I liked the emails on the side. "Big event, you're not invited" had me laughing to myself. Took a little time to understand what I should be aiming for in regards to which people to harvest and sell but I got the hang of it after a few minutes. Struggling with the idea of getting better at knowing which people sell the best lol.
I did not go into this expecting to be playing as an investigator trying to solve a mystery. The timer countdown had me quickly switching back and forth trying to find all the relevant data. Not my usual kind of game but I had fun. The intro scene was well modeled!
After playing, I had to check if I was real today. I am. Sandwich advertising poster is effective. Would get yelled at for existing again. Nice guitar skills.
Interesting take on a colony management kind of game. It took me a good amount of time to figure out how to play even with the tutorial. The graphics are pretty clean and polished with the animated stick figures.
This was a nostalgic flash game kind of experience, in the best way. I enjoyed trying to solve each little puzzle to get all the gold pieces. The overall strangeness of what was going on was pretty captivating.
I have no rhythm heheh. Managed to make it through to the end though. The graphics were really cool, felt like a retro title bad had that modern rhythm game combat. You really start flying around with dashes and cool combos when you get in that rhythm. Well done.
Wow this so good! Love the older game aesthetics and walking through the cornfield was so eerie! Admittedly a little jealous of this submission, I can see that there was a lot of effort put it. Prioritizing sound is something I tend to forget and its so important in horror.
Incredible. Nailed that classic vibe, and I love the mash of genres here. I was doing spins in the air and doing laps around maps collecting what I could. The effects and audio come together really well!
The art is really good here. I died a few times because I got a little too greedy growing to many enemies at once, but I think that's perfectly fair lol. I liked that a lot of the items also had upgrade paths, I wasn't expecting that considering time constraints for it added a lot of replay.
The overall aesthetics were nice and the music was synthy. Admittedly I am terrible at platformers. The weight of the character feels a little too snappy. Rather than falling to the ground it felt like I was dragged down instantly. I ended up using the teleport mechanic a lot which was interesting.
This was a lot of fun, the slow motion added a lot and I liked that I could use little jumps. Never thought id be drifting through zombies but it works.
Fun little game. I opted to max out pick range first and then went with full damage, the base movement speed felt good enough for a while. I did fall off the map once or twice heh. The crops sometimes would stack up on each other but that was fine because it meant more points when my ability went off. I was a little confused by the attacking at first but I quickly realized it was attacking for me and I got it from there.
One of the more complete and well rounded projects I have played. The action and dashing is pretty fun. The camera felt a little rough around the edges at times moving when I didn't intend on it. Outside of that great game, the amount of polish is impressive with animations and sounds. Combat was fluid once you get towards the end of days. Well done. I came out with an 'acceptable' favour score. I may live.
Funny story line. Felt bad for the mother every time I sucked and died. Good core concept of a arcade vampire survivors like game. Only thing I would comment on would be the lack of audio. The art was amusing, evil carrot was the most interesting lol.
Oh man as soon as I had given my plant a name it was over. I was hooked. This is a neat little experience, especially if you like taking care of plants IRL like I do. The achievements were a nice addition.
The pixel art is some of the best I've seen in the jam and all the varying animations add a ton of polish. The polish overall is pretty top notch on this project. The soundtrack offers a great relaxing vibe with hints of adventure that allows you to sink into the game. The overall mood of the game is greatly elevated by its addition. I played through the game 3 times, exploring the various plants. I think that's the only thing I could 'complain' about, wanting more plant tower units to discover, but that's absolutely intended as a compliment towards this project. You captured my attention and I wanted to play more!
The game has a hands off tutorial approach where you discover the mechanics by exploring and clicking through things. Once you've figured out the mechanics of growing/selling and then placing your first plant, it will then send the first wave of critters. This is a great non-intrusive way to teach players if they didn't read the description.
The music is a good vibe. Liked that the game pauses and gives you time to think about which direction to build your platform. Cool that the tutorial was also voiced!
Harvesting with the scythe animation felt really satisfying. Big swoops and all the crops floating up! The lore text in the beginning could use a little editing to present the lore in a less 4th wall breaking way. The art is pretty charming.
A really interesting experience and message around those intrusive thoughts we get throughout life. I liked the charm of the visuals and the swinging of the camera, felt like I was skipping around when harvesting my "success".
I tried cutting the fire off and saving as many crops as I could but it spread too quickly for a single farmer. Farm life is tough. I think I saved enough to support my family though. I did not end up using the bucket as much, opted for trying to harvest as much as I could instead. I enjoy the intuitive control scheme you had used here. It made me feel like I had concise control even in the chaotic environment.
Wow once you start moving you really move! Movement felt a little slippy at first but you get used to it. Dashing and gliding around the world was really fun, made you feel like a vampire with lots of mobility.
