ulziton 2025-10-06 23:09
amazing atmosphere very cool one!
Foon → Ludum Dare Explorer → LD58 → Debts & Dragons
By wdelvi, sylvic, kristirose88, Nivarian, vonyu, soluke22, syphorce, Marcopinho, Tekkromancer, Arwen Sylveck, BadgertheBard, Dan19375729, TristanDeLange, FreedomV, Beryelle, Explauren, Atharva Santosh Sawant, Roberto Martinez, KeganMehrer, Fihra, josieemenya, mikalj05on and portjay.me
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 709 | 2.93 | 35 | |
| Fun | 701 | 2.69 | 35 | |
| Innovation | 572 | 2.93 | 34 | |
| Theme | 546 | 3.40 | 34 | |
| Graphics | 430 | 3.57 | 34 | |
| Audio | 275 | 3.46 | 34 | |
| Humor | 494 | 2.74 | 33 | |
| Mood | 547 | 3.30 | 33 |
amazing atmosphere very cool one!
Looks sooo wide, well done
Nice atmosphere and idea! The interface had a few issues with overlap. It also seemed like numbers were growing exponentially so I wasn't sure if I was just supposed to buy as much as possible and then run around and sell when it felt like I made enough.
Unfortunately, it is easy to get stuck in the user interface
Pretty cool art!! I would rather the resources that are unavailable to buy/sell had those buttons off or something like that, for clarity!
Love the aesthetic, gives some old school mmo vibes. However I got confused easily while playing
The art of town merchants is so beautiful! I love the concept of the game. However I found UI not very user-intuitive (took be waay too long to see the little "map" button in the corner...), prices overlap (especially when they get high). I'd say the game is about inflation, as the prices went x10 in a few days hahaha
At first the inflation seemed a bit extreme. but I came to like it for how fuzzy and precarious it made the trades feel. I would have liked commas in the large numbers, to help me tell trillions from 10s of trillions. At around 10^10 my money seemed to overflow as the operations on it stopped making sense (and would often display zero). Overall, a nice take on trading.
Everything got so expensive so quickly haha I was not prepared the first time I played this! Once I tried again, though, it felt more manageable and I was able to understand what I should be doing. This was very fun, a nice story with excellent art style and great worldbuilding potential. Nice job!!
This is a very creative and compelling concept. The character design is excellent.To elevate it further, I'd focus on the execution. The current color scheme lacks harmony, and the rendering could be refined to improve clarity and detail.”
I like the idea of this game and the gameplay is very interesting. However, there are some thing that could be improved in terms of UI design.
Fun game.
Interestingly enough this is the second entry I play about dragon collectors :D But it's nice to see different mechanics established. For future please make sure to add tutorial not as a separate guidebook, but as an actual interactive sequence! Players experience builds upon that photo_2025-10-10_16-00-11.jpg
Really cool art style! I wish it would show what price I paid for each item previously. I lost track a little too quickly. But besides that, it's a very well done entry!
Firstly, I am very impressed looking at the size of this team. This is so epic to see a game made by so many people for a jam. Game looks stunningly, exceptionally beautiful, is filled to the brim with fluff, poruing it's atmosphere onto a player, acompanied by fantastic ambient track. Gameplaywise - it was trivial for me. When I played this the second time I could just buy stuff from anyone on the first day, keep it, sell it to anyone on the last day, making absurd profit. When talking with NPCs, same choice dialouges repeats, which technically allows to farm respect points with one NPC on one day. Despite, I still consider this a great piece of work with breathtaking atmosphere.
So much efforts in art!! Wow!!
It must have been difficult coordinating such a large team, but you've managed to create an expansive game with gorgeous art to boot. There is, however, a bug in the game where asking about a rumour can soft-lock the game after the first time the dragon asks for gold. Other than that, I had a great time.
I'm staggered by the size of the team. This can take a very long time to load (took about 10 attempts) and the UI makes some assumptions about screen ratio which means full screen can drop the bottom of the game into inaccessible areas and mess up some UI elements. There's some game breaking bugs when talking about rumours with merchants where everything just stops, and some placeholder variables that appear. Trading between merchants would be too easy were it not for the constant threat of death-by-inferno, so that was a nice touch :)
Cool art and nice worldbuilding!
The music and sound design is good overall, but the economy is trivial. became a billionare on a week 2. Would be a nice game if tweaked enough.
Beautiful character portraits. Like others have said, just the management and design for a team this size over 72 hours is it's own type of accomplishment. The differences between the towns and their economies was not super obvious to me, but still was easy enough to make money. Overall very impressive game.
Very nice atmosphere!
Amazing work! It’s super interesting and has a vert unique way to paraphrase the theme, good job! And welcome to give our game a try! :)
I really love dragons. These dragons are so cool. The pictures are so beautiful. I love them so much!