z

@joror Thanks for playing! The reason for the chess pieces was to appear more intelligent than I am on the one hand, and on the other to avoid the necessity to having animations as players would accept that a chess piece moving about is not doing any fancy animations ;) And congrats on finishing with your first attempt. I didn't want to make the game too punishing, so I started players with enough memories to make it but not enough to skip all the levels, though I didn't adequately communicate the level-skip mechanic. Also, movement and collision detection are very basic, and getting stuck is no fun, I agree.

@samh Thanks for the praise and the feedback. The "dashing"-levels were intentional to tell that "sometimes it's best just to make a run for something without overthinking," reflecting a bit on my previous Ludum Dare experiences. Also, I wanted to keep the memories fleeting so you'd hardly read them to emphasize the feeling of forgetting something. But many players had the same reaction as you. 😅

@jiri-hysek Thanks for playing, Jiří, glad you liked it. I think I've found a sweet spot with my game making ;)

@hitchh1k3r Thank you! And no worries, it took me about 10 attempts to get the best ending myself, long after players reported they got the "best ending," so at least I knew it wasn't buggy.

@mika-la-grand Thanks, Mika! I feel a bit overrated, to be honest. 😅 And I agree that the movement and especially collision code is improvable, getting stuck is no fun!

Memorandum by PhilStrahl 2019-06-05T14:36:25Z

@prodigalson Thank you so much for playing even after the rating period and thanks for the feedback. I will have a "director's commentary" on my intentions for the game in a video on my channel because a lot didn't go over as intended ;)

Memory Run by DeathStorm 2019-05-18T18:40:00Z

A game for teaching programming, very nice! I felt that typing out the commands was a bit cumbersome and I completely misunderstood the memory mechanic in my playthrough: I assumed you only had a certain amount of memory for the whole level! :sweat_smile: Great job! https://youtu.be/lVCsQbSi-js

Phil, The Leprechaun Of Gold. by INCD021 2019-05-18T19:03:22Z

The art style reminded me instantly of Lemmings and the children are so terrifying! I think I was having issues with the controls as I always ended up in the pit losing my precious gold. If the game were a little bit more lenient I would have gotten all the coins! https://youtu.be/lVCsQbSi-js

Ghost Avenger by Rombus 2019-05-12T16:28:56Z

Pico-tastic! You really should put out a collection of all your Ludum Dare games titled "Rombus' Arcade Collection" because they all play like good old arcade games which I really like. I even managed to beat this one! Here's proof:

https://youtu.be/Eif1jd8eJcI

Temple of Life by ProdigalSon 2019-05-25T19:27:19Z

Very nice and interesting game! I managed to get further than anticipated https://youtu.be/NxsO8deuXdo

The Gold Digger by Jiri Hysek 2019-05-18T18:25:58Z

As always, a signature Jiri Hysek game: Very enjoyable mechanics and great level design! https://youtu.be/lVCsQbSi-js

Reaper's Keeper by chelC 2019-05-18T18:41:42Z

Incredibly polished and fun experience! The music is stuck in my head and I adore the art style! https://youtu.be/lVCsQbSi-js

Provide by RedHermit 2019-05-12T16:26:28Z

I really like story-games and I just wish this one would have been a bit longer with a few more choices but, alas, we all know that time is always lacking. Music and mood were very nice and I think someone should write a certain children's book ;)

https://youtu.be/Eif1jd8eJcI

Mouseketeer by SpaceMonkey 2019-05-25T19:29:34Z

Cheesy. In a good way :) https://youtu.be/NxsO8deuXdo

Whipout by Armadillq 2019-05-25T19:23:24Z

Infuriating! Nevertheless I enjoyed the music much, as is evidenced in this video: https://youtu.be/NxsO8deuXdo

Blood-Tied TD by Raphael Maia 2019-05-12T16:30:39Z

Wow, I wasn't too good at it, as it seems the difficulty ramped up pretty quickly. But what I managed to see, I enjoyed :) Here's a video:

https://youtu.be/Eif1jd8eJcI

Coinroll Adventures by MrPiedPiper 2019-05-25T19:32:43Z

Excellent level design and I love the simple mechanics, makes a lot of sense! Sadly, I got stuck later on... https://youtu.be/NxsO8deuXdo

Extracted Souls by Préda 2019-05-12T16:19:32Z

Hey Préda! Here's my pathetic attempt at playing your game. Really liked that the plants have different stages and that harvesting them is not instantaneous. Here's a video:

https://youtu.be/Eif1jd8eJcI

Interesting Times by Frank Gevaerts 2019-05-18T18:31:15Z

Finally a text adventure I managed to finish :) Had a grand old time with all the references, thank you so much! https://youtu.be/lVCsQbSi-js

The Oarsman by SefrZ 2019-05-18T18:24:24Z

I played your game in my latest video and realized much too late that I could dash upwards as well. "Late" meaning during the edit 😅 https://youtu.be/lVCsQbSi-js

Nine Lives by Evan M 2019-05-12T16:22:53Z

I liked the design very much -- on paper. For some unknown reason I was not able to make it past the 2nd (!) screen despite managing to get past the tutorial stage in Cuphead ;) Here's a video of my constant failing:

https://youtu.be/Eif1jd8eJcI

The Money Hole by miu 2019-05-25T19:31:08Z

Late but still: Here's my playthrough of your game :) https://youtu.be/NxsO8deuXdo

Conglomeravity by Zachster 2019-05-18T18:27:17Z

I liked the mechanics but was a little bit confused about negative time and "energy" that. Here's me wondering in real time: https://youtu.be/lVCsQbSi-js

limbostore.heaven by Karpador 2019-05-25T19:30:30Z

I had a bug where I couldn't buy anything from the store :( Halp, I wanna pet the puppies! https://youtu.be/NxsO8deuXdo

Blood Mage: Human Sacrifice by tdg_ 2019-05-18T18:36:15Z

I like how many mechanics and systems you managed to put in the game, it feels very deep. Had some troubles understanding how to utilize them in my shirt attempt but liked what was there. Good job! https://youtu.be/lVCsQbSi-js

Underbello by Waldinx 2019-05-18T18:55:33Z

Great style and a lot of substance. Enjoyed how you could tweak the difficulty by loading up on coins in the beginning. Also, great variety and audio! https://youtu.be/lVCsQbSi-js

NecroBlood by Little Valhalla 2019-05-12T16:34:18Z

Very well made and polished little game. I see this working well on the SNES or Genesis, the art style is very nice. I just had my problems with being overrun by warriors :sweat_smile: Here's a video:

https://youtu.be/Eif1jd8eJcI

Face to Death by pequenodev 2019-05-12T16:27:43Z

Whoa, I could not adjust to the floaty jumping but I enjoyed the artstyle nevertheless ;) Here's a video:

https://youtu.be/Eif1jd8eJcI

LD45 — Start with nothing

NoThIng by Erkberg 2019-10-13T23:11:52Z

Played the game on today's stream, it was a very uplifting experience :) https://www.youtube.com/watch?v=kSZQiTfcXF8

Bacterial by Megalink 2019-10-13T23:25:52Z

Very cool game! I like the concept and presentation, though I didn't quite figure out a good strategy to win, but probably I just missed something crucial. If you're curious about my attempt, I played it on my stream today. And apologies for having an overlay with an incorrect title in the video :( https://www.youtube.com/watch?v=kSZQiTfcXF8

I Forgot My Sword! by Yngvarr 2019-10-21T20:48:28Z

That's an extremely clever puzzle game with a very interesting blend of tile-based movement and reactions. And the animations of the bulls charging is super adorable :) https://www.youtube.com/watch?v=2u3BIVgcKdQ

Thanks for Nothing by PhilStrahl 2019-10-07T18:23:49Z

Wow, you are very quick with trying out my little disaster, thank you so much! I am still surprised that half an hour of guitar torture is being received such well.

---

@rombus Thank you, Rombus! The looping was definitely caused on my end, it's fixed now. The issue was that I rendered the clips with 2 seconds tail from REAPER, oh well! And I am glad you like the music!

@redhermit Thanks for playing and enjoying the few things that I managed to get working! :smile: And you'll have a field day with my code; provided you love spaghetti. I will do a code review of it, as always, in which I will try to defend my programming choices. At least now I feel a little more comfortable with Unity!

@frank-gevaerts You calling it "Perfect" is such an overstatement that I am not sure whether I should feel trolled or flattered, so I go with the latter. There's so much to improve (character motivations for one thing), but at least it serves as a vehicle for temp music :sweat_smile:

Thanks for Nothing by PhilStrahl 2019-10-08T14:40:12Z

Wow so many people played it already! <3 And I am relieved that the graphics option set the right tone about what to expect: Bad graphics but with comedy!

------------

@polyethyleneglykol From your comment I take it that you're either a masochist or that you enjoyed the game ;) I wanted to do something funny for a change and looks like it worked out. And I both like and feel intimidated by Unity but I think I will stick to it -- in addition to GameMaker

@vrglab Haha thanks for playing and the feedback! I don't expect to rank high in graphics, but if my comedy gets me in the top 500 of humor, I shall be happy! :)

@ladymistleaf Thank you very much! I wanted to add more funny graphics settings but West of Loathing already did "The Good", "The Bad", and "The Ugly", and that's hard to top ;) I wanted to color my sprites ... "when I still have time", so programmer art it was.

@lomma You're welcome (I think)

@preda Thank you, Preda, glad you liked it! 🙇‍♂️

Thanks for Nothing by PhilStrahl 2019-10-09T00:18:25Z

@wfmg I find it amusing, that apparently I have some kind of "handwriting" when one of my creation looks like a "Phil Strahl" game ;) As for the humor, everything made it into the game without any interactions or revisions hence it's a bit all over the place and there's definitely room to improve for sure. Same goes for the camera and the player control, I was just happy that things were basically moving. As for animations, I took a quick look at how to do them in Unity and got utterly spooked. And the visual similarities to 6210 B.C. are due to the fact that I can't do characters at all so drawing meeples is my only option ;)

@deathstorm Thanks for playing and streaming and the nice words! :)

@taophoenix Thank you! You get the second ending when just having two things in your bag. But I don't think you missed much ;)

@erkberg Wow, playing all the endings without peeking at the underlying scripts (I assume!) is quite something, thank you for devoting so much time to my short and silly game! And good catch with the choices. I programmed the possibility of having up to three but my clumsy implementation with scriptable objects and hard-coded branching made having just two choices almost too cumbersome ;)

@neowhoru Thank you! That joke was literally thrown in at the last minute!

Thanks for Nothing by PhilStrahl 2019-10-09T16:19:44Z

It fills me with endless joy to know that my videos really inspired so many people to join Ludum Dare and/or start making games in general! ♥ -------------- @fredfilo Thank you for playing and your notes! The reason for some text blocks to disappear after a while was that I had to discern between a dialog you're having with an NPC and short descriptions. I I thought I was real clever but in hindsight I agree, it would have been better to be more consistent. And yeah, let's say that the character facing one direction as intentional, not that I forgot to flip the sprite or anything ;)

@psychic-ash Oh really? The ”pomit” was the first stupid joke that I came up with after two seconds of thoughtful introspection and running low on time, I just went with it ;) I dabbled in Unity before but nothing serious, so why not decide to go all in after 18 hours? I had a great time, at least when it was done, but again I hit some low points in between. There will be a post mortem :) Oh, and congratulations on your first LD, and thank you so much for watching! :)

Thanks for Nothing by PhilStrahl 2019-10-19T18:14:53Z

@emily-ghostbreze Thank you, Emily! :)

@commanderstitch Haha, thank you very much, there's nothing more I can add ;) I think I did well considering I started with … not a lot.

@incd021 Thanks, INCD021! Apparently my rock-thesaurus was worth it after all ;)

@mika-la-grand Thank you for you multiple play-throughs and the feedback, Mika! The reason behind the game quitting by itself was that I wanted it to be polite and not overstay its welcome ;)

@karanveer Thank you for watching and playing! :)

@tort60091 Thank you, Tort! Glad you liked the silliness of it all ;)

Thanks for Nothing by PhilStrahl 2019-10-30T14:59:13Z

@yngvarr I thought of you when I added it in. You were right, of course, dialog flows better that way :) Glad you enjoyed the polish I managed to put in as well!

@hitchh1k3r Thank you for playing and finding it funny. The second ending is when you just have one or two things in your nothing, by the way :)

@mashupgames I didn't start completely from zero with Unity but it's been well over a year since I tinkered with it. Glad you enjoyed it! he second ending is when you just have one or two things in your nothing, by the way :)

The Kidnapping by aemiliu5 2019-10-21T20:35:17Z

You already know that I played it on my stream and that I had my troubles finding the hiding spot, so thanks for the screenshot with the trigger volume! https://www.youtube.com/watch?v=2u3BIVgcKdQ I managed to get to the end now, really creepy atmosphere and interesting twist at the end!

From Nothing to Mine by DeathStorm 2019-10-21T20:56:04Z

I am very impressed with the depth of the game mechanics you managed to cram into the game, let alone do it all withing 72 hours! You're right the start is a bit slow (but hey, it's "start from nothing" so it's fitting). I truly enjoyed the moment when my money was out of the red the first time that I could hire additional workers. Just a little bit of polishing and tweaking the progression you really have an addictive product on your hands! https://www.youtube.com/watch?v=2u3BIVgcKdQ

L-Flowers by INCD021 2019-10-13T23:12:59Z

Who would have thought that gardening could be the opposite of relaxing ;) Here's again the link to the video, thanks for dropping by! https://www.youtube.com/watch?v=kSZQiTfcXF8

Confused by Rombus 2019-10-21T20:41:28Z

I almost wished that the game confused me more, nevertheless I had an enjoyable time figuring things out and the boss battle at the end was a nice conclusion (once I discovered the strategy to beat it) ;) https://www.youtube.com/watch?v=2u3BIVgcKdQ

Claimbeer by neowhoru 2019-10-13T23:14:28Z

I had some issues with the controls an platform placement at times, but apart from that very polished presentation and big respect for getting a Metroidvania done! https://www.youtube.com/watch?v=kSZQiTfcXF8

Nightbirds by Jiri Hysek 2019-10-13T23:19:00Z

A little glitchy at times but apart from that I like the mechanics and, as always, the art style! :) https://www.youtube.com/watch?v=kSZQiTfcXF8

Entertain Your Damn Self by RedHermit 2019-10-13T23:23:00Z

As I've said on the stream, I like the idea of blending an art tool with physics. The automatically resizing windows was a novel touch, I didn't expect it. Considering the amount of time you had to work on it, you still managed to finish it and it's very relaxing to toy around with, trying to make a little artwork :) https://www.youtube.com/watch?v=kSZQiTfcXF8

Merge 'em Wars by Call_me_Nutty 2019-10-21T20:59:37Z

Very interesting concept where the deck building is more important than the actual game. Took me a little to figure out how it was played, the tutorial helped a lot. Maybe I give it another try and see if I can win properly (and take the time to read all the funny descriptions on the cards) https://www.youtube.com/watch?v=2u3BIVgcKdQ

Acorn Rush by MrPiedPiper 2019-10-21T20:26:04Z

Adorable squirrels (Even the thieves!)! Had fun figuring it out on my stream, thanks for the help! https://www.youtube.com/watch?v=2u3BIVgcKdQ

Light your way out by Suchista 2019-10-13T23:17:03Z

That's a very cleverly designed puzzle game with interesting mechanics and very good difficulty progression! :) https://www.youtube.com/watch?v=kSZQiTfcXF8

Flow by Frank Gevaerts 2019-10-13T23:15:26Z

The first of your text adventures I finished ... and yet kinda didn't ;) https://www.youtube.com/watch?v=kSZQiTfcXF8

The items, that change everything by Dock Frankenstein 2019-10-21T20:51:30Z

From the description alone I expected a little to become frustrated but surprisingly I wasn't! Figuring out what to do was a lot of fun and the large pixels inspired my imagination :) Also thanks for the help when I pressed every button on my keyboard (but didn't click the icon on screen) https://www.youtube.com/watch?v=2u3BIVgcKdQ

Little Guardian by JUSTCAMH 2019-10-21T20:38:01Z

Very interesting game, though I experienced some problems with it (probably all of them down to my own skill, though) ;) Here's my attempts https://www.youtube.com/watch?v=2u3BIVgcKdQ

Floralux by klaiis 2019-10-21T20:45:52Z

What a moody and relaxing experience of outgrowing the past. I liked the touch having to hover the leaf cursor over water :) Here's my experience with the game. https://www.youtube.com/watch?v=2u3BIVgcKdQ (Psst: You need some more ratings for your game to be ranked so be sure to play other people's games too, that you're game also gets more ratings :) )

In the beginning by nsadie 2019-10-13T23:20:44Z

Very interesting strategy puzzler! I had a few minor issues, mostly that the second level after the tutorial kept be baffled but with a little more time I might have worked out a solution. If you're curious about how it went for me, I played it in my stream today: https://www.youtube.com/watch?v=kSZQiTfcXF8

LD46 — Keep it alive

Balloon Rush by CocaPasteque 2020-05-11T01:26:15Z

A very elegant mechanic, simple yet with so many different applications. Gameplay reminded me a lot of The Incredible Machine, just trying things over and over with small adjustments. I could definitely see this as a mobile game 😊 Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

Medic! by mrbandler 2020-05-11T02:04:02Z

How many brave Jameses had to bleed to death as I was stuck on the entrance to sick bay? How many times has pushed me one of the Jameses out of my cover just so they could get shout? Just how many James Ryans are there anyway?! ;) I very much enjoyed the stylish pixel art with a apt palette and the mechanics but soon just focused on the most promising victims. I wish it would be possible to have some kind of medic for my medic and to heal after every other wave or so, but maybe I am just too easy a target ;) Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Don't Touch the Button by Yngvarr 2020-04-27T03:39:51Z

That was a very surprising and fun experience, loved the voice acting (thanks for the subtitles!) I never knew where the game would take me and it's great when that happens. Here's the video of my playthrough: https://www.youtube.com/watch?v=Z2FekepgpMs

Another f****ng escort mission by dodormeur 2020-05-11T02:12:35Z

First: I am so sorry for my stereotypical ""French accent"" in my stream. Second: At least I wasn't alone with that. Really liked the humor and hated the spoiled brat, my favorite line was that zombies only go after brains ;) I had a bit of problem with the controls but that's probalby because I am not used to top-down sword-fighting games. And boy, the kid really got on my nerves! Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Rampage by PhilStrahl 2020-04-20T19:02:27Z

@hedgy Thank you! Yeah, the last level was tested only once as I was running out of time 😅. Camera work could be improved, I agree :)

@jetthesimon Thank you nonetheless for dropping by and watching :)

@incd021 Thanks you! Yep, I was lucky in the first (and only) test-run of the level and I though, "Yep, that's possible"

@lemons Congratulations! The difficulty curve seems to vary greatly from person to person 😅

@bereg Thank you for playing. Already in the works :)

@eduardo-yukio Thanks for the detailed feedback. I agree with the audio issues, I didn't have the time in the end to avoid sound-stacking. I am really glad that you found the game fun and knew what to do in each level 😊

@mudlee I wish! Sadly with Game Maker it's much more complicated to do than with Unity, with setting up and running a Mac or Ubuntu host and connecting to it via network and such, sorry! But I'll put up a video of the gameplay later :)

@rob-parker Thank you so much! The tutorial level came pretty late and it was a bit too big for what it was, I agree :)

@james-7777 Thank you, James! :)

@tudvari Thank you so much! You're not the only one who grew a bit tired of the tutorial text boxes and the collision sound in the first level! As for the AI, I will do a code review and explain how I did it but don't expect too much. In short, the ram is lerping roughly to your position.

