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thristhart

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2015 32 An Unconventional Weapon WHISTLE COMMAND compo Innovation 4.75
🥇 2015 32 An Unconventional Weapon WHISTLE COMMAND compo Theme 4.71

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202558Collector👥Znakejam3463.573.473.133.363.443.442.603.47
202557Depths👥SUBSUMEjam2213.823.643.324.513.873.602.683.98
202456Tiny Creatures👥My tiny friend and I went on a puzzle adventure in the forest...jam1184.044.043.393.953.383.503.93
202354Limited Space👥Windows LDjam3.003.003.003.503.504.50
202353Delivery👥Cassie's Truckjam7593.423.472.813.603.843.28
202352Harvest👥Seasons TDjam3463.573.653.574.023.263.36
202251Every 10 seconds👥thanks, II hate it!jam6923.423.373.023.662.953.78
202149Unstable👥Cassie's Hatjam4.003.753.253.753.004.253.75
202046Keep it alive👥FLIP OR DIEjam15253.363.612.973.113.653.542.653.22
201945Start with nothing👥Batulathiljam3.002.503.503.00
201944Your life is currency👥Invest®jam6223.362.942.732.732.653.60
201842Running out of space👥Skeleportjam4203.543.693.003.853.972.973.21
201740The more you have, the worse it is👥thanks, I hate it!jam3173.693.523.724.253.443.223.773.38
201739Running out of Power👥Vampire Appliancejam3.003.003.003.003.002.004.00
201738A Small World👥+1💰 (the game)jam3133.483.603.722.272.562.472.622.72
201637One roomZaaz Signaljam
201635ShapeshiftROVERBOARD âš” HOVERSWORDjam9442.792.962.433.043.043.323.563.0053
201534Two Button Controls / GrowingFlowjam6083.223.002.884.313.814.3651
201533You are the Monstersmall blob friendjam5143.232.903.163.653.883.393.3758
201532An Unconventional WeaponWHISTLE COMMANDcompo314.084.174.754.712.6337
201431Entire Game on One Screencovercompo1893.623.543.623.663.183.4661
201430Connected WorldsSpace Truckerscompo
201429Beneath the SurfaceSneakyLinkcompo3603.383.264.313.042.883.413.5448
201326MinimalismCresscompo10562.672.373.153.372.4035
201225You are the VillainWho Got Your Goat? A Murder Mysterycompo3533.002.622.853.082.6924
201223Tiny WorldBrevitycompo5242.812.523.142.791.982.331.331.9774
201122AloneAS:ZT - Assault Squad: Zombie Tacticscompo1183.232.733.241.812.042.482.521.793.0010
201121EscapeUpsetcompo753.463.093.643.702.202.243.083.307
201120It's Dangerous to Go Alone! Take This!A Colorful Mancompo903.213.213.362.712.713.293.213.674
201019DiscoveryPlanet Discovercompo1432.672.331.873.471.871.922.803.4454

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by thristhart

LD19 — Discovery

Universal Conquest by Endurion 2010-12-26T15:12:00

grraaaah that vehicle sound will be in my nightmares tonight. I spent a while gathering zinc under the assumption that I would be sent back to the ship when I ran out of oxygen. Nope, I died. Which had the consequence of me not wanting to play anymore because I lost everything I had :(

Q-Bers by recursor 2010-12-25T17:02:00

I beat 16 and it wouldn't accept my correct solution! pah. Great game, a lot of fun.

Improv by localcoder 2010-12-21T00:59:00

I enjoyed this a lot! It was silly and really abstract but charming and fun. Not really sure how it fits into the Discovery theme, but it was good anyway.

Lost Races' Abandoned Artifact Recovery by eli 2010-12-26T15:02:00

I think the biggest mistake you made in the game design was assuming that players would make new piles for each artifact. I just moved my one pile from each artifact to the next, and this never gained much alien attention. Top notch audio.

Frolicking Furballs Safari Resort by Sos 2010-12-24T21:01:00

If this had a tech category this would get five stars. Amazing!

Robots Among Us by Arne 2010-12-26T17:24:00

The audio grated on me so much when using the goggles. Otherwise fun and slightly challenging.

Apple Quest II: Return of the Discovery by cptalbertwesker 2010-12-24T20:27:00

I have no idea how this fits discovery.

Niribu X by Aurel Bílý 2010-12-26T14:44:00

Was unable to get to the top, after trying for 10 @%$#ing minutes. :(

UNSS Pasteur - Search for a Cure by MrPhil 2010-12-20T20:19:00

On my first try the planet with the cure was right next to Earth. Convenient!
On my second try I died from trying to land a party in secret.
On my third and final try, I gave up because the game had gotten tedious without any luck. Too many duds and hostile planets.

Looney Ladders by SethR 2010-12-24T18:13:00

You live up to your name, mrfun. In that this game is fun. Yes. Can't give you much points for theme, but I very much enjoyed the rest of the game - and your level generator is fantastic. I only even realized the levels were generated about 5 levels in. They felt like they were designed by a human - a sadistic human that hates children.

Where am I? by Benn 2010-12-19T23:16:00

That was a lot of fun! I almost thought I was ready to give up, but the solution presented itself! Good stuff.

Get Out by dsv101 2010-12-21T17:32:00

This games reminds me of VVVVVV in a good way. I especially love the charming graphics. Good work!

Lost by Gigacat 2010-12-21T00:47:00

Those sound effects hurt! D:
Graphics had a charmingly hand-drawn quality to them. They weren't beautiful, but they were good enough and you could tell what everything was. I agree with what others have said about the challenge.

DisGRAVery by Spunkmeyer 2010-12-26T14:57:00

Ouch, that's hard. I realllllly love the concept. Unfortunately the challenge made me quit, but not because it's a bad game! I'm just not hardcore enough. Full marks for innovation, excellent job!

plixel by asfdfdfd 2010-12-24T15:45:00

This game was kinda fun but felt really unfair. I think it was because as time passed you lose light, which made it harder to explore and get what you needed to give you more time. Kind of a slippery slope effect.

The Jelly Caves by Darkhogg 2010-12-19T23:26:00

Those damn blue jellies. *shakes fist*

Alphabet Trader by devinmoore 2010-12-24T17:52:00

A pretty solid game, having figured out the controls. Controls were definitely the worst part; fix them and I will enjoy this a lot more. Charming graphics considering their ascii nature.

Audio_Chef by DeathBySnail 2010-12-25T15:08:00

What kind of disgraceful pirate doesn't like rum?! Lot of simple, easy fun.

Glassbox by hcs 2010-12-21T02:16:00

Completely trial and error, which wasn't as amusing as it had sounded.

FAILBOT by T8000 2010-12-19T20:03:00

Some slightly buggy collisions with walls at points, but otherwise an enjoyable, short distraction! I love the art style you've got going there.

Penguin! by Meep 2010-12-25T20:19:00

One word: D'awwwwww

Search & Secure by Dslayer27 2010-12-24T15:30:00

It becomes really frustrating because it's mostly luck-based.

Eureka! by spacsm 2010-12-21T17:37:00

The collision issue with walls was game-breaking, unfortunately, as getting stuck on a wall kinda hampers your run time. But it was a cute concept and a fun challenge!

The Genetic Playground by Kyliroth 2010-12-21T20:49:00

More a toy than a game, but a pretty amusing toy!

discovery . Palpable Heroic Perception by HybridEidolon 2010-12-22T23:52:00

The elastic bouncing made the game a lot less fun for me, unfortunately. Nicely polished game otherwise, but..

10 Minute Galaxy by machinas 2010-12-25T16:38:00

Getting stranded without fuel suuucccks

plUNDER by Dark Acre Jack 2010-12-26T17:15:00

I ended up giving up on figuring out how to control the diver. It just seemed so counter-intuitive...

dis_covery by jagttt 2010-12-24T18:55:00

Discovering (see what I did there?) that I could hammer the helicopters was one of my favorite moments in gaming.

Attack of the time travelling pygmy from outer paleolithic (aka Time Pygmy) by deepnight 2010-12-21T18:17:00

Amazing.

StickMan's Discovery by DivideByZero 2010-12-26T14:37:00

I figured out the puzzle immediately, but it took me so long with the finicky collision that I couldn't do it in time.

Here Be Monsters! by ethankennerly 2010-12-25T15:59:00

Dying was no punishment against my 500 gold treasury! I got 100% explored, heck yeah! PoV described the Fun category as "Did you look up at the clock, and found it was 5 hours later?" That's this game. Great work. (Also, I felt like the world map was just the right size - captured the largeness of a whole planet while still being doable)

Dey See Me Fallin' by zhennTil 2010-12-20T02:30:00

I enjoyed the intro a lot more than the game itself :/

Fate of Mankind by LegacyCrono 2010-12-24T21:13:00

Grah, those checkpoints are wayyy too far away. Graaaah.

suspension of disbelief by plams 2010-12-26T17:39:00

The non-sketch-type-world-thing was a really frustrating place to be. I preferred the pretty drawings :D

Lizard Wizard by stevejohnson 2010-12-25T16:10:00

Runs fine for me on Windows with 60 FPS. Very amusing, although your Wikipedia article parser needs a little refinement. "== Background ==" is not the most interesting tidbit of information.

Hat Quest by FireSlash 2010-12-20T21:03:00

Collision was a bit finicky, but maybe that's just me. The floaty jumping was pretty maddening, and the progression of difficulty was frustrating. But, I enjoyed myself while I played, and even though it wasn't engrossing per se I liked it. (also, I liked the sound effects and music)

The Final Discovery by Turc 2010-12-26T05:17:00

You get points for a great idea. Unfortunately you ran out of time, so I can't give this a very good rating.

Planet Discover by thristhart 2010-12-21T12:31:00

I'll admit it, the fog mechanics were mostly the result of my having played with line of sight recently and wanting to shoehorn it into the game somehow. Makes the game last a little longer, I suppose.

Planet Discover by thristhart 2010-12-21T17:29:00

Sure, why not. The moral is that no matter what you do, someone out there will think you did the wrong thing, so you shouldn't care what people think about you.

