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Signal Interference
Signal Interference
By phoenix-fireflower
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 120 | 3.57 | 45 | |
| Fun | 89 | 3.58 | 45 | |
| Innovation | 205 | 3.04 | 45 | |
| Theme | 203 | 3.29 | 45 | |
| Graphics | 58 | 3.93 | 45 | |
| Audio | 38 | 3.89 | 45 | |
| Humor | 113 | 2.78 | 41 | |
| Mood | 156 | 3.43 | 45 | |
Comments
When the cards are facing each other, I thought they would attack each other, like in Inscription. But either that doesn't happen or it's not very obvious. Also, at some point, I stopped rearranging the cards and just clicked Play, and I still won. So, I don't really need to rearrage the cards.
But the idea has potential, like any system game. The visuals are also cool, and I enjoyed playing it.
Sorry for my bad English, it's not my main language.
Very Interesting Idea, I like the idea and I got to grasps with the mechanics quickly. Cool synergy system with the different cards as well, I can defo see this being a full release!
The style is very cool, but the basic game mechanics are not very clear. It's not clear who is following whom.
mcramon
2026-04-21 19:56
Agree with above comments generally, but the level of polish is pretty good for a project that took 48hours, respect
binroot
2026-04-21 20:03
Love the Persona-style UI, like the stylized "Play" button on the right. I always love a good card-based turn-based battle. Nice work!
drsmey
2026-04-21 20:23
Great polish on this, feels really good to play. It feels like sometimes the ui doesn't do what try to do. I was having issues with deleting the correct card in the shop or copying another in combat. But none of this seriously hindered the experience, its just a really solid game. Also has great style and I like the memorable victory jingle after each fight.
Great sound design and presentation in general. Nice mix of mechanics, cards, exploits. There are some interesting choices and powerful combos to be made.
I liked being able to reorder the cards, but there wasn't much to do with that.
This is an excellent compo.
Super satisfying to hit combos and make scramblers super strong, good job!
The game has an interesting visual and catchy music, but I did not understand how to play
wizard
2026-04-22 22:47
Love the look and sound of the game. Feels like a game that could be released on stores, really impressed it was build from scratch over a weekend. Well done.
Great deckbuilder! I like the autobattler aspect where you get to move cards around to set up combos, would love to play a full release of this, I think it has a lot of potential. I didn't really run into any issues playing, but the card that gives you shield per charge without removing your charge is incredibly broken - I was able to start making 100+ shield a turn with it lol
Good card game. I like how fast and intuitive it is to play.
avhatar
2026-04-23 21:01
Engaging, punchy, doesn't overstay its welcome. The music especially got me. Even though I'm not a fan of battlers, I got into it. Really well-executed. Screenshot_17.png
aniretti
2026-04-24 12:14
cool music and sound design, it really feels like you're a spy! i also liked the visual style! simple, yet perfectly suited.
i didn't quite understand the purpose of energy. and at first, it wasn't obvious that the cards hit the entire deck, not the card in front of them.
i don't know if this is how it's supposed to work, but the "copycat" buff copies the card that was originally in that position. i swapped the cards and thought it would copy the current card, but it copied the card that was in the starting position. i hope i explained it well.
photo_2026-04-24_14-14-50.jpggreat game, good job!
Nicely polished...but didn't really get the mechanics. Good entry regardless.
I loved the graphics, gameplay, and music this game is one of the best I have seen here.
Very fascinating! :0
we played the game until the end so well done ! i think we had a bug with the copy left card power, it summoned another card that was definitely not the one on the left.
Well done good game
jelch
2026-04-27 03:20
love the slanted visuals
disvent
2026-04-27 11:29
I get Balatro-like vibes. I love your music and the game feel.
w2k
2026-04-27 12:29
BGM and sound feedback are pretty good. Dragging cards to change their position only seems to work when different cards share the same priority on the right.Upgrading and deleting cards feel awkward to control. I tried using the mouse wheel to switch between cards for selection, but it kept confirming choices directly instead, which caused misinputs.
lmao, the tyranny we were actually fighting against, nothing could have prepared me. I fought hard, it was really close in my final battle, the enemy amplified some super attack that immediately reduced me from like 18 to 2. To be fair, I did the same thing and did expedite + amplify for a 16 attack with priority 1 on the first turn, but still! But going all in on that final round and just clinching the victory like that felt amazing.
So yeah, super fun card battler! Figuring out the best strategy was super fun! For me expedite did the hard carry, I upgraded all my scramblers to double, always had one to expedite each turn, and if I also drew an amplify, good night tyranny. I liked how many unique upgrades there were, plus all the different card types, I thought they were great. Like selecting between upgrades was hard because all of them sounded really useful, that's awesome when upgrades feel that way. Lots of depth in the design with charge cards and defense as well (and of course space for tactics like mine). The presentation is cool, the monochrome colors go well with the hacker/matrix vibes I think. BGM is a bop as well, I think it's got a nice cyber vibe to it. Super cool game, very well done!
glowt
2026-04-28 22:14
First of all I am really impressed by how much this feels like a vertical slice or demo of a complete game. The UI and the audio is really good and the thematic introduction helped me a lot to get in to the game. I had some hard time in the beginning to fully understand how the combat resolved, I tried moving around cards to get to to activate earlier but then I noticed the priority numbers and once I got that it started making more sense and I had some fun rounds. Never got a really good build going but I could feel that there was one possible, I think the auto-battler card game thing have a lot to offer and it would be fun to see what you do with it after the jam. Over all, great job :)
lcstark
2026-04-30 08:56
Holy crap, that is an amazing game! I fully agree with previous comment, this definitely feels like it's an early version of a complete game rather than *just* a compo project. The visuals are really good, but I feel like it's the sound design that does wonders for me here. I especially love how the music transitions between the battle scene, it feels really smooth. ;)
Mechanically, it is pretty interesting too! Though I'd agree with some of the previous comments that at this point rearranging the card isn't as important, I can see that changing very easily if you are planning to continue working on this project.
One small bug I found - if after the battle you choose to upgrade your card, if you hover over the card list and use scroll wheel, it will detect that as a click and upgrade the hovered card without actually clicking on it.
screen_scaled.png
Overall, that is one impressive compo entry, with an amazing level of polish. Well done!
jvdwijk
2026-05-04 21:11
Dope visuals! The gameplay was pretty good and well balanced. The music fit really well into the game and the theme.
2026-05-05 22:25
My jaw dropped when I saw this was in the solo category. Insanely stylish visuals, pure gameplay. I had trouble figuring out the mechanics at first, but understanding came as I played and that's very important and really cool. The sound design is harmonious too. This looks like a finished product, and it was made so quickly. I checked out your previous projects for Ludum, and the growth is simply stunning. Great work!