FoonLudum Dare ExplorerUsers → shadow64

shadow64

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659SignalPlease Press Buttonjam7502.982.503.002.523.083.563.693.70
202557DepthsDeep Bat Ragejam7013.153.122.002.263.353.503.273.50
202250Delay the inevitableThe Apocawizjam784.114.093.223.704.274.003.653.88
201842Running out of spaceDungeon Timejam7103.272.752.873.303.592.883.313.22
201534Two Button Controls / GrowingGET IT OUT!!!jam4143.423.422.872.553.873.233.973.6162
201532An Unconventional WeaponRUN -> JUMP ^ DELIVERjam6973.002.932.333.152.963.002.923.0545
201431Entire Game on One ScreenNatquikjam9422.572.933.073.583.333.6050
201429Beneath the SurfaceNOPEjam1453.573.843.562.823.183.294.313.4881

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by shadow64

LD29 — Beneath the Surface

our god lives underground by Andrew Shouldice 2014-05-02T08:10:00

I have to say. While it's not a "game" per say and more of an experience, it's still an impressive one. The use of the camera angle, lighting, black and white, static effect, and sound? This has to be the game with the best mood that I've played.

Very well done. This was a pleasure. I'm really impressed. Thanks for playing and rating mine. :D

The Valley Rule by Raiyumi 2014-05-04T08:43:00

This is by far the most polished and best game I've played at this point in my ratings. Wow.

That said, PLEASE (if you haven't already) add a save point to the top of that cliff jump. I managed it ONCE on keyboard and I messed up the block. I almost rage quit, but when I tried it with a controller and Joy2Key as someone wrote, it was MUCH better. My keyboard is wireless so there can be a delay - I got similarly frustrated with the web version of Meat Boy, so just know that it makes a BIG difference and a save point would really help there.

I'm also not sure I totally buy the under the surface theme for this as people have said, but it's the jam and the game is great and you are in a cave, so be it!**

Would've given you a full 5 for innovation, but I got heavy cave story/Fez vibes from this. Opening the chest to reveal a glowing shape, some of the patterns in the stones, and the character even looks like she's out of one of those. It's still utterly great, just not 100% original.

Overall: Very fun. Great Music. Great gameplay. Just an awesome entry. Thanks for sharing. :) I'm excited you guys are going to make the full thing.

** Just saw the part where you wanted to do more with it. Makes sense. :)

The Valley Rule by Raiyumi 2014-05-06T01:40:00

@Raiyumi - "Thank Dev" for that! ;)

Seriously, though. Great game.

The Sun And Moon by managore 2014-05-21T00:05:00

Very nicely done. I wanted to see what the best game was and this was indeed an amazing experience. I'll probably write it up and just to be perfectly clear I loved it. I beat it but it was very challenging without being unforgiving. Loved it. Great work.

Le Ver by GamerTaters 2014-05-11T01:42:00

Sorry it's taken me so long to rate this. The game was interesting. I liked your take on the theme and your use of narrative, visuals, and sound to create a perfectly executed mood.

I think by its very nature existentialism is a little bit of a hard sell. You wanted to convey a feeling of loneliness and pointlessness and you did, but I don't know if I can say that was fun. Innovative, absolutely, but I don't know about fun.

I think this was a very solid entry for 72 hours and you obviously put a ton of hard work into this. Very nicely done and thanks for sharing and playing/rating my game.

Take care! :D

Please Come Back by PapyPilgrim 2014-04-30T10:28:00

I think you need to include that it was VERY directly inspired by another game at the TOP of your description. I feel like this game is getting a lot of votes based on it being original/innovative so that information is too important to be at the bottom of your self-described "wall of text." I'm sorry.

SUNK by GeorgeBroussard 2014-05-04T08:54:00

The game is well thought out. I think the controls could be explained a little better. I though I would have to KEEP pressing up, but instead it was more about pressing it at the right time - I guess I should've read the tips first.

The splashing, the timing gameplay, and really everything. Once I got the hang of it, it made sense. Nicely done. :)

Tile Flip by xevozfighter 2014-04-29T07:52:00

It would've been nice to have a limit. After a while it's just trial and error to make it smaller and smaller. This is also a fairly common puzzle game.

Carnival Warfare by pinkmonkeyhead 2014-05-18T03:11:00

The game is pretty good, but I do have some notes.

I didn't understand that I had to go to the red tent until I checked the in-game help. I tried going to the blue tent, but no matter how much I pressed X or Z nothing happened. The walk speed was also pretty slow and you might want to add the ability to upgrade just that - buying sneakers? I don't know. Lastly, the soundtrack was oddly quiet - I'm not exactly sure why that was happening but it was.

I still played through a couple of times (in windowed and fullscreen). For 48 hours it's a fun game and I'd like to see you expand it.

Lastly thanks for telling me about your LD27 entry - it was pretty interesting when you compare it to my current entry. Very similar ideas! :D

Thanks for sharing and for playing my game and rating it. Best of luck with the last days of the voting!

Get Beneath The Surface by rujo 2014-05-01T10:15:00

This was very nicely done. I had a lot of fun playing it and I felt like you had a lot of fun making it. Great work! :D

Heaving of the Depths by Christina Antoinette Neofotistou 2014-05-09T18:06:00

The graphics are nicely done. I do think that it could have more going on, but 72 hours is a short period of time. My one complaint is that when you kill things they seem to get a final shot. (As in, no health left, hit you, disappear)

If it's a bug, you should definitely fix that. If it's a choice, I'm not into it. It just comes off as unfair.

I also think this game would be so much better with audio. Even if all you had was a "shoosh" sound of the ship moving through the waves. The silence just seems awkward in such a brilliantly vibrant setting.

Thanks for making/sharing and best of luck!

Super Robot Miner by neekobus 2014-04-29T12:26:00

It's a fun little game. I think that the controls could be better explained. I didn't realize that when I marked rocks in prospect mode that they could no longer be broken in dig mode. I also love the audio, but it failed a few times. I would start playing, die, restart and the audio would be lost.

Dolphin Dash by Zccc 2014-04-30T09:50:00

I never really entered a state of rhythm with this game. I actually had a tough time getting the controls to work consistently - at times it registered me as gliding when I was on top of the water, so it wouldn't dive and I'd get hit by something. I got a little frustrated by that.

There are also just a ton of obstacles coming at you immediately.

Try tightening the controls as some have suggested and maybe adjust the frequency of the obstacles. If it's an endless runner, give players a little while to get used to JUST grabbing stars before obstacles start to come into play and then ramp it up.

I agree with the note about music/sound. Just a splashing effect would've been great here. I do think the art looks great, though and this could be a really fun game. Thanks for sharing!

Wormhunter by Thorig 2014-05-07T05:46:00

I thought it was fun, but as others have noted, a little too easy and a little too short. I'm excited to see if you expand it though. I agree with everyone who says there's a lot of potential here.

I like the use of theme and I think the graphics worked out well for you. I also like the music. The sound effects need some work, they're pretty basic and both sort of hurt my ears.

Overall a fun game and a promising idea. Nicely done! :)

Thanks for sharing, and thank you for commenting/rating my game!

Flip by yetanother 2014-04-29T07:38:00

It's an interesting game mechanic but it took me a little while to get the hang of how it worked exactly. You might want to include that it changes every tile _in the direction you're facing_. Once I understood that I got the hang of it.

Everyone is right about having to refresh. A restart would've been nice, but if you didn't have time you didn't have time.

Finally, I think the game is a little too hard. Most puzzle games like this introduce a flip number but then have "Par" so that you know how many flips you SHOULD do it in, but still have a few more to get to the next level. This is missing that element and by the time I got to the 40 puzzle I was a little frustrated knowing that if I made one mistake, I'd not make it (which is exactly what happened).

Cool game, but those are my suggestions. Thanks for playing NOPE. :)

Aqua by littleball 2014-05-03T01:46:00

I really enjoyed the music, but the unlocking sound was pretty harsh on my ears. I think the gameplay is nice, but at one point I definitely had to use the up/w double jump trick to get to where I needed to be.

If that's not a glitch, then the web version I played in Chrome is having issues with double jump - I couldn't do it with just pressing the up arrow twice.

I think the game is JUST a little long and you can probably ditch the keys stuck in the wall and the extra treasure chest - they're a little confusing/concerning since you don't know how many keys you need for which gate.

Overall, it's well made and fun. Thanks for sharing! And thanks for voting/commenting on mine!

Shark Cull 2014 by 2HitAdam 2014-05-07T04:12:00

I had fun playing it, but it got repetitive pretty quickly. I really do want to hear the sound/music when you finally add it because I think it will add a ton to the game's feel. Without it, it was hard to feel like anything was changing.

I like the idea of the upgrades and that you have to be careful about how many people you put on your boat. Also, the menus and graphics in general worked well.

In short, I liked it, but I just think it needs more polish (which of course is hard to do in 72 hours).

Thanks for sharing and for rating/commenting on mine! :D

Color Graphics Adventure by Eniko 2014-05-07T05:54:00

I think the graphics look great and the gameplay is pretty good, I just didn't feel like I was getting anywhere. It just seems like you play until you die? You might want to add rounds or a level display to make the player feel like something is being achieved. Right now it just feels like you're in a loop.

I think the game would benefit from a background - especially to hammer home the theme of being beneath the surface. You say we're in a dungeon but we could really be anywhere.

Overall it's a good start, but I think there's a lot that could make this game better. Keep working on it, thanks for sharing, and thanks for rating/commenting on my game! :)

Read Between the Tropes by Crowbeak 2014-05-11T21:28:00

A really cool take on the theme and I enjoyed my playthrough. I wasn't really sure what was happening until I got to the end and I'm really glad I got to it. It's really cool to examine all of those ideas in a way that is still entertaining.

My one suggestion is to reconsider the color palette on the site itself. The black on grey was a little bit tough to read.

Well done. :) Thanks for sharing and for playing/rating my game. I'd love to see what this would be like as a visual novel with music/art - maybe a Ren'Py game?

Moon Mole Massacre by jcvsmc 2014-04-29T12:38:00

Hey, jcvsmc! Thanks for playing and commenting. I played Moon Mole Massacre and I had fun. I actually felt like the song was pretty catchy. :)

I found a bug (er...I mean feature!) where you can hold down the most button and just run the mouse across the screen.

I'd also recommend maybe a bash-y sound effect for when you hit them. The pop sound feels a little off.

It's still fun though! Thanks for making it and congrats!

Wriggle Worm by gikdew 2014-05-18T03:50:00

I'm not sure what to say that hasn't already been said, so I'll just say that I think the game was a very solid effort. It has really high replay value as everything is just simple simple simple - which as we all know is extremely hard hard hard to do.

The one thing I would suggest is changing the damage sound. You say that it should be a relaxing game but a static sound is not super relaxing. Try to find something else.

I also think that while not THAT similar, the game reminds me of flow and as such would do well with some kind of relaxing music in the background.

Final suggestion would be to start off slow and ramp up the speed as the game goes on. Currently it all moves pretty fast right off the bat.

Nicely done and thanks for sharing!

Dead men tell no tales by aaronjbaptiste 2014-04-29T12:49:00

Fun game. Health meters would be a solid addition to this. Not knowing what health units have left and not being able to control them kind of left me feeling detached from the action. That said, I think there's a lot of potential if you continue to work on it!

Thanks for making it!

Below Earth by klianc09 2014-05-18T01:33:00

I got the java error people mention, but just running it a second time made it work for some reason.

The game is fun and I like the difference between using bombs vs using TNT. I have to agree that the moles and the sharks were a little annoying as enemies, but I liked that there were a variety of enemy types.

Personally, I prefer designed levels over random levels. That's just a preference, but I think it would've led to more interesting interactions with the enemy types. Since it was random, I think it their role less interesting.

Overall I liked the game, but especially since it was a jam entry, I'm wondering why no soundtrack?

Thanks for sharing this and congrats. And thank you again for playing and commenting on my game! :)

Princess Fart by jacklehamster 2014-05-04T09:26:00

Overall the game was pretty decent for 48 hours but I think the art could've had a lot more going for it. I also wanted a bit more variety in the gameplay. The level design wasn't bad, though.

I really didn't enjoy waiting through the repeating alien dialogue. Sorry. But I do think that slowly putting together the outfit is a good idea. :)

Thanks for sharing. And best of luck!

My Little Secret by Thein 2014-05-18T07:26:00

I enjoyed the game and the way that it turns out. I didn't play more than Ending 1 though I figured out how the others would probably go. It's an interesting use of the theme and I liked most of what you did.

I'd talk about the character/text speed, but you've already addressed those in your fixed version. Overall an interesting game.

Oh and "Yum. Panties." is the worst.

Rosa Neurosa by Wertle 2014-05-11T01:32:00

I certainly had a fun time, however my ending was pretty dark: http://tinyurl.com/kcntwth - My fault since I went there, but I still thought it was fun. Hahaha.

I liked the game play of running from the bulbs, but what do they represent? Bad ideas? I'm not really sure I understood that. Trapping them was pretty easy, but you did a nice job of giving them AI to get free.

I think my only other complaint - and this is minor - is that because I know that I'm making up whatever I want, I'm not really inclined to keep searching once I find an object. If you took the game further, I'd make the objects collectible. That way you're looking for the one that you haven't used yet and not just taking the first thing that comes your way.

The graphics were great. Love the talking sound effect. I think you can drop the bass a little on the found object sound. It's REALLY heavy compared to everything else.

Love that you used the theme in two different ways! Nice!

Overall it was a good time and I'm excited to see what's next. Thanks for sharing and taking the time to play/rate/Twitch my game! :D

AHH LAVA! by Dreii 2014-05-02T08:33:00

I thought the sound and the movement and the art were cool. I did find that I was hitting too many dead ends, though. Even with bombs, I'd hit a dead end, just blast through it quickly enough to not die and get to another group of walls.

I also wasn't exactly sure just how much the bombs blow up. Sometimes it would get all squares around it, sometimes it wouldn't.

It's a cool idea, but I wasn't able to get to the point where it felt like a fun challenge that I wanted overcome - just a statistically stacked challenge that always felt a little too against me.

Thanks for sharing, though. :)

Metro Lance by theholychicken 2014-05-18T07:00:00

I enjoyed this a lot. It's a little too difficult, but that's okay. I like a challenge and once I figured out the controls it wasn't so bad at all. :)

I also agree with the people who have said the game needs audio. If you had been able to use a song generator to create a cool cyber punk tune I would've been REALLY into it.

I could definitely see this being a longer game you've set things up nicely and the art style is great.

Thanks for sharing! :)

DIVE by Lars Faust 2014-05-03T02:02:00

I liked this. I did think the game was too small (it was tough to see) and I'd like to be able to reverse - if that's available it wasn't working for me.

I also think you should probably add a counter and a health meter, just so that we know what our score is. I didn't even realize shooting the dark fish gave you points so much as it just kept you safe. Until I read that, I didn't understand why anyone would venture to the lower levels and not just swap between one and two.

Also you should probably let people know that you can't switch until you empty a layer. I thought that was going to be a tactic and I got killed for trying to jump down when I was in danger.

Overall a nice original game. Thanks for sharing! And thanks for playing my game and commenting. :)

SnakeFormer - Half Snake, Half Platformer by TobiasW 2014-05-07T04:59:00

I like the idea a lot. It's fun, but that third puzzle is really rough. I think the player might need more experience with the balls first if you make this into a full game. Just to get the hang of things.