Planet Discover by thristhart 2010-12-21T19:40:00

Also, the point is that there's no one "good" ending. All the endings have their merits and flaws.

1492Island by Valandre 2010-12-25T04:21:00

Solid, and fun!

This Is Digger by txa-ea 2010-12-25T15:22:00

I only noticed after the third level that the music had stopped playing. Which was fine, it didn't really make an impression on me. So, 3 stars for audio. Gameplay-wise, the difficulty ramping needed to be increased - enemies were way too easy to dodge, and it just became strip-mining simulator 2011. Graphics were okay. Overall, two stars for effort.

Cauldron of Doom! by Artix 2010-12-26T18:43:00

Got stuck on Army of the Dead. Got almost everything else :(

Lurker by Octoborg 2010-12-26T15:58:00

That was fun and adorable and a great exploration of a new concept. (I've never seen teleportation in a stealth game before, and you managed to make it fairly balanced)

Pickup by ranklar 2010-12-26T15:35:00

Simple pattern recognition but with women who sound like they're being forced to talk to you! Just like my love life. :D (Also, did you take all of those pictures within the 48 hours? Because I'm wondering how you managed to get Susan's picture the number one image result for "firefox shirt" already!)

Spelling Warrior - LD19 by Krazystyle 2010-12-25T04:13:00

Pretty funny, actually. Some of the things it came up with.. If you'd added a way to see what the word you'd missed was, it'd actually be a pretty fun game of "try to figure out what that silly Sam is saying". As it is, I have to give it a 3/5 overall. You get higher points for a good concept!

Very Lonely In A Spaceship by tusongtupa 2010-12-26T15:27:00

Tilde is a bad choice. When I realized that's what you would have chosen I ended up plugging in another keyboard, and that's more effort than most people would have done. Appears to be an unfinished toy, not a game.

BEARoNAUT by uncade 2010-12-26T16:39:00

My only comment is a raised eyebrow and an amused smile.

DEATHWISH by Alexbrainbox 2010-12-20T20:01:00

For some reason I couldn't get the Explosion death. Wouldn't activate (I'm on Chrome Win7, if that's relevant). A morbid but cute game.

Discovery Shuttle Defender by FatherGoblin 2010-12-25T03:42:00

I got it to work. It's not too complicated, it's just more effort than people were probably willing to put out. The graphics were actually not too bad, and the audio was charmingly low quality. Unfortunately the gameplay was decent at best. Overall, I give it a three out of five. Good work!

Zonar by Ryan 2010-12-25T14:56:00

Some sort of visualization for the discovering "wave" would have been nice. Was able to get an idea of it from trial and error, but..

Espial by NGuillemot 2010-12-26T16:20:00

shows promise, but the compo version just isn't fun. I'll come back to the Jam version later.

Lost Discoveries by Tb0o 2010-12-26T18:08:00

okay, I found the plot rather interesting, but I really couldn't take it seriously with the grammatical errors. I don't have an issue with improper spelling or awkward grammar, but you hit a pet peeve of mine when you put a space before punctuation, and use multiple punctuation marks. "The guys must be waiting for me and I am already late!" is how that should read.

Picking on your English aside, I was surprised at how engaging the plot was, but the trivia was rather difficult. A bit more ambitious than you could manage, but good effort!

Treasure Island by suvozit 2010-12-24T18:25:00

The graphics are a nice reminder of what can be done with low-resolution sprites. Was only fun for a little bit, unfortunately - didn't hold my interest after a couple of levels.

Deep Space by develop32 2010-12-19T20:26:00

I've given up, for now. I'll get to the rest of the pieces eventually! It was just challenging enough to keep it interesting without making me give up too soon. Although I didn't feel like I was doing much discovering, just random shooting and/or following arrows.

Caveman Eric: Dark Times by Bezza 2010-12-20T20:33:00

It's a good game with an amusing premise, but it's major failing, is, well..

I suggest you read this article (well, review): http://www.vectorstorm.org/2010/01/12/vvvvvv/

In the section, "Dying is fun!" it explains my main issue with this game. To wit: Make dying less frustrating and the game can be much more entertaining while keeping the same level of difficulty. In fact, if you take out the lives system, I would enjoy this a lot more.

Good job, otherwise!

SpaceEmpire by Kylegar 2010-12-26T17:00:00

Kill some, will ya?
Pretty obviously unfinished, but it shows potential. More planet sprites would be nice, but the control scheme is quite lovely - it was easy to move precisely. I think this game suffered from a case of more scope than time.

Space Station by iPope 2010-12-21T01:08:00

I have only two complaints:
1) the choice of having the main character as a pixel is charming and interesting, but makes it hard to distinguish objects that aren't large.
2) It feels like you finished the movement and exploration stuff, made the map, and then ran out of time before you made it fun. It was enjoyable for a little bit, I suppose, but I was left feeling kind of disappointed.

The Amazing Discovery of a Blob Named Harold by thewinterdrake 2010-12-25T16:15:00

Squish I say!
That is all.
(Easily the most amusing game I've played so far this LD)

Dr Discovery by drZool 2010-12-25T16:23:00

The connection to Discovery is tenuous at best. I guess you.. discover the contents of the boxes? Solid game otherwise.

Land Ho! by brandonman 2010-12-20T21:13:00

I kept getting stuck on islands and slowly shot to death. By stuck, I mean being "beached" and having none of my combinations of movement keys getting me out. The graphics weren't the best, and I can't rate the audio as I don't have the bandwidth to wait for a 44 MB (!) download. I understand the idea behind having changes in movement not be instant, but considering the amount of cannonballs flying about I think this game would be more fun if I had a realistic chance of dodging them.

Island Commander by Jerm 2010-12-24T15:15:00

This would have been a great game if you made the bullets black.

Husk by Jonathan Whiting 2010-12-24T14:55:00

Interesting. I had no issues keeping the robot alive - at points it almost seemed like I had too many stations easily available. Didn't get lost either. Was a lot of short fun.

Ball Pit by Wyzfen 2011-01-01T17:40:00

excellent concept but easily defeated by rapidly clicking!

Mr Head and the Journey of Discoveries by jolle 2010-12-26T16:25:00

Very well done. Fun!

LD20 — It's Dangerous to Go Alone! Take This!

N3: Name Not Needed by nutink 2011-05-04T01:22:00

Innovation: I've never seen a space shmup with ammo as a concern, so that's new to me. Points to innovation for that.

Fun: Got boring after a while, doesn't seem to get any more interesting after a point. Previous commenter mentions a boss, but I never got there I guess.

Theme: Kinda forced in there. It's a space shooter, but occasionally a mysterious narrator power gives you stuff?

Graphics: Not beautiful, but elegant in a way. Functional.

Audio: None that I remember. N/A.

Humor: None that I remember. N/A.

Overall: Decent fun for a short while.

Community: Ooph, nothing. 1/5 for an empty journal. Next LD, participate in the community while you make the game! It'll pay off, even without a community rating.

Elidia by brandoncash 2011-05-16T20:19:00

My best time was 145.

Squid Squares by 7Soul 2011-05-10T21:48:00

Only really challenging puzzle was the last one. Other ones involved simply clicking places and watching what happened. Kinda like you finished the tutorial levels, got the first level done, then ran out of time. Great concept though! Directional blocks really changes how the puzzle factor works.

Taking away a point on graphics because your background wasn't made by you in the 48 hours. They are otherwise quite good. Remember, Ludum Dare is about making all the content by yourself! Unless you're doing the Jam, of course.

As previously mentioned, that music gets pretty annoying.

c by Karethoth 2011-05-22T04:16:00

Can't give more than a 2/5 overall because of how short it is, but it's an interesting gameplay concept!

A Colorful Man by thristhart 2011-05-02T10:54:00

Odd, it shouldn't create those shortcuts. I'll take a look this afternoon.

A Colorful Man by thristhart 2011-05-07T02:28:00

I also run win7 64bit, works fine for me. Could you possibly run run.bat from command line, so that the window doesn't close before you can see the error output?

A Colorful Man by thristhart 2011-05-16T19:32:00

Endurion: What platform? I assume windows.

Hmm, perhaps in the future I should bundle gosu and chingu with the distribution...

OUT OF HERE by Grungi Ankhfire 2011-05-02T16:58:00

Innovation: Running game. Nothing really new here, plotwise or gameplay wise.
Fun: I felt really cramped in that tight passageway - not much room for maneuvering there. There were several points where I felt that the game was giving me an impossible situation to dodge. It was like, "How was I supposed to get past that? That's not fair." instead of "Damn I mssed up... Oh shit now they're catching up!"
Theme: The theme is kinda just forced onto the game. "You're running. It's dangerous, take my advice." and then it's never mentioned again.
Graphics: Quite good, I especially liked the Ludum signs. Was nice to be dodging them instead of generic unreadable signs. Good touch.
Audio: Music was very suitable and inspiring! No other sounds effects come to mind.
Humor: N/A, I think?
Overall: Overall, a distraction for a few minutes, enjoyable while it lasted.
Community: You posted enough, but a demo would have been nice. You did have an early gameplay video, so 4/5

OUT OF HERE by Grungi Ankhfire 2011-05-02T17:01:00

FUCK YOU

OUT OF HERE by Grungi Ankhfire 2011-05-22T00:43:00

oh wow, that's what I get for leaving the ratings page open on my computer with friends about. I apologize profusely!

Red by elbowroom 2011-05-07T17:48:00

A surprisingly fun game. Just when I'd thought I'd mastered the concept your level design threw me for a loop. Good stuff.

As far as community goes, you posted about the game, but didn't have a demo - acceptable seeing as you didn't enter until 10 hours left. Overall, good participation.

It's dangerous to "go" alone! Take this. by zachstronaut 2011-05-08T14:05:00

The sound made when bumping into a wall was both unnecessary and annoying! Good gameplay concept and nice execution, shame you ran out of time. Good community participation, especially liked your postmortem.

The Extinct Fireplace by Frugle 2011-05-04T01:24:00

Your download link appears to be broken!

Deadweight by ctz 2011-05-02T16:12:00

The game crashed as I was finishing level 3. I'll come back to it later, but it was too finicky to finish the levels the first time to do it again right now.

