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GoogleFrog

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechπŸ‘₯Buggy Bot Bedtimejam
202659SignalπŸ‘₯Traffic Control Publicanjam6023.333.313.373.743.233.333.333.35
202558CollectorπŸ‘₯Trading Postagejam854.004.003.904.303.613.463.133.79
202557DepthsπŸ‘₯Journey to the Centre of the Oceanjam3923.623.742.854.003.002.962.663.23
202456Tiny CreaturesπŸ‘₯Deadly Trailsjam3133.783.703.884.083.263.083.483.60
202455SummoningπŸ‘₯Euclid's Elementalsjam3223.803.724.303.833.463.722.973.52
202354Limited SpaceπŸ‘₯Compact Domainjam914.144.123.564.104.353.482.763.69
202352HarvestπŸ‘₯Seeds of Civilisationjam913.983.884.004.063.603.723.613.71
202251Every 10 secondsπŸ‘₯Regular Railwayjam2223.874.003.633.943.333.323.213.48
202250Delay the inevitableπŸ‘₯Flickerlightjam984.093.463.464.173.983.932.984.22
202149UnstableπŸ‘₯Three Miles Highjam1324.044.174.064.333.793.943.793.75
202148Deeper and deeperπŸ‘₯Polyomino Prospectorjam4783.793.794.114.323.503.692.893.37
202047Stuck in a loopπŸ‘₯Crocodialjam6463.613.823.863.793.303.193.753.50
202046Keep it aliveπŸ‘₯Vivere Computatrumjam6003.763.283.744.223.523.003.163.63
201945Start with nothingπŸ‘₯Warp Trash Flotillajam284.264.244.434.333.673.663.623.99
201843Sacrifices must be madeπŸ‘₯To the Last Dropjam4963.453.333.383.933.432.673.17

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by GoogleFrog

GoogleFrog leaves an average of 8.3 feedback comments each event.

LD60 — Old Tech (9)

Scavenger Bot by Jcourt 2026-10-27T23:41:57Z ♥ 1

Screenshot 2026-10-28 101639.png

I like the concept and got this far. Putting the ship together was very finicky because it takes quite a bit of precision to rotate and move in the right direction.

Pigeon Post by Ronalchue 2026-10-26T12:06:54Z ♥ 0

I quite like how it plays more like a real-time puzzle game than a chaotic clickfest. Requiring players to deliver every letter while keeping each level short was a good choice.

Heaps of Hops by Alchemic 2026-10-23T01:54:04Z ♥ 0

I like it, there is a good mix of puzzle and logistics like an early Settlers game. It was really tough though, and a lot of that was some UI issues or potential bugs. Eg the green combiner seemed to always output in the bottom left, and the way the path sprites draw was really confusing for figuring out where frogs would go. I finished the tank in 52 days, not due to money issues, just because I built up components slowly and had to test each one, as they would often break in unexpected ways. The crane is also a really neat component.

JIJI TD by pipetto 2026-10-22T10:41:31Z ♥ 0

Great game. The symbols were reasonably discoverable with experimentation. I really liked the lightning tower. My only issue is that critters at the flag could hit it without being in tower range, unless I use a range upgrade.

Kaputnik by mackain 2026-10-22T07:09:04Z ♥ 2

Just excellent. It is great that half the minigames aren't really "forced" in the sense that you can check navigation and adjust your heading at whatever speed feels comfortable. They also had a tangible purpose behind them so didn't just feel arbitrary. This made the fuel and power minigames felt more like things to do doing downtime.

Abataz by unpronounceable 2026-10-22T06:45:00Z ♥ 1

Nice game. I liked the minimal UI as it created tension whenever I encountered a new monster and I had to learn a rough sense of the stats over time. I haven't made it to the end (if there is an end?) because I couldn't find the Soul of Death (I went into a cave that I thought should have it but it had a magic sword instead). I'm not sure whether retaining your gold is a bug, but it was much appreciated.

Vipf by caeonosphere 2026-10-22T04:53:27Z ♥ 1

Very nice. I was puzzled by about half the puzzles but not so much that I felt stuck. My only complaint is that the purple portals felt unfair because often they would generate impossible jumps. Overall though I really liked it.

(Also I checked out your webpage and I think you'd enjoy my entry. And look up the 17c/45 Game of Life spaceship if you're not already aware of it.)

Obsolete Absolute by skigfx 2026-10-20T11:41:20Z ♥ 2

Neat game, if perhaps a bit grindy. The resource progression worked well as it made me feel like Prometheus a few times, as I needed to steal a few resources to progress. I mostly avoided combat until machine gun so perhaps some of the more interesting weapons could have come earlier.

Rewind Descent by Lvdou2nd 2026-10-20T09:57:10Z ♥ 1

I'm glad I picked Easy because it took me a while to finish all three stages. There was a good level of variety between stages but they also had some shared mechanics (like balance) which varied in importance but was always there. It was a good mix. The tutorial text was a bit full-on but it was useful to go back and read the one mechanic (per stage) that I could not grasp just by playing around with it. Nice entry.

LD59 — Signal (10)

We Come In Pieces by NotALobster 2026-04-24T04:37:58Z ♥ 1

Nice game, I liked the puzzle of trying to match the values. I only made it 8 or 9 signals in though because I hit a bug that permanently stuck a few items to the antenna. The stuck items were too low-value to make up the requirement, so I could not continue.

Winter Resort by Xarina777 2026-04-22T13:01:14Z ♥ 3

To whoever thought of using such a short depth of field: it works really well.

Pulse Advance by DazyLude 2026-04-22T12:41:24Z ♥ 3

Nice game. I liked how the story was implied by a few quick scenes, and the module arrangement was fun. I wish there were a few more module types and enemies.

Fading Echo δ½™ιŸ³θ½¨θΏΉ by JerryWest 2026-04-22T01:39:47Z ♥ 1

Great game. The levels are well done and the graphics of the revealed tiles really sells the mechanic. It got slightly fiddly towards the end, but that might have been my keyboard, because picking the direction of the charged abilities did not always seem to work. But other than that, it was really neat, and even had a bit of light puzzling in it.

Per Signum by apoly 2026-04-21T23:56:49Z ♥ 3

Screenshot 2026-04-22 095515.png

This is a nice simple strategy game with a satisfying loop. Pausing periodically to place cards was a great way to add some structure without being overwhelming.