Who knew balancing life and death would be so relaxing? A great casual vibe that is surprisingly fitting for a game where you play as death itself. Interesting start to a sandbox!
I was blown away when I went to put up a poster and I had to actually straighten it out with WASD. This is a unique take on the theme, kudos for the creativity and mood.
I enjoy the art and creepy mood of the game. You really nailed the atmosphere of something very strange going on. I could not figure out what to do after a couple minutes. Pressed all the keys I could think of for additional controls as I see there is an icon in the top left. Still left puzzled, but an interesting vibe.
LD52 — Harvest (30)
(we sell) P.E.O.P.L.E. by nullval 2023-01-12T23:09:53Z ♥ 1
I liked the emails on the side. "Big event, you're not invited" had me laughing to myself. Took a little time to understand what I should be aiming for in regards to which people to harvest and sell but I got the hang of it after a few minutes. Struggling with the idea of getting better at knowing which people sell the best lol.
The Harvest Inspector by John Gabriel 2023-01-12T23:06:35Z ♥ 2
I did not go into this expecting to be playing as an investigator trying to solve a mystery. The timer countdown had me quickly switching back and forth trying to find all the relevant data. Not my usual kind of game but I had fun. The intro scene was well modeled!
Barvest: The Iconic Bug Harvest of 2005 by picross 2023-01-12T22:58:25Z ♥ 2
Terrible at platformers but this one was a lot of fun! Nailed that old school vibe. Honestly nothing else I could comment on, well done.
Hobo Harvest by magicstunts123 2023-01-11T18:59:11Z ♥ 4
After playing, I had to check if I was real today. I am. Sandwich advertising poster is effective. Would get yelled at for existing again. Nice guitar skills.
The Archiver by Ale 2023-01-11T18:39:26Z ♥ 1
Interesting take on a colony management kind of game. It took me a good amount of time to figure out how to play even with the tutorial. The graphics are pretty clean and polished with the animated stick figures.
Herfst by SludgeKey 2023-01-11T18:08:49Z ♥ 3
This was a nostalgic flash game kind of experience, in the best way. I enjoyed trying to solve each little puzzle to get all the gold pieces. The overall strangeness of what was going on was pretty captivating.
Beware The Wheatshifter by Fnkee 2023-01-11T17:48:09Z ♥ 1
The level editor edition is really impressive! The Wheatshifters are excellent hunters! Be extra sneaky..
Rhythm Reaper by BtheDestroyer 2023-01-11T17:41:05Z ♥ 2
I have no rhythm heheh. Managed to make it through to the end though. The graphics were really cool, felt like a retro title bad had that modern rhythm game combat. You really start flying around with dashes and cool combos when you get in that rhythm. Well done.
They Hide in the Fields by Hawkin 2023-01-11T01:52:11Z ♥ 2
Wow this so good! Love the older game aesthetics and walking through the cornfield was so eerie! Admittedly a little jealous of this submission, I can see that there was a lot of effort put it. Prioritizing sound is something I tend to forget and its so important in horror.
Tractor Tony's Pro Reaper by Fabian Denter 2023-01-11T01:47:40Z ♥ 1
Incredible. Nailed that classic vibe, and I love the mash of genres here. I was doing spins in the air and doing laps around maps collecting what I could. The effects and audio come together really well!
PUMPKING RISING by peringo 2023-01-10T23:31:29Z ♥ 2
The art is really good here. I died a few times because I got a little too greedy growing to many enemies at once, but I think that's perfectly fair lol. I liked that a lot of the items also had upgrade paths, I wasn't expecting that considering time constraints for it added a lot of replay.
H.A.R. VEST by Breaddysticks 2023-01-10T23:18:28Z ♥ 2
The overall aesthetics were nice and the music was synthy. Admittedly I am terrible at platformers. The weight of the character feels a little too snappy. Rather than falling to the ground it felt like I was dragged down instantly. I ended up using the teleport mechanic a lot which was interesting.
Shred-A-Bunch! by HayriCakir 2023-01-10T23:11:15Z ♥ 1
This was a lot of fun, the slow motion added a lot and I liked that I could use little jumps. Never thought id be drifting through zombies but it works.
Crops Survivor by tanis 2023-01-10T18:45:24Z ♥ 1
Fun little game. I opted to max out pick range first and then went with full damage, the base movement speed felt good enough for a while. I did fall off the map once or twice heh. The crops sometimes would stack up on each other but that was fine because it meant more points when my ability went off. I was a little confused by the attacking at first but I quickly realized it was attacking for me and I got it from there.
