arcolm 2024-10-08 09:33
I think you have a really good base for a game here! I wish there was a bit more to do between spawns like upgrades or some way to make the nanites spawn a bit faster. I appreciate the UI as well. Good job :)
Foon → Ludum Dare Explorer → LD56 → Viral Nexus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 484 | 3.60 | 34 | |
| Fun | 749 | 3.17 | 34 | |
| Innovation | 481 | 3.37 | 34 | |
| Theme | 576 | 3.64 | 34 | |
| Graphics | 511 | 3.71 | 34 | |
| Audio | 554 | 3.08 | 33 | |
| Humor | 866 | 2.32 | 31 | |
| Mood | 828 | 3.17 | 34 |
I think you have a really good base for a game here! I wish there was a bit more to do between spawns like upgrades or some way to make the nanites spawn a bit faster. I appreciate the UI as well. Good job :)
This is a good start for a game, and drawing new paths is super satisfying! But I think it would be better if there was a more direct menace and bit more things to do. Keep up the good work!
I really like the idea of this - but maybe include a "fast forward" button option. The art is really nice and it's satisfying building the most effecient routes
I really like the design and the poise of the style. You are very good at creating atmosphere even within such narrow confines. The only thing I thought was that the game is a bit long and lacks dynamics and speed.
I agree with the other commenters, it's a decent foundation, but lacks quite a bit of polish and more things to do. Good job though, pretty good base!
Reminds me of an old game called Lemmings. I like the concept and would like to see it expanded. The pacing feels a bit slow to me. Might improve experience to speed things up gradually.
I enjoyed this game, the strategy of it. it said I breached the mainframe, I'm gonna guess I won
It looks very interesting, but unfortunately, the game has poor feedback, meaning I very weakly understand when I am taking beneficial actions and when harmful ones.
Nanites spawn, numbers grow, firewalls block paths, but I still don't understand what's happening. %)
The idea is there with a good baseline for a fun gameplay loop.
Really good game and funny ! Good job !
Took me a little while to put together exactly what the numbers in the left panel were, but got there eventually! The mechanics work really well - the nanites taking any available path and any adjacent tiles forming a path adds a really good level of complexity to how you need to approach drawing paths. Gets some great depth out of an easy to understand premise!
Cool game.I like it.
Need a speedup button.
I really like the aesthetics of the game!
Cool game idea! I liked it! Good job!
This was quite cool once I got the hang of it, reminds me of the hacking you have to do on the more recent Deus Ex games which is something I always enjoyed. Music was cool and definitely fit the art style, good job!
Interesting little "reverse tower defense" in a way. The graphics are great, the music gets a bit repetitive, but otherwise its a solid entry! nice work!
SUPER fun game ! took me some time to understand how to play with the new spawns, but it's addictive once you get it! I beat the system!! the sad part was that I was getting good at it and I had to start over if I wanted to play again.
The only aspect to improve I'd say is that for me the camera was not great: I played with trackpad and it was super difficult to just zoom-out one step, I ended with full-zoom-out all the times. And it would be nice if it was possible to move the camera (sometimes I missed new stuff because I had too much zoom)
GREAT JOB! :)
@codeserk Thanks for the feedback :heart:.
The game was designed with mouse in mind, so movement and zooming is done with the scroll wheel moving back and forth, and being held down while you move the mouse. We didn't take into account the different type of peripherals when designing the game. That is something we will consider for next time.
We also plan to rework the game and hopefully get a better more usable version up at some point. Stay tuned
It's a cool game, I don't even have much to say, the only thing is that I would somehow diversify the background track, it really starts to annoy over time
Really nice and almost complete game. IDK what to add besides other commentaries. Maybe will be good to add some enemies, walking nearby on certain routes
Nice graphics and idea, and nice way to use the theme.
I would have liked that arrow keys worked to move in the world. The middle button is not very convenient. The start button does not work after I played once, but I just had to refresh the page.
It would have been clearer to separate the processing power in 2 distinct variables:
- the resources, used to generate nanites - the processing power, you need to have 2000 to win.
It's not clear how the resources are generated. I guess we have a little of them regularly, and we can get more each time we send a nanite to a processor node. But I'm not sure of this.
There is no real use to connect to all the processor nodes. You get the same benefit from sending 100 nanites to a processor and from sending 50 nanites to two processor each. A cooldown on the processors, or processor with limited resources, would have added more incentive to connect to more of them.
The file bases are really particular to manage. A captured file base generate nanites, but nanites who goes into it do not walk backward. So, when you capture a file base, it is strongly advised to connect at least 2 paths to it, or nanites will die into it.
File base don't spawn nanites when no paths are connected to them. But if you are unlucky, a firewall spawns just next to a captured file base. Then, nanites spawns from the base and get burnt in the firewall. You can't stop them.
Firewall randowny spawns on existing paths. So I just cheated and created a big zone of useless paths. Then I could chill while creating my real paths. Because the firewalls would all fall in the useless zone. Below is a screenshot of the end of my game.
nani_nanites.png
Overall, the game is a really nice idea. But there are multiple details to improve in the game mechanics, to reduce bad luck, cheating and unfairness.
This game is really fun to play, especially for who loves computer sience! I played a lot and is fun!
Creating circuits is a bit awkward because: - I can't draw a circuit with curves, only straight; - If I want to go near the firewalls or another circuits, the new build that I create will automatically makes the intersections with those and sometimes I don't want this.
Also, @recher is right about the spawning of firewalls. A solution I would offer you is that to check each circuit for the frequency of passing nanites and pick one of the highest frequency positions to place the firewall. So the player should build another path more often!
Overall, is a great game! Keep developing this, is quite fun!!!