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PhilStrahl

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Category Medals

YearLDThemeGameDivisionCategoryScore
๐Ÿฅ‡ 2023 52 Harvest Sow'n'Reap compo Theme 4.57
๐Ÿฅ‰ 2020 47 Stuck in a loop Anomaly 47 compo Mood 4.58
๐Ÿฅˆ 2019 45 Start with nothing Thanks for Nothing compo Humor 4.36
๐Ÿฅˆ 2019 44 Your life is currency Memorandum compo Audio 4.30
๐Ÿฅ‰ 2019 44 Your life is currency Memorandum compo Mood 4.57
๐Ÿฅ‡ 2017 39 Running out of Power Power, MT compo Mood 4.65
๐Ÿ‘ฅ ๐Ÿฅˆ 2017 38 A Small World Headroom jam Graphics 4.89

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202660Old TechThe DeTechTivecompo
202659Signal๐Ÿ‘ฅSearching for Signaljam5793.363.032.393.863.923.603.193.82
202557DepthsColor Depthcompo1953.313.154.003.883.621.63
202456Tiny CreaturesBean There, Done Thatcompo563.963.943.544.044.344.314.34
202353Delivery๐Ÿ‘ฅDeliveries & Dragonsjam1734.004.043.544.184.323.883.483.70
202352HarvestSow'n'Reapcompo214.123.763.794.574.484.384.17
202251Every 10 secondsEver Shiftingcompo1913.532.903.552.923.833.403.88
202250Delay the inevitable๐Ÿ‘ฅLudum Distractiojam2693.873.593.683.814.224.164.093.77
202148Deeper and deeperDescentriscompo324.164.084.314.253.804.123.89
202047Stuck in a loopAnomaly 47compo194.193.443.594.084.344.284.58
202046Keep it aliveRampagecompo164.224.133.964.284.364.143.523.62
201945Start with nothingThanks for Nothingcompo913.793.423.164.123.594.144.363.85
201944Your life is currencyMemorandumcompo64.223.723.594.174.124.304.57
201843Sacrifices must be madeThe Sacrificial Trailcompo853.773.443.393.843.91
201841Combine 2 Incompatible GenresZoccercompo953.833.563.584.163.493.953.254.00
201739Running out of PowerPower, MTcompo573.913.313.504.004.034.65
201738A Small World๐Ÿ‘ฅHeadroomjam1523.792.943.773.914.894.261.604.27
201637One roomThe Cellarcompo773.833.233.223.833.964.222.944.3951
201636Ancient Technology6210 B. C.compo
201534Two Button Controls / GrowingPressure Runcompo1443.723.173.254.034.363.123.263.8356
201533You are the MonsterPONY!compo3753.233.564.123.033.743.2471
201532An Unconventional WeaponMag Gunnercompo553.933.384.093.844.063.933.7469

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by PhilStrahl

PhilStrahl leaves an average of 21.7 feedback comments each event.

LD60 — Old Tech (4)

Snake Age by HexStart 2026-10-25T01:32:49Z ♥ 0

I never thought I would see such a creative expansion of the old Snake mechanics but you did it! Also the presentation is very polished and clean! I very much liked that you could right-click out of it and just watched your snakes going about collecting stuff. ๐Ÿ ๐Ÿ

For your records, here's the VOD of my playthrough with chapter marks: https://youtu.be/uMzPz0VnkU0

Bunker-88 by CyanRoke 2026-10-25T01:30:23Z ♥ 0

Congratulations on your first Ludum Dare, you all should be very proud!! ๐Ÿ† ๐Ÿฆ„ I liked the presentation and atmosphere a lot and how the puzzles made me feel smart ๐Ÿ˜Š Thanks for submitting and I hope you participate in the next Ludum Dare!

For your records, here's the VOD of my playthrough with chapter marks: https://youtu.be/uMzPz0VnkU0

Out Of Frame by Malte Hedenstrom 2026-10-25T01:28:15Z ♥ 1

Very nice murder mystery with distinct characters, both visually and from a writing perspective. I liked also how the game would tell you when a new piece of evidence got collected; and the many creative little flourishes! ๐Ÿฆ„

For your records, here's the VOD of my playthrough with chapter marks: https://youtu.be/uMzPz0VnkU0

Punch Corp by Jiri Hysek 2026-10-25T01:25:31Z ♥ 0

Very original interpretation of the theme and extremely cool puzzle game! The second-to-last level had me a little stumped but the humor was very fitting! As always I enjoyed the sleek visuals and fitting sounds. Only, I would have liked to hit ENTER to start running the tape and wished for a punchier punching sound.

For your records, here's the VOD of my playthrough with chapter marks: https://youtu.be/uMzPz0VnkU0

LD59 — Signal (11)

Dragonia Siege by Euler Moises 2026-05-03T01:49:51Z ♥ 2

Wow just noticed the two new manual pages in the comments! ๐Ÿ˜ I loved how well it captured the spirit and feeling of playing some early JRPGs (especially the music!) and the thrill of discovery when I first saw the dragon or entered the house. Also liked the idea of the shop and thank you so much for the subtle hint of reading out Kona's dialog to get the last gem! Long live Dragonia! Hereโ€™s the VOD of me playing it on stream: https://www.youtube.com/watch?v=sMR3_KTESOU

Sheep Trials by digital bacon 2026-05-03T01:49:50Z ♥ 1

I've mentioned it on stream how I struggled with multiple indirect systems working against me but I like the concept and the minimal but very charming pixel art. I agree that it needs a reset button and maybe some element over which I have a little more direct control, but perhaps that's just me ๐Ÿ˜… Hereโ€™s the VOD of me playing it on stream: https://www.youtube.com/watch?v=sMR3_KTESOU

Baywatcher by gurkenlabs 2026-05-03T01:49:48Z ♥ 2

Very cool idea with both the setting and the execution! Reading the description got me a bit worried but playing it made me understand it instantly yet it clearly demonstrated that I am not cut out for that sort of job I guess ๐Ÿ˜… But I loved the variety in ships, so cool! Hereโ€™s the VOD of me playing it on stream: https://www.youtube.com/watch?v=sMR3_KTESOU

Checkers: Under the Radar by Placeholders 2026-05-03T01:49:45Z ♥ 1

Very cool take on Checkers of all things!! I never thought that old boardgame classic (which I've never played before!) could works as a survival horror game in a sense! Hereโ€™s the VOD of me playing it on stream: https://www.youtube.com/watch?v=sMR3_KTESOU

Logic Emitter by Jiri Hysek 2026-05-03T01:49:42Z ♥ 1

Excellent games in the vein of Zachtronics games with great polish and clever design that could very much work as a fun tool to teach logical gates! Hereโ€™s the VOD of the stream: https://www.youtube.com/watch?v=sMR3_KTESOU

There Were Signs by commanderstitch 2026-04-27T01:02:31Z ♥ 1

Another wonderful meta-comedy of games and a commentary on player agency in modern games. Loved the bespoke font, as always! ๐Ÿ˜Š Thanks for being in the stream today; here's the VOD: https://youtu.be/HGwzSkcD2uU

Tรฉloche by Magalix 2026-04-27T01:02:29Z ♥ 4

Lovely little game with a twist and a very nostalgic experience for me. So much animation in such little time, wow! Thanks for being present in today's stream! ๐Ÿ˜Š Here's the VOD: https://youtu.be/HGwzSkcD2uU

Signimal by FrowsyFrog 2026-04-27T01:02:24Z ♥ 1

Spectacular first Ludum Dare game, very polished and clever mechanics. Had a great time and omg those kittens and hamsters! ๐Ÿ˜ Thanks for being present in the stream today! Here's the VOD: https://youtu.be/HGwzSkcD2uU

Red Light Synthlight by MrTroy 2026-04-27T01:02:19Z ♥ 2

Not gonna lie: I never thought the CGA palette could work this well! Loved the character design and the frantic arena-puzzler vibe (that's a thing now) and the reactive music was kicking ass ๐Ÿค˜! Thanks for being in the stream today ๐Ÿ˜Š here's the VOD: https://youtu.be/HGwzSkcD2uU

Signals of God by Geeni 2026-04-27T00:58:56Z ♥ 2

Very original and stylish game that gives off surreal, absurdist, comedic, and philosophical vibes. I didn't know how that's possible but somehow you pulled it off! Amazing first entry in the jam, congratulations, and thanks for being present in today's stream! ๐Ÿ˜Š Here's the VOD: https://youtu.be/HGwzSkcD2uU

Jammed! by bereg 2026-04-27T00:58:52Z ♥ 0

Liked how wonderfully oldschool it played and had fun shooting and exploring. Thanks for submitting and being on the stream! ๐Ÿ˜Š Hereโ€™s the VOD: https://youtu.be/HGwzSkcD2uU

LD58 — Collector (10)

Hollow Choir by Forik 2025-10-26T22:08:11Z ♥ 0

Finally got around to playing this game and the mood and artstyle are very spot on! I liked how the level gradually opened up a little. Had great fun with it... only the doll really creeped me out ๐Ÿ˜ณ For your records, here's my archived stream ๐Ÿ˜Š๐Ÿฆ„

https://www.youtube.com/watch?v=ukqT5TZlTV8

Ludumon by Euler Moises 2025-10-26T22:06:22Z ♥ 1

I caught them all and I really liked the charming pixel art and very Nintendo-like music underneath. Took me longer than it should have haha. Only thing that#s missing might have been a timer โŒ› For your reference, here's my archived stream ๐Ÿ˜Š๐Ÿฆ„

https://www.youtube.com/watch?v=ukqT5TZlTV8

Clockwork Collector by Jiri Hysek 2025-10-26T22:04:42Z ♥ 1

Man, another banger of a puzzler! You make it look easy coming up with a fun mechanic and clever levels! This game should have ranked much higher! For your reference, here's my archived stream ๐Ÿ˜Š๐Ÿฆ„

https://www.youtube.com/watch?v=ukqT5TZlTV8

Head Count by Langotriel 2025-10-26T22:03:43Z ♥ 1

Very nice game with a strinking palette and stlye, voice acting, and on-point writing! This should have placed higher that it did ๐Ÿ™„ For your reference, here's my archived stream ๐Ÿ˜Š๐Ÿฆ„

https://www.youtube.com/watch?v=ukqT5TZlTV8

City Bike by gonutz 2025-10-26T21:53:04Z ♥ 1

2025-10-11 23_55_12-City_Bike (city_bike).png

Finally I managed to post my highscore up here! Very nice little entry with a pleasing color scheme as well! Here's my cramp-inducing playthrough of City Bike again, thanks for submitting and being there in the chat!

https://www.youtube.com/watch?v=p-o544ihrdU

Unholy Black Hole by bereg 2025-10-26T21:51:11Z ♥ 0

The sound effects alone, haha! But the most unholy thing was how it brought my GPU (and subsequently the livestream) to its knees after prolonged play ๐Ÿ˜… For your reference, here's that stream archived ๐Ÿ˜Š๐Ÿฆ„

https://www.youtube.com/watch?v=p-o544ihrdU

Rastic Rush by commanderstitch 2025-10-26T21:49:24Z ♥ 1

Another trademark Commanderstitch instancing-insanity! Finally I caught some of the hilarious log messages, thanks to Frank for pointing them out. Counzgcuatualtions of this wonderfully bizarre and highly entertaining entry! ๐Ÿ˜Š๐Ÿ‘ For your reference, here's my archived stream ๐Ÿ˜Š๐Ÿฆ„

https://www.youtube.com/watch?v=p-o544ihrdU

Chains at the end of the tunnel by Dock Frankenstein 2025-10-26T21:46:35Z ♥ 0

Very dark and moody and i had to get used to the 90ยฐ turning. Thanks for helping me out with that one level ๐Ÿ˜… For your reference, here's my archived stream ๐Ÿ˜Š๐Ÿฆ„

https://www.youtube.com/watch?v=zSB7Re1M8Jo

Deep Space Lawn Mowing by HexStart 2025-10-26T21:45:45Z ♥ 1

Wow what a polished entry! The balancing is a little of but there's never enough time for something as time consuming as that. For your reference, here's my archived stream ๐Ÿ˜Š๐Ÿฆ„

https://www.youtube.com/watch?v=zSB7Re1M8Jo

Cupcake Collector by BalimaarTheBassFish 2025-10-26T21:43:46Z ♥ 1

Very good job, I especially loved the unrestricted jumping! For your reference, here's my archived stream ๐Ÿ˜Š๐Ÿฆ„

https://www.youtube.com/watch?v=zSB7Re1M8Jo

LD57 — Depths (11)

Dig to the Earth's Core by kirsybuu 2025-04-30T11:14:07Z ♥ 0

Nine-nine-nine-nein! I made it! I liked the combination of clicker and idle game. Perhaps a tad long but also strangely captivating, as the numbers lose all meaning at a certain point ๐Ÿ˜… Here's again my playthrough: https://www.youtube.com/watch?v=L29Qnx4_oTc

Dive into the Hive Mind by BalimaarTheBassFish 2025-04-30T11:11:53Z ♥ 0

It took me a bit to adjust to the scarcity of the ammo but after a few failed attempts I adjusted. Congrats on such a successful collaboration! Here's again my playthrough: https://www.youtube.com/watch?v=L29Qnx4_oTc

Captain Peggles: That Man's Chest by Sheepolution 2025-04-17T17:00:41Z ♥ 4

That's an very cool concept, especially that the game doesn't tell you at first, that the maps you draw will be kept for asynchronous multiplayer. I hope any of them landlubbers can make do with mine, yahaharrr! Thanks for being present in the stream! For reference, here's the VOD https://www.youtube.com/watch?v=u-LpcE-OANM

Dwingles by Pomo 2025-04-17T16:58:11Z ♥ 2

Had the "dwingleeeees!" special secret audio track stuck in my head afterwards, so thanks for that haha. The game has a lot of character and once you get the hang of it, it's not that frustrating anymore. Thanks for being present in the stream! For reference, here's the VOD https://www.youtube.com/watch?v=u-LpcE-OANM

Strafe To Hell by alexrose 2025-04-17T16:54:48Z ♥ 1

Wow what a ride! Very polished throughout and so many jokes, omg! Music slaps as well! I had some issues understanding when exactly Iโ€™d run out of juice in the frantic gameplay but that was reaally minor. And you definitely should make a stickers of the icon! For reference, here's the VOD of my stream https://www.youtube.com/watch?v=u-LpcE-OANM

A knight and his well by Attala 2025-04-17T16:52:29Z ♥ 1

Things went well for me ... at least after you told me about the downstrike which made it a lot of fun. โ˜บ๏ธ Thanks for being present in the stream! For reference, here's the VOD https://www.youtube.com/watch?v=u-LpcE-OANM

The Drop by Langotriel 2025-04-17T16:50:15Z ♥ 1

Very arcadey and instantly clear what's for me to do (and how to fail haha). For reference, here's the stream where I tried my luck with it: https://www.youtube.com/watch?v=u-LpcE-OANM

Drilling in the Deep by Jiri Hysek 2025-04-14T16:21:51Z ♥ 1

Another classic, high-quality Hysekยฎ game! Very much enjoyed the mood and gameplay, had a grand old time with it! ๐Ÿ˜Š You already know it, still, for reference, hereโ€™s my playthrough of it again: https://www.youtube.com/watch?v=NR7fySdOzeA

Godless Furnishings by Daniel Alhadeff 2025-04-14T16:20:28Z ♥ 1

Very impressive technical feat going for all the things Iโ€™d personally shy away from, especially during a jam: WebGPU, 3D physics, cloud saves, highscoresโ€ฆ Once I got the hang of it, it was surprisingly surreal and almost cozy. ๐Ÿ˜… You already know it, still, for reference, hereโ€™s my playthrough of it again: https://www.youtube.com/watch?v=NR7fySdOzeA

Dig Down Dude! by commanderstitch 2025-04-14T16:17:55Z ♥ 2

It felt very much like a UFO-50 game in a sense that I first had to figure out how the game wants to be played. The last level was another instancing overload I've come to love and, letโ€™s be honest, expect from your games. Also the audio was very moody! You already know it, still, for reference, hereโ€™s my playthrough of it again: https://www.youtube.com/watch?v=NR7fySdOzeA

Go Rescue Her! by INCD021 2025-04-14T16:15:40Z ♥ 1

I liked the stylized graphics and moral ambiguity of it, just missed a health bar on the craft ๐Ÿ˜… You already know it, but for reference, hereโ€™s my playthrough of it again: https://www.youtube.com/watch?v=NR7fySdOzeA

LD56 — Tiny Creatures (18)

Slug Sprooch by Mael Rios 2024-10-27T01:05:20Z ♥ 4

That game brought the most cynical farmer out in me, "just throw them all on the highway and hope that one survives!" ๐Ÿ˜… For your records, hereโ€™s the recorded stream https://www.youtube.com/watch?v=-eJqrAXg0kg

Highway Crossing Frog by jcbeaureg 2024-10-27T01:04:29Z ♥ 1

The moment I've been waiting for since ... Frogger! ๐Ÿ˜… That was fun, especially seeing the wasps explode into fragments! ๐Ÿ๐Ÿ’ฅ๐Ÿ˜‚ For your records, hereโ€™s the recorded stream https://www.youtube.com/watch?v=-eJqrAXg0kg

Jelly Gang by Split82 2024-10-27T01:02:44Z ♥ 1

That was really good, short but sweet and so much variety in the mechanics! A well deserved ranking, congrats! ๐Ÿ˜Š๐Ÿ‘ For your records, hereโ€™s the recorded stream https://www.youtube.com/watch?v=-eJqrAXg0kg

Petri Plate Potpourri by Wendel Scardua 2024-10-27T01:02:01Z ♥ 1

It's one thing to make a NES game for a game jam but another to make it a fun one. Really liked the idea and execution! ๐Ÿ˜Š๐Ÿ‘ For your records, hereโ€™s the recorded stream https://www.youtube.com/watch?v=-eJqrAXg0kg

Bug-Bash Buggy by andrewkennedy 2024-10-27T01:00:38Z ♥ 1

That was a very frantic last wave! Driving around was lots of fun! For your records, hereโ€™s the recorded stream ๐Ÿ˜Š๐Ÿ‘ https://www.youtube.com/watch?v=-eJqrAXg0kg

Bug Squad by fabula_rasa 2024-10-21T01:43:21Z ♥ 2

Had greats fun with it, as it tickled that _Into the Breach_ part of my brain. Not easy but well worth it! Also, so polished!

For your records, hereโ€™s my archived stream ๐Ÿ˜Š https://www.youtube.com/watch?v=Rkg-HvNRZgU

Let's eat Grandma. by Yoav Kagan 2024-10-21T01:42:38Z ♥ 1

What a great and original take on the theme! Loved also the charming "Wheeeee!" sound effects! Thanks for submitting!

For your records, hereโ€™s my archived stream ๐Ÿ˜Š https://www.youtube.com/watch?v=Rkg-HvNRZgU

Critter Conflict by SpiRiTs 2024-10-21T01:41:16Z ♥ 3

Great job! The art, the music, and the boss rush! It never felt unfair as all the attacks were properly telegraphed which made it possible even for me to finish it! ๐Ÿ˜…

For your records, hereโ€™s my archived stream ๐Ÿ˜Š https://www.youtube.com/watch?v=Rkg-HvNRZgU

Space Invaders by Jiri Hysek 2024-10-21T01:39:39Z ♥ 1

As always, a very polished and fun little game! Loved the enemy design as well! For your records, hereโ€™s the archived stream ๐Ÿ˜ƒ https://www.youtube.com/watch?v=Rkg-HvNRZgU

The Fair Folk of Ridianfa by unpronounceable 2024-10-14T01:35:13Z ♥ 1

I wish I could play it but in my Windows 11 console it looks like this, I get no choices... ๐Ÿค” 2024-10-14 03_32_45-Ridianfain_Fair_Folk (WindowsTerminal).png 2024-10-14 03_34_26-Ridianfain_Fair_Folk (WindowsTerminal).png

Buzzzy Buzzy Beez by jeroenpx 2024-10-14T01:27:57Z ♥ 2

That was so adorable. Music, presentation, gameplay hit the sweet spot (ha!). Just clicking the bees was so joyful and when I received that special reward... A-DOR-ABLE! ๐Ÿ’– For your records, here's my playthrough: https://www.youtube.com/watch?v=D8xlDpyVWJo

Quirky Zats by commanderstitch 2024-10-14T01:26:20Z ♥ 2

Another signature Commander Stitch. You really should put all your games up on your website, and maybe a specimen for each of those unique fonts. Loved the original sound of the fairies and finally managed to show it to that leg! For your records, here's my playthrough: https://www.youtube.com/watch?v=D8xlDpyVWJo

Shadow of the itty-bitties by Kaish 2024-10-14T01:23:39Z ♥ 1

What a moody and stylish 2-bit take on that PS2 classic! Thank you for not making this punishingly hard. Very cool entry! For your records, here's my playthrough: https://www.youtube.com/watch?v=D8xlDpyVWJo

Papercat Farms by BalimaarTheBassFish 2024-10-14T01:22:00Z ♥ 2

Very cozy and soothing entry! And so cute!! For your records, here's my playthrough: https://www.youtube.com/watch?v=D8xlDpyVWJo

Twilight of the Forest by Perrin 2024-10-14T01:19:53Z ♥ 0

Congrats, that's a very cool style, reminded me a little of the Commodore 64. The FM music was very moody and fitting, loved it a lot as it added to the dark setting. I also liked how the lore hinted at a much bigger world and the combat was easy to understand but not that easy to pull off. Didn't encounter bugs, sometimes the text was cut off in the textboxes but nothing major. The fight against the last boss got my heart pounding, it was a very close call. Great work!!

W.A.S.P. - Warrior And Scout Protocol by Paroxysmal 2024-10-11T03:51:23Z ♥ 1

Very cool little game, reminds me of the Amiga classic _Apidya_ where you also play as a wasp. I liked the parallax effect but the enemies were a bit too easy (all damage I took was from collecting the XP orbs at the extreme right of the screen) ... until level 10 when the enemies became too hard haha. I got 1549 points. Also nice CRT effect, btw!

Bewildering Battles by Cronno 2024-10-11T03:38:39Z ♥ 1

Very impressive, wow that's a lot of systems at play! I wish there had been little animation or something similar showing which little creature was getting attacked at a given moment. It got hard pretty fast and the drawings are adorable! :)

Spud Customs by Lost Rabbit Digital 2024-10-11T03:32:46Z ♥ 2

Impressive how much of Papers. Please you managed to implement during the jam, wow! I managed quit after day 2 as it I felt like I had seen everything but overall it's a very solid entry. Sadly you ran out of time as it's apparent that you had planned for much more. Sadly, the music stopped after a minute or so and the day had just started...

LD52 — Harvest (27)

Minerals Planter by Found Bow Tonight 2023-01-25T20:43:56Z ♥ 0

Very hard, the snakes just bounced me around if I didn't kill myself with the dynamite first ๐Ÿ˜… I didn't understand what the seeds did as I couldn't plant them anywhere, my guess is that it's just the number of minerals that spawn? I very much liked the concept and the movement speed and graphics. Very cool!

Cat Farm Panic ! by Yvanor 2023-01-25T20:36:51Z ♥ 1

Awww, that was as stressful as it was *adorable*! โ™ฅ I did my best to tend to those ungrateful fluff-balls and unlocked the ending at the second day. Also congrats on getting started with Godot, apparently you already know your way around it!