@psychic-ash Thanks for playing to the end and taking the time to post your feedback! I placed the signs anticipating that players would grow tired of them eventually, that the most important aspect (dashing) gets mentioned first when players still pay attention (I hoped!) ;) @frank-gevaerts Oh dear, next time I'll start with a solid input controller that supports more than one key assignment as a quality-of-life feature! @acidviper Thanks for following my tweets on the game's progress! Yeah, most of the time I start with nice visuals to stay motivated to work until things start to come together in the code. And yes, I spent too much time on it, that's why I barely managed to have more than one "serious" level. And the difficulty curve is hit and miss 😅 But I might not put the game aside yet... @xpost2000 Haha thank you, if I never need a store description for the game, "a bit interesting" will make it in! :) And I had more ideas for interactions (pushable blocks, for example) but I squandered too much time painting rocks 😅

@k4v0x Thank you for playing and enjoying the game! Seems like you mastered medipack use in your session already! 😊

@johannimations Thank you for spending valuable minutes checking out my little project! There's no rush, focus on your game! Oorah!

Rampage by PhilStrahl 2020-04-21T18:51:22Z

@holysparks Thank you! I wanted to make something that's more cheerful than my usual gloominess 😅I might even keep working on this one!

@charliegray Thanks, Charlie! Coming from a unicorn I definitely take it to heart! 🥰

@binaryprinciple I am glad you found the underlying game fun since my usual approach is to distract the senses with presentation from my threadbare "game design". You're the first to call the tutorial short, btw; and you're not the only one who struggled with the (poorly tested) later levels.

@armyantsstudios Thank you! I am happy with the concept as well, glad you enjoyed the art style as well!

@automatonvx Thank you for playing! I would have liked to have more levels that ramp up in difficulty gradually with some really hard ones in the ending, but for one thing I was lacking the time (= the usual excuse) and proper testing. Some people found the levels too hard, others too easy. My take from this is: Testing! And I am mostly happy with the tutorial level as well, glad it worked out :)

@Pie-Tras Thank you for playing and the comment, I'm glad you liked it!

@mudlee Yes, I did. but don't listen too closely, it's very sketchy at times 😅

@spacemonkey Thank you! I am considering to add a little to it in the weeks to come. More levels, more mechanics, and most importantly: MORE POLISH!

@maksym Thank you so much, Maksym; 5 out of 5, that's too kind! (No really, I feel overrated, but I take it! 😅) I was very close to giving up on this one but I am glad that I didn't. What I like about the Compo is that after 2 days it's over at least, the jam was almost too long for me to endure. I'm getting old! ;)

@neowhoru Aw thank you! "Masterpiece" might be a bit too much but nevertheless I am proud of the end result. And you even liked my very Gamer-Maker-y controls! 😅 There will be a post mortem, of course! I recorded a lot of footage for this one.

@banzi I don't know either, a lot of it was just sticking with the first version of something that barely worked (e.g. level design, music, sound effects) because I squandered a lot of time with doing the art 😅 And thank you for the praise, I also feel that it's one of my best jam games in terms of how the individual elements are complementing each other. It flt like I almost knew what I was doing. Almost. 😅

@ilikescifi Wow, 5 stars, you're too kind! And you even find it fun to play! That's something rather unprecedented in my game making. I guess I'll keep working on it for a little longer then... :)

Rampage by PhilStrahl 2020-04-22T20:19:48Z

@mrtroy Thank you! I think I'll keep working on this game and some more levels to it then... ;)

@noel-widmer Good thing you found it, thanks for checking out my little game! As for the last level, i wanted a bit of a challenge because I was running short on time and wanted the game to have a bit more playtime... And you're right about diagonal movement. I did the whole movement/collision code twice and the second time around I thought I already had accounted for diagonal movement. 😅

@aspect11 Thank you for playing, Aspect. Rest assured, there will be a post mortem on it.

@redhermit Thank you so much! my experience was a roller coaster this time but I am very glad I pulled though. And I am intending to keep working on it a little more since so many people complained about the lack of more levels! Glad you see potential in this game as well. Just don't listen too closely to the sketchy music ;)

@splitpainter In that case I should have paid a little more attention to it so it withstands multiple listenings ;)

@cocapasteque Haha thanks, the post mortem is going to be interesting, I think 😅 I am glad you enjoyed the tutorial setup as I couldn't iterate over it, it was pretty much set in stone from the get-go. And yes, I'll be doing another series of "Phil Plays Your LD Games", once I have things set up I will tweet a link to the submission form and do a post on ldjam.com as well

Rampage by PhilStrahl 2020-04-23T13:45:06Z

@mikejzx Thank you! :) Post mortem is already in production!

@ladymistleaf Thank you so much! I wanted to escape my usual darkness for once, so I am glad it worked out! Yeah, the last level was intended to be a bit of a challenge and tested once. And I got lucky 😅 I think I'll keep working on the game for a bit, polish a little more and add some more levels. Glad you had fun playing it!

@jiri-hysek Thank you, Jiri! I guess we both took the cute route this jam ;) And I am sure you can guess the answer... 😅

Rampage by PhilStrahl 2020-04-24T18:45:23Z

@hybitous Thank you for playing and the comment, glad you enjoyed it! :)

@yngvarr Oh, you mean options.ini? That's something Game Maker creates when building the .zip, I have no idea what it's good for. I guess that makes two of us now ;) Thanks for noticing that bandages also bounce off, I wanted for players to even "throw" them but, you know, there was not enough time 😅 Thank you so much for playing!

@erkberg Thank you so much, Erkberg! I am planning to polish it a little more, especially controls, art, and level design, maybe add another mechanic or two... we'll see :)

@deathstorm That you for playing and streaming my little game! I am very glad when you say that it's too short because that means you had fun with it :) So I will keep working on it a little more :)

@glaciereclipse Once I had a title, an ending, and the first level, I realized that I needed to teach players everything about the game and the tutorial level ate up most of the time I still had at that point 😅 And like I said before: I will keep working on it and add some more levels

@invixel Yes! My first game with (somewhat) fun gameplay! More levels are in the works! :)

@devemil Hey Emil, thank you so much for playing and your feedback! As for the "goal" circle in each level, I wanted to have some kind of bridge or path that would lead to the next level and a hospital tent at the very end but then realized that it would be a bit constricting in where I could place these level exits. The helipad-like design was more of a stand-in and, well... it stayed 😅 And I too hope to see you all when the next GameDev Days in Graz are happening, whenever that may be :)

Rampage by PhilStrahl 2020-05-11T02:27:02Z

@stefan-jovanovic Thank you for playing! Glad you liked it! :)

@brylamare I added it because I wanted to make sure that the trees really stand out against the background but I agree, it might be a little too strong now. Thanks for playing!

@remco At first I had Shift for dashing but if you hit Shift multiple times on Windows 10, it would switch to handicapped mode, start a screen reader and beep every time so I went for the next best thing 😅 About the zip-bomb: Blame Yoyo Games because that's how their GameMaker zips the games and I didn't consider it to be a problem. And the passages I barely tested and since I saw my wife navigate them just fine it meant "Test Success!"

@linluk Greetings to Austria from Austria! Thank you for watching and playing my little game. And also thanks for confirming the emulated version, I will update the description to let people know that Wine is an option to Linux users :)

@ovid Thanks for enjoying the whole package, Ovid! Much appreciated :)

@nizlow Thank you! :)

@thx4nothing Thanks for noth... I mean thanks for playing! :)

@mineiwik Glad you like it! As I was running low on time I didn't balance the game's difficulty sufficiently so the last level is a lot harder, I feel. Sorry!

@gelgavish Thanks for playing and enjoying the game. I always seem to make things harder for myself, don't I? At least it worked out. This time...

@lazzydev72 Doing my best, thank you! :)

@fabula-rasa Thank you very, very much! I guess you didn't come across any bugs because of the game's brevity because I would assume there are many ;) About the situation in the 3rd level you describe, well, it's funny: I had my wife playtest the game and she managed to have Rémy go straight between the blocks at the first attempt (something I still haven't managed!) and that was proof to me that it was possible. But at least I can assure you that nothing in the code inherently makes Rémy go to town on those blocks ... I think.

Any congratulations on finishing, glad you managed to lead poor Rémy to safety and thanks for the comment!

Feed the Machine by DeathStorm 2020-05-11T01:46:24Z

Another resource management game that was both far too complex and too stressful for me. I struggled hard with it because there was so much to look out for and to do and the game wasn't throwing me any bones at all and I constantly felt lost. I feel that it could need a bit of polishing and especially player guidance in some easier levels first 😅 Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Survivor by Hagge 2020-04-27T03:38:15Z

Hi Hagge! I tried to play your game live on my channel but for some reason it broke the stream. I will try it again today without audience and give you a rating when I've finished. What I've seen so far, the balancing of resources is a nice touch, the hardest part for me was trying to find my way back to the zone where I could sell 😅

The Unicorn and the need for coffee..! by INCD021 2020-05-11T01:24:28Z

You already saw me playing your game but finally I played it again to see all the other endings. Again, I feel so honored to see myself in a game and the unicorn pooping coffee beans remains as adorable as the first time! And no, I don't think it's funny to blow up unicorns! 😥 At least I didn't fall asleep... FOREVER! Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

Silly Fluffy Bunny by Jiri Hysek 2020-04-27T03:43:52Z

Another great action-puzzler from you, Jiri. I expected nothing less and wasn't disappointed at all. Love the concept and the level design, you had me screaming at the screen again, not because the game was unfair, but because I was incapable of multi tasking. Here's the video of my playthrough again: https://www.youtube.com/watch?v=Z2FekepgpMs

Pump It by Dizzy 2020-05-11T02:09:54Z

It starts off way too easy ... until it becomes the complete opposite! I found this game a bit too unforgiving as when I made a mistake once and lose my rhythm, things would escalate too quickly and my patient would die. I think I subconsciously tried to match the rhythm of the music (very nice chiptune, btw!) and this didn't work out. Oh, also your volume levels are all over the place and casued me quite some discomfort: https://www.youtube.com/watch?v=iP012VKTPV8

TankMan Phil by RedHermit 2020-04-27T03:49:47Z

I got the same T-shirt, what a funny coincidence! As you have witnessed, I enjoyed the Missile Command throwback quite a lot, it felt like a "Missile Command II" could have been with scrolling and a moving target to protect. I enjoyed the additional challenge with the toxic drones in the final confrontation and was very lucky to have "it" survive on my first attempt. Here's again the video with my playthrough: https://www.youtube.com/watch?v=Z2FekepgpMs The victory fanfare still makes me chuckle!

Operations : KIA by zyapimstudios 2020-05-11T01:41:26Z

You already witnessed me on the stream playing your game (thanks for dropping by!) but I thought I write you some lines here as well. Like I said, it's not the most original in terms of mechanics but I liked how strong it was in terms of characterization and humor, especially how the game explains away the lack of levels 😅 Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

Conservation Inc. by Sharks 2020-05-11T01:35:35Z

Once I got the hang of it, I felt like I knew what I was doing ... well almost ;) I think was incredibly lucky with my final playthrough and I could enjoy all the illustrations of the various disasters, such as the dinos orderly proceeding into the shelter ;) Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

Kaoamaru Kaiju by SplitPainter 2020-05-11T01:33:23Z

Instant PS1 nostalgia from seeing those huge unfiltered texels! <3 Sadly it wasn't much of a game, but I definitely got a lot of Silent Hill vibes from the presentation, and a little Final Fantasy from the huge cannon. As you said, you ran out of time of making a game out of it, but what's there is icryptic and yet intriguing :) Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

Seeds of Hope: The Last Stand by Corbak 2020-05-11T01:15:28Z

First thing I noticed was how much it looked like a more beautiful FTL! But then I kinda fumbled with prioritizing and keeping my cloned crew waiting at the water cooler ;) Here's my stream featuring the game on last week's stream: https://www.youtube.com/watch?v=nUmP-nl1pVw

Burn to Love by Croosle 2020-05-11T01:55:04Z

Wonderful mood and visual design. I really with that the game were longer and that there would be more interaction between the two characters. Only problem I had with it was that jumping felt extremely floaty but the rest of the game made up for it. Very nice game! Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Have Mercy by Stefan Jovanovic 2020-05-11T01:30:53Z

Very cool idea and wonderful execution. Loved the art very much and the little action bar demanded a bit of skill as well, that's a very clever touch. Took me a bit to figure out that the shortest region corresponded to the smaller hit-values but it totally makes sense. Well done! Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

The Diamond-Flowered Orchid by Frank Gevaerts 2020-05-11T01:13:31Z

You already witnessed me chasing after Henry and the unicorn, and competently picking the leeches off my legs without even looking, still here it is, last week's stream: https://www.youtube.com/watch?v=nUmP-nl1pVw

LAMPCHASERS by MachMarten 2020-05-11T01:17:34Z

A very moody and very beautiful entry! I think I encountered a bug with my first attempt as I skipped over a lot of the tutorial, apparently and thus was a bit lost. Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

Symbiosis by -banzi 2020-04-27T03:42:28Z

Very good game! Loved the strategic aspect of it and graphics and mood were super nice. It just felt that once I had my winning strategy I didn't have to change it up, maybe another enemy type would have helped? But then again, it's a game jam and getting a game done in that short amount of time is already an achievement! Here's the video of my playthrough: https://www.youtube.com/watch?v=Z2FekepgpMs

Spring Tree by lilou_cormic 2020-05-11T01:38:44Z

You already saw me play it but I still want to comment here as well: It's a very fun game with clear mechanics and strong arcade vibes (and you kno9w how much I enjoy those) and thankfully not too hard for me. The jumping felt a little too floaty for my taste but that's highly subjective. Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

RushBomb by Gelgavish 2020-04-27T03:52:03Z

First: Congrats on coding a game in your own engine! As you've seen in the stream (https://www.youtube.com/watch?v=Z2FekepgpMs ) I had some troubles with the HTTP level, probably because I zoomed into my console too much and broke something. Nevertheless I really enjoyed the hacker-y atmosphere and the fact that I was playing a game in a bloody console window!!

Ark Survive by Pusheeneiro 2020-05-11T01:53:08Z

Very funny game and wonderful UI design. It reminded me a lot of Reigns (swipe left or right to rule a kingdom!) with small decisions quickly snowballing into something uncontrollable. I felt that the game was a little too punishing and didn't leave me any other options than to memorize the optimal path and try again but at least I learned something: "Mess with the honk and you get the bonk". Well that and that god loves trolling for the lulz. Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Tears of Coffee by Milestone Games 2020-05-11T01:29:10Z

Very nice art and fitting music, and thanks for the small Swedish course right at the top! I had fun with playing barista for a change but I think I had an unfair advantage as I was playing the game full screen in UHD and thus never had to scroll between customer's order and fulfilling it, otherwise I wouldn't have lasted long. Good game! Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

PS: I really miss going to the café! ☕

The Last Guardian by civmaniac 2020-05-11T01:48:51Z

Again wonderful art style and a very nice game. I felt that the clouds could move a little faster and the first time I played it and not instantly focused on growing friends (wonderful way of describing it, btw!) really felt that the game was overly punishing. Also enjoyed the variety in enemy design and behavior. :) Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Signal Surfer by ChewieCB 2020-05-11T01:56:39Z

Strong Canabalt vibes right off the top but this game is even faster! I enjoyed the simple and streamlined mechanics quite a bit although it took me a couple of tries to finally be transmitted, so I hope I wasn't a crucial data packet. Only thing that felt a bit unforgiving was the bird placement sometimes... Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Area 64 by AdamWatters 2020-04-27T03:55:24Z

That was surprisingly big for a text adventure written in such a short timeframe! The writing was very good and together with the music it created a sense of place rather easily in my imagination as I was playing it. I just wish that it would have been possible to switch off the torch when I wouldn't need it anymore but having the inventory in the sidebar was genius! I enjoyed it very much, although I was save-scumming a lot and had to start over once 😅 Here's the video with my playthrough: https://www.youtube.com/watch?v=Z2FekepgpMs

Keep Reputation Alive by Chief141 2020-05-11T01:44:11Z

Very fun puzzle game! I really liked that it was not as unforgiving as so many other puzzlers where one wrong turn would lead to a dead end and you'd have to reset the level. So being able to revisit already colored tiles was very generous :) The only thing I wish for is a level select! Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Eggs With Legs by Teto 2020-04-27T03:59:09Z

Wow, what an insane amount of graphical assets in such a short time! I really enjoyed the look of it all and once I figured out what the game wanted of me and how to get a gun mounted, things started to click together. Maybe start the player with a basket and a gun mounted already because once I figured out what I was looking at in the shop screen everything made sense. I would have also like the projectiles to be a little bigger at times. 😅 Here's the video with my playthrough, towards the end: https://www.youtube.com/watch?v=Z2FekepgpMs PS: I just realized that the video on YouTube is still only 2 hrs long, because I streamed for longer than that. Please check back in a couple of hours, then it should work!