ForgeRoad by vonedekss 2026-04-21T12:17:21Z ♥ 4

The gameplay here is tight. Some might say too difficult, but I like how thin the margins are and how I have to plan around the merchant only having limited wares on each day. There were times I would make swords that I could sell, but it would be at a loss on the cost of the materials, so I ended up saving them for the king. Economy games often suffer from ridiculous growth that trivialize the strategy, this game avoids this really well. That said, I didn't ever manage to sell anything with mithril in it for profit, so perhaps there was a busted route.

The requirement that the swords at the end be unique is great. My only complaint is that the king would not accept my shoddy magic swords. The text at the start only says the blades must be unique, whereas at the end I had a bag of around 13 swords, but most included copper or iron, so they were not accepted.

Signals and Points by squimmy 2026-04-21T10:02:00Z ♥ 0

Really great. The controls were a bit unclear at the start but I soon got the hang of it. The progression through the stages works well.

Mr. Signal by Ismael Rodriguez 2026-04-21T09:28:13Z ♥ 1

Fun game. Inverting controls really helped me too. I was struggling to get to Saturn, but then made it to the end after the switch.

Survey by Harievilozanini 2026-04-21T08:59:48Z ♥ 1

Neat idea, I like how the signal represents and teaches a bit about something real. My only issue is that the snapping on the sliders made it impossible to enter close enough values somewhere around survey 8.

Lights of the Living Dead by Madbarron 2026-04-21T05:49:16Z ♥ 3

That was really nice to play and the art really sets the mood. I had to get my head around the QWOPness at first, but then it was satisfying to send streams of traffic flowing across the screen. The only issue I ran into was a soft lock state where crashes pile up off-screen and stop a lane from fiddling. That and my sleep-deprived confusion that the cars were crashing at all (I've spent three days debugging crash-avoidance behaviour), but that is on me.

LD58 — Collector (10)

Cave Packer by Tommeh 2025-10-08T07:56:54Z ♥ 1

Nice entry. This is possibly the best digging game I've played in the last 6 months. The tile inventory system adds something, and the upgrade system is interesting. I liked how the game shifted from surface digging, to making staircases halfway down, to strip mining the bottom half of the map.

The Garbage-Man Of New Trash City by kenevil1 2025-10-08T06:03:11Z ♥ 4

Great frantic driving. It left me really wanting a autodialer upgrade, or at least with a progress bar to say how close the phone is to failing.

A Stamp-Stealer Postman by Pimeko 2025-10-08T05:04:54Z ♥ 2

Great chill game. The stakes don't need to be any higher than forgetting which town to go to, or accidentally peeling a duplicate stamp. I like how it is effectively a set of interlocking minigames that support each other really well.

Implovisation by WilloXs 2025-10-08T04:13:57Z ♥ 1

I thought it was a bullet hell until I accidentally discovered the collection mechanic. Then it turned into a reverse bullet hell. Really great game.

Debts & Dragons by Syphorce 2025-10-07T23:39:46Z ♥ 5

At first the inflation seemed a bit extreme. but I came to like it for how fuzzy and precarious it made the trades feel. I would have liked commas in the large numbers, to help me tell trillions from 10s of trillions. At around 10^10 my money seemed to overflow as the operations on it stopped making sense (and would often display zero). Overall, a nice take on trading.

DiceKeeper by AQtun 2025-10-07T13:34:09Z ♥ 1

Neat game. I mainly want to see which abilities I have, and be notified when they work. It got a bit messy near the end (level 9).

Star Reaper by Shoalmuse 2025-10-07T13:14:24Z ♥ 1

I love the laser.

Dust Collector Testing Facility by Jcourt 2025-10-07T13:06:11Z ♥ 1

Nice puzzle game. I preferred the button levels to the arrow levels because the arrows were sometimes tricky to time. C1 and C2 felt less tight than the earlier levels. The As and Bs were great, and the first few levels used the basic mechanics well. The arrows in the last room of C2 were a bit annoying. Also, the 8 hours on the music were well spent.

Glow below by robin_schmitz 2025-10-07T12:35:04Z ♥ 2

I liked the process of mastering the controls, and the challenges spread around the place.

Trash Dash by TomKnocker44 2025-10-07T06:42:54Z ♥ 1

I really like the feel of this game. The truck drives well with a few upgrades, although it crashed when I got the second turning circle upgrade. The damage system was a bit unclear because car would inconsistently damage the truck when I ran into them. I'm not sure if this was a bug, but it was great for the game, because I ended up just driving down streets recklessly, hoping that the flaming wrecks left in my wake would not cost too much health.

LD57 — Depths (19)

CoreBreaker by Grimwitch 2025-04-09T04:42:13Z ♥ 2

Great game. I really like the movement speed, the powerful rocket really rewarded planning out good mineshafts. It was a bit hard to control at times though. The progression early on was also really good, one of the best paced digging games I've played so far. I had two problems though. The first is that the hitbox for the emergency warp was really tight, so I lost a load of ore or two, and then was so cautious that it took me a bit of time to find the upgrade shop. The second is that I couldn't buy mining upgrade four, which might be why the latter half of the game dragged a bit. The yields got so high that I ran out of things to buy.

DEPTH CHARGE by JovialKnoll 2025-04-09T03:25:07Z ♥ 2

Awesome game. I like the little mechanical extras, such as ongoing explosions still being deadly, and blocking torpedoes. As well as the way depth charges can be turned after firing them. The controls were a bit tricky to start with (I ended up on WSAD and <>/), but I eventually managed a score of 7598.

