FoonLudum Dare ExplorerUsers → Shelter132

Shelter132

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector👥LightSeekerjam1313.903.773.323.874.323.622.753.68

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

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Mood vs Overall

Comments by Shelter132

LD58 — Collector

Beach Collector by red 2025-10-07T13:40:18Z

Feel relaxed.The shadow transformation is a pleasant surprise; it genuinely gives the feeling of clouds drifting across the sky. If the audio were louder and richer—perhaps by adding sounds like seagulls—it might be even better.

QIZI: Flag Collector by YurisCat 2025-10-08T07:06:10Z

Good job! That is indeed a brilliant concept!

Purarger Collector by thyoi 2025-10-07T15:24:33Z

Cute and interesting! The joy of permutations and combinations is truly inexhaustible!

Follow-up: I also discovered that all items can be placed on the character's head! That's a truly charming little detail.

Čertík´s final stroll by Janinna21 2025-10-07T13:19:19Z

I am truly sorry to hear about this situation. I also share the sentiment that games serve as a valuable medium for recording life's moments and carrying emotional significance. Although the game's mechanics appear relatively simple, a certain, perhaps unintended, consequence of the design (or perhaps an unforeseen bug?) has introduced a unique layer of enjoyment. Specifically, when a player holds the jump button while rising to pass above a cabinet (or platform), they experience an unexpected acceleration. It's possible this effect stems from a lack of a maximum speed cap on the player's movement. Regardless of its origin, this particular and somewhat surprising characteristic has certainly contributed a distinct and unexpected pleasure.

I Need Paperplanes by Kvn 2025-10-07T13:54:52Z

"The A and D keys are unresponsive; is this a bug? I can only dash by pressing AA or DD, and I cannot stop once I start. This prevents me from using the elevator to reach the second floor. Also, the nurse isn't actually moving, she's just pacing in place."

LightSeeker by Shelter132 2025-10-07T14:36:42Z

@artificer Thank you for your comment!YUME0 was responsible for all the art assets and the map and environment beautification for our game. We all agree she is an incredibly talented artist.

LightSeeker by Shelter132 2025-10-08T07:47:27Z

@yuriscat Thanks for playing! That's a great point about the energy recharge. We intentionally designed it that way because if we instantly refilled the light energy at checkpoints, players might spam the abilities (like the light orb and flash), which could cause performance issues we want to avoid. You might be right, though—maybe the recharge is too slow, or the checkpoint light makes it hard to see the main character's energy level. We'll look into that!