Journey to the center of the body by Sanjana 2020-04-27T03:46:23Z

I think that it's wonderful that you participated in Ludum Dare and brought your perspective as biologists to the table and I hope it won't be the last game you develop! I was a little bit confused at first because I was more inclined to pick up the yellow half-circles because they had such cute faces! If you're curious how things went for me, here's the video with my playthrough: https://www.youtube.com/watch?v=Z2FekepgpMs

Scrambl'd by StarErik 2020-05-11T02:07:08Z

Now this is an expertly crafted piece of GameBoy software. Very clear and elegant mechanics, the controls feel super responsive and the presentation is a treat. I really wish that this game would've come out on GameBoy when I was a kid because it looks and plays like a full-fledged GameBoy original from the golden era. Amazing job! 👏 Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Last Light by LykaWolfie 2020-05-11T01:58:57Z

Very intriguing style and very moody, felt a bit like Limbo. Sadly, I didn't manage to get far as the second set of monsters attacking you was impossible to dodge and when I ended up wedged between them I had absolutely no chance so that felt a bit cheap. Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

LD47 — Stuck in a loop

Run, Forest! Run! by mrbandler 2020-10-26T05:16:16Z

Very well executed idea, I felt really smart once I had figured out what to do. Only I feel that throwing me back an entire level for getting caught just once was a bit too harsh 😅 Again here's the link to my stream of the game: https://www.youtube.com/watch?v=15n2Eq8yeVA (video will unlock in 18 hrs from now, sorry about that)

Thanks for submitting! 😊

Endless Looping Adventure by Archimagus 2020-10-18T23:34:19Z

Hey DangerousFat and Archimagus! That didn't go too bad, only for my archer in the beginning 😅 Here's my playing it on my stream: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! 😊

Giraffe Roller by commanderstitch 2020-10-18T23:40:06Z

Hey commanderstitch! I expected another original, instance-heavy, and frantic game from you, and I am happy to report that I wasn't disappointed, a true commanderstitch game. The charging-up mechanic was fun! You already watched me play the game but here it is again, just one click away: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! 😊

This Party Sucks by Yngvarr 2020-10-26T04:53:49Z

Hey Syudzius and Yngvarr! You've already seen me play the game live (glad that you could make it!) but here is again the link to the archived stream: https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! 😊

Ouroboros Paradox by TolMera 2020-10-26T05:08:22Z

You've already watched my play the game, getting myself locked in and then completely destroy the ending (sorry about that), but here's the link to the archived stream: https://www.youtube.com/watch?v=15n2Eq8yeVA (video will unlock in 18 hrs from now, sorry about that)

Thanks for submitting! 😊

Anomaly 47 by PhilStrahl 2020-10-05T19:10:43Z

@ondy1985 Thanks for being the first to give it a spin. If you haven't noticed, it's possible to go from one module to the next, just follow the scratches on the walls in the first module, maybe that helps :)

@TolMera I am sorry that I can't publish to Mac from GameMaker :/ I will put a full playthrough of the game up soon!

@Pony_Plop First up: Great username! 😆 And thank you for playing and sharing your time. I Thow long it would take you when you don't know the optimal route. Thank you for your feedback. Collisions are always a big problem for me, I think I should tweak some of the boxes a bit more. And coffee has been restocked!

@Tudvari Thank you so much for playing, Tudvari, and mentioning The Outer Wilds 😮! Thanks for the feedback, that makes total sense, that the passcode should stay the same between loops (and knowledge thereof); definitely something I'll fix in the next post-jam version. And the many typos 😅

@neowhoru Thanks for giving it a try! It makes me happy that the simple drawings evoke a sci-fi movie flair. If you struggle at certain points, please tell me where and why :)

@spacemonkey As always, thank you so much for playing! I wish I could tell you about the bigger picture of the plot but a) spoilers! an b) most parts of it I was making up as I went along, thankfully things started making sense at some point 😅 Maybe I do an expanded post-jam version with more story, intrigue, and a bit more stuff to do

Anomaly 47 by PhilStrahl 2020-10-07T02:36:15Z

@erkberg Thank you for playing and the feedback. Yes, movement (and colliders) are still a bit problematic to me. Glad you enjoyed it! :)

@redhermit Thank you so much for playing! And it makes me very happy that you enjoyed the experience! 😊 I will try to make the controls a bit better--and the collision boxes as well-- for a post-jam version. Fun fact: The crew names are different each time you launch the game, so it's not always Hedgy ;)

@preda Thank you, Préda! I ran out of time on having more things to examine and interact with, hope you didn't notice that module D-2 is empty in that regard 😅

@simex Thanks so much, Simex! I think I will do an expanded post-jam version where there is a bit more to explore and to piece together. Makes me very happy that I the mystery aspect works! 😊

@eduardo-yukio Thank you for playing and your feedback, Eduardo! I know what you mean, i think the biggest problem is the harsh 8-direction limit on the movement and subsequent interactions with colliders that just stop you in your tracks. The idea about highlighting what's possible to interact with makes sense too!

@fabula-rasa Thanks, fabula! You're not the only one complaining about the movement (rightfully so). Alas, I ran out of time on implementing the "puzzles" so the story was kinda rushed 😅

@yngvarr Thank you so much for commenting on the visual design! All I see is problems but I guess that's how it goes with all of my games at a certain point, I only see the flaws 😅 The walkcycle is 17 frames of animation, I tried having just 8 but I wasn't happy with that. I am working on a little post-jam version that should address (hopefully) all of the issues with depth sorting of objects and maybe smoothen out movement a little.

@bereg Congratulations on finishing, bereg! I hope it wasn't too infuriating (and if it was, I would like to know precisely *when* 😅). You're right, of course, I overscoped on the station and then ran out of time to come up with and implement reasonable "puzzles" for each module. And the post mortem is in the works, I recorded 170 gigs of footage and screengrabs. But first, I gotta finish the LD46 documentary, I'm half way through the edit on that one :)

@rhoff95 Sadly I can't export one without GameMaker's HTML 5 module which costs $150 😱 But I will record and link a video of a playthrough; a cold comfort still.

@jon-nova Thank you for playing, Jon! Yeah, I ran out of time on the story. Then again I agree, I rather play a short game than one that's too drawn out for what it's worth. 😅

Anomaly 47 by PhilStrahl 2020-10-09T03:37:08Z

@rhoff95 I have been dabbling with Unity for quite a while now but for game jams I feel that I am the fastest with Game Maker still, but maybe I should recreate the game in Unity should I decide to keep working on it. I love how porting to platforms literally comes down to one click 😅

@jon-nova Thank you, that's 17 frames I spent too much time on :wink:

@m8rix Thank you so much! And of course, I still got the post mortem of LD46 to finish, its edit is half-way done

@enderr42 Thanks for playing and spotting that discrepancy. There might have been an unexpected visitor on the LOOP station...

@langotirel Hooray! 🙌 Thanks for playing and your kind words!

@sharks Thank you for playing and for not giving up on the key card! And sorry for the collision code that gave so many people grief. And you didn't miss anything (maybe filling your oxy-tank from the life support unit, but that's optional), it was all the story that I managed to cram in there in the last couple of hours.

@spyranteros Thanks, Spyranteros,m glad you liked it! It seems like clunky movement/colliders have become my signature somehow and I don't like that 😅 At least I tried to distract from it with presentation 😅

@automatonvx Thank you for playing and the feedback! Yeah, I had a hunch that the constant resets would become annoying but then again the timer stops when there's a dialog box open so that you're not actively discouraged from interacting with anything. The plot is a bit trope-y as it stands now, but, hey, it works! ☺

@commanderstitch Thanks for playing and congrats on the escape! I was going back and forth on what the anomaly would reset but since I wanted it to be a time loop, it felt most consistent to put everything back as it was; maybe a bit too much, as @Tudvari pointed out: It doesn't make sense that the passcode changes between loops. Once you know it, it should remain the same. 🤔

Anomaly 47 by PhilStrahl 2020-10-12T03:34:09Z

@sharks Sounds like you had to finish in a single loop then, congrats!

@almax Thank you for playing, Almax! Ah, I see. I am working on a post-jam version where it's possible to hold down shift and have all hot-spots highlighted with a subtle glow. 2020-10-12 05_31_31-.jpg

@datadazer Thank you very much for playing and your feedback! I know what you mean. Once I had the framework working at last, there wasn't enough time for a more interesting interplay between mechanics, but I got some ideas for an "enhanced edition" 😅 I am very glad that enjoyed the rest of the game!

Anomaly 47 by PhilStrahl 2020-10-18T23:48:36Z

@frank-gevaerts Congratulations on seeing to the end even with the controls and colliders. Thanks for playing and the feedback, of course! Seems that this is still the biggest problem many of my GameMaker games have and it really does hurt this one.

Anomaly 47 by PhilStrahl 2020-10-23T02:22:17Z

@hybitous Thank you for playing, glad you liked my rushed soundtrack, even! :) Thanks for your feedback regarding the time loop. Yeah, I figured it would become annoying at a given time so I decided to stop the counter when a text box pops up (at least), maybe I can come up with a way for players to manipulate the time loop duration as well.

@ladymistleaf Aw, thank you so much!! And of course, the list can be found in objects\CTRL_game\Create_0.gml in the source project. Nonetheless allow me to reproduce it here for your convenience: ``` names = ds_list_create() ds_list_add(names, "Yngvarr") ds_list_add(names, "Hedgy") ds_list_add(names, "Persson") ds_list_add(names, "DeathStorm") ds_list_add(names, "Preda") ds_list_add(names, "Cormic") ds_list_add(names, "Afholderbach") ds_list_add(names, "Desaunois" ); ds_list_add(names, "Skarzynski" ); ds_list_add(names, "York" ); ds_list_add(names, "McCaffrey" ); ds_list_add(names, "Ritter" ); ds_list_add(names, "Knight" ); ds_list_add(names, "99floors" ); ds_list_add(names, "MistLeaf" ); ds_list_add(names, "Topp" ); ds_list_add(names, "Williams" ); ds_list_add(names, "Redeky" ); ds_list_add(names, "Atwood" ); ds_list_add(names, "Cannon" ); ds_list_add(names, "Fox" ); ds_list_add(names, "TechBoxNorth" ); ds_list_add(names, "Kislitsyn" ); ds_list_add(names, "Dvorak" ); ds_list_add(names, "Robinson" ); ds_list_add(names, "Sponholz" ); ds_list_add(names, "Hysek" ); ds_list_add(names, "Demchenko" ); ds_list_add(names, "RedHermit" ); ds_list_add(names, "Holmberg" ); ds_list_add(names, "Sterling" ); ds_list_add(names, "Gevaerts" ); ds_list_add(names, "INCD021" ); ds_list_add(names, "Prophecy" ); ds_list_shuffle(names) ```

Anomaly 47 by PhilStrahl 2020-10-27T15:08:57Z

@deathstorm Thank you for playong despite the problematic colliders. I think the issue is made worse by the rigid 8-direction controls as well, I really should do proper collider code at least *once*! Glad that the mood worked at least. 😅

Eleven by DeathStorm 2020-10-26T05:03:02Z

You already seen my enjoyment slowly transform into rage as I kept falling down in that one room (you know which one!) but maybe if you want to be entertained by my mounting anger, here's me playing it on my stream: https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! 😊

Last Trip of the Monorail! by INCD021 2020-10-18T23:43:05Z

Hey INCD021! Had a lot of fun with this one, I wonder what more ideas you would have implemented given more time. You already saw me play the game but here it is again, just one click away: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! 😊

SnakeLoops by datadazer 2020-10-26T05:13:32Z

That was super fun despite me struggling with the controls 😅 And congrats on getting the technology working, I don't know how I would have done it, let alone such smoothly! If you're curious to see how I played your game, here's me playing it on my stream: https://www.youtube.com/watch?v=15n2Eq8yeVA (video will unlock in 18 hrs from now, sorry about that)

Thanks for submitting! 😊

Gorilla Power by Jiri Hysek 2020-10-26T04:56:53Z

Another wonderfully enjoyable platformer from you. I like how you can switch between making puzzle games and action games (like this one) such easily! Had a lot of fun letting the ape out! 🙊 https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! 😊

Cursorial by RedHermit 2020-10-18T23:35:50Z

Hey RedHermit! That was super adorable and also very relateable, not only because I like the hamster’s name. Music is outstanding too! You already watched me play the game but here it is again, just one click away: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! 😊

A Night Around the Fire by arron-fowler 2020-10-26T04:57:52Z

The one had a great atmosphere and and I liked the artstyle very much, great job! If you're curious how far I managed to get, here's me playing it on my stream: https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! 😊

Echo Anomaly by Fonics 2020-10-18T23:29:48Z

Hey Fonics, very cool concept, I struggled with a little bit at the beginning. I played your game on last week's stream: https://www.youtube.com/watch?v=gkR8lNDoteU Thanks for submitting! 😊

Beyond Death by Trypants 2020-10-26T05:09:42Z

Wow, that was a super-polished experience! I had a lot of fun with the game but I died one time too many, it seems 😅 If you're curious to see how I played your game, here's me playing it on my stream: https://www.youtube.com/watch?v=15n2Eq8yeVA (video will unlock in 18 hrs from now, sorry about that)

Thanks for submitting! 😊

Suitcase Panic by TheInkSkeleton 2020-10-18T23:37:30Z

Hey TheInkSkeleton! That was frantic, "I'm not panicking, *you're panicking!" Took me a while to notice the Easter eggs, though ♥ Here's my playing it on my stream: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! 😊

The Watchmaker by Frank Gevaerts 2020-10-26T05:12:20Z

Thanks for providing hints live as I was playing the game on the stream, otherwise I don't think I would have made it. I really liked that I didn't have to draw up a map or make sense of my surroundings like in other text adventures, this one was all about the puzzles :) And extra points for doing all that research during the jam!

https://www.youtube.com/watch?v=15n2Eq8yeVA (video will unlock in 18 hrs from now, sorry about that)

Thanks for submitting! 😊

Loopscape by Tolga 2020-10-26T04:55:24Z

Not my kind of game but very moody and I can tell that lots of work went into all the 3D models. Sadly I didn't quite know what to make of it 😅 Anyway, here's me playing it on my stream: https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! 😊

Seasoned Herder by lilou_cormic 2020-10-18T23:31:48Z

Hey lilou! Very charming little game, enjoyed also the changes in music very much. You already watched me play the game but here it is again, just one click away: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! 😊

Stuck in an inner tube! by UkuleleFury 2020-10-18T23:41:23Z

Hey UkuleleFury! Simple mechanics that are hard to master (especially with my bad coordination skills, it seems). I like how you ramp up the difficulty but I didn't get far 😅 Here's my playing it on my stream: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! 😊

Total Shipwreck by Frogravity 2020-10-26T05:01:33Z

Hey Frogman! You were not being dishonest, the difficulty *does* ram up quite a lot. Nevertheless I really dig the style and the idea! If you're curious to watch me fail in the game in different ways, here's me playing it on my stream: https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! 😊

The Trade Secret by Milestone Games 2020-10-26T04:59:26Z

You already know that I enjoyed the game very much and I liked that you hinted at a lot more in the story than I saw in the game. Maybe expand on it? I somehow got Stålenhag vibes from it and that's always a good thing! https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! 😊

Delivery Boy Forever by civmaniac 2020-10-26T05:14:52Z

This really made me feel smart once I understood what to click on. Every time when I thought the game would repeat again, something changed and kept me at it and I liked the twist at the end, very well done! Again, here's me playing it on my stream: https://www.youtube.com/watch?v=15n2Eq8yeVA (video will unlock in 18 hrs from now, sorry about that)

Thanks for submitting! 😊

Cycle Breakdown by TheJohnyFeeD 2020-10-26T05:18:05Z

Wow, that was amazing! The game oozed coolness and style all the way, looks fantastic, controls are tight and the level progression was unforgiving but generous. And that's all coming from a guy who doesn't really like top-down shooters and isn't really good at them 😅 If you're curious to see how I played your game, here's me playing it on my stream: https://www.youtube.com/watch?v=15n2Eq8yeVA (video will unlock in 18 hrs from now, sorry about that)

Thanks for submitting! 😊

Time Saver by Daniikk1012 2020-10-18T23:44:15Z

Hey Adil, Imangali, Dama, and Daniikk1012! Struggled very much in the beginning but once I got the hang of it, I managed to beat it, hooray! 😅 Here's my playing it on my stream: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! 😊

Smells Like Chlorine by TheGreenWorm 2020-10-26T05:04:59Z

This was an exceptionally well-crafted game, I adore the art style and how the game slowly builds tension. I really wonder how you managed to do that impossible corridor haha. If you're curious how I experienced the game, here's me playing it on my stream: https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! 😊

Looped by Leo Red 2020-10-26T04:52:42Z

Hey Leo! I like the design choices you made with the game, very clever. If you're curious to watch me play the game, here's me playing it on my stream: https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! 😊

LD48 — Deeper and deeper

Descentris by PhilStrahl 2021-04-26T21:18:50Z

@mudlee Phew: I'm glad you liked it. Music and visuals where a bit of a scramble towards the end but if you want to come back to it, I think I got something right at least 😅

@eduardo-yukio: Thank you so much! I wouldn't call it "impeccable", not by a long shot, but thank you nonetheless!