Serp-slurp (Spicy hot chocolate 3) by Kartoffel Licht 2025-04-09T02:13:00Z ♥ 1

I get an "out of stack space" popup. ``` B:\Games\LudamDare\LD57\SerpSpicyHotChocolate>java -jar game_win2.jar WARNING: A restricted method in java.lang.System has been called WARNING: java.lang.System::load has been called by org.lwjgl.system.Library$$Lambda/0x000001935f00ce00 in an unnamed module (file:/B:/Games/LudamDare/LD57/SerpSpicyHotChocolate/game_win2.jar) WARNING: Use --enable-native-access=ALL-UNNAMED to avoid a warning for callers in this module WARNING: Restricted methods will be blocked in a future release unless native access is enabled

WARNING: A terminally deprecated method in sun.misc.Unsafe has been called WARNING: sun.misc.Unsafe::objectFieldOffset has been called by org.lwjgl.system.MemoryUtil (file:/B:/Games/LudamDare/LD57/SerpSpicyHotChocolate/game_win2.jar) WARNING: Please consider reporting this to the maintainers of class org.lwjgl.system.MemoryUtil WARNING: sun.misc.Unsafe::objectFieldOffset will be removed in a future release java.lang.OutOfMemoryError: Out of stack space. at org.lwjgl.system.MemoryStack.nmalloc(MemoryStack.java:321) at org.lwjgl.vulkan.VkExtensionProperties.malloc(VkExtensionProperties.java:208) at org.lwjgl.vulkan.VkInstance.getAvailableDeviceExtensions(VkInstance.java:82) at org.lwjgl.vulkan.VkInstance.getInstanceCapabilities(VkInstance.java:45) at org.lwjgl.vulkan.VkInstance.(VkInstance.java:29) at Kartoffel.Licht.Vulkan.VulkanTools.createVulkanInstance(VulkanTools.java:1267) at Kartoffel.Licht.Vulkan.VulkanInstance.create(VulkanInstance.java:254) at Kartoffel.Licht.AGGraphics.AGVGraphics.create(AGVGraphics.java:224) at Kartoffel.Licht.Main.main(Main.java:325) at Kartoffel.Licht.Main.main(Main.java:46)

B:\Games\LudamDare\LD57\SerpSpicyHotChocolate>java -version java version "24" 2025-03-18 Java(TM) SE Runtime Environment (build 24+36-3646) Java HotSpot(TM) 64-Bit Server VM (build 24+36-3646, mixed mode, sharing) ```

What the bag! by Mamboman 2025-04-09T01:25:11Z ♥ 2

Really well put together. I spent a while trying to move the dinosaur with the mouse. The extra challenges were a great way to have the player explore the game a bit more.

Plumb Bob Rescue by ehmtang 2025-04-09T01:04:08Z ♥ 1

Very nice. The launch controls felt good and I liked the extra twist added by the rope. The cute music fit the visuals perfectly.

Worm Quest by T C 2025-04-09T00:48:12Z ♥ 2

I really like the puzzle mechanic. The platforming got a bick tricky for me by the time I had three dashes though, so I only got to near the end of screen two.

The OPERATOR by Tomtomgome 2025-04-08T14:23:19Z ♥ 6

What a great idea, and well executed. From a design perspective I love how much of what happens in the game is text and audio (plus one ominous camera move). Squads taking longer to reach new areas, closer to the end, raised the stakes. It added more tension, I like it.

PARALLAX MOON by Raivk 2025-04-08T13:33:04Z ♥ 3

Very elegant. I liked just scrolling around and watching the art.

Pack by Jeremy Ryan 2025-04-08T13:14:35Z ♥ 0

Wow, extremely cosy. I really like the subtle humor in the placement of items, just when I thought I had repacked the cat dolls for the last time.

Bedrock Rush by superjai 2025-04-08T12:59:00Z ♥ 3

Great game, and I am also just impressed on a technical level. The physics is really well tuned and the procedural generation does not look easy.

Diving Belle by The Stewarts 2025-04-08T11:43:18Z ♥ 1

Excellent entry. I died to a crocodile around day 4 or 5, then tried again and made so much more money. It really is a rich-get-richer situation, but it was still lots of fun zipping around depopulating the ocean on the last few days.

Diggy Diggy Shroom by Yatsu 2025-04-08T10:36:52Z ♥ 2

Nice game. The messages teach the game well and the controls are no more complicated than they need to me.

The Misadventures of Sir Delaware Jones: In the Temple of the Wooden Skull by stmatn 2025-04-08T10:16:55Z ♥ 2

I like the look of the game, but it doesn't run. With the command line: ``` Exception in thread "main" java.lang.UnsupportedClassVersionError: view/DepthsDisplay has been compiled by a more recent version of the Java Runtime (class file version 65.0), this version of the Java Runtime only recognizes class file versions up to 52.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:61) ```

My Java seems to be up-to-date. java -version: ``` java version "1.8.0_441" Java(TM) SE Runtime Environment (build 1.8.0_441-b07) Java HotSpot(TM) Client VM (build 25.441-b07, mixed mode, sharing) ```

Oh No!! Astral Warp by plidomo 2025-04-08T10:04:51Z ♥ 1

Cool use of the theme for a puzzle mechanic.

Eurydive! by Jack Turpitt 2025-04-08T09:23:51Z ♥ 3

Amazing entry! I like the push-you-luck aspect of gathering souls on the way down to absorb damage on the way up.

Too Fishy by Jo Bettaque 2025-04-08T08:57:54Z ♥ 3

The fish and environments are great. I was not sure how to defeat the blobfish.

SINKING by xWilQ 2025-04-08T08:04:16Z ♥ 3

Great game. On one hand it is a speed puzzler, but on the other the music and vibe feels quite relaxed. I like it!

Depth Cores by no_firing 2025-04-08T06:30:28Z ♥ 1

I like the aesthetic. The embedded game was bit choppy in my browser though.

Dig in, Gus! by bigwhiteshogun 2025-04-08T06:24:59Z ♥ 2

Nice entry! I like how the abilities are tuned, with jumping being nice and high, and the hook having a bunch of uses. There is a decent amount of strategy involved in digging such that you'll be able to return without too much trouble. I was a bit incautious at first, but eventually made it all the way through.

LD56 — Tiny Creatures (17)

Goobers: Escape from Lab 8 by maymay 2024-10-14T14:05:19Z ♥ 2

Very cool. I like the environmental storytelling that unfolds as you explore the rooms.

Soul's Descent by maneoliz 2024-10-10T08:50:35Z ♥ 1

Great game. I really like how the frantic pace keeps things moving and makes me just go for jumps. At one point I thought checkpoints would be nice, but the stage is short enough that I figured they weren't needed. The platforming can be tough, but not unfair (with one exception), and by the end I found that I was breezing through most of the game.

