Foon → Ludum Dare Explorer → Users → ionhaven
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Signal Cabin | jam | 788 | 2.82 | 2.44 | 2.85 | 3.21 | 2.67 | 3.04 | 1.72 | 3.16 |
Have some fun with this game. Thank you )
smart mechanics, amazing visuals
This is a clever little 3D signal-hunting game with a cute wizard and a genuinely interesting triangulation mechanic. It feels raw in places, especially movement, invisible collisions, and unclear direction, but the core idea of finding hidden emitters through sound is strong and memorable. With headphones and more polish, this could become a really neat exploration-puzzle game.
Do you already have a printed release? )
This has so much handmade charm.
This really pulled me in with that old noir surveillance vibe, like piecing together a mystery through static and shadows. The art, music, and tension all click together beautifully, and I loved how replaying slowly makes the story reveal itself more. Feels like a jam game with the soul of a much bigger detective project.
Super satisfying little combat platformer. Once the parry timing starts clicking it feels great, and the movement + pixel art have a lot of charm. It’s pretty brutal in places, but there’s a really solid game hiding under the rough hitboxes.
I didn't understand what to do
Interesting concept
Really cool little signal-hunting game. I didn’t fully understand every system, but stalking invisible rogues by sound and signal was weirdly satisfying, and the UI has a very unique vibe. Feels mysterious in a good way, though some mechanics could be explained better.
AAA mood in a jam game.
Really nice little puzzle idea. I liked the pixel art a lot, and tuning through TV static to find memories is a cool take on the theme. It took me a bit to understand what to do, and audio would help the mood, but the core idea is strong.
Really neat little concept. I liked the radar mechanic and the limited vision made exploring feel tense in a cool way, especially when you suddenly run into something hostile. Feels like a jam prototype with real potential, I’d definitely try a bigger version.
Very pretty and very confusing.
Super fun little jam game. Throwing office furniture at zombies is such a ridiculous idea that somehow works, and the physics chaos makes it even better. Rough around the edges, sure, but it has personality and honestly feels like something that could grow into a very funny indie game.
Sorry guys, my bad 🙏 Just added a web (HTML) version — should work now! https://nullfusion.com/web/signal_cabin/Signal_Cabin.html
Thanks a lot, really appreciate you taking the time 🙏
Quick clarifications:
– Signal affects how many missions you receive → higher signal = more options to cover different needs
– Morale & Trust influence cycle outcomes → how bad (or manageable) end-of-cycle events are
– there are also random events, and even escalation like conflict/war if defense is weak and civilian pressure is high
Still balancing and explaining these systems better — totally fair point 👍
If I push this further toward a full release, I’ll share updates here: https://x.com/ionhaven2073
Nice one
I loved how people kept saying “too real,” because that’s exactly the charm: weird, funny, frustrating, and surprisingly original. The split attention mechanic plus pixel vibe makes it feel like a cursed little gem you replay to decode.
Technical issues
these vibes are familiar to me :)
What is this?