A Walk in Nature by SplitPainter 2023-01-13T13:36:51Z ♥ 1
An unusual entry! The graphics has the vibes of PS1 but also the grass moves with wind which looks fun :) Beautiful music. Of course there's pretty much no gameplay so I can't comment on that. A few bugs and suggestions: - When harvesting those 4 spherical plants, selecting them with a mouse works a bit weird - it doesn't always detect looking at the plant, sometimes shows a strange mouse pointer and I've no idea what it means, etc. - In a few places around the map, the grass grows right in the air, as if it uses a different heightmap compared to the player & the terrain. - The billboard trees are not centered on where their trunks are, which lead to the following effect: when you go around such a tree, it rotates to face the camera, and only its center stays at the same spot, while the trunk rotates as well and has a visible movement, as it you are "dancing" with it :)
LD53 — Delivery (35)
FedUp by jward 2023-05-05T22:08:09Z ♥ 0
@jward Ooh wow! :) Are you talking about the whole engine or just the sound subsystem?
Frontier Express by twobitadder 2023-05-04T14:11:01Z ♥ 2
Nice game, although I felt overwhelmed at lot with it: you need to both keep track of where you're heading, and the time limits that are only visible while holding the Tab key, and the popup messages in the bottom of the screen, and the enemies sometimes covered by those enemies, etc. The numbers over the planets in the Tab panel are really hard to read, I didn't even notice them at first and couldn't figure out what to do. Overall I think it is a cool concept but the UX needs some improvements.
Disk Dasher by Andreadbx 2023-05-04T13:49:02Z ♥ 2
The game looks cool, but I'm playing on Linux with Wine emulator and it is painfully slow (from my expericence, Unity+Vulkan+Wine combination is a bit broken on Linux). My advice is to add Linux builds on game jams - it is trivial when using Unity, and there's a fair amount of folks who are using Linux these days :)
STARFLAIL by Mors 2023-05-04T13:38:48Z ♥ 0
A very cool game! Found it to be quite hard (never made it past the 2nd level) but also addictive. My only complaint is that it lags quite a lot sometimes (which is weird - there isn't that much stuff going on computation-wise), and a fullscreen mode would be nice - hard to play in a tiny window inside a web page right now.
Hover Bites by Togis 2023-05-04T13:26:06Z ♥ 3
A very nice game! Lovely visuals, although they still could be improved somewhat (add some variation to the ground, make selecting the buildings e.g. highlight them instead of enlarging, etc). Loved that you included a mini-tutorial, although I wish those "click me" labels were larger or flashing or smth, it took me a while to notice them :) The drone menu felt a bit overcomplicated at first, but this is probably because I didn't really use their full abilities.
Speaking of that, I was able to beat the game without any drone upgrades & storage buildings, only using each drone to move a single item between a pair of producing & consuming buildings. So I guess the game needs some more balancing / more levels, so that the player has to use all those available tools.
Btw, your "HoverBites_x11.zip" build is Linux-only, don't mark it as a Mac build, it simply won't be possible to run on Mac.
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Mad Delivery by Fluffy_Kaeloky 2023-05-04T12:37:15Z ♥ 5
The game looks really fun, but unfortunately it works so slow on my PC that it was impossible to play. I have an i9 and a fairly decent GPU, so I guess either you've done something horribly wrong, or it is an emulation problem (I'm running it on Linux using Wine).
I won't rate the game, of course, - that would be unfair :) The only constructive feedback I can give is the intro: the text disappears faster than I can read it (I'm not a native speaker), yet it is also unskippable, overall making it a bit frustrating.
Rawnhill Post by grizeldi 2023-05-04T12:14:47Z ♥ 2
A very nice puzzle game! Got a bit tired thinking it through but managed to complete most levels with a golden score :) Nice 7/4 music as well.
I first tried the Linux version but it simply crashed with a Segmentation fault. I then tried the Windows version with Wine and it worked fine.
The game felt like it is running in 30 FPS or something like that; maybe that's a problem of running it under Wine emulatorm, though usually games run without problems using it. The cars' movement felt a bit clunky, especially on the turns. I guess they move in a straight line with a 90-degree turn and smoothly rotate at the same time, which looks weird; probably better turn them in a circular curve and use the curve's tangent vector to compute the car's rotation.