I had some trouble with the air vent at the start. It wasn't clear what was going on, why I was going up, so it took a few ties to figure out the mechanic. Something that might be solved be some visuals. But once I figured them out, the air vents were interesting to use. They often meant that approaching from below was the better option. I particularly liked the puzzle with the first sun.

Some sort of ending would have been nice, but it is perhaps the least important part of the game. It was also not clear what the powerups did. I figured out that the caduceus gave me a speed boost, but I don't know what the meat or the suns did. I tried collecting all three suns and winning, since there was a giant sun at the end. This gave me the one bit of platforming that felt a bit unfair: the third sun.

In terms of bugs, I was unable to die to Imps and Tridents, however this was a plus, because if those were active the game would probably have tipped over into being too hard for me to persist. Overall though, it's the most fun I've had with a platformer so far.

HATCH by jelch 2024-10-10T05:25:32Z ♥ 3

Neat pinball game. It feels really polished and consistent. I was not quite sure how to hatch the egg, but was rewarded for hitting the ball in new places, so it's all good. It eventually hatched on around 222,000 points. The end screen could have shown a score.

Colony Clash by stormburpee 2024-10-10T05:13:12Z ♥ 1

Fun game. I skipped the tutorial then played a few rounds to try out different things. Keeping your living army from round to round is weird, but works pretty well. The music and sound effects are great (ant). I think there might have been a bug with on-death effects not triggering.

Animal Golfing by Andreadbx 2024-10-10T02:21:28Z ♥ 2

Great game. I really like how it starts out looking like mini golf, but then it becomes clear that the whole map is in play.

DE SMΓ… by dysleixc 2024-10-09T14:17:53Z ♥ 1

Nice entry. I liked the quick pace. The game started out looking like it would be simple, but things escalated quickly. The story escalated too, which worked really well with the rest of the game.

Ant Ter. by Answer21 2024-10-09T13:56:05Z ♥ 1

I love it! The completely invisible map is an interesting challenge, but the movement mechanics gave good feedback on what was where. I built up an idea of the shape of it by the end. The way the ants sprawl everywhere is hilarious. The battles near the end were epic. I only found the wasp, anteater and fightable firebug. I couldn't find the slaver though, perhaps it was the slaver wasp?

Micro Wars by Zyppi 2024-10-09T13:01:27Z ♥ 1

The cell physics really makes the player feel like a single cell. The post processing also looks great.

Build The Sun by TRASEVOL_DOG 2024-10-09T12:28:04Z ♥ 1

Very chill, but I played for far too long and would have been nice to know whether the game has an end. Great pixel art.

Pill Sub by Nikolas van Rus 2024-10-09T09:52:24Z ♥ 2

Nice game. The balance is really important, too slow and there isn't much to do, too fast and it feels impossible, but I think you nailed it.

Rummaging Raccoon by LucaVazz 2024-10-09T06:28:15Z ♥ 3

Nice game. The buildup is good, if a bit unclear within the game itself, but I like how searching for blueprints encourages you to walk around from time to time. My favourite part is how the physics of the creatures (the bouncing, slowing down) makes it feel like a bustling and organic hive of activity. I am not sure whether it is possible to get past 99% progress, I tried twice.

ETHERNET by zhang 2024-10-09T03:58:24Z ♥ 2

Best music of the jam so far.I really liked the swinging around too, but was not able to beat level 5 with all the folders.

Inverspeculum by vector3cat 2024-10-09T00:27:32Z ♥ 1

Great art and an interesting platforming mechanic. Checkpoints would have been great. The enemy hitboxes were also quite uncompromising, to the point that I avoided jumping on them entirely. Overall a nice platformer.

Keyba by arColm 2024-10-08T13:23:45Z ♥ 2

Really great idea and well executed. This game taught me things about the wiring of my keyboard that I hadn't investigated before. For example, FRJIN is one of the only five-letter combinations that can be registered on my keyboard simultaneously. It was enough to complete all the levels, and added quite a bit to the puzzle.

There's no place for us by Dinorex 2024-10-08T11:03:43Z ♥ 3

Great entry. For some reason, I was surprised when the sun started to explode, and that was when I really started reading the UI to figure out how to optimise things. The puzzle felt well balanced and I made it out in the end. I only really have two minor gripes. - The art spent most of its time covered by the UIs, but this is tricky since UIs are really necessary and I appreciated their size when using them. - All the zeros at the ends of the numbers made them hard to parse. I counted digits a few times to check whether the income load was enough to satisfy demand. I could have easily misread the number and received 1/10th the progress I expected.

That's all minor stuff, overall it's great.

A Tiny Summoning by Reyansh 2024-10-08T08:17:22Z ♥ 1

Level 8 was not messing around, I liked it.

You're the Wrong Color, Friend by Roberto Rodriguez 2024-10-08T07:47:23Z ♥ 1

I like the balance of armies. The first few levels were straightfoward, but the last few took a bit of figuring out.

LD55 — Summoning (11)

Mycelium Runner by suvi 2024-04-21T15:14:28Z ♥ 2

A great game that got even better when I realised upgrades could be combined, then machine gunned the last few waves. I'm really impressed by the variety of upgrades and mechanics that you came up with over three days. Spores and fruiting. There isn't just an economy upgrade, but three distinct economy upgrades. The upgrade that boosts neighbours was a bold move but very satisfying, and switching upgrades around was great.

How to summon your lost dog from the space between spaces by SodaGummy 2024-04-21T11:46:24Z ♥ 2

The movement mechanic is very interesting.

Franz Bardon's Practice of Magical Evocation by kr4ft3r 2024-04-20T15:19:12Z ♥ 3

After hours trapped in the karmic cycle, I came to prioritise organising my problems over solving them. Screenshot 2024-04-21 011337.png Things I learnt: - Sometimes problems solve themselves. - Spinning around in a circle while looking at the sky is not entirely random, but not entirely reliable either.

Splinter Self by Chronicpain 2024-04-19T13:32:34Z ♥ 4

A great puzzle game. I like how there is a mix of physics and more restrictive door-based puzzles. I think I "broke" a few puzzles by absolutely spamming dudes, but that was half the fun.

