Waltz Royale by James Laird 2023-10-17T22:31:56Z ♥ 1
12 points!
Foon → Ludum Dare Explorer → Users → agentparsec
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2019 | 45 | Start with nothing | Ex Nihilo | compo | Audio | 4.55 | ||
| 🥈 | 2017 | 38 | A Small World | Nucleu | compo | Mood | 4.46 | ||
| 🥈 | 2015 | 34 | Two Button Controls / Growing | Nightlight | jam | Mood | 4.59 | ||
| 🥉 | 2015 | 33 | You are the Monster | Beast Of The Woods | compo | Mood | 4.49 | ||
| 🥉 | 2012 | 24 | Evolution | Where am I? | compo | Mood | 4.36 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Subpoena Magus | jam | 558 | 3.58 | 3.54 | 3.75 | 4.06 | 3.88 | 3.39 | 3.11 | 3.63 | |||
| 2023 | 54 | Limited Space | Memory | compo | 195 | 3.52 | 2.89 | 3.94 | 4.04 | 3.00 | 3.92 | 3.94 | ||||
| 2023 | 53 | Delivery | Foxcrate | jam | 454 | 3.70 | 3.42 | 3.81 | 4.39 | 4.04 | 4.00 | 3.02 | 3.77 | |||
| 2023 | 52 | Harvest | Reaper of Souls | compo | 100 | 3.68 | 3.50 | 3.79 | 4.03 | 3.42 | 3.66 | 3.95 | ||||
| 2022 | 51 | Every 10 seconds | Schism | compo | 188 | 3.53 | 2.97 | 3.37 | 4.16 | 3.68 | 4.32 | 4.31 | ||||
| 2022 | 50 | Delay the inevitable | Evacuate Immediately | compo | 40 | 4.00 | 3.84 | 4.03 | 4.24 | 3.08 | 3.87 | 2.00 | 3.87 | |||
| 2021 | 49 | Unstable | Theory | compo | 64 | 3.96 | 4.02 | 3.83 | 4.11 | 3.52 | 4.19 | 2.96 | 4.08 | |||
| 2021 | 48 | Deeper and deeper | The Discloser | compo | 48 | 4.10 | 3.88 | 4.30 | 4.38 | 3.36 | 3.84 | 3.59 | 4.30 | |||
| 2020 | 47 | Stuck in a loop | Periphery | compo | 13 | 4.22 | 4.24 | 4.19 | 4.43 | 3.65 | 4.15 | 3.89 | ||||
| 2020 | 46 | Keep it alive | Life of the Party | compo | 304 | 3.66 | 3.53 | 4.13 | 4.10 | 3.08 | 3.72 | 3.75 | 3.63 | |||
| 2019 | 45 | Start with nothing | Ex Nihilo | compo | 88 | 3.79 | 2.53 | 3.64 | 4.29 | 3.42 | 4.55 | 3.97 | ||||
| 2019 | 44 | Your life is currency | 👥 | Cat Outta Hell | jam | 100 | 3.95 | 3.76 | 3.25 | 3.93 | 3.45 | 4.18 | 2.90 | 3.68 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | Rabbit/Wolf | jam | 75 | 4.03 | 3.83 | 3.57 | 4.05 | 4.24 | 4.05 | 2.82 | 4.27 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | Twist of Souls | jam | 415 | 3.54 | 3.31 | 3.09 | 3.04 | 4.19 | 4.20 | 2.17 | 3.95 | ||
| 2018 | 42 | Running out of space | Defragment VR | compo | 263 | 3.54 | 3.14 | 3.38 | 3.81 | 3.56 | 3.33 | 2.81 | 3.27 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | Text-Gen Platformer | compo | 126 | 3.78 | 3.77 | 3.77 | 4.32 | 3.30 | 3.67 | 3.14 | 3.47 | |||
| 2017 | 40 | The more you have, the worse it is | Final Stand | jam | 185 | 3.83 | 3.61 | 3.17 | 3.61 | 3.60 | 3.68 | 3.16 | 3.39 | |||
| 2017 | 39 | Running out of Power | I Need A Charger! | compo | 265 | 3.42 | 2.90 | 3.79 | 4.37 | 2.84 | 3.74 | 3.27 | 3.38 | |||
| 2017 | 38 | A Small World | Nucleu | compo | 110 | 3.74 | 3.13 | 3.22 | 4.30 | 3.78 | 4.35 | 2.50 | 4.46 | |||
| 2016 | 37 | One room | Furni-Chore | compo | 37 | 4.00 | 3.91 | 3.94 | 4.15 | 3.59 | 3.79 | 2.88 | 3.81 | 71 | ||
| 2016 | 35 | Shapeshift | Symblyx | compo | 250 | 3.46 | 3.14 | 3.21 | 3.46 | 3.25 | 3.79 | 56 | ||||
| 2015 | 34 | Two Button Controls / Growing | Nightlight | jam | 115 | 3.83 | 3.55 | 3.62 | 3.64 | 3.76 | 4.44 | 4.59 | 55 | |||
| 2015 | 33 | You are the Monster | Beast Of The Woods | compo | 62 | 3.85 | 3.75 | 3.30 | 4.33 | 3.52 | 4.13 | 2.10 | 4.49 | 93 | ||
| 2015 | 32 | An Unconventional Weapon | Downbeat | compo | 129 | 3.72 | 3.54 | 4.15 | 4.08 | 2.73 | 4.33 | 2.30 | 3.23 | 71 | ||
| 2014 | 31 | Entire Game on One Screen | Finish Your Project | compo | 423 | 3.32 | 2.46 | 3.11 | 3.74 | 3.88 | 3.59 | 3.54 | 84 | |||
| 2014 | 30 | Connected Worlds | Dreamshift | compo | 536 | 3.23 | 2.97 | 3.54 | 3.84 | 2.92 | 3.31 | 2.82 | 3.31 | 71 | ||
