alex-chertilin 2023-05-02 09:02
GDD and Tutorial! You are the best! Thank you
Foon → Ludum Dare Explorer → LD53 → Meat Missile Madness
By Shatteraura, oliver-pope, humphreysmedia, Arthur Audren and RojaxDev
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 772 | 3.40 | 34 | |
| Fun | 576 | 3.45 | 34 | |
| Innovation | 230 | 3.78 | 34 | |
| Theme | 477 | 4.00 | 34 | |
| Graphics | 498 | 3.82 | 34 | |
| Audio | 609 | 3.07 | 34 | |
| Humor | 135 | 3.92 | 34 | |
| Mood | 669 | 3.43 | 34 |
GDD and Tutorial! You are the best! Thank you
Really cool idea, and a funny spin on delivery! Only feedback I have is that the sensitivity felt a little high and it also was hard to get the hand in the right place as it was hard to judge the depth sometimes. Apart from funny game!
Interesting idea, but very sensetive mouse control, it makes game really hard to play
Nice game.Some personal suggestions:
Its hard to grab something ,if my hand just move left and right(not front and behind) would be better. I feel the audio doesn't match the graphics.
Unfortunately I could barely play the game due to mouse sensitivity being extremely high. Even with the lowest sensitivity setting moving the mouse 1cm made the player turn 360 degrees, which made it impossible to aim. The idea sounds fun, though.
I'd Reccomend the Desktop build guys, the sensitivity of the web build went all whack
Very fun experience, a bit difficult to grab the ingredient but love the concept π
I think this Game is pretty funny! It was a bit hard to grab ingredients, but I really enjoyed playing itπ
Very good game theme, I like the setting of shooting hot dogs
Fun and funny game, loved the idea and it's a fun take on the theme. Sensitivity was very high made aiming very difficult other then that though it was very enjoyable
Nice concept, I got a little annoyed because hotdogs would just fall off the counter, and the music becomes annoying fast.. Good job!
Nice concept, but it was really hard to make my hand on the controls :ss Good job anyway !
Nice concept, worked better as a game than I expected. It is really fun. The controls can be janky at time, but it is funny more than anoying.
Seeing that people are still saying the sensitivity is way too high! Will push another update later lowering it again, but in the mean time you can change sensitivity in the menu by pressing "p"
Cool interpretation of the theme. I enjoyed the graphics and sound. I found the controls to be okay - it kind of felt on purpose that it wasn't absolutely precise. It did find it a bit frustrating when stuff fell on the floor though.
I was suggested by chef. I like the game idea to shoot the hot dog to audience. I also want to shoot those runners as well. Haha. A touch point would be the control of mouse, it is hard to grab things and make every smooth (it is probably because of my mouse sensitivity). Good luck and welcome to play me game as well.
I've always wanted to make one of these goofy assembly games. My one suggestion would probably be to condense the counter space so there's less swiveling back and forth. It is just a little difficult control-wise to find your groove loading up the hot dog blaster 3000 and gettin dem doggies out. Either way.. lovely sense of humor, graphics + environment were really cute, and snazzy tune to top it off. Well done :)
Great stuff, the web version worked fine for me. Personally I enjoyed the madness of swiveling back and forth trying to feed my starving populace their dogs.
Fun overall! Pretty funny concept too.
I think traditional FPS controls may have been a better fit, but regardless I found it enjoyable. I really liked the models and the UI! ππ
:hotdog: :hotdog::hotdog::hotdog::hotdog::hotdog::hotdog::hotdog::hotdog::hotdog::hotdog::hotdog::hotdog::hotdog::hotdog::hotdog:
Hahaha, that's one of the most original submission I saw. You did respected the theme, but in your own way! The controls were a bit difficult, but I guess it's on purpose. Good job!
Really likes this game. It was fun and challenging. Times a little short