The Summonator by oramun 2024-04-19T13:30:34Z ♥ 0

It's a nice punchy game with smooth movement. I was impressed by the power of the simple effect of the shadows/buildings, as it gives depth but doesn't get in the way. In terms of pacing, perhaps the final summoner could have gone berserk and turned into the final boss or something, because otherwise the game gets easier as you progress.

Yokai Summoners by Japayne 2024-04-18T11:24:07Z ♥ 1

I like it, quite a tight game with a lot of polish around it. I would have been nice to have some UI transitions that emphasised the fact that the two non-selected tiles were kept for the next round. Also, the icons in the weakness square look a bit dissimilar to the creatures on the board, which caused one or two unforced errors. But it's great overall, those are the only two issues I ran into.

Summons Racer by paulhocker 2024-04-18T10:40:04Z ♥ 0

I like the idea, but something about the way the background moved made me nauseous.

Summoning Salesman by Merb1000 2024-04-17T04:21:08Z ♥ 1

Excellent. I wouldn't change anything, except that on the last day you shouldn't be able to buy anything. I got to the end with just over 1000 gold, but seeing the shop I thought I had another day to go for a better score. So I bought a few cheap cards, clicked "0 Days Left" button, then lost. Otherwise, things like the way the requests come in during the day, and the lack of any aid for the summon tree, are great.

Helldrivers by torte478 2024-04-17T03:30:16Z ♥ 1

It was fairly confusing at first. The people on the side of the road could wave, or something, and there could be more warning. But I got the hang of it. The best score seemed to come from squashing the big bugs.

Summoners of the Rings by Thoastbot 2024-04-17T03:07:31Z ♥ 1

Very cool. The balance of attack vs. defense and the various upgrades will make or break this sort of game, and here it seems close enough to balanced to work. Having previous players act as the opponents is great and keeps the opponents fresh and challenging. I wonder what the opponents will look like in a few weeks time.

Do the thing by Furtive Pygmy 2024-04-17T01:05:02Z ♥ 2

Screenshot 2024-04-17 105818.png I like the feel of summoning blocks into the void and the 3D aspect really adds to the mood. I got locked early on my first attempt because I naturally went for ground rather than water. On my second one I have a bit of an economy, but my gold goes up very slowly, and everything I haven't build costs belief, but I generate no belief.

I don't even know if I could generate enough belief since my town is almost dead. At this point the blocks almost cost more than my maximum storage of them, and things I could build to expand my storage fail to pay for the block they would need to be built on. So the economy needs some work. It was also a bit opaque as to how my houses etc drain my food.

Making the terrain itself for a city builder is a neat idea though.

LD54 — Limited Space (9)

A Shared Earth by Joror 2023-10-14T04:14:58Z ♥ 1

Neat game. I managed to get a good ending on the post-jam version by focusing all my attention on South America. It has a good grouping of countries that can support one or two colonies, to spread out the hostility. I mostly made embassies and colony claims. Screenshot 2023-10-14 142941.png I was only able to do this with a bug. It was still a fun challenge though, as in this state as it seems just barely possible. The embassy balance is pretty fine in this region, too many and people starve, too few and colonies get destroyed.

Anyway, the bug is that Establish Covert Base, Establish Embassy, and Claim Colony can be done without the required resources. The resources are still spent if you have them. Also, Trade Minerals for food and Negotiate Colony only check the resources at the start of the turn. This meant I could do two Trade Minerals with 10 stored minerals and receive 20 food. It is also possible to do Negotiate Colony twice with only 15 minerals banked, although I ended up not using this since Claim Colony is mostly free. With this in mind my strategy was as follows: - Trade my first 10 minerals for 20 food. - Place embassies in countries I will want to claim colonies in, ensuring all my embassies overlap Brazil (there is a spot which covers Ecuador and Brazil). - Claim about five colonies as the first ships start to arrive, because this action is only free when you have zero minerals and settlement generates minerals. - Combine early fleet settlement with Mine Asteroids, to give me at least 10 minerals to turn into 20 food next turn. Otherwise large fleets will starve when they arrive. - Claim colonies here and there when my minerals hit zero, filtering in extra embassies when countries get a bit too hostile. - Make sure I can settle large fleets in one go, as they drain a lot of food in orbit.

I might have found two other bugs, or they might have been intentional. The first is that fleets in orbit seemed to cost food and starve even if they are being settled that turn. This contradicts the Elder text that says fleets will starve unless settled. The other possible bug is that doing two settle actions with two fleets in orbit will only settle one fleet. The second action seems to do nothing. Oh, and the UI seems to break a bit. I sometimes had a country tooltip stuck in the top left of the screen, and things that I didn't mean to place would sometimes end up under the buttons in the top right.

In spite of all this, I still spent a few hours playing around and trying out different approaches. So the game holds up underneath. Using the real earth is a nice touch as it lets people use their geography knowledge.

Avoider by Planetary 2023-10-05T13:28:33Z ♥ 1

I like the soundtrack and the movement is good enough for dodging. Sometimes I felt like RNG killed me though, by blocking off part of the level with a removed tile, so some control over which tile disappears would be great. For example, the tile beneath the player could disappear to incentivise using the edges early to preserve the middle.

Star Step by Kyle Spence 2023-10-05T13:09:34Z ♥ 3

Neat game. Shooting to propel yourself around felt good. I didn't realise there were keyboard controls until I checked at the end though. Not rotating the screen with the player was the right choice. I would be sick within a minute if it rotated.

Antigravity Cat Orbs by John Saba 2023-10-05T04:21:17Z ♥ 2

It is a little dizzying. The audio is very nice. I found something weird happens with bounce physics if push a cat sideways, are they attracted to the edge?

Loop Bots by minibobbo 2023-10-05T04:06:48Z ♥ 1

The subtleties of the jump command really make this game. Impressive.

The Shrinking Screen by Will Hess 2023-10-05T03:42:12Z ♥ 2

The soundtrack works really well and the variety of enemies and upgrades is impressive. The stage generator is very capricious though, sometimes being fairly harmless and other times essentially killing you. A more static progression could help.

Limited in Space by MattHartley 2023-10-05T03:31:03Z ♥ 0

Nice take on asteroids to really limit the space. By level 8 I started wondering whether collision damage was needed at all (except when crushed against the bottom of the screen) because pushing through is hard enough. I beat level 10 but then couldn't see what changed in the "+" levels.