| 2014 | 29 | Beneath the Surface | Seed | compo | 191 | 3.61 | 3.02 | 3.83 | 4.13 | 3.49 | 3.93 | 2.11 | 4.11 | 79 | ||
| 2013 | 28 | You Only Get One | Wraith | compo | 163 | 3.49 | 3.48 | 2.79 | 3.35 | 3.45 | 3.98 | 2.00 | 4.29 | 53 | ||
| 2013 | 27 | 10 Seconds | Four Bombs | compo | ||||||||||||
| 2012 | 24 | Evolution | Where am I? | compo | 164 | 3.38 | 2.74 | 3.08 | 1.76 | 3.18 | 3.87 | 1.86 | 4.36 | 14 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2014 | 50 | Demakes | Slender: The Eight Pages (Tiger Electronic Version) |
agentparsec leaves an average of 4.6 feedback comments each event.
12 points!
I eventually got it, but I messed up a few times and accidentally placed water down on a free spot, turning those spots into permanent water producers. I still managed to win.
Not bad, here's my report card:
Not sure why I got some of them wrong that I did, but still fun overall ^^
(EDIT) Oh yeah, this is how I defeated Game Theory and Geography:
I got a score of 1064 ^^
Black cats are cool ^^
I forgot to put in my name ^^;
Impressive use of AI without it overshadowing the project ^^
If I'm understanding this right, my answers will be given to someone else playing the game? If so, that's pretty cool ^^
I like these kinds of "press your luck" style of gameplay ^^
I almost had it, the last page was in sight when I ran out of gas ^^;
Entertaining!
This reminds me of a Samurai Jack episode where he had to take care of a baby and deliver him back to his village.
I appreciate rhythm games when I come across them, well done
Lovely background, great use of parallax :)
I eventually managed to win with careful planning of the coffee and prank calls, although I couldn't figure out what the third "distraction" did; it took a long time but had no discernable effect. Either way, well done ^^
No links. Unfinished?
I got a score of 29
I won somehow, but I'm not sure how; near the end, it was chaotic and I wasn't making any matches, but it still popped up "You Win!"
Very good presentation and gameplay, well done!
36.0 seconds was my record: naptime36s.png
As someone who also likes to put dynamic music into games, I really appreciate the notes that play when you switch lights. The sound design as a whole was very well done!
Funny, inventive, and impressive :)
Very entertaining
Entertaining!
I got very close to winning, but I fell 3 yellow blocks short before I went under. It's pretty intuitive though, since I played it without reading the instructions but still managed to figure out what I needed to do. Good job all around!
I almost got it on the first attempt, but I got it after it looped once.
So the title on the page is "Lovely Planet (Travel the World)". The zipfile is named "Travel_the_World_BINARY.zip". The folder it contains is titled "Binary". The executable is named "Travel the World". The title screen when you start up says "Lovely Planet".
Which is the actual title?!
All jokes aside, not a bad job for 24 hours of work. Getting anything to move in a curve around a circle can sometimes be a tricky endeavor, so well done either way.
So you're stuck in a loop of having to complete the same level over and over again. Except each time the level is completely different. So not really a loop then...
Good job on gameplay, graphics, sound, the whole thing; it's fun. Theme is verrrrrrry tenuous though.
404, not found
This is just the .exe, it's not running on its own. It's asking if the .pck file is missing.
Nicely done, although...
(SPOILER)
...the red herring orbs threw me off. Didn't realize there were more than 3 to get. I spent way too much time trying to figure out how to get the three I knew about. Everything else, great job!
I certainly didn't expect the sudden twist at the end.