Hero, Monster, Boss by oldsatchmo 2011-05-02T17:26:00

Innovation: Not entirely unique, what with being a shopkeeper game. The gameplay was a unique idea though - don't think I've seen anything like it before!

Fun: There was a sort of puzzle-esque fun to it, feeding that "a-ha!" moment when you realize how to profit without killing your clients.

Theme: Fits it pretty well, except it's more like "buy this" than "take this".

Graphics: Not exactly beautiful, but they get the point across in a functional and easy to figure out manner.

Audio: Kinda the same as the graphics. I wouldn't listen to it in my spare time, but it acted as a good background to the game.

Humor: Some asides in the item descriptions. Smile-worthy.

Overall: Solid, short, fun. Good gameplay concept, executed without bugs and in a presentable manner.

Community: Posted about your ideas, posted screenshots, have a demo. Food shots and/or gameplay video would have brought it to a 5.

Hooj by caribou 2011-05-04T01:32:00

Was really quite difficult to sail around, which was a cool mechanic but made it pretty hard to do anything. Might be I just couldn't figure it out.

Not really sure if it fits the theme at all?
Lack of instructions hurts the overall score, but I see promise in this. Really only needs a guide of some sort to help silly people like me figure it out.

"Tower Defense" by Dmurph 2011-05-10T17:13:00

Theme was extremely shoehorned in. Interesting concept.

LD21 — Escape

Esca by tnelsond 2011-08-25T13:15:00

I would love the ability to list the things I want done then see them done (i.e., "jump flap flap flap flap flap<enter>" but then it wouldn't really be a typing game would it.

Escape Cod by Tom 7 2011-08-24T04:19:00

I didn't feel like I really had much impact on whether I got out of the fish or not. I knew action was required, but it was basically "wait for fish to turn properly"

Prison of Air by drakfyre 2011-08-23T14:49:00

Music took an unexpected but interesting turn. Me like.

Vampire Runner by arielsan 2011-08-22T16:36:00

I went in to this game skeptical. "Canabalt but you just run through walls? How could that be fun?"

I was happily proven wrong though, it's a fun little timing game. I like how it kind of strips out all the unnecessary complications and is just a pure simple timing challenge.
Graphics are pretty, although the walls are rather bland.
Didn't really feel like I was Escaping anything, just running. If I was running from something, I didn't really get that.

Escape from Flatland: an Adventure of Two Dimensions by pdyxs 2011-09-09T21:18:00

A promising game absolutely ruined for me by the controls. Aaaaagh so clunky. Mouse controls: nessecary

* Zeta Prime * by anthonyl 2011-08-24T14:58:00

The game progresses slowly, but I'm enjoying it. There's a slight issue with some of the help text being cut off on the right side. Well-conceived, and fun!

Moustache Chick by joekinley 2011-08-23T15:17:00

Collision was weird too, there were several points where I was like "Oh there was NO way that lava should have hit me!" I really like your lava fill mechanic though.

Slimecave by teomat 2011-08-23T15:03:00

Yeah, the fact that the sound plays even while midair completely disconnects it form being footsteps, and turns it into this weird background noise. Level design was pretty good, but a death animation would have been nice - oftentimes it was hard to tell I'd actually died, because it doesn't even pause for a second to tell you.

End of file by FireSlash 2011-08-24T17:09:00

some notes while I play:

the energy mechanic is cool
can I improve the rate shields generate at? as it is I just alt-tab and do something else to let them fill up
I don't think you can describe this as a platformer in any way
the fact that enemies respawn makes it feel like I have no impact on anything
there was one enemy that I couldn't kill because of how the blocks around it were positioned, that bothers me for some reason
I'm lost because I died and I have no idea where the room I respawned in is in relation to where I died
figured it out, I respawned before the bosses that I'd already beaten
level design is quite strange, it feels like you just scribbled randomly and made it into a room (quite possible, this IS LD after all)
oh dammit, when I was nearing the ending (the not-exit one) I entered a room and got stuck in a wall, moved downward, then the game crashed (System.IndexOutOfRangeException, probably caused by my moving out of the level and therefore out of the array, I'm sure)
don't really feel like doing that again, so I guess I don't get to see the ending - that said, your game has bullets that shoot bullets. I am satisfied. also, the upgrade mechanic is neat

Upset by thristhart 2011-08-22T18:43:00

That's weird, that's what I tested with :S

what OS?

Upset by thristhart 2011-08-23T00:56:00

Because of the way the engine works, it was hard for me to figure out if the player couldn't win anymore. I eventually gave up and hoped the player could figure out if they'd lost :P

for the record, there's at least two ways to get every goal - and one option actually gives you two of them!

Upset by thristhart 2011-08-23T20:28:00

I suspect the reason it doesn't work for some people is that the public chat is failing to load properly. Retrying /should/ fix it.

Upset by thristhart 2011-08-23T21:11:00

and my username disappeared?

D.T.R.J by Zemmi 2011-08-24T04:14:00

I got stuck on level 9 :( I loved the two-block puzzle concept. The Escape theme wasn't really represented, I think.

Escape! Data Entry Sentry by Shaun Inman 2011-08-24T04:00:00

I can't beat level one. What is wrong with me oh god this is hard

Dragon's Bloodmoney by neosam 2011-09-02T16:54:00

I was highly amused by the three-year-old style intro. I wanted to be snarky and link you to the wikipedia page for "Difficulty curve", but unfortunately that page doesn't exist - much like the difficulty curve in your game. It was simple easy platforming and then suddenly, THAT PART. You know the one I mean.

Luis the Thingemebober by Naarkie 2011-09-02T17:02:00

too easy by far, esp. w/ that bomb cache near start, never run out of bombs

Virtual Girl by splixel 2011-08-23T20:13:00

Congratulations, I hate frogs now.

I hate you for making me hate frogs.

Theme and plot felt kind of shoehorned on - "here is a game, and oh also you're escaping. yeah."

Jameson Livingston Penguin by wbobeirne 2011-09-12T02:42:00

This game is so relentlessly charming! Graphics are beautiful, as well as the audio. Simple gameplay, nothing too groundbreaking, but the incoming vehicle notification was quite nice. This game made me really want to like it, but...


nah just kidding I loved it

(For Android) GetThatFellowOut by SharkApple 2011-08-23T18:36:00

Works on my moto droid! Game itself is rather simplistic, but it was a fun diversion while it lasted.

Escape - Forest 2012 by Chaoslab 2011-08-24T13:53:00

Music didn't play, so I'll rate n/a for audio.

I felt like I was missing one giant inside joke, which from your comments on IRC I think I was. :P

The Collapse by wzl 2011-08-24T14:18:00

This game's challenge is "here are some walls. don't touch them. also, your controls suck. good luck"
I frustrated myself endlessly on the last level before having to give up. I suggest: Press left mouse to freeze the ball's movement. Maybe put that on a cooldown, I dunno.

Escape The Overgrowth by brachyonic 2011-08-23T19:04:00

I want to give feedback, but I'm not sure what I could tell you that you didn't know. The growth thingy looked cool , when I got to see it. Pretty much every complaint could be simplified to "finish the game!"

Arena Escape by ZiAzon 2011-09-02T16:16:00

I liked the concept of having to choose between using your ammo to shoot at the zombies and shooting at the barrier, but it fell apart when I realized that I could just sit there and shoot at the barrier, then switch to the zombies when they came close, and still do fine. Imo, too much ammo available.

Escape Work to get a Drink by Redbone 2011-08-25T13:29:00

I was utterly annoyed by the teeny doorways. the character moves half a doorway with each step, so that if you aren't lined up perfectly with the doorway you can't align yourself to it. Ended up having to push against a nearby parallel surface every time I wanted to exit a room.

Legendary Lava Escape by speciesUnknown 2011-09-02T16:38:00

This doesn't even need lighting, it just needs a separate texture for vertical spaces so that edges are clear.

LD23 — Tiny World

Star Drill by tinymagus 2012-04-27T11:44:00

Got to the core! The key to it is to use the purple blocks to protect you, because they block lava. It's completely not cost-effective for the risk, though. Better to keep going to new planets, got 60 that way. Normally I don't like the entries that take tiny world literally, but in this case, I'll make an exception. 5 for innovation, well done!

Bugs Planet by Cyboot 2012-04-23T11:28:00

Innovation: 3/5 - Not a rip-off, but not really new ideas.
Fun: 4/5 - Strangely satisfying to eliminate an entire race. Perhaps I should seek help.
Theme: 3/5 - Sure, the world is tiny, but this is more "Tiny" than "World".
Graphics: 3/5 - They get the job done, and are clear and concise. Not pretty, though, with more time it could have been polished.
Audio: N/A - On a machine without audio, so will not rate.
Humor: N/A - Didn't see any attempts at humor, therefore not rating.
Mood: 2/5 - The robotic movement is vaguely immersion-breaking.

Chromatic Breeding by artefon 2012-04-26T17:02:00

This actually seemed a little too easy. By killing all the non-target or non-similar colors, I won every time I tried for three rounds.

6 Degrees of Sabotage by dukope 2012-04-23T12:49:00

Innovation: 5/5 - Extremely clever! I love this.
Fun: 3/5 - It was quite fun while it lasted - I was almost tempted to pull out a pad and take notes! - but it doesn't have much replay value.
Theme: 3/5 - I presume the connection to the theme is "It's a small world after all" but it's not communicated well enough. Certainly a clever take, though.
Graphics: 4/5 - Pretty, and functional. The game relies heavily on visual differentiation between targets, sometimes unsuccessfully.
Audio: N/A - Not on a computer with audio, so not rating.
Humor: N/A - Did not see any attempts at humor, so not rating.
Mood: 4/5 - A rather profound noir mood. Works well.

Tiny Maze Speedrun by netmute 2012-04-24T12:06:00

Reminds me a lot of this previous LD entry! http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4902

Don't take that the wrong way, I loved that one. And this one, too. I do enjoy a good maze game. Your mazes are harder to solve, too. Unfortunately, I must mark you down on theme, as it's a stretch at best.