Your Harvest by OadT 2023-01-25T20:29:46Z ♥ 1

Wow that was very meta! Loved what you did with the theme, very unusual! Presentation is minimalist but the animations and visual flourishes are very pleasing! Short and sweet! ๐Ÿ˜Š

Lunar Harvest by blubberquark 2023-01-25T20:23:57Z ♥ 0

Wow, almost made it but the last cow gave me lots of trouble and in the end I got shot down. I liked the minimalist graphics and arcady feel to it but maneuvering was waaay to slow and the "ceiling" for the cows to count was way too high. I would have enjoyed a snappier experience personally but that's just me. Great job! :)

Slim Reaper by rustynoob 2023-01-25T20:00:01Z ♥ 0

Congrats again on beating that AI-engine code into shape for production. As you've watched me play, I soon ran out of gas where I couldn't get out of the red but it was a nice tough of the game to let me go into the negatives with my account at least ๐Ÿ˜… Otherwise a bit raw around the edges, nonetheless congrats of finishing! Thanks for submitting! Here's the video of me playing the game: https://www.youtube.com/watch?v=jj_pzh6rT7I

Getting Apples In It by Sid Fish 2023-01-25T19:57:54Z ♥ 1

Wow, that game was not for me ๐Ÿ˜… I wished for a way to be able to at least rotate my drone in mid-air instead of aligning it on the ground. The voice over was a wonderfully comedic contrast to the display of utter ineptitude of me as a player trying my hardest to the the apples into the dark basket. But the game lost me once it introduced air streams and bumpers, it felt like the level design was being vindictive ๐Ÿ˜… Thanks for submitting! Here's the video of me playing the game: https://www.youtube.com/watch?v=jj_pzh6rT7I

The PIT by Wouter52 2023-01-25T19:55:19Z ♥ 2

What a weird little game -- and I mean this in the best sense possible! I didn't know what to expect but it made sense soon enough! I should have played longer to have my name show up in the high-scores. Thanks for submitting! Here's the video of me playing the game: https://www.youtube.com/watch?v=jj_pzh6rT7I

Midday Garden by Dustyroom 2023-01-25T19:54:00Z ♥ 1

Wonderful presentation and as you've seen, my Vampires-Survivor-skill came into play a lot ("go in big circles and don't get hit"). As I said, I felt the game was a bit stingy with health-upgrades when I would have needed them most but the balancing was spot on otherwise -- impressive! Thanks for submitting! Here's the video of me playing the game: https://www.youtube.com/watch?v=jj_pzh6rT7I

Fallowtide by Jeremy Ryan 2023-01-25T19:52:07Z ♥ 1

I think this is my favorite LD52 game so far, I love what you did with the storytelling and the mechanics! Definitely see the Inscryption inspyrations! ๐Ÿ˜‰ Thanks for submitting! Here's the video of me playing the game: https://www.youtube.com/watch?v=jj_pzh6rT7I

Brains by Jiri Hysek 2023-01-25T19:50:21Z ♥ 1

As always, another extremely excellent Hysek-Puzzlerโ„ข! As you have seen me play, that one level was a real brain teaser ;) Very cool concept and wonderful presentation! Here's the video of me playing the game: https://www.youtube.com/watch?v=jj_pzh6rT7I

Hobby Gardener by Manuel Magalhรฃes 2023-01-25T19:47:57Z ♥ 0

Thanks for submitting! I liked the different kinds of crop and how they interacted and the weather system! ๐Ÿ˜Š Here's the video of me playing the game: https://www.youtube.com/watch?v=jj_pzh6rT7I

Live Organ Harvest! by Remco 2023-01-25T19:46:28Z ♥ 1

Hey Remco, thanks for your long and thorough feedback on my game, very much appreciate it; a lot of good points! Again, here's the link to my video playthrough of your game: https://www.youtube.com/watch?v=jj_pzh6rT7I

Demon Pact: Soul Harvest by Arscene 2023-01-25T19:44:10Z ♥ 1

Very cool idea, reminded me a bit of Hotline Miami! The only thing i wished for was some kind of mini map because in the end it was more about memorization than skill of where to go in each level and failing without really knowing where the last soul was, was a bit frustrating. Personally, the screen-shake was a bit too much and disorienting. Presentation was minimalist but fitting and I very much liked that the "start level" button was a test for players if they really understood the dashing mechanic. Well done!

Super Plant Farm by superpokeunicorn 2023-01-25T19:33:19Z ♥ 1

Very arcadey and fun experience! For some reason my brain could never adapt to the X and C keys and i always hit the wrong one when under pressure (which was a LOT haha). I never worked so hard for each point, my high score was 2, and you know what? I am still proud of that! ๐Ÿ˜…

Solvate Rush by LoHii 2023-01-25T19:26:17Z ♥ 1

Very WarioWare! The background colors almost gave me seizures and the music could have been a little more intense ๐Ÿ˜… I enjoyed the wackiness of it and the cute drawings. Just the "Eat" minigame was too hard, and the zoom-in/zoom-out was on the verge of headache inducing on top of the gaudy colors. Managed to get a high-score in the double digits but not I need to rest my eyes for a bit. Very fun!!2023-01-25 20_23_59-Solvate Rush.png

Pollen Angel by Madbeagle 2023-01-25T19:17:53Z ♥ 1

Wow, I played NES games for Ludum Dare on the real hardware before but that's something else entirely! Sadly, I couldn't play you game on the original hardware. Wow, this was hard! Only made it to level 4 because of the momentum I couldn't get used to, though I might get better at it if I kept at it for several days. Very worthy arcade experience, loved it!!pollen-angel.png

Chewberries by Flightless 2023-01-25T19:08:16Z ♥ 1

Took me a while to figure out how to play it, because the icon on the seeds appeared to me like I was having 10 seeds, not that the *cost* is 10 coins. The art style is very cute and legible. Only thing was that my berries where super sluggish and seemed to go their own ways instead of charging at the worms. Managed to get to wave 4 but didn't feel like starting over because insta-game-over felt way too punishing ๐Ÿ˜…

Agent 007253859 by commanderstitch 2023-01-16T21:29:32Z ♥ 1

OMG it's exactly what I was looking for, another wonderfully bonkers Stitch-like! <br /> <br /> I am so glad that you advised me to constantly reload my trusty service weapon otherwise I probably wouldn't have made it ๐Ÿ˜… <br /> <br /> And you already watched me play it but if you ever feel like doing it again, now you can: <br /> <br /> https://www.youtube.com/watch?v=dnWqmLOzSps

light.on() by mayst 2023-01-16T21:25:55Z ♥ 1

Very interesting take on the Tetris mechanics I hadn't seen before! Also I liked the mix of ASCII art and traditional looking paints. Just I don't think I understood the story ๐Ÿ˜… If you're curious, this is was my experience with it: https://www.youtube.com/watch?v=dnWqmLOzSps

Ecfloro by Milestone Games 2023-01-16T21:24:27Z ♥ 0

Very minimalist yet so moody and, dare I say: Poetic! If only I hadn't played a game before that was also very click-intense ๐Ÿ˜…! If you're curious, this is was my experience with it: https://www.youtube.com/watch?v=dnWqmLOzSps

Afterlife Assistance Agency by FishMasterino 2023-01-16T21:22:46Z ♥ 2

Had a very "Nintendo-y" feel to it, silly and frantic! ๐Ÿ˜… If you're curious, this is was my experience with it: https://www.youtube.com/watch?v=dnWqmLOzSps

Make it Grow by lilou_cormic 2023-01-16T21:21:48Z ♥ 1

You already know how my playthrough went (10000+ watering clicks), but apart from that very self-explanatory and soothing game! Here's the video again https://www.youtube.com/watch?v=dnWqmLOzSps

Fairy Fang - The Tooth Harvester by boostas 2023-01-16T21:20:21Z ♥ 3

Loved the unusual premise and the assets that were in place. Once I was overpowered, I started making serious money I mean teeth! ๐Ÿ˜ If you're curious, this is was my experience with it: https://www.youtube.com/watch?v=dnWqmLOzSps

Corn Cannon by BangKerpow 2023-01-16T21:18:12Z ♥ 1

Omg this was so silly! Loved shooting the barn and myself ๐Ÿ˜… Loved it! here's the link to the video https://www.youtube.com/watch?v=dnWqmLOzSps

Space Garden by Yamzho 2023-01-16T21:17:21Z ♥ 1

You already were there when I played it on stream, yet here's the link to it again: ๐Ÿ˜Š https://www.youtube.com/watch?v=dnWqmLOzSps

The Soul Harvester by AdamWatters 2023-01-16T21:16:21Z ♥ 0

Surprisingly moody! Sadly, I just dies too soon ๐Ÿ˜… If you're curious, this is was my experience with it: https://www.youtube.com/watch?v=dnWqmLOzSps

Harveyster by Almax 2023-01-16T21:15:10Z ♥ 3

Great game! loved the music and visuals, very polished! ๐Ÿ‘ If you're curious, this is was my experience with it: https://www.youtube.com/watch?v=dnWqmLOzSps

LD51 — Every 10 seconds (3)

KindergARTen by benskca 2022-10-20T21:44:33Z ♥ 0

Haha omg, that was brutal! I made it through 9 paintings max and don't think I'll ever be accepted in that kindergarten. Loved the idea and execution!

I felt very sure of myself at first, but then the next painting introduced the countdown and suddenly it became much more of a challenge! How many doodles are there anyway? ๐Ÿ˜…

10 Seconds to Heaven by Mcnuttys 2022-10-20T21:38:51Z ♥ 1

Wow, that really got me more excited that I would have initially thought! Very interesting take on the theme, ended up enjoying this tightly-timed frantic puzzler!

The movement was a bit floaty/finicky, especially trying to squeeze my character though narrow openings, maybe make the collider a little smaller? Aside from that, very sold entry, very fun!

Ev'ry's 10 Second Adventure! by Josรฉ Bonilla 2022-10-20T21:32:12Z ♥ 1

Excellent entry, I am amazed at how much content you managed to get done in that short amount of time! The game is very polished and even 7 Tutorial levels, I mean come on!!

Also a very clever take on the theme, I really liked how well the game eased me into the mechanics and then let me play with them. The only thing I missed was the ability to move entire sections on the timeline but i really had to look with a microscope to find something negative ;) Even the music is nice!

So much better than my game! ๐Ÿฅฒ

LD48 — Deeper and deeper (15)

Madman - The Crazy Scientist by mudlee 2021-05-18T17:17:01Z ♥ 1

Aaaaaand deeper -- woodoo! I managed to rid the city of all the noisy people but getting there was not a speedrun ๐Ÿ˜… Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8

ALTAR by elosociu 2021-05-18T17:15:56Z ♥ 1

So very stylish! So moody! It felt a bit like Dark Souls in how much my experience was shrouded in mystery. Well, if Dark Souls met Quake. Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8

The Spectrum Soup by SplitPainter 2021-05-18T17:14:58Z ♥ 0

Super polished and complete experience, I enjoyed the PS1-look and the overall aesthetics a lot! Very well crafted and I learned something new still! Thanks for submitting, this is an important game.

Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8

Deep trouble in the art gallery by Rob Parker 2021-05-18T17:13:07Z ♥ 1

All I can say is: "That escalated quickly!" And by that I mean: Sorry for breaking your game on the stream ๐Ÿ˜… https://www.youtube.com/watch?v=T1oYMc95du8

Deep Diver by lilou_cormic 2021-05-18T17:12:27Z ♥ 1

As you know, I had a blast with this one once I had figured it out. ๐Ÿ˜Š Loved the atmosphere that really puts you in a state of flow the deeper you get Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8

2021: A Space Odyssey by ChrisCo 2021-05-18T17:11:09Z ♥ 0

That was a super chill experience once I figured out what to do. Congratulations on your first Ludum Dare jam! Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8

Wisdom of the Ancients by Frank Gevaerts 2021-05-18T17:10:22Z ♥ 1

Haha I really liked the story arc, very entertaining! I feel like your text adventures just keep getting better! Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8

Rock Bottom by Fedora 2021-05-18T17:09:14Z ♥ 2

I very much liked the creepy atmosphere to it but the jumping really was a bit problematic, at least for me. Took me a while to figure out how the grappling hook worked . Here's my time with it on my stream: https://www.youtube.com/watch?v=T1oYMc95du8

Mycelisation by bereg 2021-05-18T17:07:44Z ♥ 1

A very polished game with a lot of fun to it. I never thought that playing a fungus of all things would be such compelling. Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U

20.000 LIGHT YEARS deep in THE SKY by Arivenzys 2021-05-18T17:06:53Z ♥ 3

That was funny, enjoyed the resource management quite a bit and even got the good ending on my second attempt. Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U

Beans in space!! by INCD021 2021-05-18T17:06:14Z ♥ 1

You already know it but for completness' sake, here's the stream again: Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U You would think that I should have improved my skills by now ๐Ÿ˜…

Abyssonaut by thomas-olsson 2021-05-18T17:03:54Z ♥ 0

Wow, what a polished experience! Loved the controls and feedback, the clever design choices and I even managed to escape. Barely. :) Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U

Catlantis by fabula_rasa 2021-05-18T17:02:50Z ♥ 2

That was a a super nice experience and the atmosphere was wonderful! Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U

The Bothnia Trench by Milestone Games 2021-05-18T17:02:03Z ♥ 1

Hey @milestone-games! Another first episode of an adventure game that I want to see in full one day! You already know it but still, here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U

Soulsmith by Dark Blue Dragon Games 2021-05-18T17:01:12Z ♥ 1

Loved the graphics but had some troubles with the difficulty but I liked the design choices. Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U

LD47 — Stuck in a loop (25)

Cycle Breakdown by TheJohnyFeeD 2020-10-26T05:18:05Z ♥ 1

Wow, that was amazing! The game oozed coolness and style all the way, looks fantastic, controls are tight and the level progression was unforgiving but generous. And that's all coming from a guy who doesn't really like top-down shooters and isn't really good at them ๐Ÿ˜… If you're curious to see how I played your game, here's me playing it on my stream: https://www.youtube.com/watch?v=15n2Eq8yeVA (video will unlock in 18 hrs from now, sorry about that)

Thanks for submitting! ๐Ÿ˜Š

Run, Forest! Run! by mrbandler 2020-10-26T05:16:16Z ♥ 1

Very well executed idea, I felt really smart once I had figured out what to do. Only I feel that throwing me back an entire level for getting caught just once was a bit too harsh ๐Ÿ˜… Again here's the link to my stream of the game: https://www.youtube.com/watch?v=15n2Eq8yeVA (video will unlock in 18 hrs from now, sorry about that)

Thanks for submitting! ๐Ÿ˜Š

Delivery Boy Forever by civmaniac 2020-10-26T05:14:52Z ♥ 2

This really made me feel smart once I understood what to click on. Every time when I thought the game would repeat again, something changed and kept me at it and I liked the twist at the end, very well done! Again, here's me playing it on my stream: https://www.youtube.com/watch?v=15n2Eq8yeVA (video will unlock in 18 hrs from now, sorry about that)

Thanks for submitting! ๐Ÿ˜Š

SnakeLoops by datadazer 2020-10-26T05:13:32Z ♥ 1

That was super fun despite me struggling with the controls ๐Ÿ˜… And congrats on getting the technology working, I don't know how I would have done it, let alone such smoothly! If you're curious to see how I played your game, here's me playing it on my stream: https://www.youtube.com/watch?v=15n2Eq8yeVA (video will unlock in 18 hrs from now, sorry about that)

Thanks for submitting! ๐Ÿ˜Š

The Watchmaker by Frank Gevaerts 2020-10-26T05:12:20Z ♥ 1

Thanks for providing hints live as I was playing the game on the stream, otherwise I don't think I would have made it. I really liked that I didn't have to draw up a map or make sense of my surroundings like in other text adventures, this one was all about the puzzles :) And extra points for doing all that research during the jam!

https://www.youtube.com/watch?v=15n2Eq8yeVA (video will unlock in 18 hrs from now, sorry about that)

Thanks for submitting! ๐Ÿ˜Š

Beyond Death by Trypants 2020-10-26T05:09:42Z ♥ 2

Wow, that was a super-polished experience! I had a lot of fun with the game but I died one time too many, it seems ๐Ÿ˜… If you're curious to see how I played your game, here's me playing it on my stream: https://www.youtube.com/watch?v=15n2Eq8yeVA (video will unlock in 18 hrs from now, sorry about that)

Thanks for submitting! ๐Ÿ˜Š

Ouroboros Paradox by TolMera 2020-10-26T05:08:22Z ♥ 1

You've already watched my play the game, getting myself locked in and then completely destroy the ending (sorry about that), but here's the link to the archived stream: https://www.youtube.com/watch?v=15n2Eq8yeVA (video will unlock in 18 hrs from now, sorry about that)

Thanks for submitting! ๐Ÿ˜Š

Smells Like Chlorine by TheGreenWorm 2020-10-26T05:04:59Z ♥ 2

This was an exceptionally well-crafted game, I adore the art style and how the game slowly builds tension. I really wonder how you managed to do that impossible corridor haha. If you're curious how I experienced the game, here's me playing it on my stream: https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! ๐Ÿ˜Š

Eleven by DeathStorm 2020-10-26T05:03:02Z ♥ 1

You already seen my enjoyment slowly transform into rage as I kept falling down in that one room (you know which one!) but maybe if you want to be entertained by my mounting anger, here's me playing it on my stream: https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! ๐Ÿ˜Š

Total Shipwreck by Frogravity 2020-10-26T05:01:33Z ♥ 1

Hey Frogman! You were not being dishonest, the difficulty *does* ram up quite a lot. Nevertheless I really dig the style and the idea! If you're curious to watch me fail in the game in different ways, here's me playing it on my stream: https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! ๐Ÿ˜Š

The Trade Secret by Milestone Games 2020-10-26T04:59:26Z ♥ 1

You already know that I enjoyed the game very much and I liked that you hinted at a lot more in the story than I saw in the game. Maybe expand on it? I somehow got Stรฅlenhag vibes from it and that's always a good thing! https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! ๐Ÿ˜Š

A Night Around the Fire by arron-fowler 2020-10-26T04:57:52Z ♥ 1

The one had a great atmosphere and and I liked the artstyle very much, great job! If you're curious how far I managed to get, here's me playing it on my stream: https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! ๐Ÿ˜Š

Gorilla Power by Jiri Hysek 2020-10-26T04:56:53Z ♥ 1

Another wonderfully enjoyable platformer from you. I like how you can switch between making puzzle games and action games (like this one) such easily! Had a lot of fun letting the ape out! ๐Ÿ™Š https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! ๐Ÿ˜Š

Loopscape by Tolga 2020-10-26T04:55:24Z ♥ 2

Not my kind of game but very moody and I can tell that lots of work went into all the 3D models. Sadly I didn't quite know what to make of it ๐Ÿ˜… Anyway, here's me playing it on my stream: https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! ๐Ÿ˜Š

This Party Sucks by Manuel Magalhรฃes 2020-10-26T04:53:49Z ♥ 2

Hey Syudzius and Yngvarr! You've already seen me play the game live (glad that you could make it!) but here is again the link to the archived stream: https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! ๐Ÿ˜Š

Looped by Leo Red 2020-10-26T04:52:42Z ♥ 1

Hey Leo! I like the design choices you made with the game, very clever. If you're curious to watch me play the game, here's me playing it on my stream: https://www.youtube.com/watch?v=tzklvE5HZP0

Thanks for submitting! ๐Ÿ˜Š

Time Saver by Daniikk1012 2020-10-18T23:44:15Z ♥ 2

Hey Adil, Imangali, Dama, and Daniikk1012! Struggled very much in the beginning but once I got the hang of it, I managed to beat it, hooray! ๐Ÿ˜… Here's my playing it on my stream: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! ๐Ÿ˜Š

Last Trip of the Monorail! by INCD021 2020-10-18T23:43:05Z ♥ 1

Hey INCD021! Had a lot of fun with this one, I wonder what more ideas you would have implemented given more time. You already saw me play the game but here it is again, just one click away: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! ๐Ÿ˜Š

Stuck in an inner tube! by UkuleleFury 2020-10-18T23:41:23Z ♥ 1

Hey UkuleleFury! Simple mechanics that are hard to master (especially with my bad coordination skills, it seems). I like how you ramp up the difficulty but I didn't get far ๐Ÿ˜… Here's my playing it on my stream: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! ๐Ÿ˜Š

Giraffe Roller by commanderstitch 2020-10-18T23:40:06Z ♥ 1

Hey commanderstitch! I expected another original, instance-heavy, and frantic game from you, and I am happy to report that I wasn't disappointed, a true commanderstitch game. The charging-up mechanic was fun! You already watched me play the game but here it is again, just one click away: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! ๐Ÿ˜Š

Suitcase Panic by TheInkSkeleton 2020-10-18T23:37:30Z ♥ 2

Hey TheInkSkeleton! That was frantic, "I'm not panicking, *you're panicking!" Took me a while to notice the Easter eggs, though โ™ฅ Here's my playing it on my stream: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! ๐Ÿ˜Š

Cursorial by RedHermit 2020-10-18T23:35:50Z ♥ 1

Hey RedHermit! That was super adorable and also very relateable, not only because I like the hamsterโ€™s name. Music is outstanding too! You already watched me play the game but here it is again, just one click away: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! ๐Ÿ˜Š

Endless Looping Adventure by Archimagus 2020-10-18T23:34:19Z ♥ 2

Hey DangerousFat and Archimagus! That didn't go too bad, only for my archer in the beginning ๐Ÿ˜… Here's my playing it on my stream: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! ๐Ÿ˜Š

Seasoned Herder by lilou_cormic 2020-10-18T23:31:48Z ♥ 1

Hey lilou! Very charming little game, enjoyed also the changes in music very much. You already watched me play the game but here it is again, just one click away: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! ๐Ÿ˜Š

Echo Anomaly by Fonics 2020-10-18T23:29:48Z ♥ 1

Hey Fonics, very cool concept, I struggled with a little bit at the beginning. I played your game on last week's stream: https://www.youtube.com/watch?v=gkR8lNDoteU Thanks for submitting! ๐Ÿ˜Š

LD46 — Keep it alive (31)

Another f****ng escort mission by dodormeur 2020-05-11T02:12:35Z ♥ 1

First: I am so sorry for my stereotypical ""French accent"" in my stream. Second: At least I wasn't alone with that. Really liked the humor and hated the spoiled brat, my favorite line was that zombies only go after brains ;) I had a bit of problem with the controls but that's probalby because I am not used to top-down sword-fighting games. And boy, the kid really got on my nerves! Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Pump It by Dizzy 2020-05-11T02:09:54Z ♥ 3

It starts off way too easy ... until it becomes the complete opposite! I found this game a bit too unforgiving as when I made a mistake once and lose my rhythm, things would escalate too quickly and my patient would die. I think I subconsciously tried to match the rhythm of the music (very nice chiptune, btw!) and this didn't work out. Oh, also your volume levels are all over the place and casued me quite some discomfort: https://www.youtube.com/watch?v=iP012VKTPV8

Scrambl'd by StarErik 2020-05-11T02:07:08Z ♥ 2

Now this is an expertly crafted piece of GameBoy software. Very clear and elegant mechanics, the controls feel super responsive and the presentation is a treat. I really wish that this game would've come out on GameBoy when I was a kid because it looks and plays like a full-fledged GameBoy original from the golden era. Amazing job! ๐Ÿ‘ Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Medic! by mrbandler 2020-05-11T02:04:02Z ♥ 1

How many brave Jameses had to bleed to death as I was stuck on the entrance to sick bay? How many times has pushed me one of the Jameses out of my cover just so they could get shout? Just how many James Ryans are there anyway?! ;) I very much enjoyed the stylish pixel art with a apt palette and the mechanics but soon just focused on the most promising victims. I wish it would be possible to have some kind of medic for my medic and to heal after every other wave or so, but maybe I am just too easy a target ;) Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Last Light by LykaWolfie 2020-05-11T01:58:57Z ♥ 0

Very intriguing style and very moody, felt a bit like Limbo. Sadly, I didn't manage to get far as the second set of monsters attacking you was impossible to dodge and when I ended up wedged between them I had absolutely no chance so that felt a bit cheap. Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Signal Surfer by ChewieCB 2020-05-11T01:56:39Z ♥ 1

Strong Canabalt vibes right off the top but this game is even faster! I enjoyed the simple and streamlined mechanics quite a bit although it took me a couple of tries to finally be transmitted, so I hope I wasn't a crucial data packet. Only thing that felt a bit unforgiving was the bird placement sometimes... Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Burn to Love by Croosle 2020-05-11T01:55:04Z ♥ 0

Wonderful mood and visual design. I really with that the game were longer and that there would be more interaction between the two characters. Only problem I had with it was that jumping felt extremely floaty but the rest of the game made up for it. Very nice game! Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Ark Survive by Pusheeneiro 2020-05-11T01:53:08Z ♥ 2

Very funny game and wonderful UI design. It reminded me a lot of Reigns (swipe left or right to rule a kingdom!) with small decisions quickly snowballing into something uncontrollable. I felt that the game was a little too punishing and didn't leave me any other options than to memorize the optimal path and try again but at least I learned something: "Mess with the honk and you get the bonk". Well that and that god loves trolling for the lulz. Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

The Last Guardian by civmaniac 2020-05-11T01:48:51Z ♥ 2

Again wonderful art style and a very nice game. I felt that the clouds could move a little faster and the first time I played it and not instantly focused on growing friends (wonderful way of describing it, btw!) really felt that the game was overly punishing. Also enjoyed the variety in enemy design and behavior. :) Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Feed the Machine by DeathStorm 2020-05-11T01:46:24Z ♥ 2

Another resource management game that was both far too complex and too stressful for me. I struggled hard with it because there was so much to look out for and to do and the game wasn't throwing me any bones at all and I constantly felt lost. I feel that it could need a bit of polishing and especially player guidance in some easier levels first ๐Ÿ˜… Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Keep Reputation Alive by Chief141 2020-05-11T01:44:11Z ♥ 0

Very fun puzzle game! I really liked that it was not as unforgiving as so many other puzzlers where one wrong turn would lead to a dead end and you'd have to reset the level. So being able to revisit already colored tiles was very generous :) The only thing I wish for is a level select! Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8

