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Zathnic

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202660Old TechMiniRPGjam
202659SignalKiipujam6953.143.132.662.282.832.922.603.03
202558CollectorMarble Skyjam5543.293.313.102.922.973.352.273.14
202456Tiny CreaturesBlobby Bridgesjam4533.643.563.812.782.702.362.712.77
202352HarvestForest Walkjam7062.982.702.533.553.602.782.443.11
202148Deeper and deeperWatery Cravejam9183.523.353.393.493.583.582.753.36
202047Stuck in a loopSlitherflipjam5263.683.503.923.502.943.132.503.19
201945Start with nothingPrivate Universejam6753.353.563.892.382.712.89
201843Sacrifices must be madeSanta on Skisjam4933.463.523.223.403.443.453.383.35
201740The more you have, the worse it isFuurbaljam8663.123.243.383.002.652.983.172.93
201738A Small WorldLegend of the Mountainjam6682.822.462.392.692.682.68
201534Two Button Controls / GrowingLawnmower Puzzlejam9102.842.393.313.692.762.272.212.6698
201533You are the MonsterDragon Questjam9252.732.472.632.833.002.002.222.6993
201430Connected WorldsThe Two-Dimensional Universejam1803.523.313.313.382.853.043.0549
201429Beneath the SurfaceRocket Molejam4583.073.003.073.512.803.192.532.6380
201223Tiny WorldTiny Islandcompo3173.173.002.452.972.741.131.502.2962

MiniLD Games

YearMiniLDThemeGameRank
201665YouthN-Zero

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Zathnic

Zathnic leaves an average of 9.7 feedback comments each event.

LD60 — Old Tech (2)

Ticket To Nowhere by ThatFirey 2026-10-23T03:16:47Z ♥ 3

This is cool, I like how you move between the wagons of the train, each with its own purpose, and how there's many things to keep track of at once!

Old Specks by Pikario 2026-10-23T03:01:40Z ♥ 0

Very polished, with a nice mood and the interactions between the scientists were funny!

LD59 — Signal (36)

Echo by FunnyPumpkin 2026-04-30T02:40:45Z ♥ 2

Very clever take on the theme! The soundwave effects look amazing, especially in dark levels. I like how the lights have the same trajectory, showing you where the soundwaves will go. It was satisfying to find out the trick of the final level which made it very easy, even though it looked difficult at first

Panik Medik by RoxxorXx 2026-04-30T01:00:50Z ♥ 4

The art is beautiful! It's a bit confusing how the signal indicators jump around so much, which made me unsure where to go. But other than that nice entry!

WATERNAUT by MaximeG 2026-04-30T00:18:43Z ♥ 3

This game does have a bit of a weird feel to it with the AI assets, but it is impressive how you put them together, making everything spawn dynamically when you dig out a spot! It did feel like there's not much of a difference between digging at a strong or a weak signal, so the game could use some better balancing here. But overall the foundation of the game is decent, and the music is nice as well

Broken Jukebox by Pimeko 2026-04-29T23:35:43Z ♥ 1

Cool idea! It's fun to play with the knobs and watch the people's reactions and their dance moves.

The speed at which people leave is quite lenient, and it looks like this leads to people having very similar scores at the end (five commenters posted a picture with a score of 30, and I also got 30). This could be made a bit more challenging, but other than that it's a nice entry!

Cableman [a rhythm game] by rucksack 2026-04-29T22:46:43Z ♥ 2

Very satisfying rhythm game! The music is catchy and works super well with the mechanics, making the game intuitive and easy to get into. The difficulty curve is smooth as well. Overall a great entry, very fun!

Ship Happens by Cambryx 2026-04-28T23:12:44Z ♥ 4

Feels very smooth, and the concept in itself is a very fun idea! It just could use some better difficulty balancing, like adding a speedup button for the beginning and then ramping things up a bit slower

A Short Flight by Rongo Matane 2026-04-28T22:49:47Z ♥ 2

Great visuals, I especially like the water splashes when you take off with the plane! The flight controls are satisfying, but maybe taking off could be a bit quicker. But overall it feels like a complete package with a beautiful mood!

Téloche by Magalix 2026-04-28T21:13:19Z ♥ 4

Very unique idea, well executed! The distortion effects look cool and the fist punches feel satisfying!