@lomna: Oh wow, that's great!! Glad you're enjoying it! I wanted to have a high-score table but ran out of time, so if you wish, please post your high-score! 😊

@monkosum You're too kind, thank you! And I agree, some of them can show up a bit too early and if you don't have enough bombs (which happens easily) they can be very punishing. Your feedback is now on my list of improvements!

@soyeahimjames WHy thank you! Yes, that's a viable strategy, I'm glad you figured it out! I wanted to have a tutorial level teaching players all these things, then again, it feels probably pretty good to figure out things like that yourself!

@incd021 Thank you so much! And that's super helpful feedback regarding key mapping and especially the frequency of the bombs. And now I'll keep an eye out for your game's icon 😉 @ancooper Thankstris! @bw-devel Thanks for your detailed list of feedback! Tweaking the difficulty curve is on my list, as well as some kind of a "smart bomb" that makes all unbreakable tiles breakable. I love the idea of the "power-grids", btw! I might keep working on this and make it a proper game, but lobby and multiplayer-gameplay sounds super daunting 😅 @toasteater Thank you for playing and your feedback regarding that risk/reward behavior; that's exactly what I was going for! 😊 @erkberg Wow, thank you so much! Currently there is no ending, but some surprises when you get really deep. Not that I expect anyone ever getting there, for that it's not play-tested enough … yet 😅 And I agree that this game has quite some potential and I think I will keep working on it. I have some ideas for some sort of "campaign" mode with different "biomes" and mechanics. Glad you liked it! 😊 @adamwatters Thanks, Adam! I agree, I really wanted to do a tutorial and not offload the "how to play" to this page, so I am glad you stuck with it! @interface Thank you for playing and the feedback in regards to the controls. I agree that it's counter intuitive until (if) you get into it, so providing different control sets is something that's on my list. And it goes deeper and deeper with some … surprises further down, but I don't have a proper ending for it yet. @andrewkennedy Thank you! Absolutely, I wanted to start players one third down, into the screen, with a little derrick on top, etc. Thanks for the feedback!

@the-baldur Glad you found the controls intuitive, they can be a mixed bag, as I learned from reading the comments 😅 Glad you also liked the dark music, it does add quite a lot of suspense for sure! @iovorobiev Thank you for playing. The legend with the controls where literally the last thing I was able to put in before submitting, so I am glad it was a wise investment 😅 Also thanks for the feedback. It's a valid strategy to place tiles further up on the board to make the board scroll, or (still a debug-remnant) hit the down-key to advance manually. And thanks for watching in advance! 😉 @neowhoru Thank you for playing. Glad you stuck with it and figured out how to play it! @slimabob Oh wow, reading your comment makes me very happy! I'm glad you stuck with the game that doesn't do ~~~anything~~~ a lot in terms of on-boarding new players. Thanks for the feedback in regards to seeing more than just the next piece, maybe that's something that unlocks at a certain depth… 🤔 Thanks for the new ideas! 😊 @wongkongphooey Aw, thank you so much! And congrats on your high-score! 😊 @dpmzi Thank you for the feedback! I agree, I was developing the game in a very dark room and the purple scheme looked still barely passable but with daylight even I had to slow down at a moment when I really couldn't afford it. I think I will keep working on it. And congrats on your hi-score, that's quite something!

Descentris by PhilStrahl 2021-04-28T12:39:11Z

@eboatwright If you're on Linux, I added a link to a x86 version that _should_ run in Wine, maybe that helps?

@pohko Thank you so much. I guess I keep working on it and make it … even better!

@commanderstitch Thanks for the suggestion, I already implemented that in my post-jam version and, boy, does it make a difference! Impressive score btw, wow!

@shawn-moore Thanks, also for the suggestion, never heard of Blokus before.

@kovi Thanks for recommending NetStorm to me, from what I've seen it looks like I would have had a lot of fun with it when it came out. And thanks for the feedback in regards to my proc-gen algorithm that ramps up the difficulty a bit to abruptly. Gotta get back to polishing now!

@franciszek-pyrc Thanks for playing. I see what you mean with the beginning. And I definitely want to add different control sets because you either get them right away … or never, especially not when things get frantic.

@xparker Thanks for playing and I hope you had a great time them. Kind regards to your team as well! 😊

@smbe19 Thank you! 😊

@wowa Thank you so much. I agree, the controls are an acquired taste 😅 I'll add options

@shaggyfox Wow, what a compliment! Thank you!

@jiri-hysek Thank you for the feedback! Controls seem to be the biggest issue for sure. But that's easily fixed, right? 😅

@hedgy Wow, nice playing, Hedgy! And thanks for the feedback. There's a band-aid to the problem where you can just hit the down-arrow to advance the screen one row at a time so you don't have to wait when you're in a bad spot.

@spyranteros Thank you so much. I was really lucky that I came up with the idea relatively early and had lots of time (still not enough) for polish.

@james-7777 Haha thank you for playing and sticking with it until you figured it out and thanks for the feedback. I'll put it down as "needs more juice" on my todo list 😊

@ondy1985 I didn't expect a puzzle game from me either! 😅 And thank you so much for the praise. And I agree, using the bombs is not very straight forward

@frank-gevaerts Thank you so much, Frank! As for the ending-detection, my current "solution" is that you can hit the down-cursor and advance the playfield so you don't have to wait.

@majadroid Can't have enough Tetris in your life for sure 😊! And you're not the first having troubles with the controls, that's high up on my list to offer players different controls. Thanks for the feedback!

@momo-hunter Thanks for playing and the feature request! In my current post-jam version I added a feature that you can hold onto one piece and swap it with the current one which helps a lot. :)

@johannimations Wow thank you so much for your comment! I guess it was a fluke when I realized that "Tetris is about building towers, what would it look like if you'd dig tunnels?", probably because I've been playing Tetris for over 30 years now 😅 And thank you so much for sticking with the game despite it being rather unwelcoming to new players. I wanted to add a tutorial but, guess what, ran out of time. 😅

@digital-bacon Thank you so much! Then maybe I can interest you in a post-jam version I am working on with some new features (preview of an additional upcoming piece, option to hold on to a piece, tweaked level generation algorithm, etc.)?

Descentris by PhilStrahl 2021-05-01T11:20:16Z

@yngvarr 🤯 OMG it's on! And thank you for playing and your feedback. In my current post jam version there's already the feature to hold on to a piece and see the next 2 ones you get. As for the level generation algorithm I agree. Currently there's a chance for a tile becoming a gem, a block, or a solid depending on the depth and clearly I couldn't test as much as I wanted, especially the further down you get. Also thanks for the video, very enlightening to see how people play it! <3

@spyturtle Ah, thanks for the feedback, I should have made this more explicit then! And the post mortem is recorded, so it can only take 2 to 3 years for it to come out 😂😭😂

Descentris by PhilStrahl 2021-05-01T18:31:06Z

@oadt Thank you very much for playing and your feedback! In my current post-jam version I already added the feature to hold on to a piece and swap it with the current one to give players a little more flexibility. Oh, and there are more bombs to pick up, the jam version is super stingy with those. And I am glad you had no problems with the shitty controls 😅

Descentris by PhilStrahl 2021-05-02T18:38:21Z

@cameron-paxton Thank you for playing! :)

@bereg That's so nice of you, thank you so much for playing and your feedback. In my current version I added an additional preview for the upcoming pieces and the option to hold on to a piece. Next up is adding different control schemes and better level generation.

Descentris by PhilStrahl 2021-05-08T11:34:50Z

@preda Thank you, Préda! A fun game from me, for once! 😅

@deathstorm Thank you for playing! Glad you enjoyed it and thanks for the feedback! In my current post-jam version I already have a feature where you can hold on to a piece to use later, so I am still working on it to make it a full game! :)

@verygenuinecraze Thank you so much! There was no time for a tutorial and the game just expect you to learn as you go. 😅 Glad you didn't give up

@ladymistleaf Aw thank you so much! I myself got a bit hooked when testing so I guess that's a good thing. And 440k+ -- wow! 😲

Descentris by PhilStrahl 2021-05-11T17:49:47Z

@yorsh Thank you! And you are right, there's definitely a spike where there are too little bombs and atoo many obstacles at a point. Glad you still had fun with it :)

@lelulagames Congrats on 190k points! Thank you for sticking with the game despite it being not very forthcoming at the start 😅

Abyssonaut by thomas-olsson 2021-05-18T17:03:54Z

Wow, what a polished experience! Loved the controls and feedback, the clever design choices and I even managed to escape. Barely. :) Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U

Beans in space!! by INCD021 2021-05-18T17:06:14Z

You already know it but for completness' sake, here's the stream again: Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U You would think that I should have improved my skills by now 😅

The Spectrum Soup by SplitPainter 2021-05-18T17:14:58Z

Super polished and complete experience, I enjoyed the PS1-look and the overall aesthetics a lot! Very well crafted and I learned something new still! Thanks for submitting, this is an important game.

Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8

Madman - The Crazy Scientist by mudlee 2021-05-18T17:17:01Z

Aaaaaand deeper -- woodoo! I managed to rid the city of all the noisy people but getting there was not a speedrun 😅 Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8

Deep trouble in the art gallery by Rob Parker 2021-05-18T17:13:07Z

All I can say is: "That escalated quickly!" And by that I mean: Sorry for breaking your game on the stream 😅 https://www.youtube.com/watch?v=T1oYMc95du8

Wisdom of the Ancients by Frank Gevaerts 2021-05-18T17:10:22Z

Haha I really liked the story arc, very entertaining! I feel like your text adventures just keep getting better! Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8

Deep Diver by lilou_cormic 2021-05-18T17:12:27Z

As you know, I had a blast with this one once I had figured it out. 😊 Loved the atmosphere that really puts you in a state of flow the deeper you get Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8

20.000 LIGHT YEARS deep in THE SKY by Arivenzys 2021-05-18T17:06:53Z

That was funny, enjoyed the resource management quite a bit and even got the good ending on my second attempt. Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U

The Bothnia Trench by Milestone Games 2021-05-18T17:02:03Z

Hey @milestone-games! Another first episode of an adventure game that I want to see in full one day! You already know it but still, here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U

Catlantis by fabula_rasa 2021-05-18T17:02:50Z

That was a a super nice experience and the atmosphere was wonderful! Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U

Rock Bottom by Fedora 2021-05-18T17:09:14Z

I very much liked the creepy atmosphere to it but the jumping really was a bit problematic, at least for me. Took me a while to figure out how the grappling hook worked . Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8

Mycelisation by bereg 2021-05-18T17:07:44Z

A very polished game with a lot of fun to it. I never thought that playing a fungus of all things would be such compelling. Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U

ALTAR by elosociu 2021-05-18T17:15:56Z

So very stylish! So moody! It felt a bit like Dark Souls in how much my experience was shrouded in mystery. Well, if Dark Souls met Quake. Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8

Soulsmith by Dark Blue Dragon Games 2021-05-18T17:01:12Z

Loved the graphics but had some troubles with the difficulty but I liked the design choices. Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U

2021: A Space Odyssey by ChrisCo 2021-05-18T17:11:09Z

That was a super chill experience once I figured out what to do. Congratulations on your first Ludum Dare jam! Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8

LD50 — Delay the inevitable

Ludum Distractio by PhilStrahl 2026-01-26T13:25:31Z

@erkberg I am three years late (!!) but I finally watched your playthrough! All valid points about the scrollbar sensitivity and the bugs 🙈 Glad you enjoyed the "code" in the game. And don't worry, some references are very niche in-jokes. Thanks for the kind rating as well!

LD51 — Every 10 seconds

Ever Shifting by PhilStrahl 2022-10-06T14:19:08Z

@commanderstitch Thanks for enjoying the "game"! Glad you managed to find your way and all the items to escape. And thanks for the proof that the game can be finished! 😅

@mudlee I am so sorry! Still used GameMaker for this and export to other platforms is virtually impossible without a dedicated setup for just that. But you haven't missed much, at least ;)

@jacob-diaz Thank you! A little bit of color grading went a long way, apparently ;)

@incd021 Thank you for your kind words! The game's "feature" is that every 10 seconds the doors' destinations change but in the end it just feels random because it happens way too often. At least I know how to set a moody atmosphere 😅 Fun Fact: If you hit Tab you can switch to the edit mode that I haven't deactivated in the rush to the finish.

@neowhoru Thanks for sticking with it to the end, "cheating" is definitely allowed! And it was nice to bid the old apartment farewell

@rvenson Thanks for playing to the end, glad that it got a laugh! 😊 And the blue fade should symbolizee that the doors change but, yeah, that's more confusing than interesting in the finished "game"...

@yoko-san Thank you for calling it "good"! And the old apartment will be missed but not for too long (hopefully!) ;)

@digital-bacon Thanks for playing and "enjoying" the empty place. Hope it wasn't too annoying to find your way!

@civmaniac I planned for much more mystery. Hopefully I can make an expanded "developer's cut" post jam version that should provide some more answers (and puzzles!). I was just lucky to cram the bare minimum in. And yes, the eye-icon (eye-con HA!) meant for examinations but I didn't get it implemented in time, so nothing happens when you click.

As for the diskette: I am super happy that my sequel-baiting worked! 😅

@xparker Thank you for finishing it. Must've been somewhat annoying I fear! 😅

@bloham Thhank you for playing! Glad you liked the spooky atmosphere because it feels very eerie in there, alone. And every 10 seconds the door change destinations, but it happens far too frequently to make sense of it as a player, so doors feel glitched/random.

The kitchen/coffee problem was not intentional but that's a great idea, that naturally you would want to make yourself a cup of coffee! 😅 Thank you also for the feedback!

Ever Shifting by PhilStrahl 2022-11-16T13:58:45Z

@mossieur-patate I haven't thanked you for taking the time to write such an elaborate feedback!! I ran out of time on pretty much everything and that the doors change where they lead to every 10 seconds also didn't help in making it fun to play. Thank you for playing it to the end regardless! <3

10 Seconds to Heaven by Mcnuttys 2022-10-20T21:38:51Z

Wow, that really got me more excited that I would have initially thought! Very interesting take on the theme, ended up enjoying this tightly-timed frantic puzzler!

The movement was a bit floaty/finicky, especially trying to squeeze my character though narrow openings, maybe make the collider a little smaller? Aside from that, very sold entry, very fun!

KindergARTen by benskca 2022-10-20T21:44:33Z

Haha omg, that was brutal! I made it through 9 paintings max and don't think I'll ever be accepted in that kindergarten. Loved the idea and execution!

I felt very sure of myself at first, but then the next painting introduced the countdown and suddenly it became much more of a challenge! How many doodles are there anyway? 😅

Ev'ry's 10 Second Adventure! by José Bonilla 2022-10-20T21:32:12Z

Excellent entry, I am amazed at how much content you managed to get done in that short amount of time! The game is very polished and even 7 Tutorial levels, I mean come on!!

Also a very clever take on the theme, I really liked how well the game eased me into the mechanics and then let me play with them. The only thing I missed was the ability to move entire sections on the timeline but i really had to look with a microscope to find something negative ;) Even the music is nice!

So much better than my game! 🥲

LD52 — Harvest

Live Organ Harvest! by Remco 2023-01-25T19:46:28Z

Hey Remco, thanks for your long and thorough feedback on my game, very much appreciate it; a lot of good points! Again, here's the link to my video playthrough of your game: https://www.youtube.com/watch?v=jj_pzh6rT7I

Space Garden by Yamzho 2023-01-16T21:17:21Z

You already were there when I played it on stream, yet here's the link to it again: 😊 https://www.youtube.com/watch?v=dnWqmLOzSps

Cat Farm Panic ! by Yvanor 2023-01-25T20:36:51Z

Awww, that was as stressful as it was *adorable*! ♥ I did my best to tend to those ungrateful fluff-balls and unlocked the ending at the second day. Also congrats on getting started with Godot, apparently you already know your way around it!

Midday Garden by Dustyroom 2023-01-25T19:54:00Z

Wonderful presentation and as you've seen, my Vampires-Survivor-skill came into play a lot ("go in big circles and don't get hit"). As I said, I felt the game was a bit stingy with health-upgrades when I would have needed them most but the balancing was spot on otherwise -- impressive! Thanks for submitting! Here's the video of me playing the game: https://www.youtube.com/watch?v=jj_pzh6rT7I

Agent 007253859 by commanderstitch 2023-01-16T21:29:32Z

OMG it's exactly what I was looking for, another wonderfully bonkers Stitch-like! <br /> <br /> I am so glad that you advised me to constantly reload my trusty service weapon otherwise I probably wouldn't have made it 😅 <br /> <br /> And you already watched me play it but if you ever feel like doing it again, now you can: <br /> <br /> https://www.youtube.com/watch?v=dnWqmLOzSps

Super Plant Farm by superpokeunicorn 2023-01-25T19:33:19Z

Very arcadey and fun experience! For some reason my brain could never adapt to the X and C keys and i always hit the wrong one when under pressure (which was a LOT haha). I never worked so hard for each point, my high score was 2, and you know what? I am still proud of that! 😅

Hobby Gardener by Yngvarr 2023-01-25T19:47:57Z

Thanks for submitting! I liked the different kinds of crop and how they interacted and the weather system! 😊 Here's the video of me playing the game: https://www.youtube.com/watch?v=jj_pzh6rT7I

Harveyster by Almax 2023-01-16T21:15:10Z

Great game! loved the music and visuals, very polished! 👍 If you're curious, this is was my experience with it: https://www.youtube.com/watch?v=dnWqmLOzSps

Solvate Rush by LoHii 2023-01-25T19:26:17Z

Very WarioWare! The background colors almost gave me seizures and the music could have been a little more intense 😅 I enjoyed the wackiness of it and the cute drawings. Just the "Eat" minigame was too hard, and the zoom-in/zoom-out was on the verge of headache inducing on top of the gaudy colors. Managed to get a high-score in the double digits but not I need to rest my eyes for a bit. Very fun!!2023-01-25 20_23_59-Solvate Rush.png

Sow'n'Reap by PhilStrahl 2023-01-09T22:36:31Z

@mostlikely Thank you for playing, glad that the tutorial helped you. Also thanks for reporting the bug, it's fixed not in version 1.0.0.1 😊

@horda Thank you, makes me super happy that you enjoy it so much! ♥ In my test run it took me 174 days to complete the game without optimizing my strategy.