I'm not sure I'm really feeling the theme here and I don't see an explanation. I guess the snake might be underground if there's lava, but I don't think it says that anywhere. :\

I like the music and I like the audio. The bite noises made me laugh. Level design is challenging, but not completely unfair. It's a great game and I'd love to see you continue it. :)

Thanks for sharing and thanks for rating/commenting on mine!

this is kevin by hbocao 2014-05-10T23:57:00

I think I agree with Empyrealhell a lot. The combination of really large maps, slow movement, and the tedious nature of the puzzles themselves makes the game feel very long. Add the very short sound loop and you get a game that feels like it's taking forever even though it's not. :\

I understand the desire to put in some music, but honestly I think the game would have been better off without it. It's a nice bit of piano, but the looping made it really take focus and distract from the fun of the overall game.

I think the story is interesting, but I don't have the desire to get the other ending since it sounds like it would take more work and seeing all of the sharp corners in the last level made me say "No thanks."

I think you've got a better handle on puzzle creation than I do, but I'd be interested in seeing what you could do with a smaller landscape. There was so much to the map and so little of it was used.

Overall it was still a good experience and a creative story/take on the theme, but those were the things that I felt limited what you were going for. Nicely done and thanks for sharing!

Drill Bill by mactinite 2014-04-30T11:15:00

I thought this was a fun game. I think the controls for drilling down need work, but it's 72 hours. I hope you expand it further, I think this could be fun with more polish. Impressed by the number of modes and controller support option. :)

Thanks for sharing it! :D

Beneath Mr. Perfect by monsterkillu 2014-05-13T09:16:00

Overall I think it's a great first entry. I unfortunately got stuck at the end after the feelings stopped coming. I received a GO AHEAD message but I don't know where to go and when I reached the middle of the screen my character got stuck.

I think that the strongest moment of the game is definitely the Coin/Help moment. If you continue to pursue this and refine it, I think you should look for more dynamics/mechanics like that. It was very effective. :)

Thanks for sharing this and thank you again for playing/commenting on my entry. Take care!

Beneath the surface by sorikaStudio 2014-04-29T07:54:00

My system won't let me run the java app from a dropbox it seems. Sorry. :(

"It's all Ogre now" by nozzergaming 2014-04-29T12:18:00

Dat spacebar tho. ;)

Terror from beneath by v_n_j 2014-05-02T07:13:00

I didn't feel like the game was hard. If you run far enough it forces the worm to come at you horizontally. Then you just bop it in the head before it dives and it won't hit you.

The music is great and the gameplay is nice once you get the hang of it. I think that the aiming could be better and the controls need a little work. Simply moving left and right feels very limiting. You could probably add a jump or a double tap to leap left and right.

Overall I think you did a nice job and it was fun to play. Thanks for sharing!

Terror from beneath by v_n_j 2014-05-02T09:23:00

Oh crap. Really? I'll try it again. Sorry. And thanks for rating and the compliment on my game! :D

Terror from beneath by v_n_j 2014-05-02T09:24:00

Ahhh, jump is in your LD website control list, but not the intro screen for the game. I was wondering how I missed it. Sorry about that. I'll re-rate after I play.

Terror from beneath by v_n_j 2014-05-02T09:31:00

Okay, sweet. I bumped you up in a rating because of the jump and also I was able to get through to the later levels (with a glitch) and the new weapon makes it really enjoyable. Nice work! :D

Goat Guzzler by rorycooke 2014-04-29T09:42:00

This was a lot of fun. :) I dig the art style and the simplicity of it! Thanks again for playing NOPE and commenting!

Kamikaze Snail: They see me sliding, they hatin'! by kalth.streil 2014-04-29T08:02:00

I was unable to connect to your site. :(

An old man and space by BuKaneerz 2014-05-11T01:13:00

So this was great. I really enjoyed myself and I hope you guys continue to develop the game. Here are my notes:

1. I did find a bug where if I clicked too rapidly - cutting the fishing short - and then started it again and was successful, I would not get the reward and the "ta da!" sound just kept repeating.

2. Maybe other people found it different, but I'd prefer the left click be fishing and the right click be shooting. It's way harder to fish than to shoot and it should be the opposite since you use shooting so infrequently. That was probably by design, but the game is difficult enough without choosing the weaker click finger.

3. I'm not sure that I agree with this being "beneath the surface" since it's in space. I still think you did a great job and you are "fishing" so it makes some sense.

That's pretty much it. I otherwise really enjoyed the game and I think that there is a ton of potential here for a full release.

Thanks for sharing and thank you again for playing/rating my game! :D

Dr. Pepsi Marriage Consultant by Thingo Studios 2014-05-10T23:24:00

Suuuper abstract, but I thought a lot of it worked. I don't know if it was out of necessity or artistic intent that you put the game in text files, but it made the game feel really disjointed and out of sync. I think I liked that. I'm curious about what else you'd come up with after this. :)

Nicely done. Thanks for sharing and thank you again for rating/playing my entry!

Under Our Feet by NicoM 2014-05-04T07:25:00

So I think you might have been better off giving yourself a little more time and just entering this into the jam. I played the game a few times and the biggest suggestion I have is for you to look into camera placement and larping. For a game where you're falling a lot, your camera is a little too high. You just can't tell where many of the platforms are going to be.

The other issue is the jump - jumping is really difficult to get right, but it's crucial since it's your game's singular mechanic. As it was, I couldn't get through the game though I tried 4-5 times.

I'm glad you were able to get it to a place you were happy with (that's the true test of the competition, I think), but I really wish you had given yourself extra time because I think with some more refining, this would've been really great.

Keep working at it and thank you for sharing. :)

Under Our Feet by NicoM 2014-05-07T16:05:00

@NicoM I totally understand about being stressed out tired. The last 24 hours of my game were done straight through. I actually messed up one of my eyes and I think I got a little sick from it. In short, you did the right thing. Hahaha. I definitely think you should do a post compo. Take your time and make the game the way you wanted it. :D

Planet Corp. by Maschinen-Mensch 2014-05-07T06:03:00

I really liked this. I thought it was really well put together and very well polished. I think the gameplay is pretty repetitive - after a level I sort of "got it" - but that's okay. I could definitely see this being a full game and the mechanics are interesting and original as far as I know.

Well done. Thanks for sharing! :D

Escave! by Simon@LD 2014-05-11T02:01:00

I thought the tension here was nice and you really created a well designed game. The music was pretty good, I would've liked some sound effects.

My only other suggestion would be maybe a radar of some kind? There were so many times when I only knew I was being chased after I was hit.

In terms of balance. I think it would be better if you could actually run away from the little spinners. I was kind of sad that there was nothing I could do once they were on me. They eventually did me in with very few steps left. Wish I had beat it, though so that's a good sign.

Thanks for sharing and thank you again for rating/playing my game! :D

Atomicle - LostAutumn.net by AutumnGuy 2014-05-15T22:36:00

Nice simple graphics and gameplay. I enjoyed the music a lot. It really is a fun game that I could easily see being expanded into a full commercial work. Well done and thanks for sharing. :D

The speed increase when you bounce is a little bit too much, but I'm sure I could get used to it as I got better. Keeps me on my toes.

This is a really awesome first entry. Very polished and well designed.

Emotion Lord: Within The Heart by RyotaRaven55 2014-05-01T00:51:00

I thought this was a really nice entry. I'm surprised it doesn't have more ratings to speak for it. I think you did a really great job of tackling the theme from an original angle. I like the gameplay and I think this would be a really fun game on its own or a cool minigame in an RPG. I don't know if I'd do the 3D aspect of it, it seems too much for what is a really minimal style of gameplay.

I also think that you might want to add some way of giving an emotion back to the person you took it from or trading emotions. I don't think it would be very hard to program and would allow you to make simple mistakes that you can fix.

For instance: I made it all the way to the gate, but I thought the orange was red. I took a red emotion and when I went back and realized my mistake, I couldn't do anything about it. That seemed a little unfair and if I'm truly a "Lord of Emotions" I should be able to at least put the emotion back where I found it, right? As it was I couldn't put down the wrong emotion or get rid of it so I would've had to restart and getting to the gate just wasn't compelling enough to make that happen.

In short: Create a stronger end goal, simplify your graphical style so that you can focus on the awesome game mechanic, and let the player put down emotions/destroy them/trade them.

Thanks for making this! :D

No Eyes Willy by blockbot 2014-04-30T10:40:00

I really enjoyed this. I think it's a fun take on several old classics. Nice to see you bringing something new to the genre.

I did find a big bug. You only have to turn on every other block most of the time - the collision makes it so that you don't have to do every one - Willy won't fall. I also saved Willy in level 3(?) and then just let him keep walking and he killed himself. :)

Still very fun. I'd like to play it with music and the graphics are nice! Thanks for making it.

Oshan: Exploring The Endless Deep Ocean Humans Left Behind by kiririn51 2014-05-11T00:12:00

Hard for me to rate this as it's largely an unfinished work. I would've liked it more if the rumble of the ship when it's moving was present when it stopped. As someone else mentioned, inertia would be nice.

It's interesting that the "treasure" is random, but I don't know if I can call this a game so much as some lovely artwork.

All the same, I appreciate the art and I hope you flesh it out later. I'd love to see what it becomes because I feel like there's high potential here.

Thanks for sharing!

NOPE by shadow64 2014-04-29T09:32:00

Thank you! Please help spread the word. I know that the flappy bird part may turn people away, but that's where "Beneath The Surface" comes in! :D

@yetanother, thank you!

@Simon@LD, I hope you finished the game. The flappy bird part is only the beginning!

@rorycooke, so glad you enjoyed it!

@Lars Faust, Thank you for playing! So glad you enjoyed it!

NOPE by shadow64 2014-04-29T12:29:00

@littleball, Thank you!!!

@Nizar89, I'm realizing now that it wasn't easy enough. I tried to make it simple, but people seem to be having trouble. :\ I hope more people like you read the comments and get to the end!

@GamerTaters Awesome! Thanks! Haha.

NOPE by shadow64 2014-04-29T12:30:00

@SFBTom Sweet! If it does well in the competition, I would love to actually "Continue" from the to be continued. I already know what would be next, actually. Please help spread the word! And thank you - it was a lot of work, but a ton of fun!

NOPE by shadow64 2014-04-29T12:30:00

@Detocroix Thanks! I'm glad you made it to the end! Haha!

NOPE by shadow64 2014-04-29T12:34:00

@jcvsmc Yaaaay! Thanks for finding out what was "beneath the surface" of this game! I hope I get a chance to!

NOPE by shadow64 2014-04-29T21:39:00

@neekobus, thank you! Please keep spreading the word about the game. I will definitely keep working on it, if enough people want to play, and then you'll find out! The general answer is: plenty. The specific answer is: the next step is "alierms."

@aaronjbaptiste, Awesome! So nice of you to say. I hope enough people agree. This was a lot of fun to make - I had a blast, so I'd love to continue if people really want it! I also wish I had been able to finish it for the compo but I'm glad it was done in time for the jam. And that's exactly what I'd do - keep with the pace and the humor. Thanks!!!

NOPE by shadow64 2014-05-02T07:21:00

Wow a few more comments!

@BuKaneerz, Thanks!

@NicoM, That's such an insanely nice compliment! :D

@Andrew, But where would I find the time machine to release flappy bird? :)

@EpiphanyG, Thank you! It was a blast making this. I was pretty excited the whole time. And I'm hoping enough people want the full game. I'd be willing to work on it if I thought there was real interest! There would be a LOT more scenes. I hadn't played McPixel until today after reading your comment. I totally see the comparison! :D

@Zccc, Thank you!

@rvmook, It's a shame. A few things came up that prevented me and also since the game is actually more than meets the eye, it just took a bunch of time. The part you mention should probably be slowed down and there are a few minor tweaks I'd want to make to everything. It's definitely not perfect. :D Thanks for the compliment!

NOPE by shadow64 2014-05-02T08:56:00

@Dreii, Thanks! :D I appreciate you taking the time to check it out. And again, I think AHH LAVA! is a great idea. I'm glad you didn't bow out and kept going to achieve your goal! Also that Valentine's Day game you made (the video you have up) looks SO good!

NOPE by shadow64 2014-05-04T05:27:00

Thank you v_n_j, rujo, InfectionTeam, and sPOCkEr2! I'll try to get to your games in a bit. I appreciate the kind words and I hope more people get a chance to enjoy/rate before the voting is over! :D

@sPOCkEr2, Definitely not for kids! Hahaha.

NOPE by shadow64 2014-05-04T05:42:00

Thank you @BasselGaming! I'm glad you had a good time playing it! Please help spread the good word!

NOPE by shadow64 2014-05-08T01:03:00

@stqn, please keep trying. In the future I will eliminate the death ceiling, but if you can't make it past 3, I'd appreciate you not rating the game. The first part is really not what the game is about, though I understand if you found it too hard that it might affect my score. :\

Here is a video where you can see what happens: https://www.youtube.com/watch?v=FuKC_foM-wo&feature=youtu.be

Though I really believe you'll enjoy the game more if you do it yourself.

NOPE by shadow64 2014-05-09T20:47:00

@Jacklehamster - Thanks! I'm glad you made it to the fun!

@PapyGaragos - Thanks. I think it fits the theme pretty well and creatively. I considered doing a cave game or underwater game but that's pretty basic to me - everyone did that. The next level of thought made me think about liars - lots of people did this too. So then I thought, what if the whole game wasn't what it seemed and you needed to get beneath the surface to enjoy it - and what if that were to continue throughout the game. You may disagree, but my game is also in the jam not in the comp, so I'm allowed plenty of leeway on theme. To me, I would've never made this game without the theme, but you may feel differently.

@Jupiter_Hadley - As I mentioned to you on Twitter (and in the description for the game) I really don't think people should judge the game if they didn't get past what amounts to the first 30 seconds. You just have to make it over or under the bird. Flappy is actually WAY harder than this. I'm sorry you didn't get the full experience, though.

NOPE by shadow64 2014-05-09T21:16:00

@Michael Grand - I'm really sorry to hear that. In future versions I plan to rework it because I don't want to keep people out of the experience, but I still don't think it's as bad as people make it out to be. If you click once and then three times in succession it tends to work for me. I also think there needs to be SOMEthing that's a bit of a challenge because the rest of the game isn't.

Hahaha, sorry about the keypressing. :)

NOPE by shadow64 2014-05-09T21:21:00

@Dreii - Oh, no problem! I really liked the look of it and I always read the full description of games I rate. It means I rate fewer games, but I'd rather be an "informed voter" than just trying to game my cool score to get more ratings, you know? To me this is the opportunity to learn and develop a community.

NOPE by shadow64 2014-05-09T21:50:00

@FrameMatt - Thank you so much! :D

NOPE by shadow64 2014-05-10T07:25:00

@Wertle Thank you so much! Currently, with all of the generous responses, I think I'm convinced that a full game would be supported. I'll be making an announcement soon enough - it'll be with the post mortem. :) Thank you for playing and commenting!

NOPE by shadow64 2014-05-10T19:58:00

@ThingoStudios - Thanks! (I think.) Hahaha. Seems like you enjoyed it. I'm looking forward to playing Dr. Pepsi Marriage Consultant! :D

NOPE by shadow64 2014-05-12T03:33:00

@Crowbeak - Thanks! I had a fun time playing Read Between the Tropes! :)

NOPE by shadow64 2014-05-12T17:27:00

@monsterkillu, Thank you! I'm so glad you enjoyed it! I'll be playing your game later today!

@DarkUser, I've messaged you on Twitter and I've updated the hints. You needed to press "F" when you saw that. I'm sorry that was unclear. :\ Looking forward to playing your entry!

