FoonLudum Dare ExplorerLD52 → Demon Pact: Soul Harvest

Demon Pact: Soul Harvest

By arscene

View on ldjam.com

CategoryRankScoreCount
Overall643.8228
Fun393.9828
Innovation1233.4828
Theme2203.4028
Graphics2133.3028
Audio1823.1128
Humor2492.1025
Mood2043.1528

Comments

connorwmackay 2023-01-08 21:30

The dash mechanic is really cool, it's fun to use. The core gameplay is solid, good job!

rjerez192 2023-01-08 21:35

I confirm the dash mechanic is very good. It also feels very good to use. Gameplay is fun. Graphics are on point. I think sound could be improved a little bit.

Overall a nice entry. (This first couple times I didn't really understood why I was dying out of nowhere)

peter-jonsson 2023-01-08 22:28

I had a lot of fun with the dash, and it felt very satisfying. Well done!

john-gabriel 2023-01-08 22:35

As the others have said, the dash mechanic is very satisfying to use. It's a tough game, though - there's very little leeway allowed between souls.

cloughd 2023-01-08 22:54

Dashing through the levels is really fun! Zig-zagging through and harvesting souls left and right. Love that you made the sound effects.

forevertrash 2023-01-08 23:04

Dash mechanic is awesome! Art is really cool too. Audio is funny, all i hear is someone blowing into a cup xD Really well done though, good job!

gcake 2023-01-09 14:23

Good feeling when Dashing and going through targets ! This was fun to play haha.

Level 4 was hella hard xD. If you miss one of them by a milimeter, they start go backward and you can't keep up the lost time :timer: :laughing: Good job on this entry !

frib 2023-01-09 14:45

this game is brutal, one small mistake and you're done :D but very satisfying to play, well done!

danemm 2023-01-09 15:48

Nice punchy gameplay. I enjoyed playing just dashing using the mouse pointer.

arscene 2023-01-09 20:50

@connorwmackay @rjerez192 @peter-jonsson @john-gabriel @cloughd @forevertrash @gcake @frib @danemm

Thank you all for your kind words.

frogtownmatt 2023-01-10 01:07

I really enjoyed the game, that was a lot of fun! The screen shake effect really added a lot to the feel of the movement, it's crazy how something small like that can make a game feel polished. Glad I played!

I got 1:35 total time :)

ani 2023-01-10 01:45

This was fun! Difficult to beat, but the dashing feels really good. Nice tutorial-title screen too!

arscene 2023-01-10 10:23

@frogtownmatt since you are the only one that posted your total time it makes you the #1 in the world at the moment ;)

@ani Thank you for playing.

yubs 2023-01-11 05:15

Fun game! The gameplay loop is simple but really addictive. The dash was really well polished and fun to use!

shaunyeap 2023-01-11 13:34

Nice game, level 4 is real hard. Land a slash on them and they not die but bounce backward is a bit frustrated. Ya 'know, miss 1 move and time up :sob: Anyways, I like the level transition screen. Graphics is simple yet make sense. Entire game is so polished and completed. Overall well done! And.. Level 4 imma beat u!

efilheim 2023-01-11 14:45

It's a bit hard to be precise with a controller, but I like the concept of the game. Perfectly suited for speed-run !

ale 2023-01-11 15:37

Very polished entry, the gameplay loop is simple but very challenging, and it feels good to play. Really nice job!

sarah 2023-01-11 21:58

This is really well done! It feels very polished, and the art is cute (well..deadly) and I love it! The mechanics are interesting, very nice job!

mharring 2023-01-13 00:41

Nice entry! As others have already mentioned, the dash was very satisfying and the gameplay is quite challenging.

roroto-sic 2023-01-16 16:38

Fun game ! Simple but nice graphics !

Unfortunately i can't finish the level where greens avoid me during a very long straight corridor ^^"

Capture d’écran 2023-01-16 173107.png

khaotom 2023-01-17 00:00

Excellent game feel. Very nicely done!

philstrahl 2023-01-25 19:44

Very cool idea, reminded me a bit of Hotline Miami! The only thing i wished for was some kind of mini map because in the end it was more about memorization than skill of where to go in each level and failing without really knowing where the last soul was, was a bit frustrating. Personally, the screen-shake was a bit too much and disorienting. Presentation was minimalist but fitting and I very much liked that the "start level" button was a test for players if they really understood the dashing mechanic. Well done!