I like the fact that you're flying around in a loop, and doing so in a type of plane known for doing loop-de-loops. I always like when games implement the theme in multiple ways (did the same myself). Gameplay is difficult but fun!
Everything was great about the game except for the difficulty curve. It was too hard straight out of the gate, and I couldn't get very far. The starting area shouldn't have any rain, so that the player can get used to the controls. Otherwise, well done.
Not bad. I also made a game called "Ex Nihilo", and it's very similar in theme actually.
Very interesting. I also made a game called "Ex Nihilo", and it's kind of similar in theme actually.
Very nice, always a treat to see other entries with procedural music.
Entertaining! I bought a trap on my first roll without realizing exactly how it worked or what it did, and it cost me the game at the end: I was 2 squares from the finish and landed on spikes, losing my last heart.
Tested in VR, not bad for such limited time being able to work with VR. This would be really interesting with more puzzles (and maybe some textures on the pieces).
I like music games, I really do. But could you please give some kind of indication of how to play? I have no idea what you're meant to do in this game, even after experimenting with it for a while.
Well done overall. After you've filled up all the space with everything you can build, it feels like you have nothing left to do but wait until the forces overwhelm you. I also felt like walls were pricey for what benefit they gave you. Graphics were a very positive part of this; it was a nice touch to give every enemy their own unique look and animations to make it easier to tell what they were even in a crowd.
A lot of funny lines throughout the game! Mouse sensitivity needs to be better though, and I wish I could run so that I could keep up with things better; I never left the kitchen area because I couldn't keep up with the trash just in that area. If I tried to go anywhere else in the room, by the time I came back to the kitchen I'd have way more junk scattered everywhere, and I was never without junk in the kitchen so there was no reason to go anywhere else. Otherwise, nicely done!
Nice game and fun to play, I would say that the 'running out of space' aspect was rarely encountered. I saw it on the first level, but the rest I played through fast enough that I never even saw the shrinking field.
Great mood, difficult but fun!
Not bad. I had a little trouble getting them to do what I wanted, but it got easier over time.
Visually impressive, and fun to play. I don't feel like the rhythm aspect of the theme was strongly represented however.
Nice idea and execution. Challenging and fun! The only two things I would fix is that you should have a moment of invulnerability when you get hit (the first time I encountered one of the eyeballs that chase you, it killed me in less than a second), and that the destructible gate still seems to be solid even after it has visually disappeared (if this was intended, just keep the gate graphics until the explosion has stopped and it will clear up any confusion). Good job!
I'm lucky I can type so fast, since some parts of this really don't leave you much time to type. Other than that, great job!
I enjoy any game that generates its own soundtrack as you play. Well done!
Very cool concept, seemed easy on the first level but then quickly started becoming trickier and required more strategy. Well done!
As the maker of the original 'Slender: The Eight Pages', I had to check this out the moment I saw 'Slender-like'. Not bad! I like the concept of using the microphone for additional speed, to help turn fear into survival. Still very difficult to get away though.
I like it! The only complaint I have is that it's quite hard to get the guns; either there isn't enough of them, or they're being fired in directions that makes it too difficult to grab. Otherwise, it's good!
My score was 200. At that point, I encountered a bug that prevented me from continuing: I had hooked a battery, and a fish swam on its own accord into the collection spot, causing it to disappear, but a battery was still on my hook and I was unable to deliver it.
For whatever reason, it's not letting me move around. Will withhold rating for now.
My first playthrough the opposing ants attacked immediately, and we somehow killed each other and had no ants left on either side. My second playthrough the opposing ants attacked immediately again and I managed to kill them first, after which I could just attack the other anthill unopposed and destroy it. Needs some more depth, or at least enemies that don't just attack immediately at the start.
My only complaint is that there's no score at the end, no way to compare with others about how good we did.
I'm a fan of procedural music, so well done! The graphics also suit the purpose of the game very nicely.
Interesting storytelling approach. Not bad at all for less than 14 hours.
As a puzzle, it was interesting to solve each one. It could use some sound effects to go with the music.
Very well done, I enjoyed it even though I'm terrible at it. :D
Very interesting. Some slight control issues, but otherwise it's was fun to try and figure out what needed to be done.
Didn't play it, because it requested to make changes to my computer (it basically made an admin access request). It shouldn't need that to run.
Very well done! I'd say that it'd be perfect, if it just had some additional sound besides only the music.
Hard to play in webplayer because of the mouse not being locked in the window. I keep clicking outside the window since I have to move it that way to move the box around. Otherwise, it's quite well done.
As others have mentioned, you need to make sure that the cursor lockmode is set to lock the pointer in the center of the screen, so that it prevents the mouse from reaching the edge of the screen and no longer scrolling. Otherwise, fantastic game. I might examine the source since I'd like to know how you did the lighting in it.