NOPE by shadow64 2014-05-18T01:11:00

@klianc09 - Thanks! :D I'm really glad that you enjoyed it and it was able to make you laugh! I've tried to tweak the opening gateway to make it slightly easier, but I've also decided I'm sort of okay with people being challenged out. My mom, who is NOT a gamer, beat it. If they can't do it - I don't know what to say to them. As you know, the game literally has no other gateway after that, so it's a balance that gives back I think. ;)

@pinkmonkeyhead - Awesome! I'll have to check out your LD27 entry. I wanted to change genres but also change POVs. There will be more of that in the extended version I'm planning. :) So glad you found it so funny. It makes me really happy anytime someone says that. Thank you!

Finna by Michael Grand 2014-05-13T09:27:00

I think it's a great idea. I liked the flower bloom aspect and the music is pretty solid as well. I think it's a really cool/different take on Snake, so well done there, too.

My only complaint would be to figure out something other than money. It's a little weird that a flower is collecting money to grow. I'm not sure why that's happening and not water or something more normal. Just a thought, but the game is a lot of fun. Well done!

Thanks for sharing and thank you again for playing and rating my game! :)

Descent by niculistana 2014-05-07T15:39:00

Great work. I found the controls to be a little too precise (if that makes sense) there were times that I wasn't landing where I thought that I would or was maybe a pixel away. I also don't know about the wrap around world. I think I would've gone with rigid walls, personally.

The music was really happy but not annoying - which is incredible considering how short the track is and how often it loops. And the programmer art wasn't terrible! ;)

I played the game multiple times and got to about 30 as a high score before deciding I'd had enough. I think that you might want to give some instructions about the colors, but it was sort of fun figuring that out too - just a thought.

Solid design, I could definitely see you improving the art and adding some faster levels/higher difficulty/obstacles to round out the experience.

Thanks for sharing and good luck!

Jeremy Brain: Brain Doctor by idovingx 2014-05-06T19:43:00

I thought that this was really well done. It executes on an original idea very nicely. The humor is solid, the level design is nice. It's not the most complicated game in the world, but there are definitely many elements that I absolutely loved in the telling of it. The interactivity between player and story is really well thought out here, too.

I will say that the movement could be a little faster for how much of the territory you wind up retreading. If possible, I'd try to eliminate the retread entirely - you don't have to go back to the same room to have the father haunting him. Also, the timing on some of the audio meant that it was silent a lot for me, but then it overlapped a few times when it did come in. Overall design was good, but I did get impatient going up the stairs only to come back down so I just jumped off, "died", and returned to the front of the room where I could just walk. Again, I think I just wanted to get to it. My last critique would be to consider some other patterns if you turn this into something larger, the checkers and electricity lines were cool, but eventually everything felt too same-y - I'm assuming that's the nature of it being on a time limit, though. :)

All in all, I think this was a very well done game and I'm excited to see what you come up with next/if you make this into a full game with multiple characters.

People keep saying Stanley Parable, which I sadly haven't played yet, just by reading the description my brain went to Psychonauts and I'd say it holds pretty true to that idea.

Nice work! :D

Ice Treasure by EpiphanyG 2014-05-02T08:21:00

So I was going to suggest that you swap the cursor FOR the flame because I felt the controls were making it difficult, but on my third attempt (after reading some of the comments) I was able to beat it with time to spare.

It's definitely easier once you keep the flame moving and once I got that down, I enjoyed that it actually feels like you're melting it a bit and moving on to somewhere else so that you can see - just like you'd have to in real life.

I think there's a lot of potential here. Nicely done and thanks again for taking the time to play/rate my game. :)

Hi It's Julian by baboum 2014-05-04T09:41:00

This game reminds me a LOT of something SUDA51 might do - for a lot of reasons.

It's interesting and I like how experimental it is, but there's just not much here (and yes, I got to the end).

Congrats on finishing, though and thanks for sharing. :)

Save your tribe! by FrameMatt 2014-05-13T09:37:00

I think this is a great start and a really solid first entry for LD. I agree with some people that I wasn't sure what was killing me and I also had a lot of issues with the obstacles being right in the same path as the reward - literally no way for me to get them. That's a bug you'll need to work out.

Overall, I like the idea, but the execution isn't quite there in this version. If I can make one final suggestion, place the player a little bit further away (towards the top of the screen). Right now he's pretty close to the middle and by the time obstacles appear there's little that can be done to avoid them.

That's it. Just keep going! The more you do the better it'll get!

Thanks for sharing and thank you for playing/rating my entry! :)

Air by inucode 2014-04-30T09:06:00

If you take the game further, I would really work on the controls as previously commented. If you're using WASD as suggested, Z is underneath you. That's an awkward gesture to accomplish.

I think the fading the screen to black is more frustrating than it is motivating at this point. The character swims very slowly so if you're trying to reach the surface for air, it's really stressful (in an unnecessary way) for the screen to also be darkening. Try having the low end be 50% darkness instead of 100. You'll get the same drowning/dying effect your going for without leaving the player blind. :)

Thanks for taking the time to create it.

Pawn by Jadernak 2014-05-02T08:47:00

Really innovative and I love the use of the theme. I think the restart needs to come way faster. The duel takes some figuring out, in my opinion, since the solution is uncommon to most games (I jumped on his head multiple times, not realizing the true solution).

The music is good, the art work is neat, and the mood is fantastic, but you can die really easily due to the controls and restarting takes too long. My suggestion would be to give the player more control or shorten the respawn. You could do one or the other, but both would vastly improve the experience, in my opinion.

Great job and thanks for sharing! :D

Cave-In Jumpin' by BasselGaming 2014-05-04T06:31:00

Hey there, BasselGaming. Thanks again for playing/rating NOPE, I'm glad you enjoyed it. :)

I think this is a great start, but as you and others have made clear it's just a start.

I agree with people that I thought I was supposed to be able to use the pick - unfortunate that you didn't have time to implement this. I understand that changing art late is a pain though.

The collision for me was a little rough - specifically between my character and the rocks. He got stuck on them instead of jumping many times, so I would try to smooth that out a bit. I was using Chrome on Windows OS to play.

Survival is a great genre and this is a fun idea for it, but as others have mentioned it should speed up or something should change. As it is currently, I think there are SO many places this game could go. You simply didn't have time to take it to any of them. :\

Finally, I think you should add more description at the top of your entry - that's totally legal and would help people know the controls. You could also do what's known as a Post-Mortem journal where you can talk more about what you WANTED the game to be. I think many of us (myself included) would find that interesting.

I wish you the best of luck with your design And congrats on your first LD! Here's to first timers! :D

Take care.

... --- ... by Brizee 2014-04-29T12:57:00

I think you did well with [S.O.S.]. It's a pretty simple game, but I'm impressed with the bubbles you added behind the sub. Maybe that's easy to do in Unity, but I feel like it's hard to do in Flash which is what I did my game in.

Glad you were able to get it done on time and make an entry even though you were late to the compo. Well done!

Infection by InfectionTeam 2014-05-04T05:41:00

The game works really well and was a lot of fun to play. I played it about 5-6 times. I have a few suggestions:

The dates on the tombstone don't quite make sense, unless he was born on the day you start playing - I know it's to show the amount of time you lasted, but it's still odd.

I think the cells should probably be drawn to you instead of needing to collect them. If you're going to have to stop the game to buy things, I think that allows for better flow.

Other than that, I felt the targeting was a little off and the game should probably pause as you place turrets since you can't place any before the game begins.

It's an incredibly polished game for 72 hours and I could easily see this as a regular indie bundle kind of game. The visuals are nice and the soundtrack is solid. Also the sound effects actually match the soundscape so I'm a fan of that.

Keep going, thanks for sharing, and thanks for commenting on my game! :D

Eisenberg by Diamond Crow 2014-04-30T09:58:00

Overall, it's not bad. My character was constantly playing his running animation and he frequently got caught on geometry - that wasn't fun. Killing spiders was. I didn't really understand how to win from it and it needs much more polish, but it's a good start. :)

Thanks for sharing!

They Come With Fire by DarkUser 2014-05-13T09:22:00

I liked this a lot. I enjoyed the music and I liked the look of the monsters. I think it fits the theme well and it has some interesting game mechanics (took me a second to figure out the out of water/reload thing).

It's a little difficult, but I think it's more challenging than frustrating and that's a fine line to walk. Very nice work.

Best of luck and thanks for playing/rating my entry! :) I'm glad you were able to finally get through it! I do plan to put a cursor line in to make it less confusing. ;)

Take care!

COVERUP by SFBTom 2014-04-30T00:11:00

Thanks for playing my game and commenting! I like the "YOUR TURN" "THEIR TURN" moments and them sort of stomping around. I think it's fun.

The music is okay, but the frequency of all the instruments was a little sharp/harsh.

I think the game is a little hard since it's not just about finding the aliens but ALSO kind of a memory match game. I think you could go two ways with this:

I think you could keep it to a memory match game, but remove the movement aspect, but that seems boring.

My other idea is to limit the number of turns and add some color when you find out someone is definitely human.

I know I'm probably just not very good at it, but I think after a few minutes most people are just going to resort to guessing and then stop if they don't find the second alien soon enough.

Overall it was fun, though and I'm glad you made it. Especially since it's not just a subterranean game. Way to take a different angle on the theme! :D

Orbital Burrow by Make A Game 2014-05-11T00:22:00

I really enjoyed playing this. I thought it was well put together and the art style and sound were both great. If I could make a suggestion it would be to have their be some kind of noise to let you know when each power was ready to use again.

I sort of picked up skills as I went, so I didn't realize you could bash things with the moon at first, but once I did, I enjoyed it. Overall I made it to 3:33 which I thought wasn't too bad - reading other people's scores, it seems I did quite well.

Nice game, well done. :) Thanks for sharing!

Super Surface Shape Shifter by sP0CkEr2 2014-05-04T07:04:00

The game is definitely fun, but I'm not sure how much it relates to the theme. I know you say it, but I think it's a stretch since it's pretty much just shape matching. That said, it's the jam, so it doesn't matter SO much and the game is still a lot of fun.

I liked the music, I liked the gameplay, and I enjoyed how it sped up. The art could be better, but that's sort of expected. A few of the menu options were empty, so I probably wouldn't have included them.

Those are pretty much all of my thoughts. Nicely put together, I think if you kept working on it this would be especially fun on phones so I'm glad you've already gone that far. :)

RMBR by Pitoum 2014-04-29T10:08:00

This is a really neat concept. Definitely deserves a "mood" rating. :D

Surface Of The Skin by Suese 2014-05-01T00:38:00

Nice use of the theme and way to create a mood. I definitely felt the passion and personal nature behind this project.

I think the controls might need a little work as sometimes I was clicking and it didn't seem to register. The spawn points could also be less clustered so that you avoid so much overlap (which may be why my controls seemed off).

Overall I definitely think this was a very original idea and I appreciate you sharing something so personal. Thanks!

Find the Booty by rvmook 2014-04-30T09:39:00

I was able to sort of piece together most of it before reading instructions. It's fun and I think there's a lot of potential here. Keep exploring how you can further engage players with this. Right now it does feel a little aimless, but you have your goals: keep morale up, find the path to treasure.

It doesn't take much, just flesh it out a bit more. Thanks for competing!

LD31 — Entire Game on One Screen

Break the Limits! by Volute 2014-12-11T00:30:00

Really loved this. And I mean that. Loved. This. I had a lot of fun playing it. It's an original take on the theme. It has a lot to say about life. I think it's a very well put together title and one of my favorites so far.

Great work, thanks for sharing, and congrats! :)

Paws of Fury by ehtd 2014-12-30T00:50:00

Had a lot of fun. Pushed a lot of kitties. I liked the music, I liked the art. I'm not sure how I feel about destroying my mouse to be a cat... huh.

Anyway, very fun. Thanks again for checking out Natquik and for voting/commenting. It means a lot. Congrats on getting your entry in!

Super Snow Girl by Christina Antoinette Neofotistou 2014-12-29T03:21:00

I really liked what little was there. I also fell into the same trap of not being able to get my full idea out there, so I feel your pain. I love the art, but it's pretty clearly lineart that's been scaled down - totally understandable for time, but I'd love to see you do some real pixeling for the final product. :)

Great job, thanks for sharing, and congrats on finishing!

Alpha Circuit by SecondDimension 2014-12-15T19:31:00

First I just want to say thank you for taking the time to play and comment on my entry, Natquik. I really appreciate it.

Secondly, this game is extremely well done. I had a lot of fun playing it. Yes the giant eyeballs are tough, but they are possible to defeat! :)

I found the game challenging, fun, and really good to listen to. I like the aesthetic, I like the levels. This is a really great entry. Thank you for sharing and congrats! :)

☃ by gre 2014-12-30T00:28:00

I would REALLY love to play this on my phone. I think it would be crazy successful. I definitely can see myself trying to get a better score every time - as I walk by my graves.

I didn't understand why getting more health would be bad at first, then I realized and it was really great how each element built on the last.

I'd love it if there was some music here - that's probably my only complaint. Otherwise, great job.

Thanks again for commenting on Natquik and congrats on your entry! :)

Juoi by TeamEagle 2014-12-18T04:31:00

Really enjoyed this. The move set is nice. It ramps up nicely, even though it gets crazy quick. You pretty much figure out what you need to do from the get go. I only got to what I will admiringly call "double lazer mouth time," so I'm not sure how close I got to the end.

It's a really original choice, I think and I appreciated the music. The art style is really cool and reminds me a little bit of Journey.

Excited to see what else you do. Thanks again for checking out and commenting on Natquik. It's much appreciated! And congrats on getting your entry in! :D

Screen Door Panic! by XenosNS 2014-12-09T00:34:00

12400. I was just thinking that it wasn't increasing in challenge when all of a sudden there were cat paws everywhere!!! Pretty fun and innovative. Oh and uh...it certainly takes place on one SCREEN. I see what you did there. Oh yes. I see what you did.

Thanks for sharing and congrats on finishing! :D

endless rules by dunin 2014-12-29T23:53:00

I made it past 12 rules. This is a really fun game and a pretty innovative idea. By the time I hit "invisible walls," that was pretty tough, but before then it wasn't so bad.

The music was good and really it's all about the idea, so nice work. :)

Thanks again for commenting/voting on Natquik. I really appreciate the feedback. Best of luck in the results and congrats!

Natquik by shadow64 2014-12-10T07:10:00

Wow. Thanks for all of the responses so far, everyone! You're very kind! I'll try to get to everyone's games for ratings and comments soon. As for the font, I'll see if I can find a way to make it more legible and if not, I'll see if I can't change it. I might keep it the same for the title and change it for the letters. Thanks for the constructive feedback and thank you for playing! :)

Natquik by shadow64 2014-12-18T02:07:00

Hey everyone. Still trying to get through these things. And I appreciate all of the compliments! So! The run down is that during Ludum Dare, my hard drive freaked out on me and caused me to lose a day of work to trying to fix things.

Since then I've been working a bunch and using my free time to get myself back up and running. I think I've FINALLY done that (playing a few of your games in the meantime) but I also discovered that I lost the stems for the original Natquik theme - terrible, I know.

I've been trying to rebuild the song with varying degrees of success. Hopefully when I put it back out, it'll be close if not better.

As for the font, I believe I've found a suitable substitute (yay!) but I won't be uploading a post-jam version until there is substantially more gameplay. Otherwise it just feels a little pointless to me.

In short, thank you all for playing what is there and for your incredibly kind words. I'm working on giving you something extra, along with rating/commenting on your works. And hopefully there will be results sooner than later!

Thanks again!