Bons Baisers de Roquebrise by Kerdelos 2026-04-28T19:59:04Z ♥ 4

Love the music and overall mood in the day scene, very relaxing! Gameplay was a bit simplistic but the story made up for that. Really impressive how the minimap matches with the outside view

Smoke Show by Crygos 2026-04-28T18:08:17Z ♥ 3

Unique concept for a rhythm game, with a nice presentation! Once I understood that you need to hold the keys, not just press, it felt quite natural

WEB DIVER by mshrmgirl 2026-04-28T16:34:26Z ♥ 1

Very cool UI! The turning was maybe a bit too slow, even if it's intentional. But the overall idea with assigning gameplay mechanics via points is really cool and unique, and the dino felt properly threatening!

Lit Up! by Fis 2026-04-27T22:12:57Z ♥ 1

Cute simple platformer! The walljumps are satisfying, and the addition of the leaderboard is a great feature!

Intergalactic Kebab-Hunger by colverok 2026-04-27T21:57:12Z ♥ 3

Cute idea with the dog/cat switching! It would probably have had a stronger impact if the game was in third person. And there could be a bit more feedback when completing a puzzle. But overall a nice vibe and fun to explore

Time is Honey by gryxitl 2026-04-26T21:27:41Z ♥ 2

Felt overwhelming at first, but once it clicked, it became fun to move the mouse around quickly to connect sockets! Perhaps each letter should appear twice, because right now you can just look for the one correct letter and ignore the colors

SILENTIUM by Shram 2026-04-26T20:44:29Z ♥ 5

Very realistic and a great mood! I like the constant switch between moving around on foot and driving with the car

Monitor Maze by awdsasdaw 2026-04-26T18:32:38Z ♥ 1

Great mood in both the intro cutscene and ingame! Difficulty seems well-balanced to me

Blip&Dig by ArtemGet 2026-04-26T17:03:33Z ♥ 4

Very addictive idle game with a nice setting! The crabs are cute

Drum`n`Ice by PepeBrante 2026-04-26T16:20:46Z ♥ 3

A bit hard to keep track of both the spellbook and beat indicator at once, but other than that cool rhythm game with a nice style!

Below the Light by Beebo Studios 2026-04-26T15:27:10Z ♥ 5

Love the vibe of the lighthouse at night! Switching between the radio frequencies to get hints is a cool way to do puzzles

Mission: Stop Transmission by ZedGame 2026-04-26T14:50:08Z ♥ 1

Wow, so many features you've added to this Desktop! I like how you implemented the theme in multiple ways, with the Wave Tracker and Packet Router minigames and the overall story

oops, wrong alien by aniretti 2026-04-26T14:16:09Z ♥ 3

Feels like it could use some more player agency aside from just selecting cards, but the visuals and alien designs are nice, and good job managing to add 16 different endings!

Squeaking For Love by Crak 2026-04-26T13:59:07Z ♥ 2

Cute and funny!

Guiding Signal by Kevin Meissner 2026-04-26T13:52:41Z ♥ 1

Beautiful cozy atmosphere! Redirecting the ships with signal towers is a fun idea

Finsternis by Jo Bettaque 2026-04-26T01:19:46Z ♥ 3

Great atmosphere! Everything feels very cohesive and visually consistent. There were maybe a bit too many voice lines at once at the very beginning. But I was impressed to see those ruins pop up, it's cool that you can build something so complex with just simple lines

Waiter Waiter by block97 2026-04-25T22:51:13Z ♥ 4

Funny game, especially with all the phone minigames! Impressive amount of variety you managed to add there

Signals in Distress by TheKimeo 2026-04-25T00:57:13Z ♥ 2

Interesting, unique idea for a tower defence, especially with the color mixing!

RESCUE by Andrey Angaev 2026-04-24T23:58:24Z ♥ 2

Great mood! Could have used a checkpoint on the second island since the paths are quite long and you sometimes have to wait for the platforms to align vertically. But the world feels vast and is visually impressive

Wi-Fix It by DaniSerranu 2026-04-24T19:44:49Z ♥ 4

Very tight controls and fun, challenging gameplay!

To walk on Strange Roads? by alyd asmar 2026-04-24T17:02:35Z ♥ 5

The dictionary mechanic isn't for me, but the way the graphics and audio work together to create this unique alien atmosphere is very nice!