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Cold Pizza by Cole Hutson 2023-05-04T10:50:22Z ♥ 1
Great puzzle, loved the idea! Got stuck on level...7, I think? Added a screenshot of it. Would love to have some sounds effects & simple music to set the mood. Also some more visual feedback would be great, e.g. show possible locations for a sign when you drag it. I've found the car movement to be slightly confusing, as if the blue cars move in a different way compared to the red car, mostly on intersections/turns/dead ends. If I add a stop sign to the blue car and it ends up following me one cell behind and we reach a turn, we don't collide, but in a completely analogous situation when I stop my car and I end up one cell behind the blue car, we do collide at the same spot, which feels weird and inconsistent. 2023-05-04-134218_1920x1080_scrot.png
Delivery Squares by Elementary 2023-05-04T10:08:39Z ♥ 0
I agree with others that the player has too much inertia when they stop moving (the high speed itself it fine for my taste). The game doesn't have a fullscreen option, and when I used the arrow keys they applied to the whole web page first, so e.g. when pressing the down arrow key the page would scroll down a bit and only then it would start being applied to the game itself, which was quite frustrating. It took me a long time to figure out what to do; the colored bars on the bottom left are basically unreadable until you realize what they mean, and I didn't realize the little colored squares are actually directions - I thought they are the squares you need to gather, and couldn't figure out why they move in such a wierd way and why I can't ever reach them. Overall the game concept is a good one, but I'd say the game needs some work with explanations & providing feedback to the player.
Rogue 'n Royal by Bauke Regnerus 2023-05-03T21:10:40Z ♥ 2
A very well made game! Loved how it builds a story about your character, and how you only get a fixed number of turns to explore the maps. However, there isn't much that helps you decide which direction to go, maybe there should be some clues on what to expect where. The maze minigame requires you to use the arrow keys (no way one can click that fast in the right places using a mouse), which is quite unfortunate as everything else in the game is done with a mouse. I was rather disappointed that when failing the final minigame with the king (the only time I've failed in this game!) I got to the very beginning. Also wish the game was a bit longer, it ended just when I started to feel the spirit of adventure.
Overall I liked the concept a lot, I think it can be a really good game with enough design iterations & polish.
Squid Belt by JustCore 2023-05-03T20:41:22Z ♥ 2
Nice game! Reminds me both of my current LD submission and also the first jam game I ever made.
Some thoughts about your game: * I didn't notice the text in the top-left corner for a long time. Maybe the score could be centered horizontally, while the distance could simply be right next to the arrow pointing towards your destination * Shooting felt a bit pointless: it is a bit hard to aim while both you and the enemies are moving, and also because the enemies get pushed away by your bullets. I ended up simply dodging the enemy bullets all the time, which turned out to be surprisingly easy because you can rotate instantly. Maybe if there were less enemies, they weren't pushed by your bullets, you had a limited rotation speed but the gun could rotate freely, maybe then the shooting would be more interesting, tactical, and important? * The distances are often too large. Half of the gameplay is simply doing nothing except holding the mouse button, waiting until you reach the destination. Sometimes there are encounters with the aliens, but as I've said, it is easier to simply ignore them :)
Valhalla Calling by Aviv Levy 2023-05-02T16:24:09Z ♥ 1
Very nice game! Cool art & atmosphere. The "sending to valhalla" mechanic forces you to approach to enemies more tactically, which is fun. My only complaint is weapon reach: it was very difficult for me to find the right distance to the enemies for an attack. I didn't find myself using block and dashing much, but maybe I just didn't spend enough time learning how to use them :)
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Nana's Delivery Service by STUDIO ENDEVA 2023-05-02T09:28:17Z ♥ 2
Loved the music, but the white volumetric fog feels like it doesn't fit this atmosphere. It looks like a rainy/foggy morning, while the music asks for something more bright, sunny and lively, in my opinion.