Operations : KIA by zyapimstudios 2020-05-11T01:41:26Z ♥ 0

You already witnessed me on the stream playing your game (thanks for dropping by!) but I thought I write you some lines here as well. Like I said, it's not the most original in terms of mechanics but I liked how strong it was in terms of characterization and humor, especially how the game explains away the lack of levels ๐Ÿ˜… Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

Spring Tree by lilou_cormic 2020-05-11T01:38:44Z ♥ 1

You already saw me play it but I still want to comment here as well: It's a very fun game with clear mechanics and strong arcade vibes (and you kno9w how much I enjoy those) and thankfully not too hard for me. The jumping felt a little too floaty for my taste but that's highly subjective. Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

Conservation Inc. by Sharks 2020-05-11T01:35:35Z ♥ 1

Once I got the hang of it, I felt like I knew what I was doing ... well almost ;) I think was incredibly lucky with my final playthrough and I could enjoy all the illustrations of the various disasters, such as the dinos orderly proceeding into the shelter ;) Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

Kaoamaru Kaiju by SplitPainter 2020-05-11T01:33:23Z ♥ 1

Instant PS1 nostalgia from seeing those huge unfiltered texels! <3 Sadly it wasn't much of a game, but I definitely got a lot of Silent Hill vibes from the presentation, and a little Final Fantasy from the huge cannon. As you said, you ran out of time of making a game out of it, but what's there is icryptic and yet intriguing :) Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

Have Mercy by Stefan Jovanovic 2020-05-11T01:30:53Z ♥ 1

Very cool idea and wonderful execution. Loved the art very much and the little action bar demanded a bit of skill as well, that's a very clever touch. Took me a bit to figure out that the shortest region corresponded to the smaller hit-values but it totally makes sense. Well done! Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

Tears of Coffee by Milestone Games 2020-05-11T01:29:10Z ♥ 2

Very nice art and fitting music, and thanks for the small Swedish course right at the top! I had fun with playing barista for a change but I think I had an unfair advantage as I was playing the game full screen in UHD and thus never had to scroll between customer's order and fulfilling it, otherwise I wouldn't have lasted long. Good game! Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

PS: I really miss going to the cafรฉ! โ˜•

Balloon Rush by CocaPasteque 2020-05-11T01:26:15Z ♥ 2

A very elegant mechanic, simple yet with so many different applications. Gameplay reminded me a lot of The Incredible Machine, just trying things over and over with small adjustments. I could definitely see this as a mobile game ๐Ÿ˜Š Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

The Unicorn and the need for coffee..! by INCD021 2020-05-11T01:24:28Z ♥ 1

You already saw me playing your game but finally I played it again to see all the other endings. Again, I feel so honored to see myself in a game and the unicorn pooping coffee beans remains as adorable as the first time! And no, I don't think it's funny to blow up unicorns! ๐Ÿ˜ฅ At least I didn't fall asleep... FOREVER! Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

LAMPCHASERS by MachMarten 2020-05-11T01:17:34Z ♥ 1

A very moody and very beautiful entry! I think I encountered a bug with my first attempt as I skipped over a lot of the tutorial, apparently and thus was a bit lost. Here's my stream from last week featuring the game: https://www.youtube.com/watch?v=nUmP-nl1pVw

Seeds of Hope: The Last Stand by Corbak 2020-05-11T01:15:28Z ♥ 2

First thing I noticed was how much it looked like a more beautiful FTL! But then I kinda fumbled with prioritizing and keeping my cloned crew waiting at the water cooler ;) Here's my stream featuring the game on last week's stream: https://www.youtube.com/watch?v=nUmP-nl1pVw

The Diamond-Flowered Orchid by Frank Gevaerts 2020-05-11T01:13:31Z ♥ 1

You already witnessed me chasing after Henry and the unicorn, and competently picking the leeches off my legs without even looking, still here it is, last week's stream: https://www.youtube.com/watch?v=nUmP-nl1pVw

Eggs With Legs by Teto 2020-04-27T03:59:09Z ♥ 2

Wow, what an insane amount of graphical assets in such a short time! I really enjoyed the look of it all and once I figured out what the game wanted of me and how to get a gun mounted, things started to click together. Maybe start the player with a basket and a gun mounted already because once I figured out what I was looking at in the shop screen everything made sense. I would have also like the projectiles to be a little bigger at times. ๐Ÿ˜… Here's the video with my playthrough, towards the end: https://www.youtube.com/watch?v=Z2FekepgpMs PS: I just realized that the video on YouTube is still only 2 hrs long, because I streamed for longer than that. Please check back in a couple of hours, then it should work!

Area 64 by AdamWatters 2020-04-27T03:55:24Z ♥ 1

That was surprisingly big for a text adventure written in such a short timeframe! The writing was very good and together with the music it created a sense of place rather easily in my imagination as I was playing it. I just wish that it would have been possible to switch off the torch when I wouldn't need it anymore but having the inventory in the sidebar was genius! I enjoyed it very much, although I was save-scumming a lot and had to start over once ๐Ÿ˜… Here's the video with my playthrough: https://www.youtube.com/watch?v=Z2FekepgpMs

RushBomb by Gelgavish 2020-04-27T03:52:03Z ♥ 1

First: Congrats on coding a game in your own engine! As you've seen in the stream (https://www.youtube.com/watch?v=Z2FekepgpMs ) I had some troubles with the HTTP level, probably because I zoomed into my console too much and broke something. Nevertheless I really enjoyed the hacker-y atmosphere and the fact that I was playing a game in a bloody console window!!

TankMan Phil by RedHermit 2020-04-27T03:49:47Z ♥ 2

I got the same T-shirt, what a funny coincidence! As you have witnessed, I enjoyed the Missile Command throwback quite a lot, it felt like a "Missile Command II" could have been with scrolling and a moving target to protect. I enjoyed the additional challenge with the toxic drones in the final confrontation and was very lucky to have "it" survive on my first attempt. Here's again the video with my playthrough: https://www.youtube.com/watch?v=Z2FekepgpMs The victory fanfare still makes me chuckle!

Journey to the center of the body by Sanjana 2020-04-27T03:46:23Z ♥ 1

I think that it's wonderful that you participated in Ludum Dare and brought your perspective as biologists to the table and I hope it won't be the last game you develop! I was a little bit confused at first because I was more inclined to pick up the yellow half-circles because they had such cute faces! If you're curious how things went for me, here's the video with my playthrough: https://www.youtube.com/watch?v=Z2FekepgpMs

Silly Fluffy Bunny by Jiri Hysek 2020-04-27T03:43:52Z ♥ 1

Another great action-puzzler from you, Jiri. I expected nothing less and wasn't disappointed at all. Love the concept and the level design, you had me screaming at the screen again, not because the game was unfair, but because I was incapable of multi tasking. Here's the video of my playthrough again: https://www.youtube.com/watch?v=Z2FekepgpMs

Symbiosis by -banzi 2020-04-27T03:42:28Z ♥ 2

Very good game! Loved the strategic aspect of it and graphics and mood were super nice. It just felt that once I had my winning strategy I didn't have to change it up, maybe another enemy type would have helped? But then again, it's a game jam and getting a game done in that short amount of time is already an achievement! Here's the video of my playthrough: https://www.youtube.com/watch?v=Z2FekepgpMs

Don't Touch the Button by Manuel Magalhรฃes 2020-04-27T03:39:51Z ♥ 3

That was a very surprising and fun experience, loved the voice acting (thanks for the subtitles!) I never knew where the game would take me and it's great when that happens. Here's the video of my playthrough: https://www.youtube.com/watch?v=Z2FekepgpMs

Survivor by Hagge 2020-04-27T03:38:15Z ♥ 3

Hi Hagge! I tried to play your game live on my channel but for some reason it broke the stream. I will try it again today without audience and give you a rating when I've finished. What I've seen so far, the balancing of resources is a nice touch, the hardest part for me was trying to find my way back to the zone where I could sell ๐Ÿ˜…

LD45 — Start with nothing (18)

Merge 'em Wars by Call_me_Nutty 2019-10-21T20:59:37Z ♥ 1

Very interesting concept where the deck building is more important than the actual game. Took me a little to figure out how it was played, the tutorial helped a lot. Maybe I give it another try and see if I can win properly (and take the time to read all the funny descriptions on the cards) https://www.youtube.com/watch?v=2u3BIVgcKdQ

From Nothing to Mine by DeathStorm 2019-10-21T20:56:04Z ♥ 2

I am very impressed with the depth of the game mechanics you managed to cram into the game, let alone do it all withing 72 hours! You're right the start is a bit slow (but hey, it's "start from nothing" so it's fitting). I truly enjoyed the moment when my money was out of the red the first time that I could hire additional workers. Just a little bit of polishing and tweaking the progression you really have an addictive product on your hands! https://www.youtube.com/watch?v=2u3BIVgcKdQ

The items, that change everything by Dock Frankenstein 2019-10-21T20:51:30Z ♥ 0

From the description alone I expected a little to become frustrated but surprisingly I wasn't! Figuring out what to do was a lot of fun and the large pixels inspired my imagination :) Also thanks for the help when I pressed every button on my keyboard (but didn't click the icon on screen) https://www.youtube.com/watch?v=2u3BIVgcKdQ

I Forgot My Sword! by Manuel Magalhรฃes 2019-10-21T20:48:28Z ♥ 2

That's an extremely clever puzzle game with a very interesting blend of tile-based movement and reactions. And the animations of the bulls charging is super adorable :) https://www.youtube.com/watch?v=2u3BIVgcKdQ

Floralux by klaiis 2019-10-21T20:45:52Z ♥ 0

What a moody and relaxing experience of outgrowing the past. I liked the touch having to hover the leaf cursor over water :) Here's my experience with the game. https://www.youtube.com/watch?v=2u3BIVgcKdQ (Psst: You need some more ratings for your game to be ranked so be sure to play other people's games too, that you're game also gets more ratings :) )

Confused by Rombus 2019-10-21T20:41:28Z ♥ 1

I almost wished that the game confused me more, nevertheless I had an enjoyable time figuring things out and the boss battle at the end was a nice conclusion (once I discovered the strategy to beat it) ;) https://www.youtube.com/watch?v=2u3BIVgcKdQ

Little Guardian by JUSTCAMH 2019-10-21T20:38:01Z ♥ 1

Very interesting game, though I experienced some problems with it (probably all of them down to my own skill, though) ;) Here's my attempts https://www.youtube.com/watch?v=2u3BIVgcKdQ

The Kidnapping by aemiliu5 2019-10-21T20:35:17Z ♥ 2

You already know that I played it on my stream and that I had my troubles finding the hiding spot, so thanks for the screenshot with the trigger volume! https://www.youtube.com/watch?v=2u3BIVgcKdQ I managed to get to the end now, really creepy atmosphere and interesting twist at the end!

Acorn Rush by MrPiedPiper 2019-10-21T20:26:04Z ♥ 2

Adorable squirrels (Even the thieves!)! Had fun figuring it out on my stream, thanks for the help! https://www.youtube.com/watch?v=2u3BIVgcKdQ

Bacterial by Megalink 2019-10-13T23:25:52Z ♥ 1

Very cool game! I like the concept and presentation, though I didn't quite figure out a good strategy to win, but probably I just missed something crucial. If you're curious about my attempt, I played it on my stream today. And apologies for having an overlay with an incorrect title in the video :( https://www.youtube.com/watch?v=kSZQiTfcXF8

Entertain Your Damn Self by RedHermit 2019-10-13T23:23:00Z ♥ 2

As I've said on the stream, I like the idea of blending an art tool with physics. The automatically resizing windows was a novel touch, I didn't expect it. Considering the amount of time you had to work on it, you still managed to finish it and it's very relaxing to toy around with, trying to make a little artwork :) https://www.youtube.com/watch?v=kSZQiTfcXF8

In the beginning by nsadie 2019-10-13T23:20:44Z ♥ 1

Very interesting strategy puzzler! I had a few minor issues, mostly that the second level after the tutorial kept be baffled but with a little more time I might have worked out a solution. If you're curious about how it went for me, I played it in my stream today: https://www.youtube.com/watch?v=kSZQiTfcXF8

Nightbirds by Jiri Hysek 2019-10-13T23:19:00Z ♥ 1

A little glitchy at times but apart from that I like the mechanics and, as always, the art style! :) https://www.youtube.com/watch?v=kSZQiTfcXF8

Light your way out by Suchista 2019-10-13T23:17:03Z ♥ 1

That's a very cleverly designed puzzle game with interesting mechanics and very good difficulty progression! :) https://www.youtube.com/watch?v=kSZQiTfcXF8

Flow by Frank Gevaerts 2019-10-13T23:15:26Z ♥ 1

The first of your text adventures I finished ... and yet kinda didn't ;) https://www.youtube.com/watch?v=kSZQiTfcXF8

Claimbeer by neowhoru 2019-10-13T23:14:28Z ♥ 1

I had some issues with the controls an platform placement at times, but apart from that very polished presentation and big respect for getting a Metroidvania done! https://www.youtube.com/watch?v=kSZQiTfcXF8

L-Flowers by INCD021 2019-10-13T23:12:59Z ♥ 1

Who would have thought that gardening could be the opposite of relaxing ;) Here's again the link to the video, thanks for dropping by! https://www.youtube.com/watch?v=kSZQiTfcXF8

NoThIng by Erkberg 2019-10-13T23:11:52Z ♥ 2

Played the game on today's stream, it was a very uplifting experience :) https://www.youtube.com/watch?v=kSZQiTfcXF8

LD44 — Your life is currency (29)

Coinroll Adventures by MrPiedPiper 2019-05-25T19:32:43Z ♥ 1

Excellent level design and I love the simple mechanics, makes a lot of sense! Sadly, I got stuck later on... https://youtu.be/NxsO8deuXdo

The Money Hole by miu 2019-05-25T19:31:08Z ♥ 1

Late but still: Here's my playthrough of your game :) https://youtu.be/NxsO8deuXdo

limbostore.heaven by Karpador 2019-05-25T19:30:30Z ♥ 0

I had a bug where I couldn't buy anything from the store :( Halp, I wanna pet the puppies! https://youtu.be/NxsO8deuXdo

Mouseketeer by SpaceMonkey 2019-05-25T19:29:34Z ♥ 2

Cheesy. In a good way :) https://youtu.be/NxsO8deuXdo

Temple of Life by ProdigalSon 2019-05-25T19:27:19Z ♥ 1

Very nice and interesting game! I managed to get further than anticipated https://youtu.be/NxsO8deuXdo

Mine Corp. by Hadik 2019-05-25T19:25:57Z ♥ 1

Very arcadey. Is there a highscore? Because I think I didn't do too bad: https://youtu.be/NxsO8deuXdo

Apocarmalypse by CocaPasteque 2019-05-25T19:24:25Z ♥ 0

So close! I really dig the concept :) https://youtu.be/NxsO8deuXdo

Whipout by Armadillq 2019-05-25T19:23:24Z ♥ 0

Infuriating! Nevertheless I enjoyed the music much, as is evidenced in this video: https://youtu.be/NxsO8deuXdo

The Haunting of Jonathan David Jones by Archimagus 2019-05-25T19:22:36Z ♥ 1

Very haunting! Here's a video with me playing and my thought on the game: https://youtu.be/NxsO8deuXdo

Phil, The Leprechaun Of Gold. by INCD021 2019-05-18T19:03:22Z ♥ 1

The art style reminded me instantly of Lemmings and the children are so terrifying! I think I was having issues with the controls as I always ended up in the pit losing my precious gold. If the game were a little bit more lenient I would have gotten all the coins! https://youtu.be/lVCsQbSi-js

The Tree of Bounty by gelisam 2019-05-18T18:59:45Z ♥ 1

Like the idea of cellular automata very much and that it's a game where you can only progress. Sadly I must have done something wrong as I never managed to go anywhere and experience the dynamic soundtrack:( https://youtu.be/lVCsQbSi-js

Underbello by Waldinx 2019-05-18T18:55:33Z ♥ 1

Great style and a lot of substance. Enjoyed how you could tweak the difficulty by loading up on coins in the beginning. Also, great variety and audio! https://youtu.be/lVCsQbSi-js

Reaper's Keeper by chelC 2019-05-18T18:41:42Z ♥ 0

Incredibly polished and fun experience! The music is stuck in my head and I adore the art style! https://youtu.be/lVCsQbSi-js

Memory Run by DeathStorm 2019-05-18T18:40:00Z ♥ 1

A game for teaching programming, very nice! I felt that typing out the commands was a bit cumbersome and I completely misunderstood the memory mechanic in my playthrough: I assumed you only had a certain amount of memory for the whole level! ๐Ÿ˜… Great job! https://youtu.be/lVCsQbSi-js

Blood Mage: Human Sacrifice by tdg_ 2019-05-18T18:36:15Z ♥ 1

I like how many mechanics and systems you managed to put in the game, it feels very deep. Had some troubles understanding how to utilize them in my shirt attempt but liked what was there. Good job! https://youtu.be/lVCsQbSi-js

Interesting Times by Frank Gevaerts 2019-05-18T18:31:15Z ♥ 1

Finally a text adventure I managed to finish :) Had a grand old time with all the references, thank you so much! https://youtu.be/lVCsQbSi-js

Conglomeravity by Zachster 2019-05-18T18:27:17Z ♥ 1

I liked the mechanics but was a little bit confused about negative time and "energy" that. Here's me wondering in real time: https://youtu.be/lVCsQbSi-js

The Gold Digger by Jiri Hysek 2019-05-18T18:25:58Z ♥ 1

As always, a signature Jiri Hysek game: Very enjoyable mechanics and great level design! https://youtu.be/lVCsQbSi-js

The Oarsman by SefrZ 2019-05-18T18:24:24Z ♥ 0

I played your game in my latest video and realized much too late that I could dash upwards as well. "Late" meaning during the edit ๐Ÿ˜… https://youtu.be/lVCsQbSi-js

LOoSE sLOTS by commanderstitch 2019-05-12T16:35:25Z ♥ 1

Ahahaha! What a wild, surreal game. Man, you never disappoint! Took me a little to get the hang of it and I am glad I managed to make it to the end boss and revel in the mayhem! Here's the video:

https://youtu.be/Eif1jd8eJcI

NecroBlood by Little Valhalla 2019-05-12T16:34:18Z ♥ 1

Very well made and polished little game. I see this working well on the SNES or Genesis, the art style is very nice. I just had my problems with being overrun by warriors ๐Ÿ˜… Here's a video:

https://youtu.be/Eif1jd8eJcI

ShellShark! by Manuel Magalhรฃes 2019-05-12T16:32:52Z ♥ 2

I beat a shark! Enjoyed the mechanics once I grasped them (or I just had a very lucky run). I just learned of the narwhal card, so I gotta play it again and hope I spot it :)

https://youtu.be/Eif1jd8eJcI

Blood-Tied TD by Raphael Maia 2019-05-12T16:30:39Z ♥ 1

Wow, I wasn't too good at it, as it seems the difficulty ramped up pretty quickly. But what I managed to see, I enjoyed :) Here's a video:

https://youtu.be/Eif1jd8eJcI

Ghost Avenger by Rombus 2019-05-12T16:28:56Z ♥ 1

Pico-tastic! You really should put out a collection of all your Ludum Dare games titled "Rombus' Arcade Collection" because they all play like good old arcade games which I really like. I even managed to beat this one! Here's proof:

https://youtu.be/Eif1jd8eJcI

Face to Death by pequenodev 2019-05-12T16:27:43Z ♥ 3

Whoa, I could not adjust to the floaty jumping but I enjoyed the artstyle nevertheless ;) Here's a video:

https://youtu.be/Eif1jd8eJcI

Provide by RedHermit 2019-05-12T16:26:28Z ♥ 1

I really like story-games and I just wish this one would have been a bit longer with a few more choices but, alas, we all know that time is always lacking. Music and mood were very nice and I think someone should write a certain children's book ;)

https://youtu.be/Eif1jd8eJcI

Nine Lives by Evan M 2019-05-12T16:22:53Z ♥ 0

I liked the design very much -- on paper. For some unknown reason I was not able to make it past the 2nd (!) screen despite managing to get past the tutorial stage in Cuphead ;) Here's a video of my constant failing:

https://youtu.be/Eif1jd8eJcI

Brothers in Prejudice: Colombian Bam Bam by pudding 2019-05-12T16:21:18Z ♥ 2

Here's a video of my feeble attempts at trying to get to grips with the dodging mechanics and utterly failing ๐Ÿ˜…

https://youtu.be/Eif1jd8eJcI

Extracted Souls by Prรฉda 2019-05-12T16:19:32Z ♥ 0

Hey Prรฉda! Here's my pathetic attempt at playing your game. Really liked that the plants have different stages and that harvesting them is not instantaneous. Here's a video:

https://youtu.be/Eif1jd8eJcI

LD43 — Sacrifices must be made (24)

One Life One Tear by Jungle 2019-01-14T21:33:22Z ♥ 0

Hey Uruka game Studios! Finally finished editing the last part so now you can watch me making sacrifices and having a tough time: https://www.youtube.com/watch?v=3aYL5ijy2AA

God's Thirst by Vlad Ilisan 2019-01-14T21:32:15Z ♥ 0

Congrats on your first published game! :) Here's some video of me failing to get 999 points ;) https://www.youtube.com/watch?v=3aYL5ijy2AA

Cowboy Hell by dk5000p 2019-01-14T21:31:20Z ♥ 0

I did it! I don't know how, but there's video evidence! :) https://www.youtube.com/watch?v=3aYL5ijy2AA

Can't save them all! by lilou_cormic 2019-01-14T21:29:42Z ♥ 0

I definitely couldn't save them all, but I did my best :) https://www.youtube.com/watch?v=3aYL5ijy2AA

Purgatory by omercanbalandi 2019-01-14T21:29:18Z ♥ 1

Sorry for not getting my video out any sooner, nevertheless here's my poor attempt at Purgatory ;) https://www.youtube.com/watch?v=3aYL5ijy2AA

Lucky Number 13 by Simon Rahnasto 2019-01-14T21:28:18Z ♥ 2

Late but still: Here's my play-through of Lucky Number 13. Spoiler: I liked it :) https://www.youtube.com/watch?v=3aYL5ijy2AA

Sacrizism by Erkberg 2019-01-14T21:27:07Z ♥ 2

I'm late to the game, but nevertheless: Here's me going for the devil himself: https://www.youtube.com/watch?v=3aYL5ijy2AA

Ursa by Maksym 2019-01-14T21:25:06Z ♥ 2

I know, I'm late but you might still want to watch me playing Ursa :) https://www.youtube.com/watch?v=3aYL5ijy2AA

Overpopulation by Centauri 2018-12-27T23:35:59Z ♥ 1

Interesting game, I liked "Papers, Please" so this one was right up my alley. What I found a little irritating is that I never knew what impacted my standing with the government and "the gangs", a bit more player feedback could go a long way. Here's my playthough, in case you're curious: https://www.youtube.com/watch?v=uZuUnksM0WM

Triumph Tribute by guilhermesouza 2018-12-27T23:34:11Z ♥ 2

Wow, another very polished game from your team! I enjoyed it quite a lot, especially the mini-games on the encounters. I only had some minor complaints about some UI stuff, because there's not much to complain about anyway โ€“ apart from the level design ;) Here's how my playthrough(s) went: https://www.youtube.com/watch?v=uZuUnksM0WM

Hyper Skater by neowhoru 2018-12-27T23:31:57Z ♥ 1

Very nineties in all the best ways! I had some fun touching my friends and enjoying a soda afterwards. Waitโ€ฆ ;) https://www.youtube.com/watch?v=uZuUnksM0WM

Our shelter by Hadik 2018-12-27T23:30:43Z ♥ 1

Amazing atmosphere and perfect use of sound! Impressive what you managed to get done in just 48 hours! Here's how my playthough went, if you're curious: https://www.youtube.com/watch?v=uZuUnksM0WM

The Orion Trail by Archimagus 2018-12-27T23:29:18Z ♥ 3

Very epic entry with great mood and presentation. It felt a little like Mass Effect met FTL to me. Just with the UI I sometimes had my problems reading the lables. Probably because I am a one.eyes space pirate ;) https://www.youtube.com/watch?v=uZuUnksM0WM

SLAP HAPPY by Ratherjolly 2018-12-27T23:27:28Z ♥ 1

Jolly good! Now this was a very nice experience, love the art style and had a rather brilliant time, slapping the masochist townsfolk happy. :) https://www.youtube.com/watch?v=uZuUnksM0WM

Organic Harvest by shujal 2018-12-27T23:25:03Z ♥ 1

Very original concept and frantic gameplay. I was having the memory of a goldfish while playing and recording it ("Isn't that the same liver?") but nevertheless had some morbid fun: https://www.youtube.com/watch?v=uZuUnksM0WM

Soulmart by Manuel Magalhรฃes 2018-12-27T23:22:55Z ♥ 1

I might be late to the party but still: Here's my experience with "Soulmart": https://www.youtube.com/watch?v=uZuUnksM0WM

