FoonLudum Dare ExplorerLD44 → Blood Mage: Human Sacrifice

Blood Mage: Human Sacrifice

By tdg

View on ldjam.com

CategoryRankScoreCount
Overall3563.1441
Fun3572.9341
Innovation1763.2842
Theme1833.4842
Graphics3163.1242
Audio2353.0340
Humor3012.4137
Mood3542.8338

Comments

cogcomp 2019-04-29 04:44

Congratulations on completing your first Ludum Dare! and good job! Easy game to understand but trick to master.Well done!

kevin-liu 2019-04-29 04:47

Interesting concept, and the cards were actually quite well drawn! I feel like it'd be a really great battle system for a bigger turn-based strategy game project in the future.

tdg 2019-04-29 04:51

@kevin-liu Thanks man! I appreciate it. There were a couple things that didn't break my way when in those last few hours that I think would have helped. Mainly, a more robust unlock system. I'm excited with how it turned out and will probably keep working on it in the future.

fanmanpro 2019-04-29 05:54

Cool game. Was a bit confused in the beginning with what each bar does (I thought the red bar was also full but its actually empty). Loved the gameplay and would love to see more. Game has solid mechanics. The cards are brilliant but sometimes they really unfair. But if you add some persistence between fights so you can play it as a rouguelike then that's fine (i'd personally like that). Also feel like I was missing some sort of an AOE spell. Anyway, thanks for the fun.

memel06 2019-04-29 09:41

It's nice for a first compo entry, and you have done pretty well something that most of all fail in the first jams: scope.

You scope was pretty perfect, because the idea is fully working and the core gameplay mechanics are in the right place.

Theme was also fitting, and that's another point to you advantage.

keep jamming, you'll improve yourself and become better!

tdg 2019-04-29 14:19

@fanmanpro Definitely agree with a lot of points you made. Balancing and leveling up was something I had planned on doing. I was also planning on making a ladder style room system like FTL but just ran out of time.

killedbyapixel 2019-04-29 15:26

Nice! I can see a lot of work went into this one! Lots of pixel art and it's pretty good! I liked the music at first but it started to wear on me, it would be good to mix it up more, or make it more ambient.

I figured out the basics of how to play right away, but not sure about advanced strategy. I'm a big fan of slay the spire and mtg but not sure how this translates.

Some thoughts. - Just use left mouse button for everything. I'm pressing enter, space, right mouse, but there's no need! - It would help if it showed what spells do when you mouse over them. Maybe even apply that to everything (enemies, bars, etc) - Cool idea to put the text sideways but it's hard to read!

A great first entry, congrats!

Next time my advice is to simplify! Think about how the game would be better if it had less stuff that was just better balanced and polished. For example instead of 6 spells maybe have 3. Instead of an upgrade system maybe don't have that at all or simplify it and make it more interesting choice. Like choosing a new card for your deck.

bleyo 2019-04-29 15:46

The game is very big for the time at our disposal but you made it work ! THe controls are a bit hard to figure out at first. I didnt go very far because I was stuck after i lost all my mana, maybe an ingame HELP button would do the trick, but overall great work

liauj 2019-04-29 15:57

I think the vertical text on the character vitals need to go. It would be interesting to be able to collect cards as you finish each battle to add to your deck. Of course, that's asking for alot in a 48 hour time frame, and what you've made is already quite a bit.

This is a hard kind of game to pull off in a short amount of time, you've done really well!

vladirien 2019-04-30 12:08

Interesting concept, I feel like the game has solid mechanics and is quite impressive for a compo game! Maybe simplify a bit the scope next time to give you more time for polishing, but good job otherwise!

olavdeng2 2019-05-07 15:49

Interesting and simple game. Has very strong mechanics if you ask me and a very solid base for a game. Having to place the card on the player though i disagree with, unless you were to plan multiple players or something else with the cards, id suggest you just drop them on the playfield and it does the thing, or maybe if you place it on the play field and it has a target it has a selector with the card halfway on the playfield or something. Other than that, good job!

mika-la-grand 2019-05-07 20:41

I feel like you have made the game more complicated than it needed to be. It's interesting that you sacrifice limbs using card. Though there are too many bars indicating various things and too many abilities of which the player is unfamiliar with.

muchoswaffles 2019-05-08 00:28

Great job! It does a good job of showing off the mechanics and acting as a sort of demo. It sets up a solid foundation for a larger game. I can tell a lot of work went into the mechanics, art, and audio. It is a bit confusing at first, so I'd recommend a bit of explanation and possibly simpler controls, but considering a the time limit, its really well made.

mikethewayne 2019-05-08 18:47

Fantastic take on the theme, you've created a very well balanced game! The controls are a bit of a pain to get used to, and I'd love a score at the end, but other than that, I have no complaints! I absolutely loved the music, especially the fact that you managed two, brilliant sounding (even if simple) music tracks. Excellent job!

jezzamon 2019-05-10 02:01

Good interpretation of the theme, and nice job getting this done during the compo!

I think the main thing I would change is maybe making the game snappier to jump into. The UI felt a little hard to interpret, and the controls were a little tricky, maybe more animations/responsiveness around that might help. I think that would help the fun factor :)

zax 2019-05-10 19:32

I like the simple art with the cool concept, well made !

philstrahl 2019-05-18 18:36

I like how many mechanics and systems you managed to put in the game, it feels very deep. Had some troubles understanding how to utilize them in my shirt attempt but liked what was there. Good job! https://youtu.be/lVCsQbSi-js

tdg 2019-05-21 17:43

@philstrahl Thanks so much for playing this. Yeah, I realize now how counterintuitive some of the controls are but this was my first LD. I really appreciate all the feedback and look forward to working on this some more in the future. I will admit when I saw the comment was a video I wasn't sure I could watch it cause I've never watched anyone play my game before (except my older brother, with me constantly over his shoulder) so I really respect that you took the time to play it and give me feedback!