I couldn't figure what to do at first: I though you're supposed to reach these red circles in the sky, and got frustrated not being able to fly upwards. Only then I noticed there are people standing on the ground (hard to see them because everything is so gray and they blend with the environment). I think it would have been better to highlight people themselves instead of showing a red circle above them.
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Meat Missile Madness by Oliver Pope 2023-05-02T09:14:35Z ♥ 1
Unfortunately I could barely play the game due to mouse sensitivity being extremely high. Even with the lowest sensitivity setting moving the mouse 1cm made the player turn 360 degrees, which made it impossible to aim. The idea sounds fun, though.
Food Factory by oscarglo 2023-05-02T09:09:40Z ♥ 1
I also really wish there was more content, I love this type of games. Looks like a solid foundation for something bigger :) Still, managed to grind some 100 units of flour :D
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Cargo Chaos by synthol 2023-05-02T08:55:56Z ♥ 2
Nice game! Took me a while to understand what's going on. Maybe an indicator of how many packages you're currently carrying would help? Also quite frustrated by objects appearing anywhere on the screen - most times I lost the game simply because of an obstacle that spawned right in front of me which I had zero chances of avoiding.
A Town in Labor by EvoGenGames 2023-05-02T08:50:24Z ♥ 1
Ah, every game jam must have an Excel game :) Took me a while to "launch" it, because I simply don't have any office-like software on my PC and I had to use Google Docs. The text in the tutorial was very hard to read (added a screenshot) even at 200% zoom, and the tutorial itself wasn't very clear. Eventually I figured out what to do, but didn't manage to solve the second level - it already felt incredibly complicated :( I've attached my best solution as a screenshot as well.
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Satellite Delivery by LudumDareDevil 2023-05-02T08:32:02Z ♥ 2
Congrats on your first 3D game! :)
I've found it really hard to select the employees, as if their hitbox is extremely small. The game doesn't have a fullscreen option, and it was a bit hard to play on a small window that is barely 25% of my (1080p) screen, making everything in the game really small. I didn't realize you could turn the camera at first, and it took me some time to notice the second patch of building slots on the left.
The buildings say "X/10" workers but the maximum number of workers seems to randomly change to 4 at some point (sometimes after construction, sometimes after the first fire, sometimes just without any other event), which was quite confusing. It also seems that you don't need that many buildings really - having about 3-4 seemed to be enough.
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The Kings Scam by JCMonkey 2023-05-02T08:11:34Z ♥ 1
Very nice bow controls, although I wish you could do stuff like draw the bowstring to change fire strength and had a larger quiver (but maybe I've played too much Mount & Blade). The walls felt a bit weird in that there's no reason to move anywhere from the gate, and at the same time you can barely see what's going on at the gates themselves. Most times when a package was delivered I didn't even see the guy who did that, and sometimes I did see him by the gate but couldn't reach him with arrows, which felt a bit frustrating. Loved the green arrows :)
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Neighborhood Delivery by Pannda 2023-05-02T08:00:12Z ♥ 1
I have a feeling that I've just watched an arthouse movie, in a good way :) Everything was fine with text for me, by the way. The low-res art style is an interesting choice, though it might be a bit painful to look at when you don't have perfect eyesight. The gameplay loop is too repetitive, but I guess this is the whole point? :) Personally I wish there was a bit more story to that, but, again, maybe it isn't intended to be a story, but rather just an experience. The music, text & visual effects definitely set me into a proper mood by the game's end.
Happy for you to be able to express your feeling through a game. By the way, in my opinion doing something like participating in world's largest game jam and managing to make a game that truly evokes one's feelings is really far from "just existing" :)
Slime Post by Sebhulhu 2023-05-02T07:40:27Z ♥ 1
Looks like a fun game! Unfortunately I couldn't proceed past the spikes on the tutorial level: the tombstones almost always just slipped under me and moved away when I landed on them, leaving me on the spikes. On the rare occasions when I managed to land successfully, the tombstone was too far from the right end of the spikes, and I couldn't just far enough to avoid them. So I'd say the difficulty needs to be tweaked, and also the tombstones can be replaced with something that doesn't roll over, like e.g. some solid boxes.