Call 4 Help! by ThatFirey 2026-04-24T15:52:32Z ♥ 6

Great atmosphere, and impressive to implement so many minigames in a jam!

RADAR LINE_ by saloid 2026-04-24T15:11:18Z ♥ 4

A bit unintuitive to figure out how to attack enemies, but the vibe is really good!

Coo-Coo, Chef! by poboy 2026-04-24T14:50:14Z ♥ 3

Cute graphics, but a bit overwhelming with all the different combinations. Maybe the tutorial could start out a bit simpler, like with only controlling a single bird at first. Still a nice, charming entry!

Tune by DeathandRepublic 2026-04-24T14:00:15Z ♥ 4

Challenging game! Maybe the controls could be simplified a bit so that you only have to use the mouse wheel and not select your color with Q first. But it was a nice mood and fun to explore the caves

Cadence of Glob by Orjan 2026-04-24T00:54:25Z ♥ 3

Funny and charming entry! The gameplay to story balance could have been a bit better, but it was still a fun story to follow along

Read My Signal by Shivvvy 2026-04-23T23:40:04Z ♥ 2

Very cute style! Lots of polish

Small Among Storms by ShanzPro 2026-04-23T21:34:32Z ♥ 3

Nice forest atmosphere! You should maybe not lose all acorns each time you die, but it's a good, unique take on the theme

LD58 — Collector (17)

MOCO by Mmm1008fm 2025-10-18T03:16:23Z ♥ 3

Beautiful graphics and lighting! I like how you've implemented level selection with the book that lets you choose what challenge to teleport to, and then also rewards you after. The flute mechanic was also cool with the enemies hiding inside objects

Happy Cleaning Co. by auxC 2025-10-18T02:46:51Z ♥ 3

Quite satisfying to play around with the vacuum cleaner! I also like how each area was distinct both in terms of look, mechanics and the character's personality.

The Internet Collector by YibiRabbit007 2025-10-18T02:28:31Z ♥ 3

Such an unique concept, done in a way that feels very authentic! The music, UI design and cutscenes together create a great mood. It's quite challenging; took me a while to figure out how to send the right phishing email

Gotta Cat 'em All by HolySparks 2025-10-18T00:36:06Z ♥ 4

Cute and cozy vibes, and the music is a pefect fit! I liked the variety of ways that you could interact with the cats. It's a bit short, and it would've been nice being able to enter some of the buildings, but still a solid entry overall

Skeledaddler! by Catusfelony 2025-10-18T00:15:56Z ♥ 3

Lots of polish in every aspect, and I love how the different bones interact, it's funny and makes perfect sense! Overall feels like a very complete game, impressive for a jam

WonderBot: A Lofty Return by mortusnegati 2025-10-17T23:25:03Z ♥ 1

Really nice sense of progression! Was satisfying to see how the house cleaned up over time, and being able to fly around with the jetpack upgrade.

Call Hector by Pikario 2025-10-17T20:17:50Z ♥ 3

Great unique concept for a puzzle game! All of the minigames were very polished.

Violet's Home by l6ria 2025-10-17T19:00:09Z ♥ 3

Very beautiful art and mood! The gameplay parts could have been a bit longer and with a bit more challenge

The Garbage-Man Of New Trash City by kenevil1 2025-10-17T18:48:43Z ♥ 5

I like how the car controls! It gets quite frantic pretty quick, after a couple minutes it doesn't feel like there's anything you can do to not time out. But still a nice experience

Bail-out by kazetheroth 2025-10-17T18:45:23Z ♥ 3

Funny idea! Execution is maybe a bit clunky, I don't think there's a reason to go deeper into the house since the items seem to not get more valuable there. I found out you can crouch by pressing Ctrl, but you can't really make use of that in the web version since Ctrl+W closes the browser tab^^

Debts & Dragons by Syphorce 2025-10-17T15:45:37Z ♥ 4

Cool art and nice worldbuilding!

