FoonLudum Dare ExplorerLD59 → Artificial Invaders

Artificial Invaders

By slay-a-stone and GBT13

View on ldjam.com

CategoryRankScoreCount
Overall6333.2623
Fun1383.8323
Innovation6642.9523
Theme7742.6123
Graphics7262.8123
Audio4023.3323
Humor2453.3020
Mood6243.2722

Comments

podrez 2026-04-20 20:25

I really liked the sound design, the game is fun, but also quite hardcore

weglove 2026-04-20 20:43

Very fun, I liked the AI fight a lot

prunus-padis 2026-04-22 18:12

This was a really fun jam game. Nothing too complex but enough stuff to keep me on my toes. The AI getting more dangerous each level was a good choice. The timed sitting on correct place was kinda hard since it can be long way to go check up what is the color and the back to the color, though it made for nice challenge.

sam-horner 2026-04-22 18:15

Fun idea! Lots of different dangers that all work really well together to make it challenging. I found it a little confusing to know the AI was being damaged, but other than that, good job!

2026-04-22 18:29

I enjoyed this and ended up playing through all the levels.

I don’t think I quite understood how the AI takes damage, which made it feel like there’s a bit of a feedback issue. I think I could damage it by baiting it into explosions, but it also seemed like it was losing health from other things. I wasn't sure if it was slowly dying over time. Is that what the burn rate was referring to?

I liked the small details, like the particle effects from the laser hitting the wall.

Between the lasers and the shape display, it felt like I had to be in different places to get the information I needed. I had to be near walls to see laser spawns but also higher up to read the screen, which sometimes felt unfair. The screen showing the AI’s health is a nice idea, but in practice I often didn’t know how much HP it had. It might work better if that info was offloaded somewhere outside the main play area.

zoeek 2026-04-22 23:27

Nice little game! Balance felt good - I had to retry the last level a couple of times so not too easy and not too hard. Completed it all! :)

pokeydem 2026-04-22 23:33

Nice game! Love the sound effects. Also, I think it would be nice to place the shape display somewhere inside the level frame, or move it to the HUD

psevdonim 2026-04-23 11:39

At the very least, it was amusing. I honestly tried to get through Chapter 3, but after about five attempts, I gave up. It would have been vastly more convenient if the marker indicating where you need to stand appeared simply as a UI element on the screen, rather than statically as a 2D object floating overhead. That alone would have made the gameplay significantly easier and more engaging. There are other minor issues, too—but hey, it is a game jam, after all! xD At the very least, I enjoyed the variety of gameplay mechanics and the charming art style.

2026-04-25 14:06

Great dodging game! There are a few things that can feel unfair (like not being close to a screen when the shapes appear which could be fixed by adding a shape on a fixed position on the screen, or having lasers go through the shape right as it activates, or losing a life immediately when spawning even though nothing hit me), but in general it wasn't too difficult for me. It took me a few attempts for the second level, but the third one was easier for me. I also liked the funny parody-like story, although there is not much signal-related stuff in there.

apt-prose7 2026-04-26 08:29

A good experience overall, worth a try.

nondev 2026-04-26 12:50

After the tutorial I was not expecting a death match-style competition against the AI! I agree with previous comments that having the shape display on the UI instead of needing to stay close to the big display would've been a bit less overwhelming. Otherwise interesting stuff!

ionhaven 2026-04-26 16:14

Have some fun with this game. Thank you )

zettelkasten 2026-04-26 16:22

Love the story! And the gameplay and overall mood fits it perfectly.

smugsman 2026-04-26 17:14

Oozing with charm, this game. Its really fun and creative, the gameplay, the story, the simple music, the manmade sfx. I only wish there was some kind of easier mode but I guess that level three is meant to be nearly impossible.

venomousmouse 2026-04-27 09:16

Good idea and nice puzzles. Very good sound and clean visuals.

clymm 2026-05-01 22:04

The tutorial was helpful to introduce me to the concepts, the story was quite interesting. I felt a little overwhelmed by level 2 and felt that it was slightly down to luck/right place right time rather than me being good/bad at the game. Overall cool execution!