The Grassland Kings by Mathstr0fficial 2018-12-18T02:22:25Z ♥ 1

Oh wow, that's a hard game (at least for my aged reflexes) ;) I like the mechanic of losing vision when attacking but there were some instances where I was a bit confused about what's going on. https://www.youtube.com/watch?v=aTeUPXVSPps

The Altar of Sacrifice by Rombus 2018-12-18T02:18:34Z ♥ 1

Once again another great game for the NESโ€” I mean Pico-8 library! Very easy to get into, very fun to play. Perhaps a bit too easy, but then again I might be that I am *that* good at it. ;) https://www.youtube.com/watch?v=aTeUPXVSPps

Kinoko no kagi by Prรฉda 2018-12-18T02:16:52Z ♥ 2

Very nice game, very atmospheric! Here's my attempt at remembering what the quest-giver told me ;) https://www.youtube.com/watch?v=aTeUPXVSPps

Honey for Aponuo by Frank Gevaerts 2018-12-18T02:15:30Z ♥ 1

Oh man, this feels so old-school in just the right way! This time I fared better than with your last game, still I got stuck. But I will prevail when my flimsy attempts are not recorded ;) https://www.youtube.com/watch?v=aTeUPXVSPps

Trolley Troubles by randomphantom 2018-12-18T02:14:02Z ♥ 1

Now that's a game without compromise! I really enjoyed the simple and intuitive mechanics and had some fun trying to avoid killing anyone โ€” and failing miserably ;) Here's how that went: https://www.youtube.com/watch?v=aTeUPXVSPps

Soul Traveller by Jiri Hysek 2018-12-18T02:12:11Z ♥ 1

Wow, another very polished puzzle game from you that's easy to pick up and makes me feel real smart :) Here's me happily jumping into a saw blade โ€ฆ more than once. https://www.youtube.com/watch?v=aTeUPXVSPps

Sirius Galactica by Call_me_Nutty 2018-12-18T02:10:18Z ♥ 1

Very nice game, had some fun playing it once I knew what to do. If you want to see me go though deoxygenation and share my thoughts https://www.youtube.com/watch?v=aTeUPXVSPps

Puppyups by commanderstitch 2018-12-18T02:08:00Z ♥ 1

Finally the video is up: Here's me wondering if I should collect the rings or not ;) https://www.youtube.com/watch?v=aTeUPXVSPps

LD42 — Running out of space (26)

The Virus! by DogSquad 2018-08-28T22:05:42Z ♥ 1

Ha! I was a bit puzzled by the first screen, you should have seen my face. Oh wait, you can: https://www.youtube.com/watch?v=lLytdAQ0Ig4 ;)

Feedrun by WFMG 2018-08-28T22:04:15Z ♥ 1

I give this game one incredibly large doggo out of 1000 kcal ;) https://www.youtube.com/watch?v=lLytdAQ0Ig4

Flood Of Pirates by Stefan Jovanovic 2018-08-28T22:03:35Z ♥ 1

You just posted a comment to the video as I am writing this reply, still: Here's the video. Arrrrgh! :) https://www.youtube.com/watch?v=lLytdAQ0Ig4

Beyond Space by Allan Kong 2018-08-28T22:01:31Z ♥ 0

Liked it quite a lot as there was always something new to it. Here's my experience as moving images: https://www.youtube.com/watch?v=lLytdAQ0Ig4 :)

Pathcloser by Suchista 2018-08-28T21:59:27Z ♥ 1

A delightful puzzle game that brought back memories of early Windows and old DOS games ;) https://www.youtube.com/watch?v=lLytdAQ0Ig4

XORN: The Fallen God by ThibaultAr 2018-08-28T21:58:37Z ♥ 2

Very appealing, congratulations on such a polished entry! Here's a little video of me playing and getting startled by each thunder ;) https://www.youtube.com/watch?v=lLytdAQ0Ig4

Crate Typist by Luca1152 2018-08-28T21:57:36Z ♥ 1

I never made it past wave 3, apparently I am not that crate of a typist ;) https://www.youtube.com/watch?v=lLytdAQ0Ig4

Depot by Yayiest 2018-08-28T21:57:04Z ♥ 1

Finally played it and had some fun sorting parcels while shouting at the physics ;) https://www.youtube.com/watch?v=lLytdAQ0Ig4

Escape Alienation by neowhoru 2018-08-28T21:56:19Z ♥ 1

Congrats on the game, but apparently I had a bug with the controls and it just wasn't a lot of fun for me, as evidenced in this video: https://www.youtube.com/watch?v=lLytdAQ0Ig4

Bomber Brigade by Nexusviper 2018-08-28T21:55:10Z ♥ 0

And here's my little video, playing Bomber Brigade. Very solid entry! https://www.youtube.com/watch?v=lLytdAQ0Ig4

Plushie Unicorn by commanderstitch 2018-08-28T21:54:26Z ♥ 2

Played it with my plushie unicorn ;) https://www.youtube.com/watch?v=lLytdAQ0Ig4

When Life Gives You Lemons by sebastianscaini 2018-08-28T21:53:06Z ♥ 1

Another polished game! Here's a video of me playing it :) https://www.youtube.com/watch?v=lLytdAQ0Ig4

Hitch Bird by Hjalte 2018-08-25T16:54:13Z ♥ 1

What a chill game! I can see myself playing this after a long day, just enjoying the scenery, eating some bees and becoming a demon and eviscerating other birds wait what? ;) https://www.youtube.com/watch?v=-osF36Qsiuo

CapyBarbra: A New Brow by Ratherjolly 2018-08-25T16:52:52Z ♥ 1

Thanks for linking to my let's play of your magnificently weird game, Matt! :)

Password Camp by Rombus 2018-08-25T16:51:19Z ♥ 1

I liked it very much, played like a NES game in so many ways: Action, exploration, a bit of puzzles... very nice! https://www.youtube.com/watch?v=-osF36Qsiuo

Balloon Critter by RedHermit 2018-08-25T16:50:18Z ♥ 1

Congrats again on your first game and thank you so much for including me in the credits!! Here's again my first attempt at playing it. Sorry that couldn't finish it. https://www.youtube.com/watch?v=-osF36Qsiuo

Chill Daddy by guilhermesouza 2018-08-25T16:47:51Z ♥ 3

A very pleasant game with lots of production value. Here's me again, trying to recall the word for "ice floe" (and failing) ;) https://www.youtube.com/watch?v=-osF36Qsiuo

Cartoon Tactics by Jiri Hysek 2018-08-25T16:46:57Z ♥ 2

Oh, thanks for linking to my Let's Play, much appreciated! :)

Swords & Forks by IggyZuk 2018-08-25T16:45:19Z ♥ 0

I also trying playing it and spent too much time comparing the buttons to those of Populous ;) https://www.youtube.com/watch?v=9yDyS27Iams

Gรผ hunters by Denneledoe 2018-08-25T16:44:10Z ♥ 0

I enjoyed it quite a bit, as evidenced here: https://www.youtube.com/watch?v=9yDyS27Iams Just that the game was running in full-screen mode by default messed things up for me in terms of screen-recording software. Other than that: Very addictive!

Dungeon Faller by nicksmaddog 2018-08-25T16:42:51Z ♥ 0

Here's me cursing at the game and rage-quitting after falling into an invisible hole ;) https://www.youtube.com/watch?v=9yDyS27Iams

Shredder-Boy by ShaggyFox 2018-08-25T16:41:50Z ♥ 1

You probably have seen me playing Shredder Boy, but here it is again: https://www.youtube.com/watch?v=9yDyS27Iams In a nutshell: I felt way too overwhelmed with all the items that needed to be shredded but loved the presentation, it's just so clean and the sounds are very satisfying :)

minicipality by Remco 2018-08-25T16:40:28Z ♥ 3

You've already watched it, but maybe others find it entertaining to watch be me puzzle over the mechanics ;) https://www.youtube.com/watch?v=9yDyS27Iams

Quicksort by Manuel Magalhรฃes 2018-08-25T16:37:10Z ♥ 2

I can't believe how bad I was doing when looking at @spacemonkeyโ€™s screenshot ;) If anyone wants to see me curse and fail, I got you covered: https://www.youtube.com/watch?v=9yDyS27Iams

Hoard by gelisam 2018-08-25T16:34:46Z ♥ 2

You probably have seen it already, but here's my attempt at Hoard again :) https://www.youtube.com/watch?v=9yDyS27Iams

Running out of S.P.A.C.E. by Frank Gevaerts 2018-08-25T16:33:20Z ♥ 1

Okay, I finally finished it now that I knew that I could pick up space! Very nice! Makes me want to play some more text adventures again... :)

LD41 — Combine 2 Incompatible Genres (35)

Bouncy Bullets by Rohan 2018-05-08T18:04:48Z ♥ 1

Hey Rohan! Interesting concept with limiting the number of bounces, reminded me a little bit of [ULTROID](https://ldjam.com/events/ludum-dare/41/ultroid) and [Puzzle Golf](https://ldjam.com/events/ludum-dare/41/puzzle-golf). Also, the moving platforms and the switches were a nice touch. For later levels (should you want to keep working on it) you could introduce additional enemies that move around like the platforms or have a different kind of bullets (e.g., ballistic bullets that are affected by gravity). Just an idea.

What I was missing was some background to be able to use as a reference when lining up my shots, just anything that's not a solid color.

Oh and I included your game in my final series of playing LD41 games: https://ldjam.com/events/ludum-dare/41/puzzle-golf

Death Fog Dash by theArtifacts 2018-05-08T17:58:37Z ♥ 1

Wow, it took me far too long to understand what to do, but I managed to figure it out after a few tries ;) At first I was under the assumption that I needed a letter from either side of the gaps and was puzzled as to why that didn't work. Also, in the video, I misquoted the title of the game for half a dozen times until I realized it -- despite reading it! xD

Apart from those aforementioned personal issues, I found it very original and the presentation was very polished and concise. Also, the 3rd person view with the mini-map is a nice touch and gives the game a more claustrophobic mood.

Great job!

https://www.youtube.com/watch?v=IUjvukr54GQ

Elite Beat Zombygons by Archimagus 2018-05-08T17:50:28Z ♥ 2

Wow, what a ride! Had a grand old time playing it, despite completely forgetting about the option to trigger the special with the right-mouse button. In the tutorial, I completely missed that info, as I was so focused on moving to the beat, that I had no resources left to read ;)

If you want to watch me survive against all odds, then check out this video: https://www.youtube.com/watch?v=IUjvukr54GQ

Rainy Day by WFMG 2018-05-08T17:47:05Z ♥ 1

The mood is there for sure (lighting, moody rain ambiance) and it looks very pleasing, overall. But sadly, the game is not for me, I grew increasingly frustrated and didn't manage to get the ball far. Sometimes it just disappeared randomly, and I had to start over... :(

Also, the bomb and explosion sound could have benefitted from just being bigger, right now it's just a minor annoyance like someone throwing firecrackers at you and not the "horrible, gruesome explosion." On the other hand, it's good that it only takes a second because if I had to wait a 10-second long cutscene each time before starting over would have annoyed me tremendously. ;)

What's a shame though is that I can't freely look around, as personally, that's what I would have associated with a "passive" game, where it's just about taking in the scenery. You did a lot of modeling, texturing and shading that is not in the game; the table has a big drawer, there are hills and trees outside, etc. which is quite a shame, as I can see that on the screenshots.

If you want to watch me get a bit annoyed, I got you covered: https://www.youtube.com/watch?v=IUjvukr54GQ

Survival Dash by OldPeculier 2018-05-08T17:35:37Z ♥ 1

A very polished experience, that's clear right from the start! And once I started playing, I realized that there's a lot of complexity to what appears to be just a simple runner game; especially for a PICO-8 game!

So the presentation was gorgeous and polished, maybe the screen was a bit busy with all the displays and notifications. What overwhelmed me, in the end, was the crafting. Without any guidance, I didn't manage to figure out what torches or arrows did, only that I needed to craft some food to fill up my hearts.

So considering how much I was occupied with jumping and gathering stuff, traversing the crafting menus with their sub-menus overwhelmed me a bit and I resorted to just randomly hitting the arrow keys, hoping for a boost ;)

I know how tight time is in a jam, but the game would benefit from some tutorial that gradually introduces new crafting recipes and their effects. Or at the very least, please spell it out somewhere, because I feel that my understanding of the mechanics is only skin-deep.

So overall: Exquisite little game with a lovely soundtrack.

https://www.youtube.com/watch?v=IUjvukr54GQ

The not-so Correct Platformer by notpresident35 2018-05-08T17:25:58Z ♥ 1

Very original interpretation of a "3d" platformer :) I liked the minimalist presentation (reminded me of Atari 2600 games) and the pumping soundtrack.

Your bullets were a bit hard to read against the green background in the first level, I would have liked them in bright blue or even white, just so that I could see them better in frantic fights. The jumping mechanic is interesting, but it appears very linear, and that made it a bit hard to judge when I was reaching the apex in a jump.

I didn't make it far (see video below) so I can't comment much on the content, but the first boss was already a bit hard for me. I would have enjoyed a health bar for it or some other way to tell if I was getting close to taking it down or not.

The version I played was the one before you adjusted the controls, so the stuff I am complaining about is probably fixed anyway ;)

https://www.youtube.com/watch?v=IUjvukr54GQ

Cardcade by Simon Rahnasto 2018-05-08T17:20:00Z ♥ 3

Very solid entry!! Had great fun playing, even though it took me a while to figure out that/how I had to drop some cards after picking up new ones. It confused me a bit that this is possible at all times, I assumed you can only do it at a cardcade machine.

I adored the 80s soundtrack and the overall presentation was very good. Maybe the font on the cards was a bit hard to read, but that's minor stuff.

If you want to watch me make it to the first boss (barely), have a look https://www.youtube.com/watch?v=IUjvukr54GQ

STEW'M by Bradalli 2018-05-08T17:16:09Z ♥ 1

Enticing gameplay and I found the walking ingredients hilarious :) I just wasn't too happy with the controls, they felt not "snappy" enough, but that's probably my personal experience. Excellent work on the mini-map, btw, that helped a lot :)

Another thing that threw me off a little was that picking up ingredients takes half a second of them scaling down, so I never was confident that I picked them up. Maybe speed it up to a couple of frames, having a sound play, and/or a little particle effect would make it a little clearer.

As for the mechanics, how about allowing the player to cook some items, such as heath-packs (but you must get the right ingredients!), or speed increase, etc.? That way the shooting gameplay would interact a little more with the cooking.

https://www.youtube.com/watch?v=IUjvukr54GQ

Interdenominational BROwS by Ratherjolly 2018-05-08T17:10:08Z ♥ 2

Ha! I had to play it as a singleplayer game (#sad) but still managed to get the hang of it while I listened to the dev commentary.

Regarding mechanics, it was pretty simple, much like a tutorial level, but there's quite some potential with the players having different abilities. In later levels (should you decide to keep working on it) I see some MC Escher like architecture for the top-down player, for example.

Maybe a mix of action and puzzling would be fun too, such as figuring out a way to progress, then some frantic shooting and then some exploration for both players.

Okay, I'll stop now before I try to turn it into a Zelda game ;) https://www.youtube.com/watch?v=IUjvukr54GQ

Puzzle Golf by Jiri Hysek 2018-05-08T17:03:52Z ♥ 1

This time it also worked with my screen recorder! Had a great time with it, very good concept and polished execution! https://www.youtube.com/watch?v=IUjvukr54GQ

No-Brain Jogging by gonutz 2018-05-05T22:15:28Z ♥ 0

Sadly, I can't get it to run :( notice.png

Speed Shooter by spenn 2018-05-03T16:51:27Z ♥ 1

Hey spenn. I liked the idea but had a lot of questions as I was playing. E.g. that I needed to reload my weapon (which really took longer than I'd have liked) and it wasn't clear that shooting the faces covering their eyes actually sends your car back! To me, the combination of the genres wasn't quite there, as the moving cars essentially acted just as a progress bar for how well you do in the shooter, so there's still some potential there in how to combine the genres a little bit more.

What comes to mind is would be to change between driving and shooting at the push of a button, so when you're driving the shooter plays automatically but only if you stay on the road at top speed. When that get's too hard, you switch back to the shooter, for example. Just somtheing along those lines.

Here's a video of my playing it: https://www.youtube.com/watch?v=md_wmDhaD_w

Fluff Piece by PUR3 2018-05-03T16:46:06Z ♥ 2

That was nice. Really liked how many cutscenes you managed to cram in there ;) The jumping and shooting felt fine to me, I liked that it didn't feel to floaty. As you mentioned it's pretty clear that you ran out of time on it, but while it might be a bit short, it was complete with a beginning and an end :) Good job! https://www.youtube.com/watch?v=md_wmDhaD_w

Dancing Club Bloodlust by SpaceMonkey 2018-05-03T16:43:39Z ♥ 0

Now that was a very polished experience and the look of the overworld reminded me quite a bit of Mario + Rabbids. You even had a nicely drawn intro! The gameplay itself was a bit too hard for me, never managed to get to the castle, but probably that's down to not being used to the layout of the button-lanes. Also, thank you for the save-feature! It saved the day as my camera was running out of juice. So the game has a stunning amount of content and polish for that small a team. Good job! https://www.youtube.com/watch?v=md_wmDhaD_w

Shadowscape by Gonz0 2018-05-03T16:39:11Z ♥ 1

Love the idea! It's very simple and elegant, and probably it's really easy to crank out new levels. Just let the player find the projection point! ;) Sound and the atmosphere was a mix of chill and engaging and once I have figured it out it became quite addictive. Polybius anyone? ;) The only thing I couldn't get used to was the mouse look for some reason. I would have enjoyed it much better had there been the usual FPS-style mouselook. https://www.youtube.com/watch?v=md_wmDhaD_w

Birbo the Game! by yeoldecoot 2018-05-03T16:35:14Z ♥ 0

Who would've thought that FPS and tower defense would work that well? I enjoyed playing it and didn't find it that difficult (which is fine because I suck at most jam games). Here's my attempt at the game with some thoughts on it: https://www.youtube.com/watch?v=md_wmDhaD_w

TypeRacer by Daniel Rincon 2018-05-03T16:32:20Z ♥ 1

Now that was a frantic typing experience! Never thought that this would get me break a sweat ;) I noticed that it got harder the further you managed to go and would have liked if there was some kind of breathing room. Here are some ideas I just came up with:

For example, after 10 laps, (or some other amount) you'd make a pit stop and make some changes, depending on how well you've played: The faster you type a word, the more credits you'd get which you can spend in such a pit stop. There you could change the length of the words (but shot words don't reward you with many credits) or have longer words (faster, more points, but easier to mess up). You could also buy a consumable item that ignores 5 typing mistakes, or another one that allows you to skip a word.

Oh btw, here's a video https://www.youtube.com/watch?v=md_wmDhaD_w

Walter's Well by Marcus Otterstrom 2018-05-03T16:24:48Z ♥ 3

Hi Marcus! Congrats on your first LD game and on finishing! I liked how it was a game of managing the position of the mouse cursor while keeping track of the surroundings. Also, the tutorial messages were a nice and welcome touch, teaching the player in the game how to play it is always very much appreciated :)

On the downside, I had a lot of problems with placing the platforms where I wanted them, it seems as if it's very glitchy. Also, the separation between background and foreground could have been better, as on the second screen I didn't realize there was an exit to the right at first. Nevertheless, solid first entry, just a bit too hard for me, I got stuck at the "elevator" part... Here's a video https://www.youtube.com/watch?v=md_wmDhaD_w

ULTROรD by Geckoo1337 2018-05-03T16:20:44Z ♥ 1

Hi geckoo! Love the glow and the visual effects very much, the game shows a lot of feedback and is extremely clear to read which helps a lot. The angular/round shapes are a nice new touch to the old Arkanoid gameplay, as now the ball bounces around even more, and it's not about trying to get a lot of points by breaking the colored block. Instead, it's trying to avoid them. The downside is that in later levels it feels a bit random; as a player, I can't influence the bullet enough, no matter how well I play, so it's more a question of luck than one of skill. Granted, I played rather poorly. ;) Here's a video: https://www.youtube.com/watch?v=md_wmDhaD_w

12Slash by Nikaoto 2018-05-03T16:16:04Z ♥ 1

Enjoyed the concept very much, after getting used to I played it very conservatively, only moving in for the kill. The presentation is basic but very clear. The only thing that was a little annoying was that I couldn't destroy the stuck-blocks, as you call them, and in later levels, those were literally all over the place. Also, getting hurt by being stuck outside became an issue, personally I'd have preferred some walls around the playfield. Btw, here's my playing the game: https://www.youtube.com/watch?v=md_wmDhaD_w

Gender Circles by EkkoEkko 2018-05-03T16:12:50Z ♥ 2

Hi Ekko! Here's the video of me playing Gender Circle. Had some frantic fun and really liked the art direction. Good job! https://www.youtube.com/watch?v=md_wmDhaD_w

Super Slime Slasher Ultra by sebastianscaini 2018-05-03T16:11:39Z ♥ 4

Finally got around posting the video! Very nice and polished game. My only gripes were with the controls (I played it on an XBOX360 gamepad) and that the gameplay doesn't offer anything new after a while. Apart from that, you can ship it as is, pretty much, the presentation is very polished and there's even a talking tutorial! Here's my attempt at playing: https://www.youtube.com/watch?v=md_wmDhaD_w

ASCII Space Commander by Hjalte 2018-05-03T16:08:49Z ♥ 0

Wow, now that was something different. I had quite some problems with it, though, mostly because I felt like I wasn't given a chance to get used to the unusual control . Before I even figured out what was going on, I was dead. Multiple times. And then I died some more.

But I can see how much went into it, never thought I'd play a scrolling space game in a console! I also liked the attention to details such as the visual countdown on the guns or the little jets when moving in a direction.

It also was slightly buggy on my end since I never managed to take a single shot, but that could also be a user error on my part. So overall I'd say it has potential but it needs to ease the players in with some kind of tutorial or first mission. This is how I'd design it: First, you are given a visible field on the grid to move to, maybe just something 5 cells east of the starting position, so players can learn how to move and how to stop. Then I'd have them move to a target range with passive, immovable targets to practice coordinate based shooting. The first enemy encounter I'd make also very simple, where the player would need to position themselves with the enemy shots doing little damage. Upon destroying them, they'd drop some cash/XP/cargo you can pick up by flying over it. Repeat this some more but balance it in a way that either a) the player has a chance to win a fight if they make one typing mistake, or b) that players can earn enough cash to purchase stronger shields, weapons, etc.

Sorry for the lengthy post, so here's a video of me getting very annoyed ;) https://www.youtube.com/watch?v=md_wmDhaD_w

Soccer Stacker by TechBox North 2018-05-03T15:57:41Z ♥ 0

Hah! At first, I thought I didn't get it but I think it's hilarious how you showed through gameplay that some genres are incompatible for a reason. https://www.youtube.com/watch?v=md_wmDhaD_w

Seaman Sleuth by pudding 2018-05-03T15:55:54Z ♥ 3

Hah! Had some good laughs with it and enjoyed the writing and the story that the end was quite jarring. Here's also my video where I'm trying my best at doing funny voices. One day late, Jupi beat me again to it! ;) https://www.youtube.com/watch?v=md_wmDhaD_w

The Heat Of Battle by hexagore 2018-04-28T00:24:59Z ♥ 1

Hi Charlotte! Before anything, let me express my heartfelt apologies for somehow compelling you to take part in the jam. I just needed my Yorkshire comedy fix.

Another amazingly well written and very entertaining game -- I expected no less and I didn't get disappointed! I loved the premise and the amount of writing and pacing (cutting back and forth) that went into it. I've followed your progress on Twitter but I am surprised how much you put in there in the short amount of time. I mean: Even wall jumping? In an adventure game engine?! Come on! And then the whole dating-sim logic you crammed in there somehow!

So I played the game for around 20 minutes (I'll post my video here once it goes live, sorry in advance for blowing the delivery of almost every line!) and came to a situation where I was just stuck, where I needed to un-couple some soldiers because in my love guru frenzy I was declaring anybody and everybody a soulmate as soon as possible. So let's note this down as "user error: plays game wrong (quite possibly)". By the way, it said the version was 1.00 on the title screen, so I guess I didn't play the patched one.

Nevertheless, the verdict stands: "Press X to apologize" Brilliant! 10/10. BAFTA 2019 finalist.

Survival Soccer by guilhermesouza 2018-04-28T00:09:40Z ♥ 2

Hello there, Guilherme, Dizzy, Stamblew, Lost Beats, and Marshal! That's quite an interesting mix and I really like how different our games turned out despite both of them being based on "soccer" and "zombies" -- and I love the title card!

I tried playing the game but the highest score I ever got was 15, I think it's just too hard for me. More often than not, I'd get the ball stuck in a corner while getting shot to death by the enemies as I tried to wedge it out somehow. And when I had the ball on the playfield, the goalkeeper AI was too strong for me, I never managed to score even a single goal.

