Solatro: A Solitaire Roguelike by NotExplosive 2025-10-18T10:17:53Z
Nice entry guys! Please consider adding web version for your jam entries so that more people can check the game out
Foon → Ludum Dare Explorer → Users → ranejeb
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Desktop Jar | jam | 591 | 3.34 | 3.23 | 3.74 | 2.28 | 3.45 | 3.32 | 3.03 | |
| 2025 | 58 | Collector | 👥 | Claim thy Land | jam | 9 | 4.40 | 4.28 | 4.36 | 3.05 | 4.37 | 4.02 | 2.93 | 4.13 |
Nice entry guys! Please consider adding web version for your jam entries so that more people can check the game out
I had an absolute blast managing 5 interviews at the same time. Very realistic game! Made me laugh and made surprised how well OS simulator works for a 72h jam!
Beeing following you since your Tristram submission, always love how stylish your games are guys!
This entry is crazy! I had trouble navigating in my alchemist lab, but the idea of looting the dungeon with your body and the size increases is genious!
So this is how it feels being Hank from Breaking Bad :D
This entry looks crazy! Items on grid look absolutely incredible for a 72h jam! Hope you guys add a tutorial for the post-jam version if you do decide to make one
The reference is given absolute justice here! Fits the theme of the jam perfectly
Hey nice to see vibes and idea similar to our game! Love the art style you chose. Reminds me of Potion Craft
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Saw this game on a stream! You made a really cute little experience, it was fun to watch
Simple, but very well explained and easy to understand mechanic! I had my fun with this entry
I knew I can count on you bringing something cute to the jam, awesome polish as always!
Thank you guys everyone for kind feedback! We are super happy you are having fun with this prototype!
@artur-hawkwing Speaking of balance considerations, we're also willing to make a few tweaks here and there, along with fixing the annoying bug in the end we were never able to reproduce in the editor. We're not sure though how would that work with LD rules, as we're only making a web build. I'll take a look if we can have two Jam versions on the same page for more transparency (once I'm a bit recovered after such a crazy weekend !), so if you're interested please stay tuned for more updates!
@justuspan hey thank you for playing! Sorry for the bug, for some reason game does not want to show people our "Thank you" scene, so I will say thank you here! You can check the screen itself if you scroll down the itch.io page
@lehmy thank you! If you complete the tutorial once, it should not be forced again, unless browser cache is cleared or something. Sorry if you encountered a bug.
As for more interactions — that's to come! Stay tuned!
@jordan-neff thank you! I AM A BIG FAN OF CARTOGRAPHERS. But the funny thing is our artist has no idea what that is :D Glad she conveyed the similar vibe just from my words
@melomaner @diralf being able to please Cartographers' fans is the best compliment for me :heart: It's one of my favorite board games. Thank you! Look forward to more updates!
@mrpaket ты абсолютно прав насчёт подсказок к характеристикам. Это та вещь которую очень нужно было сделать, но не успели. В планах обязательно добавить в пост-джем версии, вместе с более разнообразным контентом. Рад, что вам понравились детали!
@outstar thank you for the feedback! themed years is such an amazing idea! I'll write that down
@sibi heya thanks for playing! Please checkout the web version for faster animations! There is a speed-up button on the top-right
@b0guslaw thanks for the feedback! You can try post-jam version in the browser - it has speed up button
@sergs-workshop thank you! You can try post-jam version in the browser - it has the speed up button
@captandrey sorry we didn't manage to include that information! You can give 5 orders per draft phase
@cameronpenner thank you for kind words! We want to keep working on this game, so if you would like to receive updates, make sure to join our discord! https://discord.gg/Dn9cvBYjbz
@ellaris for tutorial it's 3 because we wanted to quickly throw you into the action, but yeah unfortunately we didn't manage to make a nice indicator of decrees left. That's something we absolutely want to add in the future. Thanks for playing!
@trexxak woah a gameplay video! thank you!
p.s. looks like your mic died in the middle of the video
Hi guys, since the jam is over, I want to take this opportunity to **thank you** again for leaving your comments under our entry! Your positive feedback and constructive criticism is what made us realize we were able to create something that makes people feel *something*, and we couldn't be happier with that!