Only complaint I have is using the mouse button for attack in a game where the mouse position doesn't matter. I kept drifting it out of the window unconsciously, which in turn caused me to click away from the window and lose control of the game. I was usually dead by the time I got back to it. Otherwise, nice job.
Thought-provoking, although I'd have like to have more info relevant to the case. The family of the convicted shouldn't have any bearing on the decision, and I skipped over that info every time.
Consider locking the cursor and hiding it, otherwise it becomes difficult to play in the web version with the pointer going all over the place.
Seems to work just fine in IE, had no problems. (Unless it's supposed to have audio? That's all that was missing.)
Aw, why do all the Al Borland clones hate trolls so much?
I have to admit that the music was hilarious. Fit the mood of the game very well. ^^
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It's a good idea for a game, but for some reason I wasn't getting any sound. I know it's not my speakers, because I have been getting audio from all other games I've played. Refreshing didn't help either.
Turrets need to fire at the nearest enemy to them, not all at the same enemy together.
I remember I used to have a game on the Apple II a long time ago that had dynamite you could place, and if you switched to a different screen, the dynamite you placed would stay in the same relative position. I'm pretty sure it was a bug in that game, but I still used it to my advantage sometimes. This reminded me of that. :)
My game, if you wanted to try it: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=12468 (It takes a long time to play through it entirely though.)
Very fun and innovative, but if you get stunned by one of those blasts, it's pretty much game over since you can't dodge any of the other ones also shooting. Either have it stop shooting for a bit, or have it outright destroy the player. Otherwise, good job.
Need a shield or something, I died within a couple of seconds each time I played. Once, an enemy literally spawned directly in front of me and was unavoidable.
Interesting, but it gets into a lot of situations where it's nigh impossible to proceed, like 4 ghosts clustered around the last dots and refusing to budge.
Very well done, especially for 48 hours.
Controls need work, half the time it wouldn't respond to trying to dig down.
Since you're using Unity, are you checking input on FixedUpdate instead of Update? That might be what's causing the problem if you are; input should always be read on Update since the intervals on FixedUpdate don't always correspond to when input is read.
259.6 seconds.
The robot's way to hard to control.
On day 4, nobody went to get any candy except one person. As a result I didn't even get the chance to get enough candy to continue. Other than that, not bad.
My last attempt I finished it with just under a second left.
Ironically I also made a game called "Four Bombs", and that was only because I didn't finish all ten I was planning...
LD55 — Summoning (11)
Shards by mechanicallife 2024-04-18T18:28:54Z ♥ 2
Practically a full roguelike; would like to see a full release of this
Soul Weaver by GreenRadiation 2024-04-17T14:29:51Z ♥ 1
The fireball guys were mostly useless (they wouldn't attack most of the time), and their wasted resources kept me from staying ahead of the increasing size of enemies. Good game though, and I like the symbol drawing.
Kalòmancer by BinarySpark 2024-04-17T14:21:11Z ♥ 2
Tricky to make a card game with unique card mechanics in such a short time, well done overall
The Summoning of IN-SI-LA by Dogshroom 2024-04-17T14:13:49Z ♥ 4
A narrative-driven game with a very nice presentation, well done overall!
Fausto by PabloAbraham 2024-04-17T13:56:55Z ♥ 5
Great atmosphere, engaging game, very well done overall
The Stone Summoners by GDMage 2024-04-17T13:41:57Z ♥ 1
I messed around for a bit but couldn't understand the rules behind the summoning; it felt completely arbitrary. Presentation was nice though.
Summon the Intern by Speedphoenix 2024-04-16T13:30:37Z ♥ 2
Very well done, but quite difficult
Shenanigans at Schmendy's by Cope 2024-04-16T13:18:00Z ♥ 3
I wasn't prepared for their tomfoolery!
Poltergeist for Hire by JudJudson 2024-04-16T02:58:32Z ♥ 5
Not bad, any kind of physics setup like this is tricky to do, let alone in 72 hours. Well done!
Demon Chalk by AmberFall92 2024-04-16T02:53:58Z ♥ 2
Very well done, interesting gameplay and usage of drawing circles as both an attack and a summoning mechanic!
My biggest issue was the controls. With mouse, I have a tendency to move my mouse pointer well ahead of where I want to move, and it often put it out of the window, causing the right click to open a menu overtop of things. Controller would have been the perfect alternative, but for some reason the stick only allowed me to move left and right, so I had to use the D-pad, making it harder to draw actual circles.
As a result, I was unable to get very far; sorry about that! What I saw was very nice though!
Invocation: Valdis by FoggyWonk 2024-04-16T02:44:11Z ♥ 0
Keep it up; I promise it will get easier each time the more you practice!