@milq Thanks man, I appreciate your enjoyment. I guess the hole game and its mechanics are a bit overwhelming until you know what you are doing. A tutorial would be nice, but unfortunately we didn't had time.
@psychic-ash Good to know you liked the controls game play is something that I hold dearly, I would liked to explain a bit more (in the game) what the 10 seconds mean, but we only had time to create a tutorial. Good to know you had fun tough!
@ofiro, wow your Avast must have hated our game, lol. Probably had to do with we using the deprecated WWW class in Unity, we are going to look on that. Nice to know that you enjoyed the screen shake and hit registration :D
@jake-marks I personally think that, in those kind of games, leaderboard are mandatory. And it keeps the players wanting to play just "one more" run. Good to know that you liked the controls!
@aes1 The first concept of the game was exactly that feeling of having to chose which room you would descend next so you keep al your resources in check! 5k Au?? You beat my score, damn it! LoL. Nice to know that you enjoyed that much. Lastly move speed is a good mutation, but you should try the reload speed and fire rate, that combination makes shooting very satisfying, but be noticed that your Iron will be sacked!
@thedude3600 As we were deciding that a tutorial would be out of the question (for time limit purposes) we knew that a work around it would be to detail as much as we could in the game page, as the game has its complexity it is indeed a lot of information. Good to know you gave it a try anyway, we appreciate it! Interesting point in the art style, we would liked to iterate a bit more on it, personally I think we could do better, but we decided that gameplay was more importantly to get it right. Thanks for your patience!
@eugenik Thanks man, good to know you liked!