Clawful by Spaint 2025-10-17T00:56:37Z ♥ 4

Very accurate claw physics, and I love the vibe of the cellar you've created. Everything feels very cohesive! And there's even a way to get things unstuck without resetting the machine. Overall it feels like a really complete entry, good job

Butterfly Gathering by UniOwl 2025-10-15T19:15:37Z ♥ 3

Beautiful and relaxing game! Love the butterfly art and the general vibe. Wish there were more unlocks to spend the money on

Marble Trouble by mooyett 2025-10-14T01:49:19Z ♥ 4

Feels a bit random with how much the marbles move and you can only really control the first impact. But still fun to watch them bounce around and rack up points. Nice presentation, and a marble that swallows others is a cool idea

Hex to the Max by Beebo Studios 2025-10-12T18:58:17Z ♥ 4

Interesting mechanic and a cool vibe! Lots of different tile types you managed to implement. I like how the board reset when it was filled up so you could continue the level with the turns left

Crown Crow by ThDudk 2025-10-12T18:08:26Z ♥ 3

Very tight controls, it was satisfying to evade things especially with the dive mechanic. Wish the map was longer

Where's my money, Gnomski?!? by CaptainCorgistan 2025-10-12T15:58:21Z ♥ 4

Very charming with the gnome behavior and world design! In the second level it was a little confusing how there was a gap in the gnome's beard ingame, but not on the scroll. But it was enjoyable to just walk around and explore the world even when it took a while to find the right gnome

LD56 — Tiny Creatures (14)

Ants Save The Queen by Filip Vannfält 2024-10-17T00:25:37Z ♥ 3

Clever and silly idea, it looks pretty funny how the ants are spreading out! I would have liked to see the progression last a little longer before the boss, perhaps by having several upgrade rooms, and then some larger groups of enemies with maybe some obstacles.

BomBom Wash by Overlix 2024-10-16T23:46:44Z ♥ 3

Beautiful and relaxing game! The music is perfect.

Mini Beaker by LePeridot 2024-10-16T11:34:38Z ♥ 5

Great visuals and game feel! I love the back and forth of the funny interviews and increasingly frantic gameplay.

Shrimpy by Kultuk 2024-10-15T21:50:37Z ♥ 4

Really clever idea and a lot of fun! I feel like hitting the teeth should knock you back a bit to add some more challenge. Also I imagine an endless mode could be interesting for this, where they close in faster over time

Tinysaurs by v1ris 2024-10-15T21:13:27Z ♥ 3

Pretty unique entry! The camera movement feels a bit awkward, and I'm not sure what the point of directing the dinos to the mounds is when you can just dig them up with the mouse, but it's an interesting playground and the music is nice

La Révolution Francheese: Bonamouse by MrBananaz 2024-10-15T20:44:18Z ♥ 5

Art is super clean, and the sliding movement is satisfying!

Crazy Hive by Luk3 2024-10-15T19:08:47Z ♥ 1

Cute, simple game with a nice art style.

Chanterune by Kerdelos 2024-10-15T11:51:49Z ♥ 4

Great atmosphere, I especially liked the game's color scheme. It was cool when the bouncy mushrooms and hanging vines got combined, that made for some really interesting platforming challenges

Strange New Tides by Indie Game Academy 2024-10-12T17:07:11Z ♥ 2

Interesting world you created! The gameplay could perhaps have had a bit more depth, with the house upgrades having more of a purpose beyond just the final one. But the mood of the game and the music are quite nice

Exaltation by HellHound 2024-10-12T16:36:16Z ♥ 2

Great art! The robot enemies and spinning wheels were impressive

Critter Gang by lastsecondgames 2024-10-11T19:33:02Z ♥ 2

Coopl implementation of boss battles! The first phase of the peacock fight felt rather long, so it would probably be good to give the player a savepoint after that

Spider That Is Stuck In My Pc When I Launch GMOD with 1000 mods by ThatFirey 2024-10-11T19:31:10Z ♥ 4

Nice variety of mechanics! The movement feels really versatile. Would be cool if those wavering rectangles at the bottom actually rose and you had to outrun them

Leafling builders by Kotolazer 2024-10-10T23:46:10Z ♥ 4

Very charming and relaxing game, with lots of attention to detail. At first I thought some more platforming would be nice but honestly, the game doesn't even need it since it still feels like a complete package as is!

Tiny Creatures by Akarinn 2024-10-10T23:19:13Z ♥ 4

Beautiful menu graphics! Gameplay felt a bit buggy, and also it progresses quite quickly so it would maybe be good to let the player decide when to trigger each wave, but overall solid design

LD52 — Harvest (3)

Grave Harvest by Nartyna 2023-01-17T23:25:09Z ♥ 5

Nice graphics and beautiful mood! Score could be made a little more meaningful by not having the game end before the timer runs out even if you grew the largest pumpkin.

