Foon → Ludum Dare Explorer → Users → PickyDogFish

PickyDogFish

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558CollectorπŸ‘₯Taxcellentjam2093.753.523.914.334.322.863.81
202557DepthsπŸ‘₯Riches From Belowjam614.143.913.673.784.533.753.78
202456Tiny CreaturesπŸ‘₯Waddlejam954.103.893.943.974.423.784.21
202455SummoningπŸ‘₯Realm of Elementalsjam9303.253.102.934.133.903.232.683.28
202354Limited SpaceπŸ‘₯Packed Ridejam1604.003.893.734.384.233.393.743.65
202353DeliveryπŸ‘₯Rawnhill Postjam4043.743.473.254.434.102.453.28
202352HarvestπŸ‘₯Solar Sentineljam3193.613.393.163.574.592.533.14
202251Every 10 secondsπŸ‘₯We Stole Aliensjam9083.192.832.933.413.573.043.34
202149UnstableTetformerjam14332.842.933.843.242.00
201843Sacrifices must be madeπŸ‘₯Sacrifice Ovcosunfinished
201841Combine 2 Incompatible GenresπŸ‘₯Storming Sandsjam3613.653.543.393.873.633.133.04
201740The more you have, the worse it isπŸ‘₯Empowered Statejam8813.102.982.832.823.152.202.93

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by PickyDogFish

PickyDogFish leaves an average of 3.9 feedback comments each event.

LD57 — Depths (4)

A Final Deed by 0X_VOID_X0 2025-04-11T08:24:04Z ♥ 1

Looks nice, and plays well - it feels pretty polished. For a typing game it's nice, but I'm not a big fan of typing games πŸ˜…

Depthscalation by octartis 2025-04-09T17:51:35Z ♥ 0

Honestly, i dont like how the game looks. but it was fun to play for a couple minutes. The jumping/landing is a bit buggy sometimes, you like stop just a bit above the platform, and then it takes the character a bit to actually land. And i feel like theres a bit of a fight between reaching the top and having a high score - the are kinda the opposite. Still, keep up the work!

Plundersea by Hugimugi7 2025-04-08T19:06:51Z ♥ 2

Nice vibe, but I honestly think the gameplay is just a worse minesweeper. the maps being split into different colors where you can only open tiles of that color just breaks the flow imo. The fun part of minesweeper is when you get a streak of easy tiles to open, and this just breaks that flow. The powerups are fun though, and good job on the voice acting, it adds a lot :)

Belials Bellybutton by Kujoen 2025-04-08T13:57:57Z ♥ 1

The game really sets the mood. Alone in the depths, lost in the darkness. The upgrades are nice, for most of them you notice the difference it makes right away. some of them, like the movement upgrades werent really as noticable, but thats okay. I did get one shot by a jellyfish after picking up ~15 upgrades, not sure if thats intended. The getting lost part really sets the mood well, but in terms of gameplay, getting lost isnt really great. I had no idea where i am, where ive already been, which way to go to explore new areas. I think a decent way to solve that would be to allow the player to somehow leave a mark. Like leaving behind a very dim light, or just somehow marking things so you know youve already been there when you come back.

All in all, nice mood, decent gameplay, got lost in the darkness. Good job!

LD56 — Tiny Creatures (1)

Viral Nexus by Nimolas 2024-10-08T14:46:12Z ♥ 2

I agree with the other commenters, it's a decent foundation, but lacks quite a bit of polish and more things to do. Good job though, pretty good base!

LD55 — Summoning (5)

Unpetrify by Jawdan 2024-04-23T10:48:45Z ♥ 2

Great execution, the game feels nice to play, growing a colony is fun and exploration is fun because of the fog of war. It is however lacking content to have more depth, maybe enemies to fight or more interesting things to find. But a game jam is very limiting in terms of the amount you can make, so amazing job! Wish it didn't become laggy after you have a small army of skellies tho

Keyboard Summoner by Andreas Roschal 2024-04-16T21:42:30Z ♥ 2

This is a very nice idea with a pretty polished execution. It took me a couple waves to realize the second row of minions does not recharge on it's own, so maybe you could have mentioned that on the start screen. How many rounds did you make? Or are they generated into infinity? It feels decently balanced, maybe just a bit too easy. I got to round 15 before I got a bit bored, but i got a fair share of entertainment out of the game. Great job!