Fido, Fiona & Fidel by pjimmy 2014-12-09T00:28:00

Thanks for stopping by and playing/rating Natquik. Your compliment was VERY generous and definitely appreciated! I really like the idea for this game, unfortunately after playing it twice I'm still having a little trouble hitting a goal point - it seems like maybe I'm hot because the space is two blocks away, but I'm surrounded by walls? Something to look into.

You may also want to tweak the sound a little more. Right now the thumping (snoring/purring?) is very low and the parrot is very high. The contrast in frequency can sometimes be painful for certain people. (I did not find it painful, but it's right on the border, so something to consider for post-compo.)

Overall it was a fun play and an innovative game that I've never really seen before. Thanks for sharing and congrats! :D

The Second Thought or Please, Don't Touch Anything by Four Quarters 2014-12-30T00:13:00

I think you did a great job with this. I'm interested in sitting down for a lot longer and trying to figure out the whole thing. At first I didn't even realize it HAD other endings, or that it had ended.

I like that you sort of have to pick up on that and notice the small changes. It's very cool. Also, the music is nice and the UI gives the whole thing an eerie yet relaxed atmosphere.

Nice job! Congrats on getting it in and thanks for commenting/voting on Natquik! :)

Return of the Floppy by daviosmash 2014-12-11T08:01:00

Thanks for checking out Natquik and leaving me feedback! I definitely enjoyed myself here. I felt like the difficulty ramped up slowly but specifically. I was collecting stars and getting to the flow of things. The music reminded me a little bit of Primer's soundtrack. Job well done. Thanks for sharing and congrats! :)

Windows Cleaner Simulator by Instant Noodles 2014-12-30T00:54:00

It's a cool idea. I'd like to see what more you can do with it. I'm interested in the idea of telling a story in this way for sure, though.

Very innovative. Thanks again for checking out Natquik and voting/commenting. And congrats!

Swat Team by rainshapes 2014-12-30T00:17:00

Nicely done! I think it's always hard to judge two-player games without having a second player, but I can tell that the mechanics are balanced by just kind of playing one side and then playing the other.

I've also been very pleased with the people who have interpreted "screen" this way. Nice touch.

Thanks again for playing/voting/commenting on Natquik! And congrats for getting your entry in!

Super Start World by calavera 2014-12-09T06:13:00

I enjoyed myself. Fit the theme. I liked the meta nature of it. Good stuff. :) I feel like if I score enough points something will happen, but I didn't want to keep at it too long.

Thanks for sharing and congrats on finishing! :)

Lull by WatercressStudios 2014-12-11T08:32:00

Wow. There were a lot of twists and turns in there that I didn't expect. I'm not sure how close my version is to the version that other people get, but I definitely thought it was a cool story.

I liked the use of sound especially and how much that came up in my version. It definitely helped to set the mood and showing how things change over time and from one period to the next was cool. I love seeing consequences play out and visual novels are a favorite of mine.

Thanks again for checking out Natquik and leaving feedback and thank you for making this and sharing it. Congrats! :)

BACON DEFENDER: Ninja assault by flegmatical 2014-12-10T04:04:00

Hey! Thanks for checking out Natquik and leaving a comment. I really liked the mood you set with the music and lighting. Even if you didn't make the music during the compo, it was well chosen.

As far as improvements go, I think being able to fire while moving could be smoother and since the jump is a little awkward, you might want to drop the collision on the bacon box.

Otherwise it's a fun game and I'm glad you got to share it. Congrats! :D

Coded Universe by peterthehe 2014-12-18T04:09:00

It's good for the time that it was made in. I agree with some of the comments that say that I think you could've done more with it as a jam entry and I'd love to see more of it if you do!

The lack of a tutorial makes it pretty difficult to get what's going on at first. See if you can work in using the controls to your story. Once I knew what I had to do, getting around the game was fun and easy. That initial hurdle might keep people away though. Just something to try to iron out.

The idea itself is really neat and reminds me a lot of what Double Fine was doing with Hack n' Slash. You might try taking a look at that, if you haven't already. :)

Cool entry. Thanks for your notes on Natquik and thank you for sharing this! Congrats! :D

STS (Simple TopDown Shooter) by TheScragglyMan 2014-12-18T04:19:00

Nicely done. Very simple. I like the teleport, though it wasn't working perfectly for me (sometimes I would teleport and still be hit - not sure why). I'm a little unclear as to why you'd ever want to use the open ship - it seems like if you can be closed all the time, wouldn't you want that? Or is it for players who want the challenge?

I like the design, like the pacing, and I definitely dug the fact that you let it retain my score. That was a nice touch since it's a feature that you didn't need to include. Hope you keep expanding on it and from reading the comments it sounds like you are!

Thanks again for commenting on Natquik. And congrats on finishing your entry! :)

One Killer - One Window by Thalia 2014-12-11T20:56:00

I really like the layout of this a lot. I think it's a very cool concept of listening in and piecing together who could be the murderer. The only thing that's a little off for me is the fade transition between time and how short the conversations are - both make the game feel very abrupt. That said, those are things that will be worked out with polish and for 72 hours, this is a really cool start. I hope you continue building on it.

Thank you for sharing and congrats! :D

Beat Bop Delicious by Kitch 2014-12-12T08:46:00

Definitely gave me the feeling of being a DJ and just sort of mixing on the fly. I made it to about 1:30 my second time in. Everything is laid out well and the difference between each section is nice.

Saw your note on Natquik, but was a little confused. Natquik is the name of the game and the towns are on the right. Hopefully you get a chance to try it again, but you should be able to get to Orangebrook before it's over. Thanks again for playing and for sharing this. :) Congrats!

Communications Control by PapyPilgrim 2014-12-30T00:59:00

Really good idea that was definitely stymied by time. I'm pretty positive this will go far once you've built up on it more. I'm going to check out the post-compo entry later, but I wanted to make sure that I reviewed it.

Things were a little unclear as far as the commands go. You introduced the first few and that was nice. Hopefully in the future you'll have a mission that forces the player to utilize all of them as a tutorial of sorts.

Obviously that's not something I expected you to have done in such a short time frame and what you did accomplish was really cool. Thanks for entering and showing this off and thank you very much for checking out Natquik and commenting.

Take care!

LD32 — An Unconventional Weapon

Lickitank by Beanalby 2015-05-04T07:37:00

Okay this actually made me laugh a lot. Thank you for playing my game and rating it. I wish you had had time for music, but the licking audio cracked me up. The jump could also be just a LITTLE tighter for my taste (no pun intended), but I didn't mind the floatiness that much.

The art style is really cool! I wish like others that there was just more of the game.

Thanks for making it and congrats on meeting the deadline!

Ring Retorter by zatyka 2015-04-23T21:01:00

A fun idea and a great concept. I enjoyed the music and the sprite art. The writing is solid, but for the sake of clarity, maybe try having really specific lines.

In further testing, if you found that a retort could work for a few different insults, then maybe give that one partial credit, so that the player doesn't feel like they're just trying to figure out your thought process.

Thanks for sharing and congrats on finishing! :)

One of them by Pierrec 2015-04-30T05:33:00

A really solid method of conveying narrative and a very well-made point. Thanks for sharing and congrats on finishing! :)

Sun Wukong by Mr. Jif 2015-04-23T20:47:00

Overall it's very fun to play. It took me a while to figure out where to go, I think that there's a gap between telling the player that you use the platforms to get up and finding that wall bust move - since the platforms aren't used much to get to it, it's sort of misleading, but I figured it out eventually so not too rough.

Again, overall great job and it's exciting to see all the work you did in the timelapse. Congrats on finishing and thanks for sharing!

Crump Rush by OnlySlightly 2015-04-26T00:30:00

This was a great play. :) Had a good time. At first I was wondering why the mouse buttons were set up the way they were, but as I got going and realized the mistake I was making it picked up pace. Cool stuff. Very Meat Boy. :)

Thanks for sharing and congrats on finishing!!

Loli Mechaslayer by theholychicken 2015-05-04T08:12:00

Thanks for rating my game and leaving feedback! This game seems EPIC! I agree with others that the boss had too much health. I also think that the controls, while original, were a little difficult for me to grasp and I wound up kinda just buzzing around most of the time.

The graphics are great and the idea is cool, but I think the gameplay could just use a little more polish (obviously something you can do post-compo). :)

Thanks again and take care!

P.O.F : The Power of Friendship by denycetm 2015-05-04T07:23:00

Thanks for playing and rating my game! :) I like the concept of this, and the jumping is not bad. I was a little unclear on where I should go or what the collecting was about. It said 1000pts, but I wasn't sure what that meant.

Love the fingers pointing as he walks. Way to give those compliments! And I really dug the music.

Thanks for sharing and congrats on finishing!

Fathom by Joe Williamson 2015-04-30T06:10:00

Overall a great entry! The platforming is a little float-y for my taste, but it still gets the job done. I absolutely LOVE the art style, as it seems like everyone does. The weapon is definitely uncommon and pretty original, so I dig it! I enjoyed the music, and enjoyed myself!

Great job! Thanks for sharing and congrats on finishing!

Mass-X by hexagore 2015-04-23T01:19:00

I enjoyed the mechanic a lot. I did run into the browser issue, but you were right: full screen helped. I look forward to seeing you expand this and adding more levels/story. It's a strong mechanic that I could see being used in a number of ways. Congrats and thanks for sharing!

RUN -> JUMP ^ DELIVER by shadow64 2015-04-23T20:54:00

Thanks for the feedback so far everyone. I'm hoping to get to your games once I got home from work, but it's been late hours recently so I can typically only play HTML5 stuff and only on my breaks - the Unity issue is killin' me, but I promise I'll play and give feedback by Sunday at the latest and thank you for yours.

Juin - Sorry about the FireFox issue. I'll see what I can do, but that export is specific to GameMakerStudio, so there may not be a great way to handle that.

RoryD - Eventually my hope is to have the game work differently where you will have to make choices about where you go and what to deliver. This was just trying to get out the minimum prototype since I only had about 18 hours total in the 3 days to work. :)

Beanalby - Thanks! I think eventually I'm going to have the food stick around longer and gradually fade out, so that if someone stiffs you for a tip you can coat their area/face with burritos. Right now it just made more sense to have them delete after a bit.

Roving-Stone - Thanks on the compliments! And I'll definitely be working on adding depth in the coming days/weeks. :)

KhaoTom - IT'S ONLY GONNA GET FINER..er..est. Thanks, dude!

RUN -> JUMP ^ DELIVER by shadow64 2015-04-30T07:22:00

Okay, I've gotten to a couple of you. Trying to do a few each day when I get home!

@Tummyache, thanks for the feedback! The level that is in there is not meant to be super challenging or even that interesting. I was really only able to get the prototype idea done. BUT! I will try to make sure there are more moments when we get to see food fly! Thanks!

@PixelStuff - Thanks! Can't wait to add other foods!

@Teirce - Thank you for the compliments. Once I separate the gameplay out a bit more, I'll try to have something to introduce the concepts gently! Great note!

@gogo199432 - Thanks. I'll try to liven it up. ;p

@denycetm - Absolutely will add variety. Thanks for the theme points!

@volkoivan - Sorry you feel that way, but hopefully the later updates will make you think otherwise. Glad you liked it overall though!

@Manu & Wan - Maybe this weekend I'll start keeping track! If you play, post your scores!

Thanks again to everyone who played and gave feedback. It's all going to be very helpful!

RUN -> JUMP ^ DELIVER by shadow64 2015-05-04T08:15:00

Huzzah! The weekend was good to me and I was able to actually get back to everyone who commented. I tried to give feedback on everyone's but it varied with everyone!

I also did more work on the post-compo version of the game! I now have a basic customizer so that you can change what the character looks like. Eventually I'd like to add a shop to the game where you can spend money on different looks and then swap body parts around.

Still working on getting more and more interesting content into the full version, but thank you all for playing what I was able to get done in the small window I had. The feedback is great!

Crystalline by TheMeorch 2015-04-24T21:05:00

Great work here, man. Really enjoyed this one and the puzzles were really well done. I wasn't able to finish yet, but I'll definitely be coming back for more. Congrats on finishing and dooooo more. The music creates an awesome mood, too. Very nicely done. Loops incredibly well.

Bears in the Dark by Ivan Volkov 2015-05-04T08:08:00

Yeah! This was fun. It simultaneously had me nervous but also laughing which is not an easy combination to get from people.

I don't know what else to say, I just really enjoyed this. Maybe the reload on the pinecones could be better? Or there could be a better indicator of when the bears are close with your flashlight turned off?

But for a jam game? Awesome! Thanks for playing and reviewing my game as well. And congrats!

Deadly rain by Sublustris 2015-04-24T02:11:00

The game has a nice mood and it's definitely an unconventional weapon. I thought about doing something similar, so it's interesting to see where you went with it. The background tiles were really well done.

I did feel like it was a little bit random and because of that I died more times just because of that than because of being able to predict anything. Sometimes I had to die, but obviously that would be fixed in future iterations.

Good work! Thanks for sharing and congrats on completing! :)

Angry Beavers by PixelStuff 2015-05-04T08:00:00

Overall, it seems like a cool concept and a fun game, but right now it seems like it's too buggy. I've tried to play the WebGL but it doesn't load for me. And the Windows version doesn't show me anything I'm hitting.

Again, it looks pretty and the idea is really fun, but I don't want to rate it while it's in this state. If you let me know when it's up and running I'll come back and rate it.

Thanks for rating my game and leaving feedback, I appreciate it.

Crossy Hell by RoryD 2015-05-04T07:30:00

Thanks for rating my game! Yours is really pretty and the gameplay is easy enough to figure out. I was a little unsure of when I was supposed to stop, but I was killing ghosts for a while before I put it down.

The music was fun even though we can't rate it for that. The SFX clipped out a little.

I'm actually unfamiliar with Crossy Road so I didn't get the reference and looked it up after playing.

Overall, nice first jam entry! Keep it up!

Cereal Killer by teirce 2015-04-25T02:02:00

Nice work on implementing upgrading turrets - some additional changes to their look (not just their block) would have been nice. I liked the music and it didn't feel repetitive. I like the idea of using milk as a weapon, but I can't really tell what the cannons are since they don't look like milk bottles or cartons. Right now they just look like colorful cannons.

Overall nice job and thanks for sharing. And thank you for commenting and rating my game. I really appreciate it. Congrats on completing!

Escape from the Prison Planet by roving-stone 2015-05-04T07:50:00

I liked the music and the atmosphere a lot. As some have mentioned, I think it was a little too difficult to get started. I assume most people wind up going into space on their first run - I only noticed your instructions about the zero-g bug after I closed the game.

I replayed and started heading down into the cave, but I was still just getting blown up. I found the ship pretty hard to navigate even with proper gravity. I feel like I'm missing a lot of cool stuff, but the gameplay I have to pass through to get there is a little too challenging so early on.

It FEELS like I'd love it, if I could progress, but right now I can't. So my biggest suggestion is tighten up the controls and make them a little more reactive for the player.

Still a cool idea and I want to see more of it. Thanks for sharing and congrats on meeting the deadline!

Legends of Kersalmon by tummyache 2015-04-24T20:32:00

Thanks for commenting on my game! :) I love the idea of the fish and having different abilities based on the fish you have. The music gets a little repetitive, but obviously that can be tough. The level design could use some work - leaving the initial area takes a really long time and there's not much to do.

Combat is good and again, the idea is great. Thanks for sharing and congrats on completing! Keep going with this!

The B Team by KhaoTom 2015-04-25T20:45:00

Great job guys! I dig the art and the puzzles are tough! Controls are a little twitchy on controller, hard to swap menus. Overall a lot of fun! :)

Minotaur by Wan 2015-04-23T01:33:00

I really liked this mechanic and the mood was solid. I really felt the mystery that you were trying to create and I didn't even read how to play and understood the controls and what to do almost intuitively. Nicely done! Thanks for sharing and congrats on getting it finished for us!