I think my biggest problem was that I didn't know how to craft or how to defend myself against the enemies, I just tried to avoid them and collect all the air drops, but apparently that' not how the game is played.

Oh, and two thumbs up for the mysterious soccer-samba :)

Fallen Leaves by LemonBalmGames 2018-04-28T00:04:14Z ♥ 1

Hey @LemonBalmGames! Finally got around to playing your game (which is also in a video while I'll link as soon as it goes live).

First: I loved the overall look and appearance of the game, very dream-like and soothing and Stanley looked like something I'd have expected in Black Mesa's test chamber :)

The biggest problems I had was with the jumping, though, and had to give up after finding the first hidden object as I just couldn't make it to the second floating island. Later I realized that probably the "blink forward" mechanic was exactly meant to overcome that challenge, so I'd put a reminder on the screen when the player falls to their death. Or at the very least have some sort of checkpoint before the jumping.

I found the idea with the riddles somewhat unexpected but quite interesting at first--until I realized it just meant to find the one object hidden in rather plain sight. So while the riddles definitely give the game some flavor, I don't think they are necessary. The troubling thing with riddles is that either you get them right away you don't (without cheating).

Nevertheless: Very good and very polished entry, great atmosphere and visuals, I just didn't make it past the first island.

The Alphabet Farm by Hedgy 2018-04-27T23:56:50Z ♥ 0

Hey, hedgy! I liked the combination of making a farming game with just text. It reminded me a lot of old mainframe games that were only played on an ASCII terminal or on print-outs. I found the gameplay fun at first, although a bit repetitive and cumbersome after a while. What would have helped me tremendously would have been numbered slots, because even with just a handful, I never knew which seeds I had planted where; and I would overwrite them. 49 slots are just waaay too many to process mentally.

I liked how you represented the different growth stages of the seeds; once I had figured that out I found it very straightforward that XYZ-seeds only take three days until harvest.

Oh, I had a couple of bugs, though. Once I was stuck in the buying screen, then the game wouldn't take any input, and on my first attempt I was able to plant an XYZ seed without even having one, meaning had -1 XYZ seeds in my inventory.

One last thing: It would have helped me also if the selection menus would always be selectable by number OR letter, as you type a number for a choice, a character for the seed type, and another number as a value, for example. I never grew accustomed to that.

But overall an interesting take on the theme! Good job!

'Meme'bumps by Chetan pant 2018-04-27T23:47:48Z ♥ 2

Hey Aditya and Chetan! I found the focus on audio very original since that's something I tend to tackle last in my games ;) Personally, I am not too familiar (or fond of) memes, so I didn't recognize anything in particular and overall the gameplay was rather simple; a bit like playing Pacman with only my ears. Nevertheless a good concept, maybe just a little rough around the edges.

Remote Bot by Manuel Magalhรฃes 2018-04-26T03:51:29Z ♥ 1

Very nice! I instantly took to the graphics as they triggered many buried memories of staring at VGA screens in text mode and move an @-sign around a dungeon ;) The test chamber is nicely designed, slowly ramping up the difficulty and I enjoyed the subtle animations such as the faces blinking. The sound was also spot on; I half expected it to come from my PC speaker ;)

I found the genre-mix very original as it turned how to approach platforms on its head: It's not so much about pushing a button for an instant action but rather planning ahead first, typing fast, *and also* push a button the right moment.

Overall I had quite some fun with it, well done!

Grantchester Meadows by Laguna 2018-04-26T03:45:45Z ♥ 2

The combination of tower defense and clicker game worked surprising well. So much, in fact, that I wonder how well those games would work on mobile in the casual market. I liked the overall presentation, it looks very coherent, and the little animations on the flags and grass are a nice touch.

However, there were a few things whose effects on the gameplay I don't quite understand. What's up with the squires, knights, and farmers, etc. Do they earn me more money? Do they add to the defense? Are they stationed in the defense towers? The same thing with the alchemy lab took me a little to understand that it was the prerequisite to get access to the buttons on the left. And as my castle was getting damaged, I wondered how it takes to unlock "+Castle Health," since it constantly displayed "HEALTH FULL" despite it being not the case.

Another thing that was unclear to me was how much time I had on the clicker screen. Is it random? Does it depend on my clicking speed or how well/bad the previous siege went? I just had a little too many questions.

Nevertheless, it felt like pretty polished and pretty complete game. If you add the option to place towers myself or even modify the lanes a bit, I'm sure it would sell on mobile :)

Mouse Shooter Maze Invader.. Aka, Throw the cheese. by INCD021 2018-04-26T03:37:04Z ♥ 0

As you wrote in the description, you didn't have a lot of time, but nevertheless, you managed to finish with something working: Winning state, failing state, decent graphics, and straightforward gameplay. Of course, it's a bit basic, but the random mazes and enemy placement adds to the replayability. Maybe you could have even tried to pull the walls closer together so that navigating and dodging enemies would have been a little more challenging, but I know that you didn't have the time to.

The visual effects (glow, particles, chromatic aberration) are very fitting. Also, music and sounds add to the atmosphere nicely.

The only thing I don't quite understand why a mouse would shoot cheese instead of hoarding it. ;)

https://youtu.be/UoxXOgp40t0

Kelly's Marvelous Adventure by commanderstitch 2018-04-26T03:31:25Z ♥ 1

interesting take on the theme! I liked how the game asked me to prioritize my mouse clicks from second to second as a barrage of Froot Loops was fired at me as I desperately tried to click myself another sap bomb in the heat of battle :)

The gameplay was straightforward, apart from the "click to change rooms" in the beginning but you explained that in the instructions so it's alright. Once I figured out that the number next to the UFOs represented their hitpoints, everything was rather clear. The only thing unclear, however, was the actual radius of the sap bomb and sometimes when bombing a UFO in fast succession, the explosion second bomb wouldn't decrease the UFOs hitpoints.

Found the voices very cute, especially the evil cackle when nuking a bunch of cats :)

https://youtu.be/UoxXOgp40t0

Platform Hero by Rombus 2018-04-26T03:26:20Z ♥ 1

Enjoyed it quite a bit. Interestingly, those two genres are quite a match, it reminded me a little of God of War on the PSP: Platforming and then quick time events in between. Liked the graphics, they look comparatively polished for the development time. My only two complaints are the jumping and that I often missed the first keys when it was my turn.

Other ideas I had would be that picking up a coin would add another second to the timer, or that harder enemies would occasionally require you to push also the X key. I am well aware that that was just not possible during the jam, though :)

Good game!

LD40 — The more you have, the worse it is (20)

Maze Trudger! by Colossal Gnome 2017-12-22T17:08:40Z ♥ 1

Hey Vincent. I just published my final Let's Play series and I think I stepped in something in a mazeโ€ฆ ;) https://www.youtube.com/watch?v=YoYb4Qywy04

Virus Detected by NotSpaghettiGames 2017-12-22T17:07:17Z ♥ 2

Hey guys! If you want to watch me fail, then here's a little video in which I also take a look at Virus Detected: https://www.youtube.com/watch?v=YoYb4Qywy04

Time for Downgrade by Nenrei 2017-12-22T17:06:13Z ♥ 0

Hey Nenrei! If you want to hear me (mis)pronounce your name and downgrade from life, now you finally can: https://www.youtube.com/watch?v=YoYb4Qywy04

Shape Invasion by RonanRory 2017-12-22T17:04:26Z ♥ 2

Hey Ronan! Here's a little Let's Play of my experience with Shape Invasion :) https://www.youtube.com/watch?v=YoYb4Qywy04

Greedy Eddy by rk0307 2017-12-22T17:02:24Z ♥ 1

Hey rk0307. Here's my Let's Play of Greedy Eddy (among others) https://www.youtube.com/watch?v=YoYb4Qywy04

Grim Reaper by Lamossus 2017-12-22T17:00:59Z ♥ 1

Hi Mikhail! I finally managed to play our game! https://www.youtube.com/watch?v=YoYb4Qywy04

Rebel Call by SeanNoonan 2017-12-17T18:16:12Z ♥ 2

Hey Sean, really liked your game, great atmosphere. Also loved the stacked solids to imply 3D buildings. If you want to see me spread the message of dissidence you can here: https://youtu.be/BgkQxnrr8sU

Penti by DogSquad 2017-12-17T18:14:30Z ♥ 1

Hey Dogsquat! I recently played your game and in case you're interested in my playthrough, have a look here: https://youtu.be/BgkQxnrr8sU

Heartless Jump by Nanda 2017-12-17T18:13:16Z ♥ 1

Hey Nanda, thanks for you comment on my play of your game, this one: https://youtu.be/BgkQxnrr8sU Greetings from Austria to Austria. In other words, I could have just shouted "Guad gmocht!" out of the window ;)

Fear Of The Future by PUR3 2017-12-17T18:11:14Z ♥ 1

Hey PUR3, I already got your comment, I just wanted to post my play of your game also here in your comments. https://youtu.be/BgkQxnrr8sU

Elden by red-fan-games 2017-12-17T18:08:52Z ♥ 1

I played Elden and had a hard time with it, but I liked the Quake-like visuals. Maybe have some kind of difficulty curve as right now it's a steep cliff ;) https://youtu.be/BgkQxnrr8sU

Bat Dose by Serval Games 2017-12-17T18:06:28Z ♥ 1

A very zen-like game, I liked it. If you're interested here's the video in which I also play Bat Dose: https://youtu.be/BgkQxnrr8sU

Smash! Smash! Destroy the West! Jangnanmon! by pudding 2017-12-17T18:05:13Z ♥ 2

Hey I played your game in my latest video and strained my voice too much. And I am not sure I fully understand how to play the game ;) https://youtu.be/BgkQxnrr8sU

I'm not here by Jiri Hysek 2017-12-11T19:30:20Z ♥ 3

Had lots of fun with strategizing and luring guards around. Here's my Let's Play of "I'm Not Here" (among other LD40 entries) in case anyone want to watch me fail repeatedly while feeling very clever ;) https://youtu.be/Hh-8vviv5_g

Artifact by notpresident35 2017-12-11T19:28:55Z ♥ 1

Hey John! Posted a link to the video before as reply to your YouTube comment, but just to make sure, let me post it here as well. Enjoy me cursing at your jump-scare ;) https://youtu.be/Hh-8vviv5_g

Hitman rivalry by raszk 2017-12-11T19:27:43Z ♥ 1

Hey raszk! I don't know if you checked your YouTube comment, but I managed to play your game. Hereโ€™s my Let's Play of "Hitman Rivalry" and other games: https://youtu.be/Hh-8vviv5_g

Artifact by Tim Eriksen 2017-12-11T19:26:29Z ♥ 1

Hey Tim, you already know my struggles with the controls ("Jump, man, JUMP!") so hereโ€™s the Letโ€™s Play again for further reference ;) https://youtu.be/Hh-8vviv5_g

Irwin McSpenders by LeviDSmith 2017-12-11T19:25:31Z ♥ 2

Hey Levi, thanks for the link! In case you missed it, hereโ€™s me playing Irwin McSpenders (among other LD40 games): https://youtu.be/Hh-8vviv5_g

Trip to the Earth by guilhermesouza 2017-12-11T19:24:37Z ♥ 4

Had fun with the game, as you already know. If anyone else wants to watch me giggle at the cow-ending, here's my Let's Play of โ€œTrip to the Earthโ€ (among others): https://youtu.be/Hh-8vviv5_g

Billy the giant hates dancing paragliders on a boat by Rombus 2017-12-11T19:23:20Z ♥ 1

You already know I played your game, but just for the record, let me slip in my Letโ€™s Play of it here as well ;) https://youtu.be/Hh-8vviv5_g

LD39 — Running out of Power (20)

Nyctophobia by mhaton 2017-08-11T18:23:10Z ♥ 1

Very moody game that accomplishes a lot with very little. I get easily spooked but never thought that a black cloud could do the job. Also, the piano music with lots of reverb is nice and fits the tone of it nicely. I tried multiple times but never managed to escape. Oh well. :) Nevertheless: Greast job!

Power the House by wowods 2017-08-11T18:15:59Z ♥ 1

I really like the idea of this game, there's a lot of potential! I was a little confused as to what structures I could pick up and whether they were currently selected to be placed on a new tile but once I figured it out it was very straight forward. And it seems like you ran out of time because after I felt ready for the "real" game, it said "Thanks for playing!" ;) Also, you did a great job with the tutorial levels! You could add some more depth to it with houses that, for example, take up 2 power units (or more), houses that you can't put a pole next to, or differently powered power plants, etc. It felt a little bit like the old SimCity, so a big thumbs up!

Spacy adventure by egordorichev 2017-08-07T19:53:15Z ♥ 1

This one is a very nice and very polished PICO-8 experience, I enjoyed it a lot. Also liked the shop-mechanic and was really a fan of the alternatice C button because of my German keyboard layout, so extra points for that! Music, graphics, gameplay, and sound effects are spot on, very well done. The only thing that threw me off a bit was are smoke and explosion effects and bullet trails because on many occasions I couldn't really discern what was going on with all the effects ';)

VoltRush by Reiv 2017-08-07T19:00:45Z ♥ 1

That one was a fun experience! Enjoyed the music and the sound effects and the platforming was quite solid and Mario-like, meaning that knowing your way you could blaze through. My only (and biggest) complaint is that I couldn't really tell what was meant to be background and what I could land on, so maybe having a little less contrast in the (beautifully pixeled!) background graphics and a little more in the platforms would have helped me tremendously.

Also, in this location I died multiple times without really knowing why. I took a screenshot and, lo and behold, the spikes are almost of the same color as the background! :( This was why I put the game down eventually because when I'm in a hurry, I can't stop and look for almost completely camouflaged spiked.

2017-08-07 20_55_54-GameMaker_ Studio.png

Still: Very good job, lovely platforming, lovely art, funky music. :)

Scale of Life by ilya_kozlov 2017-08-07T16:15:21Z ♥ 2

Hi Pavel! You'r game is in my latest video, if you want to check it out https://www.youtube.com/watch?v=hQCQ5LjoLgg

Hopeless Space by KonH 2017-08-06T16:18:21Z ♥ 0

Okay, I was having *real* big problems with this one. For one thing, having my spaceship flip over seemingly at random disoriented me quite a bit and I didn't really get to a point where I could regain some of my power. The enemies liked to pile up on top of me (see pic) and aiming was a big issue, as without a reticle I wasted good energy to see just where I was aiming at. 360 DOF is very tricky because controls and navigation are a real pain and programming-wise avoiding gimbal-lock situations can be equally tricky. But that aside I liked the models and the feeling of freedom and also the particle effects were nice, having a global leaderboard is also a nice feature for a jam game :)2017-08-06 18_12_11-Hopeless Space by KonH.png

Proto472 by uzyfeo 2017-08-06T16:05:06Z ♥ 1

Wow, that was hard! Enjoyed the minimalist graphics and the music (well, at least the first few bars until I messed up). You're probably aware of the fact that sometimes your procedural generator created obstacles that are impossible, but aside from that my only complaint is that I'd like to have had some kind of energy so I could mess up more than once and really get into the flow for a bit longer. Aside from that: Very arcadey, Nintendo-hard game with great music! Great job! Also, the robot is very cute! :) I see you are still tweaking the game absed on the feedback, which is great! LD is, in sense, just a big beta-test for your game ideas and I find the feedback on here extremely helpful and of high quality.

Btw, on Mondy afternoon another Phil Plays LD Games video will go live where you can watch me fail over and over again ;)

Shadow Crawl by Connor Hagan 2017-08-06T01:21:23Z ♥ 1

Wow, okay, that game provided me with A LOT of nightmare fuel. With very little you created a haunting and frightening atmosphere! I liked the music and the torchlight system and was very happy you included an easy mode for me, which was still a bit too daunting. But the amount of content and levels you managed to squeeze into this game in such short amount of time is a feat of its own! As you'll hear me say in the video: I didn't like it (because I am very easy to startle and don't like exposing myself to frantic horror), but I liked it (because it was a real experience that'll stay with my for a while). Great goob!

Disaster On Nebula One by RAC-Games 2017-08-06T01:16:08Z ♥ 3

Wow! The game looks and sounds gorgeous, it's very obvious that every waking second of five people's time went into making this, very polished in every aspect! My only gripe with this game is the layout of the controls on the keyboard (that's how I played it) because space and ctrl are not that really intuitive to repeatedly press at the same time. I'd have preferred W to jump and hitting space for the jet pack. But apart from that, you've really made a great 2.5 platformer. Excellent job!

BAT-BATTERY by cenullum 2017-08-06T01:10:25Z ♥ 1

That's a quite funny take on the theme and I liked the concept. My personal problems I had were due to the visual feedback of the batteries. It would have been nice to have the bar diminish pixel by pixel instead of having just three images for that. Also, I couldn't really enjoy the level design as I was just frantically looking for new power all the time. I failed the first couple of times no knowing why because I still had most of my hearts still full! My suggestion would be to give the player a little more power to play around with and once that runs out, diminish the hearts one by one; much like starving in Minecraft. Still: I liked the graphics a lot and the sounds were very fitting. The tutorial level was a good idea, also! Nicely done!

Coffee is Power by Tyler Miller 2017-08-06T01:02:37Z ♥ 1

Found the game charming and very much reflecting my own experience when it comes to the jam: Running around and eating without a clear idea of what to do. I did all the things on the to-do list, spend a lot of time on the computer but when the jam was over, I learned that apparently, I didn't do anything, so a little more player feedback would have been nice, because I really thought that I got something done with all those if-statements and coffee guzzling ;)

Azrellian Asteroid Field by KunoNoOni 2017-08-05T03:10:00Z ♥ 0

Almost reached 2000 with my 3rd playthrough. :) I really enjoyed the funky music, sounds like an FM synth of an arcade cabinet and also found the sound effects very fitting. Maybe the graphics could have given some more time (I know, I know, we don't have time for that!) but aside from that, I had fun playing this very arcadey games. Maybe in later stages it would have been nice to have some new gameplay element, e.g. horizontally moving asteroids, or enemy ships or somthing. But still: Very fun to play, solid entry!

LOW BATT by simonhutchinson 2017-08-03T17:15:36Z ♥ 2

Really enjoyed this game a lot once I kinda got it. The music was very nice and even with the very minimal options, I had a blast performing a little. The lack of any kind menu screen or intrusive UI was a huge bonus and overall it was a very soothing yet stimulating experience. Great job! Now make a bunch more songs and sell us the soundtrack! :)

Fluffy's Charge by Pixelbukkake 2017-08-03T17:12:06Z ♥ 1

Wow, beautiful art and graphics! And even an animated cartoon character? Haven't seen that kind of craziness in any jam game yet, kudos! What threw me off a bit was that the warning for a fire made the triangle gauge go up and not the fire icon. But sadly, I don't think I understood the game, at least not how to actually make money, but chances are that I am a very stupid player. The overall sound could have been a little louder, though I guess you were saving the dynamic range for the explosion that inevitably ensued my poor performance. ;) Great job!

D34TH by Falk Bruskeland 2017-08-03T17:04:33Z ♥ 0

It was real fun playing this one, once I got used to the floaty jump. Didn't make it to the boss because I couldn't help being dumb. Oh well... And congratulations of making and finishing your first LD game, the first one is always very special! Btw, just as you recommended, I played a few LD39 games and your was obviously the very first one. Video on Friday at "Phil-Motion Video" :) Be proud!

PS: The QWERTZU build wasn't working for me, neither Z nor Y worked but the QWERTY version was surprisingly well to control anyway :)

Audio Hook (formerly Hook, Beat, & Keeper) by mrjoshuamclean 2017-08-03T16:58:17Z ♥ 1

Very arcadey, I like that. Also found the concept of building up a music track of stems very original. Sadly, it appears I had a bug in level 3 where one baddie snatched a steam and it just disappeared and never came back. Nevertheless: Good job!

running out of Power by adafish 2017-08-02T03:07:27Z ♥ 0

Very solid entry. Especially having a procedurally generated city in that short amount of time is pretty impressive! It took me a while to realize that I had to "active" the keys to be able to hear them when running around. The only features I'd enjoyed would be a slow-down button instead of a speed-up, since as soon as I was inside buildings, I lost any sense of direction and orientation. The other thing I've grown used to in my life was auto-center on myself on the map. but I get it: it's more like a traditional map. Further, I liked the unconventional use of music. I like my games easy and laid-back, back a few more UFOs here and there might have added a little to the challenge. But overall: I had quite a bit of fun -- good job!

Gargoyle's Curse by Rombus 2017-08-02T02:24:37Z ♥ 1

Very fun and very arcadey! I have a soft spot for retro-like games, and this one truly feels like it's from 30 years ago (I mean it in the best way possible, of course)! It was quite frantic at times and never felt too overwhelming (but it was close to it!). However, my trick of finishing the game was to just ignore pumping grampsโ€™ machine and try to kill gargoyles and spawners as quickly as possible. Overall: Very solid entry!

Power by KRP 2017-08-02T02:10:20Z ♥ 1

Found this one very fun to play, yet kinda frantic (which was intentional, I presume). If you want to keep working on it, my suggestion would be to add a little comfort to the parser--unless, of course, it's clunky by intention, much like the camera angles and controls in the old Resident Evil games. Specifically, I tried pushing up to recall and edit my last command too often, probably because the DOS commandline is ingrained in my muscle memory by now ;)

Also liked the mood of if thanks to missing information. What are animis? What does "pabula" mean? What kind of simulation is this? Who/what am I commanding? Who do I order my drones (?) to shoot at? Why is the simulation asking vain questions about itself? Could this be an A.I. on the cusp of self-awareness? Love it!

Power Grid Manager by cudabear 2017-08-02T01:53:49Z ♥ 2

Interesting idea, quite enjoyed it for a couple of minutes until it threw keys at me that weren't on my (German) keyboard (the square brackets). I tried pushing them on the virtual keyboard but no luck. I also liked the feedback of the sounds, so I knew exactly what was going on.

LD38 — A Small World (17)

The Nedludd Club by zaibakk 2017-05-06T21:04:46Z ♥ 1

The best detective game on the Atari 2600! ;) Joking aside, that was a really nice game, loved the cyberpunky music which gave the game a much grander atmosphere. Still, even after half an hour and many restarts I didn't manage to get all the evidence, but I have a hunch as whodunnit ;) It's a small world after all... Reminded me a little of "Deadline" by Infocom. Anyone remembers? Or "The Witness" (not the new one). No? Alright then, I'm old!

Snake On A Plane by spacedoubt 2017-05-06T20:06:46Z ♥ 1

First: Love the title :) The overall game reminded me a lot of old Amiga titles like the firsts attempts at usable 3d-graphics. And after a couple of turns, I got used to the jumpy 90ยฐ turns. Still, there are some thing I would have liked better: For one thing, there are no bounds, if I run out of plane, I am still going. This helped in the beginning, but it might not be intentional ;) The other thing would be some sort of compass on top, just the letter of the cardinal direction I am currently going. I am not suggesting a mini-map, though, that would defeat the whole point of it ;) Nontheless: I had quite a bit of fun with it, thank you! :)

Lead the Ants by matita 2017-05-06T19:52:45Z ♥ 2

I liked the premise and idea and the execution of the actual mechanics was well done. I just missed something more to do once I had the ants on their way, and also an option to unmark my stupidly placed beacons. As for the design, you could have introduced in later levels some hazards I need my ants to go around, or limit the number of beacons players can place in a level.

On the user experience side, I really wished for a button to restart the current level instead of having to wait for the timer to run out and then start all over again from level 1. That and the slow gameplay really was a test of patience and when I messed up a second time, I didn't bother going through all the previous stages again, especially because most of the time you just wait.

My suggestion would be to find something for the player to do once they had sent their peers on their way, such as clearing the path, if there are any obstacles, picking up some food herself, or fighting off evil, red ants that are also tapping into the same supply.

Nevertheless: A sold entry, much better gameplay than most of my submission so to date ;)

Tiny Venture by faemir 2017-05-06T19:27:15Z ♥ 0

Great mood and gorgeous, stylized graphics. The whole thing reminded me a little of "Mirror Moon EP". I played this with mouse/keyb and two things were driving me nuts: First, the overly smoothed mouse behavior made me quit the game because that got me sea-sick pretty fast. The other was that the jump get triggered on key-up, not on key-down. I just wished there was a bit more to it than just carrying crops around and watching bars slowly expire, like some kind of mechanics-feedback for the player's condition, e.g. slower movement when hunrgy, blurry(er) view when running out of oxygen, etc.

Quantum by rwoeltjes 2017-05-06T19:11:25Z ♥ 0

Top down shooters are not my genre but I liked the concept. Because I was getting ambushed, I resorted to just swiveling around constantly, until I discovered the same safe spot as @shamps, but that got boring after a couple of minutes ;) So sorry for hijacking your leaderboard ;) I'd add a little variety on the enemies, maybe have some static ones that can only be seen when standing still or moving enemies that are seen when they are not in the field of view, etc. :) It was fun, very nice entry!

