catbutt 2023-05-02 09:24
I didn't realise the vehicles could cross paths, which made a few atempts frustrating, but this is a nice puzzle game.
Foon → Ludum Dare Explorer → LD53 → Rawnhill Post
By negdo, grizeldi, pickydogfish, TheRedDevil and Spadey01
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 404 | 3.73 | 36 | |
| Fun | 559 | 3.47 | 36 | |
| Innovation | 664 | 3.25 | 36 | |
| Theme | 71 | 4.42 | 36 | |
| Graphics | 318 | 4.10 | 36 | |
| Humor | 932 | 2.44 | 31 | |
| Mood | 817 | 3.27 | 36 |
I didn't realise the vehicles could cross paths, which made a few atempts frustrating, but this is a nice puzzle game.
Wow, I absolutely loved it! Really fun game. Only issue I had was that you are maybe overwhelming the player with choices the moment they press play. I would love to have just been thrown into a puzzle immediately. Other than that I love the music, the visuals and the gameplay. Great game.
Nice graphics, addictive gameplay, good song and lovely voice after defeat. Pretty good game, I think. Well done!
Amazing art! I loved it, the music is great and the game is pretty funny ✨
Great job! Feel like you really nailed the scope, and managed to get a lot of content into such a small window of time.
I might be a bit of an idiot, but I didn't actually realize in delivery squad that you could move two different cars, so I thought my car was bugged for awhile. This probably happened because I skipped levels and missed the obvious progression, but could be nice to make the ring around the active car more obvious (either through more contrast on the color or size).
Good work. Easy to understand did not need to look at tutorial. I like the graphics too and theme was right on the spot. There was not much of a humor at least that i noticed :)
Very nice! I liked to figure out the optimal routes in order to get the lowest amount of turns. Really solid game!
Not Bad of a game, the best part is probably the grafics that actually look amazing.
Really enjoyable and polished game. Congratulations!
Such a nice and chill puzzle game! I really liked the overall aestetic and atmosphere of it. Graphics and sound design are amazing! And the puzzles were not so brain hurting and brought me joy solving them :smile:
Also the whole introductory to the game was smooth and well planned. I had a great time playing this!
This is really nice game. I play a lot of puzzle games and I actually had to try some of the levels a few times to get them right. I didn't get all golden stamps yet, but I'll try to get them :) The graphics, music, theme etc. fit nicely together. All in all this is very good game as a whole.
Lovely puzzle game! I wish there was original music and sfx because they become a bit repetitive but cool game! Congratz to the team
Untitled-1.png
First of all, you had the best music of all. I don't know, it could be elevatorish to some but it just really is my style. I wished the menu bgm could go on for longer but the main theme was very good too. Can't say I liked the stage ending resetting it though.
And the puzzles.. you and pigeon post principle made me rethink about puzzles. How on earth do you make these? Does it just come to you? I've never tried before. It seems like one thing to solve puzzles totally another to make one. Really made me want to try out making puzzles the next run. The difficulty was just right - a bit challenging but rewarding, and very creative too.
edit: Hey, you opted out of Audio... that's too bad, I really meant it when I said I loved your bgm the most. On second listen though, just because I felt like it.. ramps are fine but you gotta pay it off at some point, y'know what I mean? It felt like a prolonged intro - I mean, it is an intro music - but it felt like it was going somewhere and it didn't. You have a repetitive harmony and then boom you introduce a new chord progression that resolves that tension.
Sorry, I'm being nosy. It's because I really liked your instrument arrangemnt and audio production. Well.. carrying on..
@twowolf thanks for the kind words, I'm glad you enjoyed the game. Maybe @pickydogfish can offer some insight on how he went about designing the levels.
We opted out of the audio category because none of the sounds (both SFX and music) has been made by us, just selected from the tons of available songs in various free music/SFX pools online. SFX is mostly from the Soniss GDC bundles and if/when Picky sees this, he can probably also tell you where he got the music from.
During playtesting, we noticed the problems with the music resetting when a level is restarted or when you switch from main menu to a level that you mentioned, however the way how things are implemented in the engine prevented an easy fix while still meeting the deadline. It might be included if we ever do a post jam build.
Ah I see, I guess that explains the production quality of the audio... and also the elevatorish ramp thing. Never mind my take on that then. I really would love some insight on the puzzles because I really liked the puzzle game design. I felt like I can learn a thing or two.
I got all golden stamps as well!
Really enjoyed the puzzles and the fact that each and every one of them had an optimal route as well as a default one - this certainly increased the replayability of the game. Interesting mechanics with the different vehicles - and wow, I'm always intrigued by the amount of levels some people can put in a jam game haha.
Super polished and well made, congrats!
Hello ! I wanted to say your game is really cool, I found it very funny. Enough funny to play all the levels!