A Week in the life of... by gingerbeast 2012-04-26T12:03:00

I didn't actually have any trouble with the presentation of the data! The navigation got a little tedious after a little, but it wasn't confusing and everything seemed to work. My main problem with this was the message I felt the plot conveyed about relationships at home, although the plot was well written and engaging (if not relatable for me, not being female, a mother, or married)

Very good use of the theme.

World Panic! by pinkmonkeyhead 2012-04-30T11:48:00

Poor theme fit, and not particularly innovative, but really quite fun.

Dude, where's my planet by Zamando 2012-05-11T12:01:00

Very pretty, but lack of checkpoints made it quickly tedious.

Volo by Tkatchenko 2012-04-23T11:40:00

Innovation: 3/5 - Not a rip-off, but not really new ideas.
Fun: 3/5 - It's a fun little concept but it gets old really quickly, I suspect from the lack of communication. Positive reinforcement ("You win!" when an exit is reached for example) or score-tracking (how many levels without dying?) would give more reason to play for more than a couple minutes.
Theme: 3/5 - It's a tiny world with tiny things. Not really feeling the "world" aspect, but it works.
Graphics: 3/5 - They're pretty in a minimalist way. Unfortunately, because they're so tiny (ha) it was hard to tell what things were at first. Very functional, however.
Audio: N/A - On a machine without audio, so will not rate.
Humor: N/A - Didn't see any attempts at humor, therefore not rating.
Mood: 4/5 - The graphics come together quite well in this regard, especially the contrast between the dark play area and the bright window (and bird).

Don't mess with magical cube by toadd-y 2012-04-27T11:34:00

Link appears to be broken.

Dr. Nano - tiny surgeon by McFunkypants 2012-05-11T11:54:00

Most of the complaints I have are just problems with shmups in general, so I won't hold them against you. That said, I felt there was some incongruity between the fancy particles and the cartoonish characters. Needs a more distinct visual style!

Tiny World: The Musical: The Game by pdyxs 2012-04-27T11:49:00

Commenting here so that this will be in my rated games so that I can come back to rate when I have sound. Looks very promising!

Ant, Bee, Cow, Pig and Spider BOSS by karnakgames 2012-04-23T15:28:00

Innovation: 3/5 - Nothing spectacularly new, but nothing too derivative either.
Fun: 2/5 - Loses a lot of fun because the mechanics are not intuitive, and experimentation is discouraged (you can't win if you waste even a single rock, for example)
Theme: 4/5 - Eh, fits the theme, but it's not clever about it.
Graphics: 2/5 - Not pretty, but mostly I can tell what they are. Except that pink thing - I'm guessing it was a pig?
Audio: N/A - Not on a machine with audio, so not rating.
Humor: N/A - Didn't see any attempts at humor, so not rating.
Mood: 3/5 - Cheerful, but nondescript.

The Office by Mirroar 2012-04-24T15:50:00

Hrm, registering an account is a big barrier of effort. But I'm a cool person so I will do it. Here I go.

Flea Game by samueldr 2012-05-04T12:04:00

Quite enjoyed the stats crawler.

Faelanx by arkeus 2012-05-04T12:01:00

Very good! Some feedback as I went through it:
It wasn't immediately clear that click is how you attacked, since all the other controls except that one were shown to me. Still mostly my fault.

I'd like it if a blink wouldn't move you anywhere, using it didn't put it off cooldown. (that's a really awkward sentence)

Biggest problem I see as far as fun is: this game is difficult for the wrong reasons. The very, very small amounts of healing given means that you'll eventually lose just by wearing down, rather than a "fun" death. Increase healing and increase damage, methinks. Give it more "extremes" if that makes sense.

Finally, an in-game explanation of what the stats do would be good.

Astronautics by Corné Dorrestijn 2012-04-23T13:01:00

Innovation: 4/5 - Can't say I've seen this type of game before.
Fun: 3/5 - It took me far too long to realize I'm supposed to go to the planets, not avoid crashing into them! That might just be my fault though. Replay value is lacking.
Theme: 3/5 - There are worlds, and they are tiny. Not really integral to gameplay in any way, though.
Graphics: 4/5 - Pretty and functional.
Audio: N/A - Not on a computer with audio, so not rating.
Humor: N/A - Didn't see any attempts at humor, so not rating.
Mood: 2/5 - There's not enough elements to string together a consistent mood.

Glue Galaxy Rescue! by kirbytails7 2012-04-30T12:00:00

Don't really have anything to add other than what was already said, but I wanted to let you know I played this.

Cleansing of the tiny worlds by Scrapworks 2012-04-27T12:01:00

Since I can only do web games for now, and because this doesn't have web version, I can't rate this currently. I'm commenting here so that this shows up in my rated games section so that I can come back later and play when I can do downloads.

Planet Protector by Retroid 2012-04-30T11:38:00

Suffers from simply becoming impossible, rather than difficult. Promising, if more time is put into it.

ResourceCollector by SaiKai 2012-04-27T12:00:00

Since I can only do web games for now, and because this doesn't have web version, I can't rate this currently. I'm commenting here so that this shows up in my rated games section so that I can come back later and play when I can do downloads.

Synthesis by marudziik 2012-04-26T11:36:00

Damn you, when I finished with your game I realized I had learned something! How could you?!

Very well done on making something educational while still fun. A little polish and I wouldn't mind showing this to chemistry classes.

A Super Mario Summary by johanp 2012-04-23T12:02:00

Innovation: 4/5 - Obviously it's borrowing from Mario, but the level design is quite nice.
Fun: 3/5 - It lacks the punch of the original Mario Brothers because it doesn't tell me the score at the end of the level. It feels less incentivized to get the max score that way. Also, adding a time component (getting a better score the faster it's done) might add to the fun.
Theme: 4/5 - Very clever take on the theme.
Graphics: 5/5 - I looked for something to complain about, I really did.
Audio: N/A - On a machine without audio, so will not rate.
Humor: N/A - Didn't see any attempts at humor, therefore not rating.
Mood: 4/5 - It benefits from having an established mood from Mario, but it works.

MyLittleWorld by guzzungo 2012-04-25T15:13:00

Apparently my computer doesn't support hardware acceleration? Huh. Looked promising, oh well :( Silverlight is a really restricting platform target.

Dave is in a Fish Tank by Toast 2012-04-23T15:46:00

I couldn't figure out how to beat this one, so I don't feel comfortable rating it yet. I'll be back!

! by lifenoodles 2012-04-25T15:59:00

I got stuck, I think. Definitely promising. As others have said, the closed rooms being dark thing is nice.

Don't Mess with the Gnomes! by ziomorti 2012-04-24T15:49:00

Innovation: 4/5 - I haven't seen the concept of platform control done this way, but it's still a platformer.
Fun: 3/5 - You need checkpoints! I don't want to have to do something I already figured out again. Other suggestions: Communicate functionality better. Perhaps have the gnome complain about things? "Aw no, I got to click this platform again..."
Theme: 3/5 - Tiny things in their world. More to do with appearance than gameplay, although that's the same for my game, so no hard feelings there.
Graphics: 3/5 - A little funky in places, but everything is functional and I can tell what everything is.
Audio: N/A - Not on a computer with sound, so not rating.
Humor: N/A - Didn't see any attempts at humor, so not rating.
Mood: N/A - I'm just going to leave this at N/A for games that aren't story-focused now.

Side-note: Got stuck on level 4, I think I pressed the first button at the wrong time? Couldn't jump to the platform anymore.

Project Peace by ghRibacki 2012-05-01T00:49:00

Far, far, more story than game. I've been guilty of that myself, though.

Narrow by Drabiter 2012-04-27T11:58:00

Since I can only do web games for now, and because the web version doesn't work, I can't rate this currently. I'm commenting here so that this shows up in my rated games section so that I can come back later and play when I can do downloads.

My Tiny Town by hungyg 2012-04-25T15:30:00

My favorite part about this was the tutorial! It's a perfectly done tut. Teaches everything clearly and concisely. Thumbs-up. (my entry is in sore need of such a tut) Also, I wish I had done something like this, it's so potentially addictive.

Minisk, You Will by Miltage 2012-04-23T16:01:00

Woo-hoo! I beat it! Towers are OP.
Innovation: 3/5 - Not particularly new, but not a copycat.
Fun: 4/5 - I was surprised by how enjoyable it was.
Theme: 3/5 - A literal tiny world.
Graphics: 4/5 - Pretty, and functional. No complaints.
Audio: N/A - Not on a computer with sound, so no rating.
Humor: N/A - Didn't see any attempts at humor, so not rating.
Mood: 3/5 - Very lonely.

LD25 — You are the Villain

Tiny Sorceress by L 2012-12-17T03:59:00

Wow, this was remarkably charming! At points, not very fun per se, but I was smiling anyway. Totally blew my expectations out of the water. Love the art style, everything is smooth. Some points were needlessly frustrating - ESPECIALLY the deadly pendulum.

Overall: 4/5
Innovation: 3/5
Fun: 3/5
Theme: 5/5
Graphics: 5/5

A Chistmas Rebel by DDDBOMBER 2012-12-17T16:15:00

Mute button! Please! I enjoyed the music, but when I wanted to play while talking to someone, it suddenly became really irritating.

(on a personal note, this game is good enough to stand on its own merits - don't sell yourself short by talking about your age)

CYBERQUEEN by Porpentine 2012-12-17T17:13:00

This might be the single most atmospheric game I've ever played.

Green Grump by nickusername1 2012-12-17T04:09:00

Trying to be as constructive as possible. There's a lot of room for polish, so I'll just point out some things I'd like to have seen.
1) Conveyance. I only realized I was supposed to be a grinch-like character at the very end. (right? I'm not actually sure about even that). Even if just a wall of text, give me some context for my actions!
2) Jumping is far too abrupt. Add a little "float". Something that might help: vertical momentum should continue in the air, even after I've let go of the arrow keys.
3) Music! Would help make it more charming. Obviously, this isn't always possible, and I don't fault you for not including it.

Those things said, the sprite art is very charming. You make very good use of limited size. It is very obvious what everything is supposed to be (no easy task). Your platforming puzzles, though simple, were difficult enough to be entertaining for the duration.