@tudvari Thank you for playing and the feedback! I totally get that it breaks a bit the immersion but then again i didn't want to have "fertilizer-bars" or something. Maybe I can come up with something diegetic, e.g. green leaves on the ground...? 🤔 There must be a way! 😅

@thoastbot Thank you for calling it "good". And I know what you mean, sometimes crops take weeks to ripen (but then it goes rather quickly) and i haven't yet figured out why. i tinkered a lot with the different soil properties so probably there's a bug somewhere 😅

@caranha Thank you for playing the game on stream! Good to know that it works sufficiently well under Wine. Sadly the tutorial video didn't work for you, I now added a like to the YouTube version here. And apparently I need to make it more clear that you can use the mouse wheel to display info overlays. I intentionally decided against timed turns because I wanted it to be relaxing (it gets a little intense anyway). Also, sorry that I didn't have time for a save feature (or level select. Or quit button) 😅

@adamwatters Thank you, Adam! Glad you found it enjoyable!! 😊

@supremekurt Thanks for playing and the feedback, Kurt! I didn't think of the video either, it was my wife who came up with the idea as I rambled on about implementing text boxes, image overlays, tutorial triggers etc. 😅 As for the turn skipping, I'd say that's "intentional", mostly because sometimes it takes very long for crops to start growing initially; there must be a bug somewhere, because with enough water and nutrients the growth should be relatively linear. My bad! 😅

Sow'n'Reap by PhilStrahl 2023-01-12T13:02:46Z

@digital-bacon Thank you so much for playing, I'm happy you enjoyed it! 😊

@yngvarr Thank you for playing and the video! Glad that it also works without the tutorial, I was just afraid people wouldn't know that they could (and should) advance a couple of days. And the reason for the slow growth is a bug that when a its needs are 100% satisfied, it doesn't do anything. (Much like me, I guess) 😅

@d3kryption Thank you so much! I'm very happy you liked it! 😊

@neowhoru Aww thank you! It was a bit stressful (especially towards the deadline) but I feel that after 8+ years, I am slowly getting the hang of it 😅

Sow'n'Reap by PhilStrahl 2023-01-25T20:15:47Z

@erkberg Thank you for playing and that the music I frantically slapped together didn't reflect the stress it was created under ;) Good to know that game is playable without the overlays (not everyone was aware of them), I just thought they were helpful to players trying to understand the systems better.

Yeah, the final level was just a not to LD52. At first I didn't have the water holes in the middle but that made it more tedious so I kept it that it's not too hard to finish. I am still trying to decide where to go with the mechanics with this one; more puzzley and less systems-driven or the other way which would make it less of a game 🤔

All the credit for the idea of a video tutorial goes to my wife. She suggested it as I was stressing over that it's impossible to make a tutorial system in an hour. 😅

@matank Thank you for playing, glad you enjoyed it. And the last level was more of a gimmick, so however you solved it: It was the right way!

@lone-wolf Thank you so much for playing if for that long! I am really sorry about that nasty bug, punishing attentive players 😖

@commanderstitch 162 days, very good!! Thank you for playing, I'm glad you also enjoyed the music!

@kikiriki367 Thank you, I already started on the vlog-mortem for this one 😊 And you're not the only one forgetting about the scroll wheel. It's good that the game can be beaten without it, I didn't want to make it too hard when the goal was to make it more of a relaxing experience. And 104 days *is* impressive! 🏆

@remco Again, thank you for taking the time for such thorough feedback! What can I say, I like colors and despite the game feeling like its set in the desert, I am glad that it didn't look too drab 😅

And I am so sorry about the bug and all the trouble it caused you! 😭 Thank you so much for not giving up on the fame! And late-starter/slow fertilizer almost sounds too good to not include it in a more polished version of the game. And you're right, the overlays aren't needed, I just thought they might help players trying to figure out the systems behind the curtains and to optimize their play-style but you can also play it leisurely.

The interplay between the systems is not very well explained (or transparent) and also a little shallow, I feel. And the cellular automata aspect is just something nice to put in a feature list but players probably never notice it. In other words: Pointless 😅

Lunar Harvest by blubberquark 2023-01-25T20:23:57Z

Wow, almost made it but the last cow gave me lots of trouble and in the end I got shot down. I liked the minimalist graphics and arcady feel to it but maneuvering was waaay to slow and the "ceiling" for the cows to count was way too high. I would have enjoyed a snappier experience personally but that's just me. Great job! :)

Fallowtide by Jeremy Ryan 2023-01-25T19:52:07Z

I think this is my favorite LD52 game so far, I love what you did with the storytelling and the mechanics! Definitely see the Inscryption inspyrations! 😉 Thanks for submitting! Here's the video of me playing the game: https://www.youtube.com/watch?v=jj_pzh6rT7I

Your Harvest by OadT 2023-01-25T20:29:46Z

Wow that was very meta! Loved what you did with the theme, very unusual! Presentation is minimalist but the animations and visual flourishes are very pleasing! Short and sweet! 😊

Pollen Angel by Madbeagle 2023-01-25T19:17:53Z

Wow, I played NES games for Ludum Dare on the real hardware before but that's something else entirely! Sadly, I couldn't play you game on the original hardware. Wow, this was hard! Only made it to level 4 because of the momentum I couldn't get used to, though I might get better at it if I kept at it for several days. Very worthy arcade experience, loved it!!pollen-angel.png

Brains by Jiri Hysek 2023-01-25T19:50:21Z

As always, another extremely excellent Hysek-Puzzler™! As you have seen me play, that one level was a real brain teaser ;) Very cool concept and wonderful presentation! Here's the video of me playing the game: https://www.youtube.com/watch?v=jj_pzh6rT7I

Chewberries by Flightless 2023-01-25T19:08:16Z

Took me a while to figure out how to play it, because the icon on the seeds appeared to me like I was having 10 seeds, not that the *cost* is 10 coins. The art style is very cute and legible. Only thing was that my berries where super sluggish and seemed to go their own ways instead of charging at the worms. Managed to get to wave 4 but didn't feel like starting over because insta-game-over felt way too punishing 😅

Slim Reaper by rustynoob 2023-01-25T20:00:01Z

Congrats again on beating that AI-engine code into shape for production. As you've watched me play, I soon ran out of gas where I couldn't get out of the red but it was a nice tough of the game to let me go into the negatives with my account at least 😅 Otherwise a bit raw around the edges, nonetheless congrats of finishing! Thanks for submitting! Here's the video of me playing the game: https://www.youtube.com/watch?v=jj_pzh6rT7I

Make it Grow by lilou_cormic 2023-01-16T21:21:48Z

You already know how my playthrough went (10000+ watering clicks), but apart from that very self-explanatory and soothing game! Here's the video again https://www.youtube.com/watch?v=dnWqmLOzSps

Ecfloro by Milestone Games 2023-01-16T21:24:27Z

Very minimalist yet so moody and, dare I say: Poetic! If only I hadn't played a game before that was also very click-intense 😅! If you're curious, this is was my experience with it: https://www.youtube.com/watch?v=dnWqmLOzSps

The Soul Harvester by AdamWatters 2023-01-16T21:16:21Z

Surprisingly moody! Sadly, I just dies too soon 😅 If you're curious, this is was my experience with it: https://www.youtube.com/watch?v=dnWqmLOzSps

Corn Cannon by BangKerpow 2023-01-16T21:18:12Z

Omg this was so silly! Loved shooting the barn and myself 😅 Loved it! here's the link to the video https://www.youtube.com/watch?v=dnWqmLOzSps

Afterlife Assistance Agency by FishMasterino 2023-01-16T21:22:46Z

Had a very "Nintendo-y" feel to it, silly and frantic! 😅 If you're curious, this is was my experience with it: https://www.youtube.com/watch?v=dnWqmLOzSps

The PIT by Wouter52 2023-01-25T19:55:19Z

What a weird little game -- and I mean this in the best sense possible! I didn't know what to expect but it made sense soon enough! I should have played longer to have my name show up in the high-scores. Thanks for submitting! Here's the video of me playing the game: https://www.youtube.com/watch?v=jj_pzh6rT7I

Demon Pact: Soul Harvest by Arscene 2023-01-25T19:44:10Z

Very cool idea, reminded me a bit of Hotline Miami! The only thing i wished for was some kind of mini map because in the end it was more about memorization than skill of where to go in each level and failing without really knowing where the last soul was, was a bit frustrating. Personally, the screen-shake was a bit too much and disorienting. Presentation was minimalist but fitting and I very much liked that the "start level" button was a test for players if they really understood the dashing mechanic. Well done!

Fairy Fang - The Tooth Harvester by boostas 2023-01-16T21:20:21Z

Loved the unusual premise and the assets that were in place. Once I was overpowered, I started making serious money I mean teeth! :grin: If you're curious, this is was my experience with it: https://www.youtube.com/watch?v=dnWqmLOzSps

Minerals Planter by Found Bow Tonight 2023-01-25T20:43:56Z

Very hard, the snakes just bounced me around if I didn't kill myself with the dynamite first 😅 I didn't understand what the seeds did as I couldn't plant them anywhere, my guess is that it's just the number of minerals that spawn? I very much liked the concept and the movement speed and graphics. Very cool!

light.on() by mayst 2023-01-16T21:25:55Z

Very interesting take on the Tetris mechanics I hadn't seen before! Also I liked the mix of ASCII art and traditional looking paints. Just I don't think I understood the story 😅 If you're curious, this is was my experience with it: https://www.youtube.com/watch?v=dnWqmLOzSps

Getting Apples In It by Sid Fish 2023-01-25T19:57:54Z

Wow, that game was not for me 😅 I wished for a way to be able to at least rotate my drone in mid-air instead of aligning it on the ground. The voice over was a wonderfully comedic contrast to the display of utter ineptitude of me as a player trying my hardest to the the apples into the dark basket. But the game lost me once it introduced air streams and bumpers, it felt like the level design was being vindictive 😅 Thanks for submitting! Here's the video of me playing the game: https://www.youtube.com/watch?v=jj_pzh6rT7I

LD53 — Delivery

Deliveries & Dragons by PhilStrahl 2023-05-03T16:41:04Z

@flashviper Thank you for playing! That's good to know, I'll pass it on an mention @lilou-cormic here, just in case 😊

@splitpainter Oh dear! Thanks for the heads-up!

@elflashor Thank you! As you might have guessed: Time ran out and we ran short on testing and especially balancing 😅

@incd021 Thanks for playing, great to learn that it works on Linux! And you're right, there's no winning screen, only a Game Over screen that shows your score and previous high score. I also had some troubles with aiming but that might be due to my 3-monitor setup with different resolutions 😅

@tudvari Wow, what a ride you've been on! Glad you found the time to write such an in-depth comment! I think we erred on making it too easy (the lack of time for balancing didn't help 😅), hope your colleagues don't hold the clicking against you! And huge congrats on reaching 90k 🤯!! And yes, that is, of course, the little ram from a previous PixelProphecy game. Like I said on Discord: It's all connected 😵

@raindrinker Thank you so much! Yeah, the balance is a bit off due to the lack of time for tweaking, hope you still enjoyed it until it got too easy 😅

@mateusboga Thank you! That's a great idea with the end boss. i wish I could say that this was our idea and we ran out of time, but ewe never considered having some sort of closure, we envisioned it as more of an arcade-y experience...

@neowhoru Right you are, that really *is* Rèmy grazing, @lilou-cormic put that in last minute once it was clear that there was no time to add him as an enemy. And throwing stones is fair; after all that's our core mechanic, in a sense 😉

@yngvarr Wow thank you for recording your playthrough! I see you were thrown off initially by the unfortunate placement of the brambles on the top right path. Also I learned that I should have made the sound for the gnomes passing the HQ shorter/less annoying but watching you spam the burst mode was truly something! 🤣 Congrats also on apparently surpassing @tudvari 's score before the crash.

@ludumdaredevil Thank you so much! Yeah, there wasn't enough time for proper balancing. Personally I like it better when an unbalanced game ends up being too easy than too frustrating. I hope you still had a couple of enjoyable minutes with it 😊

@zyapimstudios That's so nice, thank you! Also for the bug report regarding the slider 👍

Deliveries & Dragons by PhilStrahl 2023-05-05T19:03:32Z

@jim-jagers Thank you for playing! Yes, the balance is a little off because of lack of time for tweaking. And thanks for the bug-report! 😊

@fernofai Sorry the game crashed the first time around but at least it did it in a fun way? 😬😅 I think we should have leaned more into the Lemmings vibe of having all the roads be swarming with gnomes. And you're right, the game was intended to be arcadey in the sense that at a certain point it would kill you but that rarely happens past a certain point 😅 Congrats on your hi-score and thanks for posting! 😊

@bangkerpow Thank you for playing and sharing the video. "Explosive sheep" goes right on top of the critical features list! 😂. And weird why the gnomes got stuck in the HQ tower, no matter how many you recruited 🤔 Maybe @lilou-cormic can look into this?

@digital-bacon Thanks for playing and the feedback! I think Godot shows some issues when you're having more than one screen, especially when it's of a different resolution? For examples, the screenshots I took were 1/4 of the screen size, upside down, and flipped 🤪

@darchankaen Thank you, glad you liked our take on tower defense! 😊

@aile Thank you so much for playing and your feedback! Glad that you knew what to do in the game without a tutorial (which we couldn't have implemented in time anyway 😅) No worries about the lost screenshot, I can clearly imagine the hilarity of a super-sonic gnome workforce stepping over their fallen while huge cannon balls fly everywhere 😅

@paul-maxime Thanks for playing! Yeah, the obstacles are a bit under-explained but from what I have seen most players either 1) realized it at some point, or 2) didn't care and the game was still enjoyable 😅

LD56 — Tiny Creatures

Jelly Gang by Split82 2024-10-27T01:02:44Z

That was really good, short but sweet and so much variety in the mechanics! A well deserved ranking, congrats! 😊👍 For your records, here’s the recorded stream https://www.youtube.com/watch?v=-eJqrAXg0kg

The Fair Folk of Ridianfa by unpronounceable 2024-10-14T01:35:13Z

I wish I could play it but in my Windows 11 console it looks like this, I get no choices... 🤔 2024-10-14 03_32_45-Ridianfain_Fair_Folk (WindowsTerminal).png 2024-10-14 03_34_26-Ridianfain_Fair_Folk (WindowsTerminal).png

Quirky Zats by commanderstitch 2024-10-14T01:26:20Z

Another signature Commander Stitch. You really should put all your games up on your website, and maybe a specimen for each of those unique fonts. Loved the original sound of the fairies and finally managed to show it to that leg! For your records, here's my playthrough: https://www.youtube.com/watch?v=D8xlDpyVWJo

Bean There, Done That by PhilStrahl 2024-10-08T15:25:58Z

@sharks Thank you for checking it out so quickly right after me publishing it! I pushed myself a little and wished I had spent more time polishing (as usual) but I am rather proud of the result nonetheless. Maybe I’ll invest a couple of more days with just more polish 😅

@dhim Glad you like it! I tried to keep the text terse and interesting. Let me know how you liked it!

@tolmera Haha yes, it's my biggest text adventure so far. 😅 _[Power, MT](https://ldjam.com/events/ludum-dare/39/power-mt)_ had ~5800 words, _Bean There_ clocks in at a little over 6000. Hope you had a bit of fun with it 😊

@andrewkennedy Thank you for playing it very thoroughly! I intended drawing little illustrations for some key scenes and rooms but that was 40 minutes before submission hour and I realized how foolish that was 😅 You’re now immortalized as the Number One Bean Petter Of All Time with that ludicrous high amount! 🤣 I am not going to spoil the threshold of when the beans "love you" but it’s magnitudes below 2436. Nonetheless I greatly appreciate the effort! ♥

Bean There, Done That by PhilStrahl 2024-10-11T03:06:17Z

@dhim Awesome, thanks for returning and commenting, glad you enjoyed it! 😊

@civmaniac Now I got to make an expanded version involving an orb and exotic drawings 😅 And no hard feelings about petting, I meant to have different responses from the beans but, well, time…

@fabula-rasa Thank you for playing and apologizing for everything. I think there's a bug in the 1.0.1 version still (apart from the debugging pony) that you can over-apologize 😅 I am very happy that you had a good time with it!

@tudvari I'm sure you would've found the way forward... after 20 minutes of trying everything and starting to hate the game so I am glad I was there with a clue or two haha. I also wanted to have more puzzles in there but I struggled to finish the ones that I got, you know how it is 😅

@bangkerpow Thank you for playing! The sound effects where done on the hoof, recorded edited and implemented 15 mins before the deadline, so I am relieved you found them acceptable 😅

Bean There, Done That by PhilStrahl 2024-10-13T03:05:27Z

@iovorobiev Thank you for playing! Great you found the music not too annoying 😅

@sockenpuppe Thank you so much for playing and petting the little beans! I wanted to have them give different responses so that petting them more often would be a bit more rewarding 😅 The stand-in line about "pocketing the dust for some reason" survived until the final too it seems. I'm glad you enjoyed my little game! Thank you for commenting! 😊

@kr4ft3r Haha, yes, I'm the same person who made _[Aufgeblähte Drossel](https://pixelprophecy.itch.io/drossel)_ earlier this year, thank you for remembering and thank you for playing and commenting! 🥰

@jiri-hysek Oh dear, I _really_ should have added more lines about petting the beans more often 😅 I wanted to add illustrations to the game, especially the beans and some locations but it was 40 minutes to deadline when I finally had time for that. I'm happy that you still played the game despite it being all text! 😊👍

Bean There, Done That by PhilStrahl 2024-10-14T01:30:38Z

@xparker 21 times, wow! They must love you now 😊 Thank you for playing and for remembering the titles of my previous games to enjoy the bookshelf 😅

@tetrergeru Thank you so much! I'm glad you had a great time with the game. I am currently working on an expanded version with more puzzles, more beans, and more jokes (some even halfway funny!) 😅

Bean There, Done That by PhilStrahl 2024-10-18T13:27:09Z

@jerem-watts Hey Jerem! Just… wow! 🥰 Thank you so so much for this extremely thorough and narrated playthrough! Conny and I watched it entirely and were wonderfully entertained by all the voices and whatnot. You even read out the mangled recipe! 😂 Next time I should make sure that you can scoop up some poop 💩 🤣 As you said, as a dev it helps so much to see people play (and struggle) with your game. Once again, THANK YOU SO MUCH!

