FoonLudum Dare ExplorerLD59 → We Come In Pieces

We Come In Pieces

By notalobster and

View on ldjam.com

CategoryRankScoreCount
Overall7353.0221
Fun8042.4721
Innovation5723.1321
Theme2164.0721
Graphics2884.0022
Humor2373.3219
Mood7213.0017

Comments

xahon 2026-04-21 05:49

I didn't understand what to do :(

reed-molbak 2026-04-21 05:56

I like the concept, and the art is well done. Getting the pieces to "stick" to the antenna was really finicky, and I started feeling like the game was mostly trial and error waiting to find good stuff in the junkyard b/c at one point I got stuck with some stuff on the antenna that pushed some stats really high that I couldn't get rid of.

lectvs 2026-04-21 05:59

Cool idea! Took me a while to understand that a "high" stat meant "too high" and I needed to balance them better :smile:

mattlevonian 2026-04-21 06:17

Agree with other commenters: I initially thought "high" was good! A little feedback there would improve the usability :)

gryxitl 2026-04-23 02:27

Had trouble playing, but I love the concept

googlefrog 2026-04-24 04:37

Nice game, I liked the puzzle of trying to match the values. I only made it 8 or 9 signals in though because I hit a bug that permanently stuck a few items to the antenna. The stuck items were too low-value to make up the requirement, so I could not continue.

pokeydem 2026-04-27 02:36

Very interesting take on the theme. Graphics look nice and coherent. But it needs a bit of polishing and debugging (items sometimes get stuck on the antenna)

gecko64 2026-04-29 11:38

Really enjoyed the art and the bit of the game I think I figured out. One big issue is that I really had no idea what I was doing for most of it, otherwise good job :)

imnotvegan 2026-05-01 15:41

i dont see the link

remusnomos 2026-05-06 18:13

Neat pixel art, and I liked the antenna upgrade mechanic. Although I didn't quite get what the other junk was used for. Some feedback on the alien messages would be helpful, since I wasn't sure if I received something or not.

jajo 2026-05-07 13:44

optimising the signal as gameplay is a really good interpretation of the theme and you pulled it off well, though I will say the UI was a bit of a pain due to lack of feedback, but that isn't a huge issue.

creeperxd 2026-05-07 14:49

Figuring out combinations of junk to get to the desired values is very satisfying, especially if it involves those that subtracts some instead.

The hitbox of some of the junk seems a bit weird, like the one for mailbox, where the box is not registered at all. Would be nice if the hitboxes adhere to the sprites better.

Unfortunately, when I had 9 signals published, there is a bug where some items on the antenna just could not be removed, and I could not continue from there.

ouhiiiii 2026-05-07 16:30

Concept is great. It could be better if give ok a green color. And items are stuck somewhere, so it's hard to get 12 messages.