Towerfull by Brainloaf Studio 2023-10-05T02:46:36Z ♥ 3

Great game. Very polished graphics and I'm a big fan of unusual shapes for tiles and abilities. The limited space is really felt.

The thing I would improve is to make it more obvious what portals do. I thought each portal produced a certain number of critters, and I just needed to have enough portals to man all my towers. I only learnt how they really worked when I placed a tower late in the first level and saw each portal generate a single critter. So the mechanic is at least somewhat discoverable.

Screenshot 2023-10-05 131932.png Also I am not sure how the game ends. In each of the levels the king dies and a horde appears, but nothing happens afterwards. Waves come but I seem to be able to defeat them forever. I got to around 100k mana in the first level then deleted a tower to lose.

Park King by BoxedMeatRevolution 2023-10-05T01:43:46Z ♥ 1

There is a good amount of variety. I think by the end of the game I had driven each type of car, which was nice. I thought the ice level was nasty, then I became a policeman.

LD52 — Harvest (2)

Harvest Defense by Diogo Tito 2023-01-10T10:47:32Z ♥ 2

I like how all the plants seem to have a life cycle. Even the plants which are dealing the damage, so I would keep them around if not for their effectiveness dropping off.

At some point waves stopped happening. I killed a large wave of snails, was that the end?

Y-COM: FIELD Defense by Metzkermeister 2023-01-10T06:32:22Z ♥ 3

Looks good. Running over the aliens is satisfying and I like the use of lighting.

LD51 — Every 10 seconds (7)

Cartesian Planes by Nicholas Maddalena 2022-10-11T11:05:22Z ♥ 0

Very nice hectic game. I like how it is possible to run out of a few types of pieces. It makes the game switch back and forth between trying to send planes to airports, and just trying to send planes to pick up pieces. I would have liked to be able to drop pieces back into storage (without spending them) as I lost a lot of pieces by picking them up then changing my mind. My best score is 22.

The Turgenev Study by benjamin 2022-10-07T14:09:13Z ♥ 0

Amazing. I like the variety of upgrades.

10 Second Dojo by Secretmapper 2022-10-07T13:03:31Z ♥ 0

Nice game. It could have been a bit more satisfying with clumped enemies. I liked managing the timers for the budda and my attack.

10 second torch by zrrz 2022-10-06T02:08:45Z ♥ 0

The grunting and art style is great for the mood of the game. I like that trees can be set on fire too. I was a bit confused at the start because I expected the bonfire to relight my torch when it went out, but collecting wood quickly made it clear how the torch works. I could only play for a short time because the camera made me nauseous. Overall very moody and fits the theme!

The Arsonists by ericomaso 2022-10-06T01:52:00Z ♥ 1

Excellent game. The ammo and level design are well balanced against each other and having to dive into a pile of bugs to get ammo from a dying turret is great.

Big Block Mode by UnitedFailures 2022-10-06T01:07:24Z ♥ 2

Nice! Very hectic so it took me a little while to figure out what was going on. I would have like a bit more leniency in rotating the large block and maybe it would have been neat to have the player build up a deck of large blocks that they keep using. My best score was 1335.

The Ten Second Games by Chao 2022-10-04T13:53:03Z ♥ 2

I like the alien feel of the tournament built over a simple concept. The last contestant gave me flashbacks.

LD50 — Delay the inevitable (2)

Life will never end by BetaCat 2022-04-15T04:39:22Z ♥ 0

highScore2.png Very nice game. I'm always interested to see cellular automata used in games but it's rare to find one that fits so well. The rule for when the life counts as "dead" is a bit unclear, but I imagine that was one of the hardest parts of the game. The rule is pretty robust, whatever it is, since I discovered a small two-ant oscillator and a way to make a diamond that slowly grows arbitrarily large - and the game did not give me score for either of them. It is a bit frustrating to lose while a ladder is being built on a collision course with another ladder, but I suppose that is just the rule of the game.

Love Finds A Way by Dining Philosopher 2022-04-05T13:24:13Z ♥ 2

Great game. I was ready for a frantic blocking game but instead it's a nice slow puzzler. My favourite levels are 6 and 7. I think three characters is a nice middle ground.

The first two levels were a little confusing. The first one involves wraparound so it took me a few restart to correlate the disappearing lion with whatever happened on the left of the screen. The second level suddenly introduces four characters, which is a bit overhwelming. Overall a nice take on the theme though, and I like this form of puzzle.

LD49 — Unstable (8)

Chunky Supreme by mnursey 2021-10-14T10:59:56Z ♥ 1

I like the absurdity of the stuff falling from the sky, and the bouncing of the blocks makes them able to spill over platforms if they pile up.

Dishcrasher by Frickinlaser 2021-10-14T10:42:53Z ♥ 1

Great take on the theme and I like the look.

Jenga DESU ! by Kaiomoi 2021-10-10T09:32:29Z ♥ 1

https://i.imgur.com/OGO0TQj.png Absolutely amazing. The idea is simple but seems difficult to implement without being frustrating. The physics here is spot on and pretty forgiving. That and the funny pieces and music make for a great game.

LD49 by jeinzi 2021-10-10T07:19:41Z ♥ 1

I got the hang of the plane controls after a while and quite liked them in the end. The fuel spawns felt a bit unfair though.

Globs With Guns by Zachary Shah 2021-10-10T06:08:05Z ♥ 0

Nice entry. The simple mechanics are explored in a decent number of puzzles and the sound/visuals are nice and clean. I really appreciated the level selection button as without it I would have had to restart the whole game. What happened is, in one of the later levels a homing red blob pushed me against the wall in such a way that I couldn't move (not enough force) and the block was in the way of shooting the enemy.

Unstable Magicks by Untitled Studios 2021-10-09T05:25:57Z ♥ 1

Great moving and shooting. I love the pixely lireo-style graphics. I got to 364.

Ex-spelled by afells 2021-10-09T05:06:50Z ♥ 1

Nice platforming with good pacing and difficulty. The main improvement I'd make is to add space to the bottom of the screen, so that my jump target is visible when I double jump downards.

Unstable by Christian L. 2021-10-08T12:49:57Z ♥ 0

The wavy saw room is really brutal. Otherwise a fun puzzle with a bit of movement skill up until then.