LD34 — Two Button Controls / Growing

Get Off, Cat! by josefnpat 2015-12-20T08:03:00

Definitely kept me interested and had my attention. I failed pretty quickly the first time, but the second time I beat it. Really fun and a good idea! Thanks for sharing and congrats on finishing!

Last Minute Beard by Headmade 2015-12-20T07:51:00

This is the best. Hahaha. I love the sound effects. Solid gameplay. Solid scoring. This was a nice surprise. Thank you for making this. Amazing. 10/10. Would beard again.

Neon City Getaway by manabreak 2015-12-20T07:28:00

This was sweet. Love that you ported it to Android already - I may have to get this for my phone! :) The music is really solid. I love the purple, too. As a thought, maybe if you break certain distances you have the option of restarting with different cars. Even if it's just aesthetic it might add to that sense of satisfaction/completion and keep people trying. Really great entry. Thanks for sharing and congrats on finishing! :)

ORB LORDS by TravisChen 2015-12-20T06:50:00

This may be the best game I've played in the jam so far. Reminded me of being a kid and playing Sonic Spinball on the Genesis. Really well done. Loved the music and the art. Just all around very very cool. Thanks for sharing and congrats on finishing!

Arkanika by DrZanuff 2015-12-19T23:36:00

This is a really cool idea. I love the combination of Pong and Arkanoid - it's great! With a little more time, I'd love to see the bricks drop powerups much like modern Arkanoid. There are some things that you could enhance too with even more polish (think like Rocket League's explosion when you score a goal). Those are for a later time, though. This entry is fantastic as is and I really enjoyed playing it. Thanks for rating and commenting on GET IT OUT!!! I'm glad you enjoyed it. And congrats on finishing!!!

Snake Scape by mockthebear 2015-12-16T04:57:00

Nice work! Thanks again for rating and commenting on Get It Out!!! The music here was solid enough. I liked the art and the gameplay was neat. The one level that has already been mentioned is pretty tough. My suggestion would be to make those tiles the numbers instead of looking like everything else. It does come as a surprise and I imagine if you played on hard you'd definitely die on that level just because you're not prepared.

I think I made it through most of the game but it froze (playing web version) towards the end.

Again, great job and congrats on finishing! :D

Colony 3028 by klianc09 2015-12-16T07:14:00

Thanks for playing and rating GET IT OUT!!! I'm glad you liked it! This was really impressive! I don't know how you were able to get it done so fast - very cool! The only problem I had was that it can be hard to keep the things you want in your view due to the controls. But game play was simple and effective and I had fun keeping everything away from my space shuttle. Haha. Thanks for sharing and congrats on finishing!!!

Mystic Temple by Tipyx 2015-12-17T00:03:00

Nicely done! As someone who's tried to make a speedy autorunner in flash before I know how difficult that can be. Way to make it happen in such a short time limit. The controls were good, but a little difficult and the enemies could have been a little more spread out, but I really thought this was a very solid entry and made great use of both themes! Thanks for sharing and congrats on finishing!

neon fall by dlowe 2015-12-15T08:36:00

My first time through I didn't know WHAT was going on. Haha. It was moving crazy fast and I wasn't getting bigger. The second time through I was more prepared. I really had a lot of fun and went from a high score of three to NINE! I definitely enjoyed myself and congrats to you and your son on building a fun game together!

Wesh Grow by SamH 2015-12-17T08:13:00

Thanks for taking the time to review and comment on GET IT OUT!!! Hopefully I'll have time to take it further eventually. There were good levels here, but I felt like the controls were pretty difficult, even though I understood that they were the thrusters. Having right turn you left and vice versa definitely took some getting used to. That said it was still a cool control style and the music was fun. :) Thanks for sharing and congrats on finishing!

INFERNO by Lukbebalduke 2015-12-17T09:06:00

Loved it. The art was kickass and the gameplay was fun. Definitely the kind of game that I want to come back to later. It reminded me a lot of a Suda51 game. I really liked the LEVEL UP menu and the change of music. Really the game had a level of presentation that is really nice. Well done and congrats on finishing!

It's Cupid, Stupid by SidewalkSleeper 2015-12-15T08:53:00

Thanks for rating Get It Out!!! I enjoyed this a lot. Obviously the ending text bug isn't the best situation, but I liked the endings I got and I love the intro! I must have played it 10 times at least and FINALLY got past the ducks, so I think I did pretty well. Thanks for sharing and congrats on submitting!

Roto by deadpixelsociety 2015-12-20T07:06:00

Really cool. The level design was nice. Loved the names for all of the levels. It felt very Thomas Was Alone in a lot of ways. I would've loved more levels, so hopefully you'll get a chance to continue working on the project!

Thanks for sharing and congrats on finishing!

Also, I would love a link to the music so that we could hear what it was SUPPOSED to sound like. ;)

GET IT OUT!!! by shadow64 2015-12-15T09:12:00

Thanks for the feedback. @Merge: Originally there was going to be a countdown clock and a fail state so the game would have actually put you against a clock. Unfortunately I was against my own clock and it won. ;)

@Sidewalk Sleeper Thanks! I really appreciate the compliments! I definitely had plans to add more to the rooms but as a soloist, time was not on my side this time. A lot of time went to coding - I'd never tried making a lot of the systems that went into this game. I learned a TON!

@KhaoTom Thanks dude! Definitely going to try to finish and the framework will be hugely helpful if I do!

@thelasttankmage Thank you so much! Really hope I get to expand it at some point in the post-jam world of 2016! :)

Thank you again to all who have played, rated, and commented so far. I'd love to keep hearing feedback from people. It also lets me know who's games to go check out to return the favor so say hello!

Space Mitosis by thelasthour 2015-12-16T06:55:00

Thanks for swinging by and rating/commenting on Get It Out! I'm glad you liked the humor. :D This was a cool experience. I definitely needed the controls written down, so thank you for putting that in, but once I got rolling I made it to the end. Definitely a fun little game and the music totally fit the mood. Thanks for sharing and congrats on finishing!

SUPER SCIENCE CORP by Hot Box Games 2015-12-21T08:16:00

Thanks for playing, voting, and commenting on GET IT OUT!!! I really appreciate it and plus it gave me the change to play your entry! I had a lot of fun. The upgrade system worked well, the enemies had enough individuality so I wasn't bored, and the VO was great. It reminded me a lot of the style or Portal or The Stanley Parable. Definitely had that same feel going for it. I enjoyed the art too. Also I think this is a really good example of a game that can have mood (those footsteps were a nice touch) AND humor (the VO and some of the enemy audio).

Thanks for sharing and congrats on finishing! :D

Kill the Christmas Trees by rd127p77 2015-12-18T20:08:00

OH NO MY BONES! Simple, but quick. The tree sound was a little loud and the game could use a counter so that you know how many trees you're chopping/how far you are, but those can be added later. I actually hopped over the ending the first time I played - lol! Nice job!

Zap Runagain by PaperboxStudios 2015-12-21T08:28:00

Nice parallaxing! I felt the gameplay was solid, though there were times that I couldn't prepare for being attacked and was kind of trapped into dying. So I guess my only note would be on balancing that a little better, so that it only gets that hard the longer you've played.

Overall I think this is a fun experience taking from some known mechanics and adding a fun twist to it. The music and sound effects were fun as well. Nice work and congrats on finishing!

Ortogonalis by pjimmy 2015-12-19T23:31:00

This was awesome! Thank you for playing, rating, and commenting on GET IT OUT!!! I had such a good time playing this. My score was 2861! It's such a simple game and completely engaging. I'd love to see you branch out with it and make the maps larger as the game goes on. So fun! Really well done. Congrats on finishing! Can't wait to see how it does. :)

Journal of a Lifetrap by Kozax 2015-12-15T08:09:00

Love the art style and the concept for the game, but "those hit boxes" as many have mentioned. I played the web version so maybe it didn't get the update, but woof - that was a tough love story!

Breathing Dark by shrapx 2015-12-17T00:40:00

I really liked this. The concept is strong and you execute it well. The music was good and the game is complex and simple at the same time. I'd love to see a tutorial like people said and to have a more fleshed out version of this. I really hope you do a post-jam version and keep working on it. Congrats and thanks for sharing!

Guardian by TheMeorch 2015-12-15T07:34:00

A great sense of dread came over me in certain moments, so the game definitely has mood going for it. Love the concept. And the gameplay works. The one issue I'd love to see fixed somehow in an expanded version is that once you've moved, you can't undo. In some cases I thought I was striking an enemy but instead I just moved and I wished I could undo that. Also being able to restart the level at any point would be good, but again - for a later date. Overall a fantastic entry and incredible that it was done in 72. Congrats!

Hedgie The Explorer by Caspila 2015-12-15T07:42:00

I had fun with this! It was cool to try to get every berry in the level. I did have trouble with the level that has steps, but I figured out the solution eventually. Nice work! Thanks for sharing and congrats on finishing!

Bitrun by Devark 2015-12-17T08:32:00

Very simple. Very fun. It fits the theme and it gets the job done. What more can you ask for? It's definitely an addictive game that kept me coming back multiple times to try to improve. I love the idea of the shield and the controls were very tight which was great. Cool that you ported it to iOS. That seems like a great platform. Congrats on finishing and thanks for sharing!

Polygonal Expansion by GogglesKitty 2015-12-15T07:52:00

Great work in keeping with the theme. There are some issues. The simplest to solve would be placing the cursor on the main menu over "Play" to begin instead of the BPM (since you shouldn't alter BPM anyway).

It's a really interesting style and I loved how beautiful it was to watch (made it hard to concentrate at times - ha!). I didn't do very well, but I can tell it's the kind of game that takes practice. Thanks for sharing and congrats on submitting!

Grazing Hell by krzymsky 2015-12-17T08:49:00

Great stuff. I really liked the art style - very solid. The game controls were tight and easy to pick up but fun to play with. This is a great entry. Congrats on finishing and thanks for sharing!

There's No Going Back by XAND 2016-01-02T02:15:00

Really solid stuff. I'm not sure sliding forward is very helpful in this instance. It seems to only hurt the player. I love the use of the two button theme, but since you use escape to access the menu, it seems like it's not really necessary to keep it to two buttons there. The music is cool and the mood is solid. I would work with the camera a little bit, there were a few too many times that I was dying just because there was no way at all to see what I was up against. Otherwise, cool level designs and I love that you included an editor! Nice work!

Kitty McBlubberton by MartianGames 2015-12-20T08:38:00

Glad you two were able to finish! It took me a while to get the hang of it but eventually I made it to the goal with only being 7kg! Haha. Took a while though because those cakes kept flying in! Hope you had fun, thanks for sharing, and congrats!

Hope by Vidinu 2015-12-15T09:09:00

I really liked the way this game looks a lot. The control system is a little hard for me because the scroll wheel is sort of difficult. But it's a really novel use for it and I'm excited by it overall. :) Thanks for sharing and congrats on finishing!!!

Battle For Bedroom by monetai 2015-12-21T07:45:00

Thanks for playing, rating, and commenting on GET IT OUT!!! I really appreciated the feedback. This was a fun play and that's saying a lot since I was trying it by myself. Lol. I thought the music was well done and the art was solid. The idea of hitting buttons to push the wall is a really cool mechanic that I don't think I've seen before and really pushed the theme. Definitely would love to see this fleshed out a bit more but I'm glad you were able to finish in time. Thanks for sharing and congrats!

Punch Beat by AboLD 2015-12-20T07:18:00

I thought the animation was cool and the idea is a lot of fun. Played for a while, but I wasn't sure how the music was sync'ing up or what role it was playing. I think it just makes a more elaborate song as you go, but mine seemed kind of out of sync. Not sure why. In any case, I had fun playing it and I hope you had fun making it! Thanks for sharing and congrats on finishing!!!

Chop Chop by MisterMortal 2015-12-17T08:27:00

Definitely liked this. I saw you post it on facebook when you finished and I was like "That looks fun." Very cool idea. I liked the music I liked the sound effects. HL3!? Thanks for sharing, great job, and I hope you expand it into something more outside of the jam! Congrats!

Snowman's Christmas by beetracks 2015-12-17T08:05:00

Thanks for rating and commenting on GET IT OUT!!! I had fun playing this! I thought it was a good use of the theme and that last level was TOUGH. Nice work on the music and graphics. Overall it was a good time. Thanks for sharing and congrats on finishing! :)

Life... yet, Death! by UgiWithAKnife 2015-12-17T08:22:00

I liked this a lot. I think it's one of my favorites that I've played so far. My controls were a little wonky, but I played in fullscreen so maybe that was the problem (didn't see you recommended windowed until after. Other than that I think if you keep developing this a slow introduction to each death strike would be useful. As would button shortcuts. Overall though, it was very entertaining and a lot of fun. Great work and congrats on finishing!

The Pits of Mazow by Azor1 2015-12-20T07:38:00

A good amount of gameplay out of the two buttons. I liked the dynamic of the jump being a known amount so that changing in midair made it really interesting. Thanks for sharing and I hope you keep working on it. :)

Melissa - A Game of Choice by Imagos Softworks 2015-12-17T00:54:00

Thanks for stopping by and rating my game! :) This was pretty crazy! I would've liked a little more variety in the choice as people have mentioned or to know what I was choosing, but I guess that's kind of the point. The music is fantastic and the mood is really clear and incredible. Thanks for sharing and great work!

Organ-izer by The Merge Conflicts 2015-12-15T08:28:00

Thanks for rating Get It Out! I appreciate the feedback. Hoping I can do a post-compo version with more content, but we'll see. This game was fun and simple. The two button controls made sense and were engaging. I feel like sometimes you have to let them die, which means it's more luck than anything. That said, I liked the little characters and their cute deaths. Lived to be 75! Thanks for sharing and congrats on submitting!

Don't Look Back by PeteDS 2015-12-17T00:29:00

Congrats on your first LD! I would echo some of what's already been said. It looks like the viewport for the later rooms weren't adjusted so your player is constantly at the edge of the screen instead of the middle like in the first two. It's an easy bug to get in GameMaker, so I don't hold that against you. The game is pretty short and sweet and the controls fit the theme, so well done! Congrats on finishing and welcome!

Auxochrome by yuotta 2015-12-21T07:26:00

I'm giving thorough feedback on this because you asked for it in your post. Normally I wouldn't be this detailed. I like the ideas here, but the execution is rough.

The controls could use some work. Personally I think the movement speed is a little too fast and the gun should definitely not require constant clicking. Since you're not limiting ammo, there's no reason for it not to be a constant flow with a small delay. The clicking is especially tiresome due to how much health the enemies have.

Lower the enemy health and change the numbers from always being 99 for the next upgrade to having it scale. Each upgrade should be harder to get to than the last, and also it should be a desirable upgrade. Losing your jump kinda sucks, a better/newer/cooler weapon would be nice to compensate. I also ran into a problem where I never reached my "ultimate form" and instead reverted to the original state. I tried going through again and hit the same issue. My wrist/finger hurt too much to keep playing for a third shot.

I like the stuff that the big boss says, but I spent a lot of time zoomed in, so it was sort of lost on me.

I like the chip tune sounds and music, but there's too much crunch to it and that constant popping sound makes it hard for people to listen to and hard on speakers.

The art is fine, but I agree with the person who said the doors don't make sense. I spent a lot of time trying to figure out where to go before I figured out that shooting the little guys gave me health and that I didn't need to go anywhere. Strive for clarity in your level design. Doors to nowhere will tend to confuse people.

