xahon 2026-04-21 05:49
I didn't understand what to do :(
Foon → Ludum Dare Explorer → LD59 → We Come In Pieces
By notalobster and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 735 | 3.02 | 21 | |
| Fun | 804 | 2.47 | 21 | |
| Innovation | 572 | 3.13 | 21 | |
| Theme | 216 | 4.07 | 21 | |
| Graphics | 288 | 4.00 | 22 | |
| Humor | 237 | 3.32 | 19 | |
| Mood | 721 | 3.00 | 17 |
I didn't understand what to do :(
I like the concept, and the art is well done. Getting the pieces to "stick" to the antenna was really finicky, and I started feeling like the game was mostly trial and error waiting to find good stuff in the junkyard b/c at one point I got stuck with some stuff on the antenna that pushed some stats really high that I couldn't get rid of.
Cool idea! Took me a while to understand that a "high" stat meant "too high" and I needed to balance them better :smile:
Agree with other commenters: I initially thought "high" was good! A little feedback there would improve the usability :)
Had trouble playing, but I love the concept
Nice game, I liked the puzzle of trying to match the values. I only made it 8 or 9 signals in though because I hit a bug that permanently stuck a few items to the antenna. The stuck items were too low-value to make up the requirement, so I could not continue.
Very interesting take on the theme. Graphics look nice and coherent. But it needs a bit of polishing and debugging (items sometimes get stuck on the antenna)
Really enjoyed the art and the bit of the game I think I figured out. One big issue is that I really had no idea what I was doing for most of it, otherwise good job :)
i dont see the link
Neat pixel art, and I liked the antenna upgrade mechanic. Although I didn't quite get what the other junk was used for. Some feedback on the alien messages would be helpful, since I wasn't sure if I received something or not.
optimising the signal as gameplay is a really good interpretation of the theme and you pulled it off well, though I will say the UI was a bit of a pain due to lack of feedback, but that isn't a huge issue.
Figuring out combinations of junk to get to the desired values is very satisfying, especially if it involves those that subtracts some instead.
The hitbox of some of the junk seems a bit weird, like the one for mailbox, where the box is not registered at all. Would be nice if the hitboxes adhere to the sprites better.
Unfortunately, when I had 9 signals published, there is a bug where some items on the antenna just could not be removed, and I could not continue from there.
Concept is great. It could be better if give ok a green color. And items are stuck somewhere, so it's hard to get 12 messages.