RGB by madmaw 2017-05-06T18:58:45Z ♥ 1

Very original mechanics. I thought I knew my way around RGB channels fairly well, but your game got quite intense rather quickly and I didn't manage to get past level 9, "flicker". But the concept is great and it feels like with some wok, RGB can become the next "Steven's Sausage Roll". Well done!

Koffer by pragmascript 2017-05-06T18:11:26Z ♥ 2

Wow, I liked this very much, spent more than half an hour with it, until I finally had it. I really like the surreal concept and the growing vines are quite a tech achievement -- as is the modeling of the temple ruins. The only thing I would add would be some kind of sounds and perhaps change the initial color of the marbles, as they are sometimes almost invisible due to their high reflectiveness. Great job!

UPDATE: Made a video today and I had to include "Koffer" in my favorite games list so far :) https://www.youtube.com/watch?v=FQSb3D6GyCw

Legends Of Block by sagarpatel25700 2017-05-06T17:32:11Z ♥ 1

Had quite a bit of fun with the game. You say that you have no idea about making sounds but the sounds you came up with I find very fitting :) Also the dashing mechanic was fun and I was using it many times, sometimes this almost felt a bit like cheating, maybe have a stamina bar or something similar, if that's not intentional. Another issue I had was when I take damage, my block blinks red and when dashing against a red block, it got really confusing, which of the blocks I controlled. But all in all it was a quite fun, thanks! :)

No Minor Task: Party of a Lifetime by XAVIER_INDIE_GAMEDEV 2017-05-06T17:20:24Z ♥ 1

Played your game and while I liked the music, sadly, I was not having that much fun. The whole dialog scene was funny in the beginning but a little too drawn out and trying a little too hard to be funny. The game itself was solid, although I got caught a couple of times and didn't really understand why, as I was not near to a red flashing person. In my best run I managed to invite 120 or so people, so thanks for letting me also skip that part :) A little balancing and better collisions should go a long way, however. And I am saying this knowing fairly well that the game I participated in this time is having similar issues ;)

Little Unsuitable Journey by Lukuluk 2017-05-06T17:00:22Z ♥ 1

Found it very cute and interesting, the simple art-style didn't hurt, in fact, it was very charming. Two things were really bugging me, however: The first was not having a reticle in the middle of the screen, so I more often than not clicked and nothing happened. The other was the punishing design of the health globes: The world looks very nice and inviting exploration, but as soon as you do, you get punished. Also later it was almost impossible to find the five star-cube-thingies without dying at least once or twice. Thankfully you'd keep the items you carry when restarting at a checkpoint :) But the game asking me to explore, yet gives me hardly any room to find my own way was a bit frustrating.

Islands in Equilibrium by jolteony 2017-05-06T16:31:38Z ♥ 1

A very interesting puzzle game, liked it a lot even though I didn't make it past "only 2 more islands to go". Even the "programmer art" didn't bug me, because the mechanics were nice and clear to follow. I would have liked some minor comfort features, such as right-click to put back the current tile, or being allowed to run the simulation without all tiles placed, so I could see how things would play out without my intervention first. Well done!

EDIT: I made a little video earlier today with my favorite games so far and naturally "Islands in Equilibrium" made the cut :) https://www.youtube.com/watch?v=FQSb3D6GyCw

Superbugs by Breadmower 2017-05-03T20:28:38Z ♥ 1

Oh man! I was recovering from a serious Hexic-induced fever and now this one hit home *hard*! I had a blast playing this, it's great fun -- minimal but not simple. Just make a bunch more levels and add some variety with, say, bombs, or killer-cells or what not and you have yourself a Candy Crush killer here. Should you ever release this, let me know cause I'll buy it!

Alienus-Alienas by Brainy_Beard 2017-05-03T20:06:59Z ♥ 0

I had some fun playing it, the graphics are very nice and Kevin's music is a perfect fit. Here are a couple of points I personally would improve on: - Control. Currently, they are very floaty (and this would work for a level where you play on the moon, for example) but not making a jump and having to wait for my avatar(s?) to slowly float down to the ground for the next attempt was a bit grating. So just higher gravity, snappier controls would do wonders. Look at the gold-standard for great handling, Super Meat Boy, for inspiration :) - Level design. Once I had figured how to reach the higher platforms, I just circled through until eventually getting hit by an enemy bullet. Maybe have all the elements a little smaller but more platform levels where I have a couple of options where to go. - Sound effects. Some arcadey beeps and buzzes would work well together with the chiptuney music. - Power ups: The longer you survive, the harder it gets. So well, so good. But having some rare pickups like a smart bomb or insta-health for all launchers would make the rounds play longer and give the player a breather now and then. - Waves & variety: I would have liked if there was a certain number of UFOs per wave/level; say 10 in level 1, 20 in level 2 etc. Depending on how well I played, I can buy and place, say, one-time shield upgrades for individual launchers between waves, or selectively upgrade existing ones (more health, higher shooting frequency, rockets with splash damage, etc.) - Feedback: I'd love to see how well I am doing, so a timer or score counter would have helped me gauge my performance. Currently, I use the music as my reference for how well I'm doing.

So in summary: Liked it, there's a lot of potential of making this a modern arcade classic by adding some variety, and snappier controls.

WHAT A SMALL WORLD! by ilikescifi 2017-05-03T19:51:15Z ♥ 6

This was real nice! I love the morale of the story: Playing games in your house and avoiding social interactions effectively allows you to live your life safely. How good is exploration when there's death around the corner, ironically by being hit by a car -- the number one cause of death for pedestrians in Grand Ripoff Driver. Your game showcases the passion for video games and that we can live perfectly long and happy lives in a small world of our own making :)

It's short and sweet and when stepping outside and the upbeat music setting in, I had a severe and substantial Stardew Valley flashback, so that's a very good thing.

The Seesaw Redemption by Headmade 2017-05-03T19:40:28Z ♥ 2

First: Love the title and the how cute the hamster looks! And judging from the drop from the table: That's a tiny rodent ;) While the gravity felt a little too low and too floaty, it made sense for the game, personally, I'd make the downforce a bit stronger. The level design was also nice, perhaps the part with the spikes was a little too long and I was expecting another hard obstacle before the window, since the harest part for me was getting the key. Another thing I liked was the Sega Genesis-kinda music and the cute jumping sound. SO overall: Very solid entry, had quite some fun playing!

Little House of Horrors by Archimagus 2017-04-27T20:11:54Z ♥ 4

Wow, this one is great! You already had me at "Cthulhu" but this game is very polished and I see a lot of polish went into every aspect, assets, sound, coding. I mean, there are not many jam games that have a title screen, let alone options! :) Also enjoyed the mechanics, there's a lot of potential in it. Also, the sound design was great, every new appearing portal gave me chills. Make it a full game and I'll buy it! :)

EDIT: Only suggestion I have is that the character stats are hard to read, red on yellow-ish parchment. I'd opt for plain old black instead :)

Sand Runner by Voivy 2017-04-27T19:56:43Z ♥ 1

Congratulations on your first jam! The first one is the hardest, so it'll get better with the next :) As you wrote, there are a few issues such as spawning with not enough time to react to an enemy/spikes/gap and the gravity feels like the character is just moving down, not being drawn by a force, but I know: No time for that! ;) Another thing that would have been nice to have is a score counter measuring how long/far you made it. Personally, I'd also look into offering the player some kind of "health", so that I can mess up a few times before having to restart again.

If you want to keep improving your game, I'd suggest to focus on the controls & gravity first, so that it really feels tight. Then rework your level generation algorithm a bit, so it can avoid unfair placement, especially in the beginning. My solution to this would to have the first one (or two) platforms always be at the same position in each level so as a player I can get in the flow befor having to make my first "real" jump.

Here's some "nice-to-have" stuff regarding anything that's not gamplay: Next time, please publish your game without an installer, single .exe file is best. Also, give the file some other name than "LudumDare" because the chances are high that it clashes with somebody else's game. Finally, many people like it best when the game starts in a window with a fullscreen option.

In any case: You finished a game, even with a title screen! Good job!!

LD37 — One room (29)

OneRoomGuild.org by hitchh1k3r 2017-01-03T04:08:00

Sadly, I wasn't able to play the game because of a server error, but from what I can tell from reading the description and looking at the screenshots, I like the gameplay premise and the visual style.

The Next Dimension by ajayajayaj 2017-01-03T04:05:00

I really like the concept and the sweeping synth music. Currently, there is no penalty for hitting space until I can go where I want to go, so maybe you could have tied that to the number of coins collected, e.g. 1 coins allows for 3 dimension switches. Either way: I like the concept!

Coconut Frog by swellbastion 2017-01-03T04:02:00

Very artsy game full of classic video-game logic (a frog throwing coconuts?!). But hey, we also never questioned Mario. I liked the melancholic piano music accompanying the journey of the frog. It reminded me a little of "The Cell"

Don't Eat My Babies by pkenney 2017-01-03T03:58:00

Ha! Very interesting concepts. It's so simple but hard to master. Also, the sounds are very arcadey, like some good old SEGA cabinet. A little more polish and variations of enemies and you have an addictive little game. Congrats! :)

KAROOM! by ViKing Games 2017-01-03T03:53:00

Wow, incredibly polished for an LD game, respect!! Loved the music and the art style, I just wish I had better opponents than my other hand ;)

ROOM 42 by freaknarf 2017-01-03T03:50:00

Please: Next time, just export to a zip or self-contained exe, but I am probably not the first one who's grumpy about that ;)

I really enjoyed the art style and what I saw of the game, however, the font was almost illegible to me and disappeared way too fast. With a little more polishing and better instructions, there is potential. Good entry :)

Oner-OOM by srakowski 2017-01-03T03:46:00

That got pretty hard pretty fast, but nice entry. Personally, the smacking sound was disgusting haha. Interesting choice on the movement, made timing much harder for slipping though between the arrows.

Mutrix by nekoballs 2017-01-03T03:43:00

Ha, very interesting concept! I had some troubles with nausea while playing but I attribute that to the size of my screen and the colors. Liked it!

Behold Our Dark Science by kato9 2017-01-03T03:40:00

Very stylish graphics and sound! I can see this game going somewhere. Did not find all the specimens but enjoyed the room architecture and listening to the music very much

Room of Shadows by theHungryDeveloper 2016-12-22T23:55:00

Wow, that was way too difficult for me, very frustrating and I had to rage-quit after my tenth attempt or so. Maybe put some health-powerups in the walls and/or reduce the enemy spawning rate? Apart from that, I liked the concept :)

Don't Escape by dringy 2016-12-22T23:44:00

I made it: I didn't leave the room! :) Interesting twist on the concept on the Escape This Room trope. =^.^=

Cardboard Drift by Ping78 2016-12-18T04:27:00

Very nice models and driving physics. Had some fun with this one :)

Flip to Unite by Zawdit 2016-12-18T04:22:00

Found it very original and fitting with the theme. At first I thought I could rotate the room 90ยฐ and walk with both characters at the same time, a little like The Swapper. Also, charming graphics and snappy controls.

Space Mail Room by StarshipTrooper0589 2016-12-17T03:04:00

Lovely. Got me worse anxiety than Papers, Please or my real job, and that's something ;) I also enjoyed the physically correct die throw. So yeah, I had way too much fun xD

MandF by ManuelLau 2016-12-17T02:56:00

Interesting idea and thanks for including an English version! :) I played it multiple times to get the "good" ending, but overall I find it a little bit lacking in terms of structure and causation, but I guess that's just because you didn't spend much time, was you mentioned.

Tim in Time by Alexbrainbox 2016-12-17T02:51:00

Very charming entry, amazing what you managed to get done in 48 hrs! I struggled a little because of the unfortunate button placement (on my German keyboard layout Z and Y are switched, so it made it a bit taxing).

Dungeon Market by Omniorcus 2016-12-17T02:46:00

Ha, interesting idea! I would have loved a little more feedback as to how much something is worth, so initially I lost a lot of money. Audio was funny too, nice market ambiance and all. Ideas for further expansion: 1) Happy customers come more often, but you don't profit off them as much. 2) At the end of the day you need to restock, so if you run out of potions before your best, happiest customer is bad in the long run. Solid entry no less!

What's Inside? by iamkraya 2016-12-17T02:38:00

Amazing what moody an experience you crafted in the given time, especially sound design and the environment art seem pretty final already. At first, I found the shader effects a bit distracting, but after a while, I didn't notice them anymore, it felt like I was just a little bit impaired. Very much liked the door in the wall, I might steal this! Unfortunately, I couldn't open the locker despite all the clues I had gathered, cause I really need closure now ;) So yeah, I enjoyed it very much, lovely experience -- thank you!

Kitchen Defender Ants Attack! by KunoNoOni 2016-12-14T05:26:00

Pretty enjoyable once I realized I should hold the fire button ;) Also good design choice on not showing a reticule and the background , making it harder to line up shots. Also a pleasant surprise: Different music tracks!

Ukhu Pacha by fishbrain 2016-12-14T05:18:00

Original entry that reminds me a little of Windows 3.11 games, such as Chip's Challenge ;) I really liked the music, it was weird in the best possible sense, and not being able to attack was challenging. Good entry!

Santa Claus by victorcrafty 2016-12-14T05:14:00

Well that got pretty hard pretty fast ;) Thanks for being so generous with the life bar, otherwise I woulnd't have made it to bad Santa

The Coldest Cabin by Brian Mayberry 2016-12-14T05:11:00

Very atmospheric and gorgeous graphics and style! The only thing that was a bit too harsh, in my opinion, was the hunger-meter and that it drains your health within seconds after depletion. But that aside, I almost felt the warmth of the fireplace :P

Freedom by Cody Hansen 2016-12-14T05:03:00

Interesting amount of mechanics you managed to squeeze out of the limited setup. I had for a while. Only complaint: The death animation took a bit too long, I was expecting instant reset like Super Meat Boy ;)

the beuys are back in town by tylerdoggone 2016-12-14T04:57:00

Amazing to see good old Beuys starring in a game. That's probably what he'd be up to today, were he still alive. Love the concept, love the game, and love the experience. Very strong first entry!

Falling Tower by xbcw 2016-12-14T01:21:00

Very interesting concept, I like it a lot. I made it to level 48 for what it's worth. Also nice music and a satifying jump :)

Little Sandwich by NumNumDude 2016-12-14T01:14:00

Installed it but when launching it in Windows 10 x64, nothing happens :/

OctaRoom by muriel 2016-12-14T01:09:00

Interesting concept and nice graphics and feedback. Only the sound was obnoxiously and terribly clipping, but that's just my taste ;)

GhostGun by pyokoanarogue 2016-12-14T01:05:00

Welcome to the compo and congrats to your first entry. It was quite entertaining, enjoyed the health feedback on the ghosts and the charming vocal music & sounds. The only thing that annoyed me bit was that I couldn't move into the room (at least a little) and that I had to wait for my projectiles to leave the screen before casting new ones.

Killing Room by Leeman 2016-12-14T01:01:00

Not too bad as you make it out to be ;) I had a bit of fun with it. I would add some visual feedback on the cooldown of your weapon because at first I thought my keyboard was malfunctioning ;)

LD36 — Ancient Technology (4)

Theoton by ninja00283 2016-08-29T13:26:00

Once I adjusted to the controls and was able to nail jumps it was really a fun experience and a lot better than much of the "puzzle-platform" cash-grabs on GameBoy. Also, very good level design where I had some Eureka-moments. Overall a great entry. Excellent!

Carto by z6v 2016-08-29T12:25:00

An interesting take on the theme, I enjoyed it very much. Also I wonder, how the scoring algorithm works, because it kinda liked my jaggy version of Australia ;) Good work!

Hollywood is Loomynarty by Sakaki 2016-08-29T12:17:00

Interesting intro, unfortunately not skippable, but the graphics are very nice. Sadly, I had wished that the actual gameplay had better controls, as the pivot point of the pyramid felt a bit odd, its turning speed is too low and too floaty, so it's hard not to overshoot the direction you want to shoot in. The aliens require a bit too many hits and the shit in general is too big for the screen. Nevertheless a solid entry :)

Archaic Light by NinjaNic 2016-08-29T02:24:00

Very grindy ;) But at least I got a better pay-off in the end than in many NES games, so it was totally worth my time. Well done for one day. I just don't know what the jumping-ability was for.

Here's an idea for having a fail-state in the mechanics: If the player doesn't harvest a certain patch of wheat, it becomes dry and fades, effectively blocking new wheat to grow. If all patches are blocked that way, the game is over.

LD34 — Two Button Controls / Growing (35)

Momentum by Wumbo 2016-01-03T18:42:00

Sadly found no players but enjoyed the menu music :)

Critical Balance by tjxx 2016-01-03T18:40:00

Interesting concept, albeit a bit lacking in player interactivity. Here are some suggestions for it (very subjective, as always)
* Have the balls not drop (haha!) at the platforms' center points, so it would be possible to play a bit of pinball with them
* Have the platforms on different levels and in different lengths so there's a bit more variety. Maybe even move them around a little bit?
* It took me a bit to realize that I should target the object on the bottom instead of avoid it. It could help to give it some kind of "shovel" or "basket" appearance to hit home that it collects the balls.
* Maybe even have other shapes (cubes, pyramids) and/or surfaces with varying friction to make the game less predictable?

Run Cube, run! by zguba 2016-01-03T18:33:00

Enjoyed the isometric artstyle, however here are some suggestions for improvements (entirely subjective, of course):
* Don't use Z and X, those keys are not next to each other on a German keyboard layout. A/S, Q/W, โ†‘/โ†“, 1/2, would be good alternatives
* the jumping feels sluggish. Maybe increase the upwards part of the jump drastically in speed and/or magnitude
* It was impossible to tell whether I'd reach a coin or not. Maybe have them project their shadows onto the rail, so players would know where they are located?
* I constantly spammed the lane with projectiles and never saw an obstacle or enemy. Maybe limit the player-gun even more, e.g. by a cool-down, having the player also collect "ammo-packs" for it, and/or the possibility to also shoot precious coins.
* Ramp up the difficulty, e.g. by slowly increasing the speed of the game, increasing the number of enemies/gaps or introducing multi-level platforms. I'm sure you can come up with something.
Still it was fun! All the best :)

Everyone is a Suspect by Catmoo 2016-01-03T18:23:00

Interesting game, I like murder mysteries. I wish I had had a little more to go on in the beginning, but that's definitely something. Enjoyed it (still I am clueless about who dunnit).

When in doubt...C4 by Divinorium 2015-12-17T16:09:00

Very fun little puzzle game. Had a bit of Missile Command in it but anticipating the ball's path and timing multiple C4 packs accordingly was pretty neat. i wish it had had a few more screens. But that's definitely something! Respect!

Speed Puck by Gunn3rboi 2015-12-17T16:01:00

Reminded me a little of Audiosurf and Guitar Hero a bit. What caught me off guard was the strange momentum of the pucks, maybe have their momentum the other way round, slow in the beginning and getting faster towards the end. This would have helped me personally in estimating when I needed to push the buttons.

Seedling by handCraftedRadio 2015-12-17T15:45:00

Really solid entry, looks kinda polished with the transitions and nice level-complete graphics. It plays a bit like a turn-based game of Snake/Pacman. Keep working on it, I want some cheers music to go along :)

Hardware Snake by Knowledge 2015-12-17T15:41:00

Fat respect for making an Arduino game! I wish I could play, don't have an A myself :/

Scary Snake by beastletsplay 2015-12-17T15:40:00

Congrats on your first entry -- you've made it! :) I enjoyed it, gave me fond memories of NIBBLES.BAS if anybody remembers it.

Deflext by Adam Gould 2015-12-17T15:36:00

Very interesting concept, enjoyed it very much. This probably works better as an VR game because it was a matter of luck whether I blocked/absorbed projectiles or missed them. Also It wasn't quite clear what element mages are volatile to what powers. Also, how about having the colors of the elements be reflected in the HUD? So I would know I had 2 fire and one wind shot, for example.

Space Pilot by Budi 2015-12-17T15:30:00

Interesting comment on the shmup genre: Since you always want to be shooting, no need to hold down a button :) It got hard pretty quick despite my best efforts but I had fun playing it. Also nice 1982-kinda graphics. :)

Survive by peejaygee 2015-12-15T20:16:00

I have no idea what I was doing. It seems like a shooter that's got way too much randomness (shoot direction, "enemy" appearance) and too little player interaction. Just move and shoot. Or am I missing something?

Flower: Icarus by Kaupenjoe 2015-12-15T20:11:00

That game was more complex than I anticipated. Interesting topic for a clicker game, but I had to start over a couple of times because I painted myself into a corner. Nice game, though!

Flower by EstrelSteel 2015-12-15T20:06:00

One thing I really love about java games is the small filesize :) But then the game just showed a blank, light-gray screen and nothing happend :(

Rockets Hate the Moon by nodens 2015-12-15T20:03:00

Ha, fun little game. But shooting by hitting both buttons was awkward and really messed up my trajectory. Game could've also gone for a bit longer, because the music was nice :)

ใƒชใƒผใ‚ฝใƒณใฎใ‚ฒใƒผใƒ  Leeson's Game by Leeson 2015-12-15T19:59:00

Took me a bit to figure it out, perhaps you could instead of having "target bars", have walls come at the player with differently sized holes? All in all a nice little game for my Atari 2600, although not really exhausting the hardware ;)

FloppySnake by zguerrero 2015-12-15T19:54:00

great art design, really loved it and am still curious what kinda sound you would have done. Liked also the idea of smart bombs. Nice little time-waster :)

Pointless Text Based Quest by pixzleone 2015-12-15T19:48:00

Your engine really needs auto-scroll and maybe highlight keywords in some way. I almost always needed "help" to get a list of clues. cardinal directions could also be shortened to N, E, S, W. And I think I encountered a glitch: On the second day (?) I could only look at the clue "X=" but "back" wouldn't work.

Rosebud (Growing) by cynicalmonkey 2015-12-15T19:41:00

Ha, verys nice. Almost reached 10000 pts. There's a bit of challenge missing once you're constantly Super Rosebud but apart from that the game was real fun to play, like a top down stealth game in a way :)

Grow, Thrive, Evolve by Taffaz 2015-12-15T19:29:00

Almost made it, those darn birds! ;) Very nice game with a rather melancholic soundtrack. Reminded me a little of SimLife. Which is good!

Infinitree by h.attila 2015-12-15T19:21:00

Ha, that was one of my ideas! Great to see it realized! Had lots of fun with it, was curious if I would end up in space with high enough points (http://s8.postimg.org/b6ytdgxj9/image.png). Only thing that was bugging me was that your reaction really had to be spot on from the start since you always stay in the middle of the screen. Maybe start the game with the player being on the bottom and slowly increase their position towards the screen center?

Save the World by Berserker_Chris 2015-12-15T19:15:00

Nice and kinda funny. But I constantly mixed up the buttons. Could've done better with a health-bar or something...

GrowSeedPinball by freaknarf 2015-12-15T19:08:00

Instant reminiscence of Revenge of the Gator on GameBoy for me :) Very fun toying around with that bounce seed. Also nice graphics style and busy music. Good stuff!

Eager by Bobrocket 2015-12-15T19:03:00

So it's a pixely Osmos then? ;) Real nice and kinda chill music too. And I played this for way too long, but my compulsion led me to at least grow up to a point where I had the current year as score: http://s17.postimg.org/xt51t1gy7/image.png ;)

MK-F417XX3 by GFM 2015-12-15T18:50:00

Wow, very solid entry! Love the small file-size, the minimalist but fitting graphics and that the sound effects are synced up the music apparently? Loved it!

Robot Rapture by GameStudioLive 2015-12-15T18:45:00

Nice runner. Some suggestions: Limit the player bullets (and also make them bigger/easier to see), because I was just spamming the whole time the mouse button, maybe add Ammo packs the player can collect. The jump is very floaty because it's linear, you could make it a little snappier.

Jay in Love Garden by Namek 2015-12-15T18:38:00

Okay, took me a while to figure out. So basically it's a take on the adage "Money doesn't grow on trees" ;) My advice: The first level is a bit unforgiving, maybe increase the time limit a bit.

Brobots by brainstorm 2015-12-15T18:33:00

Nice little game with retro 1991-DOS-shareware-game kinda graphics. Only the music occasionally got a bit on my nerves. Also nice progression of difficulty and new gameplay elements. Only suggestion: Have the buttons mapped to keyboard-buttons, e.g. A and D or something. And R to retry :)

Shape Shooter by powerkraut_ 2015-12-15T18:25:00

First of all: Please don't use an installer, it just clutters up everything and is not really necessary for little GameMaker games. I speak from experience :)

Apart from that: Really enjoyable arcady shmup with a twist. Liked the recoil as means of transportation quite a lot and the screen-shake gives everything a nice feeling of OOMPH!. You even made an icon! :)

Bud the Gardener by xdigdoug 2015-12-15T18:20:00

It's a nice little idea, only navigating the interface really feels cumbersome. What would've helped would be an icon of the currently selected item outside the yard instead of hovering over the gardener.