There's a bit too much text in the tutorial; the font used is a bit too wide and short, which doesn't help much. Maybe just increasing the line spacing would help with that. The text also sometimes stays for too long and kind of distracts you, and sometimes it stays not long enough, before I finished reading it (I had to restart the game to finish reading the message explaining how to throw stuff). I suggest to simply show the text if the player is below the text area, and hiding it otherwise. This way, only one text is visible at a time, so that it doesn't distract you much, and also the players can decide for themselves how long the text stays there.
Trains and Factories by Itskdog 2023-05-01T21:20:14Z ♥ 0
I really want to try this game but I just can't figure how to use the assemblers. I've build factories, tracks and trains, and the trains seem to be picking up resources (coal & iron ore) from the factories, but when they reach the iron assembler the resources just disappear. Am I doing something wrong?
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Mobile Drone by tompudding 2023-05-01T21:02:03Z ♥ 0
A physics-based delivery game, just like mine :D The drone controls feel nice and intuitive, although picking up packages felt a bit strange - it is the only mouse interaction with the game (apart from the menu) and could as well be a key press. It would also be cool if the package was highlighted somehow when it can be picked - I ended up spamming mouse click while flying near it to actually pick it up.
It is hard to see where the destination for the package actually is while flying over the roofs, maybe a little arrow pointing to the destination would help?
Planet Quest by Corporation 2023-05-01T19:39:47Z ♥ 2
A very interesting game! Spent quite some time in it (but still didn't beat it, got to something like 95%). Love how you combined a classic tower defense mechanic with delayed delivery, although it didn't feel like that much of a difference after you've upgraded your ship, so maybe this concept can be explored somewhat deeper. Agree that cancelling a selected building (e.g. by mouse right-clicking) would be great. I've felt that the shooting range of turrets & mine throwers was just too small, which was a bit frustrating at times. I also didn't realize at first that rocket launchers can't attack the smaller enemies, which was a bit disappointing as well. Overall a very decent entry, enjoyed it, good job!
The Convoy by Vectrex28 2023-05-01T19:03:42Z ♥ 1
As a mostly PC player (I never had a Nintendo or any other console), I've found the game a bit too hard & fast-paced, taking quite a lot of time to figure out what is even happening on the screen, yet alone what to do with that :D Also I have no idea what "AB keys" or a "D-pad" are; I think something like "move with arrows, jump with Z and shoot with X" would be a better description for folks like me :)
Loved the visuals and sounds, the game has a really cool oldschool feel.
Bomb Express by MoebiusMeow 2023-05-01T18:36:04Z ♥ 1
A very nice idea! Lovely art as well. In some levels I didn't understand how I could pass them, so I ended up just spamming new bombs, which worked like 50% of the time. Maybe a more gradual level progression would be nice, so that the player slowly learns how to use the bombs mechanic to solve various puzzles.
Flingshot by John Gabriel 2023-05-01T16:30:29Z ♥ 1
Fun game! Got a score of 14000 (wanted to screenshot it but it disappeared too soon). I liked that missing the target doesn't punish you directly (like e.g. decreasing HP) but only means you've wasted precious time on a shot. It was fun trying to hit the target from a slightly weird angle as well (instead of e.g. a top-down camera). I felt like the maximum catapult strength was too much: even with a strength of 2.5 out of maximum 4 the vans would overshoot all the houses by a large margin, which made it a bit hard to tune the strength in the beginning.
Canyon Dash by RandomPickle13 2023-05-01T13:20:58Z ♥ 2
Interesting game! The road graph looks a bit needlessly convoluted, with all paths taking roughly the same number of nodes, and path planning boils down to visiting the shop because it gives you one less combat encounter. Didn't fully understand how combat works (I see it is like rock-paper-scissors from the comments?), but strangely enough I still enjoyed it. Would be extra cool if the combat animation showed the actual number of troops and stuff like that :) The game also felt too short, and I really wanted it to e.g. load another map with more shops/villages, etc.
