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ionhaven

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalSignal Cabinjam7882.822.442.853.212.673.041.723.16

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ionhaven

LD59 — Signal

Kiipu by Zathnic 2026-04-26T20:42:17Z

Super neat little platformer. The bounce idea is genuinely cool and I kept playing just to get better at moving around, even when the controls fought me a bit. Feels rough in jam ways, but in a good way, would play an expanded version.

Artificial Invaders by slay a stone 2026-04-26T16:14:09Z

Have some fun with this game. Thank you )

No Signal by dk5000p 2026-04-27T05:37:54Z

Neat little text puzzle game. I liked the logic choices and the undo mechanic made experimenting fun instead of frustrating. Feels a bit short and could use audio, but there’s a solid puzzle game hiding in there.

MIXLAKE by Raivk 2026-04-27T05:34:40Z

Super polished and ridiculously vibey. The whole radio-fishing idea feels fresh, collecting tapes is oddly satisfying, and the audio/visual mood carries the whole thing. Honestly feels less like a jam game and more like a small finished indie prototype.

Guiding Signal by Kevin Meissner 2026-04-27T17:00:40Z

smart mechanics, amazing visuals

The Trisignal by matt2728 2026-04-26T20:39:48Z

This is a clever little 3D signal-hunting game with a cute wizard and a genuinely interesting triangulation mechanic. It feels raw in places, especially movement, invisible collisions, and unclear direction, but the core idea of finding hidden emitters through sound is strong and memorable. With headphones and more polish, this could become a really neat exploration-puzzle game.

Sinking Signal - Physical Rules Edition by NBumgardner 2026-04-27T17:02:41Z

Do you already have a printed release? )

Space Pawn Space Shop by bjornstenlund 2026-04-27T16:56:32Z

This has so much handmade charm.

On Ivy Boulevard by python-b5 2026-04-26T20:35:26Z

This really pulled me in with that old noir surveillance vibe, like piecing together a mystery through static and shadows. The art, music, and tension all click together beautifully, and I loved how replaying slowly makes the story reveal itself more. Feels like a jam game with the soul of a much bigger detective project.

WORLD5 by awalone 2026-04-27T17:11:14Z

I felt lost

Warden of the Depths by Alex de la Cour 2026-04-26T20:49:01Z

Super satisfying little combat platformer. Once the parry timing starts clicking it feels great, and the movement + pixel art have a lot of charm. It’s pretty brutal in places, but there’s a really solid game hiding under the rough hitboxes.

McFoley's by braktheman 2026-04-26T19:56:05Z

I didn't understand what to do

Last Writes by orangeoceans 2026-04-26T16:19:01Z

Interesting concept

Signal Hunting by iphelf 2026-04-26T20:50:38Z

Really cool little signal-hunting game. I didn’t fully understand every system, but stalking invisible rogues by sound and signal was weirdly satisfying, and the UI has a very unique vibe. Feels mysterious in a good way, though some mechanics could be explained better.

DAY 189 by Evelyn_Rudaleva 2026-04-27T16:59:06Z

AAA mood in a jam game.

DAISY by SkySakura2005 2026-04-27T05:35:24Z

Really nice little puzzle idea. I liked the pixel art a lot, and tuning through TV static to find memories is a cool take on the theme. It took me a bit to understand what to do, and audio would help the mood, but the core idea is strong.

Radar Runnings by tenthousandfireants 2026-04-26T20:43:54Z

Really neat little concept. I liked the radar mechanic and the limited vision made exploring feel tense in a cool way, especially when you suddenly run into something hostile. Feels like a jam prototype with real potential, I’d definitely try a bigger version.

Syntax Breaker by MrEKZES 2026-04-27T16:57:54Z

Very pretty and very confusing.

Officially Dead by TechnicalityCreations 2026-04-26T20:45:53Z

Super fun little jam game. Throwing office furniture at zombies is such a ridiculous idea that somehow works, and the physics chaos makes it even better. Rough around the edges, sure, but it has personality and honestly feels like something that could grow into a very funny indie game.

Signal Cabin by ionhaven 2026-04-20T19:41:00Z

Sorry guys, my bad 🙏 Just added a web (HTML) version — should work now! https://nullfusion.com/web/signal_cabin/Signal_Cabin.html

Signal Cabin by ionhaven 2026-04-21T07:18:00Z

Thanks a lot, really appreciate you taking the time 🙏

Quick clarifications:

– Signal affects how many missions you receive → higher signal = more options to cover different needs

– Morale & Trust influence cycle outcomes → how bad (or manageable) end-of-cycle events are

– there are also random events, and even escalation like conflict/war if defense is weak and civilian pressure is high

Still balancing and explaining these systems better — totally fair point 👍

If I push this further toward a full release, I’ll share updates here: https://x.com/ionhaven2073

Five Nights With Kitty by DontGiveUpBoy 2026-04-27T16:47:39Z

Nice one

Mixed Signals by Borbi 2026-04-26T20:38:14Z

I loved how people kept saying “too real,” because that’s exactly the charm: weird, funny, frustrating, and surprisingly original. The split attention mechanic plus pixel vibe makes it feel like a cursed little gem you replay to decode.

THE HORSE WE MADE by cesta 2026-04-26T16:08:23Z

Technical issues

ROGER-ROGER, LOGGER! by CHAD-GPT 2026-04-26T19:58:49Z

these vibes are familiar to me :)

The battle signal by Vadoha5 2026-04-26T16:47:17Z

What is this?