Summoning Survival by Misoukun 2024-04-16T13:46:16Z ♥ 1

Interesting concept, I like the idea quite a bit. If you added some more depth to the summoning process it would be really cool, like sacrificing multiple animals at once for stronger summons, with different combinations resulting in different summons. And as someone mentioned, there is no punishment for pressing the wrong button, so you can just mash them all the time. Overall pretty good, especially for doing it solo!

Amazon-Void by Bex2499 2024-04-16T13:31:20Z ♥ 3

Good job finishing a game! And sorry for not being as positive as the other comments. A couple things: the distance score isn't actually distance, is it? I got stuck on an edge for a bit and the distance kept going up, even though I wasn't moving forward at all. Is there a reason to not actually use the distance or am I missing something? Also, while the placement of different tiles in front of you is pretty cool, "selecting" where it will be placed is quite annoying. Again, good job for finishing a game. The best way to get better is to make things, so keep it up!

Hungry Portals by marleeeeeey 2024-04-16T13:19:53Z ♥ 2

I really like the destructible terrain, it's really fun to play around for a while. The movement could feel better, it feels like there's no limit to the movement speed. I also think it would be cooler if the placed platforms would break into smaller pieces, possibly of the same size as the other terrain. All in all, seems like a great little experiment.

LD54 — Limited Space (7)

StarDust by Geckoo1337 2023-10-08T11:03:13Z ♥ 1

This is more of an experience than a game, which isn't a bad thing. The jump mechanic does feel really bad for some reason, it was hard to do the parkour bits. Very interesting entry.

Gyronimo by pepnou 2023-10-06T19:00:04Z ♥ 2

Pretty challenging and fun game, but space to jump in a platformer is too much of a muscle memory for me πŸ˜…

I somehow jumped out of level 9 once, and sometimes the character got a bit stuck on corners. Soon after i got too frustrated to continue haha.

Hydro Rise by fatEmperor 2023-10-05T20:22:25Z ♥ 2

This is a really basic maze game. Not a big fan. It does look decent, but I feel like it's mostly just because unreal looks pretty amazing out of the box.

Also, did you enable VR mode by accident? It started steamVR when I launched the game.

Still, good job on doing this solo, I find it really hard to motivate myself to do something on my own. Keep it up!

Prickle by Kultuk 2023-10-04T12:03:20Z ♥ 4

Nice little puzzle game. I love the sound of finishing a level haha

Flob the Bloing by Branquelo 2023-10-04T11:35:21Z ♥ 2

This is a really nice platformer. The movement feels nice, smooth and responsive. While in the "limited space" the acceleration was hard to control, but that's what made it fun and introduce a level of mastery once you got a feel for it. The game also looks really nice and cohesive, with some decent music as well (although a bit repetitive). As some people mentioned, a level when a player is forced to step onto a deactivated laser would be nice, but other than that, great level design!

Also here's the score from my playthrough: score.png

Downsizers by Nimolas 2023-10-04T11:14:18Z ♥ 3

First, good job on "finishing" a game. It's hard to scope things right at the start so that you can actually implement everything. This game could be way more fun if you added some more complexity, for example chaining like you mentioned. Some feedback: - as some people mentioned, sometimes you can't place down things that seem to fit, which makes it a bit annoying. - It gets repetitive fast. Adding some interaction between objects could improve that. - The scanning doesn't seem to really work (I'm guessing it's only supposed to scan objects while in the bright zone). Even if that worked, the fact that you stop scrolling once you scan an item and wait for the person to place it kinda defeats the purpose of it, doesn't it? - If the scanning is supposed to be the thing that sets the pace, then why is there also a timer? - What's the purpose of the different cameras? I guess so you could share what you made? If so, that's fine, but at the moment I don't see the point of having multiple camera angles. Maybe it would be better if you just rotated the camera around the room once you're done. - Explaining the story behind what you're doing in just a couple sentences can make player feel more motivated to play. I was confused, was I putting furniture in a van? Or in an apartment? Why are there different people on the level select screen? A single sentence could make players way less confused about what they are doing ;)

With all that out of the way, good job on your submission! Keep at it and see you at the next Ludum Dare!