@jk5000 Hey thank you for playing and the comment! 😊 Where did you stop and why? It would help a lot knowing where you bounced off.

Bean There, Done That by PhilStrahl 2024-10-21T01:45:17Z

@hulien22 Thank you so much for playing and seeing it through until the end! Judging from the number of turns you didn’t get _that_ lost! I’m very glad you enjoyed it! 😊

Bean There, Done That by PhilStrahl 2024-10-25T17:48:36Z

@commanderstitch Thank you for playing! I'm very glad that the game gave you some happy feelings! 😊

@eugene-b Thanks so much! I almost didn’t finish on time 😅

Bean There, Done That by PhilStrahl 2024-10-25T21:16:59Z

@miku Wow, thank you so much for playing and the nice comment about the game eliciting DM vibes 😮! Much appreciated, I'm glad you enjoyed it! 😊

@frank-gevaerts Thanks for playing, Frank! I’m glad you didn’t dislike my little excursion to your preferred genre. Sound “design” might be a bit euphemistic, I threw it together in the last half hour incl. implementation 😅

@lereveur Thank you so much for your kind words and for playing it all through to the end! 🥰 I am currently working on an improved and expanded version that hopefully addresses some shortcomings. 😅

Petri Plate Potpourri by Wendel Scardua 2024-10-27T01:02:01Z

It's one thing to make a NES game for a game jam but another to make it a fun one. Really liked the idea and execution! 😊👍 For your records, here’s the recorded stream https://www.youtube.com/watch?v=-eJqrAXg0kg

Critter Conflict by SpiRiTs 2024-10-21T01:41:16Z

Great job! The art, the music, and the boss rush! It never felt unfair as all the attacks were properly telegraphed which made it possible even for me to finish it! 😅

For your records, here’s my archived stream 😊 https://www.youtube.com/watch?v=Rkg-HvNRZgU

Buzzzy Buzzy Beez by jeroenpx 2024-10-14T01:27:57Z

That was so adorable. Music, presentation, gameplay hit the sweet spot (ha!). Just clicking the bees was so joyful and when I received that special reward... A-DOR-ABLE! 💖 For your records, here's my playthrough: https://www.youtube.com/watch?v=D8xlDpyVWJo

Space Invaders by Jiri Hysek 2024-10-21T01:39:39Z

As always, a very polished and fun little game! Loved the enemy design as well! For your records, here’s the archived stream :smiley: https://www.youtube.com/watch?v=Rkg-HvNRZgU

Highway Crossing Frog by jcbeaureg 2024-10-27T01:04:29Z

The moment I've been waiting for since ... Frogger! 😅 That was fun, especially seeing the wasps explode into fragments! 🐝💥😂 For your records, here’s the recorded stream https://www.youtube.com/watch?v=-eJqrAXg0kg

Shadow of the itty-bitties by Kaish 2024-10-14T01:23:39Z

What a moody and stylish 2-bit take on that PS2 classic! Thank you for not making this punishingly hard. Very cool entry! For your records, here's my playthrough: https://www.youtube.com/watch?v=D8xlDpyVWJo

Bug Squad by fabula_rasa 2024-10-21T01:43:21Z

Had greats fun with it, as it tickled that _Into the Breach_ part of my brain. Not easy but well worth it! Also, so polished!

For your records, here’s my archived stream 😊 https://www.youtube.com/watch?v=Rkg-HvNRZgU

Twilight of the Forest by Perrin 2024-10-14T01:19:53Z

Congrats, that's a very cool style, reminded me a little of the Commodore 64. The FM music was very moody and fitting, loved it a lot as it added to the dark setting. I also liked how the lore hinted at a much bigger world and the combat was easy to understand but not that easy to pull off. Didn't encounter bugs, sometimes the text was cut off in the textboxes but nothing major. The fight against the last boss got my heart pounding, it was a very close call. Great work!!

W.A.S.P. - Warrior And Scout Protocol by Paroxysmal 2024-10-11T03:51:23Z

Very cool little game, reminds me of the Amiga classic _Apidya_ where you also play as a wasp. I liked the parallax effect but the enemies were a bit too easy (all damage I took was from collecting the XP orbs at the extreme right of the screen) ... until level 10 when the enemies became too hard haha. I got 1549 points. Also nice CRT effect, btw!

Bug-Bash Buggy by andrewkennedy 2024-10-27T01:00:38Z

That was a very frantic last wave! Driving around was lots of fun! For your records, here’s the recorded stream 😊👍 https://www.youtube.com/watch?v=-eJqrAXg0kg

Bewildering Battles by Cronno 2024-10-11T03:38:39Z

Very impressive, wow that's a lot of systems at play! I wish there had been little animation or something similar showing which little creature was getting attacked at a given moment. It got hard pretty fast and the drawings are adorable! :)

Papercat Farms by BalimaarTheBassFish 2024-10-14T01:22:00Z

Very cozy and soothing entry! And so cute!! For your records, here's my playthrough: https://www.youtube.com/watch?v=D8xlDpyVWJo

Slug Sprooch by Mael Rios 2024-10-27T01:05:20Z

That game brought the most cynical farmer out in me, "just throw them all on the highway and hope that one survives!" 😅 For your records, here’s the recorded stream https://www.youtube.com/watch?v=-eJqrAXg0kg

Let's eat Grandma. by Yoav Kagan 2024-10-21T01:42:38Z

What a great and original take on the theme! Loved also the charming "Wheeeee!" sound effects! Thanks for submitting!

For your records, here’s my archived stream 😊 https://www.youtube.com/watch?v=Rkg-HvNRZgU

Spud Customs by Lost Rabbit Digital 2024-10-11T03:32:46Z

Impressive how much of Papers. Please you managed to implement during the jam, wow! I managed quit after day 2 as it I felt like I had seen everything but overall it's a very solid entry. Sadly you ran out of time as it's apparent that you had planned for much more. Sadly, the music stopped after a minute or so and the day had just started...

LD57 — Depths

Captain Peggles: That Man's Chest by Sheepolution 2025-04-17T17:00:41Z

That's an very cool concept, especially that the game doesn't tell you at first, that the maps you draw will be kept for asynchronous multiplayer. I hope any of them landlubbers can make do with mine, yahaharrr! Thanks for being present in the stream! For reference, here's the VOD https://www.youtube.com/watch?v=u-LpcE-OANM

Dig Down Dude! by commanderstitch 2025-04-14T16:17:55Z

It felt very much like a UFO-50 game in a sense that I first had to figure out how the game wants to be played. The last level was another instancing overload I've come to love and, let’s be honest, expect from your games. Also the audio was very moody! You already know it, still, for reference, here’s my playthrough of it again: https://www.youtube.com/watch?v=NR7fySdOzeA

Strafe To Hell by alexrose 2025-04-17T16:54:48Z

Wow what a ride! Very polished throughout and so many jokes, omg! Music slaps as well! I had some issues understanding when exactly I’d run out of juice in the frantic gameplay but that was reaally minor. And you definitely should make a stickers of the icon! For reference, here's the VOD of my stream https://www.youtube.com/watch?v=u-LpcE-OANM

Color Depth by PhilStrahl 2025-04-07T21:26:01Z

@unidaystudio Thank you so much! I have too many videos in the pipeline; but I'm working on getting another traditional post mortem video finished! Thanks for watching! 🥰

@tolmera Haha yes, I wanted to play with "bulldozing terrain" (and still have ideas for it) but in the time I had, all I managed to make was this little tool. Thanks for giving it a try! 😊

@badgerdash You’re too kind! Thank you! 🥰

@sicosiber That’s a cool idea! Maybe have some sort of auto-battler-rogue-like play out in your creations... I have to give that some thought!

@andrewkennedy Indeed, that’s the stub I started from 😅 Thank you for playing around with it and --wow!-- you even made art with it!! 😲Thanks for sharing! And also thanks for reporting the bug. Indeed, I created a render target once and, while occasionally checking whether it still existed, I would never re-create it if not! It’s fixed now in post-jam version 1.0.1 😊👍

Color Depth by PhilStrahl 2025-04-14T00:02:23Z

@bangkerpow Thank you so much for playing and the video, that’s a cute bunny! And I think I know what you mean. The hover area for a tile gets lowered and raised with the tile so a low tile behind a very high tile is harder to select. I'll keep on tweaking this, thanks for reporting! ☺️👍

@neowhoru Thank you, glad you had a fun time with it 😊

@dock-frankenstein Changing the canvas size (and starting depth) is definitely something I should implement. And thanks for noticing that the sound rating doesn’t make sense, I’ve opted out of it now. 😅

@oadt Thank you for trying! Interesting of you to say that you "built rooms" with it since I never thought of it as some sort of "architectural" tool, but it totally makes sense! Maybe I could repurpose it as a level editor 🤔

Color Depth by PhilStrahl 2025-04-30T11:22:38Z

@commanderstitch I feared that people might wanted to click and drag once my game had turned into this pixel art tool but by then it was too late to mess with it. 🙈😅

@frank-gevaerts Thank you for your kind words! Maybe I keep it around as a tool for another `PetProjects.createNew()` 😅

@superpokeunicorn Oh dear, thanks for the heads-up regarding the borked zip file of the post-jam version! 😬 And I'm glad you had fun with it despite the somewhat clunky user experience. And mixing palettes/colors sounds possible. And thank you for posting your art you made with it! 🥰

@niterich Thank you so much for playing around with it and confirming that the post-jam zip is broken, sadly. I feel your pain when it comes to work on a low stack that's behind a tall one, maybe I should add a feature to "flatten" the canvas display for such cases. And click-and-drag features is duly noted 😅👍 And so cool how that Pikachu turned out! 😍⚡

Go Rescue Her! by INCD021 2025-04-14T16:15:40Z

I liked the stylized graphics and moral ambiguity of it, just missed a health bar on the craft 😅 You already know it, but for reference, here’s my playthrough of it again: https://www.youtube.com/watch?v=NR7fySdOzeA

Godless Furnishings by Daniel Alhadeff 2025-04-14T16:20:28Z

Very impressive technical feat going for all the things I’d personally shy away from, especially during a jam: WebGPU, 3D physics, cloud saves, highscores… Once I got the hang of it, it was surprisingly surreal and almost cozy. 😅 You already know it, still, for reference, here’s my playthrough of it again: https://www.youtube.com/watch?v=NR7fySdOzeA

Drilling in the Deep by Jiri Hysek 2025-04-14T16:21:51Z

Another classic, high-quality Hysek® game! Very much enjoyed the mood and gameplay, had a grand old time with it! 😊 You already know it, still, for reference, here’s my playthrough of it again: https://www.youtube.com/watch?v=NR7fySdOzeA

The Drop by Langotriel 2025-04-17T16:50:15Z

Very arcadey and instantly clear what's for me to do (and how to fail haha). For reference, here's the stream where I tried my luck with it: https://www.youtube.com/watch?v=u-LpcE-OANM

A knight and his well by Attala 2025-04-17T16:52:29Z

Things went well for me ... at least after you told me about the downstrike which made it a lot of fun. ☺️ Thanks for being present in the stream! For reference, here's the VOD https://www.youtube.com/watch?v=u-LpcE-OANM

Dwingles by Pomo 2025-04-17T16:58:11Z

Had the "dwingleeeees!" special secret audio track stuck in my head afterwards, so thanks for that haha. The game has a lot of character and once you get the hang of it, it's not that frustrating anymore. Thanks for being present in the stream! For reference, here's the VOD https://www.youtube.com/watch?v=u-LpcE-OANM

Dig to the Earth's Core by kirsybuu 2025-04-30T11:14:07Z

Nine-nine-nine-nein! I made it! I liked the combination of clicker and idle game. Perhaps a tad long but also strangely captivating, as the numbers lose all meaning at a certain point 😅 Here's again my playthrough: https://www.youtube.com/watch?v=L29Qnx4_oTc

Dive into the Hive Mind by BalimaarTheBassFish 2025-04-30T11:11:53Z

It took me a bit to adjust to the scarcity of the ammo but after a few failed attempts I adjusted. Congrats on such a successful collaboration! Here's again my playthrough: https://www.youtube.com/watch?v=L29Qnx4_oTc

LD58 — Collector

Rastic Rush by commanderstitch 2025-10-26T21:49:24Z

Another trademark Commanderstitch instancing-insanity! Finally I caught some of the hilarious log messages, thanks to Frank for pointing them out. Counzgcuatualtions of this wonderfully bizarre and highly entertaining entry! 😊👍 For your reference, here's my archived stream 😊🦄

https://www.youtube.com/watch?v=p-o544ihrdU

City Bike by gonutz 2025-10-26T21:53:04Z

2025-10-11 23_55_12-City_Bike (city_bike).png

Finally I managed to post my highscore up here! Very nice little entry with a pleasing color scheme as well! Here's my cramp-inducing playthrough of City Bike again, thanks for submitting and being there in the chat!

https://www.youtube.com/watch?v=p-o544ihrdU

Clockwork Collector by Jiri Hysek 2025-10-26T22:04:42Z

Man, another banger of a puzzler! You make it look easy coming up with a fun mechanic and clever levels! This game should have ranked much higher! For your reference, here's my archived stream 😊🦄

https://www.youtube.com/watch?v=ukqT5TZlTV8

Head Count by Langotriel 2025-10-26T22:03:43Z

Very nice game with a strinking palette and stlye, voice acting, and on-point writing! This should have placed higher that it did 🙄 For your reference, here's my archived stream 😊🦄

https://www.youtube.com/watch?v=ukqT5TZlTV8

Chains at the end of the tunnel by Dock Frankenstein 2025-10-26T21:46:35Z

Very dark and moody and i had to get used to the 90° turning. Thanks for helping me out with that one level 😅 For your reference, here's my archived stream 😊🦄

https://www.youtube.com/watch?v=zSB7Re1M8Jo

Ludumon by Euler Moises 2025-10-26T22:06:22Z

I caught them all and I really liked the charming pixel art and very Nintendo-like music underneath. Took me longer than it should have haha. Only thing that#s missing might have been a timer ⌛ For your reference, here's my archived stream 😊🦄

https://www.youtube.com/watch?v=ukqT5TZlTV8

Unholy Black Hole by bereg 2025-10-26T21:51:11Z

The sound effects alone, haha! But the most unholy thing was how it brought my GPU (and subsequently the livestream) to its knees after prolonged play 😅 For your reference, here's that stream archived 😊🦄

https://www.youtube.com/watch?v=p-o544ihrdU

Hollow Choir by Forik 2025-10-26T22:08:11Z

Finally got around to playing this game and the mood and artstyle are very spot on! I liked how the level gradually opened up a little. Had great fun with it... only the doll really creeped me out 😳 For your records, here's my archived stream 😊🦄

https://www.youtube.com/watch?v=ukqT5TZlTV8

Deep Space Lawn Mowing by HexStart 2025-10-26T21:45:45Z

Wow what a polished entry! The balancing is a little of but there's never enough time for something as time consuming as that. For your reference, here's my archived stream 😊🦄

https://www.youtube.com/watch?v=zSB7Re1M8Jo

Cupcake Collector by BalimaarTheBassFish 2025-10-26T21:43:46Z

Very good job, I especially loved the unrestricted jumping! For your reference, here's my archived stream 😊🦄

https://www.youtube.com/watch?v=zSB7Re1M8Jo

LD41 — Combine 2 Incompatible Genres

ASCII Space Commander by Hjalte 2018-05-03T16:08:49Z

Wow, now that was something different. I had quite some problems with it, though, mostly because I felt like I wasn't given a chance to get used to the unusual control . Before I even figured out what was going on, I was dead. Multiple times. And then I died some more.

But I can see how much went into it, never thought I'd play a scrolling space game in a console! I also liked the attention to details such as the visual countdown on the guns or the little jets when moving in a direction.

It also was slightly buggy on my end since I never managed to take a single shot, but that could also be a user error on my part. So overall I'd say it has potential but it needs to ease the players in with some kind of tutorial or first mission. This is how I'd design it: First, you are given a visible field on the grid to move to, maybe just something 5 cells east of the starting position, so players can learn how to move and how to stop. Then I'd have them move to a target range with passive, immovable targets to practice coordinate based shooting. The first enemy encounter I'd make also very simple, where the player would need to position themselves with the enemy shots doing little damage. Upon destroying them, they'd drop some cash/XP/cargo you can pick up by flying over it. Repeat this some more but balance it in a way that either a) the player has a chance to win a fight if they make one typing mistake, or b) that players can earn enough cash to purchase stronger shields, weapons, etc.

Sorry for the lengthy post, so here's a video of me getting very annoyed ;) https://www.youtube.com/watch?v=md_wmDhaD_w

ASCII Space Commander by Hjalte 2018-05-03T21:46:44Z

@Hjalte (this one is copy/pasted from Patreon, so if you've seen my reply there, don't bother reading :wink:)

It happens. I was just getting pretty frustrated with not being able to shoot ;) Sadly, there's hardly enough time to make a functioning game and unless you're in a big-ish team, real "design" of it all comes last, in my case often even after audio ;) Still you have a nice foundation for a console based space shooter.

