FoonLudum Dare ExplorerUsers → whateverdat

whateverdat

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalCrossingcompo2033.233.103.213.363.313.021.933.00
202557DepthsEarth Belowcompo1323.503.373.773.883.723.103.193.24

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by whateverdat

LD57 — Depths

Talkie Escape by Yvanor 2025-04-09T15:35:29Z

Nice asthetics! Atmosphere reminded me of Omori for some reason... Last puzzle was really creative, good work! #complexout!!

Delver Delve by khaotom 2025-04-09T15:26:47Z

I loved the artwork, animations and overall style!

Oakhaven by bentglasstube 2025-04-20T16:44:58Z

Cool engine!

Ribux - Spelunker delux by daandruff 2025-04-09T13:45:54Z

It's very polished, and it uses no engine/framework, its just insane how well this is built... Great work!

Hyperspacedive by marudziik 2025-04-09T21:01:53Z

Always love a good pico8 game!

Europan Expedition by Liam 2025-04-09T18:08:55Z

It's a very atmospheric game! Slowly descending Europa's oceans is a very interesting theme, and the feeling of exploration is well-done. I also appreciate the narrative between days, I believe they compliment the overall mood nicely, reminded me of the main fallout story with water-chip--x days remaining--but it was a nice touch to let the player continue regardless. Also it's nice to see people make very nice tracks using Garage Band, it's an awesome software often overlooked.

Treasures by mgear 2025-04-08T16:22:02Z

I think the idea is not to mash buttons vigorously but press them rather rhythmically, like actual swimming... Great art work, pretty cool!

Fathom Pond by Mathstr0fficial 2025-04-08T16:34:13Z

I am not familiar with the genre, but the writing is really good!

Focus Hunt by dhim 2025-04-09T17:04:25Z

That's a cool interpretation for the depth theme!

Coin Grind by jester1454 2025-04-09T20:11:36Z

Nice mechanics! Very fun to play.

Hell R Us by CaptainDreamcast 2025-04-09T15:12:19Z

That was funny, nice work!

Drilly's Journey by Alex Davies 2025-04-20T13:09:14Z

Cute art and very clever mechanics! This game is huge, especially considering it's a compo entry! Also, drilling towards unwanted flags is scary lol

LD57 - Slappy's Reef by Scott R Howell 2025-04-09T18:19:30Z

It's a nice arcade vibed game. Animations are really nice. I wished you included a windows built, I would've loved to see those animations smoother!

STOCK DEPTH by shp 2025-04-20T10:40:58Z

I keep buying low to sell even lower lol Nice little game, lovely music!

Souls Rider 1D by deformhead 2025-04-20T15:28:57Z

Very cool art!

Paladino by exofrenon 2025-04-10T20:07:38Z

Nice game, it's like the binding of isaac! Is there a way to avoid damage from spikes, I couldn't find it and it makes some levels unpassable even with potions.

The Hidden Depths by nsadie 2025-04-09T20:51:05Z

That's super fun!

Pizza Devilery by Sariiger 2025-04-10T15:27:32Z

I think charging the jumps could be quicker. It is overall really fun to play though, good game!

Echoes of the Deep by nyxkn 2025-04-09T15:21:32Z

Really cool game, it was fun!

Screenshot_6.png

A Final Deed by 0X_VOID_X0 2025-04-20T10:51:01Z

Lovely art!

Fia Fuel by Jim jagers 2025-04-09T15:03:54Z

Map is actually huge, it was fun to explore!

Voyage au centre de la Terre by xpoho 2025-04-08T15:29:12Z

Maybe you could state that the game is also available in English at the top of the page or something, I was about to click away. I am glad that I stayed though!

Clean Down by torte478 2025-04-20T10:33:07Z

Very cool music!

Knocking On Hell's Door by Frib 2025-04-08T15:59:58Z

Good work implementing different weapons in such short time while making each feel different, railgun is pretty sick lol

The Haunted Depths by ljg 2025-04-08T20:34:08Z

The interface is really clean, I thought it was made with ren'py at first! Simple addition of audio can go a long way if you decide to add it later, it was a good experience regardless!