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Bokaty by xema4789 2023-05-01T12:35:11Z ♥ 2
I've found the controls to be a bit too hard. When you press [E] (instead of holding it) while looking at an ingredient it simply disappears. Throwing the sushi is also hard, having to both keep [E] pressed, hold the mouse with no visual indication of how fast the sushi will fly, and aim at the same time. I've never managed to end up with a positive net sum after playing a round :( Overall I think it's a cool concept which needs some controls polish.
Pet Delivery by tanis 2023-05-01T12:22:14Z ♥ 1
A fun game! Truly loved the sound effects. Agree with others that the game looks too small (I'm on Chrome with a 1080p monitor), and the controls are extremely sensitive. I tried several times but couldn't beat the level when the trajectory indicator disappears :)
LD53: House Delivery! by burnedkirby 2023-05-01T11:21:14Z ♥ 2
Nice & simple game! The sounds are a bit harsh when you just start playing, maybe add some fade-in at start, or use a softer instrument (like a sine wave based instead of square wave, idk). Would be fun if the music went higher in pitch when you speed up (the same way it goes down in pitch when you slow down). The core gameplay gets a bit too repetitive with time, so maybe you could add more stuff that appears by the road with time or somehow increase the difficulty, something like that.
Delivery by jakeblake 2023-05-01T11:14:22Z ♥ 1
Fun & unusual core mechanic! Also congrats on your first game jam :)
Nice visuals & sound effects, the music also fits the mood quite well.
Agree with others that the intro should be shorter or, better, skippable.
I didn't completely understand how the scoring system works. In fact, it so happened that I had to leave for a few minutes after launching the game, and when I returned I saw a score of about 7000, without doing literally anything. So I guess the game needs some bugfixing or balancing, hard to know for sure :)
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Nimbus Driver by Janton 2023-05-01T11:02:26Z ♥ 0
For me it also says "Not found" when trying to download the ZIP, so instead I cloned the github repo and the game compiled without any problems, so kudos for that :) Great to see people using SDL2 as well.
Not much to say about the game, it nice and self-contained. Some more visual & sound effects would help, e.g. when the package is received or when the player gets damaged by the birds.
By the way, in many cases there is no way to escape the birds, which was a bit disappointing. I can see two solutions to this: either tweak the bird spawning algorithm to guarantee there are safe spots to travel through, or add some healing collectibles on the way.
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Nuclear Hammer by ciderpunk 2023-05-01T10:52:38Z ♥ 1
Really weird game, in a good way :) I think I've finished all 3 or 4 levels and then it starts over from the first one?
The help text in the beginning is a bit hard to read since it is white on a bright background, adding a black outline would help. It also disappeared faster than I finished reading it, maybe instead there should be an [OK] button that hides in? This way it wouldn't depend on the player's reading speed at all.
The main hammer bashing mechanic is fun but a bit tedious. I didn't fully understand how it affects the students: it definitely pushes them physically, but it also seems to alter their behavior so that they move towards the school instead of just walking around?
The hammer explosion effect is cool but a bit too long to my taste - the smoke prevents the player from seeing the students, which was a bit frustrating at times.
Sometimes the "the goal is reached" text appeared before I've moved all the students, like maybe 2 or 3 were still not in school. Not sure if this is a bug or intended behavior, but in any case it would be nice to see the goal progress indicated somewhere (maybe just a text "Goal: 17/30").
Famous Delivery Man by justslavic 2023-05-01T09:54:15Z ♥ 1
Congrats on your first game jam! Making a game with your own engine is really impressive, even with boxes-only graphics (who needs more?) :)
I'd say the game stars too fast - it's only a few milliseconds and I'm already hit by a stone, having the feeling that I need to quickly figure out what to do or I will lose. I see two simple ways to prevent this: firstly, start with a slow player speed, and increase it with time/delivered packages, and secondly start with a field of no stones and gradually increase the density as the player moves forward.
The fact that you don't have some notion of a health bar and basically can't lose is actually great - the player feels less punishment this way, and there's no pressure, just chill jumping around.
Speaking of jumping, it took me some time to realize you can jump in the air - maybe worth mentioning this in the game description? Also if you spam space bar while the being hit animation is played, all the jumps are applied when the animation ends and you end up skyrocketing high up. Not sure if this is a feature or not :)