Foon → Ludum Dare Explorer → Users → GDMage
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | It's madness, my dudes | jam | 131 | 3.96 | 3.58 | 3.90 | 4.35 | 4.71 | 4.01 | 3.81 | 4.08 |
| 2024 | 55 | Summoning | 👥 | The Stone Summoners | jam | 1060 | 3.08 | 2.76 | 2.86 | 3.88 | 3.64 | 3.45 | 2.52 | 3.22 |
Cool reverse game idea))) But I was bored and took a long time to kill the tower. It would be better to divide it into mini levels. It would also be good to work with the economy. Improvements are very expensive and the wait is long. The idler needs more dynamics.
It would be more interesting if there were only 6 letters. But they could be used several times. And it would be necessary to form all possible words from the available letters. Like a quest.
Screenshot 2024-04-16 212211.png
Я не смог дождаться смерти. Мне стало скучно ... Прикольная идея. Но не хватило развития и скорости трупов. Плюс или это баг или я не знаю, я так и не смог умереть. Хотя в определенный момент просто бросил ставить ловушки.
Cool idea. But very difficult to manage. And there are many enemies at once. It would be better if they came in batches. So that there would be an element of training and mechanics could be developed.
It is very difficult to figure out what needs to be done. I could only put a phoenix feather on the summoning circle. But I liked the atmosphere and idea! Thanks for such a great job!
I beat the game!!! Thanks for your work. Great game, I really enjoyed it. It was interesting and moderately difficult.
I loved this idea! I think you can make a cool bagel out of it!!!
Looks good! But there is a lot of text.
Really cool game! It’s super fun to solve the puzzles and explore the world — great job! I was genuinely curious to see what’s next. Keep it up!
Such a cute and cozy game! Great job — I really enjoyed the mood and visuals. It made me feel warm and happy. Sometimes I didn’t make it to the goal in time, and that felt a bit frustrating, but overall the experience was lovely. A little more life or interaction could make it even better. Keep up the great work!
The game leaves a positive impression thanks to its creative and engaging concept, which definitely stands out. However, at this stage, the gameplay feels overly dependent on randomness. In my playthrough, I was unlucky twice and ended up without enough swords to progress, which led to some frustration and a sense of unfairness.
It would be great to see more skill-based gameplay, with room for tactical decisions and strategic planning. These elements could add depth and make the experience more rewarding. The core idea has a lot of potential — with some refinement and a better balance between chance and player agency, this could become a really solid game.
Cool sound and art — nice work! The style really stood out and was fun to experience. I just got a bit confused about the depth mechanic and how it connected to the jam’s theme. Still, good job overall and keep going!