Make more!

Praelia Solus by rftr 2012-12-17T16:30:00

I was a little disappointed in the lack of strategy, but perhaps it just needs balance tweaks - spamming Bursters is OP. Overall cool.

Question: You say the music is by __twc. Does that not invalidate this as a Compo entry?

Praelia Solus by rftr 2012-12-17T16:31:00

Oh, forgot to mention. By just using only bursters, constantly, one can easily get a score of under 9k.

Pathos by McFunkypants 2012-12-17T04:24:00

The random starting positions made it feel too luck-based at first, but I eventually started winning consistently when I started taking into account the fact that they move as I place obstacles. I knew my TD mazing skills would come in handy! Take that, mom.

LD26 — Minimalism

Robot Hears Kitten by Kom 2013-04-29T03:35:00

I spent a while rocking out to the chiptune.

Very pleasant game, I enjoy the philosophical take on Minimalist. I wonder, do you need to listen to all of them before you find kitten? I'm pretty sure I did.

I'm giving graphics an N/A on this one, since they're clearly not the point.

Fallen Outside by DDDBOMBER 2013-04-29T06:44:00

My first idea for this theme was a collection of simplistic minigames all using boxes for the art. I told myself I didn't have enough time for the scope I wanted, though - glad to see I was wrong! Not only that, you built friggin' Meat Boy around it! Well done!

Tiny annoyances: the music would eventually get very... "clangy"? towards the part that I assume is the end of the loop. When I first heard it I assumed it was my computer freezing, the way it repeated dissonant sounds.

Still, high marks from me! Excellent note for me to end the night on. However: I would like you to punch yourself in whatever part of your body you feel is most responsible for the double fireballs. Screw those.

LD26 Crimson Tide by Neurolabe 2013-04-29T05:37:00

The issue is that the link is https; the browser is blocking the insecure content. If you just remove the s in the URL it works fine! Neurolabe should edit the entry to fix that.

climbing 208 feet up the ruin wall by Porpentine 2013-04-29T05:04:00

I wasn't expecting long-distance relationship feels from this game D:

amazingly atmospheric as always

Doad by magicdweedoo 2013-04-29T05:52:00

Unfortunately I discovered after a while of experimentation that the arrow keys reset your progress for some reason. Wasn't compelled to try again.

Join by Perry 2013-04-29T06:12:00

good lord these puzzles got too hard for me! made even more frustrating by the quite dissonant sound made by the level-clearing wipe thing. (I think that's a really cool effect though - maybe just drop the dinging?)

otherwise a really fantastic game. Full points on innovation!

Life! by cwilloughby 2013-04-29T05:16:00

I really wanted to love this, but a rhythm game lives and dies by the music and unfortunately the music here was only okay. On the plus side, if you take this after LD and give it some really good music, it'd be awesome!

Only other complaint I have is that it took me a while to realize that it wasn't possible to hit two at the same time. Somehow I didn't understand that as a "decision point". No idea how to go about improving that, but there ya go.

Otherwise, a really innovative concept that I'd love to see you expand upon!

Anti-Tac-Tic by Super Hamster 2013-04-29T03:46:00

I suggest using Dropbox ( http://dropbox.com ). Place the jar and the HTML file in your Public folder, click on the HTML file and select Copy Public Link, and distribute that. Just to make sure that'd work, I uploaded it here: https://dl.dropboxusercontent.com/u/5227720/Anti-Tac-Tic.html
Feel free to use that as your link if you don't want to bother with dropbox, it shouldn't go anywhere.

I really like the game design! I've often wondered to myself, how do you fix tic-tac-toe? I'm not sure this is necessarily fixed (I think the player who goes first always wins, in optimal gameplay) but it's definitely better. Unfortunately, the AI is really easy to beat, but that's a problem that more time would solve I suspect.

STFC by CRamoysi 2013-04-29T05:56:00

Dangit, I shouldn't like this game, but I really do. The epitome of minimalism, imo - "do a lot with a little". Stupidly simple gameplay concept, but a lot of fun anyway!

I would recommend a high-score table and some fun, high-energy music and this'd be great.

P.S.: 9104! Beat that, other players!

Cress by thristhart 2013-04-29T05:29:00

The idea is that it's a multiplayer game - for best results, find a friend to play the game with. AI wasn't in the budget, unfortunately! :D

If you want to try it by yourself, or with a friend on the same computer, copy the link once you've made the game and open it again in a separate window.

Cress by thristhart 2013-04-30T18:26:00

@gilmore606 Wow, thanks for the compliments! Yes, I invented the mechanics (although I would argue that they are simple enough that I couldn't have been the first).

Gotta admit, I have no idea how that bug could have happened; shouldn't be possible! Ah well.

Cress by thristhart 2013-05-04T21:56:00

Just changed the Source link, as I've moved the Github repo from cress to cress-ludumdare, in anticipation of using cress for my post-compo work on it (including AI!)

Dream Fishing by Sophie Houlden 2013-04-29T03:52:00

I didn't think this theme would lead to any interesting games 'til I saw this one.

I'm at a loss for complaints or recommendations - my only gripe is that I wish the sound made when the bait hits the water varied more, because I tried to make music and it didn't work! :D

Balls Balls Balls by matthias_zarzecki 2013-04-29T04:11:00

Awesome soundtrack! Extremely appropriate and pleasant. For your enjoyment, here are the notes I jotted down while playing:
14 seemed too easy, like I missed the trick that made it difficult
then I realized the trick on 15
I realized that you were tracking clicks on 17, after 300 clicks... whoops
took me forever to beat 21 then I beat 22 in FOUR CLICKS YEAH
27 felt really good, like the successful application of skills learned
537 clicks!

Mondrian Click by CherryNukaCola 2013-04-29T05:21:00

As everyone else mentioned, the click detection issue is really frustrating. Stops this from being an otherwise very atmospheric game. Fix that up, add a little polish, and I could spend a long time just clicking things! On that note, I'd like a "free" mode, with no time limit.

LD29 — Beneath the Surface

Not your Average Mining Emulator by Ace 2014-04-28T09:17:00

High marks for sheer promise - this game really feels like something that could expand well post-compo. Just needs polish and features. I was surprised by that radial menu - very sleek.

Ben Eath The Surf Ace by mess110 2014-04-28T09:25:00

Funny name. Wish there was a game to go with the name, but the idea will have to do.

Also, unless I'm mistaken, that applause soundtrack is against the rules. I'll just rate Audio N/A.

Wolfy Blast by Logan 2014-04-28T06:11:00

This is really pretty! Love the aesthetic. I seem to have missed the relevance of the theme, though I didn't get too particularly far in my two runs. Audio is solid, though I had to dock a point for an audio glitch that occurs when you leave enemies behind you (I think that's what causes it, anyway). I saw some level design stuff that I thought was pretty neat, although I am unsure how one is supposed to solve one of the button puzzles. I ended up just waiting until an enemy wandered onto the button.

Dig Beneath The Surface by ItsSacraficed 2014-04-28T07:02:00

I like the idea and it's a strong execution - most of my complaints are just minor nitpicking. I wish the shop automatically paused. The audio beeps were rather shrill, so I had to mute pretty soon. I found it hard to remember which ores were most valuable. Overall a strong game, just needs time and polish.

Frigid Contact: Diving Game by swinestudios 2014-04-29T22:41:00

Surprisingly atmospheric! By the way, I don't know if it's a typo in the notes, but the key is Z, not C. Took me a while to realize that it clears the ice at the top of the water.

I liked how the fish were harmless decoration, until you got deep enough and swordfish start being a threat.

KA-25 KAMOV by lief 2014-04-28T08:25:00

Extreeeemeeelly stylish. Looks great! I like the flat effect while turning, but I would agree that it doesn't fit the rest of the art style. I'm not convinced that the active sonar actually does anything. Chopper sound eventually grated on my nerves.

Blood Pressure by CustomPhase 2014-04-28T07:49:00

Very pretty! I wish there was more feedback on how I was dying. I think I was dying exclusively to body heat? It seems like I don't get enough blue cells to keep the heat down.

Soul Dive by John Drury 2014-04-28T07:25:00

Agreed that it would have been cool if the particles played the melody. Not particularly innovative, but smoothly executed.

Metro Lance by theholychicken 2014-04-28T09:32:00

Great art style. Agreed that the game really needs audio - even crappy beeps would give a degree of feedback that's lacking. Don't see the connection to the theme myself, but I haven't beat it. Again, very pretty. Love the aesthetic.

pod by TomCooper3D 2014-04-28T07:15:00

Very pretty!

Beneath the Game Developer by shs 2014-04-28T06:19:00

What an extremely annoying input method. As others said, a sad truth, but I was more annoyed at the game by the end than sympathizing.

Galaxy Universialis by Capitals 2014-04-30T01:32:00

It seems like there's a lot of cool simulation going on underneath the surface, but I'm not sure how to interact with it currently. None of the buttons seem to do anything, possibly because I'm not sure what I'm doing. My resources seem to go up, but I can't figure out how to make a colony. I look forward to the post-compo version, when you have time to make a tutorial!

Beneath Mr. Perfect by monsterkillu 2014-04-28T08:13:00

It's a little... unsubtle? The themes the game is going for are literally stated, which ironically means that there's not much Beneath the Surface. It's a little like trying to make Freudian allusions by drawing a giant, anatomically correct penis.

That aside, I liked a lot of the things you did with the appearance - I was especially fond of the visual change when entering the "combat" part.

I liked the music as well!

Gravedigger 20XX by muramasa 2014-04-28T06:52:00

Big fan of the aesthetic. Some of the tiling doesn't look quite right, but that doesn't matter because the color choices are fantastic. I loved the digging mechanic, and the level design showcased it well. Unfortunately that boss room frustrated me enough that I had to give up before finishing. I got stuck with only 4 health left in the boss room, and so I died in almost one hit every time. That combined with having to dig through the dirt for every single boss attempt had a multiplicative effect on the frustration. Side note - took me a while to figure out how to beat the boss, because the boss made an "enemy taking damage" sound when I hit it, so it seemed like that was accomplishing something. Still, a solid 4/5 - wish I could have seen the ending.