Girl Story by MAnimal 2015-12-15T10:14:00

Nice little game, although the control feel a little floaty or unresponsive. Music was nice :)

Someone Who Isn't Mario Teaches How Not to Type by TCP786 2015-12-15T10:10:00

An interesting concept, a little bit like Typing of the Dead meets Mario. The graphics are functional, only the music was borderline between lulz and getting on my nerves really really fast.

Forks and Porks by tanis 2015-12-15T09:34:00

Unfortunately I can't play, the game throws an unhandled exception as soon as the fork-guy touches the pig.

Master Baiting by tazdij 2015-12-15T07:29:00

Very soothing soundtrack and interesting gameplay choice. To me the throwing animation took a tad too long and I didn't catch much fish because I never knew what I did wrong...

Dungeon Surge by timeshapers 2015-12-15T07:24:00

Very solid entry and interesting game mechanics. Easy to pick up and it just works! Graphics are minimalist but fitting, gameplay oddly involving for a 2 button game. Great design!

LD33 — You are the Monster (56)

BROYOTORUSUM by PnDAA 2015-08-25T22:31:00

Interesting. Art style reminded me a little of Ed McMillenโ€™s and AVGNโ€™s Super Mecha Death Christ ;) Gameplay was fun and the little red/green indicator helped me lot deciding what to shoot. Cooldown on the main weapon was a little too long for me but I guess that added to the difficulty. Solid entry!

The Devil's Misson by mathias234 2015-08-25T22:28:00

Enjoyed the upgrade mechanic and the menacing soundtrack, although here are some suggestions: Give the main weapon a different color, blue really vanishes in the background. Maybe ad some hit feedback on the guys (particles, sound effect) so I know I am doing the right thing. And perhaps crank up both spawn rate and gravity. Mostly I was waiting for guys to appear while flying through the air :) Still it was fun.

Synapse by tompudding 2015-08-25T22:22:00

Wow, very impressed by all the nerdy stuff that's in there. This is way beyond what I know about those great old hardware (which mostly amounts to copying sprites to v-ram ;). Your game looks like the big brother of Uplink :D

Nomnomnom by Sogomn 2015-08-25T22:16:00

Very cute, looks like you were off to a good start. The sine-music is very calming and fitting and I om-nom-nomed a number of beach balls, too (or Chrome icons? ;) Anyway how about also having stuff drop that hurts you, too? And just slap on a time limit and you're done. I liked it.

Vlad the Chef *NOT FINISHED* by Treeaza 2015-08-25T22:11:00

I can relate to not finishing what you had in mind, my game has the same issue. Still it seemed like you were off to a good start, the path-finding works and feels real smooth. And you can still finish it, you know? ;)

Who Is The Monster? by Super Hamster 2015-08-25T22:06:00

Loved the download size, half a meg is excellent :) Unfortunately the gameplay was a bit too frantic for my taste, everything just happened to fast that I hardly got away with anything. Maybe a little delay would have helped, or also a little momentum in the controls. Still, I enjoy playing a badass unicorn!

WATERPONY by TRAB 2015-08-25T22:02:00

Once I got the controls it was a very fun experience, real smooth and polished. Loved the music and the retro feel of it all, an extremely solid entry. You can put this on the app store right away and become rich! :)

Monstaaaaar! by ilikescifi 2015-08-25T21:57:00

Very interesting concept, a little bit of Kirby and Pipe Mania. Loved the music and gameplay once I got the hang of it. You should keep working on it, I want MOOOOAAAR levels!

D.A.S.H by TagliatL 2015-08-25T21:53:00

Interesting concept and very nice graphics and feeling of "oomph!" when performing an attack. Unfortunately the introduction was way too long in my opinion (sometimes the string even too wide to fit!), so at a certain point I just skipped through it. Choice of font didn't help. interesting concept though!

MikeDave by vlaminck 2015-08-25T21:46:00

Compile it myself? Sorry, but YOU are the monster! ;)

Is This Me? by Benedikt Vogler 2015-08-25T21:44:00

Worked on my system (Win 10 x64, JRE installed). Very interesting art style and โ€ฆ surprising second screen. Had a bit of Kill Bill vibe to it, audio was very good. Unfortunately a bit short, though.

Space Pong by MortalWombat 2015-08-25T21:40:00

Very interesting interpretation of Pong, a little glitchy at times (or maybe I was just not good with rebounding shots). AI is a little too good for me. I liked the minimalist graphics, but a little sound would have been nice too, just a square wave sound or something? Still, quite an accomplishment for basically starting from scratch in cpp!

EyeShot by parDal 2015-08-25T21:35:00

Very frantic gameplay but fun. Wasn't quite sure how to control the eye-beam? Apart from that very nice. Also very fitting "boss level" music :) One word of advice: Please mind that not everyone has a QWERTY keyboard layout, e.g. on my German the Y and Z keys are switched making this game bit harder than necessary, especially since the WASD keys weren't mapped. How about opting for Shift, Ctrl, Space, or Tab? next time?

Swarm by Cosine 2015-08-25T21:28:00

I had my troubles playing this one because I didn't really get the controls. But from what I gathered I was playing as being part of a swarm which was really unusual and like a breath of fresh air, concept wise. Didn't really feel like a monster, though, cause the hero had it coming ;)

Humane Harvest by StrideWide 2015-08-25T21:25:00

Haha my god, that's cutely disturbing! Nice sound effects and feedback. ("Ahhhhhhhhh!") Very original in a very indie way, loving it, great entry! Took me a while to buy my freedom, but it didn't get โ€ฆ out of hand! <,<

Project Jumpius by kirilllosev 2015-08-25T21:14:00

Very innovative and highly polished game, impressive for the short development time! Had fun playing it but couldn't make it past the 1-minute mark haha. Very well done, mechanics are simple yet engaging and the art design is very appealing. Great job!

Should Have Worn Socks Today by Pierrec 2015-08-25T21:10:00

Short but I enjoyed it! Music was fitting the melancholy of it all and it was nice seeing the dress-up-doll genre augmented with a little more meaning and exposing the superficiality of both players and avatars. Very retro (I know, I say that a lot, but I mean it in a good way) :) Also very original and well executed graphics!

Baldaquin VII - The monster of Rome by Marcellus 2015-08-24T16:52:00

Very innovative use of a Greek vase as playfield with different height-levels, took me a little to get it. And those dudes are really harassing, that's not fun. Still, I don't get how this makes me the monster? Still very interesting mechanics, although I didn't know which house I was meant to enter once I got all the ingredients...

Is That Me? by Gil4 2015-08-24T16:47:00

Pretty hard due to the acceleration and feeling of "mass" of the character. I don't get the perspective, though, since the "mirror ceiling" is on the side? Anyway innovative use of the runner mechanic, making it mirrored with asymmetric obstacles. Music was nice.

Am I the monster? by Blastopio 2015-08-24T16:42:00

Nice art style and take on the theme. I managed to get around 200 points but what the game was lacking was a cool-down indicator. I missed a lot of trash (and then a bottle) because repeatedly hitting the direction keys didn't really work.

Damage Control by peterkirk 2015-08-24T16:38:00

I like your interpretation of the theme. also the art choices (limited palette, soundtrack) are fitting and pleasant. Hurting people is painful thanks to screen shake and sound. I didn't do too shabby, very fun entry!

Dungeon Feeder by orukinawa 2015-08-24T16:32:00

I like the idea of the triggering traps but it would have been nice to place the traps yourself, upgrade them or do something else apart from just frantically moving the mouse between the two buttons. Still a good start.

Meow! by tiffi 2015-08-24T16:28:00

Haha, silly but fun. And I agree, sound effects are comedy gold :) Platforming is basic but the lighting system is incredibly advanced. Suggestion: The hint about shift-jump should have been a little before the sheer drop, I thought it was a shallow pool of water at first.

OMNOMNOM by Zupoman 2015-08-24T16:21:00

Reminded me of ZX81 games, lovely! The sounds were fitting, esp. the crunchy eating noise haha. The controls were not ideal: On my German keyboard layout Y and Z are switched so it was very uncomfortable playing. Why not use Space for jump? Would have bee much more intuitive. Apart from that, nice mechanics :)

Wolf by Crown Games 2015-08-24T16:17:00

First: Thanks for keeping the download size to an impressive 36 kb. I've seen games that looked like less but were over 100 megs in size! This reminds me in both graphics and sound (and file size apparently ;)) of good old Atari 2600 games. Still a bit of instructions would have been nice. From what I gathered I could select from 3 characters but I could only eat 2 and I would die pretty fast.

Monster's Meal by Sina 2015-08-24T16:13:00

Very retro, (as in it feels like a PDP-10 mainframe game ;)) although the game could give a little more feedback, e.g. change the color of the town's braveness from red to yellow to green, so I would know when to eat one of them without having a calculator ready to do the maths, that's not fun. Still very interesting interpretation of the theme.

From The Jaws of Death by demogorgon 2015-08-24T16:06:00

Interesting idea with controlling both the guy and the heavenly cloud of healing. Had my difficulties with story mode cause the guy was moving so frantic. Also, the health bar should be a little more pronounced because at first I had no idea how I was doing (poorly, it turned out) So very innovative but I don't get the connection to the theme, though.

I am the clicky monster by ezombort 2015-08-24T16:02:00

I like that trying to spend as little clicks as possible makes it a bit of a maths game, since the actual clicking part is the most uninteresting to me. I don't get, however, how I am the monster since apparently I am clicking monsters away...

My best 434 clicks, btw.

You'll find the monster when it's over by pi_pi3 2015-08-24T15:57:00

Can't run neither x64 nor x32 version on my System, doubleclick on the .jar does nothing (Windows 10 x64; JRE installed)

Devour by Mattress 2015-08-24T15:55:00

Very hard to get the timing right, maybe a little more leeway on the start would have been helpful. The light falloff also was a bit distracting since it also affected the GUI, took me a few attempts to notice the timer ticking down.
Suggestion: Next time please don't map the action to Z, on my German keyboard Y and Z are switched. Q or E would have worked jsut fine. or space. or Ctrl. Or Shift ;)

Goblin's Plight by icedmetal57 2015-08-24T15:49:00

Solid for the time, esp. considering the late switch to Unity. Still, a hit feedback would have been nice, at first I thought I was doing it wrong. Unfortunately it's nothing really innovative, if you switch sprites for player/enemies it's as classic as it could get. Maybe switching weapons or a power-up or two would have been nice?

Murderers by Gammel 2015-08-24T15:45:00

First: Thanks for providing fullscreen/windowed options :)
Simple graphics but nice atmospheric backstory. Like the choice of special skills in the characters.

The Ant by 2pae 2015-08-24T15:39:00

Another ant themed game haha :) The gameplay here was also very arcardy albeit a bit frantic due to the controls. I neveer quite made it to the top because either I was shot down or just plummeted to my death. The art style is a little unfocused, either go for pixels or shaded stuff, but apart from that quite okay.

Ant Destroyer by PostageStamp 2015-08-24T15:34:00

Very arcardy gameplay and presentation, I liked it. Also having an info-sectin was nice. Reminded me a little of those trashy monster films from the 1950s/60s. Maybe having some kind of enemy (army tanks shooting at you) would have been nice but that's why you got a time. Improvement suggestion: Don't allow skipping the final score window by any key, at least for a second or two. I never know with what score I ended up with because I was still mashing keys

Monsters In The Woods by snakezito 2015-08-24T15:29:00

"You have a gun so you must be the player" - ha! Loved it, also the subliminal message hidden on the "monsters" :) Good graphics and solid first entry!

Fiskarens fiende by WillysJerry 2015-08-24T15:26:00

Interesting approach and choice of perspective, I'd never think of this concept as top down, but ti works. Had a bit of troubles gauging my speed and how high the wale was jumping, perhaps a little shadow on the water would have helped. The music was not my cup of tea but the sfx were fitting.

Soul Ownership by lowercaserho 2015-08-24T04:41:00

Very well written and touching story, I enjoyed it very much. And thanks for making me feel clever for finding out the door code :) Also interesting twist, thanks for your entry!

Tenebris Morte by FerraWare 2015-08-24T04:37:00

Interesting way to present a text adventure, really enjoyed the music and the gameplay was alright, although I found 5 backpacks in a row and then the sun rose ;) Music was very melancholic and fitting. Overall: interesting choices

Monster Quest by FiveIronFanatic 2015-08-24T04:31:00

Wow, 190 mb download is quite extraordinary, I was expectant of something really asset heavy. So maybe don't include all the standard assets from RPG Maker when you don't need them. Apart from that: Funny take on the stereotypical way games present monsters from the POV of the hero. The Stone's were really hard to read, maybe cahnge the font color or the tiles of that floor :) Really cute ukulele soundtrack and very nice writing! :)

Monstrous Day at Park Lake! by haloguy397 2015-08-24T04:17:00

For some reason I can't play, game hangs after pressing the space bar (both Web and Windows version). The Windows version also shows an overlay that the game needs to be uploaded in order to run properly? Sorry, can't rate.

Dolphin Meat by TheDanielBerry 2015-08-24T04:14:00

Funny little game, although the charging mechanic was a bit hard getting used to at first. Also, the game would have benefited greatly from more than 4 direction-sprites of the vicious dolphin. Steel-drum music was minimalist but fitting the theme and the physics worked rather well.

Growing Up A Monster by Chunck26 2015-08-24T04:06:00

@All: Download the zip file and unzip it, there's data and .exe in it. Just had to add it to my Google Drive. Not the best solution, but there are worse out there.

About the game: Solid first entry, welcome to the LD community! The music is outstanding, very fitting and well recorded, loved it. Controls and collision is a bit wonky but fine. Only thing I can't wrap my head around it why your little game is 140 megs!

Suggestion: When you have a slow scroll up like on the credits, it's really hard to read the quotes because they appear from the last line to the first, very unusual. Also, the jumping still worked there.

Blob by RadioLemon 2015-08-24T03:56:00

Very cool retro intro actually, it set the tone of what was to come. Only the trumpet-melody in the beginning sounded a bit like menacing farts ;) Gameplay itself was a bit frantic and frustrating, probably because I didn't really understand it, so many seemingly complex systems at play, yet that's refreshingly different!

Still a solid entry, proto-RTS, enjoyed it.

Seven.Eat.Nine. by thatwhichis 2015-08-24T03:50:00

That's the most unusual game I've played currently -- which is good. I don't know how much this relates to the theme, but it is one hell of a fast paced game to be sure. And working with ASCII characters is so Sinclair ZX81. Lovely!

The Next Step by Somnium 2015-08-24T03:43:00

Interesting little game, surprisingly atmospheric considering the presentation! This really reminded me of age-old games, where much of it happened in your imagination -- and this little game shares those traits. The minimalist sound also contributed to this greatly and the level was designed well. I just wish there had been one more. Here's my experience from playing this game, sounds like I was playing something AAA along the lines of "Alien Isolation" as the alien ;)


I really felt like I was the monster, kept by scientists as an experiment, they wanted to see whether I'd feed on the dead. And then the living. Oh, I surely did, but my powers increased and I escaped through the vents and took my revenge on those two bastards. How pathetic they were, running for their lives as they say me on the other side of their window - ha! Then I went exploring the facility and found out that I was not the only one kept in confinement, but I was way better off than those poor souls. Well, more bio-mass for me. I was such strong now, that I could take on the security guards head on, those in the front yard were the most fun before I escaped through the sewers for I am truly a monster.

The Bed Was Cold by lectvs 2015-08-24T03:28:00

Wow, that was great! Great mood, very fitting graphics and execution, lovely design and good sound & music . And, of course, the story told through gameplay. Reminded me a little of "Home". I got a little frightened (which speaks for the atmosphere). Really enjoyed this. incredible work for 48 hrs -- kudos, my friend!

Monster Chomper by PokeyOne 2015-08-24T03:14:00

Sadly, doubleclick on .jar file does nothing (Windows 10 x64)

$!*# by Andrey 2015-08-24T03:12:00

Frankly, I don't see where this ties in with the theme. It's a solid little casual game.

Fragmented Reality by merrak 2015-08-24T03:09:00

Very lovely game with some solid level design. I bet there are a lot of people deeming this entry as "pretentious" or "art game" but it's a pretty interesting narrative told through level design, visuals and text. Everything fit nicely together and for 48hrs that's really a big accomplishment since it also is finished and not abandoned halfway through (ahem...). Best entry so far, very well done!

Imperial Accountant by Ilseroth 2015-08-24T02:56:00

Interesting concept and very engaging stealth gameplay, actually. Impressive for the amount of dev-time! Enjoyed the style very much although I was hoping to be able to open the chests some how ;) Also, I got lost pretty severely. Also liked the music very much, great mood.

Monstering Monsters by NickMakesGames 2015-08-24T02:42:00

very funny game (love the sound effects!) and well executed, especially given the time frame. Interesting take on the theme, fun to play (I should brush up my typing skills, it seems). Also enjoy the art direction, everything fits together lovely. good game!

Executioner by TheZiggy 2015-08-24T02:36:00

Another social-critical game, as expected of the theme. Music was fitting, graphics minimalist but appealing. Unfortunately the "game" part is almost non-existant, again, it is much more intended as a commentary and it shows. The binary choice (if you don't count "quit job") is not much choice at all, hit home by the "there are no winners" statement. The message is clear, albeit a bit too simplistically presented. How about reading statements from also the victim/s (family) for trying for a more balanced, "bigger" picture. To me, almost none of the crimes listed were even punishable by "life in prison", so i found myself quitting my job on the first case.

Dat Blob by MCPGNZ 2015-08-24T02:28:00

Ha! Fun little game. Made it up to 318 points, then the game crashed all of a sudden as was getting sprayed by the popcorn gun. Overall cute and fun, very retro in many ways, e.g. the FM-synth music or the setting itself, movie theater playing cheap horror flicks. Also nice variety in the graphics for 48 hrs! Enjoyable!

Beagle by salmonmoose 2015-08-24T02:19:00

Interesting game, liked the minimalist graphics and reinforced message. Sound wasn't missing and the mini-game gameplay is fitting. Only the last part I didn't quite get. Whose attention was the beagle trying to get? Anyone from the outside? Was I, the player, pushing the cart? Because I surely was paying attention to the cute doggie. Nevertheless: Nice work!

The Migrant Crisis by MikeTheWayne 2015-08-24T02:09:00

That's an interesting take on the theme, I like it very much. Sadly, here in Austria we are also facing a rather unpleasant divide regarding refugees among the populace. The game is pretty ambitions in being a real time strategy game for such a short time and it works, basically. Ye, the controls are clunky to say the least, I was hardly able to move my units around which was very frustrating and the green soldiers on green background were a bit hard to see. it reminded me a little of "Papers, please", where you are responsible for the fortune (or lack thereof) of migrants.

YOU MONSTER!! by XAND 2015-08-24T01:56:00

Interesting little narrative game conveying a message. Enjoyed the acoustic music and that there's polish in terms of introduction and even a settings menu on the title screen. The gameplay was pretty basic, but that's okay for the subject matter. I made it out with all 5 pages with about 45% insanity so you could make it increase a bit more aggressively. Maybe not even tell exactly how insane James is down to the first decimal number, because that's a but "too gamey" in my opinion for the subject matter, you hardly can measure sanity. How about displaying something mushy like "feeling slightly odd", "feeling uneasy", "feeling paranoid", "feeling extremely desperate" instead?

LD32 — An Unconventional Weapon (52)

Joe by Chris Olsen 2015-04-23T16:39:00

A very nice platformer, looks very polished! Art style and animations are very well executed and the game mechanic also works well.

Personally, the noise and chromatic aberration is a little too much but if your unconventional weapon of choice is hugs, then definitely prefer this game over Hugline Miami!

Hating Men(s): Chocolate Hunt by metalfist213 2015-04-21T21:10:00

The Unconventional Weapon is only a reskin of a throw-dagger mechanic which I have seen a million times, the platforming is as average as it gets, the pixel look decent and the music incredibly random and annoying.

Personally, I take offense at the game's setting ("The time of the month has come yet again for the angry feminazi), even if it was intended as a satire.

That's not cool, bro! You don't wanna be like one of them GamersGaters idiots, right?

Magic Chopter by samwest 2015-04-21T21:01:00

Trolled.

TIMEstahp! by parzivalTheVirtual 2015-04-21T21:01:00

Very nice mechanic and level progression, it's really nice seeing the Unconventional Weapon being thought about in terms of actual game mechanics instead of the abundant "switch bullets for bananas" kinda entries.

Music and sound was also nice, visuals decent, only the jumping felt strange, like the gravity was a little too strong and pulling the character back down quite harshly.

I had a crash after I failed the "red is bad" level the second time, so you might wanna look into your player reset-function.

To me, the laser-streaks could have been a tad longer, the jumping puzzles really were grueling because of the perfect jumping and aiming I had to pull off while holding the mouse key at the same time.

Nice work,, though!

Zombie Apocalypse by ndebruyn 2015-04-21T20:53:00

First: You really should put up a notice somewhere that double-jumping is possible/recommended, because I only learned that from skimming the other comments!

That aside the game is a bit like the original Mario Bros, it really could benefit from a little more variety, e.g. a different zombie (faster, or takes more hits, shoots eyeballs at you, something along those lines) and the Unconventional Weapons feel a bit random.

Throwing object wasn't really possible when the overhead platform was low and I also didn't find an indicator of how many zombies I had to kill in each level.

I liked the functionality of the options menu and the popup when paused, that's a comfort I rarely had in LD compo games!

About the input: For me it would have made much more sense to pick up objects with a keyboard key, because there's nothing else you can do with the mouse in the game (mouse aim would have been nice1), and it felt a bit awkward. Space to jump and E to pick up/throw object would have been nicer, but that's just my personal preference.

Light Spirits by EvilTroopa 2015-04-21T20:39:00

I like the mechanics but you just ask too much from your players :) I am pretty experienced when it comes to additive colors because of my day job and still I was overwhelmed shortly after the game started.

As a player I had to 1) walk around the room, 2) point my gun at 3) moving colored targets while 4) mentally assembling the correct complimentary color, and 5) operating the color switches accordingly. That's very challenging and for me it was just too much.

Interestingly your mechanics are similar as those of the compo entry Color Elementals which isn't a bad thing, but the freedom you give your players as compared to Color Elementals (fixed camera, only a few 'lanes' where enemies advance in a predictable fashion) works against it.

I have the same advice for your game: In the first levels/stages/waves, have the player mix the color s/he sees in the enemies in order to get a hang of the concept and become somewhat skilled at it, then add some complexity, e.g. by moving targets (somewhat predictably) and have them stick around long enough before they fade out.

Design-wise you can give of all the challenges for your player an individual "difficulty" level, e.g. moving around = 1, pointing & shooting = 2, switching colors = 5, thinking of the complementary color = 6 and so on. (Those values are very subjective, of course, but in general should do well). With that kind of "metric" you can design waves and levels in ascending difficulty, e.g. first level only stationary enemies (point-and-shoot difficulty of 2) of a single color (= not operating switches). The second level needs the player to move around (+ 1 difficulty), or to have targets of a second color, so the difficulty steadily increases.

Sorry for the wall of text, I guess that's becoming kinda my thing here! my point is: Interesting concept, nice execution for a prototype, you should look into building upon the mechanics and having the difficulty ramp up much slower. Nice work!

ClanFree by Daiwen 2015-04-21T16:36:00

At first the input concept was unusual, but once I realized that it was like the guided tear in Binding of Isaac I got the hang of it. Nothing too innovative but implementation worked and the framerate was steady.

Personally, I found the sound to be a little annoying (looping zombie-groan) and I would have enjoyed to play a little longer than just dying with the first hit, though.

Also the rather close camera made every round more frenetic than tactical. Sadly, the gameplay didn't introduce any new elements such as obstacles, upgrades, or different enemy types (e.g. slower but tougher zombies, shooting foes, etc.)

Agent B by xWilQ 2015-04-21T16:26:00

Oh god, I don't know how many games featuring bananas I have played in this compoโ€ฆ I guess the rubber chickens must've caught a break this time around ;)

It's a challenging puzzler, especially in hard mode. However, it shares the common issue that once you stand on something that's not a platform, you can't jump anymore (I thought piling up on bananas to get to a switch would work).

Color Backfire by Kostyan1996 2015-04-21T16:19:00

So the unconventional weapon is you being immune to lasers? Anyway the game is nice and clean, the sounds minimalist but fitting and the concept is new to me. The mechanic involving different colors was a bit arcane to me, I never quite knew how much life-points I had left and the movement felt too slow. Personally, I would have liked it to switch colors via keys than to go back and forth between the dots, but that's just a matter of personal opinion I guess.

Overall a nice puzzler with a hint of tower defense feeling.