Going back to the picking up the health/upgrade juice/blood, separate the health into health drops. Don't make it the same number as the upgrade - it gets confusing. Especially since you want the upgrade to go down to 0 but aesthetically it's strange to want your health at 0.

It's a good idea and I think there's a really fun game there, but right now those are the major points I would work on before trying to add levels or anything else that would expand the game length-wise.

Hope this helps and sorry about the length. Congrats on finishing!

LD42 — Running out of space

Dungeon Time by shadow64 2018-08-15T18:01:03Z

@baconsenpaii Try pressing spacebar to get through the splash screens. I'll definitely be changing that later to make it any key until you get to the game. Also if you can, let me know if that doesn't fix it. That definitely shouldn't be happening. Thank you for trying!

Dungeon Time by shadow64 2018-08-15T18:02:14Z

@Enric Thanks for that! I wonder if you were able to get both endings or if you stopped after that one. ;) The hitbox was something I toyed with a bunch, but due to time constraints couldn't get quite right. I do plan to try to improve it in the post-jam though. Thank you for the feedback!

Dungeon Time by shadow64 2018-08-15T18:20:26Z

@enric Awesome! Glad you felt like going back! I'm at work but I'll try to play your windows game later tonight. Thanks again for playing!

Dungeon Time by shadow64 2018-08-15T21:09:46Z

Thanks, Kutase!!! I'll check out Break the System later tonight! Appreciate the feedback and congrats on finishing!

Dungeon Time by shadow64 2018-08-16T16:10:53Z

@Ravengar Thank you so much! I'm glad you enjoyed the ending(s)! I almost didn't have time to put the secret end in, but I stayed up until about 4:00 AM the night before getting up for work at 6:45 AM (couldn't work on it the last day because of my job) just to make sure it made it. Sounds like it was worth it! Thank you again and congrats on Born to Jump!

Dungeon Time by shadow64 2018-08-16T16:14:35Z

@Maroovan I plan to play Placeholder as soon as I get a second - helps that it's HTML5, so hopefully in the next few hours I'll sneak some time in. :) I really appreciate the honest feedback and couldn't agree with your criticism regarding the music more! I wrote the initial track and told my friends that I should redo it with Fami-Tracker for the exact reason you said - it should really be a chiptune to match the style. The same goes for the loop - definitely shorter than I would like. Both choices came from just wanting to make sure I finished in time but I'll definitely try to do some post jam music that's not so repetitive and takes advantage of some chiptune style. :)

Thank you for all of the kind words about the game! I really appreciate that you let me know I was able to change your mind about it as you played and that you liked it so much! That's awesome. Makes me very happy to know that people dig it since I almost didn't make anything this time.

Take care, congrats on finishing, and I look forward to playing Placeholder later today!

Dungeon Time by shadow64 2018-08-18T02:45:51Z

@Huntclaw Thank you so much!!! I really appreciate the feedback. I do have one request. Do you think you could edit your comment to be a little more vague. I doubt anyone will read it before they play, but (just in case) I'd hate to ruin anything for other players.

Thank you again for the feedback and I'm really glad you enjoyed it so much. I like your idea about counting down, too.

I look forward to playing your entry and thanks again!

Dungeon Time by shadow64 2018-08-18T04:14:09Z

@huntclaw That is perfect! It keeps the general notes without giving too much away. I really appreciate the help with that and I'm sorry I had to ask since everything you said was very complimentary! Haha. "PLEASE DELETE THE NICE THINGS YOU SAID!" :p

But seriously, thank you! I should be able to get to Clod's Quest tonight! :)

Dungeon Time by shadow64 2018-08-19T05:38:32Z

@zayah0-0 Thank you! I'm really happy that so many people have decided to go for the second round. I wasn't sure they would, but so far it sounds like pretty much everyone has. Woo hoo! I enjoyed playing Too Close. Hope to see you in the next LD! Take care.

Dungeon Time by shadow64 2018-08-19T22:12:29Z

@malero Thank you very much! I appreciate that.

@Zicboy Thank you! I do have some ideas for a post-jam version. Hopefully enough people are interested and I'll see what I can do! Thanks!

@lozzadawg Thank you very much for this feedback! I'm glad that the second ending turned things around for ya. :)

SPACEFORCE! Funding Secured. by khaotom 2018-08-15T18:32:33Z

Super simple. Super easy to pick up and get right to business. Love it. The graphics are what they are, but I love the soundscape. Everything contributes to this feeling of uneasy space-ness. Nice job! Congrats on finishing!

Break The System by firellon 2018-08-16T09:05:04Z

Thanks for the feedback on Dungeon Time! I enjoyed playing this and I feel like there are a lot of different things to do/ways to play which is always nice. I agree that maybe switching the button to use items to RMB or something else instead of hold and release of LMB may be better - I was having a bit of trouble handing documents to people. Otherwise it's a fun idea and fun to play. Thank you again for commenting and playing my game, good luck, and congrats on finishing! :)

Astro Run by lozzadawg 2018-08-19T21:47:19Z

Hey! The different planets where interesting and I had fun playing it. I think it needs more polish, but you knew that from your description. It took me a couple of lives to figure out exactly what was what, but then I was able to make it out of space. Thanks for playing Dungeon Time! I'm glad you enjoyed it so much, good luck with the rest of LD, and congrats on finishing what you did! :)

Flesh Packer by nervous-composers 2018-08-19T22:10:16Z

It took me a bunch of trial and error, but I was eventually able to make it through. Mostly I'll echo what others have said and say that this was preeeeeetty dark. I also think it would have been fun with multiple solutions or more descriptive text when something doesn't work, but obviously time doesn't necessarily allow for that. All in all it's a simple game that works and has some humor to go with it. Thanks for the feedback on Dungeon Time and good luck with the post-jam version! Congrats on what you got done!

PhantomMARE by ppNovAqq 2018-08-19T04:01:08Z

Nice! YEAH! I scared those grannies! I enjoyed this a lot, but that's probably mostly because I had a similar idea a long time ago and never got around to making it. Well here's the proof that it would work and be a fun! Nice job putting the pieces together. I hope you keep working on it and flesh it out more in the post-jam. It's a really fun idea and you've got most of it down already! Again, nice work, keep going, and congrats on finishing!

Poison Panic by malero 2018-08-19T21:54:47Z

Pretty impressed by how much you got done here!!! The action was very frantic so "panic" is right! I liked the little text descriptions you gave when grabbing items or leveling up. I think you might want to include a way to go full screen because my only real issue was clicking outside of the window and losing it - if this was a single-player game I'd just say pause the action if you click outside, but obviously in an MMO that won't work. Otherwise this really has some intense gameplay!

Thanks for playing Dungeon Time! Good luck with the rest of the LD and congrats on finishing!

The Battle for the Earth by baconsenpaii 2018-08-16T08:40:19Z

I agree with what's already been said. The music went really well with creating an atmosphere/mood and the way you worked character creation/stats into the opening was really quite brilliant. I enjoyed this a lot and I hope that you continue to do interactive fiction. It's a strength. Also, thank you for playing Dungeon Time and congrats again on finishing! :)

Second-Claw Shop by Unpoe 2018-08-16T08:57:05Z

This is a really fun idea! Like some others it took me a second to figure out exactly what the objects on the side meant, but if you look at the in-game instructions, it makes sense. After that it was just a matter of playing around and finding the exit. I couldn't see what the object was in the final moment, so maybe just make that longer. Thanks for playing Dungeon Time, congrats on finishing, and good luck! :D

Too Close by Zayah0_0 2018-08-19T05:37:06Z

Cool mechanic! I liked how you used the theme so that the character was running out of physical/mental space to deal with those around them. It took me a few tries but I finally made it to the end. Fun to have a stealth game in the mix. I think this is the first one of those I've played in this jam. Nice work! Thanks for the kind words on Dungeon Time. I'm glad you had fun! Take care and congrats on finishing! :)

Born to jump by Blix 2018-08-15T17:33:37Z

I really enjoyed this! The game fit the theme well and had solid humor. I think the only issues I had were that rotating the body parts sometimes didn't move the way I wanted and there's not a ton of time for correction. Definitely can think of some fun post-jam ideas I'd implement which is always a sign of something great. I hope you keep working on this and congrats on finishing!

Placeholder by Maroovan 2018-08-16T19:33:44Z

@maroovan I tried getting to your HTML5 version but it looks like it's down. I'm gonna try the Windows version now.

Placeholder by Maroovan 2018-08-16T19:48:48Z

Okay, follow up. I think it's because you say that it's on itch.io, but I actually found it when I went to your gamejolt page, so maybe the link needs to be updated. I played the HTML5 version on there as well as the Windows version! I really liked this. It reminds me of Devil's Daggers but with an extra mechanic of the floor vanishing. Devil's Daggers is already super intense for me so this game was REALLY intense haha. On the HTML 5 version it was actually really easy to accidentally click outside of the Unity box and wind up not shooting anything - just something to consider. I also wound up flipping my view upside down a few times. For the Windows version that happened MUCH less and the whole thing was easier to control once I was in full screen. The game is very cool and all of the components work really well together. You did a great job of creating a mood and I feel like this is a game I could play for hours just to try to top my own score. Really great job!

Thanks again for playing Dungeon Time. I appreciated the detailed feedback and I hope I've been equally helpful here. Take care, and again congrats on finishing! :)

Placeholder by Maroovan 2018-08-16T21:02:38Z

You can always do a post-jam version. So long as you upload it separately and label it as such, it's allowed. :)

CRUMBLE by whycardboard 2018-08-17T18:21:33Z

This was a lot of fun. I like the graphics and I think it plays well and definitely fits the theme. My one suggestion would be to simplify the controls a bit. (I know that sounds crazy.) But if you just kept to WASD for when you're selecting where to teleport I think it would help avoid that sudden change to using the arrows. (Unless there's a reason you can't do that, but it seemed like I couldn't move during the teleport phase anyway.)

Along those same lines, I found using E for pickup a little awkward if you're using WASD, so it would've been nice to have keys for my right hand to use to accomplish the same actions as ERX (maybe JKL?). Again, these are very minor details and overall it was a fun experience. Congrats on finishing!

Lest mynyt vacation by Akaneiro 2018-08-15T17:56:58Z

Unfortunately a game like this was made a few jams back, so this isn't the first iteration of this that I've seen. That said it DOES fit the theme very well. And mechanically it works great. I liked the art and the music is fun too. The differing levels of difficulty is a nice touch. Good work and congrats on finishing!

Clod's Quest by Sidnoea 2018-08-18T17:01:10Z

Very cool! I really enjoyed this! Just a very simple puzzle game with easy to grasp mechanics. I really felt encouraged to try different ideas and it never really got repetitive for me. Nice job! Thanks again for playing Dungeon Time and leaving such nice feedback. I hope the rest of LD is great for you and congrats on finishing!!!

Claustrophobia by deformhead 2018-08-17T18:53:19Z

Great graphics! Fun puzzles! I really enjoyed playing this and I hope that you'll continue to expand on it. Very nicely done. Congrats on finishing!

A Way Out by sdrrv 2018-08-17T17:18:33Z

Nicely made and an idea I haven't seen yet in the entries I've played. Very simple mechanics. Everything was executed well so that there's really not much room for error, but a lot of room for fun play. Definitely keep making games! Congrats on finishing and good luck on future LDs!

Don't mess up by LeoDESIGAUX 2018-08-19T03:53:41Z

I really loved this. I made it to level 6 but that was where I tapped out. I've played puzzle games like this and I always find them really fun, but I'm just not the best at them. Well done at creating something great. I actually didn't mind the foot steps and thought the sound design was solid for a jam. :) Great job and congrats on finishing!

Trash Mage by Mustiman 2018-08-15T17:16:38Z

Really cool concept. I like the idea of killing apps and it fits nicely with the theme. The music was good and the art was solid. I also think it's funny the idea of flushing the data down the toilet. The game itself was pretty good. The controls felt a little heavy, but that may have been the HTML5 version. Overall good job and congrats on finishing! :)

Gunning Out of Space by NikTheNarwhal 2018-08-19T04:08:52Z

I definitely like the idea of this game and having your misses create an obstacle is a very fun idea. At first I thought I could get around it by not shooting at the ground, but that eventually gets back to you too. My top score was 50 but by that point I don't think anything would have saved me hahaha. They come pretty quick. Nice job and great idea for a mechanic that limits your movement. Congrats on finishing and good luck!

LD50 — Delay the inevitable

Fortold by MrTroy 2022-04-13T09:17:18Z

"Well that happened." :D I think the humor is really the part that sticks out the most for me with this one. I chuckled multiple times - "...into the Time Fire to appease the Time God" (of course!). I delight in the silly, so this description was very up my alley.

I'm sorry you didn't get as far as you wanted, but I think the concept is really good and I liked the sort of stealth-ish gameplay it seemed like you were leaning towards.

Thanks for reviewing and commenting on The Apocawiz. Sorry it took me a bit to respond!

The Apocawiz by shadow64 2022-04-05T21:16:37Z

@ZiggyDev Thank you very much! I tried to stick to the Zelda LTTP style of movement and attack, but I admit that it was a struggle against my more modern "this should be twin stick" sensibilities. Haha. I'm glad you liked the bosses! Hopefully they felt distinct. Admittedly I spent more time on a couple and it probably shows, but those are the breaks!

Thanks for playing and commenting! I'll try to check yours out ASAP.

The Apocawiz by shadow64 2022-04-06T08:31:02Z

@Orionhart Huge thanks for the detailed commenting and all of the kind words there. Glad you dug the music too. I realized a bit late that unless you're struggling it's kind of hard to hear it play all the way through haha. In the code, I had definitely intended for other magic types - possibly a Mega Man-like system of getting something from each, but obviously it was constrained by the time limit. The font was sadly just the basic GMS2 font for the same reason, so I definitely agree. Thanks again for playing/commenting and I'll try to get to yours ASAP!

The Apocawiz by shadow64 2022-04-06T08:32:34Z

@erroor666 Thank you so much! I'm glad you liked the hero and the art! I definitely tried my best to make the bosses different so I'm glad you felt they were exciting/interesting! I look forward to checking out yours too!

The Apocawiz by shadow64 2022-04-06T09:09:12Z

@noiyy Thanks for playing and the feedback! Honestly the logo was a very very very last minute add so that's for sure something I'll change going forward with any updates - I just realized I hadn't put it in and scrambled.

As for the tactic on the first and second boss, that is intentionally left in for people to find. It has its plusses and minuses. For one thing, it takes a LOT longer to kill a boss from that far away, so you're definitely "safe" but you'll lose a lot more time. I figured it was a good trade off. :)

Thanks again for playing and leaving feedback! I'll check yours out soon!

The Apocawiz by shadow64 2022-04-06T23:00:39Z

@kuami6 Very sorry about that! There are also gamepad controls which may or may not have saved your hand. In the end, though, I should definitely try to improve that. Noted! And thank you for the compliments on the design and music! I really appreciate it! Looking forward to playing yours!

The Apocawiz by shadow64 2022-04-06T23:05:33Z

@chocolat-endive Thank you for the feedback! I drew the title screen with my mouse and kind of wanted it to be ugly and ridiculous but I definitely agree it's not my best. Hahaha. Yes, the spamming from the gate trick is broken, but I'll reveal the secret(?) which is that your fireball is VERY weak at that distance. You're doing much less damage than if you get close and fight. To me, narratively that made sense. You can cheese it, but you pay for that choice in time and other kinds of effort. If you actually approach the bosses and go all out, you can beat them much faster. If you're trying to get the best time, then the gate strategy is not ideal. I actually haven't tried doing it in the 1 minute version. I'll have to see if that works. Thank you so much for the feedback and please know that I don't mean my response to be defensive. I will likely remove that tactic in future versions - or maybe let you do it for the first boss but then punish you for trying it again... Hmmm. Definitely something to consider. Thank you!

