BHCS Broken Head Catches Signals by Honor_Takayama 2026-05-09T00:18:48Z ♥ 1
Cool art style!
Foon → Ludum Dare Explorer → Users → PokeyDem
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | Memory Remains | jam | ||||||||||
| 2026 | 59 | Signal | Why, Fye!? | jam | 677 | 3.17 | 2.98 | 3.19 | 3.98 | 3.10 | 3.07 | 3.04 |
PokeyDem leaves an average of 14.0 feedback comments each event.
Cool art style!
Cool game! The moving background was a little confusing at first, but aside from that, I enjoyed playing it!
Interesting idea, and the atmosphere feels really immersive, but I had a hard time figuring out what the game wanted me to do, so it would be nice to include a short tutorial at the beginning
Very interesting take on the theme. Graphics look nice and coherent. But it needs a bit of polishing and debugging (items sometimes get stuck on the antenna)
Nice game! Simple yet stylish, I enjoyed playing it. I'd also suggest adding different types of missiles with different behaviour to make the gameplay more varied
Nice game! Love the idea of using rhythm game elements as a fighting mechanic. Also, I would suggest adding the ability to change keybinds, cause it's a bit hard to press Q/W/E/R after the arrow keys on a 60% keyboard, but other than that - great job!
Cool game! Love the graphics and how everything is minimalistic, but stylish at the same time. I think some 'bad connection' zones are too large, and it might be a bit frustrating, but other than that, great work!
Nice game! I love how the combination of music and lighting creates an immersive, horror atmosphere. Also, I think a difficulty level would be a nice improvement, but besides that, good work!
Wow, awesome game for such a short deadline! As a fan of Papers, Please, I enjoyed playing it a lot. The only downside I noticed - to apply a stamp, you must first drag the stamp to the desired position and then click on it. I feel like it's a bit unintuitive. But besides that, great work!
Nice game! Love the sound effects. Also, I think it would be nice to place the shape display somewhere inside the level frame, or move it to the HUD
Nice game! The graphics style reminds me of Factorio a bit. Core mechanic with the scaling is pretty cool and hooked me for some time. Also, I think it would be a nice improvement to display how many resources are generated/consumed per second
Nice game! Despite the simple graphics, the main mechanic is really cool - I enjoyed playing it a lot. Hope you'll develop it further!
Nice game! Took me some time to figure out how everything works, so a little tutorial level at the start might be useful, but besides that, I enjoyed playing it. Wanna highlight the drone controls - actually feels pretty immersive. Good work!
Overall, nice game! I feel like it might be a bit too difficult for some people cause the enemy amount scales a bit too fast. It would be nice to maybe add a difficulty setting, or just lower the spawn rate / add more cards for each turn. But despite that, I enjoyed the gameplay mechanics and distinctive visual style. Great work!
Interesting idea! Really enjoyed playing. Also, I think it would be cool to add a sensitivity setting so each player can adjust how fast the drone rotates. But overall, great work!
Nice idea and art style! It was pretty fun to play. Also, for some reason, I wasn't able to switch between different types of signals on the first run, so I had to restart the game to fix it. But besides that, cool game!
Very well-made game. Love how the art style and music create such a cozy atmosphere. Also, small tips about different mechanics were very helpful!
Nice work with the lighting and sounds - I really felt the immersion! Btw, I think it would be better from a UX point of view if you allowed the player to take the note and look at it anytime
Love the idea and art style! Controls are pretty intuitive and movement feels smooth, I enjoyed it a lot. It would also be cool to make some kind of see-through shader and apply it to the surfaces when the truck is under them
The game feels very polished, and I like the idea and attention to small details (like footsteps) despite the short deadline. If it was a released mobile game, I would definitely play it in my free time. The only small minus I noticed is a bit of weird diagonal movement (character sprite jittering)
Really well-made game. Love the graphics and overall vibe. I feels like the car is a bit too unresponsive, but besides that, I enjoyed it a lot
Cute game, loved the artstyle
Cool idea! It was fun to play
LD60 — Old Tech (5)
Nitro Lancer by pkenney 2026-10-25T22:56:49Z ♥ 1
Simple but fun game with a neat take on the theme. All those little details, like tire tracks and collision effects - give it a really finished and polished feel.
ETHER: Electronic Technician Heuristic Engineering Repair by Frederika 2026-10-25T22:44:07Z ♥ 0
Cool little game with a neat reference. Fits the theme really well!
Pinball "Repair" SIMULATOR by Fifut 2026-10-25T22:39:37Z ♥ 0
Interesting take on making pinball more complex, really impressive that it was made in such a short time. As for the gameplay: I'd say I missed having clearer progress feedback - earning points, maybe some streaks instead of just a final score, since the objective wasn't entirely clear other than endlessly maintaining hp. Also, it would be cool to add some variety to repairing, maybe different tools or minigames for different modules. Other than that - good job, I enjoyed playing it!
Semaphore by Helagos 2026-10-20T01:20:49Z ♥ 0
Never thought such a simple mechanic could be that captivating. If you add some post-jam polish, I would definitely play it again. It would also be cool to introduce new features over time to ramp up the difficulty - for example, new segments or extra enemy lanes so you have to split your attention.
FINGERTRICK by alex-lumi 2026-10-20T01:09:16Z ♥ 2
First of all, the idea behind this control layout is pretty neat. But I agree with the previous comments - it's a bit hard to understand. So I feel like a tutorial level at the beginning would be very helpful. Also, cool sound effects!