SneakyLink by thristhart 2014-04-30T02:17:00

Yeah, I didn't have time to bugfix thoroughly. Literally pushed my last commit with a minute remaining. Ah well!

the two of you by 607 2014-04-30T01:24:00

Wow! I'm impressed. I was very pleasantly surprised by the depth of some of the platforming puzzles. I didn't end up beating it, so who knows what's at the end, but I was pleased with what I saw. You also did well at allowing for instant retries, which can make or break games like this.

Graphics and sound are more functional than pretty, but the legitimately well-thought-out level design makes up for it.

Return To The Surface by Flam 2014-04-28T07:58:00

Jetpacks automatically add a +1 to the fun rating. I explored for a while but never found a power stone. I would do very poorly in Etno's situation, apparently. No issues with running it, although I did run into the known jumping bug. Not a big deal.

WHAT IS IN THE SWAMP? (IT'S MONSTERS) by tacs 2014-04-28T09:05:00

I really love the idea of a title like "WHAT IS IN THE SWAMP? (IT'S MONSTERS)". I just wish the "(IT'S MONSTERS)" part was in the title screen, haha. I was surprised how natural the controls felt, after getting used to them.

Under the Skin by godshawk 2014-05-01T18:58:00

I get the error:
Exception in thread "main" java.lang.UnsupportedClassVersionError: me/godshawk/Main : Unsupported major.minor version 52.0

The Light, It Burns! by Zyrconium 2014-04-29T22:47:00

The little acceleration arrows are a surprising amount of fun. Obviously there's not much depth (or content) to the game but I would totally play a finished game about zooming around on little arrows.

Shovel Quest by Nanolotl 2014-04-28T07:39:00

Great style! I feel like the appearance would be significantly less weird if the hand that's attached to the body pivoted with the shovel hand instead. I can tell if I liked a game if I am willing to retry it after dying - and I was immediately willing to give this another go. Didn't make it past 14/16 artifacts, but I had fun anyway. Big fan of the pikmin-style artifact names. Definitely the funniest entry I've played so far.

In Hiding by Sheepolution 2014-04-28T08:47:00

Very good tension building! I really felt like I was at my wit's end just as the husband returned. I was extremely relieved. Great mood.

LD30 — Connected Worlds

Space Truckers by thristhart 2014-08-25T01:30:00

If you want to start with weapons, try starting planet "Termiland". The planet Athland just to the right has a very weak military and can easily be bullied into giving you free food.

Space Truckers by thristhart 2014-08-25T01:40:00

^That seed is on Chrome, btw! The Firefox version still starts you with weapons, but there's not an easily-bullied neighbor.

Space Truckers by thristhart 2014-08-26T07:04:00

That's very strange! It may be because you are using a browser that doesn't support pointer lock, or perhaps you are disallowing pointer lock. There's a bug I didn't get a chance to fix wherein you cannot input mouse events without allowing pointer lock.

LD31 — Entire Game on One Screen

Lethal Maze by martensms 2014-12-08T15:57:00

lycheejs.org seems to be down, so I cannot rate the game as it stands.

Talking Heads by ponk 2014-12-08T20:51:00

Weird, interesting and a beautiful art style. Well done!

Screen Mover by Sh1rogane 2014-12-14T17:27:00

Well done! Feels very smooth. I got frustrated and stopped because of the lack of checkpointing, but it was very cool.

Beast Master by LionelJitro 2014-12-08T05:25:00

Seemed really promising, but I too could not get past the 66g contract. Spending all my money on chickens(?) got it to level 3, but the contract still failed, and goats seem to kill it always. Couldn't figure out what the water spout does, either. Voting N/A on theme because this matches the theme in the same way nearly every video game does.

Very impressed by the background audio, btw. Very good!

GrayGrid by Pixelsalt 2014-12-08T20:11:00

I too loved the little tail. Good work!

Coin Toss Simulator 2015 by Mekuri 2014-12-09T17:59:00

Wonderful graphics! The theme interpretation just reflects how bad the theme was, IMO. Funny concept, and I was pretty amused by the instruction sheet on the door.

Walk the Plank by MiniBobbo 2014-12-08T05:13:00

Fun and simple! Good execution on a simple concept. Audio loop is a little bit too tight, but otherwise not unpleasant. I refuse to believe that level 7 is beatable. Voting N/A on theme because this fits the theme just like nearly every other video game.

Ludum Star by hunterloftis 2014-12-08T15:13:00

Invisible walls suck! My friend and I had trouble with network performance that made actual dogfighting difficult. Seems like it could be fun with a bunch of people!

Jackin by eforen 2014-12-08T15:24:00

I wanted to like this but the "ur so 1337 pwn the intertubes" stuff grated on me so bad that I gave up to prevent my eyes from becoming stuck rolled backwards.

Fizz-X by Cheetoturkey 2014-12-08T21:34:00

Great music! I too got to 30, but I stopped because the game had gotten way too easy and there was no risk I would ever die.

Super Resizer by foolmoron 2014-12-14T17:15:00

A cool idea for the theme! Unfortunately as it stands it's almost more of a tech demo than a game. Would be cool to see the resize mechanic used for more!

Space Battle - Multiplayer by vortex 2014-12-08T15:37:00

Played this with my friend. Surprisingly fun! I only wish bullets had more recoil, so you could zoom around by shooting. We enjoyed ourselves quite a bit screwing around in the lowgrav and dying by standing on bullets.

Too Many Cooks by squeaky-clean 2014-12-14T16:10:00

Innovative concept! The end result isn't too fun, but with polish it could be!

Detective vs Killers by tmpxyz 2014-12-14T15:44:00

In desperate need of a mute button!

It's a website about video games. by Zyrconium 2014-12-08T04:44:00

It's a good, basic incremental game. Nothing revolutionary but if you're like me and enjoy getting sucked into skinner boxes it'll last you a while.

Galactic Core 2-D by daftcube 2014-12-08T14:57:00

Played this with my friend for a couple rounds. Seems like it could be interesting to see with a full 16 players! Fighters are way too slow to be useful, though. Hit feedback would have been very appreciated, because it's hard to tell at the moment whether you actually hit at all.

Wizard Bounce by jay43k 2014-12-09T23:40:00

I loved the sound effects! The special move one was especially good.

Round II I by Gaga 2014-12-08T04:59:00

Fun little toy! I had a good laugh when I realized the mechanic and it was very cathartic to play around with. If you have a controller and a windows computer available, it's worth the download and a bit of your time.

Veggie Wars by nexyon 2014-12-08T15:05:00

When I first opened the tab I had to quickly take my headphones off because the audio was extremely loud and very dissonant. After muting chrome, I swung around a little using the gamepad controls and collected veggies. Swinging was cool, reminds me of teeworlds.

Ascender by hjfrew 2014-12-14T16:24:00

I loved it! The swinging pendulum rooms had a bug sometimes where you died instantly with the fall-in-pit noise when you entered it. That happened so much that I gave up, but I love the concept and would play a fleshed out version.

Literate by Mokosha 2014-12-08T20:44:00

I get a crash on win8:
Checking string: toss
LD31.exe: dict.txt: hGetContents: invalid argument (invalid byte sequence)
AL lib: (EE) alc_cleanup: 1 device not closed
(happens with any string afaict)

rougish by kraln 2014-12-14T16:47:00

I loved your take on the theme! I chuckled at the "game screen" line.

Stasis by prymidion 2014-12-14T16:59:00

Excellent mechanic, great puzzles! I can imagine it would have been very frustrating to get stuck at the end - I didn't, thankfully, but that could have been very tedious.

Theme Disasteroids by monkeymad2 2014-12-08T04:41:00

I love the sarcasm here! It's fun to play a game where you're a villain, protecting a terrible, terrible theme. Turn speed is a little slow to be really enjoyable but I had a good chuckle.

Space Inquisitor by SarahFrisk 2014-12-08T16:17:00

Yaaaay I did it. Fun way to learn some planetary trivia. Good "it is a mystery" music. I enjoyed the feel of narrowing down the potential suspects. I don't think this fits the theme at all, though. Not that I blame you, this was a terrible theme.

PenguinPush by duon44 2014-12-08T21:00:00

No one to play it with, but I love the aesthetic and the little sound that plays when they bounce off each other is really satisfying.

LD32 — An Unconventional Weapon

Untitled (Make up a name?) by apophenia 2015-04-22T23:45:00

Haha, I didn't think I'd run into another game controlled by whistling! I love the idea of using it to do a flappy-bird-esque thing, although it's maybe too easy? I feel like there should be some consequence for hitting an obstacle, I suppose.

Great idea!

Natural Weapon by Manou 2015-04-20T22:13:00

Gosh it's pretty! Please expand on it outside of LD!

The Goatboy by Ouro17 2015-04-20T22:02:00

"Some images are found in the web"

Shouldn't this be a Jam entry, then? The Compo asks that all assets be made by you in the 48 hours.

Phage Therapy by uberscientist 2015-05-10T00:58:00

I really liked the shooting sound effect. Definitely just held down space and an arrow key, though.

luddegodofpain by luddegodofpain 2015-05-07T11:43:00

Hahaha this is great! I really liked the core concept. I hope you polish this up and make it even cooler.

LD33 — You are the Monster

Devil's Thoughts by ponk 2015-08-25T00:53:00

It's a really interesting toy! I hope you do a post-competition version and make it into a game!

Earth Was a Bad Choice by zatyka 2015-08-25T01:06:00

I love this take on Indestructo Tank! I also appreciated that the tanks were indestructible, heh heh heh. Awesome art style and the music was the perfect contrast of serene and energetic.

Goomba Simulator 2015 by LandoSystems 2015-09-11T19:58:00

This is super polished in a really impressive way. This could have been done lazily and still gotten the point across but you put the effort into it and it shows. Well done!

Breakfast Cooking Simulator 2015 by egor-idiot 2015-08-31T21:29:00

You did a great job of setting the mood! Very clever. I love the radio audio - really adds a lot to it.