Rollin' by Spaint 2023-01-13T21:59:48Z ♥ 6

Beautiful environments and great controls! It's a bit unfortunate how easy it is to clip through the ground or get stuck inside objects by hitting them at high speeds, but other than that I have no complaints!

Vegetales - Panic at the Greenhouse by toilari 2023-01-12T01:59:32Z ♥ 5

Nice looking game! The part where you had to lure the flies to the frog and the indicators for the shovels when they're about to hit were cool touches. I died in the same moment I defeated the boss and got teleported back, but it still counted, so that was a bit confusing.

LD48 — Deeper and deeper (27)

Swab the Deck! by dans17 2021-05-12T20:23:06Z ♥ 3

Fun game! It was quite challenging until I realized how powerful energy gain in combination with the healing card is. At that point, I didn't feel the need to buy any of the more expensive cards anymore and it was rather easy to make it to the end. Maybe that could be balanced a little better. But you managed to make quite an intricate game here for a game jam, and it's interesting how everything is in real time so you have to make decisions quickly to get ahead of the enemy.

AeroCat by W0oly 2021-05-12T18:30:09Z ♥ 2

Wow, surprising how a simple mechanic with two buttons can have so much depth! You can either play it safe, or go fast and become a master at dodging. Music and visuals are great, too. A very nice entry overall!

GRIMM by Malfeasance 2021-05-12T17:57:42Z ♥ 3

Simple but fun. I like how the sections are randomly generated so you can't just remember where the spikes are. Sometimes you can see the ground a little too late so you have to jump blindly; also some sound effects for the player would have been nice.

How Deep is Your Love by Bruno Cafe 2021-05-11T20:45:40Z ♥ 4

Simple but fun gameplay! The enemy variety was nice, as well as the animation of the main character. It was quite short, and maybe also too easy since I didn't die once in three playthroughs. But you did well to tell a nice little story in this short timespan.

Deep Sea Mining by Ausstein 2021-05-09T00:01:42Z ♥ 1

Great graphics, a lot of variety for a game jam! I love the wavey look of the water, never seen something quite like that before.

I found the difficulty balance surprisingly good, the game felt challenging from beginning to end. The times I died felt like a genuine setback, making it harder to progress since you always need to go a little deeper to find new crystal veins, but still always doable.

It's a little jarring how the gun quickly changes position when you turn, though I'm not sure there's a good solution since it would be weird if the submarine wouldn't flip and was upside down in one direction. Maybe a button to decide when to flip it yourself?

Overall a very complete, polished entry, good job!

Run Ant Run by Ryano 2021-05-08T03:09:15Z ♥ 1

Wow, super unique concept! Very well executed, it gets very exciting when the game gets fast to try and stay ahead of the poison. I never really went into the longer passages though, maybe there should be a few more ants in there to make them more rewarding?

Just keep sinking by MinThaMie 2021-05-08T02:42:58Z ♥ 1

Good presentation, lots of attention to detail! Gameplay was a bit too simple imo, maybe would have been better if you could speed up the submarine by holding down the mouse, or something like that.

dyppan by Guilherme Oliveira 2021-05-08T02:08:01Z ♥ 1

Fun concept! I like the way the character moves, and how you can interact with everything by walking. It stopped being challenging pretty quickly though, once I got some stat points and items. Would have been nice if the enemies got stronger the deeper you went.

Zepog by Archock34 2021-05-07T02:05:28Z ♥ 1

Wow, what a beautiful mood. I love the music, and how smooth the frog feels to control. I can see a lot of potential for expanding on this, for example by also having sections where the frog leaves the water and you can jump around.

I first wanted to make a game about a frog myself, but then I remembered I can't animate. Having a really simple sprite like this is actually a good solution, I should probably remember that for future LDs ;)

Snake Match by Recher 2021-05-07T01:29:14Z ♥ 1

Very nice idea, would have been a perfect fit for the Combine 2 Incompatible Genres theme. The graphics are simple but charming. Would have liked more of an incentive to match the blocks, like gaining score on top of XP, or perhaps the maximum length of the snake could be shorter but matching fruits would reduce the snake's length at the end?