The Amberstone by Chuckiee 2025-04-20T10:03:53Z

Neat game! I think this is what comment above me refers to about panel being stuck. Screenshot_9.png

Torpor by Blues 2025-04-09T13:53:33Z

Very good entry! Collision boxes for brains that are in the middle seem a bit off I think, they send pills to weird places on impact.

Topography by sudocoffee 2025-04-20T09:52:19Z

That was fun, clever mechanic! Do you plan on adding new levels? I'd love to have an itch link if so!

Hireblades by quasilyte 2025-04-09T12:21:35Z

That was very very good! I have a similar project that I've barely starded and been unattended for a while... So your game was extra interesting to play since it offers lots of good examples on how to do things.

I got destroyed by the troll, it just walked from one unit to the other and completely wiped out my army, I wonder if there's a specific tactic to kill it, or was it just that my army was underleved, I wonder...

No Bottom by Manuel Cabrerizo 2025-04-07T02:42:17Z

When you miss the hole on the initial fall, it keeps going... Might be a bug? I aimed bottom right-ish.

bug.png

Inner Beasts by jscommander 2025-04-10T17:47:53Z

Very unique style!

Echo-Of-Fallens by caffeinetrip 2025-04-20T17:15:53Z

Very atmospheric, cool shaders too!

The Trench by atsh 2025-04-08T21:17:37Z

Like many before me mentioned above, artwork is pretty good, SFX and drawings! I was expecting to find plastic bags on the bottom of the trench, but the actual ending was just as horrifying...

CONFESSION by pavlov36 2025-04-08T16:12:13Z

Artwork is awesome!

DungeonDescent by thisyc 2025-04-09T16:51:49Z

You could definitely keep working on this after the jam, it's very fun!

Star in The Core by Follusior 2025-04-08T15:10:46Z

Great music!

HellDigger – A Cozy Idle Game by sangheli 2025-04-20T16:08:08Z

That was nice! I don't know why some people thought the theme was off... I mean it's literally a game about digging deeper and deeper lol

One small thing though, I think it would be better if managing units didn't stop the game. A system like purchasing in adventure capitalist, if that makes sense...

Earth Below by whateverdat 2025-04-08T20:46:40Z

Thank you very much everyone for your feedbacks!

@liam and @follusior, unfortunately I couldn't find the time for SFX, which is a bummer...

@atsh the original idea was to build the levels with limited number of blocks and then play, but I had to scratch that out. That's why level transitions are non-existent, sadly...

@scott-r-howell I've not encountered with issues with spacebar but it is used to write tilemap data into a file in debug mode, might be related... I'll look into it!

Earth Below by whateverdat 2025-04-15T19:50:33Z

Thanks everyone for playing and giving feedbacks! I will definitely be playing your games as well when I get the time.

@sangheli I couldn't reproduce the bug, but all the maps aside from the bottom one has the same initial layout--if the blocks you mention are the two on the center of the map.

Race Through the Depths by Cure 2025-04-20T15:19:37Z

Very nice speedrunner! I'll come back and get the sub 30 eventually :D Screenshot_11.png

SquidVenture by Goiaba Games 2025-04-09T20:26:04Z

I cannot issue inputs if I put the game on fullscreen on itch.io for some reason... Great game though! Levels feel really well designed and balanced, game play is fun, shooting mechanic feels great and the ending was so cute :D Maybe it could be a good idea to put shooting left and right to seperate buttons?

LD59 — Signal

Follow It by jk5000 2026-04-22T09:24:46Z

it’s rare to see voice acting in indie games—let alone jam games—and it’s amazing how much it elevates the storytelling aspect, and consequently the atmosphere. I would overall describe this as a short yet immersive experience with clever audio design.

