thomas-yanuziello 2022-10-04 01:23
Impressive graphics and audio.
Foon → Ludum Dare Explorer → LD51 → Cosmic Crashers
By mrjeremy, NottaHipster98, Phrawgs and eyezzzick
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 202 | 3.89 | 48 | |
| Fun | 221 | 3.80 | 48 | |
| Innovation | 688 | 3.19 | 48 | |
| Theme | 1055 | 3.01 | 48 | |
| Graphics | 301 | 4.02 | 50 | |
| Audio | 39 | 4.25 | 48 | |
| Humor | 727 | 2.56 | 42 | |
| Mood | 428 | 3.60 | 45 |
Impressive graphics and audio.
Very polished. Couldnt beat is cause i suck but very fun!
*Very* good graphics, super fun
Nice game, the controls are pretty responsive and the combat experience is really cool. I didn't get the theme part though.
Great job! Visuals and sound design are on point, and the controls are smooth. Took a while to get a handle on the base energy > powerup game loop though. I wasn't skilled enough to ever get to the boss, but still enjoyed it!
Great game, the graphics and audio are super nice! The boss is really intimidating after fighting the little ships
Hey, I enjoyed playing this on stream this morning! Sick audio had me soooo pumped for sci-fi action. It was a really tough game but audio and visuals just KEPT ME GOING!
I just wanna go again one more time...! The overall feel of the projectiles and movement trails are really satisfying to feel, and the music is really great!
Pretty cool really smooth feel.
Nice game, love the music. Responsive controls.
Feels really smooth. I would've loved a dash mechanic, or if the ship was a little faster. The overall design feels good and was really fun to play.
@saintchristopher777 thanks for playing! I really struggled with it as well. We'll try to upload a picture of the boss so people can see it.
Haha really solid entry, this has one of my favorite game loops so far, the gameplay is really fun and the voice acting adds to the immersion. I feel like this could be turned into a real game with more mechanics and more polishing overall. really well done!
@0x-void-x0 TYSM! We're really happy with it as well. We're hoping to continue working on it after the jam as well. Thanks for playing!
Good gamefeel
Feedbacks : - intro is a bit long (for a game jam) - didn't quite understand what we're suppose to do - items/ennemis need to use affordance
@lejocarry can you elaborate on the affordance? not sure what you mean by it.
Really cool spaceship simulation game!!! I like the background sound and the environment setting. I really like the fighting! But it seems the number of bullets is limited. So that I feel the best stratgy is to steal the energy and run. It's confused that firing the missile can give you bullets. Also, I like the 10 seconds heal in the base. But it is a little bit boring when you waiting in the base. Could I make bullets or upgrade my weapon when I stay in the base?
really enjoyed this one. great polish all around! will play again.
The Soundtrack & SFX >>> The 3D aesthetics of the game space are very unique; makes for an exceptional game feel. Would have done with more progression, the gameplay felt classic with a decent twist with resource balancing.
Wow! what a great sounding entry. Music and SFX took this one to the next level for sure. I thought the concept and execution were both pretty good. I really liked the feel of the guns, especially the missiles. There was a little bit of graphical inconsistency in the way the assets came together but, overall, I think the quality was quite high.
I would have loved for an option to trade shields for faster movement temporarily, as I felt like I was mostly being beaten by the clock rather than taking damage.
Great entry, thanks for the game!
Man... when the music drops... I had some chills. What a piece of art! The composer have my complements. The graphics are high quality, the sfx are satisfying (very pleasant when you blow up an enemy ship). I thought you could implemented more mechanics like power ups, but what is already in the game is very solid. Congratulations on your entry :D
Cool game! Really liked the graphics and music, as well as the ability to guide missiles around enemies' shields using the mouse. Was a bit too difficult for me -- between the limited ammo and having to replenish the station's energy so often.
This felt pretty damn polished! I would have liked to see subtitles/text for the intro instructions, voiceover was a little hard to make out. Graphics, sound and SFX are great. I gave it about three or four tries before dying, I was slowly getting the hang of it but this isn't really my type of game. I felt like ammo ran out too quickly, and only once in several attempts did I encounter the health restore orb. I feel to be more forgiving to casual players, the upgrade types should be distributed a bit more densely. Also, it would be good if there was an arrow at the edge of the screen pointing back to the space station. Still, very impressive!
Nice and polished game, with pretty tight controls and satisfying combat! I definitely couldn't last more than 3 minutes, but I kept going back to do it! Nice job!
I should admit that creating 3D space game even with all the shortcuts is quite a hard task to complete due to time constraint (I know about it from practice now :smile:), tho you made it, hooray 🎉
A few pieces of feedback from me - it might be slightly less chaotic I would say. Plus it was quite hard task to find on the screen pieces to collect - they are merging with background. But anyway I had quite a fun time playing into it, good job guys!
The audio, astetics, theme and gameplay really plays well together!
This is really impressive for the time limit! Game was brutal but in a good way :D I like the loop of pushing to see how far out you can get before returning to base, sfx and vfx were good and had good game feel! The idea was actually quite similar to our game! Nice to see how you excecuted certain things differently I'll be making notes ;)!
@joedev Glad to see you submited again Joe! Thanks for the kind words I will check yours out now.
@mrjeremy ahhhh haha I didn't even read your username before posting, hey there :joy: Great to see a game of yours again and good to randomly find ya here!
Impressive and quite well polished! Graphics and mood are great and the control is smooth.
One point: My bullets quickly ran out and the missiles were terrible(they could not hit enemies just on my face!). Then I killed some enemies and got some ammo, but no visual effects remind me I can shoot with gun now. This made the game harder XD
Whao really cool game! all aspects are great Well done!
I like graphics and physics, and also music was veeeery coool)))
Great music! I liked blocking shots with the shields, but the ammo mechanics felt a bit unintuitive -- it wasn't clear to me why I was getting ammo back or of what types. I really enjoyed the omnicalculator.com death facts.
Great game, I love the graphics and the ship is easy to control and the feedbacks makes the combat really satisfying, great job!
@thristhart love that you got that haha. use bullets (left click) and get back rockets (right click) and vice versa
Nice game !
Wow, that was awesome. Music is solid and dynamic as it should be for such types of games. Ship shooting and VFXes are gorgeous. I really like the shield mechanics, makes you think in more dimensions. Also, was surprised when one of my shields got broken in the middle of the fight, great attention to detail. 19.jpg
Had a blast playing this one. Definitely an addictive shooter.
Fun game, quite difficult. I had a much better time once I read the comment about how the ammo system works. I still haven't managed to get to the boss after a couple runs, I usually lose about 4-5 minutes in. (Once I lost literally like 2 seconds before the boss spawned in). I die often to knights and to running out of power.
I think one tweak that could make the game easier to get into would be to change the collected-energy display to overlay on top of the energy bar. That way, it would be a lot easier to understand the relationship between how many orbs to collect and how full the energy bar will be.
I think the shield mechanics combined with the rocket projectiles are quite fun. It is very satisfying to slam rockets in to the side of the rooks. I do find it difficult to use the regular bullets effectively, as most of the enemies are difficult to kill with normal bullets without taking damage. The knights are definitely the most dangerous of the regular enemies.
Silly note: the mothership approaching sound effects continue to play on the game over menu, and I can actually see the mothership spawn in at some point.
The music for this game is quite fun. I especially like how it seems to get more intense a couple minutes in to the game, and that building intensity definitely follows the difficulty of the game. Either way, the music really raises the energy level.