FoonLudum Dare ExplorerUsers → DiElecktrik

DiElecktrik

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202659SignalAstroscannercompo224.083.853.574.464.033.583.95

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by DiElecktrik

LD59 — Signal

Signal Interference by Phoenix Fireflower 2026-04-20T13:54:50Z

When the cards are facing each other, I thought they would attack each other, like in Inscription. But either that doesn't happen or it's not very obvious. Also, at some point, I stopped rearranging the cards and just clicked Play, and I still won. So, I don't really need to rearrage the cards.

But the idea has potential, like any system game. The visuals are also cool, and I enjoyed playing it.

Sorry for my bad English, it's not my main language.

Return Signal by CaptAndrey 2026-04-20T14:05:59Z

It's a cool idea, well-executed, but it gets boring quickly. I think it needs more variety, starting from the second level. Yes, there is some variety, but it's not significant. It's also not clear why some signals are not being sent. Yes, it's probably justified, and I didn't notice it at the beginning, but I think it should be more clearly displayed for a better experience.

Sorry for my poor English, it's not my primary language.

Hack my Signal by Acid Infinitely 2026-04-20T13:44:16Z

The idea of mixing functions and signals is very cool, but the interface is very confusing. It's not clear what causes damage, how much defense there is, and so on. Perhaps it would be better to simply keep the mechanics of mixing signals for avoiding obstacles. For example, the player could be able to set up obstacles. The enemy would also emit a signal, and the player would need to help themselves and prevent the enemy from doing so. In general, I think the battle component is unnecessary. Sorry for my poor English, it's not my primary language.