connorwmackay 2023-01-08 21:30
The dash mechanic is really cool, it's fun to use. The core gameplay is solid, good job!
Foon → Ludum Dare Explorer → LD52 → Demon Pact: Soul Harvest
By arscene
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 64 | 3.82 | 28 | |
| Fun | 39 | 3.98 | 28 | |
| Innovation | 123 | 3.48 | 28 | |
| Theme | 220 | 3.40 | 28 | |
| Graphics | 213 | 3.30 | 28 | |
| Audio | 182 | 3.11 | 28 | |
| Humor | 249 | 2.10 | 25 | |
| Mood | 204 | 3.15 | 28 |
The dash mechanic is really cool, it's fun to use. The core gameplay is solid, good job!
I confirm the dash mechanic is very good. It also feels very good to use. Gameplay is fun. Graphics are on point. I think sound could be improved a little bit.
Overall a nice entry. (This first couple times I didn't really understood why I was dying out of nowhere)
I had a lot of fun with the dash, and it felt very satisfying. Well done!
As the others have said, the dash mechanic is very satisfying to use. It's a tough game, though - there's very little leeway allowed between souls.
Dashing through the levels is really fun! Zig-zagging through and harvesting souls left and right. Love that you made the sound effects.
Dash mechanic is awesome! Art is really cool too. Audio is funny, all i hear is someone blowing into a cup xD Really well done though, good job!
Good feeling when Dashing and going through targets ! This was fun to play haha.
Level 4 was hella hard xD. If you miss one of them by a milimeter, they start go backward and you can't keep up the lost time :timer: :laughing: Good job on this entry !
this game is brutal, one small mistake and you're done :D but very satisfying to play, well done!
Nice punchy gameplay. I enjoyed playing just dashing using the mouse pointer.
@connorwmackay @rjerez192 @peter-jonsson @john-gabriel @cloughd @forevertrash @gcake @frib @danemm
Thank you all for your kind words.
I really enjoyed the game, that was a lot of fun! The screen shake effect really added a lot to the feel of the movement, it's crazy how something small like that can make a game feel polished. Glad I played!
I got 1:35 total time :)
This was fun! Difficult to beat, but the dashing feels really good. Nice tutorial-title screen too!
@frogtownmatt since you are the only one that posted your total time it makes you the #1 in the world at the moment ;)
@ani Thank you for playing.
Fun game! The gameplay loop is simple but really addictive. The dash was really well polished and fun to use!
Nice game, level 4 is real hard. Land a slash on them and they not die but bounce backward is a bit frustrated. Ya 'know, miss 1 move and time up :sob: Anyways, I like the level transition screen. Graphics is simple yet make sense. Entire game is so polished and completed. Overall well done! And.. Level 4 imma beat u!
It's a bit hard to be precise with a controller, but I like the concept of the game. Perfectly suited for speed-run !
Very polished entry, the gameplay loop is simple but very challenging, and it feels good to play. Really nice job!
This is really well done! It feels very polished, and the art is cute (well..deadly) and I love it! The mechanics are interesting, very nice job!
Nice entry! As others have already mentioned, the dash was very satisfying and the gameplay is quite challenging.
Fun game ! Simple but nice graphics !
Unfortunately i can't finish the level where greens avoid me during a very long straight corridor ^^"
Capture d’écran 2023-01-16 173107.png
Excellent game feel. Very nicely done!
Very cool idea, reminded me a bit of Hotline Miami! The only thing i wished for was some kind of mini map because in the end it was more about memorization than skill of where to go in each level and failing without really knowing where the last soul was, was a bit frustrating. Personally, the screen-shake was a bit too much and disorienting. Presentation was minimalist but fitting and I very much liked that the "start level" button was a test for players if they really understood the dashing mechanic. Well done!