ULTROÏD by Geckoo1337 2018-05-03T16:20:44Z

Hi geckoo! Love the glow and the visual effects very much, the game shows a lot of feedback and is extremely clear to read which helps a lot. The angular/round shapes are a nice new touch to the old Arkanoid gameplay, as now the ball bounces around even more, and it's not about trying to get a lot of points by breaking the colored block. Instead, it's trying to avoid them. The downside is that in later levels it feels a bit random; as a player, I can't influence the bullet enough, no matter how well I play, so it's more a question of luck than one of skill. Granted, I played rather poorly. ;) Here's a video: https://www.youtube.com/watch?v=md_wmDhaD_w

ULTROÏD by Geckoo1337 2018-05-03T17:51:26Z

Well, then it's just down to my lack of skill as is clearly evident in the video. ;)

Grantchester Meadows by Laguna 2018-04-26T03:45:45Z

The combination of tower defense and clicker game worked surprising well. So much, in fact, that I wonder how well those games would work on mobile in the casual market. I liked the overall presentation, it looks very coherent, and the little animations on the flags and grass are a nice touch.

However, there were a few things whose effects on the gameplay I don't quite understand. What's up with the squires, knights, and farmers, etc. Do they earn me more money? Do they add to the defense? Are they stationed in the defense towers? The same thing with the alchemy lab took me a little to understand that it was the prerequisite to get access to the buttons on the left. And as my castle was getting damaged, I wondered how it takes to unlock "+Castle Health," since it constantly displayed "HEALTH FULL" despite it being not the case.

Another thing that was unclear to me was how much time I had on the clicker screen. Is it random? Does it depend on my clicking speed or how well/bad the previous siege went? I just had a little too many questions.

Nevertheless, it felt like pretty polished and pretty complete game. If you add the option to place towers myself or even modify the lanes a bit, I'm sure it would sell on mobile :)

Grantchester Meadows by Laguna 2018-04-28T20:15:56Z

The video is now public, so here it is again, very officially: https://youtu.be/UoxXOgp40t0

Elite Beat Zombygons by Archimagus 2018-05-08T17:50:28Z

Wow, what a ride! Had a grand old time playing it, despite completely forgetting about the option to trigger the special with the right-mouse button. In the tutorial, I completely missed that info, as I was so focused on moving to the beat, that I had no resources left to read ;)

If you want to watch me survive against all odds, then check out this video: https://www.youtube.com/watch?v=IUjvukr54GQ

Elite Beat Zombygons by Archimagus 2018-05-08T22:36:53Z

@Archimagus Ah, I always forget about the good old Alt+Enter. I guess I am just too used to Unity games always starting with their little launcher. And frankly, I don't know how I made it ~~Through The Fire and the Flames~~ Surely You Will Die but I am quite certain that I'll never be so lucky again ;)

Kelly's Marvelous Adventure by commanderstitch 2018-04-26T03:31:25Z

interesting take on the theme! I liked how the game asked me to prioritize my mouse clicks from second to second as a barrage of Froot Loops was fired at me as I desperately tried to click myself another sap bomb in the heat of battle :)

The gameplay was straightforward, apart from the "click to change rooms" in the beginning but you explained that in the instructions so it's alright. Once I figured out that the number next to the UFOs represented their hitpoints, everything was rather clear. The only thing unclear, however, was the actual radius of the sap bomb and sometimes when bombing a UFO in fast succession, the explosion second bomb wouldn't decrease the UFOs hitpoints.

Found the voices very cute, especially the evil cackle when nuking a bunch of cats :)

https://youtu.be/UoxXOgp40t0

Remote Bot by Yngvarr 2018-04-26T03:51:29Z

Very nice! I instantly took to the graphics as they triggered many buried memories of staring at VGA screens in text mode and move an @-sign around a dungeon ;) The test chamber is nicely designed, slowly ramping up the difficulty and I enjoyed the subtle animations such as the faces blinking. The sound was also spot on; I half expected it to come from my PC speaker ;)

I found the genre-mix very original as it turned how to approach platforms on its head: It's not so much about pushing a button for an instant action but rather planning ahead first, typing fast, *and also* push a button the right moment.

Overall I had quite some fun with it, well done!

Remote Bot by Yngvarr 2018-04-28T20:16:50Z

Here's the video again of my playthrough again :) https://youtu.be/UoxXOgp40t0

Survival Dash by OldPeculier 2018-05-08T17:35:37Z

A very polished experience, that's clear right from the start! And once I started playing, I realized that there's a lot of complexity to what appears to be just a simple runner game; especially for a PICO-8 game!

So the presentation was gorgeous and polished, maybe the screen was a bit busy with all the displays and notifications. What overwhelmed me, in the end, was the crafting. Without any guidance, I didn't manage to figure out what torches or arrows did, only that I needed to craft some food to fill up my hearts.

So considering how much I was occupied with jumping and gathering stuff, traversing the crafting menus with their sub-menus overwhelmed me a bit and I resorted to just randomly hitting the arrow keys, hoping for a boost ;)

I know how tight time is in a jam, but the game would benefit from some tutorial that gradually introduces new crafting recipes and their effects. Or at the very least, please spell it out somewhere, because I feel that my understanding of the mechanics is only skin-deep.

So overall: Exquisite little game with a lovely soundtrack.

https://www.youtube.com/watch?v=IUjvukr54GQ

Seaman Sleuth by pudding 2018-05-03T15:55:54Z

Hah! Had some good laughs with it and enjoyed the writing and the story that the end was quite jarring. Here's also my video where I'm trying my best at doing funny voices. One day late, Jupi beat me again to it! ;) https://www.youtube.com/watch?v=md_wmDhaD_w

No-Brain Jogging by gonutz 2018-05-05T22:15:28Z

Sadly, I can't get it to run :( notice.png

No-Brain Jogging by gonutz 2018-05-06T20:22:55Z

I tried trusting it in any way possible, but Windows Defender just won't let me launch the exe file and even deletes it right after downloading it. :/

No-Brain Jogging by gonutz 2018-05-07T18:02:27Z

@gonutz I do. Win 10 Pro x64. I should wear a button that reads "I'm using Windows 10. Ask me about random BSoDs!" ;)

No-Brain Jogging by gonutz 2018-05-08T17:53:25Z

I just tried downloading Go, and Git, and setting all the variables and running the build script but it's still not working for me, as it's been 15 years since I last tried to compile something from the command line and even back then I recall how painful that was. So I'm sorry, but I don't think I can play your game.

Still, I featured what I got in the video below, but it comes down to reading the description and trying to run the .exe ;)

https://www.youtube.com/watch?v=IUjvukr54GQ

The Heat Of Battle by hexagore 2018-04-28T00:24:59Z

Hi Charlotte! Before anything, let me express my heartfelt apologies for somehow compelling you to take part in the jam. I just needed my Yorkshire comedy fix.

Another amazingly well written and very entertaining game -- I expected no less and I didn't get disappointed! I loved the premise and the amount of writing and pacing (cutting back and forth) that went into it. I've followed your progress on Twitter but I am surprised how much you put in there in the short amount of time. I mean: Even wall jumping? In an adventure game engine?! Come on! And then the whole dating-sim logic you crammed in there somehow!

So I played the game for around 20 minutes (I'll post my video here once it goes live, sorry in advance for blowing the delivery of almost every line!) and came to a situation where I was just stuck, where I needed to un-couple some soldiers because in my love guru frenzy I was declaring anybody and everybody a soulmate as soon as possible. So let's note this down as "user error: plays game wrong (quite possibly)". By the way, it said the version was 1.00 on the title screen, so I guess I didn't play the patched one.

Nevertheless, the verdict stands: "Press X to apologize" Brilliant! 10/10. BAFTA 2019 finalist.

The Heat Of Battle by hexagore 2018-04-28T20:13:16Z

Here's the video, if you dare to listen to your dialog through my accent and botched delivery ;)

https://youtu.be/UoxXOgp40t0

The Heat Of Battle by hexagore 2018-04-28T22:26:46Z

@hexagore It's alright. I figured it out. Very late, though :) I probably had forgotten about it because I was mentally in adventure-game-mode and hence forgot about the instructions as soon as the proper began.

Zoccer by PhilStrahl 2018-04-23T17:37:41Z

@jiri-hysek Sadly not, I don't have the export module for Game Maker. But I'll make a little video of it and put it on YouTube later. Spoiler: You're not missing much ;)

Zoccer by PhilStrahl 2018-04-23T18:49:14Z

@gonutz I'll try it, but I don't know if that's even possible because Game Maker Studio 2 doesn't offer me to choose between architectures. I'll let you know.

@jiri-hysek So far I only gut Unity games reliabky working on MacOS, even Linux won't build correctly:/ And thanks for your game! Will record another LD Let's Play session soon :)

Zoccer by PhilStrahl 2018-04-24T19:10:34Z

@gonutz Ah, that explains it. With Game Maker Studio 2 I can only export to DirectX 11, only good old Game Maker 1.4 still targets DirectX 9, so I remain sorry that there's no way for you to play the game :/ But I might record a little playthrough and put it on YouTube, so at least you can see some gameplay.

@sempiternal I agree with all your points. There just wasn't time for another enemy type but I'd love to have included one that only attacks when you're far from the ball, for example. Zombies kicking the ball away would make TOTAL SENSE in terms of the whole soccer thing, you're absolutely right!!

@lemonbalmgames Thanks for playing and the effort of writing such a long comment! I am glad you found more in the game than there actually is to it. I'd say my collision and bouncing implementation is wonky, but I like "easy to learn, hard to master" way better, I'll let the marketing department know ;) This game was also the first time I did any kind of enemy AI, I think that's why zombies are so popular in games because they're utterly stupid and relentless ;) And I totally agree with the game looking ugly. The quickly hand-drawn animations clash terribly with the photo-background and there's no visual interaction between them, no shadows, occlusion, etc; and the "ball" is still the first stand-in!

In terms of level design, you give the game too much credit: It's always the same level with the enemies and items in the same places. I intended to make it seem like there was more to it by keeping the glow of the ball small in the beginning and apparently it worked!

@vinterskog I completely forgot about the "ball" until you mentioned it because it literally is the same circle I started with. The perfect darkness outside glow was deliberate for a sense of claustrophobia.

Zoccer by PhilStrahl 2018-04-27T01:35:52Z

@JackLeHamster Unfortunately not, because I don't have the Mac export module for GameMaker :(

Zoccer by PhilStrahl 2018-04-30T00:50:32Z

@automatonvx Yeah, apparently I have a much better time with horror than with sports (also regarding game making) ;) And yeah: The "art" direction on Zoccer wasn't my finest hour...

@LemonBalmGames Sometimes I have a hard time accepting positive comments. It often feels like as the game's creator only I know how much is wrong with it and the only reason I am getting away with it is that nobody tried to break the game ;) But if you had some enjoyable minutes with it, well, then I can't take that away from you. Thank you again for playing and taking the time to comment!

@lo-x Thanks for playing and commenting! I'm glad that my background was neither too on the node nor too subtle with it being a grungy soccer field. I agree with the controls, they could've benefitted from some more tweaking, so I just littered the place with upgrades. You know, quality game design ;)

@Gonz0 Glad you liked the mood, Gonz0. I tried your game, very trippy. Will post a video of me playing it soon.

@hjalte You're right, the art styles don't match at all and hurt the game's visuals more than something more photorealistic would've done. And you didn't miss much with the giant goalie; I just scaled up one generic zombie to three times the size ;)

@aditya-shukla Thank you so much! Glad you found it inspiring because I am not too happy with it though ;)

@spacemonkey Thank you for playing! I just returned the favor and tried your game, but it was too hard for me to make it to the end, I'm afraid. But there'll be a video of my attempts soon!

@ratherjolly WHy thank you! But I agree with you that "the background and the sprites clash a little," as you wrote. Instead, I feel that they clash HORRIBLY! ;)

@jeplmr @aemiliu5 @nicksmaddog @jajo @pietro-ferrantelli Thanks you guys and gals for taking the time to play and rate my mixed bag of a game! :)

@mza Wow, thanks for digging through my archive! Personally, I like "Power, MT" best, but in terms of mechanics, "Zoccer" is the most acceptable jam game since my very first, "MagGunner."

@mashas Thank you for playing! I really never thought about the zombies actively seeking to kick the ball until someone mentioned it in the comments, that shows how much I care about soccer. ;) And let's say the reset upon getting a stamina upgrade is intentional (pssssst! Because it is definitely not!). I thought I had fixed this and the same issue with the max health upgrade, but apparently, I have to patch that again, thanks for reporting and may the horror sports genre thrive and prosper!

Zoccer by PhilStrahl 2018-04-30T12:40:50Z

@SpaceMonkey Now *that's* an offer that I just cannot refuse -- handcrafted, Belgium-roasted coffee :smile: Thank you so much! If you're on Twitter, send me a direct message or shoot an eMail to my first name at pixelprophecy.com

Zoccer by PhilStrahl 2018-05-04T18:59:54Z

@monika Hey, thanks for playing! Never saw the relation to Organ Trail but now that you mentioned it I see it too because apparently, the AI is just "if player within sight, walk straight towards them."

And no worries about being super nitpicky, any feedback is welcome and super useful, no matter how minor!

I had never thought players would choose to abandon the ball, that's why I made it your only light source. Otherwise, I feared, players would ignore kicking the ball altogether and then face their first zombie without any means of attacking. So I find it very interesting that you went straight into the darkness because of the false promise of a glowing item.

I am glad that you picked up on the map being a soccer field that soon. I expected most people to figure that out when (if) they reach the middle circle or what's it called (I don't know much about soccer haha). ANd I think I get what you're saying, that the change in the glow radius was too subtle for you to tell whether you were on the right tracks. My "solution" to this would be a yellow glow on the edge of your screen in the direction of the goal, so that players would tend to go towards it, and have *that* now become stronger and more pronounced the closer you get...

And I am surprised that you didn't mind the cheap and clashing visuals for I utterly cannot. Oh, and thanks for pointing me towards Rebuild 2, I guess I'll have to procrastinate now a little bit.

Zoccer by PhilStrahl 2018-05-13T21:43:54Z

@hexagore Thanks for playing despite your singing duties ;) And the documentary is in the works :)

@PUR3 Glad you liked it for what it is. In my upcoming code review of Zoccer I point out what's responsible for the zombies just flipping back and forth when they get stuck.

@Archimagus No worries about not getting to it sooner. I am already long past 20 ratings, so I am very happy. I agree that the "art"-style clashes terribly and that the goalkeeper was just a last minute scaling in the editor ;)

@mic_matrix91 Thank you for giving it a try. I thought,"well, the graphics suck but at least I can make the sound moody!" ;) The goalkeeper was just a stupid idea I could implement at almost zero effort, so I agree that I could make him/her a little more challenging.

@rodrigo-denubilaThanks for playing! Will try your too, already read your little making-of and I am curious how you got the decals work in Unity. Something nice from the Asset Store? ;)

@Joror Thanks for playing and your random ideas. In early stages I wanted that when you stay too close to the ball it would try to eat you, so the refrees would make perfect sense in that twisted universe ;)

@cristiano.m.garcia Thanks, Cristiano. I will probably leave it like it is but I'll check out your game! :)

Zoccer by PhilStrahl 2018-05-14T20:05:00Z

@mic_matrix91 Hey Mic. I don't think I've explicitly said what I use for making my music. For the eerie synthscape of _Zoccer_ I used [Propellerheads Reason](https://www.propellerheads.se/en/reason) with the [Layers rack extension](https://www.propellerheads.se/en/reason/rack-extensions/layers) :)

Zoccer by PhilStrahl 2018-05-16T19:37:54Z

@eLICIT1990 Thanks for playing and your criticism. Those are all fair points you brought up. I didn't want to make the game really hard and reward exploration so that's why the zombies only take one hit and the item drop rate is fairly high.

But I agree that I could have tweaked a little more the different walking/running speeds and the stamina drain/recovery rate for sure. Also, I had no time for explanations, so the tagline "The Goal is the Goal" on the title screen was the only thing I could offer in terms of player guidance ;)

Regarding the bugs: Zombies shouldn't spawn at runtime at all, they are manually placed within the level. But the way they handle getting stuck is... improvable ;) As for the health/stamina bars: DAMN! Thanks for reporting.

And thanks for taking the time for your detailed feedback!

Mouse Shooter Maze Invader.. Aka, Throw the cheese. by INCD021 2018-04-26T03:37:04Z

As you wrote in the description, you didn't have a lot of time, but nevertheless, you managed to finish with something working: Winning state, failing state, decent graphics, and straightforward gameplay. Of course, it's a bit basic, but the random mazes and enemy placement adds to the replayability. Maybe you could have even tried to pull the walls closer together so that navigating and dodging enemies would have been a little more challenging, but I know that you didn't have the time to.

The visual effects (glow, particles, chromatic aberration) are very fitting. Also, music and sounds add to the atmosphere nicely.

The only thing I don't quite understand why a mouse would shoot cheese instead of hoarding it. ;)

https://youtu.be/UoxXOgp40t0

Platform Hero by Rombus 2018-04-26T03:26:20Z

Enjoyed it quite a bit. Interestingly, those two genres are quite a match, it reminded me a little of God of War on the PSP: Platforming and then quick time events in between. Liked the graphics, they look comparatively polished for the development time. My only two complaints are the jumping and that I often missed the first keys when it was my turn.

Other ideas I had would be that picking up a coin would add another second to the timer, or that harder enemies would occasionally require you to push also the X key. I am well aware that that was just not possible during the jam, though :)

Good game!

Platform Hero by Rombus 2018-04-28T20:14:38Z

You already watched the video, but for posteriority's sake, here's the link again: :) https://youtu.be/UoxXOgp40t0

Fluff Piece by PUR3 2018-05-03T16:46:06Z

That was nice. Really liked how many cutscenes you managed to cram in there ;) The jumping and shooting felt fine to me, I liked that it didn't feel to floaty. As you mentioned it's pretty clear that you ran out of time on it, but while it might be a bit short, it was complete with a beginning and an end :) Good job! https://www.youtube.com/watch?v=md_wmDhaD_w

Interdenominational BROwS by Ratherjolly 2018-05-08T17:10:08Z

Ha! I had to play it as a singleplayer game (#sad) but still managed to get the hang of it while I listened to the dev commentary.