The music is also kinda relaxing, that's pretty cool, and the audio feedbacks are satisfying as well. Congrats, really great work! :)
@twowolf I'm glad you enjoyed our game, and good job collecting all the golden stamps! As grizeldi said, we didn't make the music and SFX ourselves, that's why we opted out of that category. I found the music on pixabay, and I thought it fit with the game pretty well :)
As for the puzzle design, I had [GMTK's](https://www.youtube.com/@GMTK) recent series about making a puzzle game in the back of my mind when I was starting out.
I started out by listing all the different mechanics we thought we might put in the game. Then I made the introduction level to figure out how im going to be drawing out the levels in google sheets. I then proceeded to try designing a tutorial level for each of the mechanics, but later I decided to change the movement speeds so I scrapped all of them and started from scratch again haha. Introductory level, tutorial level and two additional (slightly harder) levels for each mechanic. For each one I had a bit of an idea of what I want the player to do or learn. First just how to move the car, what the goal is, expanding on that a bit with some harder levels, and then introducing a new mechanic in another easy level that makes use of it. Sometimes I wanted the player to do the wrong thing first, and then try again to find a better way to finish the level. I was trying to not overwhelm the player by introducing a lot of things at once, but I could still do a better job at explaining the basics. For example I didn't mention/make it obvious that vehicles can pass by each other, but can't stop on the same tile.
All in all I feel like the progression is okay, but a few harder levels are missing. It's too easy to collect the golden stamps, except for a couple levels. But we were running out of time, so we focused on other things. And I don't think I was mentally capable of designing more levels the last evening of the jam haha.
Did you maybe find that the levels progressed to slowly or were too easy? After designing them it was hard to tell what the difficulty really was :P
If you have any more specific questions I'll answer them when I find time.
Wow really creative game mechanic & fun levels. The only small feedback that I could give is that its a little bit annoying having to hover the mouse over a car to know what packages it's holding. Would be nice to see them all at once all the time so its easier to strategize.
Maybe you could have the packages in the trunks of the car and the packages could be color coded. Something like this :smile:
cars.png
@pickydogfish Ah~ GMTK, everyone's favorite source for game design. Funny that I don't remember any vid about puzzles, I'll look into it. I'm gonna copy paste that comment body of yours and save it somewhere and reference that for my puzzle game next dare.
In return, I do feel like I can give this perspective: the difficulty and amount of levels was just right, at least for me. No need to overestimate players' ability & patience, they don't have the same perspective as yours who made and replayed the game mechanics many many times, especially for game jams. I guess the last level could've been a tiny bit harder - it definitely wasn't the hardest for me - but that's the only thing I can think of at the top of my mind rn.
A very nice puzzle game! Got a bit tired thinking it through but managed to complete most levels with a golden score :) Nice 7/4 music as well.
I first tried the Linux version but it simply crashed with a Segmentation fault. I then tried the Windows version with Wine and it worked fine.
The game felt like it is running in 30 FPS or something like that; maybe that's a problem of running it under Wine emulatorm, though usually games run without problems using it. The cars' movement felt a bit clunky, especially on the turns. I guess they move in a straight line with a 90-degree turn and smoothly rotate at the same time, which looks weird; probably better turn them in a circular curve and use the curve's tangent vector to compute the car's rotation.
2023-05-04-150833_1920x1080_scrot.png
@lisyarus Interesting, because both of us devs are on Linux (Ubuntu & Nobara) and none of us had problems with the final build. Do other unity 3d games work fine on your machine? Does your GPU support vulkan? We had to force vulkan over OpenGL due to some graphical artifacts on OpenGL.
The cars do look a bit wacky while turning, but it ended up on the "fix if there is time" pile. There wasn't enough time 😅
@grizeldi Completely understandable about having enough time :)
Yes, my machine supports Vulkan and Unity games usually work fine (not sure about the Unity+Vulkan combination, though...).
Hey guys, played through and can say that it's pretty interesting take on the pretty common concept for the theme we all had. Turn-based logical game how to collect parcels? Why not?
You actually can polish it and public for mobile devices - it might be a pretty good small logical game, consider this after the jam :thumbsup:
The music and the visual everything fit so nicely here. The puzzles were well balanced and the difficulty curve well thought how I really enjoyed playing it!
Everything works smoothly. I thought that the early puzzles were quite bland for my taste. I lost interest even thou I saw that there will be more to the game later. The need to always select the car you want to move slowed the gameplay in my opinion. But those are small nit-picks great game.
decent, simple puzzle game, hard to see the vehicles (especially the little blue one!) sometimes
The puzzle itself was interesting, and I like that there's an extra replayability with the golden stamps. Only two things that bothered me a bit were:
- sometimes it was hard to see the vehicles (on this one level I thought there were 2 cars and was surprised when the game pointed out there was a third one to move) - the indications of where to take the packages looked like packages themselves, which felt weird