But we don't want to stop here! Since so many people wanted to see this game as a complete release (our team included), we want to **keep working on it**, carefully considering all the feedback received. That said, we created a Steam page so you can continue following the game's evolution outside Ludum Dare. So, if you want, feel free to **[Wishlist the game on steam](https://store.steampowered.com/app/4122080/Claim_thy_Land?utm_source=ld&utm_campaign=launch)** [Wishlist on Steam.](https://store.steampowered.com/app/4122080/Claim_thy_Land?utm_source=ld&utm_campaign=launch&utm_content=post3)
@rise12600 @awanami @captaincorgistan @greenpig @re-markable @salmy-gondy @braeden @artur-hawkwing @d3kryption @optimatica @sharky3188 @flinge @rogaven @rionisse @momo-hunter @aleksey-salion @justuspan @olddog @nekobones @cocoming @crygos @lehmy @jordan-neff @porcupine-sashimi @schatzi @hjalte @melomaner @aviv-levy @diralf @yuriscat @yatsu @juanrod707 @gonutz @jorbits @mrpaket @lereveur @mr-mesmer @cataclysmicknight @eggnisi @yibirabbit007 @dumchevdev @dagon @willoxs @coderaurus @amunonra @unitedfailures @daveco @outstar @sibi @adamwigs @b0guslaw @dominosxpizza @ditam @stefan-b @jordanfb @rosday @wdebowicz @sergs-workshop @captandrey @cameronpenner @kallico @xpoho @nija463 @ellaris @taximan981 @coleslaughter @yellowkamel @usumidori @flokami
This is a piece of art. From idea to execution. Not a game I would come back to but a game I'll remember for sure!
Interestingly enough this is the second entry I play about dragon collectors :D But it's nice to see different mechanics established. For future please make sure to add tutorial not as a separate guidebook, but as an actual interactive sequence! Players experience builds upon that photo_2025-10-10_16-00-11.jpg
To add something new to the comments, please don't attach text labels as children to objects that can rotate! I'm talking about ammonites. You can fix this by either having a script that will always make the label counter the rotation of the fossil, or you can have those objects separated and have a script that will make label copy the fossil's position. Good job!
I really love the perspective of the battlefield, really makes the game feel unique. If I could suggest one thing not yet mentioned: please add some shade or outline to the text as it was a bit painful to read. Otherwise great concept!
This game made me realize I'm an awful negotiator!
A breath of fresh air on this Ludum Dare. World needs games that help you reflect on your experiences
Nice entry, guys! The graphics are cozy and so is music. I'm mostly a programmer so here's my feedback on what a programmer can do during jam: Jammers often overlook in their submissions how text looks on their screen. It doesn't take a lot of time to use fonts other than default ones and add some shading/outline to them. That alone helps with readability!
When I first saw the thumbnail I thought this is homage to one of Daniel Mullins Games :D
Speaking of feedback and omitting what others said, I think you could really do users a favor and randomize your sounds a little bit with either pitch or different sfx assets (I'm talking about introduction text sfx in particular). Repetitive sounds make you wanna mute the game Otherwise good job!
What an adorable entry! I actually made a prototype with exact same mechanic for my 1st year student project, but you went completely next level! I think there is room for improvement in terms of controls and how much time you have before you die, but the core mechanic is solid. Just keep in mind that since this is a time based mechanic a lot of players may feel stressed playing this - make them stay for longer!
Ah yes, my favorite game, rock paper fuck
@kerioth it is already added! Check the upgrades tab
@vnuk-kenobi pressing a key on your keyboard sends a signal to your motherboard. Everything is a signal in computers
@petr-vejchoda if I wanted to make a keylogger I would make a furry nsfw horror instead, but then again they say to hide a tree in the forest so you might be right
@petr-vejchoda please download latest version, there is a devlog on the page talking about this memory leak...
Ah yes, anime girls!
I like the connection to the theme. The Signal Is Watching
Some really stylish UIs on this jam, great
I wanted to look how much more polish you could give to this game if it was made for jam and not compo. Good entry!