Static by drtizzle 2026-04-21T19:42:11Z

Right off the bat, shooting feels amazing! I played the game multiple times while spamming the mouse button as much as possible xD Considering this, I can see you leaning more into polishing the mechanics and adding some gore; turning it into a top-down Doom kind of a chaos with more weapon/enemy types.

Also in the beginning while moving through the narrow path, the top-down view gets blocked off by the radio-tower and the cliffs; and the atmosphere gets really claustrophobic. This initially made me expect a slow paced resource management game with a tense atmosphere, and I can see the game evolving in this direction too.

Regardless, this is an amazing prototype that reminded me of an old game called Alien Shooter, not sure if you're familiar with it :D Yes the game is short, and does not try to do much; but what it does, it feels right: which are the shooting and the atmosphere.

Multiplayer Signal by mdotedot 2026-04-21T11:57:55Z

a multiplayer puzzle game sounds like an insane scope for a compo entry :D I am not sure how well the multiplayer is working since I never managed to encounter anyone after playing couple of 10-15 minute sessions over the last two days--but I am assuming that I've successfully connected for there was a slight delay in my inputs--not a disturbing amount.

There were some nice puzzles and they were not overly complicated but just right. Although, just a bit difficult to initially get a grasp on due to lack of in-game explanations. I assume this to be a stylistic choice--but regardless, I liked the kind of abstract vibe this makes the game give off in combination with the art-style (object sprites, the audio, color scheme etc.) This certainly is a unique game in many aspects.

Though I believe I saw some of the same (or very similar) puzzles around the map--and perhaps this is so that same puzzles can be played by multiple parties simultaneously--considering the time limitation, I am pleased with the puzzle quality and variety, this is an interesting and fun puzzle game, thanks!

Ai Tester by nosoy 2026-04-22T15:22:45Z

I agree with others that a crosshair would be a nice addition, trying to interact with computers is a bit tedious as is. Jumping around was really fun; but to better the player experience, you may want to check out "coyote time" and "jump buffering" concepts--they really make a huge difference in platformer games. Also I've found a bug: waiting under the vertically moving platform pushed me out of the playable area. And lastly, you may want to check how the game handles the full-screen mode, it left pretty large blackbars from all four sides for me. Overall, a fun platformer with cool puzzles, nice work!

Mission: Stop Transmission by ZedGame 2026-04-21T10:43:36Z

I really like desktop environments inside games and I would say you've done a fine job; it feels nicely polished and thoroughly thought. I specifically liked the text environments (notepad and terminal) with all the keyboard shortcuts working such as copy/paste, ctrl to move the caret around, delete multiple characters at once etc. I don't remember seeing this much detail, and it is especially impressive considering this is a three-day game jam.

I did not encounter any bugs, aside from notepad counting non-character key presses as characters typed in--but that's not really breaking anything--and I was hoping for a cat picture at cats.com :D lol. I would overall say that the OS was fun to explore (and I think that's the most important part) with a decent amount of things to do and fun mini-games.

Also, it would be really cool to take a look at the project source to see how you've done things, if you plan on sharing it.

Last Frequency by Catanus 2026-04-22T09:24:57Z

A nicely polished game with fittingly neat audio—which reminded me the style of Mini Motorways, which I really like. The game already has an abundance of different mini-games especially considering the duration; yet I still feel a genuine attempt to create variety with the repeating ones (for example the changing speed, different obstacles, and the varying number of lanes, dividing the signal and mirroring the input etc.) This kept the game fresh until the end, which urged me to re-attempt some of the previous levels to better my score.

Despite being rhythm game, I must add that the theme nicely complements the overall design and ambience. And lastly, I am curious about the engine/framework you used, the web build feels really responsive.

Insecure WiFi by BushFire 2026-04-22T09:24:35Z

Congratulations on your first LD entry! Nice short game, I feel a little variation on enemies; or on the signal mini-game could go a long way. Right now the mini-game stays exactly the same between levels, which means that when you set the signal indicator in place on the first level, you can finish the game without ever touching it again. You could perhaps randomize it between levels, or perhaps even randomize it at set intervals or between boats while the level is still running.