The difficulty of the game, that many people felt, would not be a problem if it was brought gradually. It may be a good idea to use all the suggestions in previous comments to make the game easier, and removing as the player progresses.
- lower global speed (player movement and energy loss). - parcels and energy bar stays longer on the ground, then you make them stay shorter. - the parcel destination is directly marked on the map and does not go away. - then the parcel destination is indicated on the bottom, as it is now, but it does not go away. - then the parcel destination goes away. - then some parcels may be heavier and slows you down when you carry too much of them (instead of decreasing your energy faster, which you don't really realize while you play). - then, why not making it more difficult than it is now ? Remove the letters on the buildings ! After all, you know this place by heart now.
The possibility to cycle between the parcels you own may also be a good thing. So that you can optimize your deliveries. To keep track, in your own memories, of the parcels destination, they could look different. Like in the reality.
I really liked the small world where you are. The road to the left is here to show this world is inside a greater one, but you know nothing of it. It increases the microcosm effect. While playing, I felt like the local hero of the quarter, the person who everybody knows, and who is useful for everybody.
I really like the fact that you put different building types. A, B, C, I, J and K are clearly house of rich people, with fences to be protected from the others. D, E and F looks like middle-class houses. G and H are big buildings where all the poors pack themselves. Even in a small world like that you can make appear social differences, which is an interesting idea.
The post office may not be a good idea. It suggests that this small world has contacts with the outer world. I would have put a more local building : "the janitor desk" or something like that.
An idea comes to me while I'm writing this comment. You should have different types of parcels, and use them as collectibles in the game. You could have a menu where you see the list of all the collectibles you gained, and read their descriptions.
You could have parcel types that clearly shows that the expeditor and destinator hate each other, and other that shows they love each other, or many other feelings.
Here are some ideas :
- a letter with a heart drawn on it, - a present that looks really expensive, - a postcard that you can read, - a letter whose address is written like : "old dork Jack", - a parcel with white powder on it, - a beer pack, - a parcel that smells shit, - a dead animal, - a bullet, - ...
As you play a game, you could imagine and guess the life of all the people in the microcosm, as you learn which type of things they send to each other. How would you feel, as the local delivery hero, when you end up knowing everything of all you neighbors ?
When a game starts, you could randomly choose some specific situations, that the player would discover progressively : a rich house that sends parcels with white powder to all the middle-class and poor buildings, two middle-class neighbors that sends normal parcels at the beginning and then hate parcels (bullets, dead animals, ...), expensive presents sent from a poor building to a rich house without any returns, love between a rich and a poor, ...
Whoa, I realized I totally tripped on this game. That was cool. Thank you for your game. Do what you want with all these weird ideas.