Mobs, Inc. by Pietro Ferrantelli 2015-09-11T19:30:00

I love the aesthetic and visuals so much! I wish the theme tied into gameplay better -- it's still just a generic dungeon brawler thing -- but it's super fun!

Staying Alive by Hectigo 2015-08-27T23:59:00

I love the technology on display here! Everything feels nice. I agree with the other commentators that it would have been cool to have more feedback (blood, screams? flatlining, what have you) but I understand the tech taking a while. Super cool!

Not Cookiemonster by OadT 2015-08-26T00:40:00

I love the ridiculous premise, super creative. Good checkpointing!

Grave by uheartbeast 2015-08-24T23:05:00

Beautiful and clean! I feel like the theme is only really present in that you have a skeleton sprite. Maybe that's an issue with the theme, though...

Hydra Confusion by concalf 2015-08-25T01:18:00

I love this! I love the idea and it's a very smart implementation, and it looks great. My only gripe is that it's very easy until you mess up, which can take a while. It feels almost like it only becomes interesting when you screw up a few times first.

Giggles, the friendly clown by Sanju 2015-08-24T23:47:00

I never figured out what the difference between the tricks was! Gorgeous visuals and the audio does a great job at setting the creepy, insane mood.

Monstre de Coiffure by Patacorow 2015-08-24T21:26:00

Awesomely creative and well executed! What a fantastic job.

My only nitpick is a lack of good feedback -- I thought I was doing horribly until I got to the end and had 84% accuracy.

bloody tentacles by zuurr 2015-08-24T23:30:00

Very impressive visuals and tech! The gameplay was a little easy but fun at the core. Will definitely take some time to look through the source and learn from it!

LD34 — Two Button Controls / Growing

Concrete Jungle by Miltage 2015-12-19T14:52:00

I love this a whole lot! We had a similar concept and this is so much better executed - it's fantastic + beautiful!

LOW MEM by GagaPete 2015-12-24T17:18:00

Solid mechanic and I love the aesthetic! Puzzle weren't too hard or too easy. Great!

Disassemble by Tommislav 2015-12-22T01:19:00

I love the concept and it's really well executed! It was fun to make constant decisions between firepower and ability to dodge. I feel like this was unfortunately restricted by the two button controls - it could be even better with a more fluid movement system. If you do a post compo version I would suggest dropping the two button controls limitation.

Love it!

Endless Rallye by mnill 2015-12-27T04:51:00

There's something great to be said for doing a simple thing very well! I want more polished small scope games like this one in Ludum Dare.

Sprout by TheOZone 2015-12-28T13:25:00

Something I've really liked about this LD is seeing people with the same basic concept (two buttons controls + growing = left/right arrows growing a plant) and all the different interesting variations on that idea. We both did a very similar concept and it's really cool to see how your game differs from mine. I love the branching concept, and the gradual shrinking as your plant gets longer.

Proud Sprout by ambi 2015-12-30T23:54:00

This is a fun concept, but I feel like the decision to follow the two button controls restriction hurts it. You really need a third "jump" button!

Flow by thristhart 2015-12-22T01:20:00

@acotis - that's odd! I tested on a fairly wide array of browsers. Most recent versions of Chrome, Firefox and Safari should all work. Could you give some details about your setup?

Growtye by Goutye 2015-12-22T01:05:00

I managed to knock the first place bubble into the corner and out of the arena in the final round and thus took my undeserved victory! haha!

Sunder Farm by BudaDude 2015-12-20T18:07:00

I loved the little animations - the yawn and falling facefirst when you're out of energy. (I can relate!) There was a lot of downtime where you just queue up all the actions and watch it slowly go, but I was fine with that because I was just listening to a podcast and managing a little farm. I'd like more things that I can do while I'm waiting for animations to play out! Very enjoyable!

Growth by supajackle 2015-12-24T00:05:00

I came here from your twitter where you promised a tiny and weird game and you delivered in full. I love the mood and the way this game is very self contained - it's not aspiring to be more than it is, it just is. Love it!

Spread by gogo199432 2015-12-22T00:44:00

I love the style! The puzzles are very unforgiving, as people have already said. I'd like more interaction/choice in deciding where to spread your virus.

Grow and Match by johnnwfs 2015-12-27T04:55:00

I love the growing/shrinking to change rotation speed mechanic! In practice I found the pattern matching tedious, but the movement mechanic is interesting.

The Gun that Makes Things Bigger by rogual 2015-12-30T23:49:00

Haha, I love the two-button controls interpretation.

LD35 — Shapeshift

Rayshifting by ponk 2016-04-19T03:12:00

This was a relaxing and pretty showcase of some really cool effects! When playing, I was imagining how rad it would be to look at the shapes I was generating, in VR.

Dodge by misson20000 2016-05-01T19:50:00

Works great for me in Chrome, for the record!

I loved it! It's really hard but not unfair. I think the mechanics are neat and have a lot of room for doing interesting things in a full game if you wanted to do it. It definitely scratches that "try/fail/repeat" itch where you learn patterns and get progressively better every time.

Boxey by ShadowBrain 2016-04-29T14:12:00

I love the feeling of it! Very pleasing to toss boxes around. I had troubles because of my very limited play area (my computer desk is exactly at the end of the conveyor belt... so I kept hitting my hands against an invisible wall while trying to pick up boxes that fell) but that added to the feeling of growing chaos. Fun!

rain contact by remmy 2016-04-19T03:50:00

This is super neat! I really love the effect. I was totally engrossed. Well done!

Ghost Bird by torcado 2016-04-19T03:36:00

I really love the way you contrasted above ground vs under ground w/ the prism colors. Pretty! I found the actual platforming a bit too challenging for my tastes, but I still played through and beat it.

Miss Turner's Magical Pet Swap Shop by Rose 2016-04-29T01:36:00

This is by far my favorite entry so far. Perfect in pretty much every way it could be! I love it.

LD38 — A Small World

ChronoCombat by omarshehata 2017-05-13T04:21:10Z

Super neat idea! Played a few times with a friend and found it compelling. I'd be interested in a fully fleshed out version!

Snowday by Jon Tiburzi 2017-05-13T03:44:28Z

Beautiful! I love the polish and personality, and the audio design is fantastic. Really good attention to detail.

Flerth by parahunter 2017-05-15T22:05:25Z

Lovely! I love how the game progresses in terms of strategies, at first just keeping your lovely friends safe and then slowly becoming a wrathful god keeping the truth hidden. Adorable art style and the music fits it fantastically!

Adventure Owl Meets the Mole Men by fenwick 2017-05-16T23:06:34Z

I really enjoyed the way the jetpack feels!

Hops and Fever Dreams by Antti Haavikko 2017-05-16T22:59:08Z

I love this take on the theme!

LD40 — The more you have, the worse it is

thanks, I hate it! by thristhart 2017-11-28T04:35:53Z

for the record, my best score is 430

Curse of Greed by Sophie Houlden 2017-12-11T03:42:52Z

There's a character in Necrodancer, the Monk, who dies as soon as he touches gold, which is such a huge inversion of the normal way that game plays that it turns a lot of it on its head. This feels the same way! It's super clever.

Radioactive Rumble by weeping-rupee 2017-12-06T06:46:31Z

Very creative! Love how this looks and works with the theme.

Grooblins! by ahintoflime 2017-12-05T04:28:50Z

Love the style! This game is adorable and funny. I like that it doesn't overstay its welcome - it establishes the joke, pays off and then is over. Really enjoyed the grooblin designs!

Npigs by 6smith 2017-12-05T04:08:56Z

Great take on the theme, excellent choice of music and the sound effects are very charming. Love the aesthetic!

Runaway Magic by SerpentWorks Games 2017-12-06T03:58:15Z

super charming! all the characters seem like fun guys. :mushroom:

Lore Finder by Eniko 2017-12-06T03:41:11Z

I'm a fan of MidBoss, so I was pretty excited to give this a shot! (and if you like this game you should play MidBoss too - a former LD game!)

I was not disappointed! I got a big grin on my face when I realized the take on the theme, which feels vaguely They Live-ish. Solid gameplay delivers on the premise well. It's a shame there wasn't enough time to get the instructions re: what the pages do into the game, but the art and music are fantastic.

Sushi Secret by RainbowJam 2017-12-05T04:39:04Z

Very amused by the loot crates! It actually kept me coming back to replay it when I was originally planning on closing the tab, so I guess that works exactly as they're supposed to, huh?

LD42 — Running out of space

Skeleport by thristhart 2018-08-15T06:52:32Z

Since it affects the usability with small screens, I deployed a post-jam hotfix to fix the UI scaling. thanks for pointing the issue out!

Sticks and Stones by harark 2018-08-16T17:34:54Z

national suicide prevention lifeline: 1-800-273-8255

this game is so beautiful! thank you for sharing it with us

Keys, Please! by Ellian 2018-08-14T21:27:42Z

This is clever and fun! Gorgeous art and style and feels good while being just frustrating enough to be great.

UNLOCKR by yuigoto 2018-08-16T07:15:25Z

this feels really good to interact with! i love the acceleration on the spinning of the lock, and the look of everything is :ok_hand: great audio work, especially the clicking sound

The Circuit Designer by Aggrathon 2018-08-16T07:54:46Z

Super neat! I have some logic gate experience, but I eventually got stuck on Or by XOR. (Isn't it impossible to make an OR out of only XOR? it's been a while so maybe I've misremembered.) Anyway I love the running out of space interaction with the digital logic stuff; reminds me of a Zachtronics game.

Space Collapse by ALourenco 2018-08-15T19:57:57Z

I wish some fuel was guaranteed -- felt unfair that I had no option to survive because no fuel showed up sometimes!

Don't Miss! by djlink 2018-08-17T21:39:06Z

charming sound effects and a really great take on the theme!

Inventorium by Ramanujo 2018-08-15T19:51:42Z

great use of the theme! I'm also picking up Rust for gamedev purposes, high-five! (though I didn't use it for this LD). Shooting is a trap, always be dodging!

LD44 — Your life is currency

Slime, life, time, money. by gamefive 2019-05-18T17:01:37Z

It took me a few tries to understand the mechanics, but I had fun! I really love the name.