DeepO by Rodrysson 2021-05-07T00:34:41Z ♥ 3

Heh, the mechanic with the air bubbles that you have to reach before you run out of air is quite similar to what I did in my own entry, but the rest of the mechanics are very different. Really fun and unique, the continued but limited dashing through the air (well, water) and the pushing away enemies by dashing in the opposite direction especially stood out to me.

You managed to create a really nice mood with the squeaky sound effect and the music. One small note though, you should probably opt out of the audio category since you used third party music. You'll have to send an email to Mike Kasprzak since you can't change this yourself after the fact.

6 Feet Under by theStoff 2021-05-04T01:19:02Z ♥ 3

The main mechanic is really cool, not being able to change direction midair and having to set the right angle when launching makes for an interesting challenge. I felt like I was improving a lot while playing, goes to show how well the mechanics work and can be learned quickly despite being unique. I'm also impressed by how many levels there are!

Selkö by Doot 2021-05-04T01:17:08Z ♥ 3

Really interesting idea to simply control a flashlight and nothing else, wish there had been a few more puzzles to explore the idea further. Didn't see the part with the whale coming, that was pretty funny :)

20.000 LIGHT YEARS deep in THE SKY by Arivenzys 2021-05-04T01:15:30Z ♥ 3

Love how much life each of the different planet types has, with different music, descriptions, great voice acting, a creative design - there really isn't much more you could have done to bring these planets to life. The gameplay is maybe a bit simplistic, but still works well and I understand it would have been difficult to add more depth and complexity to it in the span of the jam. Overall it feels very polished, like a complete package, quite impressive!

River, Carry Me Away by Noire 2021-05-04T01:13:33Z ♥ 4

Best mood I've seen so far! The gameplay is very simple, but doesn't really feel lacking because everything feels so much like a complete experience. The story is also interesting to observe - it takes a while to understand what is going on because of the silhouettey style and lack of text, and it feels like the ending is left open to interpretation, which makes it interesting to think about.

Blackout by Frasse 2021-05-04T01:12:31Z ♥ 7

This was quite an immersive experience, I enjoyed the music and how realistic and interconnected the house feels! I don't think it fits the theme that well, you don't really go "deeper" into a house I don't think. A way to advance the text faster would also be nice, but other than those nitpicks, this is a great, polished entry!

Asterisk by Crychair 2021-05-03T02:04:51Z ♥ 3

Really catchy music, and in combination with the voice acting it feels very professional! The gameplay is also fun, I especially like how fast-paced it is. I'm not entirely sure about being able to spam the sonar, although adding a cooldown could also hinder the game's flow. Maybe add a secondary powerup and they each have cooldowns so you have to switch between them? Idk, just an idea.

You Know The Drill by Maksime 2021-05-03T02:02:07Z ♥ 2

I always like these kinds of upgrade systems in LD games, they certainly keep me playing for a bit longer ;) The sound design is also well done, with the changes in the music when you dig deeper or lose oxygen.

Since according to the story you visit a new planet each time, it would have been nice to have a better sky background that maybe changes its color scheme each time you warp down, for variety.

Boring in the deep by WilhelmStein 2021-05-03T01:59:59Z ♥ 2

I like this kind of movement mechanic in a limited arc since I did something similar in an old LD years ago. It's also a nice touch how the view distance increases when you slow down.

I did die three or four times in a row at the beginning of the stone area, so maybe that turn is too sharp, though I may also have been going a bit too fast.

I really like the mood of the third area! The art and music there give it a really menacing vibe.

depthscraper by lexi 2021-04-29T03:10:47Z ♥ 2

Nice innovative puzzle mechanic! I also like how cleanly the game is integrated into the itch.io webpage. I wonder if there would be potential to expand this with multiple game modes, for example a hard mode with more than four columns or maybe even a Tetris-inspired mode.

Soaring Under by jitspoe 2021-04-28T21:02:38Z ♥ 2

Like others have mentioned, the flight mechanics are quite hard to get a hang of; I noticed myself holding forward most of the time and not really using the left, right and down keys since I felt I was more in control that way. With enough time, I'm sure you could master it and it would be a really interesting challenge to go for the collectibles.

My suggestion would be adding an easier difficulty mode where you don't instantly lose when you strafe a wall, could make it easier to gain practice when you can more freely and for a longer time just fly around and learn from your mistakes.