The Apocawiz by shadow64 2022-04-06T23:07:56Z

@lvl99chicken So glad the inspiration rang true for you! Thank you for all of the compliments. I did take your advice and I've added some gifs to the page. Hopefully that gets people into it. I may have to change the cover image as well. I think the title screen art is funny, but it might keep people from playing. Thank you for that! I'm also glad you liked the humor and the ending. :) Thank you for playing and congrats on finishing!

The Apocawiz by shadow64 2022-04-06T23:15:56Z

@pordrack Thank you so much! No problem on the nitpicking. You've done so many compliments too! I think you're spot on that I should have implemented a hold mechanic. Just having that would have saved people's hands a bit in cases where they didn't want to mash. And yeah the old game mechanic is definitely on purpose, but it is old and modern games have improved on it so I probably should have too. The first boss feedback is sad but true. I was running out of time so he's one of the least fleshed out bosses. Another unfortunate occurrence is that during the submission hour, my friend noticed a full-on crash in that fight. I had to fix it quickly to stay within the submission window, but the result is that sometimes he doesn't fire his projectile and just appears and disappears. It's not how he's supposed to work and makes him *super* easy, but at least he's the first boss, right? *sigh* Would definitely fix that in a post-jam. It's the top of my list right next to adding a hold-fire.

I'll take a look at the hit box for the slime, that may come down to GameMaker's automatic hitboxing just making it a bit wider than the sprite itself. I love your remark about the third boss. I do know that the tactic exists, but I feel like you had to find that sweet spot and to me that is just a strategy. Maybe you found it on the first time but I don't know. To me that feels like when you figure out a Souls boss and they're just super easy compared to the first time you face them. Maybe in another iteration I'll account for it though. Something to think about.

So glad you seemed to enjoy it so much. Thank you!!!

The Apocawiz by shadow64 2022-04-10T05:28:52Z

@otterfaelure Thanks for the feedback! I'm so glad you enjoyed the music and the bosses. Had a great time with Earworm Jam. :)

The Apocawiz by shadow64 2022-04-10T05:29:28Z

@khaotom Thanks dude! Good to be back! :) Been too long since I was able to give it my honest best.

The Apocawiz by shadow64 2022-04-10T05:33:24Z

@real-flamingicecubegames Thank you so much for such positive feedback! The final boss is definitely a mean one until you're aware of his flaw. Then he becomes a piece of cake. I don't want to spoil it for people who haven't played, but my guess is that you were facing him when he flashed at you. Also, just before he flashes, there's a little (very brief) indicator that he's going to do that. So if you can spot it, you'll be able to avoid it.

There's also a way to avoid it altogether. ;) Shhhhhhh.

But yes, I'm so sorry(!!!) and I'm glad you didn't rage quit on it! Thank you! Congrats on beating it!

The Apocawiz by shadow64 2022-04-13T09:38:40Z

@seng Thank you so much for the feedback. I'm glad you enjoyed it and I agree that maybe some alternate key bindings may have helped. In general, that kind of accessibility is something I would add to any project eventually. I wish I'd had time on this one. I'm glad the controls spoke to you regardless! Thank you for the notes on the graphics and soundtrack/sfx - I really try to give those my all when I'm working on these jam projects and usually it's my downfall and takes up all my time! So I'm glad they were appreciated.

The Apocawiz by shadow64 2022-04-13T09:40:34Z

@mrtroy A damaged spacebar when you're doing a gamejam!?!?! That must've been a beast to overcome. I'm sorry you didn't get to finish your game because I had a blast playing what was there. Thank you for playing this and I'm so glad you had such a good time that you replayed it until you saw the ending. I hope that it was worth it when you got there! :)

The Apocawiz by shadow64 2022-04-13T09:41:10Z

@gdesecrate Thank you for playing and reviewing! I'm glad you liked it!

The Apocawiz by shadow64 2022-04-13T09:47:12Z

@cubanfrog Thanks for the feedback and I'm glad you enjoyed yourself! I haven't put out too many games but I've worked in the industry and done my own indie thing for a bit. I try to always approach feedback with the idea that there's usually something you can learn from it - even if it's not something you naturally agree with.

My old writing teacher used to say, "The audience is almost always right when they say that something is wrong, but they're almost always wrong about how to fix it."

As an example, maybe someone thinks a spell is too powerful, but instead it's just that you can spam it or the enemies they used it on are weaker than they should be. They're right that something is wrong, they're just wrong about what the fix is. :)

I've found that if I take that approach to critiques, it's much easier and I get less defensive. Also, at the end of the day, most people are trying to be helpful - at least I hope so haha.

Thanks again for playing and the feedback. :)

Live For Later Or Live For Now by khaotom 2022-04-06T09:06:17Z

Posted this same comment to itch because I thought that was this. Either way! Good jorb!

It was good. I died. :) Just like in real life I can play video james and look at tvs and check stonks. Very good. Would die again.

Also the music is top notch and it's a very effective concept. The design does a nice job of pulling you in and making you feel a real sense of dread as you make your way towards the inevitable. My second round was definitely more joyous though. :)

Earworm Jam by ursagames 2022-04-07T10:27:56Z

Had a lot of fun playing this and it's a really cool and inventive concept that fits the theme perfectly. I did have some pretty major audio issues (in Chrome) and even reloading didn't solve them. Oddly having it open in another tab that I wasn't looking at caused the audio to play perfectly. Not sure if that helps you track it down, but hopefully it's helpful! Great job and congrats on finishing!

Earworm Jam by ursagames 2022-04-08T06:13:22Z

@ursagames I think the hardware acceleration being turned off is what did it for me. I ran it in Chrome Canary with H.Accel turned on and that actually made it run great with the sound and everything. So I imagine that's what was causing my issues. Might be worth putting that on the itch page since I think a few people might have theirs turned off. Thanks for the info so I could come back and replay! :smile:

Earworm Jam by ursagames 2022-04-08T08:26:12Z

@ursagames No problem! Happy to help and well worth it! :)

Holding On by Cubanfrog 2022-04-13T09:36:23Z

Really loved the artwork and the music. This is a super interesting way to interpret the theme as well. I feel like this came together and is a remarkably polished and complete piece. You should be super proud of this - I hope you are. Congrats on finishing!

And thank you for playing and rating The Apocawiz. I really appreciate it.

Mow Bot by Seng 2022-04-12T02:19:15Z

I had a LOT of fun playing this. Took me a bit to figure out exactly what was being asked but I picked it up. I also didn't quite understand at first that you could move the mow bot to another place to start. It also didn't matter, I had a blast pretty much the whole time. The music and graphics were good, but really it was the fun of solving the puzzles that kept me the most engaged. Very simple. Extremely engaging. Loved it.

Thanks for playing Apocawiz and leaving such kind feedback! And CONGRATS on finishing the jam!

Settlers & Prophecies by Chocolat-Endive 2022-04-12T01:21:04Z

Ran through it a few times and had fun doing so. I definitely agree that placing the harbor was confusing (I actually was never able to do it). Building on only one side of the road was also a bit confusing. I'm not sure it makes sense to have the fields only work where there is road, but I get that you have to set up the mechanic somehow. As a suggestion, you may want to include what the cost of things like the Rodent Control will be, since the initial cost is all that is listed. Likewise, knowing what the taxes on the Inn and Market will bring in would be helpful.

Graphics were great. Music was cool, but I did experience the stuttering you mention. Overall it's a solid experience and I hope you continue to develop on it. In terms of a building sim it's pretty incredible that you put all this together in such a short time! Congrats and thanks for playing/commenting on Apocawiz!

Chtonic Arhipelago by GreenRadiation 2022-04-07T10:06:05Z

The art style and music were both really well done and contribute to the mood. Procedurally generated stuff is wizardry to me, so this is very nicely done in the time allotted! Similar to someone else's procedural mishap, I did have my pickaxe and axe blocked by trees so that I couldn't see them the first time I played. It may be something in the future to just make sure that initial spawn area is clear/has trees/etc.

That minor issue aside, coming away from a jam with a game that really gives the feeling of a famous indie in 3 days time is extremely impressive. You all should be very proud. Thanks for playing/reviewing The Apocawiz. I appreciate it! And congrats on finishing the jam! :)

Quota Qrunch by macs 2022-04-07T10:43:26Z

Incredibly creepy and fun to play. Reminded me a lot of Blendo Games, which I love. It also reminded me of a friend's game Bucket Detective - so much so that I just had to re-look at the names to make sure I didn't miss that he worked on this. Haha. Really fun stuff. Fit the theme well and was really innovative. Thanks again for playing and rating The Apocawiz. I'm glad you enjoyed it! Congrats on finishing!

Aliens...S by real_flamingicecubegames 2022-04-10T05:27:40Z

That was a good time! I felt like the theme was clearly implemented and the game overall played without a hitch. I got to about round 5. Don't know if that's good or bad - but it felt like I was doing pretty well. I was a little unclear on what pickups were what. Sometimes I thought the blue was health, other times it seemed like a weapon upgrade. I'm pretty sure it was health and the parts were upgrades, but sometimes it seemed like health changed my weapon?

I liked the alert letting me know that the alt-weapon was ready. In a post-jam version it would be great to know which weapon you have, maybe Contra style. Overall it was just a really fun experience.

Thanks again for playing and leaving feedback on The Apocawiz. And congrats on finishing the jam!

Buhanochka Z by gdesecrate 2022-04-13T09:12:11Z

I agree the controls and camera are pretty floaty so it makes it very difficult to escape the pursuing enemies. I think the music does a really good job of enhancing the deadly mood as does the lighting/artwork. I ran it a few times and once I got the hang of the controls a bit more I was able to survive for a while. Congrats on finishing! :)

Necropocalypse by ZiggDev 2022-04-05T23:44:22Z

I was able to figure out the traps pretty quickly. It looks like a ton of the items people have mentioned here are likely fixed in the post-jam edition, so I won't mention those. I enjoyed myself a lot but found a pretty simple solution. I created kind of a 5 shape and littered it with fire traps. The enemies didn't really handle the corners well and the cooldowns were short enough to leave them bloody.

As for other bugs, I did notice that my bones went above 300, up to about 1640 by the time I stopped. My suggestions would be to try to improve the cornering (though I know pathing is a nightmare) and maybe allow for an enemy type that tries to break traps since I think that's pretty common in tower defense style games. I wasn't sure if they would just keep coming (since the theme implies they might) so once it looked like I wasn't going to die, I just exited. Would love to know if there's more that I missed.

Overall great job! Really fun to play and for the short time, the art style and music are fun - it turned out awesome. I hope you all continue to work on it and thank you for playing The Apocawiz and leaving feedback! :)

Congrats on submitting!

[Don't] Prune the Money Tree by Orionhart 2022-04-07T05:32:32Z

Congrats on finishing! I really enjoyed playing this. The art and the music were both terrific. I really loved the vibe that the music gave off and despite how it ramps up when you're getting close to failing it all still felt very relaxing. The concept was well executed and it makes sense for the theme. I really liked that a lot.

In terms of the gameplay I was very relaxed and managed to keep the plant going for nearly ten minutes. I don't know if there's a cap but based on the theme, I didn't think so. It was a really enjoyable play, but I do have a couple of suggestions for future revisions. The shop menu was pretty much out of sight out of mind. By the time I remembered it existed, I didn't have the ability left to use it. Maybe have their be an alert if the player hasn't used it yet after a minute or two? Just to remind them it's there. A similar thing goes for the monitor. It seemed like it would be useful to check, but off to the side that way, I didn't want to leave the tree.

Lastly I think the pruning indicators might catch some people as misleading. I know that it just means they're mature but it gives the player the impression that it's "okay to cut" and it seemed like I was harming the plant when I was cutting "good" branches. I'm sure that's unintentional, but I think that can be fixed.

In terms of a jam game this is super polished and well put together. I hope you all keep working on it and thank you again for playing and rating The Apocawiz! :)

[Don't] Prune the Money Tree by Orionhart 2022-04-09T19:12:00Z

@orionhart All the same it came together extremely well even without - but now especially - knowing that new info! Seriously it's a fun idea and I hope with added time you continue to add to it (sort of the opposite of the game I guess haha). Even if it morphed into a kind of idle game that leaned more towards relaxation, I could see it being super popular. Again, great job!

Snowcastle Meltdown by Noiyy 2022-04-07T10:18:03Z

First I just want to say congratulations! If I'm reading this right, it was your first game! That's awesome! I think you did a nice job putting this together. The concept comes together well and some of the other commenters already made good points regarding possible changes. I agree that it did feel like the was an optimal path so it may make sense to time out the caves the way you time out the traders for a bit in order to force the player to explore a bit more. Looking forward to more LD's for you! :) Congrats on finishing and thanks again for playing and commenting on The Apocawiz!

Mushrooms of the end by Pordrack 2022-04-11T23:15:41Z

Wow. I thought I posted this but didn't press enter, I guess. Whoops! Here's the review:

I enjoyed myself with this! It took me a bit to figure out that holding the mouse vs. clicking was the difference between water and smashing bugs. Also that first wave was quite the hilarious shock, so I appreciated the warning that pops up. I played it a few times and made it to the second level with the additional mushrooms, but couldn't quite get the hang of keeping more than the original alive.

Still a really fun experience and a good, simple idea that is executed well. Congrats on finishing!

And thanks again for feedback and review on The Apocawiz! I really appreciate it!

LD57 — Depths

Deep Bat Rage by shadow64 2025-04-08T03:06:01Z

@camcomduck Thank you so much! And boooo roof leaks. That should be the next enemy in a game of mine. Get OUTTA here!

But seriously thank you and yeah I couldn't think of another reason you'd be brutally wiping out bats that are literally doing nothing and it seemed like a silly way to use the weakness as a strength.

Thanks for playing and commenting! I'm looking forward to trying yours!

Deep Bat Rage by shadow64 2025-04-08T17:51:25Z

@gquibao Thank you for playing and leaving feedback! I'm glad you enjoyed what was there - very kind of you. I had a lot of fun playing Diggin' Deeper. You all did a great job.

Deep Bat Rage by shadow64 2025-04-08T17:53:07Z

@krummja Thanks again for playing! Frantic Focus was very charming and super engaging. I'm still thinking about how simple that mechanic is and with so much potential! You already have a great series of levels but you could seriously keep going. Really smart!

Deep Bat Rage by shadow64 2025-04-08T17:54:54Z

@sepjani Thank you so much! I tried playing The Offering Well - it looks great - on a couple browsers last night but my PC was really not having it. So I'm going to try to get to the Windows build today. Thank you for playing and leaving feedback!

Deep Bat Rage by shadow64 2025-04-08T17:55:56Z

@soul-grinder Thank you! Definitely needed variety and some kind of power up mechanic. I agree completely. Thanks for checking it out as is!

Deep Bat Rage by shadow64 2025-04-08T17:57:31Z

@khaotom You gotta listen to something to calm that rage! Even if it doesn't work. That rage is deep, after all. Deep like a cave. Like a bat cave. Are bat caves deep? I feel like Batman's cave was, so I'm just going to get all of my bat knowledge from a cartoon I watched as a kid. Deal? Deal.

Deep Bat Rage by shadow64 2025-04-09T03:37:53Z

@dstoc I knew my bat-disliking audience was out there. I could feel it in my frantic race to get literally anything in on time. :smile: Thanks for playing!

