@cubanfrog Thanks for the feedback and I'm glad you enjoyed yourself! I haven't put out too many games but I've worked in the industry and done my own indie thing for a bit. I try to always approach feedback with the idea that there's usually something you can learn from it - even if it's not something you naturally agree with.
My old writing teacher used to say, "The audience is almost always right when they say that something is wrong, but they're almost always wrong about how to fix it."
As an example, maybe someone thinks a spell is too powerful, but instead it's just that you can spam it or the enemies they used it on are weaker than they should be. They're right that something is wrong, they're just wrong about what the fix is. :)
I've found that if I take that approach to critiques, it's much easier and I get less defensive. Also, at the end of the day, most people are trying to be helpful - at least I hope so haha.
Thanks again for playing and the feedback. :)