Neat little text puzzle game. I liked the logic choices and the undo mechanic made experimenting fun instead of frustrating. Feels a bit short and could use audio, but there’s a solid puzzle game hiding in there.
Really nice little puzzle idea. I liked the pixel art a lot, and tuning through TV static to find memories is a cool take on the theme. It took me a bit to understand what to do, and audio would help the mood, but the core idea is strong.
Super polished and ridiculously vibey. The whole radio-fishing idea feels fresh, collecting tapes is oddly satisfying, and the audio/visual mood carries the whole thing. Honestly feels less like a jam game and more like a small finished indie prototype.
Really cool little signal-hunting game. I didn’t fully understand every system, but stalking invisible rogues by sound and signal was weirdly satisfying, and the UI has a very unique vibe. Feels mysterious in a good way, though some mechanics could be explained better.
Super satisfying little combat platformer. Once the parry timing starts clicking it feels great, and the movement + pixel art have a lot of charm. It’s pretty brutal in places, but there’s a really solid game hiding under the rough hitboxes.
Super fun little jam game. Throwing office furniture at zombies is such a ridiculous idea that somehow works, and the physics chaos makes it even better. Rough around the edges, sure, but it has personality and honestly feels like something that could grow into a very funny indie game.
Really neat little concept. I liked the radar mechanic and the limited vision made exploring feel tense in a cool way, especially when you suddenly run into something hostile. Feels like a jam prototype with real potential, I’d definitely try a bigger version.
Super neat little platformer. The bounce idea is genuinely cool and I kept playing just to get better at moving around, even when the controls fought me a bit. Feels rough in jam ways, but in a good way, would play an expanded version.
This is a clever little 3D signal-hunting game with a cute wizard and a genuinely interesting triangulation mechanic. It feels raw in places, especially movement, invisible collisions, and unclear direction, but the core idea of finding hidden emitters through sound is strong and memorable. With headphones and more polish, this could become a really neat exploration-puzzle game.
I loved how people kept saying “too real,” because that’s exactly the charm: weird, funny, frustrating, and surprisingly original. The split attention mechanic plus pixel vibe makes it feel like a cursed little gem you replay to decode.
This really pulled me in with that old noir surveillance vibe, like piecing together a mystery through static and shadows. The art, music, and tension all click together beautifully, and I loved how replaying slowly makes the story reveal itself more. Feels like a jam game with the soul of a much bigger detective project.
LD59 — Signal (24)
WORLD5 by awalone 2026-04-27T17:11:14Z ♥ 1
I felt lost
Sinking Signal - Physical Rules Edition by NBumgardner 2026-04-27T17:02:41Z ♥ 2
Do you already have a printed release? )
Guiding Signal by Kevin Meissner 2026-04-27T17:00:40Z ♥ 1
smart mechanics, amazing visuals
DAY 189 by Evelyn_Rudaleva 2026-04-27T16:59:06Z ♥ 2
AAA mood in a jam game.
Syntax Breaker by MrEKZES 2026-04-27T16:57:54Z ♥ 0
Very pretty and very confusing.
Space Pawn Space Shop by bjornstenlund 2026-04-27T16:56:32Z ♥ 3
This has so much handmade charm.
Five Nights With Kitty by DontGiveUpBoy 2026-04-27T16:47:39Z ♥ 1
Nice one
No Signal by dk5000p 2026-04-27T05:37:54Z ♥ 1
Neat little text puzzle game. I liked the logic choices and the undo mechanic made experimenting fun instead of frustrating. Feels a bit short and could use audio, but there’s a solid puzzle game hiding in there.
DAISY by SkySakura2005 2026-04-27T05:35:24Z ♥ 1
Really nice little puzzle idea. I liked the pixel art a lot, and tuning through TV static to find memories is a cool take on the theme. It took me a bit to understand what to do, and audio would help the mood, but the core idea is strong.
MIXLAKE by Raivk 2026-04-27T05:34:40Z ♥ 3
Super polished and ridiculously vibey. The whole radio-fishing idea feels fresh, collecting tapes is oddly satisfying, and the audio/visual mood carries the whole thing. Honestly feels less like a jam game and more like a small finished indie prototype.
Signal Hunting by iphelf 2026-04-26T20:50:38Z ♥ 1
Really cool little signal-hunting game. I didn’t fully understand every system, but stalking invisible rogues by sound and signal was weirdly satisfying, and the UI has a very unique vibe. Feels mysterious in a good way, though some mechanics could be explained better.
Warden of the Depths by Alex de la Cour 2026-04-26T20:49:01Z ♥ 1
Super satisfying little combat platformer. Once the parry timing starts clicking it feels great, and the movement + pixel art have a lot of charm. It’s pretty brutal in places, but there’s a really solid game hiding under the rough hitboxes.
Officially Dead by TechnicalityCreations 2026-04-26T20:45:53Z ♥ 1
Super fun little jam game. Throwing office furniture at zombies is such a ridiculous idea that somehow works, and the physics chaos makes it even better. Rough around the edges, sure, but it has personality and honestly feels like something that could grow into a very funny indie game.
Radar Runnings by tenthousandfireants 2026-04-26T20:43:54Z ♥ 1
Really neat little concept. I liked the radar mechanic and the limited vision made exploring feel tense in a cool way, especially when you suddenly run into something hostile. Feels like a jam prototype with real potential, I’d definitely try a bigger version.
Kiipu by Zathnic 2026-04-26T20:42:17Z ♥ 1
Super neat little platformer. The bounce idea is genuinely cool and I kept playing just to get better at moving around, even when the controls fought me a bit. Feels rough in jam ways, but in a good way, would play an expanded version.
The Trisignal by matt2728 2026-04-26T20:39:48Z ♥ 1
This is a clever little 3D signal-hunting game with a cute wizard and a genuinely interesting triangulation mechanic. It feels raw in places, especially movement, invisible collisions, and unclear direction, but the core idea of finding hidden emitters through sound is strong and memorable. With headphones and more polish, this could become a really neat exploration-puzzle game.
Mixed Signals by Borbi 2026-04-26T20:38:14Z ♥ 3
I loved how people kept saying “too real,” because that’s exactly the charm: weird, funny, frustrating, and surprisingly original. The split attention mechanic plus pixel vibe makes it feel like a cursed little gem you replay to decode.
On Ivy Boulevard by python-b5 2026-04-26T20:35:26Z ♥ 2
This really pulled me in with that old noir surveillance vibe, like piecing together a mystery through static and shadows. The art, music, and tension all click together beautifully, and I loved how replaying slowly makes the story reveal itself more. Feels like a jam game with the soul of a much bigger detective project.
ROGER-ROGER, LOGGER! by CHAD-GPT 2026-04-26T19:58:49Z ♥ 1
these vibes are familiar to me :)
McFoley's by braktheman 2026-04-26T19:56:05Z ♥ 1
I didn't understand what to do
The battle signal by Vadoha5 2026-04-26T16:47:17Z ♥ 0
What is this?
Last Writes by orangeoceans 2026-04-26T16:19:01Z ♥ 0
Interesting concept
Artificial Invaders by slay a stone 2026-04-26T16:14:09Z ♥ 1
Have some fun with this game. Thank you )
THE HORSE WE MADE by cesta 2026-04-26T16:08:23Z ♥ 2
Technical issues