LD48 — Deeper and deeper (9)

Stairway to Silence by Talops 2021-05-06T12:57:42Z ♥ 1

I love the way it escalates and the simple set of enemies and weapons.

Ringularity - Black Hole Orbital Combat Simulation by philliptrudeau 2021-05-04T12:51:41Z ♥ 1

Very cool. I noticed everything speed up when I near the black hole. How much physics is here? I don't think I've ever seen black hole time dilation.

Some sort of velocity display on the UI would be nice for feedback.

Digtet by Sentmoraap 2021-05-01T15:18:17Z ♥ 1

It's quite challenging and a nice puzzle. I would have liked a bit more freedom in moving my pieces left/right, or alternately, more time to position my next piece before it enters the field. I also made a game that grew from "What if reverse Tetris?" and it's cool to see this take on it.

Well Down by CamCam 2021-05-01T12:33:58Z ♥ 1

I really liked the feel of the jumping and dashing. The accelerations are well tuned and I like the animations. Unfortunately they worked a bit inconsistently as the character would often get stuck in the wall or floor after a jump, requiring a bit of control fiddling to become unstuck.

The levels throw a lot of new mechanics at the player and don't explain what many of them mean. I would have loved to see half the mechanics (this would have still been plenty) with twice the attention paid to each one. I died several times before realising that there even was a spike near the start (it has a similar colour to the background), and I wasn't sure when I could kill enemies or when they would kill me. More animations/effects to tell the player what the world is doing would go a long way.

There is a good charming core of a game here, so I hope you keep it up.

Mycelisation by bereg 2021-05-01T12:09:36Z ♥ 2

I love the concept and polish. My only gripe is that it wasn't clear to me where my water was coming from each turn.

You Know The Drill by Maksime 2021-04-30T12:09:56Z ♥ 3

It started off a bit slowly before I had a level 2 drill, but after that it has a nice flow to it. The difference between drill level and drill speed was unclear. Otherwise, it's a really smooth game with quite a bit of polish - the art is good, excellent sound design, good platforming controls.

Dig It! by Rusty Bailey 2021-04-28T14:03:34Z ♥ 2

Super solid. There is just enough there (three terrain types, four gem colours, three mining tools) to make for a great quick-decision arcade game without overwhelming me with choice.

mine.png

[WebGL/HTML5] Who am I? by leorid 2021-04-27T12:22:36Z ♥ 2

Nice puzzle progression and I like the ending. The numbers at the end even made me play it a second time, which was cool. The collapsing tower caused a bit of lag and the platforms were a bit hard to understand initially, maybe they needed a 'waiting' graphical state. Overall really neat.

Deep Bunker by Tobias Brunner 2021-04-27T10:33:45Z ♥ 1

Amazing! Really well paced and responsive. So much risk-reward was enabled for the player with the simple combination of grey keys and stacks of grey doors. There is a good mix of obvious and not so obvious traps. I like how the spray system is chucked in as an aside, and it ends up being useful.

LD47 — Stuck in a loop (1)

BagJam by Ryan Paton 2020-10-24T08:51:43Z ♥ 2

Very cool and tightly balanced.

LD46 — Keep it alive (7)

Cubleton Survive by Infraxion 2020-05-12T08:33:23Z ♥ 2

I really like it, and it doesn't even need a goal beyond messing around with cubes. The collisions on the dance floor create nice procedural music as they inject some variance in the repeating commands.

7 Intelligence by twobitadder 2020-04-28T11:49:35Z ♥ 1

Neat idea. Selecting what you were trying to posses with the arrow keys was a bit finicky, but otherwise quite well done.

Press Flail to fail by Rafael Vital 2020-04-26T11:17:08Z ♥ 0

The fling slowdown and physics is really satisfying. One of the best games I've played so far.

Tetralon by frosty 2020-04-26T02:47:50Z ♥ 1

Neat game. The graphics and audio are quite polished and I'm a sucker for tile placement puzzles. I like how the score system encourages me to surround villages early, but the balance between villages and land seems to be a bit off. I found the best strategy was to make a big wall around almost the entire map, then to use all the mine income to wall off the rest. https://i.imgur.com/hzplVA5.png

Planet Sitter: The Galactic Inquest by Eckkert 2020-04-25T08:01:16Z ♥ 3

Nice concept. I like the combination of an arcade-style flying game with a management/spreadsheet game as they are two very different tasks to manage. My main critique is that adding more planets does not change the game much. I can let a few turn into snowballs while focusing on the rest, and once a few are enlightened I am essentially playing a previous level. To make the game more engaging beyond a few levels I think the number of enlightened planets or complete wastelands should impact the game globally somehow, or there should be some sort of soft clock on the level. Besides any issue with pacing after 30+ minutes of play, great work!

Save The Pink Skins! by gajop 2020-04-23T07:35:55Z ♥ 1

Interesting approach to "keep it alive". I won with only 200M survivors. The imperfect control over the population and the ship are what make the game.

King's Table by PetTurtle 2020-04-23T07:20:35Z ♥ 1

As far as tower defense design goes, I really like how the ubiquitous AoE damage in this design removes the targeting AI issues that someones affect tower defense games. It makes the game play smoothly and overall is well implemented. Overall it works very well, except sometimes the chips on the screen would stop moving. Perhaps my maze broke them. https://i.imgur.com/btxODxc.png

LD45 — Start with nothing (5)

BlockRockin' by Iori Branford 2019-10-09T04:00:34Z ♥ 1

This is really fun for how simple it is. The design of the sliding rewarded me for thinking about the problem and planning my build pattern to get better scores. My best score is 67.

What really surprised me about the game is how much it held up to an autoclicker. It is a different game, but still quite fun, and by no means easy. The UI seems to have some sort of delay or hitbox jankyness that caused the blocks to always slip from my grasp. My best autoclicker score is 142.

Help yourself by Narudgi 2019-10-09T03:32:29Z ♥ 1

The graphics are really good. The respawn checkpoint system was a bit frustrating as it seemed a bit inconsistent and I sometimes had trouble escaping the far reaches of the map.

