Storm the Castle pt2 by vanZeben 2015-08-24T15:39:00
I was really confused what was hitting me(was it the head of the people I sat on fire setting me back in fire?) it looked really good though.
Foon → Ludum Dare Explorer → Users → Sina
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | 2D Battle Simulator | compo | ||||||||||
| 2015 | 33 | You are the Monster | Monster's Meal | compo | 856 | 2.58 | 2.05 | 2.74 | 3.26 | 1.80 | 2.44 | 2.60 | 33 |
I was really confused what was hitting me(was it the head of the people I sat on fire setting me back in fire?) it looked really good though.
The idea is really cool, but i had problem handling it. I really was not able to say where each key will take me, specially when I was between two planets!
also if the difference between the weapons was more visible it would have been so much better.
but over all it was a really good looking game. Good job.
it looks and handles very good. could have used more events and objects one can interact with. Unfortunatly in none of my (two) play troughs I had the pleasure to meet some of existing items such as the fuel tank.
Yo, did you make all these levels in 3 days?!?!?!? how many are you like 100 people? verry cool. I'm not sure if puzzles have unique solution(which could be a good or bad thing.) also Windows version did not run(as of you could not click on the ponts.) great job.
great music, pretty pleasing visually, and decent control(although I would have loved faster turn rate!)
Great job, although it's not obvious that you are a monster.
Yo, i loved it. the only problem was the slowdown I would get. also wall jumps felt strange.(I think it might be a good idea to keep the player stuck to wall for .5 seconds after releasing the key)
@Flygamer101 Yes it was c++, can you explain the crash a bit more(when you die the game tells you the way you have died) Thanks a lot for giving it a try.
@SamPotasz
yeah, I now see the problem. the pause mechanism that I was using at time of death only works when ran by compiler. I'v done goofed. But yeah they are deaths. (you probably have attacked the village too many times!)
@mde
Thanks for noting that I totally missed that(although it's really strange that you don't die before it goes bellow 0 :D .)
@mar3k
I see how it get repetitive, but going trough the 100 turns presents the player with all the challenges the game have (last 50 being caused by player being overpowered.)
After all thanks a lot guys for giving it a try.
The controls were great, although I wish the character could stay diagonal after moving diagonally. also the system that one shot will kill after a certain time, and spamming does not help is not obvious and could use some introduction.
Was cool. Really liked it but, I'm pretty sure, one of the colors it was asking for did not exist on the screen.
So was the concept white people killing every other skin color? (i'm kidding)
Cool game, great job. level design was actually good, but on the night level I got this error (
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_player:
Push :: Execution Error - Variable Get 4.picked(100000, -2147483648)
at gml_Object_obj_player_Step_0
############################################################################################
)
Yo, no links?
It looks really good. I'm not sure if the timer add to the game. at the very least it does not give enough time. The gravity seems a bit strange. I hardly felt the gravity of anything other than supper giant planets/stars, and they felt strange to. they would not effect me when i had any speed(even if the speed was towards them) but as soon as I would stop they would pull me in with a constant high speed. but after all all it needs is polishing. good work.
The result of players actions are not visible, maybe a "pyramid/7 days" gauge would help the player know how he is doeing at any point of time.
Nice one, good job. BTW was there a economic aspect to it that I missed?
I have no idea how to play either, maybe you could add a how to play to your description section.