Deep Bat Rage by shadow64 2025-04-11T04:07:18Z

@flinge Thank you for checking it out! Cave Escape was a lot of fun so I'm glad you enjoyed yourself here. All of my sounds were created in BFXR if you were curious - it's a free tool.

Deep Bat Rage by shadow64 2025-04-11T04:08:11Z

@buckmeister Very kind of you! Thanks for playing! And congrats on getting Dark Depths in!

Deep Bat Rage by shadow64 2025-04-11T06:43:53Z

@vegeo Noted! And thanks for playing!

Sorry about the looping. Ugh. Not trying to pass the buck, but if you were playing the HTML build some of that may be due to how Godot handles sound in HTML exports. The Windows version uses an MP3 for the background music but HTML exporting requires OGG in order to loop. The Windows version is seamless, but the HTML one I just couldn't get it to line up before the deadline. May go back in and see if I can fix it but I try not to touch things after - even if this is really a porting issue.

As for the pitching, I would normally do a pass with an EQ to smooth things out a bit - will definitely do that if/when I update. Thank you!

Deep Bat Rage by shadow64 2025-04-12T22:49:50Z

@whalejam Finally got a chance to play through Shrimply Irresistible and I am now a proud crab lad. Thank you for playing this and the feedback. I would love to have taken it further (even just randomizing the bats or having them mercilessly move towards the player probably would have been enough) but I appreciate you saying what's there is solid and looks/feels nice. Thank you so much!

Deep Bat Rage by shadow64 2025-04-12T22:50:53Z

@adam-martin Thank you! It was a crazy time trying to knock this thing out, so I'm glad I made it under the wire. And I totally agree, just getting some kind of movement in there would've helped round it out. Thanks again for playing! I had fun with Steve the Smith!

Deep Bat Rage by shadow64 2025-04-17T06:42:49Z

@jake-g Thanks for the compliments! I'm glad you feel it turned out well! And yeah it has been a crazy time here lately so I'm just glad I got something in. Had a brilliant time playing your entry so I'm glad you got a chance to play this. Thank you so much. And congrats on finishing!

Delver Delve by khaotom 2025-04-08T02:40:52Z

Really great work on the music and the mood. Definitely felt like I had to run back through a few times to try to improve my grab. I love goooooooold! Congrats on finishing!

Bedrock Rush by superjai 2025-04-11T04:25:37Z

Super impressive for the jam! Getting a kart racer done with leaderboards and artificial intelligence that feels fun to play against is no small feat. Congrats!

Steve the Smith by Adam Martin 2025-04-12T22:37:51Z

Nice work! It's simple, but gets the job done. I also had the soft lock that was mentioned but I just restarted and was able to figure it out and keep it from happening - this stuff happens with jams. Definitely a lot to expand on here, but it's a great start and it's playable and has a solid loop to it. Like you've mentioned, the next step would be something to do with the money you get from sales.

Congrats on finishing and thanks for playing Deep Bat Rage and leaving feedback!

The Offering Well by sepjani 2025-04-08T22:40:14Z

Finally got a chance to play the Windows version. Really nice - amazing that you were able to create all of this. I hit some of the same gameplay elements that other commenters did, but I felt like the interactivity, the UI, the models, the gameplay of it - it all really worked together to create a cohesive experience that definitely deserves to be developed further.

As a jam game/prototype it's extremely successful and I appreciated the message at the end! Congratulations on finishing and thanks for playing and commenting on Deep Bat Rage! :)

Diggin' Deeper by gquibao 2025-04-08T02:53:15Z

Really cool idea and executed very well for the time limit. What I like about it the most is that there's such simplicity to the mechanic that you can see how the gameplay would deepen with further development. The art was really nice and the sound was solid too. Great work and congrats on finishing!

Deep Blue by poboy 2025-04-11T04:44:15Z

Really cool idea. Definitely reminds me of games like Thirty Flights of Loving or The Static Speaks My Name - which actually started as an LD entry a while back. Great work and congrats on finishing!

Dark Depths by buckmeister 2025-04-10T23:09:16Z

A ton to explore and unpack here. Graphics were really nice - I love that sonar effect. Took me a bit to get a handle on the controls (and to notice they were right there in the corner). Loved grabbing bits of "Science" and the various lore pickups.

Got into combat pretty quickly and that was fun too!

Thanks for playing Deep Bat Rage and leaving some feedback! Congrats on finishing!

Dark Ness by Soul Grinder 2025-04-08T17:49:51Z

This was a lot of fun. The concept is cool and the fishing mechanic is probably my favorite part of the whole thing. I don't know if I've seen anyone do it like that before, it really does give the impression of hooking and reeling something in. I was a little annoyed by having to wait for the hook before I figured it out and then I was thinking "Oh, but this is actually like reeling it in, you pull for a bit and then have to wait for your next pull."

The comedic sound design was great and sets the mood nicely. Overall I really enjoyed it.

Thanks for playing Deep Bat Rage and commenting. And congrats on finishing!

Frantic Focus by krummja 2025-04-08T03:49:47Z

This is incredibly charming and a lot of fun. I always try to pay attention to my own reactions when I'm playing something and I literally gasped, laughed, and went "Ohhhh" while playing this, so it obviously grabbed me. I had a lot of fun making my way through and the last room was definitely solidly tricky. I don't know that I've seen this exact mechanic before so it was really cool to explore it. Nice puzzle design!

Thanks for playing Deep Bat Rage and I'm glad you enjoyed it. And congrats on finishing!

a shrimply irresistible story by WeeFairyFabi 2025-04-12T22:47:41Z

This is probably my favorite game I've played of the jam so far but I'm a sucker for narrative games and an even bigger sucker for silly games. Really fun. Super simple (and therefore difficult to pull off well). I had a great time going for different endings and collecting the pieces (took me a second to notice them populating the start screen). In general I just thought it was very cute. The art is great. And text sounds and the animations were also great. Was this done with Ink? I'm curious about the implementation because it's REALLY solid and I always struggled with getting Unity to play nice.

Great job! Congrats on finishing and thanks for playing and leaving feedback on Deep Bat Rage!

Depths of Discovery by CamComDuck 2025-04-08T18:04:52Z

This is SUCH a good entry. Very addictive! You've perfectly positioned the upgrades and the method of upgrading to make it have that "Okay, one more time, though." feel. I really enjoyed playing through this and planning my runs and trying to get certain upgrades or make it to certain depths and balancing those challenges. Really great!

Thanks for playing Deep Bat Rage! And congrats on finishing!

Cave Escape by Flinge 2025-04-08T03:03:46Z

Really nice! I think the inspirations are pretty clear, but it still works very well and the art and music are terrific. Nicely done and congrats on finishing your first game AND your first jam!

Deep Dwarf Fantasy by Disvent 2025-04-11T04:17:59Z

Great combination of mechanics. I really liked jumping but at some point I just decided to flip the switch and then hop out of the ladder and fall and catch the nitro as it flew past me. As an alternate playing strategy it was just really fun.

Very solid entry! Congrats on finishing!

The Hole by dstoc 2025-04-09T03:36:49Z

This is a really fun idea and executed well! It took me until I got most of the way through to realize that I could use my scroll wheel and see the entire level which not only was helpful but looked super cool.

Thanks for playing Deep Bat Rage and leaving some feedback and congrats on finishing!

LD59 — Signal

Please Press Button by shadow64 2026-04-21T11:19:03Z

@loki-drams Thanks for playing and leaving feedback. True, I decided to keep the mechanics ultra simple, the meaning a bit up for interpretation, and the game very short since I tend to overscope my projects during LD. I'm happy to hear that even though you didn't feel like playing again you still took so much away from the experience. And thank you for the compliments on the visuals and the rhythm as those were both a focus for me in this jam.

Good luck and congrats on finishing!

Please Press Button by shadow64 2026-04-22T03:07:28Z

@breadstick That's the spirit! I mean you did have another option... Buuuut that's choices for ya! ;) Thanks for playing! And great job with Coo Coo Chef. Complete chaos!

Please Press Button by shadow64 2026-04-23T09:34:15Z

@bellicapelli Thank you! I really appreciate you saying that about being able to convey the mood. It's something I always try to keep in mind and I try to see how quickly I can establish it through sounds, art/animation, and mechanics. If I can make players feel uneasy about simply clicking a button then success!!!

Please Press Button by shadow64 2026-04-23T09:36:18Z

@skale Hahaha well I appreciate that you stuck with it until it clicked. And I'm glad the pacing worked for you. The news is admittedly kept to a short timer both for pacing and also because I wanted the player to just get a sense of what's happening - almost like wherever they are they ALSO don't get to see the full story. It's meant to give a "Wait...what did that just say?" And thank you for the compliments on the visuals and sound. That's very kind of you. Thanks for playing!

Please Press Button by shadow64 2026-04-24T11:32:59Z

@skale Definitely something to think about if I take it further. Having that information could actually lead to a lot of interesting design choices. Great suggestion!

@xientra Thank you! Hahaha. And I loved Enigcremental!

@nombrillus I'm really happy to hear that it grabbed you. Thank you for playing!

Please Press Button by shadow64 2026-04-25T10:04:43Z

@kazuren Thank you! Godot's text engine and animating with beziers was definitely helpful in this regard. Highly recommended!

@shanzpro Hahaha! True. Bit of a spoiler below, regarding your ending note:

!>I don't want to put my finger on the scale too much but since it's been out a few days I can say that if you do press 10 times (or fail 10 times) in a row you WILL get a different response than whichever you would get if you just choose on round 10. The "10/10" news stories are meant to suggest an ending of sorts either way.

Thank you for playing!

Please Press Button by shadow64 2026-04-27T12:06:59Z

@smilewood Thank you! I'm glad it felt cohesive and it came across well! That means a lot.

@daniel Similarly, thanks! I really wanted to see how much depth (and unease) I could give just pressing a button. :)

Please Press Button by shadow64 2026-04-29T09:13:31Z

@atmospherium Huge thanks! I'm glad that it all worked for you and felt complete.

Signaler Signal by khaotom 2026-04-21T05:46:03Z

Loved the hand-drawn art and the level design was extremely intuitive. By the last level I was happy that I could just trust that what I was doing was right - that layout of jumps was especially nice.

A good interpretation of the theme as well and the music/sfx combination was soothing. Congrats!

Ghost Pulse by thelasttankmage 2026-04-21T06:09:08Z

The visuals came together nicely and the gameplay is clear. The close up one is definitely the creepiest. Nice work!

Signal Blast by smilewood 2026-04-27T12:05:10Z

741 enemies killed. 11 signal points. Really nice job! Surprising you got so much of the gameplay of a survivor-like in the three days! It really felt solid. Thanks again for playing and reviewing Please Press Button.

nervous climb by daniel 2026-04-26T07:25:51Z

Cool take on the theme! And I loved the 70s "educational video" intro. Controlling the jump and camera was tricky, especially as things got more complicated, but getting up to the next area was rewarding. Congratulations on finishing!

We Trust You Are Well by atmospherium 2026-04-29T09:11:33Z

Haven't played anything quite like that before! Really fascinating mechanic and the nature of the slow reveal over the course of the game was very nice. I always love when a game isn't just a game but if things sort of thematically tie into the experience of playing it. This is a really great example of that! Thanks again for playing and leaving feedback on Please Press Button! And congrats on finishing (not one but two titles)!

Enigcremental by Spiced Pigeon 2026-04-24T11:28:37Z

This was really crazy! I'm starting to get more and more into incremental games and this one got its hooks in me pretty immediately. Very impressive work! I feel like you could definitely add to this and release it commercially. Well done! Thanks again for playing and leaving feedback on Please Press Button!

Super Signal by Marcus Otterstrom 2026-05-03T10:37:59Z

I wish we could paste screenshots. I didn't realize we could only upload and lost mine, but my crow signal was truly a failing delight. This is one of the most unique concepts I've seen in the jam and it plays well, has great music, and really awesome art direction. Also I enjoyed the writing a lot. Great work and congrats on finishing!

Coo-Coo, Chef! by poboy 2026-04-22T03:06:49Z

Cute and chaotic! I definitely murdered a bird. That was the goal right? Murder bird simulator? Oh... oh no... oh wait I think I did bad. Congrats on finishing!!! And thanks for playing and leaving feedback on Please Press Button.

Square Hole by Kazuren 2026-04-25T09:45:28Z

Nicely done! Getting the shapes into place and rotating them/swapping was really challenging. I was able to stay alive for about 6 minutes (5:55) and the music got really intense. The visuals corrupting was also very effective!

I did make the joke of "Can I put everything in the square hole???" But I was so out of it, I didn't even realize that it's totally the meme until I was almost done.

Nice work and thanks for playing and commenting on Please Press Button! I'm glad you had a good time!

Radio Satellite by Saffwong 2026-04-23T09:32:20Z

Chuckled at the Tetris cameo - definitely unexpected. It was interesting exploring the space and figuring out what everything did and how to move from one post to the next. It almost felt like a faster Myst in the way that you're aiming and then putting the pieces together and then also listening to what they sounded like. Really cool!

Congrats on finishing and thanks again for the rating and feedback on Please Press Button!

Desktop Jar by ranejeb 2026-04-26T07:33:20Z

This is a really fun concept to have it just always going in the background and then kind of tick over to make your sale. The upgrades felt fun and were pretty easy to unlock to a point where it felt satisfying. Really nice work. Congrats!

GraveBell by Flinge 2026-04-21T06:49:02Z

Really nice work! The upgrade paths were pretty solid for a jam entry. The furthest I got to was 6th day/night. Animations were good and I liked the bell and tiny fight sfx. Fun entry! Congrats!

Cardboard Delivery Service by skale 2026-04-23T09:19:54Z

I actually played in the browser here and it was a pretty smooth experience! In general everything looked and felt like it should. It took me a few tries and re-reading the instructions on the page and watching the video to realize why I wasn't able to connect to anything, but then once I understood it, I was off! It's cool that it's part physics, part puzzle, and part just driving. I think you got a lot in here for such a short amount of time! Very nice use of the theme as well. Congrats on finishing and thanks again for playing Please Press Button and leaving feedback!

Beecon by Soleil 2026-04-24T10:56:56Z

Just great all around! I had a lot of fun! Took me a second to wrap my brain around it but then I was dancin' along and getting pollen. Loved the track and the dancing animations were very cute! Thanks again for playing and commenting on Please Press Button and congrats!

Link the Shrink by TOSHIY 2026-04-21T11:45:07Z

Really nicely done! I enjoyed this a lot. Kind of felt myself getting lost in it and forgot it was a jam entry. There's a pretty high level of polish on this and I liked the idea of the radio signals determining where you could build. Only got to about 36 people but I had about 4 or 5 towers up? Congrats on finishing!

The Nexus Hope Mission by Carrerino 2026-04-26T07:20:28Z

Had a similar problem of the game halting in Chrome, but switched to Firefox and it ran alright. Managed to save the planet in 1:55! Really nice presentation and the game loop definitely felt complete and opens things up for a longer version. Congrats on finishing!

Hired or Homeless by dqso 2026-04-26T07:12:07Z

Job Search PTSD 2026: The Game! Woof. Hilarious and brutal at the same time. Great idea. Well executed and fun to run around an experience the panic in a new way. Congrats on finishing!

Small Among Storms by ShanzPro 2026-04-25T09:56:24Z

Woah! This definitely was more brutal than I was expecting! I may have gotten into a situation with loading where the owl and lightning were pretty much back to back and repeating, but I think you still made something pretty cool. It's definitely an idea I haven't seen done before and it was good that you had the icons for accessibility. Reading through the comments it looks like you plan to keep going with it post-jam which is awesome. Nice job! And thanks again for reaching out on Threads and playing & commenting on Please Press Button!