FoonLudum Dare ExplorerLD57 → Oakhaven

Oakhaven

By bentglasstube

View on ldjam.com

CategoryRankScoreCount
Overall1773.3621
Fun2073.0522
Innovation903.5721
Theme1513.5521
Graphics1823.2621
Audio1643.1521
Humor2.3613
Mood953.6821

Comments

rinevard 2025-04-07 02:52

I got stucked at here, what should I do

screenshot.png

bentglasstube 2025-04-07 14:23

@rinevard you'll have to backtrack and find another way.

immortalfox 2025-04-07 16:26

The visuals and audio remembered me Mount Moon with Zubats in Pokemon Red :) Good game and tasks in it!

pavlov36 2025-04-07 16:30

Nice puzzle game, i like the atmosphere!

argensis 2025-04-07 16:34

Art is fitting and I get the general idea, it ends up feeling a little slow paced with the movement speed when you need to check your understanding of what the sliding tiles puzzle indicates and then backtrack, especially with nothing else in the zone. It might be nice to have a minimap of "revealed" rooms to cross reference.

Music certainly gives it an eerie vibe

atsh 2025-04-10 03:01

The lightining system is great, the little audio really give it a nice mood, the procedural generation is solid, and the sprite work is cute, and impressive for the intro

Puzzle games, espcially sliding puzzles, are not for me, so I didn't progress far. I wonderif the procedural generation hurt here a bit, as the fact the orb may affect different room felt really obtuse to me, and the slow movement without diagonal didn't help

Still, very impressive, especcially with C++

wolfier 2025-04-10 04:28

So my two things of note would be to write down the controls somewhere so people can look them up at a glance and to ensure the first puzzle has to be solved before progressing so you know the player knows how to play before getting to far in. I got to the thrid puzzle before realizing you wanted me to press Z to use the orbs

jeremyfa 2025-04-10 10:45

The game is a bit hard to understand at first, but at some point I figured out the puzzle mechanic and advanced a bit in the rooms. I really like the overall mood. The music is fitting well and makes me uncomfortable enough xD. I'd say the part that might be the least fun is that you spend a lot of time walking back and forth. For such game where thinking about the puzzles matter the most, I would prefer the characters movement to be more fast paced so that the time to go to some room is not an obstacle to your puzzle resolution thoughts. Great job and on the lighting too :D Overall that's a solid compo entry!

xpoho 2025-04-11 05:46

изображение_2025-04-11_124352203.png

Very good work with light! I love it so much. Also good idea about puzzles, i enjoy it.

Personally, i think that going all the way to the up after you found the book is not very good idea ^_^'

Anyway, this is nice game!

samuel-hollywood-summers 2025-04-15 06:45

I like the concept here. It took me a while to understand what the symbols on the sliding puzzles were communicating, but once I figured that out, everything became clear. I did have to revisit the game page for a bit of explanation and was not able to figure everything out through discovery. If you were to pursue this idea beyond the jam, I think it would be worth exploring ways of teaching the mechanics more organically through discovery. Things like low, rumbling, geological SFX after exiting the puzzle screen, to communicate that the world itself has shifted, etc. Thanks for sharing this game with us!

gdmage 2025-04-15 06:54

Really cool game! It’s super fun to solve the puzzles and explore the world — great job! I was genuinely curious to see what’s next. Keep it up!

agraffs 2025-04-15 08:00

Interesting game. The puzzles were good and took some time, it was nice. I loved the idea of having a dynamic lighting of the scene. GG ! :)

jhax 2025-04-15 10:56

I hadn't read the description in a lot of detail when I started, so there was a fair bit of figuring out exactly what the puzzles were doing - although I think that actually added to the experience. The line of sight stuff helps a great deal for building the sense of venturing out into the unknown (well supported by the sound as well!). The water graphics were particularly good too!

I didn't find the helpful item at any point, I was a bit confused about what I was looking for and whether I'd need to route to a specific room to find it (not really being sure what room I'd want to aim for!) But I managed to get the treasure and return without finding that item in the end so not a huge issue - and I can see it being tricky to hint to where it could be found without completely giving it away!

perrin 2025-04-15 11:00

Like the concept a lot, solving puzzles that changes the world around you is a great mechanic to explore. Walking speed really pushes back against the game a lot, spend more time walking back and forth than doing the puzzle solving part fo the game sadly.

nuelijarma 2025-04-15 11:28

A solid entry! It took me some time to understand precisely what I was doing with the orbs, and it felt rewarding to get it and reach the end. I never found the light (?) though. It has some potential to be expanded: what if I could fall into the holes? Then the end section without light would be very tense. What if there was only abstract symbols on the tiles? Then I would need to explore and take notes. Anyway, nice game and congrats on doing all of that in 48h!

pkenney 2025-04-16 02:31

Intriguing idea to have the puzzle in the board and then in the rooms. I had fun experimenting a bit, then read the rules, then experimented again with the details of how it the tile icons play out in real life.

After that time getting my understanding, I started to think I wouldn't finish, because of the walking speed, I could feel myself starting to get that feeling of wanting to just speed through a game. But the cool ambient music kept the mood right and I stayed engaged with the game on its own terms for a lot longer than I initially expected I would. Go mood!

I found the light and got all the way to the codex, but then I decided that I would skip the return trip.

Overall very nice entry! Cool system, nice line-of-sight darkness, solid graphics, and a great ambient background, and coming together into a complete-feeling experience.

ps thanks for posting that note about the edge detection, it helped to know that.

bloodbane 2025-04-17 05:48

I like the randomized rooms and lighting in this game. However, I keep getting glitch of not being able to return to previous room and it ruins the fun of this game. Hopefully it could be fixed in the future.

whateverdat 2025-04-20 16:44

Cool engine!

apg 2025-04-21 18:07

The dynamic lighting is pretty cool. At one point, I pressed the fullscreen button, but it didn't work correctly. All I saw was blackness. I wonder if it resized the canvas to zero, because even after exiting fullscreen I couldn't see the game.

knatt 2025-04-21 21:17

win1.png

Congratz on the procedural generation! That's a tough one to pull off well in such a short amount of time. The art is charming and I liked the into/ outro music. There were a few times where It would not register that I was moving to the next room. I would hit the black portion of the map and it'd act like a wall. I was able to back up and get in every time by backing up and trying again, but it was a real pain when I made the long trek back. Good game!