The atmosphere was of course very beautiful, there's something quite soothing about slowly drifting down into each new area.

Spring Tale by Random-storykeeper 2021-04-28T20:42:34Z ♥ 1

This game has a very nice presentation and mood. The mechanics were simple but well executed and even though I've seen this type of game before, I don't think I've seen the jumping mechanic going along with it; that added a good bit of depth.

In one level, I found a bug where you could jump over the surrounding walls and cheese it, I think it was the second level that had enemies in it. Other than that I can't think of any real flaws, so good job!

Mini Miner by Deepak kr 2021-04-28T20:35:59Z ♥ 1

Fun, basic platformer. The mining is a bit rough around the edges, sometimes it seems like some blocks to the side don't want to get mined. Maybe the game could also be improved if the pickaxe would continuously swing when you hold down the button.

Don't Pop Descent by HuskyLover269 2021-04-28T20:27:38Z ♥ 1

Nice, challenging gameplay with the bullet evasion! I'm assuming there isn't an ending to the second level, or maybe I was just blind. I didn't feel like the difficulty ramped up much too quickly, since I think bullet hell games are generally more on the difficult side.

Duggy by neowhoru 2021-04-28T15:34:08Z ♥ 1

Wow, that pickaxe cuts through the dirt like butter, and you can also shoot it very fast. This makes the gameplay fast-paced and fun, however I would consider adding some more challenge, like enemies turning or more treasure chests spawning, considering how powerful the character is.

The game seemed to get a bit buggy as I reached level 3. I killed all enemies I could find, but I couldn't advance to the next level. Even after I dug up every dirt block, nothing happened. Treasure chests also didn't always spawn enemies after a few seconds (I think this problem was only in level 3 as well, though I don't fully remember).

Still, this is a fun game with quite a bit of potential for expanding it.

Marty and the Eldritch Horror by Game Endeavor 2021-04-28T15:05:16Z ♥ 0

I really like how fast-paced the movement is, makes it a lot of fun to play. The chase sequence also was a good fit because of this. I was kind of sad when it was over after that already.

As for criticism, some sort of effect when hitting the spikes would be nice, even if it was just a sound. Also, there seems to be a bug where you can't dig down when you're holding left or right against a wall.

Awakening by 8BitCharlie 2021-04-28T14:44:31Z ♥ 1

It took me a while to realize that the bar at the top right represented my health and that there was fall damage. I think it were the different colors that threw me off - you sort of expect the health bar in games to always be the same color, or to go from green to red. I thought the colors had some sort of deeper meaning.

It's interesting to see a game where you can only move left and right and the only way is downwards. This reminds me very much of the game Roll by Nifflas. Though I didn't really understand what the point of the really long falls was, starting from love and joy.

LD47 — Stuck in a loop (4)

Beyond Death by Trypants 2020-10-13T02:11:01Z ♥ 4

Very impressive creating not only a world this detailed, but then also four different variations of it! The music is, of course, perfect for setting the mood, too.

I first thought it would be nice if you could turn the camera, but then I came to see it as an interesting part of the challenge. The only place where it felt a little unfair was the flamethrower shortly before the totem at the teleporter. I don't see how you could have seen that one coming.

I went the path over the spikes first, and got the two totems there, so I was surprised when I saw that the path over the river led straight to the third totem and it was very easy to get. I would have maybe added a little more of a challenge there, perhaps a maze made out of spikes. That path is probably meant to be the more beginner-friendly one, but as long as the spikes are spaced out enough, I don't think it would hurt.

SnowTrip by GlacierEclipse 2020-10-12T21:31:36Z ♥ 1

I like how you can aim for the walls to negate fall damage, that's a cool mechanic. Would have been nice if you got more points for upgrades after each level and the levels then extended further and further downwards, to add a sense of progression.

This reminds me of an old game from LD29, [Gravity](http://web.archive.org/web/20190624134327/http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3933).

Groundhog Garden by Istarnion 2020-10-11T20:22:06Z ♥ 1

Sadly I could not find any marks on the map, even though it said there was another player online. Even after I reloaded the page and started over from level 1, I still could not see any of the marks I left on my previous playthrough.

I enjoyed solving the mazes, though. I quickly figured out a way to leave markings so that the correct path ended up being highlighted even on my first walkthrough, so the second time you have to go through the levels started feeling a bit redundant after that.