Let's Run a Kingdom by SuperGamersGames 2019-10-09T03:27:25Z ♥ 0

The animations and music really brought the kindgom alive, and I had fun managing my resource balance. A few more options in the endgame would have been nice.

The Freelancer by TMAT Productions 2019-10-09T02:42:52Z ♥ 1

I like how the game sticks to exploring what can be done with the core mechanic of throwing bullets back at enemies. The game is carried by its puzzle-like level design. I would only wish for better graphics and something that allows me to skip the early sections when I keep dying on the later ones.

Start with Nothing - End with Nothing by ba0 2019-10-08T11:27:35Z ♥ 0

I download page just has an exe. It crashes when it starts because it is missing SDL.dll.

LD43 — Sacrifices must be made (13)

DIORTEM by blubberquark 2018-12-20T12:19:59Z ♥ 0

I like it. The sequencing is not strict and there are some red herrings so it is a well done reverse metroid. The puzzle at the end was surprisingly fun given its simplicity. Giving up your powers is really on-theme.

I know it is hard in a LD, but a little more polish would help, especially for informative feedback. The worst offender is rocket as it appears to do nothing for the first few seconds. This could be fixed by shaking the player sprite during the charge-up.

Jesus Take the Wheel by PeachTreeOath 2018-12-05T02:13:05Z ♥ 4

Excellent game. The prayer system doesn't feel retrofitted and does more than just prevent 1-car. Running over pedestrians creates a "soft loss" condition which scales up faster than the hard loss condition of crashing all your cars. Without the loss of control I worry that the number of obstacles would need to be increased dramatically or the game would go for far too long.

The car movement, swerving, and crashing physics is spot on. I never felt like cars were crashing due to minor impacts, and they tended to crash when they should. This allows for some fun stuff such as making rafts of busses that keep each other aligned when one falls asleep.

My biggest piece of negative feedback is that, apart from not losing, it does not matter what you do in the early stages of the game. Put another way, the difficulty of the game scales with your score. This means that a player seeking a high score has nothing to do in the low difficulty parts of the game. I like the solution suggested by @wilhelm - a score multiplier based on the number of cars (although he was not solving quite the same problem).

Other than that I just have quibbles. Selecting cars can be finicky at times. It takes a while to notice the effect of running over pedestrians.

Quantic Paouf IV by frnknstn 2018-12-05T00:33:43Z ♥ 0

I like the core gameplay. The ship movement feels fluid and controllable. Picking up the particles feels good. Not competing on graphics or sound seemed like a good choice.

It's cool that you can sacrifice some health to dive through the walls. Apart from that I don't see why I would sacrifice anything. It's not clear what the timer that counts up does. Space and Right Control are not two keys I want to have to press with the same hand.

Our Shared Agony by SUNY GDC 2018-12-05T00:19:29Z ♥ 1

There are some nice elements, good music and sprites. Unfortunately there are too many bugs and it is unclear what to do. About 20% of the time the exit to a room does not work (I just walk through it offscreen). Some of the combat works but often it lacks feedback. I have not been able to kill a red transforming person.

Domino Dash by ditzel 2018-12-04T07:10:09Z ♥ 1

Great idea. The exploding crown is a nice touch to make the game just complex enough. I like how the relatively coarse placement grid saves the player from obsessing over precise placement.

Bugs: My camera became mostly stuck once and the cursor was a cancel sign when I tried to move it. Level 9 seems to be a duplicate of level 8. I have no sound.

The Reincarnation by Mac Dragoness 2018-12-04T06:40:15Z ♥ 0

I can't reach the platform under the clock, it's quite early in the game.

Berrytales - Fracture Flight by Purrseus 2018-12-04T06:08:20Z ♥ 3

Nice theme and polished graphics. I think it would be improved with more sluggish vertical movement. As it is, your position changes too rapidly to react.

Vegefrice by andremariano 2018-12-04T05:36:23Z ♥ 0

I like the idea and the gardening is well implemented. Placing and replacing the blocks on the altar can get a bit frustrating. The blocks rotate when I move, making them hard to place. Once I placed a block too high and was unable to jump high enough to pick it up. I passed the first two levels. Very polished.

On my first attempt I planted the shovel under the altar, dooming me.

Well-Hidden Genie by AidanMarkham 2018-12-04T04:59:30Z ♥ 1

Nice grab physics. I cannot handle the camera movement though. Whenever I picked a 'surprise package' it disappeared so I thought I had reached the end.

SamuraiDo by JamesSan 2018-12-04T04:47:42Z ♥ 1

It is not clear how the link leads to anything executable.

BoomRobot by HayArt 2018-12-04T04:45:30Z ♥ 1

I like it. All of the interlocking timers in the game (spawn time, reload time, wave time etc...) are balanced such that game is possible but you are never able to sit back and repeat the same action. Neat and well balanced.

Shooty Shapes by Andrew Castillo 2018-12-04T04:15:34Z ♥ 2

It takes a while to get going as the firing feels bad without the first fire rate upgrade. After that it is pretty smooth. I'd like to be able to move with the mouse instead of WSAD.

Ranch of the Gods by Vodish 2018-12-04T03:50:28Z ♥ 2

If I get too friendly with Zeus a cloud appears and steals my breeding pairs!

It would be nice to have the controls visible in a corner of the UI. On my first run I went in, picked up some animals and moved them around. I couldn't sacrifice an animal (it was the wrong type) but I thought there might be another button to sacrifice. With the controls visible I wouldn't have had to exit out to check.

Sometimes the RNG depopulates a species. Otherwise, great.

LD33 — You are the Monster (2)

Escape From Science by ryanisaacg 2015-08-25T15:43:00

I really like the design behind the mechanics. The jump is simple but has a lot of uses. The mechanics are introduced at a reasonable pace. Nice hybrid of a puzzle/action game.

One issue: Some levels confused me because I would enter the level and have it complete 'automatically' a few seconds later. In later levels I realized that the aim was to kill all the henchmen in some levels. Was a bit confusing to start with.

Smash the Peasants by Coac 2015-08-25T15:40:00

Great game. It took a while for me to figure out how to use the double click attack but since then I really like the mechanic.

I think the single biggest improvement would be more feedback for actions. I am still not quite sure how poison works, there should be throw animation, hit animation etc.. Same for knowing what killed you. The red circle for double click is some great visual feedback.