Seven Favors by surr-sloidah 2023-01-10T18:32:50Z ♥ 3
One of the more complete and well rounded projects I have played. The action and dashing is pretty fun. The camera felt a little rough around the edges at times moving when I didn't intend on it. Outside of that great game, the amount of polish is impressive with animations and sounds. Combat was fluid once you get towards the end of days. Well done. I came out with an 'acceptable' favour score. I may live.
Big Broccoli by Tevin 2023-01-10T18:09:55Z ♥ 1
Funny story line. Felt bad for the mother every time I sucked and died. Good core concept of a arcade vampire survivors like game. Only thing I would comment on would be the lack of audio. The art was amusing, evil carrot was the most interesting lol.
Fungiform by Aruspice 2023-01-10T18:03:06Z ♥ 1
Love the dark and gritty atmosphere. Excellent job done here. The overall mood was great and exploring around was a lot of fun.
Reap Its Future by PassbyKamenRider 2023-01-10T06:56:03Z ♥ 1
Oh man as soon as I had given my plant a name it was over. I was hooked. This is a neat little experience, especially if you like taking care of plants IRL like I do. The achievements were a nice addition.
Chloroblast by Phibian 2023-01-10T00:54:10Z ♥ 2
The pixel art is some of the best I've seen in the jam and all the varying animations add a ton of polish. The polish overall is pretty top notch on this project. The soundtrack offers a great relaxing vibe with hints of adventure that allows you to sink into the game. The overall mood of the game is greatly elevated by its addition. I played through the game 3 times, exploring the various plants. I think that's the only thing I could 'complain' about, wanting more plant tower units to discover, but that's absolutely intended as a compliment towards this project. You captured my attention and I wanted to play more!
The game has a hands off tutorial approach where you discover the mechanics by exploring and clicking through things. Once you've figured out the mechanics of growing/selling and then placing your first plant, it will then send the first wave of critters. This is a great non-intrusive way to teach players if they didn't read the description.
BUGGED by MangoWorks 2023-01-09T18:26:11Z ♥ 1
The music is a good vibe. Liked that the game pauses and gives you time to think about which direction to build your platform. Cool that the tutorial was also voiced!
A Farmer's nightmare by streq 2023-01-09T18:14:13Z ♥ 2
Harvesting with the scythe animation felt really satisfying. Big swoops and all the crops floating up! The lore text in the beginning could use a little editing to present the lore in a less 4th wall breaking way. The art is pretty charming.
Harvest From Your Success by jk5000 2023-01-09T18:06:43Z ♥ 1
A really interesting experience and message around those intrusive thoughts we get throughout life. I liked the charm of the visuals and the swinging of the camera, felt like I was skipping around when harvesting my "success".
The Heat by DzejPi 2023-01-09T17:37:10Z ♥ 1
I tried cutting the fire off and saving as many crops as I could but it spread too quickly for a single farmer. Farm life is tough. I think I saved enough to support my family though. I did not end up using the bucket as much, opted for trying to harvest as much as I could instead. I enjoy the intuitive control scheme you had used here. It made me feel like I had concise control even in the chaotic environment.
I want Blood by QuantumBarber 2023-01-09T05:57:50Z ♥ 1
Wow once you start moving you really move! Movement felt a little slippy at first but you get used to it. Dashing and gliding around the world was really fun, made you feel like a vampire with lots of mobility.
Reaper of Souls by agentparsec 2023-01-09T05:45:17Z ♥ 1
Who knew balancing life and death would be so relaxing? A great casual vibe that is surprisingly fitting for a game where you play as death itself. Interesting start to a sandbox!
Propaganda by She Wrote 2023-01-09T05:39:23Z ♥ 3
I was blown away when I went to put up a poster and I had to actually straighten it out with WASD. This is a unique take on the theme, kudos for the creativity and mood.
Manshroom Harvest by A.Bond 2023-01-09T00:18:11Z ♥ 0
I enjoy the art and creepy mood of the game. You really nailed the atmosphere of something very strange going on. I could not figure out what to do after a couple minutes. Pressed all the keys I could think of for additional controls as I see there is an icon in the top left. Still left puzzled, but an interesting vibe.
Nesting by HypernoodleJon 2023-01-09T00:12:58Z ♥ 2
Oh man flapping around made collecting things so much fun! Flap flap! Pico8 seems pretty interesting.
Demon Pact: Soul Harvest by Arscene 2023-01-08T22:54:10Z ♥ 1
Dashing through the levels is really fun! Zig-zagging through and harvesting souls left and right. Love that you made the sound effects.
QUICK QUICK, HARVEST! by Buzzoopa 2023-01-08T22:27:48Z ♥ 1
Took me a minute to figure out how to play but once I got it, it was pretty fun! This is a very polished puzzle game with cute art.