LD45 — Start with nothing

Batulathil by thristhart 2019-10-07T22:57:26Z

That might be a lack of clarity in the description - you need to have 8+ cards in the Forest deck at once, and not in the discard.

Batulathil by thristhart 2019-10-09T01:25:47Z

@6smith that's super wierd! I've pushed a hotfix to switch to an mp3 for that file. Seems like a firefox specific issue, but I don't know why. Firefox should surely be able to handle .wavs? Anyway. Thanks!

LD46 — Keep it alive

GhostVac by christina-antoinette-neofotistou 2020-04-22T21:19:33Z

Really fantastically nailed the aesthetic!

Mother Hen by beepyeah 2020-04-29T23:17:31Z

So extremely stylish! Very polished. I found the actual mechanics rather frustrating (as with another commentator, I gave up on the tic-tac-toe level) but it still felt good to play.

FIREGUARD by Puszkee 2020-04-27T00:16:25Z

As others have said, I was confused by not being able to throw burning sticks into the fire. Once I figured that out, I liked the balance between throwing sticks at enemies and keeping the fire going, and the variety in enemies. The higher pitched parts of the music became a bit grating, but I really enjoyed the bass line.

Project Ark by TechnoGoth 2020-04-21T23:06:38Z

I think I got into a bugged state where time remaining on my construction was negative and it was constantly building those parts every month, which made it pretty hard to succeed! That aside, after I got over the hurdle of understanding what my goal was, I was having fun. I like the aesthetic of the UI.

Type or Die by pepperkep 2020-04-28T23:11:54Z

I really liked the extra layer that the corruption adds on top of a traditional typing game. It adds a good sense of panic as you struggle to interpret or remember what the text was going to be.

Our games have similar naming conventions, so that's a plus. :D

MacGyval: Use What You've Got, Survive or Not! by CataclysmicKnight 2020-05-02T02:45:49Z

I played this multiplayer with @zyrconium! We played it kind of wrong (we did cooperative multiplayer sharing a sheet via Google Docs, and had 5 items per with 3 from the deck each).

I really liked how the scramble to find 10 items around you at the beginning led to MacGyver-style "oh gosh what can I do with a hammer and a knife". This was really goofy and fun to play! It was a blast coming up with ridiculous justifications for how I could possibly stop a swinging pendulum with my arrangement of garbage.

I don't know if I'd want to play it competitively, because taking it seriously kind of breaks it IMO. But very fun and creative as a group!

My Egg and I by Sid Fish Games 2020-04-21T23:50:10Z

I really like the fact that the camera follows the egg rather than the player, that's a fun touch. I found the time it takes to respawn a little frustratingly slow, given how frequently I was dying.

LD51 — Every 10 seconds

Flashey (VR Only) by shadowbrain 2022-10-15T21:30:45Z

I finished it! It was a very interesting concept -- the discovery that the hands sort of "glow" and therefore kind of work as an analog to being able to "feel" my way around by walking around with my hands out in front of me was really cool. I found pointing the camera in the correct direction really unintuitive -- eventually figured it out, but it was obviously hard to see the model of the camera most of the time so I struggled. I really liked how the trail of polaroids on the ground made "backtracking" easier.

My first reaction when I found a second key was "oh god, what am I going to need all these keys for?!" I had trouble juggling the fuses and the keys in my storage until I finally found my way to the fusebox and realized I only needed one key.

I'm not a very good photographer in significantly less challenging environments, but I saved some photos because that's fun!

-8585357388043685816.png -8585357387550607679.png -8585357385119135647.png

and one makes for a fun bug report: -8585357381757994759.png

Sneak Guy by bwalter 2022-10-16T03:20:43Z

I love stealth games! And this one is very polished! I had a ton of trouble with the very first level because I didn't understand that the arrow next to the instruction meant press down -- I only understood when I went and looked at the comments, and then it was obvious in retrospect. I also had a hard time intuitively understanding when a guard was going to be able to find me behind cover or not -- something that I imagine would just need a little small numbers tweaking to feel great.

The look for is really nice and clean, very cohesive and readable style.

DiscoNinja by pickens-inc 2022-10-15T23:54:34Z

Really loved the feeling of the animation lining up with the beat when I was shooting successfully!

Growth Spurt by Cole and Jordan Studios 2022-10-16T00:06:58Z

Very funny! I was frequently giggling at the inherent silliness of the whole thing.

Every ten seconds, the game skips... by davidsheadgames 2022-10-08T15:37:33Z

I said out loud as I was playing "that's a great bit!" I really like the presentation, and the game was very fun. I also had difficulty with the dragon until I switched from keyboard to a controller, after which I completed it immediately -- it was much easier to aim shots using the analog stick.

I am a very fast reader so I got to enjoy the easter egg text. Loved the humor throughout!

Cosmic Crashers by mrjeremy 2022-10-08T16:06:07Z

Great music! I liked blocking shots with the shields, but the ammo mechanics felt a bit unintuitive -- it wasn't clear to me why I was getting ammo back or of what types. I really enjoyed the omnicalculator.com death facts.

Dreihander by Defrag 2022-10-08T15:23:19Z

Took me a bit to parse the difference between phase A and phase B -- but the healing phase was very fun! I like the idea of healing vs buffing healthy systems, and the elevator music is great.

The Time Bomb by PSV Games Studio 2022-10-08T15:54:31Z

Beautiful! I wished for a little more depth in the puzzles, but it was a delightful experience anyway. The camera worked remarkably well and I loved the cute little robot.

THE_MACHINE_KNOWS_HATE by HexyVexy 2022-10-08T14:49:25Z

That was fun! I really like the way the lasers look and feel, they're very striking in the darkness. I completely missed the existence of the sprint button on my first go through so I was stuck on the introduction of lasers -- ended up restarting the game to go look at the controls to realize my mistake, but then played through to the finish. Love the various sci-fi references.

Heroic Chrono Fantasy by Feynallein 2022-10-12T15:34:14Z

I'm loving seeing other entries do minigames! I really like the "minigames as combat" concept. It ended up feeling a bit easy -- I beat 40 enemies without feeling like I was ever at any risk of losing. But I liked the minigames enough to do them 40 times!

Terminal Words by gui_pererao 2022-10-12T15:40:01Z

Great style! I agree with the other comments that the 10 seconds part doesn't come across strongly -- you're so focused on the typing that the timer getting faster doesn't register. An effect of some sort when the timer changes would help I think. I got 76 seconds on my first attempt -- the second appearance of synchronized is what got me!

LD52 — Harvest

Harvesting the Dark Souls by MoLa0404 2023-01-09T20:54:45Z

I got to 209 souls! Nowhere near round 30. I liked the weirder upgrades like the boomerang scythe and the always-rotating scythe. The description is right, the healer upgrade isn't too bad!

BEANSTALKERS by HexyVexy 2023-01-09T20:32:59Z

beanstalkers_loss.png

I love the aesthetic! The name BEANSTALKERS is really good. I found the range of the scythe to be claustrophobic, requiring a lot of very precise movement to avoid getting hit by the things I'm hitting. The rumble on hitting an enemy added a lot of oomph! Felt really good to whack things.

My aversion to consuming resources meant that I rarely used the spells, focusing on the towers instead. Not sure if that's the soundest strategy but hey, I love towers.

Really liked the whistling game over song also! Makes it sting less.

LD53 — Delivery

30-second Deliveries by Sebastian-M 2023-05-14T17:54:18Z

Love the concept! My main issue as others have said was that not being able to see the target because of bad luck was a little frustrating since I couldn't judge how far away it was. But the core here is great!

Build-A-Delivery by shp 2023-05-14T16:36:48Z

I was constantly forgetting that A and D don't turn, which was very funny because the vehicle rolling all the time was inherently funny. I enjoyed the core route planning challenging and trying to find a place to fit the boxes was neat.

Blood and flavor by nyanpierre 2023-05-14T16:10:15Z

You nailed the difficulty curve! I felt like each puzzle nicely incremented the challenge without being too obvious.

Per My Last Bullet, by HexyVexy 2023-05-03T02:12:10Z

It's a tradition for an Arcane Rituals game to be stylish, but y'all really nailed it on the aesthetic this time! Really a delight to see in motion. I especially love the way the tie moves, but all of the visual choices were great and the feeling of the guns was really solid. I didn't end up feeling like I needed to use the cover mechanic at all, since I could just shoot the enemies before they shot at me. Bonus points for the snake eater joke!

LD56 — Tiny Creatures

Tiny Mutators Descend by Urfoex 2024-10-13T17:02:45Z

I was excited to see where the mechanics went after the splitting ability -- would like to see more levels!

The Best Laid Plans by HexyVexy 2024-10-13T00:25:19Z

I also ended up defeated by a plough level -- I think I got hit by a bug where the screen went black near the end of the second plough level and I ended up eventually dying to what I assume was the plough. Frustrated me enough that I didn't want to try again!

I very much love the way the poem is integrated, and the wee beastie is indeed adorable. Excellent scrabbling action.

LD57 — Depths

Carpathian Goodbye by FireSlash 2025-04-26T00:33:16Z

Love a good name generator!

I really liked the movement, especially the propulsive bash, especially when I got vampirism. Of course, as in all things, vampirism is really powerful and I instantly won on that run!

Blurbl by xlambein 2025-04-10T01:17:26Z

Lovely take on the theme!

A Leap in the Dark by mmemim 2025-04-11T22:09:23Z

Truly impressive! Beautiful art direction, fantastically expressed mechanics, and there's so much! I kept asking myself, how is there still more to this game? Really well done.

Subnet by jordantanner 2025-04-10T01:23:49Z

I liked the balance between collecting more bits and deciding when to shift layers, and the way the trail following the ball looks when switching layers.

LD58 — Collector

White Noise Protocol by Picster 2025-10-23T23:25:06Z

Incredible visuals! I really enjoyed the way my friend and I ended up communicating ("I'm at the big rock the size of a small rock") But after an hour and a half or so we just could not get to the black box the normal way, so we ended up just streaming the pioneer perspective and got there pretty quickly afterwards. Maybe if the effective vision range was slightly longer we could have made it? But great stuff anyway.