FoonLudum Dare ExplorerUsers → PokeyDem

PokeyDem

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202659SignalWhy, Fye!?jam6773.172.983.193.983.103.073.03

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by PokeyDem

LD59 — Signal

remote vroom vroom by Tymus 2026-04-23T12:57:33Z

Cool game! Love the graphics and how everything is minimalistic, but stylish at the same time. I think some 'bad connection' zones are too large, and it might be a bit frustrating, but other than that, great work!

Hive and Honey Horticulture by Sarah 2026-04-21T19:59:54Z

Very well-made game. Love how the art style and music create such a cozy atmosphere. Also, small tips about different mechanics were very helpful!

Echo Ops #LD59 by nicardo 2026-04-22T14:16:48Z

Nice game! Took me some time to figure out how everything works, so a little tutorial level at the start might be useful, but besides that, I enjoyed playing it. Wanna highlight the drone controls - actually feels pretty immersive. Good work!

Artificial Invaders by slay a stone 2026-04-22T23:33:22Z

Nice game! Love the sound effects. Also, I think it would be nice to place the shape display somewhere inside the level frame, or move it to the HUD

Signaliens by martinfernandezGD 2026-04-21T21:56:29Z

Nice idea and art style! It was pretty fun to play. Also, for some reason, I wasn't able to switch between different types of signals on the first run, so I had to restart the game to fix it. But besides that, cool game!

NAOS 750 AM by niterich 2026-04-27T02:47:58Z

Interesting idea, and the atmosphere feels really immersive, but I had a hard time figuring out what the game wanted me to do, so it would be nice to include a short tutorial at the beginning

GAME OVER: Earth by The1 2026-04-27T02:16:49Z

Nice game! Simple yet stylish, I enjoyed playing it. I'd also suggest adding different types of missiles with different behaviour to make the gameplay more varied

First Contact 3000 by 23edsa 2026-04-22T23:04:02Z

Nice game! The graphics style reminds me of Factorio a bit. Core mechanic with the scaling is pretty cool and hooked me for some time. Also, I think it would be a nice improvement to display how many resources are generated/consumed per second

Cleared To Land by JHax 2026-04-22T22:43:15Z

Nice game! Despite the simple graphics, the main mechanic is really cool - I enjoyed playing it a lot. Hope you'll develop it further!

Beep Beep Until You're Rich! by dagon 2026-04-21T02:06:17Z

The game feels very polished, and I like the idea and attention to small details (like footsteps) despite the short deadline. If it was a released mobile game, I would definitely play it in my free time. The only small minus I noticed is a bit of weird diagonal movement (character sprite jittering)

Directive 13 by Nabil Shelim 2026-04-23T00:15:52Z

Wow, awesome game for such a short deadline! As a fan of Papers, Please, I enjoyed playing it a lot. The only downside I noticed - to apply a stamp, you must first drag the stamp to the desired position and then click on it. I feel like it's a bit unintuitive. But besides that, great work!

We Come In Pieces by NotALobster 2026-04-27T02:36:28Z

Very interesting take on the theme. Graphics look nice and coherent. But it needs a bit of polishing and debugging (items sometimes get stuck on the antenna)

We're Breaking Up by RobotChimp 2026-04-21T01:48:47Z

Really well-made game. Love the graphics and overall vibe. I feels like the car is a bit too unresponsive, but besides that, I enjoyed it a lot

We're Breaking Up by RobotChimp 2026-04-21T02:15:02Z

@robotchimp I mean, maybe it's just me, but I feel like the car's reaction time after you turning the wheel is a bit long

System Invader by heat 2026-04-21T22:50:47Z

Overall, nice game! I feel like it might be a bit too difficult for some people cause the enemy amount scales a bit too fast. It would be nice to maybe add a difficulty setting, or just lower the spawn rate / add more cards for each turn. But despite that, I enjoyed the gameplay mechanics and distinctive visual style. Great work!

Radio Silence by cRoxx 2026-04-21T19:03:16Z

Nice work with the lighting and sounds - I really felt the immersion! Btw, I think it would be better from a UX point of view if you allowed the player to take the note and look at it anytime

Cardboard Delivery Service by skale 2026-04-21T15:00:31Z

Love the idea and art style! Controls are pretty intuitive and movement feels smooth, I enjoyed it a lot. It would also be cool to make some kind of see-through shader and apply it to the surfaces when the truck is under them

Beakon Fire by Longfall 2026-04-21T00:48:42Z

Cute game, loved the artstyle

Catching the Signal by MeeRebane 2026-04-21T22:15:42Z

Interesting idea! Really enjoyed playing. Also, I think it would be cool to add a sensitivity setting so each player can adjust how fast the drone rotates. But overall, great work!

BHCS Broken Head Catches Signals by Honor_Takayama 2026-05-09T00:18:48Z

Cool art style!

Keep a stable connection by Pentagrammal 2026-04-21T00:31:10Z

Cool idea! It was fun to play

Aether Raiders by aimozg 2026-05-08T16:46:22Z

Cool game! The moving background was a little confusing at first, but aside from that, I enjoyed playing it!

Monitor Maze by awdsasdaw 2026-04-23T00:39:10Z

Nice game! I love how the combination of music and lighting creates an immersive, horror atmosphere. Also, I think a difficulty level would be a nice improvement, but besides that, good work!

Drum`n`Ice by PepeBrante 2026-04-24T04:37:17Z

Nice game! Love the idea of using rhythm game elements as a fighting mechanic. Also, I would suggest adding the ability to change keybinds, cause it's a bit hard to press Q/W/E/R after the arrow keys on a 60% keyboard, but other than that - great job!