Regarding mechanics, it was pretty simple, much like a tutorial level, but there's quite some potential with the players having different abilities. In later levels (should you decide to keep working on it) I see some MC Escher like architecture for the top-down player, for example.

Maybe a mix of action and puzzling would be fun too, such as figuring out a way to progress, then some frantic shooting and then some exploration for both players.

Okay, I'll stop now before I try to turn it into a Zelda game ;) https://www.youtube.com/watch?v=IUjvukr54GQ

Cardcade by Simon Rahnasto 2018-05-08T17:20:00Z

Very solid entry!! Had great fun playing, even though it took me a while to figure out that/how I had to drop some cards after picking up new ones. It confused me a bit that this is possible at all times, I assumed you can only do it at a cardcade machine.

I adored the 80s soundtrack and the overall presentation was very good. Maybe the font on the cards was a bit hard to read, but that's minor stuff.

If you want to watch me make it to the first boss (barely), have a look https://www.youtube.com/watch?v=IUjvukr54GQ

Death Fog Dash by theArtifacts 2018-05-08T17:58:37Z

Wow, it took me far too long to understand what to do, but I managed to figure it out after a few tries ;) At first I was under the assumption that I needed a letter from either side of the gaps and was puzzled as to why that didn't work. Also, in the video, I misquoted the title of the game for half a dozen times until I realized it -- despite reading it! xD

Apart from those aforementioned personal issues, I found it very original and the presentation was very polished and concise. Also, the 3rd person view with the mini-map is a nice touch and gives the game a more claustrophobic mood.

Great job!

https://www.youtube.com/watch?v=IUjvukr54GQ

Puzzle Golf by Jiri Hysek 2018-05-08T17:03:52Z

This time it also worked with my screen recorder! Had a great time with it, very good concept and polished execution! https://www.youtube.com/watch?v=IUjvukr54GQ

Survival Soccer by guilhermesouza 2018-04-28T00:09:40Z

Hello there, Guilherme, Dizzy, Stamblew, Lost Beats, and Marshal! That's quite an interesting mix and I really like how different our games turned out despite both of them being based on "soccer" and "zombies" -- and I love the title card!

I tried playing the game but the highest score I ever got was 15, I think it's just too hard for me. More often than not, I'd get the ball stuck in a corner while getting shot to death by the enemies as I tried to wedge it out somehow. And when I had the ball on the playfield, the goalkeeper AI was too strong for me, I never managed to score even a single goal.

I think my biggest problem was that I didn't know how to craft or how to defend myself against the enemies, I just tried to avoid them and collect all the air drops, but apparently that' not how the game is played.

Oh, and two thumbs up for the mysterious soccer-samba :)

Survival Soccer by guilhermesouza 2018-04-28T20:21:45Z

Here's the video of me trying to play the game and not really understanding how it works :sweat_smile: https://youtu.be/UoxXOgp40t0

The not-so Correct Platformer by notpresident35 2018-05-08T17:25:58Z

Very original interpretation of a "3d" platformer :) I liked the minimalist presentation (reminded me of Atari 2600 games) and the pumping soundtrack.

Your bullets were a bit hard to read against the green background in the first level, I would have liked them in bright blue or even white, just so that I could see them better in frantic fights. The jumping mechanic is interesting, but it appears very linear, and that made it a bit hard to judge when I was reaching the apex in a jump.

I didn't make it far (see video below) so I can't comment much on the content, but the first boss was already a bit hard for me. I would have enjoyed a health bar for it or some other way to tell if I was getting close to taking it down or not.

The version I played was the one before you adjusted the controls, so the stuff I am complaining about is probably fixed anyway ;)

https://www.youtube.com/watch?v=IUjvukr54GQ

Dancing Club Bloodlust by SpaceMonkey 2018-05-03T16:43:39Z

Now that was a very polished experience and the look of the overworld reminded me quite a bit of Mario + Rabbids. You even had a nicely drawn intro! The gameplay itself was a bit too hard for me, never managed to get to the castle, but probably that's down to not being used to the layout of the button-lanes. Also, thank you for the save-feature! It saved the day as my camera was running out of juice. So the game has a stunning amount of content and polish for that small a team. Good job! https://www.youtube.com/watch?v=md_wmDhaD_w

Shadowscape by Gonz0 2018-05-03T16:39:11Z

Love the idea! It's very simple and elegant, and probably it's really easy to crank out new levels. Just let the player find the projection point! ;) Sound and the atmosphere was a mix of chill and engaging and once I have figured it out it became quite addictive. Polybius anyone? ;) The only thing I couldn't get used to was the mouse look for some reason. I would have enjoyed it much better had there been the usual FPS-style mouselook. https://www.youtube.com/watch?v=md_wmDhaD_w

'Meme'bumps by Chetan pant 2018-04-27T23:47:48Z

Hey Aditya and Chetan! I found the focus on audio very original since that's something I tend to tackle last in my games ;) Personally, I am not too familiar (or fond of) memes, so I didn't recognize anything in particular and overall the gameplay was rather simple; a bit like playing Pacman with only my ears. Nevertheless a good concept, maybe just a little rough around the edges.

'Meme'bumps by Chetan pant 2018-04-28T20:17:57Z

@aditya-shukla You're welcome! If you want to watch me playing the game, here you can: https://youtu.be/UoxXOgp40t0 :)

Super Slime Slasher Ultra by sebastianscaini 2018-05-03T16:11:39Z

Finally got around posting the video! Very nice and polished game. My only gripes were with the controls (I played it on an XBOX360 gamepad) and that the gameplay doesn't offer anything new after a while. Apart from that, you can ship it as is, pretty much, the presentation is very polished and there's even a talking tutorial! Here's my attempt at playing: https://www.youtube.com/watch?v=md_wmDhaD_w

Bouncy Bullets by Rohan 2018-05-08T18:04:48Z

Hey Rohan! Interesting concept with limiting the number of bounces, reminded me a little bit of [ULTROID](https://ldjam.com/events/ludum-dare/41/ultroid) and [Puzzle Golf](https://ldjam.com/events/ludum-dare/41/puzzle-golf). Also, the moving platforms and the switches were a nice touch. For later levels (should you want to keep working on it) you could introduce additional enemies that move around like the platforms or have a different kind of bullets (e.g., ballistic bullets that are affected by gravity). Just an idea.

What I was missing was some background to be able to use as a reference when lining up my shots, just anything that's not a solid color.

Oh and I included your game in my final series of playing LD41 games: https://ldjam.com/events/ludum-dare/41/puzzle-golf

STEW'M by Bradalli 2018-05-08T17:16:09Z

Enticing gameplay and I found the walking ingredients hilarious :) I just wasn't too happy with the controls, they felt not "snappy" enough, but that's probably my personal experience. Excellent work on the mini-map, btw, that helped a lot :)

Another thing that threw me off a little was that picking up ingredients takes half a second of them scaling down, so I never was confident that I picked them up. Maybe speed it up to a couple of frames, having a sound play, and/or a little particle effect would make it a little clearer.

As for the mechanics, how about allowing the player to cook some items, such as heath-packs (but you must get the right ingredients!), or speed increase, etc.? That way the shooting gameplay would interact a little more with the cooking.

https://www.youtube.com/watch?v=IUjvukr54GQ

Rainy Day by WFMG 2018-05-08T17:47:05Z

The mood is there for sure (lighting, moody rain ambiance) and it looks very pleasing, overall. But sadly, the game is not for me, I grew increasingly frustrated and didn't manage to get the ball far. Sometimes it just disappeared randomly, and I had to start over... :(

Also, the bomb and explosion sound could have benefitted from just being bigger, right now it's just a minor annoyance like someone throwing firecrackers at you and not the "horrible, gruesome explosion." On the other hand, it's good that it only takes a second because if I had to wait a 10-second long cutscene each time before starting over would have annoyed me tremendously. ;)

What's a shame though is that I can't freely look around, as personally, that's what I would have associated with a "passive" game, where it's just about taking in the scenery. You did a lot of modeling, texturing and shading that is not in the game; the table has a big drawer, there are hills and trees outside, etc. which is quite a shame, as I can see that on the screenshots.

If you want to watch me get a bit annoyed, I got you covered: https://www.youtube.com/watch?v=IUjvukr54GQ

TypeRacer by Daniel Rincon 2018-05-03T16:32:20Z

Now that was a frantic typing experience! Never thought that this would get me break a sweat ;) I noticed that it got harder the further you managed to go and would have liked if there was some kind of breathing room. Here are some ideas I just came up with:

For example, after 10 laps, (or some other amount) you'd make a pit stop and make some changes, depending on how well you've played: The faster you type a word, the more credits you'd get which you can spend in such a pit stop. There you could change the length of the words (but shot words don't reward you with many credits) or have longer words (faster, more points, but easier to mess up). You could also buy a consumable item that ignores 5 typing mistakes, or another one that allows you to skip a word.

Oh btw, here's a video https://www.youtube.com/watch?v=md_wmDhaD_w

Walter's Well by Marcus Otterstrom 2018-05-03T16:24:48Z

Hi Marcus! Congrats on your first LD game and on finishing! I liked how it was a game of managing the position of the mouse cursor while keeping track of the surroundings. Also, the tutorial messages were a nice and welcome touch, teaching the player in the game how to play it is always very much appreciated :)

On the downside, I had a lot of problems with placing the platforms where I wanted them, it seems as if it's very glitchy. Also, the separation between background and foreground could have been better, as on the second screen I didn't realize there was an exit to the right at first. Nevertheless, solid first entry, just a bit too hard for me, I got stuck at the "elevator" part... Here's a video https://www.youtube.com/watch?v=md_wmDhaD_w

Walter's Well by Marcus Otterstrom 2018-05-03T21:09:21Z

There's always too little time for what you want to do... I still fall into the same trap (or well haha) and there's hardly time to playtest or for that matter get a hold of anyone to play your game at 1 in the morning ;) And thank you so much for watching and finding my videos entertaining, that's all I can ask for!

Gender Circles by EkkoEkko 2018-05-03T16:12:50Z

Hi Ekko! Here's the video of me playing Gender Circle. Had some frantic fun and really liked the art direction. Good job! https://www.youtube.com/watch?v=md_wmDhaD_w

12Slash by Nikaoto 2018-05-03T16:16:04Z

Enjoyed the concept very much, after getting used to I played it very conservatively, only moving in for the kill. The presentation is basic but very clear. The only thing that was a little annoying was that I couldn't destroy the stuck-blocks, as you call them, and in later levels, those were literally all over the place. Also, getting hurt by being stuck outside became an issue, personally I'd have preferred some walls around the playfield. Btw, here's my playing the game: https://www.youtube.com/watch?v=md_wmDhaD_w

Fallen Leaves by LemonBalmGames 2018-04-28T00:04:14Z

Hey @LemonBalmGames! Finally got around to playing your game (which is also in a video while I'll link as soon as it goes live).

First: I loved the overall look and appearance of the game, very dream-like and soothing and Stanley looked like something I'd have expected in Black Mesa's test chamber :)

The biggest problems I had was with the jumping, though, and had to give up after finding the first hidden object as I just couldn't make it to the second floating island. Later I realized that probably the "blink forward" mechanic was exactly meant to overcome that challenge, so I'd put a reminder on the screen when the player falls to their death. Or at the very least have some sort of checkpoint before the jumping.

I found the idea with the riddles somewhat unexpected but quite interesting at first--until I realized it just meant to find the one object hidden in rather plain sight. So while the riddles definitely give the game some flavor, I don't think they are necessary. The troubling thing with riddles is that either you get them right away you don't (without cheating).

Nevertheless: Very good and very polished entry, great atmosphere and visuals, I just didn't make it past the first island.

Fallen Leaves by LemonBalmGames 2018-04-28T20:20:11Z

Here's my sad attempt at platforming and getting quite annoyed by it ;) Sorry! https://youtu.be/UoxXOgp40t0

Speed Shooter by spenn 2018-05-03T16:51:27Z

Hey spenn. I liked the idea but had a lot of questions as I was playing. E.g. that I needed to reload my weapon (which really took longer than I'd have liked) and it wasn't clear that shooting the faces covering their eyes actually sends your car back! To me, the combination of the genres wasn't quite there, as the moving cars essentially acted just as a progress bar for how well you do in the shooter, so there's still some potential there in how to combine the genres a little bit more.

What comes to mind is would be to change between driving and shooting at the push of a button, so when you're driving the shooter plays automatically but only if you stay on the road at top speed. When that get's too hard, you switch back to the shooter, for example. Just somtheing along those lines.

Here's a video of my playing it: https://www.youtube.com/watch?v=md_wmDhaD_w

The Alphabet Farm by Hedgy 2018-04-27T23:56:50Z

Hey, hedgy! I liked the combination of making a farming game with just text. It reminded me a lot of old mainframe games that were only played on an ASCII terminal or on print-outs. I found the gameplay fun at first, although a bit repetitive and cumbersome after a while. What would have helped me tremendously would have been numbered slots, because even with just a handful, I never knew which seeds I had planted where; and I would overwrite them. 49 slots are just waaay too many to process mentally.

I liked how you represented the different growth stages of the seeds; once I had figured that out I found it very straightforward that XYZ-seeds only take three days until harvest.

Oh, I had a couple of bugs, though. Once I was stuck in the buying screen, then the game wouldn't take any input, and on my first attempt I was able to plant an XYZ seed without even having one, meaning had -1 XYZ seeds in my inventory.

One last thing: It would have helped me also if the selection menus would always be selectable by number OR letter, as you type a number for a choice, a character for the seed type, and another number as a value, for example. I never grew accustomed to that.

But overall an interesting take on the theme! Good job!

The Alphabet Farm by Hedgy 2018-04-28T20:18:56Z

Here's a video of my experience, it might help you with finding the bugs https://youtu.be/UoxXOgp40t0

Soccer Stacker by TechBox North 2018-05-03T15:57:41Z

Hah! At first, I thought I didn't get it but I think it's hilarious how you showed through gameplay that some genres are incompatible for a reason. https://www.youtube.com/watch?v=md_wmDhaD_w

Birbo the Game! by yeoldecoot 2018-05-03T16:35:14Z

Who would've thought that FPS and tower defense would work that well? I enjoyed playing it and didn't find it that difficult (which is fine because I suck at most jam games). Here's my attempt at the game with some thoughts on it: https://www.youtube.com/watch?v=md_wmDhaD_w

LD59 — Signal

Red Light Synthlight by MrTroy 2026-04-27T01:02:19Z

Not gonna lie: I never thought the CGA palette could work this well! Loved the character design and the frantic arena-puzzler vibe (that's a thing now) and the reactive music was kicking ass 🤘! Thanks for being in the stream today 😊 here's the VOD: https://youtu.be/HGwzSkcD2uU

There Were Signs by commanderstitch 2026-04-27T01:02:31Z

Another wonderful meta-comedy of games and a commentary on player agency in modern games. Loved the bespoke font, as always! 😊 Thanks for being in the stream today; here's the VOD: https://youtu.be/HGwzSkcD2uU

Baywatcher by gurkenlabs 2026-05-03T01:49:48Z

Very cool idea with both the setting and the execution! Reading the description got me a bit worried but playing it made me understand it instantly yet it clearly demonstrated that I am not cut out for that sort of job I guess 😅 But I loved the variety in ships, so cool! Here’s the VOD of me playing it on stream: https://www.youtube.com/watch?v=sMR3_KTESOU

Logic Emitter by Jiri Hysek 2026-05-03T01:49:42Z

Excellent games in the vein of Zachtronics games with great polish and clever design that could very much work as a fun tool to teach logical gates! Here’s the VOD of the stream: https://www.youtube.com/watch?v=sMR3_KTESOU

Sheep Trials by digital bacon 2026-05-03T01:49:50Z

I've mentioned it on stream how I struggled with multiple indirect systems working against me but I like the concept and the minimal but very charming pixel art. I agree that it needs a reset button and maybe some element over which I have a little more direct control, but perhaps that's just me 😅 Here’s the VOD of me playing it on stream: https://www.youtube.com/watch?v=sMR3_KTESOU

Dragonia Siege by Euler Moises 2026-05-03T01:49:51Z

Wow just noticed the two new manual pages in the comments! 😍 I loved how well it captured the spirit and feeling of playing some early JRPGs (especially the music!) and the thrill of discovery when I first saw the dragon or entered the house. Also liked the idea of the shop and thank you so much for the subtle hint of reading out Kona's dialog to get the last gem! Long live Dragonia! Here’s the VOD of me playing it on stream: https://www.youtube.com/watch?v=sMR3_KTESOU

Jammed! by bereg 2026-04-27T00:58:52Z

Liked how wonderfully oldschool it played and had fun shooting and exploring. Thanks for submitting and being on the stream! 😊 Here’s the VOD: https://youtu.be/HGwzSkcD2uU

Téloche by Magalix 2026-04-27T01:02:29Z

Lovely little game with a twist and a very nostalgic experience for me. So much animation in such little time, wow! Thanks for being present in today's stream! 😊 Here's the VOD: https://youtu.be/HGwzSkcD2uU

Checkers: Under the Radar by Placeholders 2026-05-03T01:49:45Z

Very cool take on Checkers of all things!! I never thought that old boardgame classic (which I've never played before!) could works as a survival horror game in a sense! Here’s the VOD of me playing it on stream: https://www.youtube.com/watch?v=sMR3_KTESOU

Signals of God by Geeni 2026-04-27T00:58:56Z

Very original and stylish game that gives off surreal, absurdist, comedic, and philosophical vibes. I didn't know how that's possible but somehow you pulled it off! Amazing first entry in the jam, congratulations, and thanks for being present in today's stream! 😊 Here's the VOD: https://youtu.be/HGwzSkcD2uU

Signimal by FrowsyFrog 2026-04-27T01:02:24Z

Spectacular first Ludum Dare game, very polished and clever mechanics. Had a great time and omg those kittens and hamsters! 😍 Thanks for being present in the stream today! Here's the VOD: https://youtu.be/HGwzSkcD2uU