MEDIUM by SaintHeiser 2015-04-21T02:59:00

A very very stylish entry. The graphics and the sound convey the dark mood perfectly, the movement is fast and precise and it evoked memories of playing Shadowrun on the SNES in me for unknown reasons.

Alas, I never found any ability and grudgingly gave up after my umpteenth screen death. Everything killed me, dudes with machine guns on the gate, dudes with dons on the right and left screen, sometimes I stepped on some very hard to see booby-trap and storming past them resulted in an instant death in the following screen.

And one last thing: I use a German keyboard layout and we silly German speakers have the Y and Z keys switched so you might take this into account for your next game (fun fact: The universal keybinding of "undo" to Ctrl+Z made extending my fingers awkwardly second nature over the years, but that's a while different story).

In any case: Really solid entry from what I can tell, very fitting mood and style, only too hard for me to grasp.

Spike Nut's Temple by AxeTheory 2015-04-21T02:48:00

The game looks like if Final Fantasy VII was for some reason a platformer and sounds like on the Sega Genesis (or Megadrive). I also agree with @Figglewatts that the movement (and gravity!) could've been faster, it feels a bit stolid at times, like a pushing wrecking ball underwater, it's hard to describe (and apparently I am having odd hobbies, but I digress). To me, the mechanic of running into enemies to get rid of them is not really new to me, it felt like I've played this so many times before for some reason.

That the projectiles of the Old Ones hurt you irritated me profoundly because I was under the impression of being invincible, and my only enemy was the environment, so this kind of selective gameplay gives it more depth, but, again, the player speed, weight and momentum were cause of much frustration for me and I didn't get very far before I gave up.

So the graphics are nice and consistent in style and execution, the music can't hide a certain randomness and, to me, the theme was not really a perfect match.

Killer Librarian by chanko08 2015-04-21T02:38:00

Ha! A fun little puzzler with the right amount of gore and violence in the right places! The mechanic feels fresh and new, the sound emphasizes the 8-bit style and the music is repetitive, yes, but not annoying like so many others. Personally, I found the screen-shake effect a bit too strong (I got nauseated), but I also ask drivers on public transport not to drive so fast, because I'm old.

Unfortunately I stuck after a couple of rooms and gave up after 20 minutes of brooding. A really fun game, keep working on it!

The Great Debate by MiniBobbo 2015-04-21T02:30:00

The concept really is a little different than the usual top-down shooter or tower-defense variant. Personally, I found 10 rounds waaay too long and not being able to skip through the same announcements "round x!", "player 2, your rebuttal!", etc. was also getting on my nerves a bit. Speaking of which, I found the music incredibly out of place, so much in fact, that I awarded you extra points on humor for it. Also the nonsensical statements are a bit like a tame Cards Against Humanity, only less fun.

The graphics, however, are very fitting and nice, but why are there no female thinkers like Ada Lovelace, Marie Curie, Hedi Lamarr, or Sylvia Plath?

The Island by xWarZonex 2015-04-21T02:13:00

Okay, this is totally subjective, but I personally didn't have much fun with the game because I never was sure whether something was a glitch or supposed to be that way. I killed an animal with what looked like a fence of 10 spears at once and clicked it until it was gone. When I went into the cave (first thing to do, of course!) I found there two spears but once they glitched to the floor after first use, I pretty much had to restart the game. Also, the survival mechanics don't seem to work for me, because no matter what the values said, I didn't experience anything different about the game.
The dangling vines in the scenery are real nice but I didn't find any use for them, but I am pretty sure I was missing something.
So once I made it into the cave and to some black hole spewing blocky heads at me, I was stuck pretty much. I managed to get a spear from each pile of oranges on either side but I couldn't use them after just one attempt because they were on the bottom of the screen. Also the music was kinda repetitive.

Again, this is just my personal opinion, and apparently i am the only one who had no fun playing the game. I respect that you put a lot of work into it, but I was just confused and annoyed by it. Also, I was missing any Unconventional Weapon, sorry.

Charged With a Mission by incobalt 2015-04-21T01:54:00

Okay, this one left me with a lot to ponder. As I see it, the game is a take on avatars and the agency of the people on the other side of the screen, the player, who puppeteer their avatars as they are being told by the game. In tandem, they work to fulfill a game's "quest" or "mission" but in the end the "freedom" in games is merely an illusion, the players are acting much like the developer's tools, their "free will" is to follow out of their own volition the instructions a piece of software gives them in order for their own needs of self esteem, recognition and sense of place in an unforgiving, cruel world. This game acts as a diorama of this sadomasochistic trope, it's tearing down the Fourth Wall, unmasking the hideous truth that we, the gamers "playing" games, are the very same marionettes as are our avatars.

Either that or I read too much Schopenhauer. But I digress. Now, about the gameplay itself: The graphics are nice (probably due to Unity's photometric shaders), but apart from that blocky and lacking in appeal. Movement feels quite awkward, like the first Doom there's no strafing like I would have expected, the big avatar nailed to the right side of the screen can be a little obstructing at times. As I see it, the game is completely missing the theme's target, but a nice practice for a first quest implementation in Unity.

Bullet Time by BulletsArePeopleToo 2015-04-21T01:35:00

Wow, okay, now that's something! It's been a while since so much much blood was splattered on my screen, that's for sure! The take of a bullet firing humans is a funny twist and the Bullet Willy's taunts are a riot.

I had a couple of framerate issues, especially when a lot was going on and I have no idea why I got killed, because there's so much pixel gore going on that I couldn't make out any bullets headed my way.

TUNDRA by PaperBlurt 2015-04-21T01:25:00

Very immersive story, very vague and very well written. The map with the highlighted room was a great help and you make me feel really smart for figuring out the code of the elevator ;)

very minimalist with just the right, fitting design-brushstrokes in the right moment, the use of sound background color. Also, I never thought how an expanding excited a white circle could get me. Very well done, thank you!

Special Agent by guoboism 2015-04-21T01:00:00

Okay this is something different. I liked the intro, reminiscent of spy films and when you shoot yourself on the title screen, than that's a good setup of what to expect in the game. For the record: I wasted 38 agents until I finally beat the game.

The graphics are simple but recognizable, the walking animation reminded me of South Park. My only gripe with this game is that the first couple of times you are guaranteed to fail, because your weapon reacts differently in each assignment, so it's always a lot of trial and error. That's okay, because that's the game mechanic (in a way it's comparable to Spelunky in that regard), but a little faster movement would have helped me, so that I just could iterate faster on the puzzles.

There's a lot of room for more puzzles in this game, you should really expand it with some more levels or combinations of different weapons but with a twist (like, literally) ;)

Canker Blossom by Headmade 2015-04-21T00:47:00

My first thoughts on viewing the screenshot were "Defender of the Crown 4TW!", then again I am old and nobody knows that game anymore. Also, I once studies English and had a class on Shakespeare and I don't remember any of it anymore.

So this was like a whole new experience for me. And after getting stabbed in the temple a couple of times in a row, i got the hang of it, and it's like Monkey Island's sword fights in a very lovely medieval setting. Bonus points for the coat of arms with a joystick :)

I only wish that I had more time preparing longer replies, because the combination of the choice of font, the old language and making sense of the right order puts me under exactly the same amount of stress like I had in my English exams. Did I mention I failed the course? ;)

Quest For The Orb of Toz by Orange 2015-04-21T00:25:00

Why does everybody make Installers from simple Game Maker games? I don't get it, a simple standalone-exe would've been peachy! Anyways:

The idea of using your head (literally) is very interesting and the puzzles and gameplay challenges emerging from that feel fresh. I only made it until level 4, that's where I had to give up because once your head is too far ahead (haha!), I pretty much had to commit suicide. 8-bit graphics and sound are nice, the animations also work very well at for once I am happy with the controls (space is jump, that's how it always should be!)

Captain Farticus by flyingbear 2015-04-21T00:17:00

Omg, I played this waaay too long ;) It's a fun little Metroidvania game with an oddly rewarding progression feel and quite thoughtful level design with a lot of verticality. The music tracks were also nice and collecting coins (especially clusters of them) elicited a very genuine greed-feeling in me.
I really rejoice at the completely pointless board-meeting room where you alienate all members with your super-powered farting despite the Clark-Kent suit and glasses.

I saved the day with my farts, the game told me, and until then I was convinced that fart-jokes are below me. Well played!

Megane Fever by Park 2015-04-20T23:54:00

The look is really polished and the animations are a perfect fit to it (I loved the self-indulgent art class haha!) The music is a little repetitive after a while and as a person with a German keyboard layout, I am not too happy with the controls since my Z and Y keys are switched, but since it wasn't too had anyways it was okay and I could fend off the evil army of clone admirers with the broom just fine, so you might want to design another enemy type that can only be averted by throwing furniture at them?

Burd Turd by thumbgarden 2015-04-20T23:47:00

For your next compo please do us the favor and not having us to go through an installer, when GameMaker is very good at producing stand-alone EXE files.

The game itself is pretty fun and could have easily been an Atari 2600 game (just imagine the cover!). The weapon mechanic of pooping on gunmen is nothing really new, but the peculiar breakout mechanic with the colors is the core mechanic anyway. To me, the gravity is a tad too strong but, again, that's just old man Phil complaining about today's games. If you have the bird pooping at a constant interval, you could make it a single-tap mobile game, list it as "Crappy Bird" and become rich :)

Weight by Noxfadh 2015-04-20T23:40:00

Momentum and mass as weapons, I haven't seen that quite like Gish. Unfortunately the game was a little glitchy (in Firefox, Chrome worked fine) and when I fell off a platform I didn't respawn on top (oh well, good old F5 it is).

I didn't understand the color change in the ball, it didn't seem to affect anything in the game, however. Apart from the barriers it would have been interesting to have enemies that can be squished only with a certain mass/force applied to them or some kind of see-saw contraption. So there's quite some potential there :)

Thanatos and the Cat God by jmf 2015-04-20T23:31:00

Ha, that's an interesting take on the Greek myths. I see it as a clever commentary on how much Sony has defecated over the original mythology after the first God of War :)

The gameplay itself is nice and fun and the different enemy types breaking it up quite nicely, also the color change helps in understanding that I progress because I couldn't quite tell otherwise.

I answered the first question wrong (yellow instead of blue), but luckily that slipped by.

Radisheriff by Ourson 2015-04-20T23:11:00

Very easy to get into and a very nice, cartoony style. The sounds are fitting and the graphics very nice and fir the style very well, enemy types are varied and boss battles and duels breaking up the standard gameplay. Also items are nice!

Of course, switching bullets with radishes, eraser-top pencils or rubber duckies pretty much won't affect the gameplay at all, it's just a random substitute for slow moving bullets. That said, it still is a very fun entry and I enjoyed the Binding of Isaac meets Zelda gameplay quite a bit. Sadly, there's no music.

Still a solid entry!

You Only Dare Thrice by drakekin 2015-04-20T22:58:00

Very interesting concept, it reminds me a little of games like Uplink or Hacker (on the C64). Personally, I was having some troubles with the 3D map because there's not really a benefit of it being 3d. Identifying certain buildings that are mentioned are not really tagged or marked, I always had to move my mouse over every single node until I found the right one...

The handler only being able to take care of one request at a time is realistic, however the time it takes for her/him to get back to you is largely spent waiting for the info (unless I required to travel around the city all the time). This gives an interesting faux real-time feeling to the game (after all, you're not the only one searching for the components), but (to me personally!) having a button to skip to the next event would have helped. Have you thought about a round-based version of the game so far?

So my criticism boils down to me feeling constrained by the UI, that I want to see the whole map at once, something else to do while waiting for the handler, and some way that the information I gathered would be reflected in the game, e.g. every time an occupant mentions a certain building, it would get a little brighter than the rest and accumulated mentions would have it light up, or something.

Sorry, for the wall of text! I know, it's only 48 hrs but please keep working on it. The genre of cyberpunk detective thriller is so terribly neglected these days...

Hugline Miami by Figglewatts 2015-04-20T22:40:00

VERY high production value, I give you that! Kudos!! The graphics have a nice "Minecraft meets CGA"-feeling (looks like I am not the only one who went with a CGA palette then!) and the filters and effects look (in my opinion) nicer and more fitting the established style than in Hotline Miami itself.

The gameplay is fastpaced and fun, the sound and music also closely paying homage to the frenetic pixel frenzy but, alas, the game mechanics do too. To the game it absolutely doesn't matter whether you're shooting hearts ("hugs") or projectiles. If you want to pursue that theme further, I suggest you find some mechanic that can't be switched for guns and bullets but is inherent to only hugs & kisses.

Out Shooting Boxes by joylessSnake 2015-04-20T22:34:00

First of all: Congrats on both succeeding in the 48-hrs *and* less than 48 kB compo ;)

I also really liked that your worst nightmare are your own projectiles coming to bite you in the ass, when you plaster everything to get that frenetic cyan box out of the way. It's a bullet hell of your own making...

So it's simple, it's fun and the controls are intuitive, even for me. But I guess that's what comes after many many hours of Binding of Isaac.

SLICK LICKER by DKoding 2015-04-20T22:28:00

Omg! Why? What? How? Seeing the game in action as like licking a toad while tripping bad on mescaline, but I digress. The control scheme is something new (dragging mouse to jump, sticking to the walls) but most of the time I had no Idea what was going on, everything trying to kill me (or not), colors, lightning, rockets, lasers, human sacrifice, dogs and cats living together -- mass hysteria.

The soundtrack is a mix of Doom on the Super Nintendo and funky Bach ambience, and I frankly have no idea what the Unconventional Weapon is or how it works, everything's unconventional!

Also I had a lot of framerate fluctuation but I can't be sure whether that's intentional. So overall: A memorable experience :)

Kids These Days by Ithildin 2015-04-20T22:18:00

Interesting take on the theme. I was having quite a bit of troubles because to insult the kids i really need to be really close and/or the insults don't work fast enough, so no matter what I do, I always take damage :( The cooldown for lecturing is also a bit too long, or its effect too short, in any case I hardy could use it (mostly because I was losing health so fast. I was really looking forward to read the funny texts and pop-cultural references but instead I hardly hat the opportunity to: It all went by too fast and I was struggling to stay alive anyway. The only ones I remember were "You fight like a cow!" and "Who unloaded the dishwasher". Also, the collisions were a bit clunky. But that game has potential, I am sure there are more ways of how "words can inflict damage" instead of just the gaming-equivalent of meleรฉ combat.

Avian Days by esayitch 2015-04-20T21:59:00

Too hard for me, but really interesting theme. The graphics are confidently stylish and the overall mood reminds me of walking through a futuristic version of Arstotzka from "Papers, Please". The music and sound effects are also fitting and the atmosphere. To players who suck (like myself), a health bar would have been nice to help you progress through the first part (I never made it to another checkpoint), because I am sure there's an interesting game waiting for me, but I'll never know because after my first 50 deaths I pretty much gave up.

Rough Day At The Office by liniix 2015-04-20T21:52:00

While I have to agree that a stapler *is* unconventional, there's nothing about it's characteristics in the game mechanics, perhaps only that it takes quite a number of hits for the aliens to die. The music look is simple but, suprisingly!, not annoying, the different enemies I encountered so far are nice and varied (the UFO being quite interesting!). Health pickups would have been nice, also some kind of mini-map would have helped me (personally) because I think I just went around in circles not quite knowing where to go or what to do.
Overall a nice little top-down shooter with the usual mechanics, but still fun for a while :)

Savior by CarlsonAndPeeters 2015-04-20T21:44:00

Lovely art style, looks very pleasing and funny, also the silent movie soundtrack adds to the charm. Personally, I found the controls (as usual) a little unconventional, I'd be happier with Space = Jump, up = hide, ctrl = use cure, but again that's my usual inability to go with something out of the ordinary I guess.
The jumping physics felt a little mushy to me, like moon gravity with icy platforms. Also, the room with the SOS/BBQ (hah!) people was too hard for me, the zombie always got me, despite me having the cure pointed at it. The sound effects clash a little with the silent-movie atmosphere, it would have been fun, if they were also piano-notes or something.

Color Elementals by Kalkatos 2015-04-20T21:35:00

Interesting concept! Since I work as a colorist on my day job, I didn't have much trouble figuring it out, but I think the complexity involved is a little too steep for newcomers. I mean, switching your own color correctly can be quite stressful, but then also thinking of how to mix the complementary color of a foe to make it white can be a little too much, in my opinion.
How about instead of having to turn enemies white, having to turn them black. The first wave could be composed of just enemies in primary colors in order to get a hang of switching on and off, and then mixed colors in the higher levels. And only THEN having players to bring an enemy's color to a certain value. But that's just me.

Sound would have been nice (I'm thinking something alon the lines of REZ ;) and the background-animation is trippy. Overall a very nice and interesting concept, keep it up!

Not Nice Knight by Nebulaic Toaster 2015-04-20T21:16:00

Interesting take on the theme, and interesting choice of genre. The first thing I realized was that a 40 megs download is pretty steep for a flipping text adventure, so i guess it has to do with the standalone runtime cramming ALL THE LIBRARIES into itself. But i digress.
The game was a fun one and has an interesting morale. In fact, you as a player become the real monster and even redeem yourself, how nice! The graphics and music both fit the theme very much and I really enjoyed playing the game. And tears as currency/weapon? Loved it! Looking forward to the sequel :)

Can You Reach the Sun? by Garris 2015-04-20T21:07:00

Really cute art style and music. Gameplay also works nice, the kite is unconventional as a weapon (however, I am not quite convinced how that would work, but hey, that's just me). Design-wise I would have kept the player's abilities after a death because after the third time the stupid bat killed me with one hit, I was pretty much done (but hey, that's just me). Either that or some kind of a health bar, because the controls are also a little unusual, to quote the AVGN here: "Up to jump? UP TO JUMP?!". How about controlling the kite with WASD, the player with the arrowkeys (or vice versa), space to jump and left Ctrl to attack? Or at least space to attack and keep the up-to-jump-button. But again, that's just me being incapable of unfamiliar button-mappings.
The music was nice too, the 8-bit sounds very fitting (haha, the dog!) but clashing a little with the CD-quality music. Overall I'd liken the mood to Rainbow Islands for some peculiar reason. Nice one!

Their Own Worst Enemies by ObscenelyTrue 2015-04-20T20:55:00

Dude! Hats off for entering the compo with a game done in 6502 assembler! I tested your game on my NES (PAL Version) with the PowerPak to give it the proper treatment.

There the screen only displays the sprites (veeery flickery) when the character is moving, so it took me a bit to figure out how to play the game and i amde it to level 2. I don't know whether it's by design or not but my character goes into one direction (very fast) until it hits a wall with no means of changing the direction mid-way. The mechanic reminds me of good NES puzzlers and the backgrounds certainly look like it (in a good way!). However, declaring the enemies' stupidity to be Unconventional Weapon is also quite a stretch. Nice little game, not quite fitting the theme.

Light'em Up by CodeNMore 2015-04-20T20:42:00

Interesting mechanic, reminded me a bit of Alan Wake. While I managed to run the game without problems (even with music), there are some design issues with the game (only in my personal opinion, of course!): First of all: Switching through the objects with Space really sucks, because you can't go back and when you're stressed and want to shoot or illuminate, your selected item is an empty slot -- not fun! how about mapping the four buttons to 1, 2, 3, 4 keys? Second, it's too dark. If course, that's what you need the lights for, but how about having the first enemies have a little red dot on them or something so that learning the controls isn't as unforgiving as it is now. Then, the energy drains way too fast for my taste, especially when you're just lighting the surroundings and nor shooting lasers. How about that taking less energy OR already hurting the monsters at least a little? Or how about emitting a small radius of light around yourself at all times so when you get attacked, you can at least tell from what direction?

Dr. Rampage by zzForrest 2015-04-20T20:35:00

So the Unconventional Weapon is pills, right? But whether it's pills or bullets or baby-brontoraurs with aprons wouldn't matter to gameplay itself, unfortunately, since the only effect of the pills is the death animation of the NPC you hit. The graphics are sufficient and the death animations are cute ("oh look, a kitty!"), the sounds and enemy/level-design pretty basic. Having the player-char take a little more damage would have been nice, because I really suck at shooters ;)

noisecontroller by lamogui 2015-04-20T20:29:00

I wasn't able to load an mp3/flac/wav/ogg placed in the .exe folder, despite even giving it a nice name with no funky characters, so i only read the tutorial a couple of times...
One thing to remind is that on a German keyboard layout the Z and Y keys are switched which would make your scheme quite taxing to press for me, so why not settle for A S D instead? ;)

Cluedont by KamikaziUk 2015-04-20T20:15:00

Interesting concept and very nice graphics, also the music is soothing. The notepad being the weapon is such a stretch that it burns. While the graphics are really nice and fit their own style, they don't really add much to it, even text-buttons in 2D would have worked (perhaps even better, because it was not really intuitive selecting people). My suggestion: Have their names floating above their head at least and add some more dialogs, e.g. "I saw Andy hiding something under the armchair") so that the nice 3d scene can be investigated by the player.

Irmgard Reichts by Ancient_Pixel 2015-04-20T19:57:00

I don't see anything much unconventional about the gun Irmgard uses to kill the pigeons with, frankly, and having to shoot 320 pigeons to whin the game seems like a bit overkill (haha pun!). To me, commuting between the 4 statues with old Irmgard was a bit tiresome and throwing bread constantly to keep the flying pests away my tactic of choice. The graphics are really nice and have a nice retro top-down-shooter appeal, also the animations of pigeons (which look a bit like ducks to me) and dogs are very fitting. Nice work!

Crazy Dispenser by Freebios 2015-04-20T19:48:00

Very funny! I liked the music, the humor (don't we all know an angry vending machine such as the one in the game?) and the mechanics themselves. The music was simple but fitting with graphics and sound effects and the gameplay itself was a lot of fun. Well done!

Forest Defense by atrodo 2015-04-20T19:41:00

Okay, tower defense with a tree theme. It's as unconventional as it is random. The trees all look random at least, but there's no way of distinguishing between any of them. The mechanics work for themselves but I am missing a bit of fun, as in fun graphics or fun sound at least. Luckily, the game is self explanatory, I had no troubles with the interface or grasping the mechanics.

The Thor's weapon by petercraft 2015-04-20T19:36:00

Despite my best efforts, I could not attack anything, neither with X nor with any other flipping button. The game looked nice and smooth, the weapons (balloon, sausage, and rock) looked unconventional, well at least in the UI. The zombies ate my brains and all I could do was just stand there, look them in the dead eye, hitting X without any effect. But the graphics were nice and the framerate at a steady 60fps, SHIFT being the only key input that worked for me :)

Powerman by Bandersnatch 2015-04-20T19:30:00

Well, stealing powers as a weapon is unconventional I guess. The game itself, esp. Jump Guy, was tedious because of the jumping always being waaay over the top and no control once you bounce off the ground again. I also don't understand the use of the laser-vision? The comic appeal of the speech bubbles was nice, but the dev-console popping up with error messages was a little distractingโ€ฆ

Egg Defender by Zozingzeus 2015-04-20T19:21:00

I've never played tower-defense games so I didn't really know the convention of where the waves would come from so I placed my hens incorrectly the first time around. What would have made it a bit easier for me would have been health bars on the enemies. Also, I don't really understand how much money I get for what. Sounds are nice and fitting, but I am missing some clucking and rooster audio ;) The variety on enemies is interesting and well designed. In terms of the theme: The eggs are unconventional alright, but I have no idea what the penguin does. The egg thieves are after the eggs, right? But why do the hens also shoot with eggs? Okay, perhaps I am overthinking this...

Inkpen and greens by petitpois 2015-04-20T19:07:00

Interesting setup (the pen is just as mighty as the sword!) but for me the Right Ctrl key did not register, hence I sucked at the game ;) Still, the need to do both platforming and spell-checking at the same time is somewhat challenging, albeit the platforming could benefit from not being as zoomed it. Nice game!

Super ZDefeat by jacklify85 2015-04-20T19:01:00

I don't see an unconventional weapon here, it just looks like you're shooting with hotdogs? ;) The wave-mechanic is pretty interesting, however it would be nice when the zombies spawn outside of the current screen, because it happened quite often that many of them spawned right in front of me. Also, objects and enemies spawn when the game is paused and some kinf background would have been nice. I really likes it, that the screen scrolled which gives you a sense of a bigger playfield.

Space wars; the banana warfare by ninos 2015-04-20T18:53:00

I wish there was more to it than just 3 enemies. Ideas for improvement: Different bananas (some curve, some are just peels that are hard to control, some are just the fruit inside (faster but less damage) etc.

Chair Legacy by raatmarien 2015-04-20T18:49:00

Can you post a compiled version please? I don't have a C++ build-system set up ;)

LD31 — Entire Game on One Screen (1)

ScreenShots by ilikescifi 2014-12-08T15:57:00

I had a lot of fun with the Badass mode. What are your scores? My best was 207. Oh and thanks for all the nice words about the music :)