FoonLudum Dare ExplorerLD57 → Delver Delve

Delver Delve

By khaotom

View on ldjam.com

CategoryRankScoreCount
Overall483.9028
Fun243.9428
Innovation1043.5128
Theme264.2528
Graphics723.9228
Audio453.8428
Humor1262.8726
Mood443.9627

Comments

dhdorr 2025-04-07 03:37

Felt very l i m i n a l playing this game, interesting shader effects to spice up the simple pixel art. Surprisingly compelling little game

subsolar 2025-04-07 03:59

nice! love the art and sound lol. the "nope" got me XD

sicosiber 2025-04-07 21:25

loved the music and art style, they worked very well together, especially the subtle scanlines, great work!

mrs-wheelsx 2025-04-08 00:50

Got out with 21 gold! I'm rich!!!! >.< Good game! See you in October?

shadow64 2025-04-08 02:40

Really great work on the music and the mood. Definitely felt like I had to run back through a few times to try to improve my grab. I love goooooooold! Congrats on finishing!

youcarryoats 2025-04-08 12:29

For a simple as the concept seemed, you really nailed it. The simple art worked out really well, everything was super clear and the level design was really solid for a 48 hour jam. I definitely went through a few times to see how much gold I could grab, and I enjoyed every run. I wouldn't have minded some coyote time on the jumps, but that's not a must-have for platformers to be fun. Well done!

on100ruykajop 2025-04-08 13:21

Art style is cure. My eyes stocked whe i've seen it. I wish levels wood be longer, cause i wood play more. Are you going to make random generation of map? It makes game much more bettr

benski 2025-04-08 16:15

Very impressive submission!

The atmosphere is sinister and the mechanics are simple within a very complicated game loop.

It was a bit hard on me (especially the jumping), but other than that it's one of the most "complete" package games I got to try out this jam.

Well done!!

pincushion 2025-04-08 16:31

Really nice level design. Lots of hints, falling past goodies where I can use the restart button and try to get them. Nailed the look. It reminds me of C64 games.

dhim 2025-04-08 20:52

- Solid mechanic of having 2 kind of terrain to dig with two kind of tools - Ambiance is solid, dark but not grim - The rogue-like aspects of missing stuff and not being able to get back without replaying adds a certain level of "frustration" / "one more game!"

Very nice entry !

pusheeneiro 2025-04-08 22:57

Little, but solid game

michael-parrish 2025-04-09 03:07

This was really charming! I really liked the twist of a platformer where the goal is to fall down the holes. The 8 bit aesthetic was really well done, and the level design was great. It really made me think hard about if/when I wanted to use my stockpile of supplies.

Also, as a fellow Microfreak owner, I'm always happy to see it get some love :D Nice job!

defrag 2025-04-09 03:18

Much to like in this little game. Everything felt very complete, and the sounds and music went together so nicely. At first I thought the way the levels would advance without me 'completing' one was a bug, but I suspect that it was intentional. I wanted to retry the immediately previous/higher level, but that feeling always seemed to kick in just a moment or two too late. My best run on yielded 6 of 21 gold. Very nice entry!

Did you start out with the design choice of just two tools and terrain types? What things were you planning that didn't make the cut due to scope?

clare-chan1738 2025-04-09 11:10

Very fun! I enjoyed getting to the bottom and finally getting all the possible gold! Game felt very polished and well-made, the sound effects were humorous too! :)

holysparks 2025-04-09 11:39

Very slick intro and flow, I like how it's kinda puzzle too

whateverdat 2025-04-09 15:26

I loved the artwork, animations and overall style!

chuckiee 2025-04-09 16:08

I thought the goal was to go as deep as possible, so I was saving my tools for any blockage :smile: Then I reached the end with 5 gold and understood that it's a puzzle game :D Then it reminded me of DoS era puzzle games, which I love. Green fluid (acid?) not killing me was a surprise. Very nice art, sfx and levels :clap:

gamedevtraum 2025-04-09 16:21

very enjoyable game :thumbsup: , i don't know if the idea is to make a puzzle game but it's an interesting concept, the need to manage the tools to solve puzzles, get gold and advance to the next stage. For the feedback, not sure how could be the result of course but it would be nice to see more blocks on the screen, maybe changing camera's orthographic size, that way you see more of the level and know where you are gonna land or what treasures you can get

vary 2025-04-10 00:57

Oh this was fun! The graphics are simple but the scanlines really elevate them, otherwise the game for sure would look bland, so it's a nice touch. The audio is subtle but fits the vibe really well. The puzzle aspect at the end was a surprise so I had to go back and collect all the gold haha, but I do wish there was an easier way to reset the whole game without having to refresh the page - missing a whole level cause I just fell through the gaps felt kinda bad, but I do appreciate having the really quick reset per level if you catch yourself just before falling through. Overall solid entry, I always love coming across complete-feeling games in these.

Screenshot 2025-04-09 194833.jpg

goiaba-games 2025-04-10 16:33

The game is really charming, the low-res graphics and small screen make it cozy, though the music is sinister. Since the screen is small it makes it hard to see where you're going, it's easy to fall to the next stage when you don't want to, so you have to replay the game a couple of times to memorize the level to collect all the gold. Of course, that's by design. Anyway, really well done, good job!

ehmtang 2025-04-12 16:34

Well done for getting this done for compo! It feels very complete - with an enjoyable game loop.

Likewise, I agree that the scan lines make the game look very charming!

henk 2025-04-13 21:17

I think the level design here is really good. I started out thinking getting all 21 would be impossible but it's actually not that difficult at all if you're careful and quick on the "restart" key.

I'd prefer it if that first long jump were a _little_ bit shorter, though. I couldn't make it reliably, which meant if I made a mistake in a later level I was punished by being made to re-try that one jump over and over again.

pkenney 2025-04-15 01:57

Oh wow, that audio is simply amazing. It does so much to set the mood. I think the jump sound is even someone saying "up!" but it also totally works just as a sound, which is just an example of the vibe in the details here. I felt like I wanted a tiny pitter-patter of the feet since I was enjoying the movement animation, but maybe I'm wrong and that wouldn't be tastefully minimalist like the rest of everything here.

That moody vibe from the graphics and audio coming together was really nice.

The gameplay was also simple but man that feeling when you fall down one level too many, and the R button just mocks you. Loved to hate it, and laugh at myself.

What a nice little package here, rich with pleasing details. Well done!

mao 2025-04-17 03:05

Kinda reminds me of Magic Tower with the resource-management elements; it works really well in a platformer setting. Love the graphics and audio.

Unfortunately I only got 8 gold XD