I did spot another player on my final page refresh. They were just standing there, so not sure if that was actually just a leftover from my own playthrough. I did leave them a little "hi" message out of marks in case they were a real player, though :)

Edit: Just read the marks were only supposed to be visible when there's another player in range. That's okay, however I feel it would be more interesting if they stayed around for, say, 24 hours. Would add a whole new element of messing with people - once the right path has been marked, people could try to "outdo" each other with the amount of marks, one side trying to mislead the player and another trying to reemphasize the right path ;)

Infinite Marbleworks by ryusui 2020-10-10T19:43:16Z ♥ 1

Interesting way to add depth with the black space that appears when you move around.

Feels maybe a bit bleak with the lack of any sound and the one-color background, but it's still fun to move around as the marble. Having to go around multiple times can also make you view the levels a bit like a race track.

LD40 — The more you have, the worse it is (1)

Smack`Em! by mess110 2017-12-13T21:20:59Z ♥ 0

This is really fun, but the difficulty should probably keep increasing slightly over time (or a different mode where there's no cap on it). After like 10 attempts I could just keep going indefinitely without my time ever running out. Got a score of 5050 and had 200 seconds left on the timer near the end :P

LD36 — Ancient Technology (1)

Curse of the golden skull by Jack Slinger 2016-08-30T22:14:00

Really nice! I liked the level design and overall feel of the game.

LD34 — Two Button Controls / Growing (3)

Thought Garden by batzerk 2015-12-19T23:47:00

I have the same problem as CremaGames. I'm using Windows 7, I also tried extracting the files first.

Jungle Climb by squirrelbot 2015-12-18T20:06:00

You can gain an infinite score by climbing on the edge of the wall ;)

test by ddr2 2015-12-15T23:58:00

Omg, this is awesome!! The simplicity and the possibility for sublte player interactions... it kinda reminds me of Agar.io despite having completely different gameplay. Once I played it normally once I decided to try something different. This is what I managed to draw before someone came along destroying my work xD
http://i.imgur.com/dSOIsSV.png
(I wanted to make an impossible triangle)

LD30 — Connected Worlds (7)

Glass Heart Empire by Steven Colling 2014-08-31T13:29:00

Wow, this is awesome! I love the sense of progression, especially with the number of turns, and the graphics are great too. I've never been able to get into turn-based games much, but somehow this one has a really cool feel to it!

Parallel Worlds by jprogman 2014-08-31T12:47:00

The music of art style in this reminds me of Rat Maze! Not really my style, but interesting. The second world could have used a third mechanic, maybe automatically moving up and down and bouncing off the walls, only being able to steer left and right like in Crillion?

The Amazed Rogue by UntitledQ 2014-08-31T12:23:00

I like games in which you play as a ball! This was quite nice, reminded me a bit of the game iRoll (which I'm the only person on the entire planet to know). Would be more challenging of course if the enemies moved in some way, but it was a fun maze nonetheless.

Brake by zzzapt 2014-08-31T07:17:00

Pretty nice! Got 12,22,12,21,18,23,11,25,16,16

Collision by Alphish 2014-08-30T18:53:00

I think it's quite awesome! You managed to combine a lot of things for 48 hours (as in there's something for every category of the voting)! I would have played until the end, but it got just a little to repetitive after some time, but that's understandable. The switching of areas was quite challenging, I had to think which areas I didn't go to yet. Nice work! :)

The Unfortunate Potato by Longarmx 2014-08-30T17:04:00

Yep, puzzle mechanics like this are always nice! The level design in this was quite well done, and the game feels relaxing with no music in the background. No real complaints, just a nice short little entry.

The Long way around by Nanocentury 2014-08-30T16:45:00

I like the idea! The controls were a little hard to understand, but once I got them, it felt like a good mechanic to build mazes with. The game would be more challenging if there was a limited number of worlds you could switch to, because you can keep switching until you reach a world that has enough grass tiles next to you.

LD29 — Beneath the Surface (1)

Game of Roots by BubuIIC 2014-05-13T13:40:00

I managed to reach a depth level of 1755 by using only one root and collecting as many stone crushers and energy on the way as possible ;) Not sure if that's how it's intended, but you can really abuse the fact that the game always generates at least one passable path on deeper levels if you have enough energy left!