Cosmic Cursor Capture by NonDev 2023-10-03T10:24:19Z ♥ 0

Shallow gameplay, but otherwise a really nice little game. Here's my highscore: CosmicCursorCapture.png

LD53 — Delivery (1)

Andromeda Delivery Service by lisyarus 2023-05-02T16:53:35Z ♥ 1

Probably the most fun ld 53 game ill play. The mechanics are very simple, but allow you to build many thigns that control very differently.

LD52 — Harvest (3)

Potato Game by Neandi 2023-01-10T19:42:46Z ♥ 2

As simple as it is, its a fun little game. Managed to push away 755 potatoes before I threw one at the lamp.

The grand harvest championship (I must win) by vidarn 2023-01-10T17:49:04Z ♥ 1

A simple and really fun game. The rules were easy to learn and the effects on cards added enough variety. As others already mentioned, it could be a bit clearer who placed the card. Maybe you could change the color of the gold corner of the opponents cards? And the explosion sound when plants grow is a bit out of place. But the game still felt pretty good all around and I enjoyed playing it a lot!

Harvest for a Murder by Zuwu 2023-01-09T22:02:16Z ♥ 2

It might be because im tired and drank a beer or two, but the close game button being on every popup doesn't seem like the best idea. Good job tho!

LD51 — Every 10 seconds (3)

ICEBERG ISLAND by d j o v i c 2022-10-05T09:41:42Z ♥ 1

As people already said, there are some collision problems and manual control over the camera would be nice. But good job getting the game done in time!

AntsAntsAnts by dikkop 2022-10-04T14:41:00Z ♥ 1

I feel like i never really knew what the ants were doing. if i sent a worker will it pick up the food? Will it just go there? Sometimes they also seemed to go their own way. Not bad, but I feel like it could be a lot better with some tweaking.

Count Down Dracula by Guilloteam 2022-10-04T14:22:12Z ♥ 5

This game is actually a lot of fun to play, and looks great as well.

LD49 — Unstable (7)

Emily vs the Unstable Creatures by JPatchZ 2021-10-06T11:24:06Z ♥ 3

The game looks great, and its fun to play!

Unstable Spaceball by Linus Szokody 2021-10-06T10:56:48Z ♥ 1

One of my favorites from the ones ive tried. simple mechanic, intuitive controls. Doesnt fit the theme perfectly, but good enough. Good job!

Turrim by Proxy-Games 2021-10-06T10:21:12Z ♥ 3

I kinda did the same thing in 2d for my game xD I like the idea, inspired by tricky towers. The blocks do feel a bit too bouncy tho. Good work!

Unstable Ship! by Ganny 2021-10-06T10:12:09Z ♥ 1

The game looks really nice! But I lost pretty fast every time. Water just shoots up on top of the ship and its game over. Im not sure how to really avoid that from happening. Good job tho, nailed the theme!

The Last Light by Neon Glass 2021-10-06T06:34:41Z ♥ 1

Maybe i was missing something, but i fell through the half transparent blocks a couple times. I think they broke because of echolocation (neat mechanic), but they were still visible...

Also, i think it takes a bit too long to actually get into the game, i kinda got bored of plain platforming before it got to a bit harder levels.

Other than that, good job!

Human Stackβ„’ by Minus 2021-10-05T18:00:21Z ♥ 2

A very simple game, but it actually looks very polished. Good job! One thing I noticed tho, you can kinda cheese the game by just balancing another object on the one you are holding with your mouse, and carry it high enough

Escape from planet Shaduk by fishtaod 2021-10-05T11:38:59Z ♥ 3

I like the design, too bad you didn't make a couple more levels and actually force the player to use more than one duck. Good job!